// Copyright 2018 Dolphin Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include "InputCommon/InputProfile.h" #include #include #include #include "Common/FileSearch.h" #include "Common/FileUtil.h" #include "Common/StringUtil.h" #include "Core/ConfigManager.h" #include "Core/Core.h" #include "Core/HW/Wiimote.h" #include "Core/HotkeyManager.h" #include "InputCommon/ControllerInterface/ControllerInterface.h" #include "InputCommon/InputConfig.h" namespace InputProfile { namespace { constexpr int display_message_ms = 3000; } std::vector GetProfilesFromSetting(const std::string& setting, const std::string& root) { const auto& setting_choices = SplitString(setting, ','); std::vector result; for (const std::string& setting_choice : setting_choices) { const std::string path = root + std::string(StripWhitespace(setting_choice)); if (File::IsDirectory(path)) { const auto files_under_directory = Common::DoFileSearch({path}, {".ini"}, true); result.insert(result.end(), files_under_directory.begin(), files_under_directory.end()); } else { const std::string file_path = path + ".ini"; if (File::Exists(file_path)) { result.push_back(file_path); } } } return result; } std::vector ProfileCycler::GetProfilesForDevice(InputConfig* device_configuration) { const std::string device_profile_root_location( device_configuration->GetUserProfileDirectoryPath()); return Common::DoFileSearch({device_profile_root_location}, {".ini"}, true); } std::string ProfileCycler::GetProfile(CycleDirection cycle_direction, int& profile_index, const std::vector& profiles) { // update the index and bind it to the number of available strings auto positive_modulo = [](int& i, int n) { i = (i % n + n) % n; }; profile_index += static_cast(cycle_direction); positive_modulo(profile_index, static_cast(profiles.size())); return profiles[profile_index]; } void ProfileCycler::UpdateToProfile(const std::string& profile_filename, ControllerEmu::EmulatedController* controller, InputConfig* device_configuration) { std::string base; SplitPath(profile_filename, nullptr, &base, nullptr); Common::IniFile ini_file; if (ini_file.Load(profile_filename)) { Core::DisplayMessage("Loading input profile '" + base + "' for device '" + controller->GetName() + "'", display_message_ms); controller->LoadConfig(ini_file.GetOrCreateSection("Profile")); controller->UpdateReferences(g_controller_interface); device_configuration->GenerateControllerTextures(ini_file); } else { Core::DisplayMessage("Unable to load input profile '" + base + "' for device '" + controller->GetName() + "'", display_message_ms); } } std::vector ProfileCycler::GetMatchingProfilesFromSetting(const std::string& setting, const std::vector& profiles, InputConfig* device_configuration) { const std::string device_profile_root_location( device_configuration->GetUserProfileDirectoryPath()); const auto& profiles_from_setting = GetProfilesFromSetting(setting, device_profile_root_location); if (profiles_from_setting.empty()) { return {}; } std::vector result; std::ranges::set_intersection(profiles, profiles_from_setting, std::back_inserter(result)); return result; } void ProfileCycler::CycleProfile(CycleDirection cycle_direction, InputConfig* device_configuration, int& profile_index, int controller_index) { const auto& profiles = GetProfilesForDevice(device_configuration); if (profiles.empty()) { Core::DisplayMessage("No input profiles found", display_message_ms); return; } const std::string profile = GetProfile(cycle_direction, profile_index, profiles); auto* controller = device_configuration->GetController(controller_index); if (controller) { UpdateToProfile(profile, controller, device_configuration); } else { Core::DisplayMessage("No controller found for index: " + std::to_string(controller_index), display_message_ms); } } void ProfileCycler::CycleProfileForGame(CycleDirection cycle_direction, InputConfig* device_configuration, int& profile_index, const std::string& setting, int controller_index) { const auto& profiles = GetProfilesForDevice(device_configuration); if (profiles.empty()) { Core::DisplayMessage("No input profiles found", display_message_ms); return; } if (setting.empty()) { Core::DisplayMessage("No setting found for game", display_message_ms); return; } const auto& profiles_for_game = GetMatchingProfilesFromSetting(setting, profiles, device_configuration); if (profiles_for_game.empty()) { Core::DisplayMessage("No input profiles found for game", display_message_ms); return; } const std::string profile = GetProfile(cycle_direction, profile_index, profiles_for_game); auto* controller = device_configuration->GetController(controller_index); if (controller) { UpdateToProfile(profile, controller, device_configuration); } else { Core::DisplayMessage("No controller found for index: " + std::to_string(controller_index), display_message_ms); } } std::string ProfileCycler::GetWiimoteInputProfilesForGame(int controller_index) { Common::IniFile game_ini = SConfig::GetInstance().LoadGameIni(); const auto* const control_section = game_ini.GetOrCreateSection("Controls"); std::string result; control_section->Get(fmt::format("WiimoteProfile{}", controller_index + 1), &result); return result; } void ProfileCycler::NextWiimoteProfile(int controller_index) { CycleProfile(CycleDirection::Forward, Wiimote::GetConfig(), m_wiimote_profile_index, controller_index); } void ProfileCycler::PreviousWiimoteProfile(int controller_index) { CycleProfile(CycleDirection::Backward, Wiimote::GetConfig(), m_wiimote_profile_index, controller_index); } void ProfileCycler::NextWiimoteProfileForGame(int controller_index) { CycleProfileForGame(CycleDirection::Forward, Wiimote::GetConfig(), m_wiimote_profile_index, GetWiimoteInputProfilesForGame(controller_index), controller_index); } void ProfileCycler::PreviousWiimoteProfileForGame(int controller_index) { CycleProfileForGame(CycleDirection::Backward, Wiimote::GetConfig(), m_wiimote_profile_index, GetWiimoteInputProfilesForGame(controller_index), controller_index); } } // namespace InputProfile