// Copyright 2016 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #pragma once #include #include #include class GameListItem; class wxTreeCtrl; class wxTreeEvent; namespace DiscIO { class IFileSystem; class IVolume; } class FilesystemPanel final : public wxPanel { public: explicit FilesystemPanel(wxWindow* parent, wxWindowID id, const std::unique_ptr& opened_iso); ~FilesystemPanel(); private: enum { ID_EXTRACT_DIR = 20000, ID_EXTRACT_ALL, ID_EXTRACT_FILE, ID_EXTRACT_APPLOADER, ID_EXTRACT_DOL, ID_CHECK_INTEGRITY, }; void CreateGUI(); void BindEvents(); void PopulateFileSystemTree(); void OnRightClickTree(wxTreeEvent&); void OnExtractFile(wxCommandEvent&); void OnExtractDirectories(wxCommandEvent&); void OnExtractHeaderData(wxCommandEvent&); void OnCheckPartitionIntegrity(wxCommandEvent&); void ExtractAllFiles(const wxString& output_folder); void ExtractSingleFile(const wxString& output_file_path) const; void ExtractSingleDirectory(const wxString& output_folder); void ExtractDirectories(const std::string& full_path, const std::string& output_folder, DiscIO::IFileSystem* filesystem); wxString BuildFilePathFromSelection() const; wxString BuildDirectoryPathFromSelection() const; wxTreeCtrl* m_tree_ctrl; const std::unique_ptr& m_opened_iso; std::unique_ptr m_filesystem; bool m_has_partitions; };