// Copyright 2013 Dolphin Emulator Project // Licensed under GPLv2 // Refer to the license.txt file included. #pragma once #include "AudioCommon/SoundStream.h" #include "Common/Thread.h" #if defined(HAVE_AO) && HAVE_AO #include #endif class AOSound : public SoundStream { #if defined(HAVE_AO) && HAVE_AO std::thread thread; std::mutex soundCriticalSection; Common::Event soundSyncEvent; int buf_size; ao_device *device; ao_sample_format format; int default_driver; short realtimeBuffer[1024 * 1024]; public: AOSound(CMixer *mixer) : SoundStream(mixer) {} virtual ~AOSound(); virtual bool Start(); virtual void SoundLoop(); virtual void Stop(); static bool isValid() { return true; } virtual bool usesMixer() const { return true; } virtual void Update(); #else public: AOSound(CMixer *mixer) : SoundStream(mixer) {} #endif };