// Copyright 2013 Dolphin Emulator Project // Licensed under GPLv2 // Refer to the license.txt file included. #pragma once #if defined(HAVE_ALSA) && HAVE_ALSA #include #endif #include "AudioCommon/SoundStream.h" #include "Common/Common.h" #include "Common/Thread.h" class AlsaSound : public SoundStream { #if defined(HAVE_ALSA) && HAVE_ALSA public: AlsaSound(CMixer *mixer); virtual ~AlsaSound(); virtual bool Start(); virtual void SoundLoop(); virtual void Stop(); static bool isValid() { return true; } virtual bool usesMixer() const { return true; } virtual void Update(); private: bool AlsaInit(); void AlsaShutdown(); u8 *mix_buffer; std::thread thread; // 0 = continue // 1 = shutdown // 2 = done shutting down. volatile int thread_data; snd_pcm_t *handle; int frames_to_deliver; #else public: AlsaSound(CMixer *mixer) : SoundStream(mixer) {} #endif };