// Copyright (C) 2003-2008 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #ifndef _XFB_CONVERT #define _XFB_CONVERT #include "Common.h" // This must be called once before calling the two conversion functions // below. void InitXFBConvTables(); // These implementations could likely be made considerably faster by // reducing precision so that intermediate calculations are done in // 15-bit precision instead of 32-bit. However, this would complicate // the code and since we have a GPU implementation too, there really // isn't much point. // Converts 4:2:2 YUV (YUYV) data to 32-bit RGBA data. void ConvertFromXFB(u32 *dst, const u8* _pXFB, int width, int height); // Converts 32-bit RGBA data to 4:2:2 YUV (YUYV) data. void ConvertToXFB(u32 *dst, const u8* _pEFB, int width, int height); #endif