# Translation of dolphin-emu.pot to Spanish # Copyright (C) 2003-2013 # This file is distributed under the same license as the dolphin-emu package. # # Translators: # Dario_ff , 2011 # Petiso_Carambanal , 2013 # dfersd01 , 2013 # Puniasterus , 2013 # Puniasterus , 2013 # Sithdown , 2013 msgid "" msgstr "" "Project-Id-Version: Dolphin Emulator\n" "Report-Msgid-Bugs-To: \n" "POT-Creation-Date: 2013-11-03 08:51-0600\n" "PO-Revision-Date: 2013-09-20 12:03+0000\n" "Last-Translator: Petiso_Carambanal \n" "Language-Team: Spanish (http://www.transifex.com/projects/p/dolphin-emu/" "language/es/)\n" "Language: es\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" #: Source/Core/DolphinWX/CheatsWindow.cpp:518 msgid " (too many to display)" msgstr "(demasiados para mostrar)" #: Source/Core/DolphinWX/NetWindow.cpp:295 #: Source/Core/DolphinWX/NetWindow.cpp:527 #: Source/Core/DolphinWX/NetWindow.cpp:564 msgid " Game : " msgstr " Juego:" #: Source/Core/DolphinWX/InputConfigDiag.cpp:542 msgid "! NOT" msgstr "! NO" #: Source/Core/Core/HW/GCMemcard.cpp:23 #, c-format msgid "" "\"%s\" does not exist.\n" " Create a new 16MB Memcard?" msgstr "" "\"%s\" no existe.\n" "¿Crear una nueva tarjeta de memoria de 16 MB?" #: Source/Core/Core/CoreParameter.cpp:144 #, c-format msgid "\"%s\" is an invalid GCM/ISO file, or is not a GC/Wii ISO." msgstr "\"%s\" no es un archivo GCM/ISO válido, o no es una ISO GC/Wii." #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:730 #, c-format msgid "%08X: " msgstr "%08X:" #: Source/Core/DolphinWX/MemcardManager.cpp:183 #, c-format msgid "%1$sCopy%1$s" msgstr "%1$sCopiar%1$s" #: Source/Core/VideoBackends/D3D/main.cpp:121 #, c-format msgid "%d samples" msgstr "muestras %d" #: Source/Core/VideoBackends/D3D/main.cpp:120 #, c-format msgid "%d samples (quality level %d)" msgstr "muestras %d (nivel de calidad %d)" #: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:165 #: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:337 #, c-format msgid "%s already exists, overwrite?" msgstr "%s ya existe. ¿Sobrescribir?" #: Source/Core/DiscIO/CompressedBlob.cpp:153 #, c-format msgid "%s failed to be scrubbed. Probably the image is corrupt." msgstr "%s falló al ser \"scrubbed\". Probablemente la imagen esté corrupta." #: Source/Core/Core/HW/GCMemcard.cpp:48 #, c-format msgid "" "%s failed to load as a memorycard \n" " Card file size is invalid (0x%x bytes)" msgstr "" "%s falló al cargar como una tarjeta de memoria.\n" "El tamaño de la tarjeta no es válido (0x%x bytes)" #: Source/Core/Core/HW/GCMemcard.cpp:63 #, c-format msgid "" "%s failed to load as a memorycard \n" " Card size is invalid (0x%x bytes)" msgstr "" "%s falló al cargar como una tarjeta de memoria.\n" "El tamaño de la tarjeta no es válido (0x%x bytes)" #: Source/Core/Core/HW/GCMemcard.cpp:43 #, c-format msgid "" "%s failed to load as a memorycard \n" "file is not large enough to be a valid memory card file (0x%x bytes)" msgstr "" "%s falló al cargar como una tarjeta de memoria.\n" "El fichero no es suficientemente grande para ser un fichero de tarjeta de " "memoria válido(0x%x bytes)" #: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:410 #, c-format msgid "%s failed to open" msgstr "Fallo al abrir %s" #: Source/Core/Core/x64MemTools.cpp:154 #, c-format msgid "%s failed: kr=%x" msgstr "%s falló: kr=%x" #: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:403 #, c-format msgid "%s is a 0 byte file" msgstr "%s es un archivo de 0 bytes" #: Source/Core/DiscIO/CompressedBlob.cpp:145 #, c-format msgid "%s is already compressed! Cannot compress it further." msgstr "¡%s ya está comprimido! No puede comprimirse más." #: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:388 #, c-format msgid "%s is too long for the filename, max chars is 45" msgstr "" "%s es muy largo para el nombre del archivo, la cantidad máxima de caracteres " "es 45" #: Source/Core/DolphinWX/MemcardManager.cpp:189 #, c-format msgid "%sDelete%s" msgstr "%sEliminar%s" #: Source/Core/DolphinWX/MemcardManager.cpp:187 #, c-format msgid "%sExport GCI%s" msgstr "%sExportar GCI%s" #: Source/Core/DolphinWX/MemcardManager.cpp:185 #, c-format msgid "%sImport GCI%s" msgstr "%sImportar GCI%s" #: Source/Core/DolphinWX/MemcardManager.cpp:763 #, c-format msgid "%u Free Blocks; %u Free Dir Entries" msgstr "%u Bloques libres; %u entradas de dir. libres" #: Source/Core/DolphinWX/InputConfigDiag.cpp:558 msgid "&& AND" msgstr "&& Y" #: Source/Core/DolphinWX/FrameTools.cpp:303 msgid "&About..." msgstr "&Acerca de..." #: Source/Core/DolphinWX/FrameTools.cpp:100 msgid "&Boot from DVD Drive..." msgstr "&Iniciar desde unidad de DVD..." #: Source/Core/DolphinWX/FrameTools.cpp:235 msgid "&Breakpoints" msgstr "&Puntos de partida" #: Source/Core/DolphinWX/FrameTools.cpp:111 msgid "&Browse for ISOs..." msgstr "&Buscar ISO en..." #: Source/Core/DolphinWX/FrameTools.cpp:195 msgid "&Cheats Manager" msgstr "Administrador de &trucos" #: Source/Core/DolphinWX/FrameTools.cpp:179 msgid "&DSP Settings" msgstr "&Configuración DSP" #: Source/Core/DolphinWX/GameListCtrl.cpp:870 msgid "&Delete ISO..." msgstr "&Borrar ISO..." #: Source/Core/DolphinWX/GameListCtrl.cpp:891 msgid "&Delete selected ISOs..." msgstr "&Borrar ISO seleccionadas..." #: Source/Core/DolphinWX/FrameTools.cpp:172 msgid "&Emulation" msgstr "&Emulación" #: Source/Core/DolphinWX/FrameTools.cpp:114 msgid "&File" msgstr "&Archivo" #: Source/Core/DolphinWX/FrameTools.cpp:343 msgid "&Frame Advance" msgstr "Avanzar &frame" #: Source/Core/DolphinWX/FrameTools.cpp:360 msgid "&Fullscreen" msgstr "&Pantalla completa" #: Source/Core/DolphinWX/FrameTools.cpp:178 msgid "&Graphics Settings" msgstr "&Configuración gráfica" #: Source/Core/DolphinWX/FrameTools.cpp:304 msgid "&Help" msgstr "&Ayuda" #: Source/Core/DolphinWX/FrameTools.cpp:182 msgid "&Hotkey Settings" msgstr "&Configuración de atajos" #: Source/Core/DolphinWX/FrameTools.cpp:237 msgid "&JIT" msgstr "&JIT" #: Source/Core/DolphinWX/FrameTools.cpp:149 msgid "&Load State" msgstr "&Cargar estado" #: Source/Core/DolphinWX/FrameTools.cpp:192 msgid "&Memcard Manager (GC)" msgstr "&Administrador de tarjetas de memoria (GC)" #: Source/Core/DolphinWX/FrameTools.cpp:236 msgid "&Memory" msgstr "&Memoria" #: Source/Core/DolphinWX/FrameTools.cpp:321 msgid "&Open..." msgstr "&Abrir..." #: Source/Core/DolphinWX/FrameTools.cpp:188 msgid "&Options" msgstr "&Opciones" #: Source/Core/DolphinWX/FrameTools.cpp:332 msgid "&Pause" msgstr "&Pausa" #: Source/Core/DolphinWX/FrameTools.cpp:334 msgid "&Play" msgstr "&Jugar" #: Source/Core/DolphinWX/GameListCtrl.cpp:852 msgid "&Properties" msgstr "&Propiedades" #: Source/Core/DolphinWX/FrameTools.cpp:356 msgid "&Read-only mode" msgstr "&Modo de solo lectura" #: Source/Core/DolphinWX/FrameTools.cpp:327 msgid "&Refresh List" msgstr "&Actualizar lista" #: Source/Core/DolphinWX/FrameTools.cpp:234 msgid "&Registers" msgstr "&Registros" #: Source/Core/DolphinWX/FrameTools.cpp:340 msgid "&Reset" msgstr "&Reiniciar" #: Source/Core/DolphinWX/FrameTools.cpp:238 msgid "&Sound" msgstr "&Sonido" #: Source/Core/DolphinWX/FrameTools.cpp:337 msgid "&Stop" msgstr "&Detener" #: Source/Core/DolphinWX/FrameTools.cpp:211 msgid "&Tools" msgstr "&Herramientas" #: Source/Core/DolphinWX/FrameTools.cpp:239 msgid "&Video" msgstr "&Vídeo" #: Source/Core/DolphinWX/FrameTools.cpp:288 msgid "&View" msgstr "&Vista" #: Source/Core/DolphinWX/FrameTools.cpp:181 msgid "&Wiimote Settings" msgstr "&Configuración de wiimote" #: Source/Core/DolphinWX/GameListCtrl.cpp:853 msgid "&Wiki" msgstr "&Wiki" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:501 msgid "'" msgstr "'" #: Source/Core/DolphinWX/PHackSettings.cpp:46 msgid "(-)+zFar" msgstr "(-)+zFar" #: Source/Core/DolphinWX/PHackSettings.cpp:41 msgid "(-)+zNear" msgstr "(-)+zNear" #: Source/Core/DolphinWX/PHackSettings.cpp:86 msgid "(UNKNOWN)" msgstr "(DESCONOCIDO)" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:385 msgid "(off)" msgstr "(off)" #: Source/Core/DolphinWX/InputConfigDiag.cpp:559 msgid "+ ADD" msgstr "+ ADD" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:663 msgid "0x44" msgstr "0x44" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:347 msgid "1.5x Native (960x792)" msgstr "1.5x Nativo (960x792)" #: Source/Core/DolphinWX/CheatsWindow.cpp:147 msgid "16 bit" msgstr "16 bit" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:347 msgid "1x Native (640x528)" msgstr "1x Nativo (640x528)" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:348 msgid "2.5x Native (1600x1320)" msgstr "2.5x Nativo (1600x1320)" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:347 msgid "2x Native (1280x1056)" msgstr "2x Nativo (1280x1056)" #: Source/Core/DolphinWX/CheatsWindow.cpp:148 msgid "32 bit" msgstr "32 bit" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:413 msgid "3D Vision" msgstr "Visión 3D" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:348 msgid "3x Native (1920x1584)" msgstr "3x Nativo (1920x1584)" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:348 msgid "4x Native (2560x2112)" msgstr "4x Nativo (2560x2112)" #: Source/Core/DolphinWX/CheatsWindow.cpp:146 msgid "8 bit" msgstr "8 bit" #: Source/Core/DolphinWX/PatchAddEdit.cpp:30 msgid "" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:263 msgid "" msgstr "" #: Source/Core/DolphinWX/ConfigMain.cpp:87 msgid "" msgstr "" #: Source/Core/DolphinWX/HotkeyDlg.cpp:150 msgid "" msgstr "" #: Source/Core/DolphinWX/ConfigMain.cpp:290 msgid "" msgstr "" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:704 msgid "A" msgstr "A" #: Source/Core/DolphinWX/NetWindow.cpp:234 #: Source/Core/DolphinWX/NetWindow.cpp:270 msgid "A NetPlay window is already open!!" msgstr "¡¡Una ventana de NetPlay ya está abierta!!" #: Source/Core/DolphinWX/CheatsWindow.cpp:372 #: Source/Core/DolphinWX/CheatsWindow.cpp:406 msgid "A game is not currently running." msgstr "Ningún juego está emulándose actualmente." #: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:85 msgid "" "A supported bluetooth device could not be found.\n" "You must manually connect your wiimotes." msgstr "" "No se ha podido encontrar un dispositivo de Bluetooth soportado.\n" "Tendrás que emparejar manualmente tus Wiimotes." #: Source/Core/DolphinWX/NetWindow.cpp:104 #, fuzzy msgid "" "ALERT:\n" "\n" "Netplay will only work with the following settings:\n" " - Enable Dual Core [OFF]\n" " - DSP Emulator Engine Must be the same on all computers!\n" " - DSP on Dedicated Thread [OFF]\n" " - Framelimit NOT set to [Audio]\n" " - Manually set the extensions for each wiimote\n" "\n" "All players should use the same Dolphin version and settings.\n" "All memory cards must be identical between players or disabled.\n" "Wiimote support is probably terrible. Don't use it.\n" "\n" "The host must have the chosen TCP port open/forwarded!\n" msgstr "" "AVISO:\n" "\n" "Netplay solo funcionará con los siguientes ajustes:\n" " - Activar Dual Core [OFF]\n" " - DSP Emulator Engine debe ser el mismo en todos los ordenadores!\n" " - DSP on Dedicated Thread [OFF]\n" " - Framelimit NOT configurado a [Audio]\n" "\n" "Todos los jugadores deben usar la misma versión de Dolphin\n" "Todas las tarjetas de memoria deben ser idénticas entre jugadores o estar " "desactivadas.\n" "¡El soporte de Wiimote no está implementado!\n" "\n" "¡El host debe elegir la apertura/reenvio de puertos TCP!\n" #: Source/Core/DolphinWX/ConfigMain.cpp:95 #: Source/Core/DolphinWX/ConfigMain.cpp:100 msgid "AM-Baseboard" msgstr "Placa base AM" #: Source/Core/DolphinWX/CheatsWindow.cpp:104 #: Source/Core/DolphinWX/ISOProperties.cpp:331 msgid "AR Codes" msgstr "Códigos AR" #: Source/Core/DolphinWX/AboutDolphin.h:21 msgid "About Dolphin" msgstr "Acerca de Dolphin" #: Source/Core/DolphinWX/UDPConfigDiag.cpp:24 msgid "Acceleration" msgstr "Aceleración" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:474 msgid "Accuracy:" msgstr "Exactitud:" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:98 msgid "" "Accurately emulate EFB copies.\n" "Some games depend on this for certain graphical effects or gameplay " "functionality.\n" "\n" "If unsure, check EFB to Texture instead." msgstr "" "Permite emular con precisión las copias EFB.\n" "Algunos juegos dependen de esto para algunos efectos gráficos o " "funcionalidad del juego.\n" "\n" "Si no estás seguro, elige EFB a textura." #: Source/Core/DolphinWX/HotkeyDlg.cpp:255 msgid "Action" msgstr "Acción" #: Source/Core/Core/ARDecrypt.cpp:469 #, c-format msgid "" "Action Replay Code Decryption Error:\n" "Parity Check Failed\n" "\n" "Culprit Code:\n" "%s" msgstr "" "Error de descrifrado de código Action Replay:\n" "Falló la comprobación de paridad\n" "\n" "Código culpable:\n" "%s" #: Source/Core/Core/ActionReplay.cpp:663 #, c-format msgid "" "Action Replay Error: Invalid size (%08x : address = %08x) in Add Code (%s)" msgstr "" "Error de Action Replay: Tamaño no válido (%08x : dirección = %08x) en " "Añadido de código (%s)" #: Source/Core/Core/ActionReplay.cpp:751 #, c-format msgid "" "Action Replay Error: Invalid size (%08x : address = %08x) in Fill and Slide " "(%s)" msgstr "" "Error de Action Replay: Tamaño no válido (%08x : dirección = %08x) en Fill " "and Slide (%s)" #: Source/Core/Core/ActionReplay.cpp:543 #, c-format msgid "" "Action Replay Error: Invalid size (%08x : address = %08x) in Ram Write And " "Fill (%s)" msgstr "" "Error de Action Replay: Tamaño no válido (%08x : dirección = %08x) en " "escritura y llenado de RAM (%s)" #: Source/Core/Core/ActionReplay.cpp:603 #, c-format msgid "" "Action Replay Error: Invalid size (%08x : address = %08x) in Write To " "Pointer (%s)" msgstr "" "Error de Action Replay: Tamaño no válido (%08x : dirección = %08x) en " "Escribir con el puntero (%s)" #: Source/Core/Core/ActionReplay.cpp:798 #, c-format msgid "Action Replay Error: Invalid value (%08x) in Memory Copy (%s)" msgstr "" "Error de Action Replay: Valor no válido (%08x) en copia de la memoria (%s)" #: Source/Core/Core/ActionReplay.cpp:678 #, c-format msgid "" "Action Replay Error: Master Code and Write To CCXXXXXX not implemented (%s)\n" "Master codes are not needed. Do not use master codes." msgstr "" "Error de Action Replay: Código Maestro y Escribir a CCXXXXXX no han sido " "implementados (%s)\n" "Los códigos maestros no son necesarios. No los uses." #: Source/Core/Core/ActionReplay.cpp:188 #, c-format msgid "Action Replay Error: invalid AR code line: %s" msgstr "Error de Action Replay: Línea de código AR no válida: %s" #: Source/Core/Core/ActionReplay.cpp:868 #, c-format msgid "Action Replay: Conditional Code: Invalid Size %08x (%s)" msgstr "Error de Action Replay: Código condicional: Tamaño no válido %08x (%s)" #: Source/Core/Core/ActionReplay.cpp:941 #, c-format msgid "Action Replay: Invalid Normal Code Type %08x (%s)" msgstr "Error de Action Replay: Tipo de Código Normal no válido %08x (%s)" #: Source/Core/Core/ActionReplay.cpp:892 #, c-format msgid "Action Replay: Normal Code %i: Invalid subtype %08x (%s)" msgstr "Action Replay: Código Normal %i: Subtipo no válido %08x (%s)" #: Source/Core/Core/ActionReplay.cpp:834 #, c-format msgid "Action Replay: Normal Code 0: Invalid Subtype %08x (%s)" msgstr "Action Replay: Código Normal 0: Subtipo no válido %08x (%s)" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:248 msgid "Adapter:" msgstr "Adaptador:" #: Source/Core/DolphinWX/WXInputBase.cpp:63 #: Source/Core/DolphinWX/PatchAddEdit.cpp:63 msgid "Add" msgstr "Añadir" #: Source/Core/DolphinWX/ISOProperties.cpp:1369 msgid "Add ActionReplay Code" msgstr "Añadir código ActionReplay" #: Source/Core/DolphinWX/ISOProperties.cpp:1288 msgid "Add Patch" msgstr "Añadir parche" #: Source/Core/DolphinWX/FrameAui.cpp:528 msgid "Add new pane" msgstr "Añadir nueva ventana" #: Source/Core/DolphinWX/ISOProperties.cpp:440 #: Source/Core/DolphinWX/ISOProperties.cpp:462 #: Source/Core/DolphinWX/ConfigMain.cpp:803 msgid "Add..." msgstr "Añadir..." #: Source/Core/DolphinWX/NetWindow.cpp:85 msgid "Address :" msgstr "Dirección:" #: Source/Core/DolphinWX/PHackSettings.cpp:45 msgid "" "Adds the specified value to zFar Parameter.\n" "Two ways to express the floating point values.\n" "Example: entering ''200'' or ''0.0002'' directly, it produces equal effects, " "the acquired value will be ''0.0002''.\n" "Values: (0->+/-Integer) or (0->+/-FP[6 digits of precision])\n" "\n" "NOTE: Check LogWindow/Console for the acquired values." msgstr "" "Añade el valor especificado al parámetro zFar.\n" "Dos maneras de expresar valores de coma flotante.\n" "Ejemplo: introduciendo \"200\" o \"0.0002\" directamente, produce efectos " "iguales, el valor adquirido será \"0.0002\"\n" "Valores: (0->+/-Integer) or (0->+/-FP[6 dígitos de precisión])\n" "\n" "NOTA: Consulta LogWindow/Consola para ver los valores adquiridos." #: Source/Core/DolphinWX/PHackSettings.cpp:40 msgid "" "Adds the specified value to zNear Parameter.\n" "Two ways to express the floating point values.\n" "Example: entering ''200'' or ''0.0002'' directly, it produces equal effects, " "the acquired value will be ''0.0002''.\n" "Values: (0->+/-Integer) or (0->+/-FP[6 digits of precision])\n" "\n" "NOTE: Check LogWindow/Console for the acquired values." msgstr "" "Añade el valor especificado al parámetro zNear.\n" "Dos maneras de expresar valores de coma flotante.\n" "Ejemplo: introduciendo \"200\" o \"0.0002\" directamente, produce efectos " "iguales, el valor adquirido será \"0.0002\"\n" "Valores: (0->+/-Integer) or (0->+/-FP[6 dígitos de precisión])\n" "\n" "NOTA: Consulta LogWindow/Consola para ver los valores adquiridos." #: Source/Core/DolphinWX/InputConfigDiag.cpp:808 msgid "Adjust the analog control pressure required to activate buttons." msgstr "" "Ajusta la presión requerida del control analógico para activar los botones." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:520 msgid "Advanced" msgstr "Avanzado" #: Source/Core/DolphinWX/ConfigMain.cpp:568 msgid "Advanced Settings" msgstr "Configuración avanzada" #: Source/Core/DolphinWX/FrameTools.cpp:619 msgid "All GC/Wii files (elf, dol, gcm, iso, wbfs, ciso, gcz, wad)" msgstr "Todos los archivos de GC/Wii (elf, dol, gcm, iso, wbfs, ciso, wad)" #: Source/Core/DolphinWX/ConfigMain.cpp:808 msgid "All GC/Wii images (gcm, iso, wbfs, ciso, gcz)" msgstr "Todas las imágenes de GC/Wii (gcm, iso, wbfs, ciso, gcz)" #: Source/Core/DolphinWX/GameListCtrl.cpp:1183 msgid "All Gamecube GCM files (gcm)" msgstr "Todos los archivos Gamecube GCM (gcm)" #: Source/Core/DolphinWX/FrameTools.cpp:1480 #: Source/Core/DolphinWX/FrameTools.cpp:1494 msgid "All Save States (sav, s##)" msgstr "Todos los estados guardados (sav, s##)" #: Source/Core/DolphinWX/GameListCtrl.cpp:1181 msgid "All Wii ISO files (iso)" msgstr "Todos los archivos ISO de Wii (iso)" #: Source/Core/DolphinWX/GameListCtrl.cpp:1201 msgid "All compressed GC/Wii ISO files (gcz)" msgstr "Todos los archivos ISO comprimidos de GC/Wii (gcz)" #: Source/Core/DolphinWX/ConfigMain.cpp:108 msgid "All files (*.*)|*.*" msgstr "Todos los archivos (*.*)|*.*" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:271 msgid "Analyze" msgstr "Analizar" #: Source/Core/InputCommon/ControllerEmu.cpp:286 msgid "Angle" msgstr "Ángulo" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:376 msgid "Anisotropic Filtering:" msgstr "Filtro anisotrópico:" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:359 msgid "Anti-Aliasing:" msgstr "Antialias:" #: Source/Core/DiscIO/VolumeDirectory.cpp:298 msgid "Apploader is the wrong size...is it really an apploader?" msgstr "Apploader tiene tamaño incorrecto... ¿Es realmente un apploader?" #: Source/Core/DiscIO/VolumeDirectory.cpp:292 msgid "Apploader unable to load from file" msgstr "Apploader no puede cargar desde el archivo" #: Source/Core/DolphinWX/ConfigMain.cpp:833 msgid "Apploader:" msgstr "Apploader:" #: Source/Core/DolphinWX/CheatsWindow.cpp:111 msgid "Apply" msgstr "Aplicar" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:124 msgid "" "Apply a post-processing effect after finishing a frame.\n" "\n" "If unsure, select (off)." msgstr "" "Aplicar un efecto de posprocesamiento después de terminar un fotograma.\n" "\n" "Si no estás seguro, selecciona (off)." #: Source/Core/DolphinWX/ConfigMain.cpp:291 msgid "Arabic" msgstr "Árabe" #: Source/Core/DolphinWX/InputConfigDiag.cpp:667 #, c-format msgid "Are you sure you want to delete \"%s\"?" msgstr "¿Estás seguro de que quieres borrar \"%s\"?" #: Source/Core/DolphinWX/GameListCtrl.cpp:1006 msgid "" "Are you sure you want to delete these files?\n" "They will be gone forever!" msgstr "" "¿Seguro que quieres borrar estos archivos?\n" "¡Desaparecerán para siempre!" #: Source/Core/DolphinWX/GameListCtrl.cpp:997 msgid "Are you sure you want to delete this file? It will be gone forever!" msgstr "¿Seguro que quieres borrar este archivo? ¡Desaparecerá para siempre!" #: Source/Core/DolphinWX/ConfigMain.cpp:45 msgid "Arm JIT (experimental)" msgstr "Arm JIT (experimental)" #: Source/Core/DolphinWX/ConfigMain.cpp:46 #, fuzzy msgid "Arm JITIL (experimental)" msgstr "Arm JIT (experimental)" #: Source/Core/DolphinWX/ConfigMain.cpp:781 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:286 msgid "Aspect Ratio:" msgstr "Relación de aspecto:" #: Source/Core/DolphinWX/FrameAui.cpp:58 msgid "At least one pane must remain open." msgstr "Al menos una ventana debe permancer abierta." #: Source/Core/DolphinWX/ConfigMain.cpp:249 #: Source/Core/DolphinWX/ConfigMain.cpp:540 msgid "Audio" msgstr "Audio" #: Source/Core/DolphinWX/ConfigMain.cpp:680 msgid "Audio Backend:" msgstr "Motor de audio:" #: Source/Core/AudioCommon/AOSoundStream.cpp:28 msgid "AudioCommon: Error opening AO device.\n" msgstr "AudioCommon: Error al abrir dispositivo AO.\n" #: Source/Core/DolphinWX/ConfigMain.cpp:248 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:284 msgid "Auto" msgstr "Automático" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:346 msgid "Auto (Multiple of 640x528)" msgstr "Auto (múltiplo de 640x528)" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:346 msgid "Auto (Window Size)" msgstr "Auto (tamaño de ventana)" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:306 msgid "Auto adjust Window Size" msgstr "Autoajuste del tamaño de la ventana" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:77 msgid "" "Automatically adjusts the window size to your internal resolution.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Ajusta automáticamente el tamaño de la ventana a tu resolución interna.\n" "\n" "Si no estás seguro, déjala sin marcar." #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:705 msgid "B" msgstr "B" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:765 msgid "BP register " msgstr "Registro BP" #: Source/Core/DolphinWX/WXInputBase.cpp:14 msgid "Back" msgstr "Atrás" #: Source/Core/DolphinWX/ConfigMain.cpp:684 msgid "Backend Settings" msgstr "Configuración del motor" #: Source/Core/VideoBackends/Software/VideoConfigDialog.cpp:47 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:212 msgid "Backend:" msgstr "Motor:" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:310 #: Source/Core/Core/HW/GCPadEmu.cpp:82 msgid "Background Input" msgstr "Entrada sin foco" #: Source/Core/InputCommon/ControllerEmu.cpp:267 msgid "Backward" msgstr "Atrás" #: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:305 msgid "Bad File Header" msgstr "Cabecera de archivo incorrecta" #: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:60 msgid "Balance Board" msgstr "Balance Board" #: Source/Core/DolphinWX/MemcardManager.cpp:621 #: Source/Core/DolphinWX/GameListCtrl.cpp:294 msgid "Banner" msgstr "Imagen" #: Source/Core/DolphinWX/ISOProperties.cpp:572 msgid "Banner Details" msgstr "Detalles de la imagen" #: Source/Core/DolphinWX/ISOProperties.cpp:534 msgid "Banner:" msgstr "Imagen:" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:61 msgid "Bar" msgstr "Barra" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:317 msgid "Basic" msgstr "Básico" #: Source/Core/DolphinWX/ConfigMain.cpp:562 msgid "Basic Settings" msgstr "Configuración básica" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:26 msgid "Bass" msgstr "Bajo" #: Source/Core/Core/HW/GCMemcard.cpp:139 msgid "Block Allocation Table checksum failed" msgstr "La suma de verificación de la tabla de localización de bloques falló" #: Source/Core/DolphinWX/MemcardManager.cpp:625 msgid "Blocks" msgstr "Bloques" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:25 msgid "Blue" msgstr "Azul" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:28 msgid "Blue Left" msgstr "Azul izquierda" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:29 msgid "Blue Right" msgstr "Azul derecha" #: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:104 #: Source/Core/DolphinWX/ConfigMain.cpp:274 msgid "Bottom" msgstr "Inferior" #: Source/Core/DolphinWX/InputConfigDiag.cpp:229 #, c-format msgid "Bound Controls: %lu" msgstr "Controles asignados: %lu" #: Source/Core/DolphinWX/ISOProperties.cpp:380 msgid "Broken" msgstr "Roto" #: Source/Core/DolphinWX/FrameTools.cpp:461 msgid "Browse" msgstr "Buscar" #: Source/Core/DolphinWX/GameListCtrl.cpp:247 msgid "Browse for a directory to add" msgstr "Busca un directorio para añadir" #: Source/Core/DolphinWX/FrameTools.cpp:461 msgid "Browse for an ISO directory..." msgstr "Buscar un directorio de ISO..." #: Source/Core/DolphinWX/GameListCtrl.cpp:1073 msgid "Browse for output directory" msgstr "Busca un directorio de salida" #: Source/Core/DolphinWX/NetWindow.cpp:351 msgid "Buffer:" msgstr "Búfer:" #: Source/Core/Core/HW/GCPadEmu.cpp:58 #: Source/Core/DolphinWX/UDPConfigDiag.cpp:23 #: Source/Core/DolphinWX/TASInputDlg.cpp:108 msgid "Buttons" msgstr "Botones" #: Source/Core/DolphinWX/ISOProperties.cpp:349 msgid "" "Bypass the clearing of the data cache by the DCBZ instruction. Usually leave " "this option disabled." msgstr "" "Salta la limpieza de la caché de la instrucción DCBZ. Normalmente deja esta " "opción deshabilitada." #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:706 msgid "C" msgstr "C" #: Source/Core/DolphinWX/TASInputDlg.cpp:65 msgid "C Stick" msgstr "Stick C" #: Source/Core/Core/HW/GCPadEmu.cpp:64 msgid "C-Stick" msgstr "C-Stick" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:774 msgid "CP reg" msgstr "Registro CP" #: Source/Core/DolphinWX/ConfigMain.cpp:554 msgid "CPU Emulator Engine" msgstr "Emulador de CPU" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:500 msgid "Cache Display Lists" msgstr "Caché de listas de visualización" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:88 msgid "" "Calculate lighting of 3D graphics per-pixel rather than per vertex.\n" "Decreases emulation speed by some percent (depending on your GPU).\n" "This usually is a safe enhancement, but might cause issues sometimes.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Calcular la iluminación de los gráficos 3D por píxel en lugar de por " "vértice.\n" "Disminuye la velocidad de emulación en un pequeño porcentaje (dependiendo de " "la GPU).\n" "Esto generalmente es una mejora segura, pero a veces puede causar " "problemas.\n" "\n" "Si no estás seguro, déjala sin marcar." #: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:1847 #, c-format msgid "Can't find WiiMote by connection handle %02x" msgstr "No se puede encontrar un WiiMote por el gestor de conexión %02x" #: Source/Core/Core/HW/DVDInterface.cpp:676 #: Source/Core/Core/HW/DVDInterface.cpp:686 msgid "Can't read from DVD_Plugin - DVD-Interface: Fatal Error" msgstr "No se puede leer del DVD_Plugin - DVD-Interface: Error Fatal" #: Source/Core/DolphinWX/CheatsWindow.cpp:113 #: Source/Core/DolphinWX/WXInputBase.cpp:28 msgid "Cancel" msgstr "Cancelar" #: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:124 #: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:219 #: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:281 #, c-format msgid "Cannot open %s" msgstr "No se puede abrir %s" #: Source/Core/Core/CoreTiming.cpp:106 msgid "Cannot unregister events with events pending" msgstr "No se puede cancelar el registro de eventos con eventos pendientes" #: Source/Core/DolphinWX/ConfigMain.cpp:1072 #, c-format msgid "" "Cannot use that file as a memory card.\n" "%s\n" "is not a valid gamecube memory card file" msgstr "" "No se puede usar ese archivo como una tarjeta de memoria.\n" "%s\n" "no es un fichero válido de tarjeta de memoria de Gamecube" #: Source/Core/DolphinWX/ConfigMain.cpp:1108 msgid "" "Cannot use that file as a memory card.\n" "Are you trying to use the same file in both slots?" msgstr "" "No se puede usar ese archivo como una tarjeta de memoria.\n" "¿Estás intentando usar el mismo archivo en ambas ranuras?" #: Source/Core/DolphinWX/WXInputBase.cpp:39 msgid "Caps Lock" msgstr "Bloq Mayús" #: Source/Core/DolphinWX/ConfigMain.cpp:292 msgid "Catalan" msgstr "Catalán" #: Source/Core/InputCommon/ControllerEmu.cpp:299 msgid "Center" msgstr "Centro" #: Source/Core/DolphinWX/NetWindow.cpp:596 msgid "Change" msgstr "Cambiar" #: Source/Core/DolphinWX/FrameTools.cpp:324 msgid "Change &Disc..." msgstr "Cambiar &disco..." #: Source/Core/DolphinWX/HotkeyDlg.cpp:167 msgid "Change Disc" msgstr "Cambiar disco" #: Source/Core/DolphinWX/NetWindow.cpp:588 msgid "Change Game" msgstr "Cambiar juego" #: Source/Core/DolphinWX/ConfigMain.cpp:504 msgid "" "Change the language of the user interface.\n" "Requires restart." msgstr "" "Cambiar el idioma de la interfaz de usuario.\n" "Requiere reiniciar el programa." #: Source/Core/DolphinWX/PHackSettings.cpp:47 msgid "Changes sign to zFar Parameter (after correction)" msgstr "Cambia el signo del parámetro zFar (después de la corrección)" #: Source/Core/DolphinWX/PHackSettings.cpp:42 msgid "Changes sign to zNear Parameter (after correction)" msgstr "Cambia el signo del parámetro zNear (después de la corrección)" #: Source/Core/DolphinWX/ConfigMain.cpp:508 msgid "Changing this will have no effect while the emulator is running!" msgstr "" "¡Cambiar esto no tendrá ningún efecto mientras el emulador esté ejecutandose!" #: Source/Core/DolphinWX/NetWindow.cpp:320 msgid "Chat" msgstr "Chat" #: Source/Core/DolphinWX/ARCodeAddEdit.cpp:34 msgid "Cheat Code" msgstr "Código de truco" #: Source/Core/DolphinWX/CheatsWindow.cpp:107 msgid "Cheat Search" msgstr "Buscar trucos" #: Source/Core/DolphinWX/CheatsWindow.cpp:254 msgid "Cheats Manager" msgstr "Administrador de trucos" #: Source/Core/DolphinWX/ISOProperties.cpp:683 msgid "Check Partition Integrity" msgstr "Comprobar integridad de la partición" #: Source/Core/DolphinWX/ISOProperties.cpp:947 msgid "Checking integrity..." msgstr "Comprobando integridad..." #: Source/Core/DolphinWX/ConfigMain.cpp:293 msgid "Chinese (Simplified)" msgstr "Chino (Simplificado)" #: Source/Core/DolphinWX/ConfigMain.cpp:294 msgid "Chinese (Traditional)" msgstr "Chino (Tradicional)" #: Source/Core/DolphinWX/ConfigMain.cpp:810 msgid "Choose a DVD root directory:" msgstr "Escoge un directorio raíz de DVD:" #: Source/Core/DolphinWX/ConfigMain.cpp:814 msgid "Choose a NAND root directory:" msgstr "Escoge un directorio raíz para la NAND:" #: Source/Core/DolphinWX/ConfigMain.cpp:807 msgid "Choose a default ISO:" msgstr "Escoge una ISO por defecto:" #: Source/Core/DolphinWX/ConfigMain.cpp:1238 msgid "Choose a directory to add" msgstr "Escoge un directorio para añadir" #: Source/Core/DolphinWX/ConfigMain.cpp:1059 msgid "Choose a file to open" msgstr "Escoge un archivo para abrir" #: Source/Core/DolphinWX/MemcardManager.cpp:204 msgid "Choose a memory card:" msgstr "Escoge una tarjeta de memoria:" #: Source/Core/DolphinWX/ConfigMain.cpp:811 msgid "" "Choose file to use as apploader: (applies to discs constructed from " "directories only)" msgstr "" "Escoge el archivo a usar como apploader: (se aplica a los discos construidos " "a partir de directorios solamente)" #: Source/Core/DolphinWX/ISOProperties.cpp:831 #: Source/Core/DolphinWX/ISOProperties.cpp:872 msgid "Choose the folder to extract to" msgstr "Escoge la carpeta de destino" #: Source/Core/InputCommon/ControllerEmu.cpp:285 msgid "Circle Stick" msgstr "Circle Stick" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:56 msgid "Classic" msgstr "Clásico" #: Source/Core/DolphinWX/LogWindow.cpp:137 #: Source/Core/DolphinWX/WXInputBase.cpp:30 #: Source/Core/DolphinWX/InputConfigDiag.cpp:537 #: Source/Core/DolphinWX/InputConfigDiag.cpp:968 msgid "Clear" msgstr "Limpiar" #: Source/Core/Core/NetPlayServer.cpp:239 msgid "" "Client disconnect while game is running!! NetPlay is disabled. You must " "manually stop the game." msgstr "" "¡¡El cliente se desconectó mientras el juego estaba ejecutándose!! NetPlay " "ha sido deshabilitado. Debes detener el juego manualmente." #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:284 #: Source/Core/DolphinWX/MemcardManager.cpp:234 #: Source/Core/DolphinWX/ISOProperties.cpp:606 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:587 msgid "Close" msgstr "Cerrar" #: Source/Core/DolphinWX/FrameTools.cpp:176 msgid "Co&nfigure..." msgstr "Co&nfigurar..." #: Source/Core/DolphinWX/CheatsWindow.cpp:62 msgid "Code Info" msgstr "Información del código" #: Source/Core/DolphinWX/CheatsWindow.cpp:575 msgid "Code: " msgstr "Código:" #: Source/Core/DolphinWX/WXInputBase.cpp:35 msgid "Command" msgstr "Comando" #: Source/Core/DolphinWX/MemcardManager.cpp:623 msgid "Comment" msgstr "Comentario" #: Source/Core/DolphinWX/ISOProperties.cpp:532 msgid "Comment:" msgstr "Comentario:" #: Source/Core/DolphinWX/GameListCtrl.cpp:878 msgid "Compress ISO..." msgstr "Comprimir ISO..." #: Source/Core/DolphinWX/GameListCtrl.cpp:893 msgid "Compress selected ISOs..." msgstr "Comprimir ISOs seleccionadas..." #: Source/Core/DolphinWX/GameListCtrl.cpp:1082 #: Source/Core/DolphinWX/GameListCtrl.cpp:1218 msgid "Compressing ISO" msgstr "Comprimiendo ISO" #: Source/Core/DolphinWX/FrameTools.cpp:468 msgid "Config" msgstr "Configuración" #: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:37 #: Source/Core/DolphinWX/InputConfigDiag.h:125 #: Source/Core/DolphinWX/InputConfigDiag.h:144 msgid "Configure" msgstr "Configurar" #: Source/Core/DolphinWX/InputConfigDiag.cpp:102 msgid "Configure Control" msgstr "Configurar control" #: Source/Core/DolphinWX/NetWindow.cpp:331 #: Source/Core/DolphinWX/NetWindow.cpp:615 msgid "Configure Pads" msgstr "Configurar mandos" #: Source/Core/DolphinWX/FrameTools.cpp:468 msgid "Configure..." msgstr "Configurar..." #: Source/Core/DolphinWX/GameListCtrl.cpp:1113 #: Source/Core/DolphinWX/GameListCtrl.cpp:1141 #: Source/Core/DolphinWX/GameListCtrl.cpp:1211 msgid "Confirm File Overwrite" msgstr "Confirmar sobrescritura de archivo" #: Source/Core/DolphinWX/ConfigMain.cpp:584 msgid "Confirm on Stop" msgstr "Confirmar al detenerse" #: Source/Core/DolphinWX/NetWindow.cpp:78 #: Source/Core/DolphinWX/NetWindow.cpp:100 msgid "Connect" msgstr "Conectar" #: Source/Core/DolphinWX/FrameTools.cpp:377 #: Source/Core/DolphinWX/HotkeyDlg.cpp:188 msgid "Connect Balance Board" msgstr "Conectar la Balance Board" #: Source/Core/DolphinWX/ConfigMain.cpp:775 msgid "Connect USB Keyboard" msgstr "Conectar teclado USB" #: Source/Core/DolphinWX/FrameTools.cpp:373 #, c-format msgid "Connect Wiimote %i" msgstr "Conectar Wiimote %i" #: Source/Core/DolphinWX/HotkeyDlg.cpp:184 msgid "Connect Wiimote 1" msgstr "Conectar Wiimote 1" #: Source/Core/DolphinWX/HotkeyDlg.cpp:185 msgid "Connect Wiimote 2" msgstr "Conectar Wiimote 2" #: Source/Core/DolphinWX/HotkeyDlg.cpp:186 msgid "Connect Wiimote 3" msgstr "Conectar Wiimote 3" #: Source/Core/DolphinWX/HotkeyDlg.cpp:187 msgid "Connect Wiimote 4" msgstr "Conectar Wiimote 4" #: Source/Core/DolphinWX/Main.cpp:672 msgid "Connecting..." msgstr "Conectando..." #: Source/Core/DolphinWX/FrameAui.cpp:156 msgid "Console" msgstr "Consola" #: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:88 msgid "Continuous Scanning" msgstr "Escaneo continuo" #: Source/Core/DolphinWX/WXInputBase.cpp:33 msgid "Control" msgstr "Control" #: Source/Core/DolphinWX/MemcardManager.cpp:176 msgid "Convert to GCI" msgstr "Convertir a GCI" #: Source/Core/Core/CoreParameter.cpp:381 msgid "Copy failed" msgstr "Fallo al copiar" #: Source/Core/DolphinWX/MemcardManager.cpp:789 #, c-format msgid "Copy to Memcard %c" msgstr "Copiar a tarjeta de memoria %c" #: Source/Core/DolphinWX/ISOProperties.cpp:391 msgid "Core" msgstr "Núcleo" #: Source/Core/AudioCommon/AudioCommon.cpp:76 #, c-format msgid "Could not initialize backend %s." msgstr "No se pudo inicializar el motor %s." #: Source/Core/Core/CoreParameter.cpp:139 #, c-format msgid "" "Could not read \"%s\". There is no disc in the drive, or it is not a GC/Wii " "backup. Please note that original Gamecube and Wii discs cannot be read by " "most PC DVD drives." msgstr "" "No se pudo leer \"%s\". No hay disco en la unidad, o no es una copia de " "seguridad de GC/Wii. Ten en cuenta que discos de Gamecube o Wii originales " "no pueden ser leídos en la mayoría de los lectores DVD." #: Source/Core/Core/CoreParameter.cpp:295 #, c-format msgid "Could not recognize ISO file %s" msgstr "No se pudo reconocer el archivo ISO %s" #: Source/Core/DolphinWX/ISOProperties.cpp:627 #, c-format msgid "Could not save %s" msgstr "No se pudo guardar %s" #: Source/Core/Core/HW/EXI_DeviceMemoryCard.cpp:119 #, c-format msgid "" "Could not write memory card file %s.\n" "\n" "Are you running Dolphin from a CD/DVD, or is the save file maybe write " "protected?\n" "\n" "Are you receiving this after moving the emulator directory?\n" "If so, then you may need to re-specify your memory card location in the " "options." msgstr "" "No se pudo escribir el archivo de tarjeta de memoria %s.\n" "\n" "¿Estás ejecutando Dolphin desde un CD/DVD, o el archivo de guardado está " "protegido contra escritura?\n" "\n" "¿Estás recibiendo esto después de mover el directorio de emulador?\n" "Si es así, entonces es posible que tengas que volver a especificar la " "ubicación de la tarjeta de memoria en las opciones." #: Source/Core/DolphinWX/ISOProperties.cpp:1154 msgid "Couldn't find open command for extension 'ini'!" msgstr "No se pudo encontrar el comando para abrir la extensión 'ini'!" #: Source/Core/Core/BootManager.cpp:177 msgid "" "Couldn't init the core.\n" "Check your configuration." msgstr "" "No se pudo iniciar el núcleo.\n" "Revisa tu configuración." #: Source/Core/DolphinWX/CheatsWindow.cpp:159 #: Source/Core/DolphinWX/CheatsWindow.cpp:514 msgid "Count:" msgstr "Cuenta:" #: Source/Core/DolphinWX/ISOProperties.cpp:488 msgid "Country:" msgstr "País:" #: Source/Core/DolphinWX/CheatsWindow.cpp:162 #: Source/Core/DolphinWX/CheatsWindow.cpp:569 msgid "Create AR Code" msgstr "Crear Código AR" #: Source/Core/DolphinWX/FrameAui.cpp:569 #: Source/Core/DolphinWX/FrameAui.cpp:641 msgid "Create new perspective" msgstr "Crear nueva perspectiva" #: Source/Core/DolphinWX/GeckoCodeDiag.cpp:18 msgid "Creator: " msgstr "Creador:" #: Source/Core/Common/MsgHandler.cpp:54 msgid "Critical" msgstr "Crítico" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:560 msgid "Crop" msgstr "Recortar" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:120 msgid "" "Crop the picture from 4:3 to 5:4 or from 16:9 to 16:10.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Recorta la imagen de 4:3 a 5:4 o desde 16:9 a 16:10.\n" "\n" "Si no estás seguro, déjala sin marcar." #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:52 msgid "Crossfade" msgstr "Fundido" #: Source/Core/DolphinWX/FrameTools.cpp:632 #, c-format msgid "Current directory changed from %s to %s after wxFileSelector!" msgstr "" "¡El directorio actual ha cambiado de %s a %s después de wxFileSelector!" #: Source/Core/DolphinWX/ISOProperties.cpp:371 msgid "Custom Projection Hack" msgstr "Hack de proyección personalizado" #: Source/Core/DolphinWX/PHackSettings.h:17 msgid "Custom Projection Hack Settings" msgstr "Configuración del hack de proyección personalizado" #: Source/Core/DolphinWX/ISOProperties.cpp:374 msgid "Customize some Orthographic Projection parameters." msgstr "Personalizar algunos párametros de la proyección ortográfica." #: Source/Core/DolphinWX/ConfigMain.cpp:295 msgid "Czech" msgstr "Checo" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:706 msgid "D" msgstr "D" #: Source/Core/Core/HW/GCPadEmu.cpp:76 msgid "D-Pad" msgstr "Pad direccional" #: Source/Core/DolphinWX/FrameTools.cpp:470 msgid "DSP" msgstr "DSP" #: Source/Core/DolphinWX/ConfigMain.cpp:644 msgid "DSP Emulator Engine" msgstr "Motor de emulación DSP" #: Source/Core/DolphinWX/ISOProperties.cpp:357 #: Source/Core/DolphinWX/ConfigMain.cpp:258 msgid "DSP HLE emulation (fast)" msgstr "Emulación DSP HLE (rápido)" #: Source/Core/DolphinWX/ConfigMain.cpp:260 msgid "DSP LLE interpreter (slow)" msgstr "Intérprete DSP LLE (lento)" #: Source/Core/DolphinWX/ConfigMain.cpp:259 msgid "DSP LLE recompiler" msgstr "Recompilador DSP LLE" #: Source/Core/DolphinWX/FrameTools.cpp:470 msgid "DSP settings" msgstr "Configuración DSP" #: Source/Core/DolphinWX/ConfigMain.cpp:646 msgid "DSPLLE on Separate Thread" msgstr "DSPLLLE en un hilo separado." #: Source/Core/DolphinWX/ConfigMain.cpp:830 msgid "DVD Root:" msgstr "Raíz DVD:" #: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:226 msgid "DVDLowRead - Fatal Error: failed to read from volume" msgstr "DVDLowRead - Error fatal: fallo al leer del volumen" #: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:320 msgid "DVDLowUnencryptedRead - Fatal Error: failed to read from volume" msgstr "DVDLowUnencryptedRead - Error fatal: fallo al leer el volumen" #: Source/Core/DolphinWX/ConfigMain.cpp:92 msgid "Dance Mat" msgstr "Alfombra de baile" #: Source/Core/DolphinWX/CheatsWindow.cpp:152 msgid "Data Size" msgstr "Tamaño de datos" #: Source/Core/DolphinWX/ISOProperties.cpp:500 msgid "Date:" msgstr "Fecha:" #: Source/Core/DolphinWX/MemcardManager.cpp:518 #: Source/Core/DolphinWX/MemcardManager.cpp:557 msgid "Datel MaxDrive/Pro files(*.sav)" msgstr "Archivos Datel MaxDrive/Pro(*.sav)" #: Source/Core/InputCommon/ControllerEmu.cpp:230 #: Source/Core/InputCommon/ControllerEmu.cpp:247 #: Source/Core/InputCommon/ControllerEmu.cpp:255 #: Source/Core/InputCommon/ControllerEmu.cpp:269 #: Source/Core/InputCommon/ControllerEmu.cpp:284 msgid "Dead Zone" msgstr "Zona muerta" #: Source/Core/DolphinWX/LogConfigWindow.cpp:35 msgid "Debug" msgstr "Depurar" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:532 msgid "Debugging" msgstr "Depuración" #: Source/Core/DolphinWX/WXInputBase.cpp:66 msgid "Decimal" msgstr "Decimal" #: Source/Core/DolphinWX/GameListCtrl.cpp:875 msgid "Decompress ISO..." msgstr "Descomprimir ISO..." #: Source/Core/DolphinWX/GameListCtrl.cpp:894 msgid "Decompress selected ISOs..." msgstr "Descomprimir ISO seleccionadas..." #: Source/Core/DolphinWX/GameListCtrl.cpp:1082 #: Source/Core/DolphinWX/GameListCtrl.cpp:1218 msgid "Decompressing ISO" msgstr "Descomprimir ISO" #: Source/Core/DolphinWX/HotkeyDlg.cpp:195 msgid "Decrease Frame limit" msgstr "Reducir límite de Frames" #: Source/Core/DolphinWX/InputConfigDiag.cpp:967 msgid "Default" msgstr "Predeterminado" #: Source/Core/DolphinWX/ConfigMain.cpp:827 msgid "Default ISO:" msgstr "ISO por defecto:" #: Source/Core/DolphinWX/LogWindow.cpp:107 msgid "Default font" msgstr "Fuente por defecto" #: Source/Core/DolphinWX/WXInputBase.cpp:19 #: Source/Core/DolphinWX/InputConfigDiag.cpp:981 msgid "Delete" msgstr "Borrar" #: Source/Core/DolphinWX/MemcardManager.cpp:790 msgid "Delete Save" msgstr "Borrar guardado" #: Source/Core/VideoCommon/AVIDump.cpp:64 #, c-format msgid "Delete the existing file '%s'?" msgstr "¿Borrar el archivo existente '%s'?" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:680 msgid "Description" msgstr "Descripción" #: Source/Core/DolphinWX/InputConfigDiag.cpp:535 msgid "Detect" msgstr "Detectar" #: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:220 #: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:315 msgid "" "Detected attempt to read more data from the DVD than fit inside the out " "buffer. Clamp." msgstr "" "Se detectó un intento de leer más datos del DVD de los que entran en el " "búfer. Truncando." #: Source/Core/DolphinWX/InputConfigDiag.cpp:118 #: Source/Core/DolphinWX/InputConfigDiag.cpp:953 msgid "Device" msgstr "Dispositivo" #: Source/Core/DolphinWX/ConfigMain.cpp:736 #: Source/Core/DolphinWX/ConfigMain.cpp:790 msgid "Device Settings" msgstr "Configuración del dispositivo" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:49 msgid "Dial" msgstr "Marcar" #: Source/Core/VideoBackends/D3D/main.cpp:146 #, fuzzy msgid "Direct3D" msgstr "Direct3D9" #: Source/Core/Core/HW/GCMemcard.cpp:120 msgid "" "Directory checksum failed\n" " and Directory backup checksum failed" msgstr "" "Falló la suma de verificación del directorio\n" " y falló la suma de verificación del directorio backup" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:444 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:486 msgid "Disable" msgstr "Deshabilitar" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:501 msgid "Disable Destination Alpha" msgstr "Desactivar destino Alfa" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:410 msgid "Disable Fog" msgstr "Deshabilitar niebla" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:109 msgid "" "Disable any XFB emulation.\n" "Speeds up emulation a lot but causes heavy glitches in many games which rely " "on them (especially homebrew applications).\n" "\n" "If unsure, leave this checked." msgstr "" "Desactivar cualquier emulación de XFB.\n" "Acelera la velocidad de la emulación en gran medida, pero causa fallos " "graves en muchos juegos que dependen de ellos (especialmente aplicaciones " "caseras).\n" "\n" "Si no estás seguro, déjala sin marcar." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:96 msgid "" "Disable emulation of EFB copies.\n" "These are often used for post-processing or render-to-texture effects, so " "while checking this setting gives a great speedup it almost always also " "causes issues.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Desactiva la emulación de copias EFB.\n" "Se usan a menudo para el posprocesado o efectos de renderización a textura, " "así que activando esta opción se obtiene una gran mejora, pero casi siempre " "causará problemas.\n" "\n" "Si no estás seguro, déjala sin marcar." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:102 msgid "" "Disables emulation of a hardware feature called destination alpha, which is " "used in many games for various graphical effects.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Desactiva la emulación de una característica de hardware llamada destino " "alfa, que se utiliza en muchos juegos para diversos efectos gráficos.\n" "\n" "Si no estás seguro, déjala sin marcar." #: Source/Core/DolphinWX/ISOProperties.cpp:596 msgid "Disc" msgstr "Disco" #: Source/Core/DiscIO/DriveBlob.cpp:94 #: Source/Core/DiscIO/DriveBlob.cpp:113 msgid "Disc Read Error" msgstr "Error de lectura de disco" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:321 msgid "Display" msgstr "Pantalla" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:105 msgid "" "Display the inputs read by the emulator.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Muestra las entradas que lee el emulador.\n" "\n" "Si no estás seguro, déjala sin marcar." #: Source/Core/DolphinWX/WXInputBase.cpp:67 msgid "Divide" msgstr "Dividir" #: Source/Core/DolphinWX/FrameTools.cpp:1044 msgid "Do you want to stop the current emulation?" msgstr "¿Quieres detener la emulación actual?" #: Source/Core/DolphinWX/ConfigMain.cpp:649 msgid "Dolby Pro Logic II decoder" msgstr "Decodificador Dolby Pro Logic II" #: Source/Core/DolphinWX/FrameTools.cpp:906 msgid "Dolphin" msgstr "Dolphin" #: Source/Core/DolphinWX/AboutDolphin.cpp:20 #, fuzzy, c-format msgid "" "Dolphin %s\n" "Copyright (c) 2003-2013+ Dolphin Team\n" "\n" "Branch: %s\n" "Revision: %s\n" "Compiled: %s @ %s\n" "\n" "Dolphin is a Gamecube/Wii emulator, which was\n" "originally written by F|RES and ector.\n" "Today Dolphin is an open source project with many\n" "contributors, too many to list.\n" "If interested, just go check out the project page at\n" "http://code.google.com/p/dolphin-emu/ .\n" "\n" "Special thanks to Bushing, Costis, CrowTRobo,\n" "Marcan, Segher, Titanik, or9 and Hotquik for their\n" "reverse engineering and docs/demos.\n" "\n" "Big thanks to Gilles Mouchard whose Microlib PPC\n" "emulator gave our development a kickstart.\n" "\n" "Thanks to Frank Wille for his PowerPC disassembler,\n" "which or9 and we modified to include Gekko specifics.\n" "\n" "Thanks to hcs/destop for their GC ADPCM decoder.\n" "\n" "We are not affiliated with Nintendo in any way.\n" "Gamecube and Wii are trademarks of Nintendo.\n" "The emulator should not be used to play games\n" "you do not legally own." msgstr "" "Dolphin %s\n" "Copyright (c) 2003-2013+ Dolphin Team\n" "\n" "Branch: %s\n" "Revisión: %s\n" "Compilado: %s @ %s\n" "\n" "Dolphin es un emulador de Gamecube/Wii que fue\n" "originalmente escrito por F|RES y ector.\n" "Hoy Dolphin es un proyecto open surce con muchos desarroladores\n" "demasiados para ennumerarlos.\n" "Si estas interesado consulta la web del proyecto en\n" "http://code.google.com/p/dolphin-emu/ .\n" "\n" "Agradecimientos especiales a Bushing, Costis, CrowTRobo,\n" "Marcan, Segher, Titanik, or9 and Hotquik por su\n" "ingeneria inversa y la documentación/demos.\n" "\n" "Agradecimientos enormes a Gilles Mouchard \n" "cuyo emulador de Microlib PPC permitió a \n" "nuestro desarrollo un comienzo rápido.\n" "\n" "Gracias a Frank Wille por su desamblandor de PowerPC ,\n" "which or9 y nosotros modificamos para incluir las especificaciones de " "Gekko.\n" "\n" "Gracias a hcs/destop por su decodificador de GC ADPCM.\n" "\n" "No estamos afiliados con Nintendo de ninguna forma.\n" "Gamecube and Wii son marcas registradas de Nintendo.\n" "El emulador es para fines educativos\n" "y no debe ser usado para jugar a juegos\n" "que no se posean legalmente." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:189 #, c-format msgid "Dolphin %s Graphics Configuration" msgstr "Configuración gráfica %s de Dolphin" #: Source/Core/DolphinWX/FrameTools.cpp:299 msgid "Dolphin &Web Site" msgstr "&Website de Dolphin" #: Source/Core/DolphinWX/ConfigMain.h:24 msgid "Dolphin Configuration" msgstr "Configuración de Dolphin" #: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:197 msgid "Dolphin Emulated Wiimote Configuration" msgstr "Configuración de Wiimote emulado de Dolphin" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:382 msgid "Dolphin FIFO" msgstr "Dolphin FIFO" #: Source/Core/DolphinWX/FrameTools.cpp:1210 msgid "Dolphin GCPad Configuration" msgstr "Configuración de GCPad Dolphin" #: Source/Core/DolphinWX/FrameTools.cpp:726 #: Source/Core/DolphinWX/FrameTools.cpp:1145 msgid "Dolphin TAS Movies (*.dtm)" msgstr "Películas TAS de Dolphin (*.dtm)" #: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:8 msgid "Dolphin Wiimote Configuration" msgstr "Configuración de Wiimote de Dolphin" #: Source/Core/DolphinWX/FrameTools.cpp:301 msgid "Dolphin at &Google Code" msgstr "Dolphin en &Google Code" #: Source/Core/DolphinWX/GameListCtrl.cpp:355 msgid "" "Dolphin could not find any GC/Wii ISOs. Doubleclick here to browse for " "files..." msgstr "" "Dolphin no pudo encontrar ninguna ISO de GC/Wii. Haz doble clic aquí para " "buscar..." #: Source/Core/DolphinWX/GameListCtrl.cpp:359 msgid "" "Dolphin is currently set to hide all games. Doubleclick here to show all " "games..." msgstr "" "Dolphin está configurado actualmente para esconder todos los juegos. Haz " "doble clic aquí para mostrarlos..." #: Source/Core/DolphinWX/GameListCtrl.cpp:1153 #: Source/Core/DolphinWX/GameListCtrl.cpp:1239 msgid "Dolphin was unable to complete the requested action." msgstr "Dolphin no ha podido completar la acción solicitada." #: Source/Core/DolphinWX/ISOProperties.cpp:351 msgid "" "Doubles the emulated GPU clock rate. May speed up some games (ON = Fast, OFF " "= Compatible)" msgstr "" "Duplica la velocidad de reloj de la GPU emulada. Puede acelerar algunos " "juegos (ON = Rápido, OFF = Compatible)" #: Source/Core/InputCommon/ControllerEmu.cpp:263 #: Source/Core/DolphinWX/WXInputBase.cpp:45 msgid "Down" msgstr "Abajo" #: Source/Core/DolphinWX/GeckoCodeDiag.cpp:45 msgid "Download Codes (WiiRD Database)" msgstr "Descargar códigos (base de datos de WiiRD)" #: Source/Core/DolphinWX/GeckoCodeDiag.cpp:292 #, c-format msgid "Downloaded %lu codes. (added %lu)" msgstr "Se descargaron %lu códigos. (%lu añadidos)" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:35 msgid "Drums" msgstr "Tambores" #: Source/Core/DolphinWX/ConfigMain.cpp:88 msgid "Dummy" msgstr "Falso" #: Source/Core/DolphinWX/ConfigMain.cpp:647 msgid "Dump Audio" msgstr "Depósito de audio" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:543 msgid "Dump EFB Target" msgstr "Volcar objetivo EFB" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:544 msgid "Dump Frames" msgstr "Volcar frames" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:541 msgid "Dump Textures" msgstr "Volcar texturas" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:115 msgid "" "Dump all rendered frames to an AVI file in User/Dump/Frames/\n" "\n" "If unsure, leave this unchecked." msgstr "" "Volcar todos los frames renderizados a un fichero AVI en User/Frames/\n" "\n" "Si no estás seguro, déjala sin marcar." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:112 msgid "" "Dump decoded game textures to User/Dump/Textures//\n" "\n" "If unsure, leave this unchecked." msgstr "" "Volcar texturas de juego a User/Dump/Textures//\n" "\n" "Si no estás seguro, déjala sin marcar." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:114 msgid "" "Dump the contents of EFB copies to User/Dump/Textures/\n" "\n" "If unsure, leave this unchecked." msgstr "" "Volcar el contenido de las copias EFB a User/Dump/Texturas/\n" "\n" "Si no estás seguro, déjala sin marcar." #: Source/Core/DolphinWX/ISOProperties.cpp:514 #: Source/Core/DolphinWX/ConfigMain.cpp:269 #: Source/Core/DolphinWX/ConfigMain.cpp:296 msgid "Dutch" msgstr "Holandés" #: Source/Core/DolphinWX/FrameTools.cpp:113 msgid "E&xit" msgstr "&Salir" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:442 msgid "EFB Copies" msgstr "Copias de EFB" #: Source/Core/Core/HW/BBA-TAP/TAP_Win32.cpp:210 #, c-format msgid "" "ERROR: This version of Dolphin requires a TAP-Win32 driver that is at least " "version %d.%d -- If you recently upgraded your Dolphin distribution, a " "reboot is probably required at this point to get Windows to see the new " "driver." msgstr "" "ERROR: Esta versión de Dolphin requiere un controlador TAP-Win32 que sea por " "lo menos de versión %d.%d -- Si actualizaste recientemente tu distribución " "de Dolphin, puede que se necesite reiniciar para que Windows reconozca el " "nuevo controlador." #: Source/Core/DolphinWX/ISOProperties.cpp:151 msgid "EUROPE" msgstr "EUROPA" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:143 msgid "Early Memory Updates" msgstr "Actualización frecuente de memoria" #: Source/Core/DolphinWX/FrameTools.cpp:486 msgid "Edit" msgstr "Editar" #: Source/Core/DolphinWX/ARCodeAddEdit.h:17 msgid "Edit ActionReplay Code" msgstr "Editar código ActionReplay" #: Source/Core/DolphinWX/ISOProperties.cpp:313 msgid "Edit Config" msgstr "Editar configuración" #: Source/Core/DolphinWX/PatchAddEdit.h:17 msgid "Edit Patch" msgstr "Editar parche" #: Source/Core/DolphinWX/FrameTools.cpp:486 msgid "Edit current perspective" msgstr "Editar perspectiva actual" #: Source/Core/DolphinWX/ISOProperties.cpp:439 #: Source/Core/DolphinWX/ISOProperties.cpp:461 msgid "Edit..." msgstr "Editar..." #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:48 msgid "Effect" msgstr "Efecto" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:436 msgid "Embedded Frame Buffer" msgstr "Búfer de fotogramas embebido" #: Source/Core/Core/Core.cpp:190 msgid "Emu Thread already running" msgstr "El proceso de emulación ya está ejecutándose" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:111 msgid "" "Emulate XFBs accurately.\n" "Slows down emulation a lot and prohibits high-resolution rendering but is " "necessary to emulate a number of games properly.\n" "\n" "If unsure, check virtual XFB emulation instead." msgstr "" "Emular XFB con exactitud.\n" "Ralentiza la emulación en gran medida e impide el renderizado en " "resoluciones altas, pero es necesario para emular un número de juegos de " "forma adecuada.\n" "\n" "Si no estás seguro, activa Emulación virtual de XFB." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:110 msgid "" "Emulate XFBs using GPU texture objects.\n" "Fixes many games which don't work without XFB emulation while not being as " "slow as real XFB emulation. However, it may still fail for a lot of other " "games (especially homebrew applications).\n" "\n" "If unsure, leave this checked." msgstr "" "Emular XFB usando texturas de objetos de la GPU.\n" "Arregla muchos juegos que no funcionan sin la emulación XFB, si bien no es " "tan lenta como la emulación real de XFB. Sin embargo, puede fallar con " "muchos otros juegos (especialmente aplicaciones caseras).\n" "\n" "Si no estás seguro, déjala marcada." #: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:24 msgid "Emulated Wiimote" msgstr "Wiimote emulado" #: Source/Core/DolphinWX/ISOProperties.cpp:378 msgid "Emulation State: " msgstr "Estado de emulación:" #: Source/Core/DolphinWX/UDPConfigDiag.cpp:22 msgid "Enable" msgstr "Habilitar" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:92 msgid "" "Enable 3D effects via stereoscopy using Nvidia 3D Vision technology if it's " "supported by your GPU.\n" "Possibly causes issues.\n" "Requires fullscreen to work.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Activa el 3D esteroscópico usando la tecnología NVIDIA 3D Vision si tu " "tarjeta gráfica lo soporta.\n" "Probablemente cause problemas.\n" "Requiere pantalla completa para funcionar.\n" "\n" "Si no estás seguro, déjala sin marcar." #: Source/Core/DolphinWX/CheatsWindow.cpp:87 msgid "Enable AR Logging" msgstr "Habilitar Registro de AR" #: Source/Core/DolphinWX/ISOProperties.cpp:356 msgid "Enable Block Merging" msgstr "Habilitar asociación de bloques" #: Source/Core/DolphinWX/ISOProperties.cpp:363 msgid "Enable Bounding Box Calculation" msgstr "Permitir el cálculo del cuadro delimitador" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:447 msgid "Enable Cache" msgstr "Habilitar caché" #: Source/Core/DolphinWX/ConfigMain.cpp:549 msgid "Enable Cheats" msgstr "Habilitar trucos" #: Source/Core/DolphinWX/ISOProperties.cpp:342 msgid "Enable Dual Core" msgstr "Habilitar doble núcleo" #: Source/Core/DolphinWX/ConfigMain.cpp:547 msgid "Enable Dual Core (speedup)" msgstr "Habilitar doble núcleo (mejora)" #: Source/Core/DolphinWX/ISOProperties.cpp:343 msgid "Enable Idle Skipping" msgstr "Habilitar salto de fotogramas inactivos" #: Source/Core/DolphinWX/ConfigMain.cpp:548 msgid "Enable Idle Skipping (speedup)" msgstr "Habilitar salto de fotogramas inactivos (mejora)" #: Source/Core/DolphinWX/ISOProperties.cpp:344 msgid "Enable MMU" msgstr "Habilitar MMU" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:564 msgid "Enable Progressive Scan" msgstr "Habilitar escaneado progresivo" #: Source/Core/DolphinWX/ConfigMain.cpp:768 msgid "Enable Screen Saver" msgstr "Habilitar salvapantallas" #: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:92 msgid "Enable Speaker Data" msgstr "Activar datos de altavoz" #: Source/Core/DolphinWX/ISOProperties.cpp:360 msgid "Enable WideScreen" msgstr "Habilitar pantalla panorámica" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:527 msgid "Enable Wireframe" msgstr "Habilitar \"alambrado\" (wireframe)" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:85 msgid "" "Enable anisotropic filtering.\n" "Enhances visual quality of textures that are at oblique viewing angles.\n" "Might cause issues in a small number of games.\n" "\n" "If unsure, select 1x." msgstr "" "Habilitar filtro anisotrópico.\n" "Mejora la calidad de las texturas que tienen un ángulo de visión obliquo.\n" "Puede causar problemas en algunos juegos.\n" "\n" "Si no estás seguro, elige 1x." #: Source/Core/DolphinWX/ISOProperties.cpp:355 msgid "" "Enable fast disc access. Needed for a few games. (ON = Fast, OFF = " "Compatible)" msgstr "" "Habilitar acceso rápido al disco. Es necesario para algunos juegos. (ON = " "Rápido, OFF = Compatible)" #: Source/Core/DolphinWX/MemcardManager.cpp:803 msgid "Enable pages" msgstr "Habilitar páginas" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:76 msgid "" "Enable this if you want the whole screen to be used for rendering.\n" "If this is disabled, a render window will be created instead.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Habilita esta opción si deseas que se use la pantalla completa para la " "representación.\n" "Si esto es desactivado, una ventana de renderizado se creará en su lugar.\n" "\n" "Si no estás seguro, déjala sin marcar." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:80 msgid "" "Enable this if you want to use the main Dolphin window for rendering rather " "than a separate render window.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Activa esto si quieres usar la ventana principal de Dolphin para renderizar " "en vez de una ventana aparte.\n" "\n" "Si no estás seguro, déjala sin marcar." #: Source/Core/DolphinWX/ISOProperties.cpp:367 msgid "" "Enable this to speed up The Legend of Zelda: Twilight Princess. Disable for " "ANY other game." msgstr "" "Habilitar esto para acelerar The Legend of Zelda: Twilight Princess. " "Deshabilitar para CUALQUIER OTRO juego." #: Source/Core/DolphinWX/ISOProperties.cpp:372 msgid "Enables Custom Projection Hack" msgstr "Habilta un hack de proyección personalizado" #: Source/Core/DolphinWX/ConfigMain.cpp:517 msgid "" "Enables Dolby Pro Logic II emulation using 5.1 surround. Not available on " "OSX." msgstr "" "Activa la emulación de Dolby Pro Logic II usando 5.1 surround. No disponible " "en OSX." #: Source/Core/DolphinWX/ConfigMain.cpp:519 msgid "" "Enables Dolby Pro Logic II emulation using 5.1 surround. OpenAL backend only." msgstr "Activa la emulación de Dolby Pro Logic II. Solo para el motor OpenAL." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:81 msgid "" "Enables progressive scan if supported by the emulated software.\n" "Most games don't care about this.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Activa el escaneo progresivo si es soportado por el software emulado.\n" "A muchos juegos no les afecta esto.\n" "\n" "Si no estás seguro, déjala sin marcar." #: Source/Core/DolphinWX/ISOProperties.cpp:345 msgid "" "Enables the Memory Management Unit, needed for some games. (ON = Compatible, " "OFF = Fast)" msgstr "" "Habilita la Unidad de Manejo de Memoria, necesario para algunos juegos. (ON " "= Compatible, OFF = Rápido)" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:117 msgid "" "Encode frame dumps using the FFV1 codec.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Codificar el volcado de los frames usando el códec FFV1.\n" "\n" "Si no estás seguro, déjala sin marcar." #: Source/Core/DolphinWX/WXInputBase.cpp:40 msgid "End" msgstr "Fin" #: Source/Core/DolphinWX/ISOProperties.cpp:509 #: Source/Core/DolphinWX/ConfigMain.cpp:264 #: Source/Core/DolphinWX/ConfigMain.cpp:297 msgid "English" msgstr "Inglés" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:338 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:418 msgid "Enhancements" msgstr "Mejoras" #: Source/Core/DolphinWX/FrameAui.cpp:640 msgid "Enter a name for the new perspective:" msgstr "Escribe un nombre para la nueva perspectiva:" #: Source/Core/DolphinWX/PatchAddEdit.cpp:178 #, c-format msgid "Entry %d/%d" msgstr "Entrada %d/%d" #: Source/Core/DolphinWX/PatchAddEdit.cpp:72 #, c-format msgid "Entry 1/%d" msgstr "Entrada 1/%d" #: Source/Core/DolphinWX/CheatsWindow.cpp:193 msgid "Equal" msgstr "Igual" #: Source/Core/DolphinWX/LogConfigWindow.cpp:32 #: Source/Core/DolphinWX/ConfigMain.cpp:1245 msgid "Error" msgstr "Error" #: Source/Core/DolphinWX/Main.cpp:417 msgid "Error loading selected language. Falling back to system default." msgstr "" "Error al cargar el idioma seleccionado. Volviendo al predeterminado del " "sistema." #: Source/Core/Common/ChunkFile.h:271 #, c-format msgid "" "Error: After \"%s\", found %d (0x%X) instead of save marker %d (0x%X). " "Aborting savestate load..." msgstr "" "Error: Después de \"%s\", se ha encontrado %d (0x%X) en vez de la marca de " "guardado %d (0x%X). Cancelando carga del guardado..." #: Source/Core/Core/HW/EXI_DeviceIPL.cpp:329 #, c-format msgid "" "Error: Trying to access %s fonts but they are not loaded. Games may not show " "fonts correctly, or crash." msgstr "" "Error: Se intentó acceder a %s fuentes, pero no han sido cargadas. Los " "juegos pueden no mostrar las fuentes correctamente, o tener errores." #: Source/Core/DolphinWX/WXInputBase.cpp:17 msgid "Escape" msgstr "Escape" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:30 msgid "Euphoria" msgstr "Euforia" #: Source/Core/Core/ArmMemTools.cpp:78 #, c-format msgid "Exception handler - access below memory space. %08llx%08llx" msgstr "Exception handler - acceso debajo del espacio de memoria. %08llx%08llx" #: Source/Core/DolphinWX/WXInputBase.cpp:48 msgid "Execute" msgstr "Ejecutar" #: Source/Core/DolphinWX/FrameTools.cpp:366 #: Source/Core/DolphinWX/HotkeyDlg.cpp:182 msgid "Exit" msgstr "Salir" #: Source/Core/DolphinWX/FrameTools.cpp:194 msgid "Export All Wii Saves" msgstr "Exportar todos los guardados de Wii" #: Source/Core/DolphinWX/MemcardManager.cpp:446 msgid "Export Failed" msgstr "Fallo al exportar" #: Source/Core/DolphinWX/ISOProperties.cpp:699 msgid "Export File" msgstr "Exportar archivo" #: Source/Core/DolphinWX/HotkeyDlg.cpp:177 msgid "Export Recording" msgstr "Exportar grabación" #: Source/Core/DolphinWX/FrameTools.cpp:353 msgid "Export Recording..." msgstr "Exportar grabación..." #: Source/Core/DolphinWX/MemcardManager.cpp:792 msgid "Export Save" msgstr "Exportar guardado" #: Source/Core/DolphinWX/GameListCtrl.cpp:859 msgid "Export Wii save (Experimental)" msgstr "Exportar guardado a uno de Wii (experimental)" #: Source/Core/DolphinWX/MemcardManager.cpp:793 msgid "Export all saves" msgstr "Exportar todos los guardados" #: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:113 msgid "Export failed" msgstr "Exportación fallada." #: Source/Core/DolphinWX/MemcardManager.cpp:552 msgid "Export save as..." msgstr "Exportar guardado como..." #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:289 msgid "Extension" msgstr "Extensión" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:484 msgid "External Frame Buffer" msgstr "Buffer de frames externo" #: Source/Core/DolphinWX/PHackSettings.cpp:48 msgid "Extra Parameter" msgstr "Parámetro extra" #: Source/Core/DolphinWX/PHackSettings.cpp:49 msgid "Extra Parameter useful in ''Metroid: Other M'' only." msgstr "Parámetro extra que es útil en «Metroid: Other M» exclusivamente." #: Source/Core/DolphinWX/ISOProperties.cpp:674 msgid "Extract All Files..." msgstr "Extraer todos los archivos..." #: Source/Core/DolphinWX/ISOProperties.cpp:680 msgid "Extract Apploader..." msgstr "Extraer Apploader..." #: Source/Core/DolphinWX/ISOProperties.cpp:681 msgid "Extract DOL..." msgstr "Extraer DOL..." #: Source/Core/DolphinWX/ISOProperties.cpp:670 msgid "Extract Directory..." msgstr "Extraer directorio..." #: Source/Core/DolphinWX/ISOProperties.cpp:672 msgid "Extract File..." msgstr "Extraer archivo..." #: Source/Core/DolphinWX/ISOProperties.cpp:667 msgid "Extract Partition..." msgstr "Extraer partición..." #: Source/Core/DolphinWX/ISOProperties.cpp:788 #, c-format msgid "Extracting %s" msgstr "Extrayendo %s" #: Source/Core/DolphinWX/ISOProperties.cpp:771 msgid "Extracting All Files" msgstr "Extrayendo todos los archivos" #: Source/Core/DolphinWX/ISOProperties.cpp:771 msgid "Extracting Directory" msgstr "Extrayendo directorio" #: Source/Core/DolphinWX/ISOProperties.cpp:774 msgid "Extracting..." msgstr "Extrayendo..." #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:904 msgid "FIFO Byte" msgstr "Byte de FIFO" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:32 msgid "FIFO Player" msgstr "Jugador FIFO" #: Source/Core/DolphinWX/ISOProperties.cpp:154 msgid "FRANCE" msgstr "FRANCIA" #: Source/Core/DolphinWX/ISOProperties.cpp:504 msgid "FST Size:" msgstr "Tamaño del FST:" #: Source/Core/Core/NetPlayClient.cpp:129 msgid "Failed to Connect!" msgstr "¡Fallo al conectar!" #: Source/Core/DolphinWX/GeckoCodeDiag.cpp:305 msgid "Failed to download codes." msgstr "Fallo al descargar los códigos." #: Source/Core/DolphinWX/ISOProperties.cpp:910 #, c-format msgid "Failed to extract to %s!" msgstr "Fallo al extraer a %s!" #: Source/Core/DolphinWX/NetWindow.cpp:261 msgid "Failed to listen. Is another instance of the NetPlay server running?" msgstr "" #: Source/Core/Core/DSP/DSPCore.cpp:66 #, c-format msgid "" "Failed to load DSP ROM:\t%s\n" "\n" "This file is required to use DSP LLE.\n" "It is not included with Dolphin as it contains copyrighted data.\n" "Use DSPSpy to dump the file from your physical console.\n" "\n" "You may use the DSP HLE engine which does not require ROM dumps.\n" "(Choose it from the \"Audio\" tab of the configuration dialog.)" msgstr "" "Fallo al cargar DSP ROM:»%s\n" "\n" "Este fichero se requiere para usar DSP LLE.\n" "No está incluido con Dolphin porque contiene datos con copyright.\n" "Usa DSPSpy para extraer el fichero de tu Wii física.\n" "\n" "Puedes usar el motor DSP HLE, que no requiere extraer la ROM.\n" "(Elígelo en la pestaña \"Audio\" de la ventana de configuración.)" #: Source/Core/Core/HW/WiimoteReal/IOWin.cpp:108 #: Source/Core/Core/HW/WiimoteReal/IOWin.cpp:131 msgid "" "Failed to load bthprops.cpl! Connecting real Wiimotes won't work and Dolphin " "might crash unexpectedly!" msgstr "" "Fallo al cargar bthprops.dll. La conexión de mandos reales no funcionará y " "Dolphin puede fallar inesperadamente." #: Source/Core/Core/HW/WiimoteReal/IOWin.cpp:90 #: Source/Core/Core/HW/WiimoteReal/IOWin.cpp:101 msgid "" "Failed to load hid.dll! Connecting real Wiimotes won't work and Dolphin " "might crash unexpectedly!" msgstr "" "Fallo al cargar hid.dll. La conexión de mandos reales no funcionará y " "Dolphin puede fallar inesperadamente." #: Source/Core/Core/Movie.cpp:785 #, c-format msgid "Failed to read %s" msgstr "Error al leer %s" #: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:189 msgid "Failed to read banner.bin" msgstr "Fallo al leer banner.bin" #: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:226 msgid "Failed to read bk header" msgstr "Fallo al leer la cabecera bk" #: Source/Core/Core/HW/GCMemcard.cpp:176 #, c-format msgid "" "Failed to read block %d of the save data\n" "Memcard may be truncated\n" "FilePosition:%llx" msgstr "" "Falló al leer el bloque %d de los datos guardados.\n" "La tarjeta de memoria puede estar truncada.\n" "Posición del fichero:%llx" #: Source/Core/Core/HW/GCMemcard.cpp:101 msgid "" "Failed to read block allocation table backup correctly\n" "(0x8000-0x9FFF)" msgstr "" "Falló leer la tabla de asignación de bloques de respaldo correctamente\n" "(0x8000-0x9FFF)" #: Source/Core/Core/HW/GCMemcard.cpp:95 msgid "" "Failed to read block allocation table correctly\n" "(0x6000-0x7FFF)" msgstr "" "Falló leer la tabla de asignación de bloques correctamente\n" "(0x6000-0x7FFF)" #: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:328 #, c-format msgid "Failed to read data from file %d" msgstr "Fallo al leer los datos del archivo %d" #: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:420 #, c-format msgid "Failed to read data from file: %s" msgstr "Fallo al leer los datos del archivo: %s" #: Source/Core/Core/HW/GCMemcard.cpp:89 msgid "" "Failed to read directory backup correctly\n" "(0x4000-0x5FFF)" msgstr "" "Falló la lectura del directorio de respaldo\n" "(0x4000-0x5FFF)" #: Source/Core/Core/HW/GCMemcard.cpp:83 msgid "" "Failed to read directory correctly\n" "(0x2000-0x3FFF)" msgstr "" "Falló la lectura del directorio\n" "(0x2000-0x3FFF)" #: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:130 msgid "Failed to read header" msgstr "Fallo al leer la cabecera" #: Source/Core/Core/HW/GCMemcard.cpp:72 msgid "" "Failed to read header correctly\n" "(0x0000-0x1FFF)" msgstr "" "Falló leer la cabecera correctamente\n" "(0x0000-0x1FFF)" #: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:299 #, c-format msgid "Failed to read header for file %d" msgstr "Fallo al leer la cabecera del fichero %d" #: Source/Core/DiscIO/VolumeGC.cpp:46 msgid "Failed to read unique ID from disc image" msgstr "Fallo al leer la ID única de la imagen de disco" #: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:74 msgid "Failed to write BT.DINF to SYSCONF" msgstr "Fallo al escribir BT.DINF a SYSCONF" #: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:269 msgid "Failed to write bkhdr" msgstr "Fallo al escribir bkhdr" #: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:428 #, c-format msgid "Failed to write data to file: %s" msgstr "Fallo al escribir los datos en el fichero %s" #: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:205 #, c-format msgid "Failed to write header for %s" msgstr "Fallo al escribir la cabecera para %s" #: Source/Core/DolphinWX/ConfigMain.cpp:298 msgid "Farsi" msgstr "Persa" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:478 msgid "Fast" msgstr "Rápido" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:504 msgid "Fast Depth Calculation" msgstr "Cálculo de profundidad rápido" #: Source/Core/DolphinWX/ISOProperties.cpp:347 msgid "Fast version of the MMU. Does not work for every game." msgstr "Versión rápida del MMU. No funciona para todos los juegos." #: Source/Core/Core/Movie.cpp:1042 #, c-format msgid "" "Fatal desync. Aborting playback. (Error in PlayWiimote: %u != %u, byte %u.)%s" msgstr "" "Desincronización fatal. Cancelando reproducción. (Error en PlayWiimote: %u !" "= %u, byte %u.)%s" #: Source/Core/DolphinWX/FrameTools.cpp:202 msgid "Fifo Player" msgstr "Jugador Fifo" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:86 msgid "File Info" msgstr "Información del fichero" #: Source/Core/DolphinWX/GeckoCodeDiag.cpp:300 msgid "File contained no codes." msgstr "El archivo no contenía códigos." #: Source/Core/DolphinWX/MemcardManager.cpp:400 msgid "File converted to .gci" msgstr "Archivo convertido a .gci" #: Source/Core/DolphinWX/MemcardManager.cpp:415 msgid "" "File could not be opened\n" "or does not have a valid extension" msgstr "" "El archivo no pudo ser abierto\n" "o no tiene una extensión válida" #: Source/Core/Core/HW/GCMemcard.cpp:37 #, c-format msgid "" "File has the extension \"%s\"\n" "valid extensions are (.raw/.gcp)" msgstr "" "El archivo tiene la extensión \"%s\"\n" "Extensiones válidas son (.raw/.gcp)" #: Source/Core/DolphinWX/MemcardManager.cpp:412 msgid "File is not recognized as a memcard" msgstr "El archivo no es reconocido como una tarjeta de memoria" #: Source/Core/DiscIO/CompressedBlob.cpp:280 msgid "File not compressed" msgstr "Archivo sin comprimir" #: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_FileIO.cpp:142 #, c-format msgid "FileIO: Unknown open mode : 0x%02x" msgstr "FileIO: Modo desconocido de apertura : 0x%02x" #: Source/Core/DolphinWX/ISOProperties.cpp:584 msgid "Filesystem" msgstr "Sistema de archivos" #: Source/Core/DolphinWX/ISOProperties.cpp:1147 msgid "Filetype 'ini' is unknown! Will not open!" msgstr "¡Tipo de archivo 'ini' desconocido¡ !No se abrirá!" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:253 msgid "Find next" msgstr "Encontrar siguiente" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:254 msgid "Find previous" msgstr "Encontrar anterior" #: Source/Core/DolphinWX/MemcardManager.cpp:626 msgid "First Block" msgstr "Primer bloque" #: Source/Core/DolphinWX/MemcardManager.cpp:799 msgid "Fix Checksums" msgstr "Reparar sumas de verificación" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:284 msgid "Force 16:9" msgstr "Forzar 16:9" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:284 msgid "Force 4:3" msgstr "Forzar 4:3" #: Source/Core/DolphinWX/ConfigMain.cpp:555 msgid "Force Console as NTSC-J" msgstr "Forzar consola como NTSC-J" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:407 msgid "Force Texture Filtering" msgstr "Forzar filtrado de texturas" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:91 msgid "" "Force texture filtering even if the emulated game explicitly disabled it.\n" "Improves texture quality slightly but causes glitches in some games.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Fuerza el filtro bilinear de textura, incluso aunque el juego lo deshabilite " "explícitamente.\n" "Mejora la calidad de textura (especialmente cuando se usa una resolución " "interna alta), pero puede causar errores gráficos en algunos juegos.\n" "\n" "Si no estás seguro, déjala sin marcar." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:83 msgid "" "Force the game to output graphics for widescreen resolutions.\n" "Causes graphical glitches is some games.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Obliga al juego a producir gráficos para resoluciones panorámicas " "(widescreen).\n" "Ten en cuenta que esto puede causar errores gráficos.\n" "\n" "Si no estás seguro, déjala sin marcar." #: Source/Core/DolphinWX/ConfigMain.cpp:497 msgid "" "Forces NTSC-J mode for using the Japanese ROM font.\n" "Left unchecked, dolphin defaults to NTSC-U and automatically enables this " "setting when playing Japanese games." msgstr "" "Fuerza el modo NTSC-J para usar la ROM de la fuente japonesa.\n" "Deja sin marcar, Dolphin por defecto usa NTSC-U y activa automáticamente " "esta característica cuando se juega a juegos japoneses." #: Source/Core/Core/HW/GCMemcard.cpp:27 msgid "" "Format as ascii (NTSC\\PAL)?\n" "Choose no for sjis (NTSC-J)" msgstr "" "¿Dar formato como ASCII (NTSC\\PAL)?\n" "Elige no para sjis (NTSC-J)" #: Source/Core/InputCommon/ControllerEmu.cpp:266 msgid "Forward" msgstr "Adelante" #: Source/Core/DolphinWX/NetWindow.cpp:157 msgid "Forward port (UPnP)" msgstr "Reenviar puerto (UPnP)" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:501 #, c-format msgid "Found %d results for '" msgstr "%d coincidencias para '" #: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:65 #, c-format msgid "Found %x save files" msgstr "Encontrados %x ficheros de guardado" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:869 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:937 msgid "Frame" msgstr "Frame" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:879 msgid "Frame " msgstr "Frame" #: Source/Core/DolphinWX/HotkeyDlg.cpp:173 msgid "Frame Advance" msgstr "Avanzar &fotogramas" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:547 msgid "Frame Dumps use FFV1" msgstr "Volcado de fotogramas usa FFV1" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:215 msgid "Frame Info" msgstr "Info del frame" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:103 msgid "Frame Range" msgstr "Información de la grabación" #: Source/Core/DolphinWX/FrameTools.cpp:139 msgid "Frame S&kipping" msgstr "Salto de &fotogramas" #: Source/Core/DolphinWX/ConfigMain.cpp:559 msgid "Framelimit:" msgstr "Límite de fotogramas:" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:191 msgid "Frames To Record" msgstr "Frames a grabar" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:545 msgid "Free Look" msgstr "Cámara libre" #: Source/Core/DolphinWX/ISOProperties.cpp:511 #: Source/Core/DolphinWX/ConfigMain.cpp:266 #: Source/Core/DolphinWX/ConfigMain.cpp:299 msgid "French" msgstr "Francés" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:42 msgid "Frets" msgstr "Cuerdas" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:105 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:124 msgid "From" msgstr "Desde" #: Source/Core/DolphinWX/FrameTools.cpp:465 msgid "FullScr" msgstr "Pant. compl." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:264 msgid "Fullscreen resolution:" msgstr "Resolución en pantalla completa:" #: Source/Core/DolphinWX/MemcardManager.cpp:524 msgid "GCI File(*.gci)" msgstr "Archivo GCI (*.gci)" #: Source/Core/DolphinWX/FrameTools.cpp:471 msgid "GCPad" msgstr "Pad GC" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:667 msgid "GX_CMD_INVL_VC" msgstr "GX_CMD_INVL_VC" #: Source/Core/DolphinWX/ISOProperties.cpp:484 msgid "Game ID:" msgstr "ID del juego:" #: Source/Core/Core/NetPlayClient.cpp:473 msgid "Game is already running!" msgstr "¡El juego ya está ejecutándose!" #: Source/Core/Core/NetPlayClient.cpp:744 msgid "Game isn't running!" msgstr "¡El juego no está ejecutándose!" #: Source/Core/DolphinWX/NetWindow.cpp:426 msgid "Game not found!" msgstr "¡Juego no encontrado!" #: Source/Core/DolphinWX/ISOProperties.cpp:421 msgid "Game-Specific Settings" msgstr "Configuración específica del juego" #: Source/Core/DolphinWX/ISOProperties.cpp:325 msgid "GameConfig" msgstr "Configurar Juego" #: Source/Core/DolphinWX/MemcardManager.cpp:515 msgid "GameCube Savegame files(*.gci;*.gcs;*.sav)" msgstr "Ficheros de guardado de GameCube (*.gci;*.gcs;*.sav)" #: Source/Core/DolphinWX/ConfigMain.cpp:541 msgid "Gamecube" msgstr "Gamecube" #: Source/Core/DolphinWX/FrameTools.cpp:180 msgid "Gamecube &Pad Settings" msgstr "&Configuración del mando Gamecube" #: Source/Core/DolphinWX/MemcardManager.cpp:205 #: Source/Core/DolphinWX/ConfigMain.cpp:1063 msgid "Gamecube Memory Cards (*.raw,*.gcp)" msgstr "Tarjetas de memoria de Gamecube (*.raw,*.gcp)" #: Source/Core/DolphinWX/FrameTools.cpp:471 msgid "Gamecube Pad settings" msgstr "Configuración del Pad de Gamecube" #: Source/Core/DolphinWX/CheatsWindow.cpp:106 #: Source/Core/DolphinWX/ISOProperties.cpp:333 msgid "Gecko Codes" msgstr "Códigos Gecko" #: Source/Core/Core/GeckoCode.cpp:247 #, c-format msgid "" "GeckoCode failed to run (CT%i CST%i) (%s)\n" "(either a bad code or the code type is not yet supported. Try using the " "native code handler by placing the codehandler.bin file into the Sys " "directory and restarting Dolphin.)" msgstr "" "Código Gecko falló al ejecutar (CT%i CST%i) (%s)\n" "(puede ser un código incorrecto o su tipo no es soportado todavía. Prueba " "usando el controlador de código nativo colocando el fichero codehandler.bin " "en el directorio Sys y reiniciando Dolphin.)" #: Source/Core/DolphinWX/HotkeyDlg.cpp:160 #: Source/Core/DolphinWX/ConfigMain.cpp:538 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:203 msgid "General" msgstr "General" #: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:153 msgid "General Settings" msgstr "Ajustes generales" #: Source/Core/DolphinWX/ISOProperties.cpp:510 #: Source/Core/DolphinWX/ConfigMain.cpp:265 #: Source/Core/DolphinWX/ConfigMain.cpp:300 msgid "German" msgstr "Alemán" #: Source/Core/Core/ActionReplay.cpp:445 #, c-format msgid "GetARCode: Index is greater than ar code list size %lu" msgstr "" "GetARCode: El índice es mayor que el tamaño de la lista de códigos AR %lu" #: Source/Core/DolphinWX/FrameTools.cpp:469 msgid "Graphics" msgstr "Gráficos" #: Source/Core/DolphinWX/FrameTools.cpp:469 msgid "Graphics settings" msgstr "Configuración gráfica" #: Source/Core/DolphinWX/CheatsWindow.cpp:194 msgid "Greater Than" msgstr "Mayor que" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:87 msgid "" "Greatly increases quality of textures generated using render to texture " "effects.\n" "Raising the internal resolution will improve the effect of this setting.\n" "Slightly decreases performance and possibly causes issues (although " "unlikely).\n" "\n" "If unsure, leave this checked." msgstr "" "Mejora bastante la calidad de las texturas generadas usando los efectos de " "renderización para la textura.\n" "Aumentar la resolución interna va a mejorar el efecto de este ajuste.\n" "Reduce ligeramente el desempeño y posiblemente cause fallos (altamente " "improbable).\n" "\n" "Si no estás seguro, déjala marcada." #: Source/Core/DolphinWX/ConfigMain.cpp:301 msgid "Greek" msgstr "Griego" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:26 msgid "Green" msgstr "Verde" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:28 msgid "Green Left" msgstr "Verde izquierda" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:29 msgid "Green Right" msgstr "Verde derecha" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:39 msgid "Guitar" msgstr "Guitarra" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:432 msgid "Hacks" msgstr "Hacks" #: Source/Core/Core/HW/GCMemcard.cpp:111 msgid "Header checksum failed" msgstr "Falló la suma de verificación de cabecera" #: Source/Core/DolphinWX/ConfigMain.cpp:302 msgid "Hebrew" msgstr "Hebreo" #: Source/Core/InputCommon/ControllerEmu.cpp:301 msgid "Height" msgstr "Altura" #: Source/Core/DolphinWX/WXInputBase.cpp:51 msgid "Help" msgstr "Ayuda" #: Source/Core/DolphinWX/Main.cpp:243 msgid "" "Hi,\n" "\n" "Dolphin requires Mac OS X 10.7 or greater.\n" "Unfortunately you're running an old version of OS X.\n" "The last Dolphin version to support OS X 10.6 is Dolphin 3.5\n" "Please upgrade to 10.7 or greater to use the newest Dolphin version.\n" "\n" "Sayonara!\n" msgstr "" "Hola,\n" "\n" "Dolphin requiere Mac OS X 10.7 o superior.\n" "Desafortunadamente estás utilizando una versión antigua de OS X.\n" "La última version de Doplhin compatible con OS X10.6 es Dolphin 3.5\n" "Por favor actualiza a 10.7 o superior para usar la versión más nueva de " "Dolphin.\n" "\n" "¡Adiós!\n" #: Source/Core/DolphinWX/Main.cpp:234 msgid "" "Hi,\n" "\n" "Dolphin requires that your CPU has support for SSE2 extensions.\n" "Unfortunately your CPU does not support them, so Dolphin will not run.\n" "\n" "Sayonara!\n" msgstr "" "Hola,\n" "\n" "Dolphin requiere que tu CPU soporte extensiones SSE2.\n" "Desafortunadamente, tu CPU no las soporta, así que Dolphin no funcionará.\n" "\n" "¡Adiós!\n" #: Source/Core/InputCommon/ControllerEmu.cpp:297 msgid "Hide" msgstr "Esconder" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:308 msgid "Hide Mouse Cursor" msgstr "Esconder cursor" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:79 msgid "" "Hides the mouse cursor if it's on top of the emulation window.\n" "\n" "If unsure, leave this checked." msgstr "" "Esconde el cursor del ratón si está en la parte de arriba de la ventana del " "emulador.\n" "\n" "Si no estás seguro, déjala marcada." #: Source/Core/DolphinWX/WXInputBase.cpp:41 msgid "Home" msgstr "Home" #: Source/Core/DolphinWX/NetWindow.cpp:80 #: Source/Core/DolphinWX/NetWindow.cpp:145 msgid "Host" msgstr "Hostear" #: Source/Core/DolphinWX/HotkeyDlg.h:31 msgid "Hotkey Configuration" msgstr "Configuración de atajos" #: Source/Core/DolphinWX/HotkeyDlg.cpp:288 #: Source/Core/DolphinWX/ConfigMain.cpp:581 msgid "Hotkeys" msgstr "Atajos" #: Source/Core/DolphinWX/ConfigMain.cpp:303 msgid "Hungarian" msgstr "Húngaro" #: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:24 msgid "Hybrid Wiimote" msgstr "Wiimote híbrido" #: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_es.cpp:675 #, c-format msgid "IOCTL_ES_GETVIEWS: Tried to get data from an unknown ticket: %08x/%08x" msgstr "" "IOCTL_ES_GETVIEWS: Se trató de obtener los datos de un ticket desconocido: " "%08x/%08x" #: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_es.cpp:942 #, fuzzy, c-format msgid "" "IOCTL_ES_LAUNCH: Game tried to reload a title that is not available in your " "NAND dump\n" "TitleID %016llx.\n" " Dolphin will likely hang now." msgstr "" "IOCTL_ES_LAUNCH: El juego intentó recargar el IOS o un título que no está " "disponible en su volcado de NAND\n" "TitleID %016llx.\n" "Dolphin probablemente se colgará ahora." #: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_es.cpp:426 msgid "IOCTL_ES_READCONTENT - bad destination" msgstr "IOCTL_ES_READCONTENT - destino incorrecto" #: Source/Core/DolphinWX/ConfigMain.cpp:734 msgid "IPL Settings" msgstr "Configuración IPL" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:274 msgid "IR" msgstr "IR" #: Source/Core/DolphinWX/UDPConfigDiag.cpp:25 msgid "IR Pointer" msgstr "Puntero IR" #: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:111 msgid "IR Sensitivity:" msgstr "Sensibilidad IR:" #: Source/Core/DolphinWX/ISOProperties.cpp:555 msgid "ISO Details" msgstr "Detalles de la ISO" #: Source/Core/DolphinWX/ConfigMain.cpp:822 msgid "ISO Directories" msgstr "Directorios de ISO" #: Source/Core/DolphinWX/ISOProperties.cpp:157 msgid "ITALY" msgstr "ITALIA" #: Source/Core/DolphinWX/MemcardManager.cpp:624 msgid "Icon" msgstr "Icono" #: Source/Core/DolphinWX/ISOProperties.cpp:364 msgid "" "If checked, the bounding box registers will be updated. Used by the Paper " "Mario games." msgstr "" "Si se elige, los registros del cuadro delimitador serán actualizados. Es " "usado por los juegos de Paper Mario." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:439 msgid "Ignore Format Changes" msgstr "Ignorar cambios de formato" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:95 msgid "" "Ignore any changes to the EFB format.\n" "Improves performance in many games without any negative effect. Causes " "graphical defects in a small number of other games though.\n" "\n" "If unsure, leave this checked." msgstr "" "Ignorar cualquier cambio hacia el formato EFB.\n" "Mejora el rendimiento en muchos juegos sin ningún efecto negativo. Causa " "errores gráficos en un pequeño número de juegos.\n" "\n" "Si no estás seguro, déjala marcada." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:94 msgid "" "Ignore any requests of the CPU to read from or write to the EFB.\n" "Improves performance in some games, but might disable some gameplay-related " "features or graphical effects.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Ignorar cualquier petición de la CPU de leer o escribir el EFB.\n" "Mejora el rendimiento en algunos juegos, pero puede desactivar algunas " "características relacionadas con el juego o efectos gráficos.\n" "\n" "Si no estás seguro, déjala sin marcar." #: Source/Core/DolphinWX/MemcardManager.cpp:791 msgid "Import Save" msgstr "Importar Guardado" #: Source/Core/DolphinWX/FrameTools.cpp:193 msgid "Import Wii Save" msgstr "Importar guardado de Wii" #: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:93 msgid "Import failed" msgstr "Importación fallada" #: Source/Core/DolphinWX/MemcardManager.cpp:441 msgid "" "Imported file has gsc extension\n" "but does not have a correct header" msgstr "" "El archivo importado tiene una extensión .gsc\n" "pero no tiene la cabecera correcta" #: Source/Core/DolphinWX/MemcardManager.cpp:429 msgid "Imported file has invalid length" msgstr "El archivo importado tiene una longitud no válida" #: Source/Core/DolphinWX/MemcardManager.cpp:438 msgid "" "Imported file has sav extension\n" "but does not have a correct header" msgstr "" "El archivo importado tiene extensión .sav\n" "pero no tiene la cabecera correcta" #: Source/Core/DolphinWX/ISOProperties.cpp:382 msgid "In Game" msgstr "En juego" #: Source/Core/DolphinWX/HotkeyDlg.cpp:194 msgid "Increase Frame limit" msgstr "Aumentar límite de Frames" #: Source/Core/DolphinWX/LogConfigWindow.cpp:34 #: Source/Core/DolphinWX/ISOProperties.cpp:336 msgid "Info" msgstr "Información" #: Source/Core/Common/MsgHandler.cpp:51 msgid "Information" msgstr "Información" #: Source/Core/DolphinWX/InputConfigDiag.cpp:528 msgid "Input" msgstr "Entrada" #: Source/Core/DolphinWX/WXInputBase.cpp:50 msgid "Insert" msgstr "Insertar" #: Source/Core/DolphinWX/ARCodeAddEdit.cpp:166 msgid "Insert Encrypted or Decrypted code here..." msgstr "Insertar código encriptado o desencriptado aquí..." #: Source/Core/DolphinWX/ConfigMain.cpp:774 msgid "Insert SD Card" msgstr "Insertar tarjeta SD" #: Source/Core/DolphinWX/ARCodeAddEdit.cpp:21 msgid "Insert name here.." msgstr "Insertar un nombre aquí.." #: Source/Core/DolphinWX/FrameTools.cpp:199 msgid "Install WAD" msgstr "Instalar WAD" #: Source/Core/DolphinWX/GameListCtrl.cpp:882 msgid "Install to Wii Menu" msgstr "Instalar al menú de la Wii" #: Source/Core/Core/x64MemTools.cpp:254 #: Source/Core/Core/x64MemTools.cpp:305 msgid "" "InstallExceptionHandler called, but this platform does not yet support it." msgstr "" "Se ha llamado InstallExceptionHandler, pero esta plataforma no lo soporta " "todavía." #: Source/Core/DolphinWX/FrameTools.cpp:1387 msgid "Installing WAD..." msgstr "Instalando WAD..." #: Source/Core/DolphinWX/ISOProperties.cpp:968 msgid "Integrity Check Error" msgstr "Error de comprobación de la integridad" #: Source/Core/DolphinWX/ISOProperties.cpp:974 msgid "Integrity check completed" msgstr "Comprobación de la integridad finalizada" #: Source/Core/DolphinWX/ISOProperties.cpp:973 msgid "Integrity check completed. No errors have been found." msgstr "Comprobación de la integridad finalizada. No se encontraron errores." #: Source/Core/DolphinWX/ISOProperties.cpp:965 #, c-format msgid "" "Integrity check for partition %d failed. Your dump is most likely corrupted " "or has been patched incorrectly." msgstr "" "Falló la comprobación de la integridad para la partición %d. Tu volcado está " "probablemente corrupto o ha sido parcheado incorrectamente." #: Source/Core/DolphinWX/ConfigMain.cpp:539 msgid "Interface" msgstr "Interfaz" #: Source/Core/DolphinWX/ConfigMain.cpp:632 msgid "Interface Settings" msgstr "Configuración de la interfaz" #: Source/Core/Core/State.cpp:269 msgid "Internal LZO Error - compression failed" msgstr "Error Interno de LZO - Fallo al comprimir" #: Source/Core/Core/State.cpp:393 #, c-format msgid "" "Internal LZO Error - decompression failed (%d) (%li, %li) \n" "Try loading the state again" msgstr "" "Error Interno de LZO - fallo al descomprimir (%d) (%li, %li) \n" "Tratando de cargar el estado de nuevo" #: Source/Core/Core/State.cpp:530 msgid "Internal LZO Error - lzo_init() failed" msgstr "Error Interno de LZO - lzo_init() falló" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:353 msgid "Internal Resolution:" msgstr "Resolución interna:" #: Source/Core/DolphinWX/ConfigMain.cpp:43 msgid "Interpreter (VERY slow)" msgstr "Intérprete (MUY lento)" #: Source/Core/DolphinWX/ISOProperties.cpp:381 msgid "Intro" msgstr "Intro" #: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:235 #, c-format msgid "Invalid Size(%x) or Magic word (%x)" msgstr "Tamaño no válido(%x) o Magic word (%x)" #: Source/Core/DolphinWX/CheatsWindow.cpp:619 msgid "Invalid Value!" msgstr "¡Valor no válido!" #: Source/Core/DolphinWX/MemcardManager.cpp:449 msgid "Invalid bat.map or dir entry" msgstr "bat.map o entrada de directorio no válido" #: Source/Core/Core/CoreTiming.cpp:465 #, c-format msgid "Invalid event type %i" msgstr "Evento de tipo %i no válido" #: Source/Core/Core/HW/DVDInterface.cpp:312 msgid "Invalid file" msgstr "Archivo no válido" #: Source/Core/DiscIO/BannerLoaderGC.cpp:26 #, c-format msgid "" "Invalid opening.bnr found in gcm:\n" "%s\n" " You may need to redump this game." msgstr "" "opening.bnr no váldio encontrado en gcm:\n" "%s\n" "Puede ser que necesites volcar este juego de nuevo." #: Source/Core/Core/Movie.cpp:728 msgid "Invalid recording file" msgstr "Archivo de grabación no válido" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:471 msgid "Invalid search parameters (no object selected)" msgstr "Parámetros de búsqueda inválidos (ningún objeto seleccionado)" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:454 msgid "Invalid search string (couldn't convert to number)" msgstr "Cadena de búsqueda incorrecta (no se pudo convertir en un número)" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:442 msgid "Invalid search string (only even string lengths supported)" msgstr "Búsqueda de cadena incorrecta (solo se soportan algunas longitudes)" #: Source/Core/Core/Core.cpp:528 msgid "Invalid state" msgstr "Estado no válido" #: Source/Core/DolphinWX/ISOProperties.cpp:513 #: Source/Core/DolphinWX/ConfigMain.cpp:268 #: Source/Core/DolphinWX/ConfigMain.cpp:304 msgid "Italian" msgstr "Italiano" #: Source/Core/DolphinWX/ISOProperties.cpp:172 msgid "JAPAN" msgstr "JAPÓN" #: Source/Core/DolphinWX/ConfigMain.cpp:48 msgid "JIT Recompiler (recommended)" msgstr "Recompilador JIT (recomendado)" #: Source/Core/DolphinWX/ConfigMain.cpp:49 msgid "JITIL experimental recompiler" msgstr "Recompilador experimental JITIL" #: Source/Core/DolphinWX/ISOProperties.cpp:175 #: Source/Core/DolphinWX/ISOProperties.cpp:518 #: Source/Core/DolphinWX/ConfigMain.cpp:283 #: Source/Core/DolphinWX/ConfigMain.cpp:305 msgid "Japanese" msgstr "Japonés" #: Source/Core/DolphinWX/ISOProperties.cpp:181 msgid "KOREA" msgstr "COREA" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:78 msgid "" "Keep the game window on top of all other windows.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Mantiene la ventana del emulador por encima de cualquier otra.\n" "\n" "Si no estás seguro, déjala sin marcar." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:307 msgid "Keep window on top" msgstr "Mantener la ventana siempre visible" #: Source/Core/DolphinWX/HotkeyDlg.cpp:257 msgid "Key" msgstr "Clave" #: Source/Core/DolphinWX/ISOProperties.cpp:521 #: Source/Core/DolphinWX/ConfigMain.cpp:286 #: Source/Core/DolphinWX/ConfigMain.cpp:306 msgid "Korean" msgstr "Coreano" #. i18n: Left #: Source/Core/Core/HW/GCPadEmu.cpp:44 msgid "L" msgstr "L" #: Source/Core/DolphinWX/WXInputBase.cpp:26 msgid "L Button" msgstr "Botón L" #. i18n: Left-Analog #: Source/Core/Core/HW/GCPadEmu.cpp:48 msgid "L-Analog" msgstr "L-Analógico" #: Source/Core/DolphinWX/ConfigMain.cpp:592 msgid "Language:" msgstr "Idioma:" #: Source/Core/DolphinWX/FrameTools.cpp:418 #, c-format msgid "Last %i" msgstr "Último %i" #: Source/Core/DolphinWX/ConfigMain.cpp:682 msgid "Latency:" msgstr "Latencia:" #: Source/Core/InputCommon/ControllerEmu.cpp:264 #: Source/Core/DolphinWX/WXInputBase.cpp:42 msgid "Left" msgstr "Izquierda" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:64 msgid "Left Stick" msgstr "Stick izquierdo" #: Source/Core/DolphinWX/HotkeyDlg.cpp:273 msgid "" "Left click to detect hotkeys.\n" "Enter space to clear." msgstr "" "Clic izquierdo para detectar atajos.\n" "Introduce espacio para limpiar." #: Source/Core/DolphinWX/InputConfigDiag.cpp:742 msgid "" "Left-click to detect input.\n" "Middle-click to clear.\n" "Right-click for more options." msgstr "" "Clic izq. para detectar la entrada.\n" "Clic medio para borrar.\n" "Clic der. para más opciones." #: Source/Core/DolphinWX/InputConfigDiag.cpp:747 msgid "" "Left/Right-click for more options.\n" "Middle-click to clear." msgstr "" "Clic izq./der. para más opciones.\n" "Clic medio para borrar." #: Source/Core/DolphinWX/CheatsWindow.cpp:195 msgid "Less Than" msgstr "Menor que" #: Source/Core/DolphinWX/ConfigMain.cpp:552 msgid "Limit by FPS" msgstr "Usar FPS para limitar" #: Source/Core/DolphinWX/InputConfigDiag.cpp:979 msgid "Load" msgstr "Cargar" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:542 msgid "Load Custom Textures" msgstr "Cargar texturas personalizadas" #: Source/Core/DolphinWX/HotkeyDlg.cpp:232 msgid "Load State" msgstr "Cargar estado" #: Source/Core/DolphinWX/HotkeyDlg.cpp:219 msgid "Load State Last 1" msgstr "Cargar último estado 1" #: Source/Core/DolphinWX/HotkeyDlg.cpp:220 msgid "Load State Last 2" msgstr "Cargar último estado 2" #: Source/Core/DolphinWX/HotkeyDlg.cpp:221 msgid "Load State Last 3" msgstr "Cargar último estado 3" #: Source/Core/DolphinWX/HotkeyDlg.cpp:222 msgid "Load State Last 4" msgstr "Cargar último estado 4" #: Source/Core/DolphinWX/HotkeyDlg.cpp:223 msgid "Load State Last 5" msgstr "Cargar último estado 5" #: Source/Core/DolphinWX/HotkeyDlg.cpp:224 msgid "Load State Last 6" msgstr "Cargar último estado 6" #: Source/Core/DolphinWX/HotkeyDlg.cpp:225 msgid "Load State Last 7" msgstr "Cargar último estado 7" #: Source/Core/DolphinWX/HotkeyDlg.cpp:226 msgid "Load State Last 8" msgstr "Cargar último estado 8" #: Source/Core/DolphinWX/HotkeyDlg.cpp:197 msgid "Load State Slot 1" msgstr "&Cargar estado 1" #: Source/Core/DolphinWX/HotkeyDlg.cpp:206 msgid "Load State Slot 10" msgstr "Cargar estado 10" #: Source/Core/DolphinWX/HotkeyDlg.cpp:198 msgid "Load State Slot 2" msgstr "&Cargar estado 2" #: Source/Core/DolphinWX/HotkeyDlg.cpp:199 msgid "Load State Slot 3" msgstr "&Cargar estado 3" #: Source/Core/DolphinWX/HotkeyDlg.cpp:200 msgid "Load State Slot 4" msgstr "&Cargar estado 4" #: Source/Core/DolphinWX/HotkeyDlg.cpp:201 msgid "Load State Slot 5" msgstr "&Cargar estado 5" #: Source/Core/DolphinWX/HotkeyDlg.cpp:202 msgid "Load State Slot 6" msgstr "&Cargar estado 6" #: Source/Core/DolphinWX/HotkeyDlg.cpp:203 msgid "Load State Slot 7" msgstr "&Cargar estado 7" #: Source/Core/DolphinWX/HotkeyDlg.cpp:204 msgid "Load State Slot 8" msgstr "&Cargar estado 8" #: Source/Core/DolphinWX/HotkeyDlg.cpp:205 msgid "Load State Slot 9" msgstr "Cargar estado 9" #: Source/Core/DolphinWX/FrameTools.cpp:422 msgid "Load State..." msgstr "Cargar estado..." #: Source/Core/DolphinWX/FrameTools.cpp:1422 msgid "Load Wii System Menu" msgstr "Cargar Menú de sistema Wii" #: Source/Core/DolphinWX/FrameTools.cpp:1417 #, c-format msgid "Load Wii System Menu %d%c" msgstr "Cargar Menú de sistema Wii %d %c" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:113 msgid "" "Load custom textures from User/Load/Textures//\n" "\n" "If unsure, leave this unchecked." msgstr "" "Cargar texturas personalizadas desde User/Load/Textures//\n" "\n" "Si no estás seguro, déjala sin marcar." #: Source/Core/DolphinWX/PHackSettings.cpp:37 msgid "Load preset values from hack patterns available." msgstr "Cargar valores ya definidos de los patrones de hack disponibles." #: Source/Core/DolphinWX/LogWindow.h:38 msgid "Log" msgstr "Registrar" #: Source/Core/DolphinWX/LogConfigWindow.cpp:13 msgid "Log Configuration" msgstr "Configuración de registro" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:305 msgid "Log FPS to file" msgstr "Escribir FPS en un fichero" #: Source/Core/DolphinWX/LogConfigWindow.cpp:83 msgid "Log Types" msgstr "Tipos de registro" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:104 msgid "" "Log the number of frames rendered per second to User/Logs/fps.txt. Use this " "feature when you want to measure the performance of Dolphin.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Registrar el número de fotogramas renderizados por segundo a User/Logs/fps." "txt. Usa esta característica cuando quieras medir el rendimiento de " "Dolphin.\n" "\n" "Si no estás seguro, déjala sin marcar." #: Source/Core/DolphinWX/LogConfigWindow.cpp:68 msgid "Logger Outputs" msgstr "Salida de registro" #: Source/Core/DolphinWX/CheatsWindow.cpp:108 #: Source/Core/DolphinWX/Frame.cpp:333 msgid "Logging" msgstr "Registrando" #: Source/Core/Core/NetPlayClient.cpp:355 msgid "Lost connection to server!" msgstr "¡Se perdió la conexión con el servidor!" #: Source/Core/DolphinWX/WXInputBase.cpp:29 msgid "M Button" msgstr "Botón M" #: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:155 #, c-format msgid "" "MD5 mismatch\n" " %016llx%016llx != %016llx%016llx" msgstr "" "MD5 no coinciden\n" "%016llx%016llx != %016llx%016llx" #: Source/Core/DolphinWX/ISOProperties.cpp:346 msgid "MMU Speed Hack" msgstr "Hack de velocidad MMU" #: Source/Core/DolphinWX/MemcardManager.cpp:517 #: Source/Core/DolphinWX/MemcardManager.cpp:556 msgid "MadCatz Gameshark files(*.gcs)" msgstr "Archivos MadCatz Gameshark (*.gcs)" #: Source/Core/Core/HW/GCPadEmu.cpp:63 #: Source/Core/DolphinWX/TASInputDlg.cpp:38 msgid "Main Stick" msgstr "Stick principal" #: Source/Core/DolphinWX/ISOProperties.cpp:492 msgid "Maker ID:" msgstr "ID del fabricante:" #: Source/Core/DolphinWX/ISOProperties.cpp:530 msgid "Maker:" msgstr "Fabricante:" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:101 msgid "" "Makes distant objects more visible by removing fog, thus increasing the " "overall detail.\n" "Disabling fog will break some games which rely on proper fog emulation.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Hace los objetos distantes más visibles mediante la eliminación de niebla, " "lo que aumenta el detalle en general.\n" "Desactivar la niebla provocará que algunos juegos basados en la emulación de " "niebla dejen de funcionar correctamente.\n" "\n" "Si no estás seguro, déjala sin marcar." #: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:113 #: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:116 msgid "Max" msgstr "Máx." #: Source/Core/DolphinWX/MemcardManager.cpp:435 msgid "Memcard already has a save for this title" msgstr "La tarjeta de memoria ya tiene un guardado para este juego" #: Source/Core/DolphinWX/MemcardManager.cpp:278 msgid "Memcard already opened" msgstr "La tarjeta de memoria ya está abierta" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:924 msgid "Memory Byte" msgstr "Byte de memoria" #: Source/Core/DolphinWX/MemcardManager.cpp:212 #: Source/Core/DolphinWX/ConfigMain.cpp:97 msgid "Memory Card" msgstr "Tarjeta de memoria" #: Source/Core/DolphinWX/MemcardManager.h:23 msgid "" "Memory Card Manager WARNING-Make backups before using, should be fixed but " "could mangle stuff!" msgstr "" "Administrador de tarjetas de memoria. ADVERTENCIA: Haz copias antes de " "usarlo; debería estar arreglado, ¡pero puede estropear cosas!" #: Source/Core/Core/CoreParameter.cpp:373 #, c-format msgid "" "Memory Card filename in Slot %c is incorrect\n" "Region not specified\n" "\n" "Slot %c path was changed to\n" "%s\n" "Would you like to copy the old file to this new location?\n" msgstr "" "El nombre de archivo de la tarjeta de memoria en el Slot %c es incorrecto\n" "La región no está especificada.\n" "\n" "El directorio del slot %c ha sdo cambiado a\n" "%s\n" "¿Deseas copiar el viejo archivo a esta nueva dirección?\n" #: Source/Core/Core/HW/GCMemcard.cpp:77 msgid "Memorycard filesize does not match the header size" msgstr "" "El tamaño del fichero de la tarjeta de memoria no corresponde con el tamaño " "de la cabecera." #: Source/Core/DolphinWX/WXInputBase.cpp:37 msgid "Menu" msgstr "Menú" #: Source/Core/DolphinWX/ConfigMain.cpp:98 msgid "Mic" msgstr "Mic" #: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:112 #: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:115 msgid "Min" msgstr "Mín." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:577 msgid "Misc" msgstr "Varios" #: Source/Core/DolphinWX/ConfigMain.cpp:787 msgid "Misc Settings" msgstr "Configuraciones varias" #: Source/Core/InputCommon/ControllerEmu.cpp:227 #: Source/Core/InputCommon/ControllerEmu.cpp:282 msgid "Modifier" msgstr "Modificador" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:107 msgid "" "Modify textures to show the format they're encoded in. Needs an emulation " "reset in most cases.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Modifica las texturas para mostrar el formato en el que están codificadas. " "Necesita un reinicio de la emulación en la mayoría de los casos.\n" "\n" "Si no estás seguro, déjala sin marcar." #: Source/Core/DolphinWX/LogWindow.cpp:108 msgid "Monospaced font" msgstr "Fuente monoespaciada" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:297 msgid "Motion Plus" msgstr "Motion Plus" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:301 #: Source/Core/Core/HW/GCPadEmu.cpp:73 msgid "Motor" msgstr "Motor" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:663 msgid "" "Move the mouse pointer over an option to display a detailed description.\n" "\n" "\n" "\n" "\n" "\n" "\n" msgstr "" "Mueve el puntero del ratón sobre una opción para obtener una descripción " "detallada.\n" "\n" "\n" "\n" "\n" "\n" #: Source/Core/DolphinWX/WXInputBase.cpp:62 msgid "Multiply" msgstr "Multiplicar" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:659 msgid "NOP" msgstr "NOP" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:637 msgid "NOTE: Stream size doesn't match actual data length\n" msgstr "" "NOTA: El tamaño del flujo no coincide con la longitud actual de los datos\n" #: Source/Core/DolphinWX/WXInputBase.cpp:116 msgid "NP Add" msgstr "NP Añadir" #: Source/Core/DolphinWX/WXInputBase.cpp:111 msgid "NP Begin" msgstr "NP Iniciar" #: Source/Core/DolphinWX/WXInputBase.cpp:119 msgid "NP Decimal" msgstr "NP Decimal" #: Source/Core/DolphinWX/WXInputBase.cpp:113 msgid "NP Delete" msgstr "NP Borrar" #: Source/Core/DolphinWX/WXInputBase.cpp:120 msgid "NP Divide" msgstr "NP Dividir" #: Source/Core/DolphinWX/WXInputBase.cpp:107 msgid "NP Down" msgstr "NP Abajo" #: Source/Core/DolphinWX/WXInputBase.cpp:110 msgid "NP End" msgstr "NP Fin" #: Source/Core/DolphinWX/WXInputBase.cpp:98 msgid "NP Enter" msgstr "NP Entrar" #: Source/Core/DolphinWX/WXInputBase.cpp:114 msgid "NP Equal" msgstr "NP Igual" #: Source/Core/DolphinWX/WXInputBase.cpp:103 msgid "NP Home" msgstr "NP Hogar" #: Source/Core/DolphinWX/WXInputBase.cpp:112 msgid "NP Insert" msgstr "NP Insertar" #: Source/Core/DolphinWX/WXInputBase.cpp:104 msgid "NP Left" msgstr "NP Izquierda" #: Source/Core/DolphinWX/WXInputBase.cpp:115 msgid "NP Multiply" msgstr "NP Multiplicar" #: Source/Core/DolphinWX/WXInputBase.cpp:109 msgid "NP Page Down" msgstr "NP Pág. Abajo" #: Source/Core/DolphinWX/WXInputBase.cpp:108 msgid "NP Page Up" msgstr "NP Pág. Arriba" #: Source/Core/DolphinWX/WXInputBase.cpp:106 msgid "NP Right" msgstr "NP Derecha" #: Source/Core/DolphinWX/WXInputBase.cpp:117 msgid "NP Separator" msgstr "NP Separador" #: Source/Core/DolphinWX/WXInputBase.cpp:96 msgid "NP Space" msgstr "NP Espacio" #: Source/Core/DolphinWX/WXInputBase.cpp:118 msgid "NP Subtract" msgstr "NP Sustraer" #: Source/Core/DolphinWX/WXInputBase.cpp:97 msgid "NP Tab" msgstr "NP Tab" #: Source/Core/DolphinWX/WXInputBase.cpp:105 msgid "NP Up" msgstr "NP Arriba" #: Source/Core/DolphinWX/ISOProperties.cpp:480 #: Source/Core/DolphinWX/PatchAddEdit.cpp:46 #: Source/Core/DolphinWX/ARCodeAddEdit.cpp:37 msgid "Name:" msgstr "Nombre:" #: Source/Core/DolphinWX/CheatsWindow.cpp:61 #: Source/Core/DolphinWX/CheatsWindow.cpp:301 #: Source/Core/DolphinWX/CheatsWindow.cpp:572 #: Source/Core/DolphinWX/GeckoCodeDiag.cpp:16 msgid "Name: " msgstr "Nombre:" #: Source/Core/DolphinWX/MemcardManager.cpp:516 #: Source/Core/DolphinWX/MemcardManager.cpp:555 msgid "Native GCI files(*.gci)" msgstr "Archivos nativos GCI (*.gci)" #: Source/Core/DolphinWX/CheatsWindow.cpp:137 msgid "New Scan" msgstr "Nuevo escaneado" #: Source/Core/DolphinWX/MemcardManager.cpp:193 #: Source/Core/DolphinWX/MemcardManager.cpp:801 msgid "Next Page" msgstr "Próxima página" #: Source/Core/DolphinWX/CheatsWindow.cpp:141 msgid "Next Scan" msgstr "Próximo escaneado" #: Source/Core/DolphinWX/NetWindow.cpp:63 msgid "Nickname :" msgstr "Apodo:" #: Source/Core/DolphinWX/ISOProperties.cpp:193 msgid "No Country (SDK)" msgstr "Ningún país (SDK)" #: Source/Core/DolphinWX/GameListCtrl.cpp:361 msgid "No ISOs or WADS found" msgstr "Ninguna ISO o WAD ha sido encontrada." #: Source/Core/Core/ConfigManager.h:17 msgid "No audio output" msgstr "Sin salida de audio" #: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:552 #, c-format msgid "No banner file found for title %s" msgstr "No se encontró una imagen para el juego %s" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:771 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:778 msgid "No description available" msgstr "Sin descripción" #: Source/Core/DolphinWX/FrameAui.cpp:535 msgid "No docking" msgstr "Sin acoplamiento" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:871 msgid "No file loaded" msgstr "No se ha cargado ningún fichero" #: Source/Core/DolphinWX/MemcardManager.cpp:426 msgid "No free dir index entries" msgstr "No hay entradas de índice de directorio libres" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:907 msgid "No recorded file" msgstr "No hay grabaciones guardadas" #: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:545 #, c-format msgid "No save folder found for title %s" msgstr "No se encontró carpeta de guardado para el juego %s" #: Source/Core/VideoBackends/OGL/main.cpp:152 #: Source/Core/VideoBackends/D3D/main.cpp:119 #: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:23 #: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:64 #: Source/Core/DolphinWX/NetWindow.cpp:624 #: Source/Core/DolphinWX/NetWindow.cpp:629 msgid "None" msgstr "Ninguno" #: Source/Core/DolphinWX/ConfigMain.cpp:307 msgid "Norwegian Bokmaal" msgstr "Noruego Bokmal" #: Source/Core/DolphinWX/CheatsWindow.cpp:192 msgid "Not Equal" msgstr "No igual" #: Source/Core/DolphinWX/ISOProperties.cpp:379 #: Source/Core/DolphinWX/GameListCtrl.cpp:788 msgid "Not Set" msgstr "No definido" #: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:141 #, c-format msgid "Not a Wii save or read failure for file header size %x" msgstr "" "No es un guardado de Wii o fallo de lectura para la cabecera de archivo de " "tamaño %x" #: Source/Core/DolphinWX/Main.cpp:671 msgid "Not connected" msgstr "Sin conectar" #: Source/Core/DolphinWX/GameListCtrl.cpp:300 msgid "Notes" msgstr "Notas" #: Source/Core/DolphinWX/GeckoCodeDiag.cpp:17 msgid "Notes: " msgstr "Notas:" #: Source/Core/DolphinWX/FrameAui.cpp:59 #: Source/Core/DolphinWX/FrameAui.cpp:64 #: Source/Core/DolphinWX/FrameAui.cpp:613 #: Source/Core/DolphinWX/FrameAui.cpp:659 #: Source/Core/DolphinWX/FrameAui.cpp:667 #: Source/Core/DolphinWX/LogConfigWindow.cpp:31 msgid "Notice" msgstr "Aviso" #: Source/Core/DolphinWX/WXInputBase.cpp:92 msgid "Num Lock" msgstr "Bloq Num" #: Source/Core/DolphinWX/CheatsWindow.cpp:64 msgid "Number Of Codes: " msgstr "Número de códigos:" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:35 #: Source/Core/DolphinWX/UDPConfigDiag.cpp:26 msgid "Nunchuk" msgstr "Nunchuk" #: Source/Core/DolphinWX/UDPConfigDiag.cpp:27 msgid "Nunchuk Acceleration" msgstr "Aceleración del nunchuk" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:889 msgid "Object" msgstr "Objeto" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:122 msgid "Object Range" msgstr "Rango de objeto" #: Source/Core/DolphinWX/ConfigMain.cpp:247 msgid "Off" msgstr "Off" #: Source/Core/DolphinWX/PatchAddEdit.cpp:49 msgid "Offset:" msgstr "Offset:" #: Source/Core/DolphinWX/ConfigMain.cpp:589 msgid "On-Screen Display Messages" msgstr "Mensajes en pantalla" #: Source/Core/DolphinWX/FrameTools.cpp:300 msgid "Online &Documentation" msgstr "&Documentación online" #: Source/Core/DolphinWX/MemcardManager.cpp:423 #, c-format msgid "Only %d blocks available" msgstr "Solo %d bloques disponibles" #: Source/Core/DolphinWX/FrameTools.cpp:459 #: Source/Core/DolphinWX/HotkeyDlg.cpp:166 msgid "Open" msgstr "Abrir" #: Source/Core/DolphinWX/GameListCtrl.cpp:861 msgid "Open &containing folder" msgstr "Abrir directorio &contenedor" #: Source/Core/DolphinWX/GameListCtrl.cpp:858 msgid "Open Wii &save folder" msgstr "Abrir carpeta de guardado&s de Wii" #: Source/Core/DolphinWX/FrameTools.cpp:459 msgid "Open file..." msgstr "Abrir archivo..." #: Source/Core/AudioCommon/OpenALStream.cpp:48 #, c-format msgid "OpenAL: can't create context for device %s" msgstr "OpenAL: no se puede crear el contexto para el dispositivo %s" #: Source/Core/AudioCommon/OpenALStream.cpp:59 msgid "OpenAL: can't find sound devices" msgstr "OpenAL: no se encuentran dispositivos de sonido" #: Source/Core/AudioCommon/OpenALStream.cpp:53 #, c-format msgid "OpenAL: can't open device %s" msgstr "OpenAL: no se puede abrir el dispositivo %s" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:502 msgid "OpenCL Texture Decoder" msgstr "Descodificador de texturas OpenCL" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:503 msgid "OpenMP Texture Decoder" msgstr "Descodificador de texturas OpenMP" #: Source/Core/DolphinWX/ISOProperties.cpp:318 msgid "" "Opens the default (read-only) configuration for this game in an external " "text editor." msgstr "" "Abre la configuración por defecto (modo solo lectura) para este juego en un " "editor de texto externo." #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:309 #: Source/Core/Core/HW/GCPadEmu.cpp:81 msgid "Options" msgstr "Opciones" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:26 msgid "Orange" msgstr "Naranja" #: Source/Core/DolphinWX/MemcardManager.cpp:455 msgid "" "Order of files in the File Directory do not match the block order\n" "Right click and export all of the saves,\n" "and import the saves to a new memcard\n" msgstr "" "El orden de los archivos en el directorio no corresponden con el orden de " "bloques\n" "Haz clic derecho y exporta todos los guardados,\n" "e impórtalos a una nueva tarjeta de memoria\n" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:325 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:507 msgid "Other" msgstr "Otros" #: Source/Core/Core/NetPlayClient.cpp:291 msgid "" "Other client disconnected while game is running!! NetPlay is disabled. You " "manually stop the game." msgstr "" "¡¡El otro cliente se ha desconectado mientras el juego estaba ejecutándose!! " "NetPlay ha sido deshabilitado. Debes detener el juego manualmente." #: Source/Core/DolphinWX/InputConfigDiag.cpp:528 msgid "Output" msgstr "Salida" #: Source/Core/DolphinWX/FrameTools.cpp:350 msgid "P&lay Recording..." msgstr "&Reproducir grabación" #: Source/Core/Core/HW/GCPad.cpp:17 msgid "Pad" msgstr "Pad" #: Source/Core/DolphinWX/NetWindow.cpp:636 msgid "Pad " msgstr "Pad" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:38 msgid "Pads" msgstr "Pads" #: Source/Core/DolphinWX/WXInputBase.cpp:95 msgid "Page Down" msgstr "Pág. abajo" #: Source/Core/DolphinWX/WXInputBase.cpp:94 msgid "Page Up" msgstr "Pág. arriba" #: Source/Core/DolphinWX/WXInputBase.cpp:22 msgid "Paragraph" msgstr "Párrafo" #: Source/Core/DolphinWX/PHackSettings.cpp:51 msgid "Parameters" msgstr "Parámetros" #: Source/Core/DolphinWX/ISOProperties.cpp:235 #, c-format msgid "Partition %i" msgstr "Partición %i" #: Source/Core/DolphinWX/ISOProperties.cpp:890 #, fuzzy, c-format msgid "Partition doesn't exist: %u" msgstr "No existe la partición: %lu" #: Source/Core/DolphinWX/ISOProperties.cpp:328 msgid "Patches" msgstr "Parches" #: Source/Core/DolphinWX/ConfigMain.cpp:543 msgid "Paths" msgstr "Directorios" #: Source/Core/DolphinWX/FrameTools.cpp:1648 #: Source/Core/DolphinWX/FrameTools.cpp:1649 #: Source/Core/DolphinWX/WXInputBase.cpp:38 msgid "Pause" msgstr "Pausa" #: Source/Core/DolphinWX/FrameTools.cpp:129 msgid "Pause at end of movie" msgstr "Pausar al acabar la película" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:406 msgid "Per-Pixel Lighting" msgstr "Iluminación por píxel" #: Source/Core/DolphinWX/ISOProperties.cpp:384 msgid "Perfect" msgstr "Perfecto" #: Source/Core/DolphinWX/FrameAui.cpp:642 #, c-format msgid "Perspective %d" msgstr "Perspectiva %d" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:152 #: Source/Core/DolphinWX/FrameTools.cpp:463 #: Source/Core/DolphinWX/FrameTools.cpp:1657 #: Source/Core/DolphinWX/FrameTools.cpp:1658 msgid "Play" msgstr "Reproducir" #: Source/Core/DolphinWX/HotkeyDlg.cpp:176 msgid "Play Recording" msgstr "Reproducir grabación" #: Source/Core/DolphinWX/HotkeyDlg.cpp:170 msgid "Play/Pause" msgstr "Reproducir/pausa" #: Source/Core/DolphinWX/ISOProperties.cpp:383 msgid "Playable" msgstr "Jugable" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:141 msgid "Playback Options" msgstr "Opciones de reproducción" #: Source/Core/DolphinWX/NetWindow.cpp:326 msgid "Players" msgstr "Jugadores" #: Source/Core/DolphinWX/FrameTools.cpp:1045 msgid "Please confirm..." msgstr "Confirma, por favor..." #: Source/Core/DolphinWX/FrameAui.cpp:612 msgid "Please create a perspective before saving" msgstr "Por favor, crea una perspectiva antes de guardar" #: Source/Core/DolphinWX/WXInputBase.cpp:23 msgid "Plus-Minus" msgstr "Más-menos" #: Source/Core/DolphinWX/ConfigMain.cpp:308 msgid "Polish" msgstr "Polaco" #: Source/Core/DolphinWX/ConfigMain.cpp:718 msgid "Port 1" msgstr "Puerto 1" #: Source/Core/DolphinWX/ConfigMain.cpp:719 msgid "Port 2" msgstr "Puerto 2" #: Source/Core/DolphinWX/ConfigMain.cpp:720 msgid "Port 3" msgstr "Puerto 3" #: Source/Core/DolphinWX/ConfigMain.cpp:721 msgid "Port 4" msgstr "Puerto 4" #: Source/Core/DolphinWX/NetWindow.cpp:92 #: Source/Core/DolphinWX/NetWindow.cpp:137 msgid "Port :" msgstr "Puerto:" #: Source/Core/DolphinWX/ConfigMain.cpp:309 msgid "Portuguese" msgstr "Portugués" #: Source/Core/DolphinWX/ConfigMain.cpp:310 msgid "Portuguese (Brazilian)" msgstr "Portugués (Brasil)" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:400 msgid "Post-Processing Effect:" msgstr "Efecto de posprocesado:" #: Source/Core/Core/Movie.cpp:932 #, c-format msgid "Premature movie end in PlayController. %u + 8 > %u" msgstr "Final prematuro de la película en PlayController. %u + 8 > %u" #: Source/Core/Core/Movie.cpp:1052 #, c-format msgid "Premature movie end in PlayWiimote. %u + %d > %u" msgstr "Final prematuro de la película en PlayWiimote. %u + %d > %u" #: Source/Core/Core/Movie.cpp:1028 #, c-format msgid "Premature movie end in PlayWiimote. %u > %u" msgstr "Final prematuro de la película en PlayWiimote. %u > %u" #: Source/Core/DolphinWX/PHackSettings.cpp:35 msgid "Presets: " msgstr "Predefinidos:" #: Source/Core/DolphinWX/MemcardManager.cpp:192 msgid "Prev Page" msgstr "Página previa" #: Source/Core/DolphinWX/MemcardManager.cpp:800 msgid "Previous Page" msgstr "Página previa" #: Source/Core/DolphinWX/CheatsWindow.cpp:172 msgid "Previous Value" msgstr "Valor anterior" #: Source/Core/DolphinWX/WXInputBase.cpp:47 msgid "Print" msgstr "Imprimir" #: Source/Core/DolphinWX/InputConfigDiag.cpp:949 msgid "Profile" msgstr "Perfil" #: Source/Core/DolphinWX/ISOProperties.h:42 msgid "Properties" msgstr "Propiedades" #: Source/Core/DolphinWX/FrameTools.cpp:287 msgid "Purge Cache" msgstr "Limpiar caché" #: Source/Core/Common/MsgHandler.cpp:52 msgid "Question" msgstr "Pregunta" #: Source/Core/DolphinWX/NetWindow.cpp:170 #: Source/Core/DolphinWX/NetWindow.cpp:341 msgid "Quit" msgstr "Salir" #. i18n: Right #: Source/Core/Core/HW/GCPadEmu.cpp:46 msgid "R" msgstr "R" #: Source/Core/DolphinWX/WXInputBase.cpp:27 msgid "R Button" msgstr "Botón R" #. i18n: Right-Analog #: Source/Core/Core/HW/GCPadEmu.cpp:50 msgid "R-Analog" msgstr "R-Analógico" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:446 msgid "RAM" msgstr "RAM" #: Source/Core/DolphinWX/ISOProperties.cpp:160 msgid "RUSSIA" msgstr "RUSIA" #: Source/Core/InputCommon/ControllerEmu.cpp:229 msgid "Radius" msgstr "Radio" #: Source/Core/DolphinWX/InputConfigDiag.cpp:577 msgid "Range" msgstr "Rango" #: Source/Core/DolphinWX/HotkeyDlg.cpp:178 msgid "Read-only mode" msgstr "Solo lectura" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:488 msgid "Real" msgstr "Real" #: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:64 msgid "Real Balance Board" msgstr "Balance Board real" #: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:24 msgid "Real Wiimote" msgstr "Wiimote real" #: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:80 msgid "Real Wiimotes" msgstr "Wiimotes reales" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:180 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:205 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:410 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:801 msgid "Record" msgstr "Grabar" #: Source/Core/DolphinWX/NetWindow.cpp:361 msgid "Record input" msgstr "Grabar entrada" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:161 msgid "Recording Info" msgstr "Información de la grabación" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:189 msgid "Recording Options" msgstr "Opciones de grabación" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:25 msgid "Red" msgstr "Rojo" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:28 msgid "Red Left" msgstr "Rojo izquierda" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:29 msgid "Red Right" msgstr "Rojo derecha" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:86 msgid "" "Reduces the amount of aliasing caused by rasterizing 3D graphics.\n" "This makes the rendered picture look less blocky.\n" "Heavily decreases emulation speed and sometimes causes issues.\n" "\n" "If unsure, select None." msgstr "" "Reduce el efecto sierra causado por la rasterización de gráficos 3D.\n" "Esto hace que la imagen se vea menos pixelada.\n" "Reduce el rendimiento fuertemente y puede causar problemas.\n" "\n" "Si no estás seguro, selecciona Ninguno." #: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:77 #: Source/Core/DolphinWX/FrameTools.cpp:460 #: Source/Core/DolphinWX/InputConfigDiag.cpp:958 msgid "Refresh" msgstr "Actualizar" #: Source/Core/DolphinWX/HotkeyDlg.cpp:168 msgid "Refresh List" msgstr "Actualizar lista" #: Source/Core/DolphinWX/FrameTools.cpp:460 msgid "Refresh game list" msgstr "Actualizar lista de juegos" #: Source/Core/DolphinWX/ISOProperties.cpp:441 #: Source/Core/DolphinWX/ISOProperties.cpp:463 #: Source/Core/DolphinWX/PatchAddEdit.cpp:64 #: Source/Core/DolphinWX/ConfigMain.cpp:804 msgid "Remove" msgstr "Eliminar" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:100 msgid "" "Render the scene as a wireframe.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Renderiza la escena como alambrado (wireframe).\n" "\n" "Si no estás seguro, déjala sin marcar." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:309 msgid "Render to Main Window" msgstr "Renderizar a ventana principal" #: Source/Core/DolphinWX/HotkeyDlg.cpp:172 #: Source/Core/DolphinWX/InputConfigDiag.cpp:970 msgid "Reset" msgstr "Reiniciar" #: Source/Core/DolphinWX/CheatsWindow.cpp:166 msgid "Results" msgstr "Resultados" #: Source/Core/DolphinWX/WXInputBase.cpp:16 msgid "Return" msgstr "Volver" #: Source/Core/DolphinWX/ISOProperties.cpp:496 msgid "Revision:" msgstr "Revisión:" #: Source/Core/InputCommon/ControllerEmu.cpp:265 #: Source/Core/DolphinWX/WXInputBase.cpp:44 msgid "Right" msgstr "Derecha" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:65 msgid "Right Stick" msgstr "Stick Derecho" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:300 #: Source/Core/Core/HW/GCPadEmu.cpp:72 msgid "Rumble" msgstr "Vibración" #: Source/Core/DolphinWX/ConfigMain.cpp:507 msgid "" "Run DSP LLE on a dedicated thread (not recommended: might cause freezes)." msgstr "" "Ejecuta DSP LLE en un hilo dedicado (no está recomendado: puede causar " "congelamientos)" #: Source/Core/DolphinWX/ConfigMain.cpp:311 msgid "Russian" msgstr "Ruso" #: Source/Core/DolphinWX/FrameTools.cpp:150 msgid "Sa&ve State" msgstr "Guardar estado" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:476 msgid "Safe" msgstr "Seguro" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:183 #: Source/Core/DolphinWX/FrameTools.cpp:485 #: Source/Core/DolphinWX/InputConfigDiag.cpp:980 msgid "Save" msgstr "Guardar" #: Source/Core/DolphinWX/MemcardManager.cpp:522 msgid "Save GCI as..." msgstr "Guardar GCI como..." #: Source/Core/DolphinWX/HotkeyDlg.cpp:228 msgid "Save Oldest State" msgstr "Guardar el estado más antiguo" #: Source/Core/DolphinWX/HotkeyDlg.cpp:231 msgid "Save State" msgstr "Guardar estado" #: Source/Core/DolphinWX/HotkeyDlg.cpp:208 msgid "Save State Slot 1" msgstr "Guardar estado 1" #: Source/Core/DolphinWX/HotkeyDlg.cpp:217 msgid "Save State Slot 10" msgstr "Ranura de guardado 10" #: Source/Core/DolphinWX/HotkeyDlg.cpp:209 msgid "Save State Slot 2" msgstr "Guardar estado 2" #: Source/Core/DolphinWX/HotkeyDlg.cpp:210 msgid "Save State Slot 3" msgstr "Guardar estado 3" #: Source/Core/DolphinWX/HotkeyDlg.cpp:211 msgid "Save State Slot 4" msgstr "Guardar estado 4" #: Source/Core/DolphinWX/HotkeyDlg.cpp:212 msgid "Save State Slot 5" msgstr "Guardar estado 5" #: Source/Core/DolphinWX/HotkeyDlg.cpp:213 msgid "Save State Slot 6" msgstr "Guardar estado 6" #: Source/Core/DolphinWX/HotkeyDlg.cpp:214 msgid "Save State Slot 7" msgstr "Guardar estado 7" #: Source/Core/DolphinWX/HotkeyDlg.cpp:215 msgid "Save State Slot 8" msgstr "Guardar estado 8" #: Source/Core/DolphinWX/HotkeyDlg.cpp:216 msgid "Save State Slot 9" msgstr "Ranura de guardado 9" #: Source/Core/DolphinWX/FrameTools.cpp:407 msgid "Save State..." msgstr "Guardar estado..." #: Source/Core/DolphinWX/ISOProperties.cpp:640 #: Source/Core/DolphinWX/ISOProperties.cpp:650 msgid "Save as..." msgstr "Guardar como..." #: Source/Core/DolphinWX/GameListCtrl.cpp:1197 msgid "Save compressed GCM/ISO" msgstr "Guardar GCM/ISO comprimido" #: Source/Core/DolphinWX/FrameTools.cpp:485 msgid "Save current perspective" msgstr "Guardar perspectiva actual" #: Source/Core/DolphinWX/GameListCtrl.cpp:1186 msgid "Save decompressed GCM/ISO" msgstr "Guardar GCM/ISO descomprimido" #: Source/Core/Core/Movie.cpp:794 #, c-format msgid "Savestate movie %s is corrupted, movie recording stopping..." msgstr "" "El estado guardado de la película %s está corrupto, deteniendo la " "grabación..." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:405 msgid "Scaled EFB Copy" msgstr "EFB Copia a escala" #: Source/Core/DolphinWX/GameListCtrl.cpp:537 #, c-format msgid "Scanning %s" msgstr "Escaneando %s" #: Source/Core/DolphinWX/GameListCtrl.cpp:520 msgid "Scanning for ISOs" msgstr "Buscando ISOs" #: Source/Core/DolphinWX/GameListCtrl.cpp:521 msgid "Scanning..." msgstr "Escaneando..." #: Source/Core/DolphinWX/FrameTools.cpp:466 msgid "ScrShot" msgstr "Pantallazo" #: Source/Core/DolphinWX/WXInputBase.cpp:93 msgid "Scroll Lock" msgstr "Bloq. desplazamiento" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:252 msgid "Search" msgstr "Buscar" #: Source/Core/DolphinWX/CheatsWindow.cpp:203 msgid "Search Filter" msgstr "Filtro de búsqueda" #: Source/Core/DolphinWX/ConfigMain.cpp:802 msgid "Search Subfolders" msgstr "Buscar en subcarpetas" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:238 msgid "Search current Object" msgstr "Buscar objeto actual" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:242 msgid "Search for hex Value:" msgstr "Buscar valor hexadecimal:" #: Source/Core/Common/SysConf.h:90 Source/Core/Common/SysConf.h:113 #: Source/Core/Common/SysConf.h:133 Source/Core/Common/SysConf.h:154 #, c-format msgid "Section %s not found in SYSCONF" msgstr "No se ha encontrado la sección %s en SYSCONF" #: Source/Core/DolphinWX/WXInputBase.cpp:46 #: Source/Core/DolphinWX/InputConfigDiag.cpp:539 msgid "Select" msgstr "Seleccionar" #: Source/Core/DolphinWX/FrameTools.cpp:724 #: Source/Core/DolphinWX/FrameTools.cpp:1143 msgid "Select The Recording File" msgstr "Seleccionar archivo de grabación" #: Source/Core/DolphinWX/FrameTools.cpp:1375 msgid "Select a Wii WAD file to install" msgstr "Elige un WAD de Wii para instalar" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:74 msgid "" "Select a hardware adapter to use.\n" "\n" "If unsure, use the first one." msgstr "" "Elige un adaptador de hardware para su uso.\n" "\n" "Si no estás seguro, usa el primero." #: Source/Core/DolphinWX/MemcardManager.cpp:510 msgid "Select a save file to import" msgstr "Selecciona un archivo de guardado para importar" #: Source/Core/DolphinWX/FrameAui.cpp:366 msgid "Select floating windows" msgstr "Selecciona las ventanas flotantes" #: Source/Core/DolphinWX/FrameTools.cpp:617 msgid "Select the file to load" msgstr "Selecciona el archivo para cargar" #: Source/Core/DolphinWX/FrameTools.cpp:1333 msgid "Select the save file" msgstr "Selecciona el archivo de guardado" #: Source/Core/DolphinWX/FrameTools.cpp:1478 msgid "Select the state to load" msgstr "Selecciona el estado para cargar" #: Source/Core/DolphinWX/FrameTools.cpp:1492 msgid "Select the state to save" msgstr "Selecciona el estado para guardar" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:82 msgid "" "Select what aspect ratio to use when rendering:\n" "Auto: Use the native aspect ratio\n" "Force 16:9: Stretch the picture to an aspect ratio of 16:9.\n" "Force 4:3: Stretch the picture to an aspect ratio of 4:3.\n" "Stretch to Window: Stretch the picture to the window size.\n" "\n" "If unsure, select Auto." msgstr "" "Selecciona que relación de aspecto se usa al renderizar:\n" "Automático: Usar la relación de aspecto nativa.\n" "Forzar 16:9: Estira la imagen a una relación de aspecto de 16:9.\n" "Forzar 4:3: Estira la imagen a una relación de aspecto de 4:3.\n" "Estirar a ventana: Estira la imagen al tamaño de la ventana.\n" "\n" "Si no estás seguro, elige Automático." #: Source/Core/InputCommon/InputConfig.cpp:53 msgid "Selected controller profile does not exist" msgstr "El perfil del controlador escogido no existe" #: Source/Core/DolphinWX/LogWindow.cpp:109 msgid "Selected font" msgstr "Fuente seleccionada" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:75 msgid "" "Selects the display resolution used in fullscreen mode.\n" "This should always be bigger than or equal to the internal resolution. " "Performance impact is negligible.\n" "\n" "If unsure, use your desktop resolution.\n" "If still unsure, use the highest resolution which works for you." msgstr "" "Selecciona la resolución de la pantalla usada en el modo de pantalla " "completa.\n" "Debería ser siempre mayor o igual que la resolución interna. La pérdida de " "rendimiento es insignificante.\n" "\n" "Si no estás seguro, elige la resolución que uses en el escritorio.\n" "Si sigues inseguro, elige la mayor resolución que te funcione." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:72 msgid "" "Selects what graphics API to use internally.\n" "The software renderer is only used for debugging, so unless you have a " "reason to use it you'll want to select OpenGL here.\n" "\n" "If unsure, use OpenGL." msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:70 msgid "" "Selects what graphics API to use internally.\n" "The software renderer is only used for debugging, so you'll want to use " "either Direct3D or OpenGL. Different games will behave differently on each " "backend, so for best emulation experience it's recommended to try both and " "chose the one that fits your requirements best.\n" "Note that the Direct3D backend is not available on old Windows versions.\n" "\n" "If unsure, use Direct3D." msgstr "" #: Source/Core/DolphinWX/NetWindow.cpp:313 msgid "Send" msgstr "Enviar" #: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:110 msgid "Sensor Bar Position:" msgstr "Posición de la barra sensora:" #: Source/Core/DolphinWX/WXInputBase.cpp:64 msgid "Separator" msgstr "Separador" #: Source/Core/DolphinWX/ConfigMain.cpp:312 msgid "Serbian" msgstr "Serbio" #: Source/Core/DolphinWX/ConfigMain.cpp:511 msgid "" "Serial Port 1 - This is the port which devices such as the net adapter use" msgstr "" "Puerto serie 1 - Este es el puerto que dispositivos como el adaptador de red " "usan." #: Source/Core/DolphinWX/GameListCtrl.cpp:862 msgid "Set as &default ISO" msgstr "Definir como ISO por &defecto" #: Source/Core/DolphinWX/MemcardManager.cpp:802 #, c-format msgid "Set as default Memcard %c" msgstr "Definir como Memory Card por defecto %c" #: Source/Core/Core/ActionReplay.cpp:456 #, c-format msgid "SetARCode_IsActive: Index is greater than ar code list size %lu" msgstr "" "SetARCode_IsActive: El índice es mayor que el tamaño de la lista de códigos " "AR %lu" #: Source/Core/DolphinWX/ConfigMain.cpp:522 msgid "" "Sets the latency (in ms). Higher values may reduce audio crackling. OpenAL " "backend only." msgstr "" "Ajusta la latencia (en ms). Valores más altos pueden reducir el petardeo del " "audio. Solo para el motor OpenAL." #: Source/Core/DolphinWX/ISOProperties.cpp:373 msgid "Settings..." msgstr "Configuración..." #: Source/Core/Core/Boot/Boot_BS2Emu.cpp:250 msgid "SetupWiiMem: Cant create setting file" msgstr "SetupWiiMem: No se puede crear el archivo de configuración" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:283 msgid "Shake" msgstr "Sacudir" #: Source/Core/DolphinWX/ISOProperties.cpp:528 msgid "Short Name:" msgstr "Nombre corto:" #: Source/Core/DolphinWX/TASInputDlg.cpp:92 msgid "Shoulder Buttons" msgstr "Botones laterales" #: Source/Core/DolphinWX/FrameTools.cpp:221 msgid "Show &Console" msgstr "Mostrar &consola" #: Source/Core/DolphinWX/FrameTools.cpp:219 msgid "Show &Log" msgstr "Mostrar ®istro" #: Source/Core/DolphinWX/FrameTools.cpp:216 msgid "Show &Statusbar" msgstr "Mostrar barra de e&stado" #: Source/Core/DolphinWX/FrameTools.cpp:214 msgid "Show &Toolbar" msgstr "Mostrar barra de herramien&tas" #: Source/Core/DolphinWX/ISOProperties.cpp:317 msgid "Show Defaults" msgstr "Mostrar valores por defecto" #: Source/Core/DolphinWX/FrameTools.cpp:285 msgid "Show Drives" msgstr "Mostrar unidades" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:528 msgid "Show EFB Copy Regions" msgstr "Mostrar regiones de copiado de EFB" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:304 msgid "Show FPS" msgstr "Mostrar FPS" #: Source/Core/DolphinWX/FrameTools.cpp:275 msgid "Show France" msgstr "Mostrar Francia" #: Source/Core/DolphinWX/FrameTools.cpp:261 msgid "Show GameCube" msgstr "Mostrar Gamecube" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:559 msgid "Show Input Display" msgstr "Mostrar entrada" #: Source/Core/DolphinWX/FrameTools.cpp:277 msgid "Show Italy" msgstr "Mostrar Italia" #: Source/Core/DolphinWX/FrameTools.cpp:268 msgid "Show JAP" msgstr "Mostrar JAP" #: Source/Core/DolphinWX/FrameTools.cpp:279 msgid "Show Korea" msgstr "Mostrar Corea" #: Source/Core/DolphinWX/ISOProperties.cpp:508 msgid "Show Language:" msgstr "Mostrar idioma:" #: Source/Core/DolphinWX/FrameTools.cpp:220 msgid "Show Log &Configuration" msgstr "Mostrar configuración de ®istro" #: Source/Core/DolphinWX/FrameTools.cpp:270 msgid "Show PAL" msgstr "Mostrar PAL" #: Source/Core/DolphinWX/FrameTools.cpp:258 msgid "Show Platforms" msgstr "Mostrar plataformas" #: Source/Core/DolphinWX/FrameTools.cpp:267 msgid "Show Regions" msgstr "Mostrar regiones" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:529 msgid "Show Statistics" msgstr "Mostar estadísticas" #: Source/Core/DolphinWX/FrameTools.cpp:281 msgid "Show Taiwan" msgstr "Mostrar Taiwán" #: Source/Core/DolphinWX/FrameTools.cpp:272 msgid "Show USA" msgstr "Mostrar USA" #: Source/Core/DolphinWX/FrameTools.cpp:263 msgid "Show Wad" msgstr "Mostrar WAD" #: Source/Core/DolphinWX/FrameTools.cpp:259 msgid "Show Wii" msgstr "Mostrar Wii" #: Source/Core/DolphinWX/ConfigMain.cpp:500 msgid "Show a confirmation box before stopping a game." msgstr "Mostrar una ventana de confirmación antes de detener un juego." #: Source/Core/DolphinWX/ConfigMain.cpp:501 msgid "" "Show a message box when a potentially serious error has occurred.\n" "Disabling this may avoid annoying and non-fatal messages, but it may also " "mean that Dolphin suddenly crashes without any explanation at all." msgstr "" "Muestra una alerta cuando un posible error crítico haya ocurrido.\n" "Deshabilitando esto puedes evitar ver mensajes molestos que no son fatales, " "pero también significa que Dolphin puede cerrarse ante un error sin ninguna " "explicación." #: Source/Core/DolphinWX/MemcardManager.cpp:816 msgid "Show first block" msgstr "Mostrar primer bloque" #: Source/Core/DolphinWX/FrameTools.cpp:131 msgid "Show lag counter" msgstr "Mostrar contador de lag" #: Source/Core/DolphinWX/ConfigMain.cpp:502 msgid "" "Show messages on the emulation screen area.\n" "These messages include memory card writes, video backend and CPU " "information, and JIT cache clearing." msgstr "" "Mostrar mensajes en el área de emulación. Estos mensajes incluyen escritura " "de tarjetas de memoria, sobre el motor de vídeo, información sobre la CPU y " "limpieza de la caché JIT." #: Source/Core/DolphinWX/MemcardManager.cpp:815 msgid "Show save blocks" msgstr "Mostrar bloques de guardado" #: Source/Core/DolphinWX/MemcardManager.cpp:813 msgid "Show save comment" msgstr "Mostrar comentario del guardado" #: Source/Core/DolphinWX/MemcardManager.cpp:814 msgid "Show save icon" msgstr "Mostrar icono del guardado" #: Source/Core/DolphinWX/MemcardManager.cpp:812 msgid "Show save title" msgstr "Mostrar título del guardado" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:103 msgid "" "Show the number of frames rendered per second as a measure of emulation " "speed.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Mostar el número de fotogramas renderizados por segundo como una medida de " "la velocidad de la emulación.\n" "\n" "Si no estás seguro, déjala sin marcar." #: Source/Core/DolphinWX/FrameTools.cpp:283 msgid "Show unknown" msgstr "Mostrar desconocido" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:106 msgid "" "Show various statistics.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Muestra varias estadísticas.\n" "\n" "Si no estás seguro, déjala sin marcar." #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:311 msgid "Sideways Wiimote" msgstr "Wiimote de costado" #: Source/Core/DolphinWX/ISOProperties.cpp:519 #: Source/Core/DolphinWX/ConfigMain.cpp:284 msgid "Simplified Chinese" msgstr "Chino simplificado" #: Source/Core/DolphinWX/GameListCtrl.cpp:302 msgid "Size" msgstr "Tamaño" #: Source/Core/DolphinWX/ConfigMain.cpp:701 msgid "Skip BIOS" msgstr "Saltar BIOS" #: Source/Core/DolphinWX/ISOProperties.cpp:348 msgid "Skip DCBZ clearing" msgstr "Saltar limpieza DCBZ" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:455 msgid "Skip EFB Access from CPU" msgstr "Saltar el acceso al EFB desde la CPU" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:125 msgid "" "Slightly speeds up EFB to RAM copies by sacrificing emulation accuracy.\n" "Sometimes also increases visual quality.\n" "If you're experiencing any issues, try raising texture cache accuracy or " "disable this option.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Aumenta ligeramente las copias de EFB a la RAM al sacrificar exactitud de " "emulación.\n" "A veces también aumenta la calidad visual.\n" "Si experimentas cualquier problema, prueba a aumentar la precisión de la " "caché de textura o desactiva esta opción.\n" "\n" "Si no estás seguro, déjala sin marcar." #: Source/Core/DolphinWX/FrameTools.cpp:389 #: Source/Core/DolphinWX/FrameTools.cpp:403 #, c-format msgid "Slot %i" msgstr "Ranura %i" #: Source/Core/DolphinWX/ConfigMain.cpp:705 msgid "Slot A" msgstr "Ranura A" #: Source/Core/DolphinWX/ConfigMain.cpp:706 msgid "Slot B" msgstr "Ranura B" #: Source/Core/DolphinWX/WXInputBase.cpp:49 msgid "Snapshot" msgstr "Instántanea" #: Source/Core/VideoBackends/Software/SWmain.cpp:45 msgid "Software Renderer" msgstr "Renderizado por software" #: Source/Core/DolphinWX/VideoConfigDiag.h:85 msgid "" "Software rendering is an order of magnitude slower than using the other " "backends.\n" "It's only useful for debugging purposes.\n" "Do you really want to enable software rendering? If unsure, select 'No'." msgstr "" "Renderizado por software es bastante más lento que usar los otros sistemas.\n" "Solo es útil para depurar código.\n" "¿Realmente quieres activar renderizado por software? Si no estás seguro, " "elige No." #: Source/Core/DolphinWX/ConfigMain.cpp:669 msgid "Sound Settings" msgstr "Configuración de sonido" #: Source/Core/AudioCommon/AudioCommon.cpp:79 #, c-format msgid "Sound backend %s is not valid." msgstr "El motor de sonido %s no es válido." #: Source/Core/AudioCommon/DSoundStream.cpp:45 #, fuzzy, c-format msgid "Sound buffer creation failed: %08x" msgstr "Falló la creación del búfer de sonido: %s" #: Source/Core/DolphinWX/WXInputBase.cpp:18 msgid "Space" msgstr "Espacio" #: Source/Core/DolphinWX/ISOProperties.cpp:512 #: Source/Core/DolphinWX/ConfigMain.cpp:267 #: Source/Core/DolphinWX/ConfigMain.cpp:313 msgid "Spanish" msgstr "Español" #: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:114 msgid "Speaker Volume:" msgstr "Volumen del altavoz:" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:93 msgid "" "Specifies the resolution used to render at. A high resolution will improve " "visual quality a lot but is also quite heavy on performance and might cause " "glitches in certain games.\n" "\"Multiple of 640x528\" is a bit slower than \"Window Size\" but yields less " "issues. Generally speaking, the lower the internal resolution is, the better " "your performance will be.\n" "\n" "If unsure, select 640x528." msgstr "" "Especifica la resolución usada para renderizar. Una resolución alta mejorará " "mucho la calidad visual, pero reducirá el rendimiento y puede causar errores " "gráficos en algunos juegos.\n" "\"Múltiplo de 640x528\" es un poco más lento que \"Tamaño de la ventana\", " "pero provoca menos errores. Como norma general, a menor resolución interna " "obtendrás mejor rendimiento.\n" "\n" "Si no estás seguro, elige 640x528." #: Source/Core/DolphinWX/ISOProperties.cpp:354 msgid "Speed up Disc Transfer Rate" msgstr "Acelerar la transferencia de disco" #: Source/Core/InputCommon/ControllerEmu.cpp:231 msgid "Square Stick" msgstr "Stick cuadrado" #: Source/Core/DolphinWX/ConfigMain.cpp:90 msgid "Standard Controller" msgstr "Control estándar" #: Source/Core/Core/HW/GCPadEmu.cpp:37 #: Source/Core/DolphinWX/WXInputBase.cpp:25 #: Source/Core/DolphinWX/NetWindow.cpp:347 msgid "Start" msgstr "Comenzar" #: Source/Core/DolphinWX/FrameTools.cpp:197 msgid "Start &NetPlay" msgstr "Comenzar &NetPlay" #: Source/Core/DolphinWX/FrameTools.cpp:347 msgid "Start Re&cording" msgstr "Comenzar graba&ción" #: Source/Core/DolphinWX/HotkeyDlg.cpp:175 msgid "Start Recording" msgstr "Comenzar grabación" #: Source/Core/DolphinWX/GameListCtrl.cpp:303 msgid "State" msgstr "Estado" #: Source/Core/DolphinWX/HotkeyDlg.cpp:161 msgid "State Saves" msgstr "Estados guardados" #: Source/Core/DolphinWX/ConfigMain.cpp:91 msgid "Steering Wheel" msgstr "Volante" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:57 msgid "Stick" msgstr "Stick" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:418 #: Source/Core/DolphinWX/FrameTools.cpp:464 #: Source/Core/DolphinWX/HotkeyDlg.cpp:171 msgid "Stop" msgstr "Detener" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:97 msgid "" "Store EFB copies in GPU texture objects.\n" "This is not so accurate, but it works well enough for most games and gives a " "great speedup over EFB to RAM.\n" "\n" "If unsure, leave this checked." msgstr "" "Almacena copias de EFB en los objetos textura de GPU.\n" "Esto no es tan preciso, pero funciona bastante bien para la mayoría de los " "juegos y le da un gran aumento de velocidad de sobre EFB a RAM.\n" "\n" "Si no estás seguro, déjala marcada." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:284 msgid "Stretch to Window" msgstr "Estirar a la ventana" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:47 msgid "Strum" msgstr "Rasgar" #: Source/Core/DolphinWX/WXInputBase.cpp:65 msgid "Subtract" msgstr "Sustraer" #: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:109 #, c-format msgid "Successfully exported file to %s" msgstr "Se exportó correctamente al archivo %s" #: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:89 msgid "Successfully imported save files" msgstr "Los archivos de guardado se han importado con éxito." #: Source/Core/DolphinWX/ConfigMain.cpp:314 msgid "Swedish" msgstr "Sueco" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:277 msgid "Swing" msgstr "Oscilar" #: Source/Core/DolphinWX/ISOProperties.cpp:352 msgid "Synchronize GPU thread" msgstr "Sincronizar subproceso de GPU" #: Source/Core/DolphinWX/ISOProperties.cpp:353 msgid "" "Synchronizes the GPU and CPU threads to help prevent random freezes in Dual " "Core mode. (ON = Compatible, OFF = Fast)" msgstr "" "Sincroniza los procesos de la GPU y la CPU para ayudar a prevenir bloqueos " "aleatorios en el modo a Doble Núcleo. (ON = Compatible, OFF = Rápido)" #: Source/Core/DolphinWX/ConfigMain.cpp:730 #: Source/Core/DolphinWX/ConfigMain.cpp:784 msgid "System Language:" msgstr "Idioma del sistema:" #: Source/Core/DolphinWX/ISOProperties.cpp:184 #: Source/Core/DolphinWX/ISOProperties.cpp:187 msgid "TAIWAN" msgstr "TAIWÁN" #: Source/Core/DolphinWX/FrameTools.cpp:128 #: Source/Core/DolphinWX/TASInputDlg.h:19 msgid "TAS Input" msgstr "Entrada TAS" #: Source/Core/DolphinWX/WXInputBase.cpp:15 msgid "Tab" msgstr "Pestaña" #: Source/Core/DolphinWX/FrameAui.cpp:531 msgid "Tab split" msgstr "División de pestaña" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:41 msgid "Table Left" msgstr "Tabla izquierda" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:42 msgid "Table Right" msgstr "Tabla derecha" #: Source/Core/DolphinWX/FrameTools.cpp:363 #: Source/Core/DolphinWX/FrameTools.cpp:466 #: Source/Core/DolphinWX/HotkeyDlg.cpp:181 msgid "Take Screenshot" msgstr "Captura de pantalla" #: Source/Core/DolphinWX/ConfigMain.cpp:93 msgid "TaruKonga (Bongos)" msgstr "TaruKonga (Bongos)" #: Source/Core/DolphinWX/InputConfigDiag.cpp:535 msgid "Test" msgstr "Prueba" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:445 msgid "Texture" msgstr "Textura" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:462 msgid "Texture Cache" msgstr "Caché de texturas" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:530 msgid "Texture Format Overlay" msgstr "Superposición del formato de la textura" #: Source/Core/Core/CoreParameter.cpp:229 msgid "The WAD has been installed successfully" msgstr "El WAD ha sido instalado con éxito" #: Source/Core/Core/ActionReplay.cpp:189 msgid "The address is invalid" msgstr "La dirección no es válida" #: Source/Core/DolphinWX/MemcardManager.cpp:496 msgid "The checksum was successfully fixed" msgstr "La suma de verificación fue reparada con éxito." #: Source/Core/DolphinWX/ConfigMain.cpp:1245 msgid "The chosen directory is already in the list" msgstr "El directorio escogido ya se encuentra en la lista" #: Source/Core/DolphinWX/GameListCtrl.cpp:1111 #: Source/Core/DolphinWX/GameListCtrl.cpp:1139 #: Source/Core/DolphinWX/GameListCtrl.cpp:1210 #, c-format msgid "" "The file %s already exists.\n" "Do you wish to replace it?" msgstr "" "El archivo %s ya existe.\n" "¿Deseas remplazarlo?" #: Source/Core/AudioCommon/WaveFile.cpp:39 #, c-format msgid "" "The file %s could not be opened for writing. Please check if it's already " "opened by another program." msgstr "" "El archivo %s no pudo ser abierto para su escritura. Por favor, comprueba si " "no está ya abierto por otro programa." #: Source/Core/AudioCommon/WaveFile.cpp:32 #, c-format msgid "The file %s was already open, the file header will not be written." msgstr "" "El archivo %s ya estaba abierto, la cabecera de archivo no será escrita." #: Source/Core/Core/Boot/Boot.cpp:319 #, c-format msgid "The file you specified (%s) does not exist" msgstr "El archivo especificado (%s) no existe" #: Source/Core/DolphinWX/FrameAui.cpp:666 msgid "The name can not be empty" msgstr "El nombre no puede estar vacío" #: Source/Core/DolphinWX/FrameAui.cpp:658 msgid "The name can not contain the character ','" msgstr "El nombre no puede contener coma (,)" #: Source/Core/DolphinWX/ARCodeAddEdit.cpp:129 msgid "The resulting decrypted AR code doesn't contain any lines." msgstr "El código AR descifrado que se ha obtenido no contiene ninguna línea." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:99 msgid "" "The safer you adjust this, the less likely the emulator will be missing any " "texture updates from RAM.\n" "\n" "If unsure, use the rightmost value." msgstr "" "Cuanto más seguro ajuste esto, menos probable será que el emulador pierda " "las actualizaciones de la textura de la memoria RAM.\n" "\n" "Si no estás seguro, utiliza el valor más a la derecha." #: Source/Core/DolphinWX/MemcardManager.cpp:432 msgid "The save you are trying to copy has an invalid file size" msgstr "" "El guardado que está tratando de copiar tiene un tamaño de archivo no válido" #: Source/Core/DolphinWX/Main.cpp:424 msgid "" "The selected language is not supported by your system. Falling back to " "system default." msgstr "" "El idioma seleccionado no es soportado por tu sistema. Volviendo al " "predeterminado del sistema." #: Source/Core/Core/NetPlayClient.cpp:95 msgid "The server and client's NetPlay versions are incompatible!" msgstr "¡Las versiones de NetPlay del client y el servidor son incompatibles!" #: Source/Core/Core/NetPlayClient.cpp:92 msgid "The server is full!" msgstr "¡El servidor está lleno!" #: Source/Core/Core/NetPlayClient.cpp:98 msgid "The server responded: the game is currently running!" msgstr "El servidor respondió: ¡el juego actualmente está funcionando!" #: Source/Core/Core/NetPlayClient.cpp:101 msgid "The server sent an unknown error message!" msgstr "¡El servidor envió un mensaje de error desconocido!" #: Source/Core/Core/CoreParameter.cpp:121 #, c-format msgid "The specified file \"%s\" does not exist" msgstr "El archivo especificado \"%s\" no existe" #: Source/Core/Core/ActionReplay.cpp:190 msgid "The value is invalid" msgstr "El valor no es válido" #: Source/Core/DolphinWX/ConfigMain.cpp:628 msgid "Theme:" msgstr "Tema:" #: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_es.cpp:607 msgid "" "There must be a ticket for 00000001/00000002. Your NAND dump is probably " "incomplete." msgstr "" "Debe haber un ticket para 00000001/00000002. Probablemente su volcado de " "NAND esté incompleto." #: Source/Core/DolphinWX/ISOProperties.cpp:339 msgid "" "These settings override core Dolphin settings.\n" "Undetermined means the game uses Dolphin's setting." msgstr "" "Estas opciones remplazan a las opciones de núcleo de Dolphin.\n" "Sin determinar significa que el juego usa la configuración de Dolphin." #: Source/Core/Core/ActionReplay.cpp:351 msgid "" "This action replay simulator does not support codes that modify Action " "Replay itself." msgstr "" "El simulador de Action Replay no soporta códigos que modifiquen al Action " "Replay." #: Source/Core/DolphinWX/ConfigMain.cpp:514 msgid "This could cause slow down in Wii Menu and some games." msgstr "" "Esto podría provocar peor rendimiento en el Menú de Wii y algunos juegos." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:119 msgid "" "This feature allows you to change the game's camera.\n" "Move the mouse while holding the right mouse button to pan and while holding " "the middle button to move.\n" "Hold SHIFT and press one of the WASD keys to move the camera by a certain " "step distance (SHIFT+0 to move faster and SHIFT+9 to move slower). Press " "SHIFT+R to reset the camera.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Esta característica te permite manejar la cámara del juego. \n" "\n" "Mantén pulsado el botón derecho del ratón y mueve el ratón para mover la " "cámara alrededor. Mantén pulsado SHIFT y pulsa una de las teclas WASD para " "mover la cámara por una distancia determinada de pasos (SHIFT + 0 multiplica " "(x2) y SHIFT+ 9 divide la misma (x0.5)). Presiona SHIFT + R para reiniciar " "la cámara. \n" "\n" "Si no estás seguro, déjala sin marcar." #: Source/Core/DolphinWX/ConfigMain.cpp:494 msgid "" "This limits the game speed to the specified number of frames per second " "(full speed is 60 for NTSC and 50 for PAL). Alternatively, use Audio to " "throttle using the DSP (might fix audio clicks but can also cause constant " "noise depending on the game)." msgstr "" "Esto limita la velocidad de juego a un número específico de fotogramas por " "segundo (velocidad completa es 60 para NTSC y 50 para PAL). También puedes " "utilizar la regulación de audio con el DSP (puede arreglar los clics de " "audio, pero puede causar ruido constante dependiendo del juego)." #: Source/Core/DolphinWX/ConfigMain.cpp:493 msgid "" "This splits the Video and CPU threads, so they can be run on separate " "cores.\n" "Causes major speed improvements on PCs with more than one core, but can also " "cause occasional crashes/glitches." msgstr "" "Esto divide los procesos de vídeo y CPU para que se ejecuten en núcleos " "separados.\n" "Provoca mejoras de velocidad muy grandes en PC con mas de un núcleo, pero " "puede ocasionar errores gráficos o del programa." #: Source/Core/DolphinWX/ISOProperties.cpp:314 msgid "This will let you Manually Edit the INI config file" msgstr "Esto te permitirá editar manualmente el archivo de configuración INI" #: Source/Core/InputCommon/ControllerEmu.cpp:237 #: Source/Core/InputCommon/ControllerEmu.cpp:242 msgid "Threshold" msgstr "Límite" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:280 msgid "Tilt" msgstr "Inclinar" #: Source/Core/DolphinWX/MemcardManager.cpp:622 #: Source/Core/DolphinWX/GameListCtrl.cpp:295 msgid "Title" msgstr "Título" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:112 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:131 msgid "To" msgstr "A" #: Source/Core/DolphinWX/LogConfigWindow.cpp:59 msgid "Toggle All Log Types" msgstr "Alternar todos los tipos de registro" #: Source/Core/DolphinWX/HotkeyDlg.cpp:191 msgid "Toggle Aspect Ratio" msgstr "Activar relación de aspecto" #: Source/Core/DolphinWX/HotkeyDlg.cpp:192 msgid "Toggle EFB Copies" msgstr "Activar copias de EFB" #: Source/Core/DolphinWX/HotkeyDlg.cpp:193 msgid "Toggle Fog" msgstr "Activar niebla" #: Source/Core/DolphinWX/FrameTools.cpp:465 #: Source/Core/DolphinWX/HotkeyDlg.cpp:180 msgid "Toggle Fullscreen" msgstr "Cambiar a pantalla completa" #: Source/Core/DolphinWX/HotkeyDlg.cpp:190 msgid "Toggle IR" msgstr "Activar IR" #: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:104 #: Source/Core/DolphinWX/ConfigMain.cpp:275 msgid "Top" msgstr "Superior" #: Source/Core/DolphinWX/ISOProperties.cpp:520 #: Source/Core/DolphinWX/ConfigMain.cpp:285 msgid "Traditional Chinese" msgstr "Chino tradicional" #: Source/Core/Core/Boot/Boot.cpp:413 msgid "Tried to load an unknown file type." msgstr "Se trató de cargar un archivo de tipo desconocido." #: Source/Core/Core/HW/GCPadEmu.cpp:67 msgid "Triggers" msgstr "Gatillos" #: Source/Core/Common/SysConf.h:78 Source/Core/Common/SysConf.h:101 msgid "Trying to read from invalid SYSCONF" msgstr "Intentando leer de un SYSCONF no válido" #: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:31 msgid "" "Trying to read from invalid SYSCONF\n" "Wiimote bt ids are not available" msgstr "" "Intentando leer de un SYSCONF no válido\n" "bt ids del Wiimote no están disponibles" #: Source/Core/DolphinWX/ConfigMain.cpp:315 msgid "Turkish" msgstr "Turco" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:33 msgid "Turntable" msgstr "Mesa de DJ" #: Source/Core/DolphinWX/PatchAddEdit.cpp:58 msgid "Type" msgstr "Tipo" #: Source/Core/DolphinWX/UDPConfigDiag.cpp:30 msgid "UDP Port:" msgstr "Puerto UDP:" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:271 #: Source/Core/DolphinWX/UDPConfigDiag.cpp:12 msgid "UDP Wiimote" msgstr "UDP Wiimote" #: Source/Core/DolphinWX/ISOProperties.cpp:196 msgid "UNKNOWN" msgstr "DESCONOCIDO" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:766 #, c-format msgid "UNKNOWN_%02X" msgstr "DESCONOCIDO_%02X" #: Source/Core/DolphinWX/ISOProperties.cpp:163 msgid "USA" msgstr "EUA" #: Source/Core/DolphinWX/PatchAddEdit.cpp:214 msgid "" "Unable to create patch from given values.\n" "Entry not modified." msgstr "" "No se pudo crear el parche de los valores dados.\n" "Entrada no modificada." #: Source/Core/DolphinWX/ARCodeAddEdit.cpp:111 #, fuzzy, c-format msgid "" "Unable to parse line %u of the entered AR code as a valid encrypted or " "decrypted code. Make sure you typed it correctly.\n" "Would you like to ignore this line and continue parsing?" msgstr "" "No es posible analizar la línea %lu del código AR introducido como un código " "válido cifrado o descifrado. Asegúrate de que la has escrito correctamente.\n" "¿Te gustaría hacer caso omiso de esta línea y continuar el análisis?" #: Source/Core/DolphinWX/FrameTools.cpp:430 #, c-format msgid "Undefined %i" msgstr "Indefinido %i" #: Source/Core/DolphinWX/HotkeyDlg.cpp:229 msgid "Undo Load State" msgstr "Deshacer cargar estado" #: Source/Core/DolphinWX/HotkeyDlg.cpp:230 msgid "Undo Save State" msgstr "Deshacer estado guardado" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:726 msgid "Unexpected 0x80 call? Aborting..." msgstr "¿Llamada inesperada a 0x80? Cancelando..." #: Source/Core/DolphinWX/CheatsWindow.cpp:191 msgid "Unknown" msgstr "Desconocido" #: Source/Core/Core/HW/DVDInterface.cpp:972 #, c-format msgid "Unknown DVD command %08x - fatal error" msgstr "Comando desconocido de DVD %08x - error fatal" #: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:444 #, c-format msgid "Unknown command 0x%08x" msgstr "Comando desconocido 0x%08x" #: Source/Core/Common/SysConf.cpp:132 #, c-format msgid "Unknown entry type %i in SYSCONF (%s@%x)!" msgstr "¡Entrada desconocida de tipo %i en SYSCONF (%s@%x)!" #: Source/Core/Core/NetPlayClient.cpp:328 #, c-format msgid "Unknown message received with id : %d" msgstr "Se recibió un mensaje desconocido de id: %d" #: Source/Core/Core/NetPlayServer.cpp:476 #, c-format msgid "Unknown message with id:%d received from player:%d Kicking player!" msgstr "" "Mensaje desconocido con id:%d recibido del jugador:%d ¡Echando al jugador!" #: Source/Core/InputCommon/ControllerEmu.cpp:262 #: Source/Core/DolphinWX/WXInputBase.cpp:43 msgid "Up" msgstr "Arriba" #: Source/Core/DolphinWX/CheatsWindow.cpp:84 #: Source/Core/DolphinWX/UDPConfigDiag.cpp:17 msgid "Update" msgstr "Actualizar" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:312 msgid "Upright Wiimote" msgstr "Wiimote parado" #: Source/Core/DolphinWX/ConfigMain.cpp:769 msgid "Use EuRGB60 Mode (PAL60)" msgstr "Usar Modo EuRGB60 (PAL60)" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:295 msgid "Use Fullscreen" msgstr "Usar pantalla completa" #: Source/Core/DolphinWX/CheatsWindow.cpp:582 msgid "Use Hex" msgstr "Usar hexadecimal" #: Source/Core/DolphinWX/ConfigMain.cpp:587 msgid "Use Panic Handlers" msgstr "Usar advertencias" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:90 msgid "" "Use a less accurate algorithm to calculate depth values.\n" "Causes issues in a few games but might give a decent speedup.\n" "\n" "If unsure, leave this checked." msgstr "" "Usa un sistema menos preciso para calcular los valores de profundidad.\n" "Provoca pequeños errores en unos pocos juegos pero da un notable aumento de " "velocidad.\n" "\n" "Si dudas déjalo sin marcar." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:123 msgid "" "Use multiple threads to decode textures.\n" "Might result in a speedup (especially on CPUs with more than two cores).\n" "\n" "If unsure, leave this unchecked." msgstr "" "Usa múltiples hilos para decodificar texturas.\n" "Debería obtenerse una mejora de velocidad (especialmente con CPU con más de " "dos núcleos).\n" "\n" "Si no estás seguro, déjala sin marcar." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:89 msgid "" "Uses unsafe operations to speed up vertex streaming in OpenGL. There are no " "known problems on supported GPUs, but it will cause severe stability and " "graphical issues otherwise.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Usa operaciones inseguras para acelerar el streaming de vértices en Open GL. " "No hay problemas conocidos en GPUs soportadas, pero causa problemas severos " "y errores gráficos en las demás.\n" "\n" "Si dudas, déjalo sin marcar." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:126 msgid "" "Usually if shader compilation fails, an error message is displayed.\n" "However, one may skip the popups to allow interruption free gameplay by " "checking this option.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Habitualmente, si la compilación de los sombreadores falla se muestra un " "error.\n" "Sin embargo, pueden omitirse las ventanas emergentes para permitir el juego " "libre de la interrupción marcando esta opción.\n" "\n" "Si no estás seguro, déjala sin marcar." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:550 msgid "Utility" msgstr "Utilidad" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:294 msgid "V-Sync" msgstr "V-Sync" #: Source/Core/DolphinWX/ISOProperties.cpp:350 msgid "VBeam Speed Hack" msgstr "Hack de velocidad VBeam" #: Source/Core/DolphinWX/CheatsWindow.cpp:185 msgid "Value" msgstr "Valor" #: Source/Core/DolphinWX/PatchAddEdit.cpp:60 msgid "Value:" msgstr "Valor:" #: Source/Core/DolphinWX/CheatsWindow.cpp:579 msgid "Value: " msgstr "Valor:" #: Source/Core/DolphinWX/LogConfigWindow.cpp:38 msgid "Verbosity" msgstr "Verbosidad" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:505 msgid "Vertex Streaming Hack" msgstr "Hack del streaming de vértices" #: Source/Core/DolphinWX/ISOProperties.cpp:413 msgid "Video" msgstr "Vídeo" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:487 msgid "Virtual" msgstr "Virtual" #: Source/Core/DolphinWX/ConfigMain.cpp:675 msgid "Volume" msgstr "Volumen" #: Source/Core/DiscIO/NANDContentLoader.cpp:475 #: Source/Core/DiscIO/NANDContentLoader.cpp:504 #, c-format msgid "WAD installation failed: error creating %s" msgstr "La instalación del WAD falló: error al crear %s" #: Source/Core/DiscIO/NANDContentLoader.cpp:524 msgid "WAD installation failed: error creating ticket" msgstr "La instalación del WAD falló: error al crear el ticket" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:84 msgid "" "Wait for vertical blanks in order to reduce tearing.\n" "Decreases performance if emulation speed is below 100%.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Sincroniza los intervalos verticales para reducir el efecto de imagen " "partida.\n" "Disminuye el rendimiento si la emulacion no es del 100%.\n" "\n" "Si no estás seguro, déjala sin marcar." #: Source/Core/Common/MsgHandler.cpp:53 #: Source/Core/DolphinWX/LogConfigWindow.cpp:33 #: Source/Core/DolphinWX/VideoConfigDiag.h:86 msgid "Warning" msgstr "Advertencia" #: Source/Core/Core/Boot/Boot.cpp:278 msgid "Warning - starting DOL in wrong console mode!" msgstr "¡Advertencia - arrancando un DOL en un modo de consola incorrecto!" #: Source/Core/Core/Boot/Boot.cpp:328 msgid "Warning - starting ELF in wrong console mode!" msgstr "¡Advertencia - arrancando un ELF en un modo de consola incorrecto!" #: Source/Core/Core/Boot/Boot.cpp:212 msgid "Warning - starting ISO in wrong console mode!" msgstr "¡Advertencia - arrancando un ISO en un modo de consola incorrecto!" #: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:563 #, c-format msgid "" "Warning! it is advised to backup all files in the folder:\n" "%s\n" "Do you wish to continue?" msgstr "" "¡Advertencia! Es recomendable hacer una copia de todos los archivos en la " "carpeta:\n" "%s\n" "¿Quieres continuar?" #: Source/Core/DolphinWX/MemcardManager.cpp:578 #, c-format msgid "" "Warning: This will overwrite any existing saves that are in the folder:\n" "%s\n" "and have the same name as a file on your memcard\n" "Continue?" msgstr "" "Advertencia: Esto sobrescribirá todos los guardados existentes que están en " "la carpeta:\n" "%s\n" "y tienen el mismo nombre que el archivo en tu memcard\n" "¿Continuar?" #: Source/Core/Core/Movie.cpp:837 #, c-format msgid "" "Warning: You loaded a save that's after the end of the current movie. (byte " "%u > %u) (frame %u > %u). You should load another save before continuing, or " "load this state with read-only mode off." msgstr "" "Advertencia: Has cargado un guardado de después del final de la película " "actual.(Byte %u > %u) (frame %u > %u). Deberías cargar otro guardado antes " "de continuar, o cargar éste sin el modo de solo lectura." #: Source/Core/Core/Movie.cpp:854 #, c-format msgid "" "Warning: You loaded a save whose movie mismatches on byte %d (0x%X). You " "should load another save before continuing, or load this state with read-" "only mode off. Otherwise you'll probably get a desync." msgstr "" "Advertencia: Has cargado una partida guardada con desjustes en %d bytes (0x" "%X). Debes cargar otro guardado antes de continuar, o cargar este guardado " "con el modo de solo lectura desactivado. De lo contrario probablemente " "obtengas una desincronización." #: Source/Core/Core/Movie.cpp:864 #, c-format msgid "" "Warning: You loaded a save whose movie mismatches on frame %d. You should " "load another save before continuing, or load this state with read-only mode " "off. Otherwise you'll probably get a desync.\n" "\n" "More information: The current movie is %d frames long and the savestate's " "movie is %d frames long.\n" "\n" "On frame %d, the current movie presses:\n" "Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight=" "%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d\n" "\n" "On frame %d, the savestate's movie presses:\n" "Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight=" "%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d" msgstr "" "Advertencia: Has cargado una partida guardada con desajustes en %d bytes. " "Debes cargar otro guardado antes de continuar, o cargar este guardado con el " "modo de solo lectura desactivado. De lo contrario, probablemente obtengas " "una desincronización.\n" "\n" "Más información: La película actual dura %d fotogramas y el guardado de la " "película dura %d fotogramas.\n" "\n" "En el fotograma %d, la película actual presiona:\n" "Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight=" "%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d\n" "\n" "En el fotograma %d, el guardado de la película presiona:\n" "Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight=" "%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d" #: Source/Core/AudioCommon/WaveFile.cpp:96 #: Source/Core/AudioCommon/WaveFile.cpp:119 msgid "WaveFileWriter - file not open." msgstr "WaveFileWriter - el archivo no está abierto." #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:60 msgid "Whammy" msgstr "Whammy" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:409 msgid "Widescreen Hack" msgstr "Hack de pantalla ancha (widescreen)" #: Source/Core/InputCommon/ControllerEmu.cpp:300 msgid "Width" msgstr "Ancho" #: Source/Core/DolphinWX/ConfigMain.cpp:542 msgid "Wii" msgstr "Wii" #: Source/Core/DolphinWX/ISOProperties.cpp:404 msgid "Wii Console" msgstr "Consola Wii" #: Source/Core/DolphinWX/ConfigMain.cpp:836 msgid "Wii NAND Root:" msgstr "Raíz de la NAND de Wii:" #: Source/Core/DolphinWX/FrameTools.cpp:1335 msgid "Wii save files (*.bin)|*.bin" msgstr "Archivos de guardado Wii (*.bin)|*.bin" #: Source/Core/DiscIO/WiiWad.cpp:69 msgid "WiiWAD: Could not read from file" msgstr "WiiWAD: No se pudo leer el archivo" #: Source/Core/Core/HW/Wiimote.cpp:20 #: Source/Core/DolphinWX/FrameTools.cpp:472 msgid "Wiimote" msgstr "Wiimote" #: Source/Core/DolphinWX/NetWindow.cpp:631 #: Source/Core/DolphinWX/NetWindow.cpp:657 #, fuzzy msgid "Wiimote " msgstr "Wiimote" #: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:21 #, c-format msgid "Wiimote %i" msgstr "Wiimote %i" #: Source/Core/DolphinWX/Main.cpp:673 msgid "Wiimote Connected" msgstr "Wiimote conectado" #: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:108 msgid "Wiimote Motor" msgstr "Motor Wiimote" #: Source/Core/DolphinWX/FrameTools.cpp:472 msgid "Wiimote settings" msgstr "Configuración Wiimote" #: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:48 msgid "Wiimotes" msgstr "Wiimotes" #: Source/Core/DolphinWX/WXInputBase.cpp:121 msgid "Windows Left" msgstr "Windows Izquierda" #: Source/Core/DolphinWX/WXInputBase.cpp:123 msgid "Windows Menu" msgstr "Windows Menú" #: Source/Core/DolphinWX/WXInputBase.cpp:122 msgid "Windows Right" msgstr "Windows Derecha" #: Source/Core/DolphinWX/LogWindow.cpp:124 msgid "Word Wrap" msgstr "Word Wrap" #: Source/Core/DolphinWX/FrameTools.cpp:1388 #: Source/Core/DolphinWX/ISOProperties.cpp:947 #: Source/Core/DolphinWX/GameListCtrl.cpp:1083 #: Source/Core/DolphinWX/GameListCtrl.cpp:1219 msgid "Working..." msgstr "Trabajando..." #: Source/Core/DolphinWX/NetWindow.cpp:357 msgid "Write memcards (GC)" msgstr "Escribir memcards (GC)" #: Source/Core/DolphinWX/LogConfigWindow.cpp:46 msgid "Write to Console" msgstr "Escribir a la consola" #: Source/Core/DolphinWX/LogConfigWindow.cpp:54 msgid "Write to Debugger" msgstr "Escribir en el depurador" #: Source/Core/DolphinWX/LogConfigWindow.cpp:44 msgid "Write to File" msgstr "Escribir al archivo" #: Source/Core/DolphinWX/LogConfigWindow.cpp:48 msgid "Write to Window" msgstr "Escribir a la ventana" #: Source/Core/AudioCommon/XAudio2Stream.cpp:80 #, c-format msgid "XAudio2 CreateSourceVoice failed: %#X" msgstr "XAudio2 CreateSourceVoice falló: %#X" #: Source/Core/AudioCommon/XAudio2Stream.cpp:180 #, c-format msgid "XAudio2 init failed: %#X" msgstr "XAudio2 init falló: %#X" #: Source/Core/AudioCommon/XAudio2Stream.cpp:190 #, c-format msgid "XAudio2 master voice creation failed: %#X" msgstr "XAudio2 creación de voz maestra falló: %#X" #: Source/Core/AudioCommon/XAudio2_7Stream.cpp:93 #, fuzzy, c-format msgid "XAudio2_7 CreateSourceVoice failed: %#X" msgstr "XAudio2 CreateSourceVoice falló: %#X" #: Source/Core/AudioCommon/XAudio2_7Stream.cpp:181 #, fuzzy, c-format msgid "XAudio2_7 init failed: %#X" msgstr "XAudio2 init falló: %#X" #: Source/Core/AudioCommon/XAudio2_7Stream.cpp:191 #, fuzzy, c-format msgid "XAudio2_7 master voice creation failed: %#X" msgstr "XAudio2 creación de voz maestra falló: %#X" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:776 msgid "XF reg" msgstr "Registro XF" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:25 msgid "Yellow" msgstr "Amarillo" #: Source/Core/Core/DSP/DSPCore.cpp:120 msgid "" "You are using a free DSP ROM made by the Dolphin Team.\n" "All Wii games will work correctly, and most GC games should also work fine, " "but the GBA/IPL/CARD UCodes will not work.\n" msgstr "" "Estás utilizando una DSP ROM libre del Equipo Dolphin.\n" "Todos los juegos de Wii funcionarán correctamente, y la mayoría de juegos de " "GC deberían funcionar bien, pero los UCodes de GBA/IPL/CARD no funcionarán.\n" #: Source/Core/Core/DSP/DSPCore.cpp:116 msgid "" "You are using an old free DSP ROM made by the Dolphin Team.\n" "Only games using the Zelda UCode will work correctly.\n" msgstr "" "Estás utilizando una DSP ROM libre y antigua del Equipo Dolphin.\n" "Solo los juegos Ucode de Zelda funcionarán correctamente.\n" #: Source/Core/DolphinWX/FrameAui.cpp:63 msgid "You can't close panes that have pages in them." msgstr "No puede cerrar ventanas que tengan páginas en ellas." #: Source/Core/DolphinWX/NetWindow.cpp:240 msgid "You must choose a game!!" msgstr "¡¡Debes elegir un juego!!" #: Source/Core/DolphinWX/CheatsWindow.cpp:612 msgid "You must enter a name!" msgstr "¡Debes escribir un nombre!" #: Source/Core/DolphinWX/CheatsWindow.cpp:457 msgid "You must enter a valid decimal, hexadecimal or octal value." msgstr "Debes introducir un valor decimal o hexadecimal válido." #: Source/Core/DolphinWX/InputConfigDiag.cpp:655 msgid "You must enter a valid profile name." msgstr "Debes introducir un nombre de perfil válido." #: Source/Core/DolphinWX/ConfigMain.cpp:928 msgid "You must restart Dolphin in order for the change to take effect." msgstr "Debes reiniciar Dolphin para que el cambio tenga efecto." #: Source/Core/Core/DSP/DSPCore.cpp:109 msgid "" "Your DSP ROMs have incorrect hashes.\n" "Would you like to stop now to fix the problem?\n" "If you select \"No\", audio might be garbled." msgstr "" "Tus DSP ROMs tienen un hash incorrecto.\n" "¿Deseas detener ahora para arreglar el problema?\n" "Si seleccionas \"No\", el audio se oirá con ruidos." #: Source/Core/Core/CoreParameter.cpp:178 msgid "" "Your GCM/ISO file seems to be invalid (invalid country).\n" "Continue with PAL region?" msgstr "" "Su archivo GCM/ISO no parece ser válido (país no válido).\n" "¿Continuar con la región PAL?" #: Source/Core/Common/SysConf.cpp:45 #, c-format msgid "" "Your SYSCONF file is the wrong size.\n" "It should be 0x%04x (but is 0x%04llx)\n" "Do you want to generate a new one?" msgstr "" "Su archivo SYSCONF es de tamaño incorrecto.\n" "Debería ser 0x%04x (pero es 0x%04llx)\n" "¿Quiere crear uno nuevo?" #: Source/Core/DolphinWX/ISOProperties.cpp:366 msgid "ZTP hack" msgstr "Zelda TP hack" #: Source/Core/Core/ActionReplay.cpp:383 msgid "Zero 3 code not supported" msgstr "Código Zero 3 no soportado" #: Source/Core/Core/ActionReplay.cpp:404 #, c-format msgid "Zero code unknown to dolphin: %08x" msgstr "Código cero desconocido para Dolphin: %08x" #: Source/Core/DolphinWX/InputConfigDiag.cpp:480 #: Source/Core/DolphinWX/InputConfigDiag.cpp:504 msgid "[ waiting ]" msgstr "[ esperando ]" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:108 msgid "" "[BROKEN]\n" "Highlight regions the EFB was copied from.\n" "\n" "If unsure, leave this unchecked." msgstr "" "[ROTO]\n" "Destacar regiones desde donde fue copiado el EFB.\n" "\n" "Si no estás seguro, déjala sin marcar." #: Source/Core/DolphinWX/PHackSettings.cpp:78 msgid "[Custom]" msgstr "[Personalizado]" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:121 msgid "" "[EXPERIMENTAL]\n" "Aims to speed up emulation by offloading texture decoding to the GPU using " "the OpenCL framework.\n" "However, right now it's known to cause texture defects in various games. " "Also it's slower than regular CPU texture decoding in most cases.\n" "\n" "If unsure, leave this unchecked." msgstr "" "[EXPERIMENTAL]\n" "Tiene como objetivo aumentar la velocidad de emulación al transferir la " "tarea de decodificación de texturas para la GPU utilizando la tecnología " "OpenCL.\n" "Actualmente se sabe que provoca defectos al nivel de texturas en varios " "juegos. Es tambén más lento que la descodificación normal de la textura por " "la CPU en la mayoría de los casos.\n" "\n" "Si no estás seguro, déjala sin marcar." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:122 msgid "" "[EXPERIMENTAL]\n" "Speeds up emulation a bit by caching display lists.\n" "Possibly causes issues though.\n" "\n" "If unsure, leave this unchecked." msgstr "" "[EXPERIMENTAL]\n" "Mejora ligeramente la emulación guardando en caché las listas de la " "pantalla.\n" "Posiblemente cause problemas.\n" "\n" "Si no estás seguro, déjala sin marcar." #: Source/Core/DolphinWX/ConfigMain.cpp:812 msgid "apploader (.img)" msgstr "apploader (.img)" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:947 msgid "s" msgstr "s" #: Source/Core/Core/x64MemTools.cpp:214 #, c-format msgid "unknown flavor %d (expected %d)" msgstr "Resultado desconocido %d (esperado %d)" #: Source/Core/Core/x64MemTools.cpp:208 msgid "unknown message received" msgstr "Mensaje desconocido recibido" #: Source/Core/DolphinWX/ISOProperties.cpp:1157 msgid "wxExecute returned -1 on application run!" msgstr "¡wxExecute dio un -1 al iniciar la aplicación!" #: Source/Core/DolphinWX/PHackSettings.cpp:43 msgid "zFar Correction: " msgstr "Correción zFar:" #: Source/Core/DolphinWX/PHackSettings.cpp:38 msgid "zNear Correction: " msgstr "Correción zNear:" #: Source/Core/DolphinWX/InputConfigDiag.cpp:545 msgid "| OR" msgstr "| OR" #~ msgid "Could not create %s" #~ msgstr "No se pudo crear %s" #~ msgid "Direct3D11" #~ msgstr "Direct3D11" #~ msgid "Edit Local Overrides" #~ msgstr "Editar cambios locales" #~ msgid "Opens the user specified overrides in an external text editor." #~ msgstr "Abre los cambios locales del usuario en un editor de texto externo" #~ msgid "" #~ "Selects what graphics API to use internally.\n" #~ "Direct3D 9 usually is the fastest one. OpenGL is more accurate though. " #~ "Direct3D 11 is somewhere between the two.\n" #~ "Note that the Direct3D backends are only available on Windows.\n" #~ "\n" #~ "If unsure, use Direct3D 11." #~ msgstr "" #~ "Elige la aplicación gráfica para ser usada internamente.\n" #~ "Direct3D 9 habitualmente es la más rápida. OpenGL es más exacta. Direct3D " #~ "11 está entre las dos.\n" #~ "Los sistemas Direct3D solo están disponibles en Windows.\n" #~ "\n" #~ "Si no estás seguro, utiliza Direct3D 11." #~ msgid "" #~ "Selects what graphics API to use internally.\n" #~ "Direct3D 9 usually is the fastest one. OpenGL is more accurate though. " #~ "Direct3D 11 is somewhere between the two.\n" #~ "Note that the Direct3D backends are only available on Windows.\n" #~ "\n" #~ "If unsure, use OpenGL." #~ msgstr "" #~ "Elige la aplicación gráfica para ser usada internamente.\n" #~ "Direct3D 9 habitualmente es la más rápida. OpenGL es más exacta. Direct3D " #~ "11 está entre las dos.\n" #~ "Los sistemas Direct3D solo están disponibles en Windows.\n" #~ "\n" #~ "\n" #~ "Si no estás seguro, utiliza OpenGL." #~ msgid "iCacheJIT: Reading Opcode from %x. Please report." #~ msgstr "iCacheJIT: Leyendo Opcode desde %x. Por favor, comunícalo."