// Copyright 2013 Dolphin Emulator Project // Licensed under GPLv2 // Refer to the license.txt file included. #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "Common/Common.h" #include "Common/FifoQueue.h" #include "Common/FileUtil.h" #include "Common/IniFile.h" #include "Core/ConfigManager.h" #include "Core/CoreParameter.h" #include "Core/NetPlayClient.h" #include "Core/NetPlayProto.h" #include "Core/NetPlayServer.h" #include "Core/HW/EXI_Device.h" #include "DolphinWX/Frame.h" #include "DolphinWX/GameListCtrl.h" #include "DolphinWX/ISOFile.h" #include "DolphinWX/NetWindow.h" #include "DolphinWX/WxUtils.h" class wxWindow; #define NETPLAY_TITLEBAR "Dolphin NetPlay" #define INITIAL_PAD_BUFFER_SIZE 20 BEGIN_EVENT_TABLE(NetPlayDiag, wxFrame) EVT_COMMAND(wxID_ANY, wxEVT_THREAD, NetPlayDiag::OnThread) END_EVENT_TABLE() static NetPlayServer* netplay_server = NULL; static NetPlayClient* netplay_client = NULL; extern CFrame* main_frame; NetPlayDiag *NetPlayDiag::npd = NULL; std::string BuildGameName(const GameListItem& game) { // Lang needs to be consistent auto const lang = 0; std::string name(game.GetBannerName(lang)); if (name.empty()) name = game.GetVolumeName(lang); if (game.GetRevision() != 0) return name + " (" + game.GetUniqueID() + ", Revision " + std::to_string((long long)game.GetRevision()) + ")"; else return name + " (" + game.GetUniqueID() + ")"; } void FillWithGameNames(wxListBox* game_lbox, const CGameListCtrl& game_list) { for (u32 i = 0 ; auto game = game_list.GetISO(i); ++i) game_lbox->Append(StrToWxStr(BuildGameName(*game))); } NetPlaySetupDiag::NetPlaySetupDiag(wxWindow* const parent, const CGameListCtrl* const game_list) : wxFrame(parent, wxID_ANY, wxT(NETPLAY_TITLEBAR), wxDefaultPosition, wxDefaultSize) , m_game_list(game_list) { IniFile inifile; inifile.Load(File::GetUserPath(D_CONFIG_IDX) + "Dolphin.ini"); IniFile::Section& netplay_section = *inifile.GetOrCreateSection("NetPlay"); wxPanel* const panel = new wxPanel(this); // top row wxStaticText* const nick_lbl = new wxStaticText(panel, wxID_ANY, _("Nickname :"), wxDefaultPosition, wxDefaultSize); std::string nickname; netplay_section.Get("Nickname", &nickname, "Player"); m_nickname_text = new wxTextCtrl(panel, wxID_ANY, StrToWxStr(nickname)); wxBoxSizer* const nick_szr = new wxBoxSizer(wxHORIZONTAL); nick_szr->Add(nick_lbl, 0, wxCENTER); nick_szr->Add(m_nickname_text, 0, wxALL, 5); // tabs wxNotebook* const notebook = new wxNotebook(panel, wxID_ANY, wxDefaultPosition, wxDefaultSize); wxPanel* const connect_tab = new wxPanel(notebook, wxID_ANY, wxDefaultPosition, wxDefaultSize); notebook->AddPage(connect_tab, _("Connect")); wxPanel* const host_tab = new wxPanel(notebook, wxID_ANY, wxDefaultPosition, wxDefaultSize); notebook->AddPage(host_tab, _("Host")); // connect tab { wxStaticText* const ip_lbl = new wxStaticText(connect_tab, wxID_ANY, _("Address :"), wxDefaultPosition, wxDefaultSize); std::string address; netplay_section.Get("Address", &address, "localhost"); m_connect_ip_text = new wxTextCtrl(connect_tab, wxID_ANY, StrToWxStr(address)); wxStaticText* const port_lbl = new wxStaticText(connect_tab, wxID_ANY, _("Port :"), wxDefaultPosition, wxDefaultSize); // string? w/e std::string port; netplay_section.Get("ConnectPort", &port, "2626"); m_connect_port_text = new wxTextCtrl(connect_tab, wxID_ANY, StrToWxStr(port)); wxButton* const connect_btn = new wxButton(connect_tab, wxID_ANY, _("Connect")); connect_btn->Bind(wxEVT_COMMAND_BUTTON_CLICKED, &NetPlaySetupDiag::OnJoin, this); wxStaticText* const alert_lbl = new wxStaticText(connect_tab, wxID_ANY, _("ALERT:\n\n" "Netplay will only work with the following settings:\n" " - Enable Dual Core [OFF]\n" " - DSP Emulator Engine Must be the same on all computers!\n" " - DSP on Dedicated Thread [OFF]\n" " - Framelimit NOT set to [Audio]\n" " - Manually set the extensions for each wiimote\n" "\n" "All players should use the same Dolphin version and settings.\n" "All memory cards must be identical between players or disabled.\n" "Wiimote support is probably terrible. Don't use it.\n" "\n" "The host must have the chosen TCP port open/forwarded!\n"), wxDefaultPosition, wxDefaultSize); wxBoxSizer* const top_szr = new wxBoxSizer(wxHORIZONTAL); top_szr->Add(ip_lbl, 0, wxCENTER | wxRIGHT, 5); top_szr->Add(m_connect_ip_text, 3); top_szr->Add(port_lbl, 0, wxCENTER | wxRIGHT | wxLEFT, 5); top_szr->Add(m_connect_port_text, 1); wxBoxSizer* const con_szr = new wxBoxSizer(wxVERTICAL); con_szr->Add(top_szr, 0, wxALL | wxEXPAND, 5); con_szr->AddStretchSpacer(1); con_szr->Add(alert_lbl, 0, wxLEFT | wxRIGHT | wxEXPAND, 5); con_szr->AddStretchSpacer(1); con_szr->Add(connect_btn, 0, wxALL | wxALIGN_RIGHT, 5); connect_tab->SetSizerAndFit(con_szr); } // host tab { wxStaticText* const port_lbl = new wxStaticText(host_tab, wxID_ANY, _("Port :"), wxDefaultPosition, wxDefaultSize); // string? w/e std::string port; netplay_section.Get("HostPort", &port, "2626"); m_host_port_text = new wxTextCtrl(host_tab, wxID_ANY, StrToWxStr(port)); wxButton* const host_btn = new wxButton(host_tab, wxID_ANY, _("Host")); host_btn->Bind(wxEVT_COMMAND_BUTTON_CLICKED, &NetPlaySetupDiag::OnHost, this); m_game_lbox = new wxListBox(host_tab, wxID_ANY, wxDefaultPosition, wxDefaultSize, 0, nullptr, wxLB_SORT); m_game_lbox->Bind(wxEVT_COMMAND_LISTBOX_DOUBLECLICKED, &NetPlaySetupDiag::OnHost, this); FillWithGameNames(m_game_lbox, *game_list); wxBoxSizer* const top_szr = new wxBoxSizer(wxHORIZONTAL); top_szr->Add(port_lbl, 0, wxCENTER | wxRIGHT, 5); top_szr->Add(m_host_port_text, 0); #ifdef USE_UPNP m_upnp_chk = new wxCheckBox(host_tab, wxID_ANY, _("Forward port (UPnP)")); top_szr->Add(m_upnp_chk, 0, wxALL | wxALIGN_RIGHT, 5); #endif wxBoxSizer* const host_szr = new wxBoxSizer(wxVERTICAL); host_szr->Add(top_szr, 0, wxALL | wxEXPAND, 5); host_szr->Add(m_game_lbox, 1, wxLEFT | wxRIGHT | wxEXPAND, 5); host_szr->Add(host_btn, 0, wxALL | wxALIGN_RIGHT, 5); host_tab->SetSizerAndFit(host_szr); } // bottom row wxButton* const quit_btn = new wxButton(panel, wxID_ANY, _("Quit")); quit_btn->Bind(wxEVT_COMMAND_BUTTON_CLICKED, &NetPlaySetupDiag::OnQuit, this); // main sizer wxBoxSizer* const main_szr = new wxBoxSizer(wxVERTICAL); main_szr->Add(nick_szr, 0, wxALL | wxALIGN_RIGHT, 5); main_szr->Add(notebook, 1, wxLEFT | wxRIGHT | wxEXPAND, 5); main_szr->Add(quit_btn, 0, wxALL | wxALIGN_RIGHT, 5); panel->SetSizerAndFit(main_szr); //wxBoxSizer* const diag_szr = new wxBoxSizer(wxVERTICAL); //diag_szr->Add(panel, 1, wxEXPAND); //SetSizerAndFit(diag_szr); main_szr->SetSizeHints(this); Center(); Show(); } NetPlaySetupDiag::~NetPlaySetupDiag() { IniFile inifile; const std::string dolphin_ini = File::GetUserPath(D_CONFIG_IDX) + "Dolphin.ini"; inifile.Load(dolphin_ini); IniFile::Section& netplay_section = *inifile.GetOrCreateSection("NetPlay"); netplay_section.Set("Nickname", WxStrToStr(m_nickname_text->GetValue())); netplay_section.Set("Address", WxStrToStr(m_connect_ip_text->GetValue())); netplay_section.Set("ConnectPort", WxStrToStr(m_connect_port_text->GetValue())); netplay_section.Set("HostPort", WxStrToStr(m_host_port_text->GetValue())); inifile.Save(dolphin_ini); main_frame->g_NetPlaySetupDiag = NULL; } void NetPlaySetupDiag::MakeNetPlayDiag(int port, const std::string &game, bool is_hosting) { NetPlayDiag *&npd = NetPlayDiag::GetInstance(); std::string ip; npd = new NetPlayDiag(m_parent, m_game_list, game, is_hosting); if (is_hosting) ip = "127.0.0.1"; else ip = WxStrToStr(m_connect_ip_text->GetValue()); netplay_client = new NetPlayClient(ip, (u16)port, npd, WxStrToStr(m_nickname_text->GetValue())); if (netplay_client->is_connected) { npd->Show(); Destroy(); } else { npd->Destroy(); } } void NetPlaySetupDiag::OnHost(wxCommandEvent&) { NetPlayDiag *&npd = NetPlayDiag::GetInstance(); if (npd) { PanicAlertT("A NetPlay window is already open!!"); return; } if (-1 == m_game_lbox->GetSelection()) { PanicAlertT("You must choose a game!!"); return; } std::string game(WxStrToStr(m_game_lbox->GetStringSelection())); unsigned long port = 0; m_host_port_text->GetValue().ToULong(&port); netplay_server = new NetPlayServer(u16(port)); netplay_server->ChangeGame(game); netplay_server->AdjustPadBufferSize(INITIAL_PAD_BUFFER_SIZE); if (netplay_server->is_connected) { #ifdef USE_UPNP if(m_upnp_chk->GetValue()) netplay_server->TryPortmapping(port); #endif MakeNetPlayDiag(port, game, true); } else { PanicAlertT("Failed to listen. Is another instance of the NetPlay server running?"); } } void NetPlaySetupDiag::OnJoin(wxCommandEvent&) { NetPlayDiag *&npd = NetPlayDiag::GetInstance(); if (npd) { PanicAlertT("A NetPlay window is already open!!"); return; } unsigned long port = 0; m_connect_port_text->GetValue().ToULong(&port); MakeNetPlayDiag(port, "", false); } void NetPlaySetupDiag::OnQuit(wxCommandEvent&) { Destroy(); } NetPlayDiag::NetPlayDiag(wxWindow* const parent, const CGameListCtrl* const game_list, const std::string& game, const bool is_hosting) : wxFrame(parent, wxID_ANY, wxT(NETPLAY_TITLEBAR), wxDefaultPosition, wxDefaultSize) , m_selected_game(game) , m_start_btn(NULL) , m_game_list(game_list) { wxPanel* const panel = new wxPanel(this); // top crap m_game_btn = new wxButton(panel, wxID_ANY, StrToWxStr(m_selected_game).Prepend(_(" Game : ")), wxDefaultPosition, wxDefaultSize, wxBU_LEFT); if (is_hosting) m_game_btn->Bind(wxEVT_COMMAND_BUTTON_CLICKED, &NetPlayDiag::OnChangeGame, this); else m_game_btn->Disable(); // middle crap // chat m_chat_text = new wxTextCtrl(panel, wxID_ANY, wxEmptyString , wxDefaultPosition, wxDefaultSize, wxTE_READONLY | wxTE_MULTILINE); m_chat_msg_text = new wxTextCtrl(panel, wxID_ANY, wxEmptyString , wxDefaultPosition, wxDefaultSize, wxTE_PROCESS_ENTER); m_chat_msg_text->Bind(wxEVT_COMMAND_TEXT_ENTER, &NetPlayDiag::OnChat, this); wxButton* const chat_msg_btn = new wxButton(panel, wxID_ANY, _("Send")); chat_msg_btn->Bind(wxEVT_COMMAND_BUTTON_CLICKED, &NetPlayDiag::OnChat, this); wxBoxSizer* const chat_msg_szr = new wxBoxSizer(wxHORIZONTAL); chat_msg_szr->Add(m_chat_msg_text, 1); chat_msg_szr->Add(chat_msg_btn, 0); wxStaticBoxSizer* const chat_szr = new wxStaticBoxSizer(wxVERTICAL, panel, _("Chat")); chat_szr->Add(m_chat_text, 1, wxEXPAND); chat_szr->Add(chat_msg_szr, 0, wxEXPAND | wxTOP, 5); m_player_lbox = new wxListBox(panel, wxID_ANY, wxDefaultPosition, wxSize(256, -1)); wxStaticBoxSizer* const player_szr = new wxStaticBoxSizer(wxVERTICAL, panel, _("Players")); player_szr->Add(m_player_lbox, 1, wxEXPAND); // player list if (is_hosting) { wxButton* const player_config_btn = new wxButton(panel, wxID_ANY, _("Configure Pads")); player_config_btn->Bind(wxEVT_COMMAND_BUTTON_CLICKED, &NetPlayDiag::OnConfigPads, this); player_szr->Add(player_config_btn, 0, wxEXPAND | wxTOP, 5); } wxBoxSizer* const mid_szr = new wxBoxSizer(wxHORIZONTAL); mid_szr->Add(chat_szr, 1, wxEXPAND | wxRIGHT, 5); mid_szr->Add(player_szr, 0, wxEXPAND); // bottom crap wxButton* const quit_btn = new wxButton(panel, wxID_ANY, _("Quit")); quit_btn->Bind(wxEVT_COMMAND_BUTTON_CLICKED, &NetPlayDiag::OnQuit, this); wxBoxSizer* const bottom_szr = new wxBoxSizer(wxHORIZONTAL); if (is_hosting) { m_start_btn = new wxButton(panel, wxID_ANY, _("Start")); m_start_btn->Bind(wxEVT_COMMAND_BUTTON_CLICKED, &NetPlayDiag::OnStart, this); bottom_szr->Add(m_start_btn); bottom_szr->Add(new wxStaticText(panel, wxID_ANY, _("Buffer:")), 0, wxLEFT | wxCENTER, 5 ); wxSpinCtrl* const padbuf_spin = new wxSpinCtrl(panel, wxID_ANY, wxT("20") , wxDefaultPosition, wxSize(64, -1), wxSP_ARROW_KEYS, 0, 200, INITIAL_PAD_BUFFER_SIZE); padbuf_spin->Bind(wxEVT_COMMAND_SPINCTRL_UPDATED, &NetPlayDiag::OnAdjustBuffer, this); bottom_szr->Add(padbuf_spin, 0, wxCENTER); m_memcard_write = new wxCheckBox(panel, wxID_ANY, _("Write memcards (GC)")); bottom_szr->Add(m_memcard_write, 0, wxCENTER); } m_record_chkbox = new wxCheckBox(panel, wxID_ANY, _("Record input")); bottom_szr->Add(m_record_chkbox, 0, wxCENTER); bottom_szr->AddStretchSpacer(1); bottom_szr->Add(quit_btn); // main sizer wxBoxSizer* const main_szr = new wxBoxSizer(wxVERTICAL); main_szr->Add(m_game_btn, 0, wxEXPAND | wxALL, 5); main_szr->Add(mid_szr, 1, wxEXPAND | wxLEFT | wxRIGHT, 5); main_szr->Add(bottom_szr, 0, wxEXPAND | wxALL, 5); panel->SetSizerAndFit(main_szr); main_szr->SetSizeHints(this); SetSize(512, 512-128); Center(); } NetPlayDiag::~NetPlayDiag() { if (netplay_client) { delete netplay_client; netplay_client = NULL; } if (netplay_server) { delete netplay_server; netplay_server = NULL; } npd = NULL; } void NetPlayDiag::OnChat(wxCommandEvent&) { wxString s = m_chat_msg_text->GetValue(); if (s.Length()) { netplay_client->SendChatMessage(WxStrToStr(s)); m_chat_text->AppendText(s.Prepend(wxT(" >> ")).Append(wxT('\n'))); m_chat_msg_text->Clear(); } } void NetPlayDiag::GetNetSettings(NetSettings &settings) { SConfig &instance = SConfig::GetInstance(); settings.m_CPUthread = instance.m_LocalCoreStartupParameter.bCPUThread; settings.m_CPUcore = instance.m_LocalCoreStartupParameter.iCPUCore; settings.m_DSPHLE = instance.m_LocalCoreStartupParameter.bDSPHLE; settings.m_DSPEnableJIT = instance.m_DSPEnableJIT; settings.m_WriteToMemcard = m_memcard_write->GetValue(); settings.m_EXIDevice[0] = instance.m_EXIDevice[0]; settings.m_EXIDevice[1] = instance.m_EXIDevice[1]; } std::string NetPlayDiag::FindGame() { // find path for selected game, sloppy.. for (u32 i = 0 ; auto game = m_game_list->GetISO(i); ++i) if (m_selected_game == BuildGameName(*game)) return game->GetFileName(); PanicAlertT("Game not found!"); return ""; } void NetPlayDiag::OnStart(wxCommandEvent&) { NetSettings settings; GetNetSettings(settings); netplay_server->SetNetSettings(settings); netplay_server->StartGame(FindGame()); } void NetPlayDiag::BootGame(const std::string& filename) { main_frame->BootGame(filename); } void NetPlayDiag::StopGame() { main_frame->DoStop(); } // NetPlayUI methods called from ---NETPLAY--- thread void NetPlayDiag::Update() { wxCommandEvent evt(wxEVT_THREAD, 1); GetEventHandler()->AddPendingEvent(evt); } void NetPlayDiag::AppendChat(const std::string& msg) { chat_msgs.Push(msg); // silly Update(); } void NetPlayDiag::OnMsgChangeGame(const std::string& filename) { wxCommandEvent evt(wxEVT_THREAD, NP_GUI_EVT_CHANGE_GAME); // TODO: using a wxString in AddPendingEvent from another thread is unsafe i guess? evt.SetString(StrToWxStr(filename)); GetEventHandler()->AddPendingEvent(evt); } void NetPlayDiag::OnMsgStartGame() { wxCommandEvent evt(wxEVT_THREAD, NP_GUI_EVT_START_GAME); GetEventHandler()->AddPendingEvent(evt); if (m_start_btn) m_start_btn->Disable(); m_record_chkbox->Disable(); } void NetPlayDiag::OnMsgStopGame() { wxCommandEvent evt(wxEVT_THREAD, NP_GUI_EVT_STOP_GAME); GetEventHandler()->AddPendingEvent(evt); if (m_start_btn) m_start_btn->Enable(); m_record_chkbox->Enable(); } void NetPlayDiag::OnAdjustBuffer(wxCommandEvent& event) { const int val = ((wxSpinCtrl*)event.GetEventObject())->GetValue(); netplay_server->AdjustPadBufferSize(val); std::ostringstream ss; ss << "< Pad Buffer: " << val << " >"; netplay_client->SendChatMessage(ss.str()); m_chat_text->AppendText(StrToWxStr(ss.str()).Append(wxT('\n'))); } void NetPlayDiag::OnQuit(wxCommandEvent&) { Destroy(); } // update gui void NetPlayDiag::OnThread(wxCommandEvent& event) { // player list m_playerids.clear(); std::string tmps; netplay_client->GetPlayerList(tmps, m_playerids); const int selection = m_player_lbox->GetSelection(); m_player_lbox->Clear(); std::istringstream ss(tmps); while (std::getline(ss, tmps)) m_player_lbox->Append(StrToWxStr(tmps)); m_player_lbox->SetSelection(selection); switch (event.GetId()) { case NP_GUI_EVT_CHANGE_GAME : // update selected game :/ { m_selected_game.assign(WxStrToStr(event.GetString())); m_game_btn->SetLabel(event.GetString().Prepend(_(" Game : "))); } break; case NP_GUI_EVT_START_GAME : // client start game :/ { netplay_client->StartGame(FindGame()); } break; case NP_GUI_EVT_STOP_GAME : // client stop game { netplay_client->StopGame(); } break; } // chat messages while (chat_msgs.Size()) { std::string s; chat_msgs.Pop(s); //PanicAlert("message: %s", s.c_str()); m_chat_text->AppendText(StrToWxStr(s).Append(wxT('\n'))); } } void NetPlayDiag::OnChangeGame(wxCommandEvent&) { wxString game_name; ChangeGameDiag* const cgd = new ChangeGameDiag(this, m_game_list, game_name); cgd->ShowModal(); if (game_name.length()) { m_selected_game = WxStrToStr(game_name); netplay_server->ChangeGame(m_selected_game); m_game_btn->SetLabel(game_name.Prepend(_(" Game : "))); } } void NetPlayDiag::OnConfigPads(wxCommandEvent&) { PadMapping mapping[4]; PadMapping wiimotemapping[4]; std::vector player_list; netplay_server->GetPadMapping(mapping); netplay_server->GetWiimoteMapping(wiimotemapping); netplay_client->GetPlayers(player_list); PadMapDiag pmd(this, mapping, wiimotemapping, player_list); pmd.ShowModal(); netplay_server->SetPadMapping(mapping); netplay_server->SetWiimoteMapping(wiimotemapping); } bool NetPlayDiag::IsRecording() { return m_record_chkbox->GetValue(); } ChangeGameDiag::ChangeGameDiag(wxWindow* const parent, const CGameListCtrl* const game_list, wxString& game_name) : wxDialog(parent, wxID_ANY, _("Change Game"), wxDefaultPosition, wxDefaultSize) , m_game_name(game_name) { m_game_lbox = new wxListBox(this, wxID_ANY, wxDefaultPosition, wxDefaultSize, 0, nullptr, wxLB_SORT); m_game_lbox->Bind(wxEVT_COMMAND_LISTBOX_DOUBLECLICKED, &ChangeGameDiag::OnPick, this); FillWithGameNames(m_game_lbox, *game_list); wxButton* const ok_btn = new wxButton(this, wxID_OK, _("Change")); ok_btn->Bind(wxEVT_COMMAND_BUTTON_CLICKED, &ChangeGameDiag::OnPick, this); wxBoxSizer* const szr = new wxBoxSizer(wxVERTICAL); szr->Add(m_game_lbox, 1, wxLEFT | wxRIGHT | wxTOP | wxEXPAND, 5); szr->Add(ok_btn, 0, wxALL | wxALIGN_RIGHT, 5); SetSizerAndFit(szr); SetFocus(); } void ChangeGameDiag::OnPick(wxCommandEvent& event) { // return the selected game name m_game_name = m_game_lbox->GetStringSelection(); EndModal(wxID_OK); } PadMapDiag::PadMapDiag(wxWindow* const parent, PadMapping map[], PadMapping wiimotemap[], std::vector& player_list) : wxDialog(parent, wxID_ANY, _("Configure Pads"), wxDefaultPosition, wxDefaultSize) , m_mapping(map) , m_wiimapping (wiimotemap) , m_player_list(player_list) { wxBoxSizer* const h_szr = new wxBoxSizer(wxHORIZONTAL); h_szr->AddSpacer(10); wxArrayString player_names; player_names.Add(_("None")); for (auto& player : m_player_list) player_names.Add(player->name); wxString wiimote_names[5]; wiimote_names[0] = _("None"); for (unsigned int i=1; i < 5; ++i) wiimote_names[i] = wxString(_("Wiimote ")) + (wxChar)(wxT('0')+i); for (unsigned int i=0; i<4; ++i) { wxBoxSizer* const v_szr = new wxBoxSizer(wxVERTICAL); v_szr->Add(new wxStaticText(this, wxID_ANY, (wxString(_("Pad ")) + (wxChar)(wxT('0')+i))), 1, wxALIGN_CENTER_HORIZONTAL); m_map_cbox[i] = new wxChoice(this, wxID_ANY, wxDefaultPosition, wxDefaultSize, player_names); m_map_cbox[i]->Bind(wxEVT_COMMAND_CHOICE_SELECTED, &PadMapDiag::OnAdjust, this); if (m_mapping[i] == -1) m_map_cbox[i]->Select(0); else for (unsigned int j = 0; j < m_player_list.size(); j++) if (m_mapping[i] == m_player_list[j]->pid) m_map_cbox[i]->Select(j + 1); v_szr->Add(m_map_cbox[i], 1); h_szr->Add(v_szr, 1, wxTOP | wxEXPAND, 20); h_szr->AddSpacer(10); } for (unsigned int i=0; i<4; ++i) { wxBoxSizer* const v_szr = new wxBoxSizer(wxVERTICAL); v_szr->Add(new wxStaticText(this, wxID_ANY, (wxString(_("Wiimote ")) + (wxChar)(wxT('0')+i))), 1, wxALIGN_CENTER_HORIZONTAL); m_map_cbox[i+4] = new wxChoice(this, wxID_ANY, wxDefaultPosition, wxDefaultSize, player_names); m_map_cbox[i+4]->Bind(wxEVT_COMMAND_CHOICE_SELECTED, &PadMapDiag::OnAdjust, this); if (m_wiimapping[i] == -1) m_map_cbox[i+4]->Select(0); else for (unsigned int j = 0; j < m_player_list.size(); j++) if (m_wiimapping[i] == m_player_list[j]->pid) m_map_cbox[i+4]->Select(j + 1); v_szr->Add(m_map_cbox[i+4], 1); h_szr->Add(v_szr, 1, wxTOP | wxEXPAND, 20); h_szr->AddSpacer(10); } wxBoxSizer* const main_szr = new wxBoxSizer(wxVERTICAL); main_szr->Add(h_szr); main_szr->AddSpacer(5); main_szr->Add(CreateButtonSizer(wxOK), 0, wxEXPAND | wxLEFT | wxRIGHT, 20); main_szr->AddSpacer(5); SetSizerAndFit(main_szr); SetFocus(); } void PadMapDiag::OnAdjust(wxCommandEvent& event) { (void)event; for (unsigned int i = 0; i < 4; i++) { int player_idx = m_map_cbox[i]->GetSelection(); if (player_idx > 0) m_mapping[i] = m_player_list[player_idx - 1]->pid; else m_mapping[i] = -1; player_idx = m_map_cbox[i+4]->GetSelection(); if (player_idx > 0) m_wiimapping[i] = m_player_list[player_idx - 1]->pid; else m_wiimapping[i] = -1; } } void NetPlay::StopGame() { if (netplay_client != NULL) netplay_client->Stop(); }