// Copyright (C) 2003-2008 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #ifndef VERTEXLOADER_POSITION_H #define VERTEXLOADER_POSITION_H #include "Common.h" #include "VideoCommon.h" #include "VertexLoader.h" #include "VertexLoader_Position.h" #include "NativeVertexWriter.h" extern float posScale; extern TVtxAttr *pVtxAttr; // Thoughts on the implementation of a vertex loader compiler. // s_pCurBufferPointer should definitely be in a register. // Could load the position scale factor in XMM7, for example. // The pointer inside DataReadU8 in another. // Let's check out Pos_ReadDirect_UByte(). For Byte, replace MOVZX with MOVSX. /* MOVZX(32, R(EAX), MOffset(ESI, 0)); MOVZX(32, R(EBX), MOffset(ESI, 1)); MOVZX(32, R(ECX), MOffset(ESI, 2)); MOVD(XMM0, R(EAX)); MOVD(XMM1, R(EBX)); MOVD(XMM2, R(ECX)); CVTDQ2PS(XMM0, XMM0); CVTDQ2PS(XMM1, XMM1); CVTDQ2PS(XMM2, XMM2); MULSS(XMM0, XMM7); MULSS(XMM1, XMM7); MULSS(XMM2, XMM7); MOVSS(MOffset(EDI, 0), XMM0); MOVSS(MOffset(EDI, 4), XMM1); MOVSS(MOffset(EDI, 8), XMM2); Alternatively, lookup table: MOVZX(32, R(EAX), MOffset(ESI, 0)); MOVZX(32, R(EBX), MOffset(ESI, 1)); MOVZX(32, R(ECX), MOffset(ESI, 2)); MOV(32, R(EAX), MComplex(LUTREG, EAX, 4)); MOV(32, R(EBX), MComplex(LUTREG, EBX, 4)); MOV(32, R(ECX), MComplex(LUTREG, ECX, 4)); MOV(MOffset(EDI, 0), XMM0); MOV(MOffset(EDI, 4), XMM1); MOV(MOffset(EDI, 8), XMM2); SSE4: PINSRB(XMM0, MOffset(ESI, 0), 0); PINSRB(XMM0, MOffset(ESI, 1), 4); PINSRB(XMM0, MOffset(ESI, 2), 8); CVTDQ2PS(XMM0, XMM0); MULPS(XMM0, XMM7); MOVUPS(MOffset(EDI, 0), XMM0); */ // ============================================================================== // Direct // ============================================================================== void LOADERDECL Pos_ReadDirect_UByte() { ((float*)VertexManager::s_pCurBufferPointer)[0] = (float)DataReadU8() * posScale; ((float*)VertexManager::s_pCurBufferPointer)[1] = (float)DataReadU8() * posScale; if (pVtxAttr->PosElements) ((float*)VertexManager::s_pCurBufferPointer)[2] = (float)DataReadU8() * posScale; else ((float*)VertexManager::s_pCurBufferPointer)[2] = 1.0f; LOG_VTX(); VertexManager::s_pCurBufferPointer += 12; } void LOADERDECL Pos_ReadDirect_Byte() { ((float*)VertexManager::s_pCurBufferPointer)[0] = (float)(s8)DataReadU8() * posScale; ((float*)VertexManager::s_pCurBufferPointer)[1] = (float)(s8)DataReadU8() * posScale; if (pVtxAttr->PosElements) ((float*)VertexManager::s_pCurBufferPointer)[2] = (float)(s8)DataReadU8() * posScale; else ((float*)VertexManager::s_pCurBufferPointer)[2] = 1.0; LOG_VTX(); VertexManager::s_pCurBufferPointer += 12; } void LOADERDECL Pos_ReadDirect_UShort() { ((float*)VertexManager::s_pCurBufferPointer)[0] = (float)DataReadU16() * posScale; ((float*)VertexManager::s_pCurBufferPointer)[1] = (float)DataReadU16() * posScale; if (pVtxAttr->PosElements) ((float*)VertexManager::s_pCurBufferPointer)[2] = (float)DataReadU16() * posScale; else ((float*)VertexManager::s_pCurBufferPointer)[2] = 1.0f; LOG_VTX(); VertexManager::s_pCurBufferPointer += 12; } void LOADERDECL Pos_ReadDirect_Short() { ((float*)VertexManager::s_pCurBufferPointer)[0] = (float)(s16)DataReadU16() * posScale; ((float*)VertexManager::s_pCurBufferPointer)[1] = (float)(s16)DataReadU16() * posScale; if (pVtxAttr->PosElements) ((float*)VertexManager::s_pCurBufferPointer)[2] = (float)(s16)DataReadU16() * posScale; else ((float*)VertexManager::s_pCurBufferPointer)[2] = 1.0f; LOG_VTX(); VertexManager::s_pCurBufferPointer += 12; } void LOADERDECL Pos_ReadDirect_Float() { // No need to use floating point here. ((u32 *)VertexManager::s_pCurBufferPointer)[0] = DataReadU32(); ((u32 *)VertexManager::s_pCurBufferPointer)[1] = DataReadU32(); if (pVtxAttr->PosElements) ((u32 *)VertexManager::s_pCurBufferPointer)[2] = DataReadU32(); else ((float*)VertexManager::s_pCurBufferPointer)[2] = 1.0f; LOG_VTX(); VertexManager::s_pCurBufferPointer += 12; } #define Pos_ReadIndex_Byte(T) { \ u32 iAddress = arraybases[ARRAY_POSITION] + ((u32)Index * arraystrides[ARRAY_POSITION]); \ u8* pData = Memory_Read_U8_Ptr(iAddress); \ ((float*)VertexManager::s_pCurBufferPointer)[0] = ((float)(T)(*(pData))) * posScale; \ ((float*)VertexManager::s_pCurBufferPointer)[1] = ((float)(T)(*(pData+1))) * posScale; \ if (pVtxAttr->PosElements) \ ((float*)VertexManager::s_pCurBufferPointer)[2] = ((float)(T)(*(pData+2))) * posScale; \ else \ ((float*)VertexManager::s_pCurBufferPointer)[2] = 1.0f; \ LOG_VTX(); \ VertexManager::s_pCurBufferPointer += 12; \ } #define Pos_ReadIndex_Short(T) { \ u32 iAddress = arraybases[ARRAY_POSITION] + ((u32)Index * arraystrides[ARRAY_POSITION]); \ u16* pData = Memory_Read_U16_Unswapped_Ptr(iAddress); \ ((float*)VertexManager::s_pCurBufferPointer)[0] = ((float)(T)Common::swap16(*(pData))) * posScale; \ ((float*)VertexManager::s_pCurBufferPointer)[1] = ((float)(T)Common::swap16(*(pData+1))) * posScale;\ if (pVtxAttr->PosElements) \ ((float*)VertexManager::s_pCurBufferPointer)[2] = ((float)(T)Common::swap16(*(pData+2))) * posScale;\ else \ ((float*)VertexManager::s_pCurBufferPointer)[2] = 1.0f; \ LOG_VTX(); \ VertexManager::s_pCurBufferPointer += 12; \ } #define Pos_ReadIndex_Float() { \ u32 iAddress = arraybases[ARRAY_POSITION] + (Index * arraystrides[ARRAY_POSITION]); \ u32* pData = Memory_Read_U32_Unswapped_Ptr(iAddress); \ ((u32*)VertexManager::s_pCurBufferPointer)[0] = Common::swap32(*(pData)); \ ((u32*)VertexManager::s_pCurBufferPointer)[1] = Common::swap32(*(pData+1)); \ if (pVtxAttr->PosElements) \ ((u32*)VertexManager::s_pCurBufferPointer)[2] = Common::swap32(*(pData+2)); \ else \ ((float*)VertexManager::s_pCurBufferPointer)[2] = 1.0f; \ LOG_VTX(); \ VertexManager::s_pCurBufferPointer += 12; \ } // ============================================================================== // Index 8 // ============================================================================== void LOADERDECL Pos_ReadIndex8_UByte() { u8 Index = DataReadU8(); Pos_ReadIndex_Byte(u8); } void LOADERDECL Pos_ReadIndex8_Byte() { u8 Index = DataReadU8(); Pos_ReadIndex_Byte(s8); } void LOADERDECL Pos_ReadIndex8_UShort() { u8 Index = DataReadU8(); Pos_ReadIndex_Short(u16); } void LOADERDECL Pos_ReadIndex8_Short() { u8 Index = DataReadU8(); Pos_ReadIndex_Short(s16); } void LOADERDECL Pos_ReadIndex8_Float() { u8 Index = DataReadU8(); Pos_ReadIndex_Float(); } // ============================================================================== // Index 16 // ============================================================================== void LOADERDECL Pos_ReadIndex16_UByte(){ u16 Index = DataReadU16(); Pos_ReadIndex_Byte(u8); } void LOADERDECL Pos_ReadIndex16_Byte(){ u16 Index = DataReadU16(); Pos_ReadIndex_Byte(s8); } void LOADERDECL Pos_ReadIndex16_UShort(){ u16 Index = DataReadU16(); Pos_ReadIndex_Short(u16); } void LOADERDECL Pos_ReadIndex16_Short() { u16 Index = DataReadU16(); Pos_ReadIndex_Short(s16); } void LOADERDECL Pos_ReadIndex16_Float() { u16 Index = DataReadU16(); Pos_ReadIndex_Float(); } #endif