// Copyright (C) 2003 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #include "Globals.h" #include "Common.h" #include "IniFile.h" #include "Config.h" #include "AudioCommon.h" CConfig g_Config; CConfig::CConfig() { Load(); } void CConfig::Load() { // first load defaults IniFile file; file.Load(FULL_CONFIG_DIR "DSP.ini"); file.Get("Config", "EnableHLEAudio", &m_EnableHLEAudio, true); // Sound Settings file.Get("Config", "EnableRE0AudioFix", &m_EnableRE0Fix, false); // RE0 Hack ac_Config.Load(file); } void CConfig::Save() { IniFile file; file.Load(FULL_CONFIG_DIR "DSP.ini"); file.Set("Config", "EnableHLEAudio", m_EnableHLEAudio); // Sound Settings file.Set("Config", "EnableRE0AudioFix", m_EnableRE0Fix); // RE0 Hack ac_Config.Set(file); file.Save(FULL_CONFIG_DIR "DSP.ini"); } void CConfig::GameIniLoad(const char *game_ini) { if (game_ini && strlen(game_ini)) { IniFile iniFile; iniFile.Load(game_ini); iniFile.Get("HLEaudio", "UseRE0Fix", &m_EnableRE0Fix, 0); } }