// This file is public domain, in case it's useful to anyone. -comex #pragma once #include #include #include #include #include "Common/Common.h" #include "Common/Thread.h" #include "Common/TraversalProto.h" class TraversalClientClient { public: virtual ~TraversalClientClient(){}; virtual void OnTraversalStateChanged()=0; virtual void OnConnectReady(ENetAddress addr)=0; virtual void OnConnectFailed(u8 reason)=0; }; class TraversalClient { public: enum State { Connecting, Connected, Failure }; enum FailureReason { BadHost = 0x300, VersionTooOld, ServerForgotAboutUs, SocketSendError, ResendTimeout, }; TraversalClient(ENetHost* netHost, const std::string& server, const u16 port); ~TraversalClient(); void Reset(); void ConnectToClient(const std::string& host); void ReconnectToServer(); void Update(); // called from NetHost bool TestPacket(u8* data, size_t size, ENetAddress* from); void HandleResends(); ENetHost* m_NetHost; TraversalClientClient* m_Client; TraversalHostId m_HostId; State m_State; int m_FailureReason; private: struct OutgoingTraversalPacketInfo { TraversalPacket packet; int tries; enet_uint32 sendTime; }; void HandleServerPacket(TraversalPacket* packet); void ResendPacket(OutgoingTraversalPacketInfo* info); TraversalRequestId SendTraversalPacket(const TraversalPacket& packet); void OnFailure(FailureReason reason); void HandlePing(); static int ENET_CALLBACK InterceptCallback(ENetHost* host, ENetEvent* event); TraversalRequestId m_ConnectRequestId; bool m_PendingConnect; std::list m_OutgoingTraversalPackets; ENetAddress m_ServerAddress; std::string m_Server; u16 m_port; enet_uint32 m_PingTime; }; extern std::unique_ptr g_TraversalClient; // the NetHost connected to the TraversalClient. extern std::unique_ptr g_MainNetHost; // Create g_TraversalClient and g_MainNetHost if necessary. bool EnsureTraversalClient(const std::string& server, u16 port); void ReleaseTraversalClient();