// Copyright (C) 2003 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #include "Setup.h" #include "Thread.h" #include "Common.h" #ifdef USE_BEGINTHREADEX #include #endif namespace Common { int Thread::CurrentId() { #ifdef _WIN32 return GetCurrentThreadId(); #else return 0; #endif } #ifdef _WIN32 void InitThreading() { // Nothing to do in Win32 build. } CriticalSection::CriticalSection(int spincount) { if (spincount) { if (!InitializeCriticalSectionAndSpinCount(§ion, spincount)) ERROR_LOG(COMMON, "CriticalSection could not be initialized!\n%s", GetLastErrorMsg()); } else { InitializeCriticalSection(§ion); } } CriticalSection::~CriticalSection() { DeleteCriticalSection(§ion); } void CriticalSection::Enter() { EnterCriticalSection(§ion); } bool CriticalSection::TryEnter() { return TryEnterCriticalSection(§ion) ? true : false; } void CriticalSection::Leave() { LeaveCriticalSection(§ion); } Thread::Thread(ThreadFunc function, void* arg) : m_hThread(NULL), m_threadId(0) { #ifdef USE_BEGINTHREADEX m_hThread = (HANDLE)_beginthreadex(NULL, 0, function, arg, 0, &m_threadId); #else m_hThread = CreateThread(NULL, 0, function, arg, 0, &m_threadId); #endif } Thread::~Thread() { WaitForDeath(); } DWORD Thread::WaitForDeath(const int iWait) { if (m_hThread) { DWORD Wait = WaitForSingleObject(m_hThread, iWait); CloseHandle(m_hThread); m_hThread = NULL; return Wait; } return NULL; } void Thread::SetAffinity(int mask) { SetThreadAffinityMask(m_hThread, mask); } void Thread::SetPriority(int priority) { SetThreadPriority(m_hThread, priority); } void Thread::SetCurrentThreadAffinity(int mask) { SetThreadAffinityMask(GetCurrentThread(), mask); } #ifdef _WIN32 EventEx::EventEx() { InterlockedExchange(&m_Lock, 1); } void EventEx::Init() { InterlockedExchange(&m_Lock, 1); } void EventEx::Shutdown() { InterlockedExchange(&m_Lock, 0); } void EventEx::Set() { InterlockedExchange(&m_Lock, 0); } void EventEx::Spin() { while (InterlockedCompareExchange(&m_Lock, 1, 0)) // This only yields when there is a runnable thread on this core // If not, spin SwitchToThread(); } void EventEx::Wait() { while (InterlockedCompareExchange(&m_Lock, 1, 0)) // This directly enters Ring0 and enforces a sleep about 15ms SleepCurrentThread(1); } bool EventEx::MsgWait() { while (InterlockedCompareExchange(&m_Lock, 1, 0)) { MSG msg; while (PeekMessage(&msg, 0, 0, 0, PM_REMOVE)) { if (msg.message == WM_QUIT) return false; TranslateMessage(&msg); DispatchMessage(&msg); } // This directly enters Ring0 and enforces a sleep about 15ms SleepCurrentThread(1); } return true; } #endif // Regular same thread loop based waiting Event::Event() { m_hEvent = 0; } void Event::Init() { m_hEvent = CreateEvent(NULL, FALSE, FALSE, NULL); } void Event::Shutdown() { CloseHandle(m_hEvent); m_hEvent = 0; } void Event::Set() { SetEvent(m_hEvent); } bool Event::Wait(const u32 timeout) { return WaitForSingleObject(m_hEvent, timeout) != WAIT_OBJECT_0; } inline HRESULT MsgWaitForSingleObject(HANDLE handle, DWORD timeout) { return MsgWaitForMultipleObjects(1, &handle, FALSE, timeout, 0); } void Event::MsgWait() { // Adapted from MSDN example http://msdn.microsoft.com/en-us/library/ms687060.aspx while (true) { DWORD result; MSG msg; // Read all of the messages in this next loop, // removing each message as we read it. while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) { // If it is a quit message, exit. if (msg.message == WM_QUIT) return; // Otherwise, dispatch the message. TranslateMessage(&msg); DispatchMessage(&msg); } // Wait for any message sent or posted to this queue // or for one of the passed handles be set to signaled. result = MsgWaitForSingleObject(m_hEvent, THREAD_WAIT_TIMEOUT); // The result tells us the type of event we have. if (result == (WAIT_OBJECT_0 + 1)) { // New messages have arrived. // Continue to the top of the always while loop to // dispatch them and resume waiting. continue; } else { // result == WAIT_OBJECT_0 // Our event got signaled return; } } } // Supporting functions void SleepCurrentThread(int ms) { Sleep(ms); } typedef struct tagTHREADNAME_INFO { DWORD dwType; // must be 0x1000 LPCSTR szName; // pointer to name (in user addr space) DWORD dwThreadID; // thread ID (-1=caller thread) DWORD dwFlags; // reserved for future use, must be zero } THREADNAME_INFO; // Usage: SetThreadName (-1, "MainThread"); // // Sets the debugger-visible name of the current thread. // Uses undocumented (actually, it is now documented) trick. // http://msdn.microsoft.com/library/default.asp?url=/library/en-us/vsdebug/html/vxtsksettingthreadname.asp // This is implemented much nicer in upcoming msvc++, see: // http://msdn.microsoft.com/en-us/library/xcb2z8hs(VS.100).aspx void SetCurrentThreadName(const TCHAR* szThreadName) { THREADNAME_INFO info; info.dwType = 0x1000; #ifdef UNICODE //TODO: Find the proper way to do this. char tname[256]; unsigned int i; for (i = 0; i < _tcslen(szThreadName); i++) { tname[i] = (char)szThreadName[i]; //poor man's unicode->ansi, TODO: fix } tname[i] = 0; info.szName = tname; #else info.szName = szThreadName; #endif info.dwThreadID = -1; //dwThreadID; info.dwFlags = 0; __try { RaiseException(0x406D1388, 0, sizeof(info) / sizeof(DWORD), (ULONG_PTR*)&info); } __except(EXCEPTION_CONTINUE_EXECUTION) {} } #else // !WIN32, so must be POSIX threads pthread_key_t threadname_key; CriticalSection::CriticalSection(int spincount_unused) { pthread_mutex_init(&mutex, NULL); } CriticalSection::~CriticalSection() { pthread_mutex_destroy(&mutex); } void CriticalSection::Enter() { int ret = pthread_mutex_lock(&mutex); if (ret) ERROR_LOG(COMMON, "%s: pthread_mutex_lock(%p) failed: %s\n", __FUNCTION__, &mutex, strerror(ret)); } bool CriticalSection::TryEnter() { return(!pthread_mutex_trylock(&mutex)); } void CriticalSection::Leave() { int ret = pthread_mutex_unlock(&mutex); if (ret) ERROR_LOG(COMMON, "%s: pthread_mutex_unlock(%p) failed: %s\n", __FUNCTION__, &mutex, strerror(ret)); } Thread::Thread(ThreadFunc function, void* arg) : thread_id(0) { pthread_attr_t attr; pthread_attr_init(&attr); pthread_attr_setstacksize(&attr, 1024 * 1024); int ret = pthread_create(&thread_id, &attr, function, arg); if (ret) ERROR_LOG(COMMON, "%s: pthread_create(%p, %p, %p, %p) failed: %s\n", __FUNCTION__, &thread_id, &attr, function, arg, strerror(ret)); INFO_LOG(COMMON, "created new thread %lu (func=%p, arg=%p)\n", thread_id, function, arg); } Thread::~Thread() { WaitForDeath(); } void Thread::WaitForDeath() { if (thread_id) { void* exit_status; int ret = pthread_join(thread_id, &exit_status); if (ret) ERROR_LOG(COMMON, "error joining thread %lu: %s\n", thread_id, strerror(ret)); if (exit_status) ERROR_LOG(COMMON, "thread %lu exited with status %d\n", thread_id, *(int *)exit_status); thread_id = 0; } } void Thread::SetAffinity(int mask) { // This is non-standard #ifdef __linux__ cpu_set_t cpu_set; CPU_ZERO(&cpu_set); for (unsigned int i = 0; i < sizeof(mask) * 8; i++) { if ((mask >> i) & 1){CPU_SET(i, &cpu_set);} } pthread_setaffinity_np(thread_id, sizeof(cpu_set), &cpu_set); #endif } void Thread::SetCurrentThreadAffinity(int mask) { #ifdef __linux__ cpu_set_t cpu_set; CPU_ZERO(&cpu_set); for (size_t i = 0; i < sizeof(mask) * 8; i++) { if ((mask >> i) & 1){CPU_SET(i, &cpu_set);} } pthread_setaffinity_np(pthread_self(), sizeof(cpu_set), &cpu_set); #endif } void InitThreading() { static int thread_init_done = 0; if (thread_init_done) return; if (pthread_key_create(&threadname_key, NULL/*free*/) != 0) perror("Unable to create thread name key: "); thread_init_done++; } void SleepCurrentThread(int ms) { usleep(1000 * ms); } void SetCurrentThreadName(const TCHAR* szThreadName) { char *name = strdup(szThreadName); // pthread_setspecific returns 0 on success // free the string from strdup if fails // creates a memory leak if it actually doesn't fail // since we don't delete it once we delete the thread // we are using a single threadname_key anyway for all threads if(!pthread_setspecific(threadname_key, strdup(szThreadName))) free(name); INFO_LOG(COMMON, "%s(%s)\n", __FUNCTION__, szThreadName); } Event::Event() { is_set_ = false; } void Event::Init() { pthread_cond_init(&event_, 0); pthread_mutex_init(&mutex_, 0); } void Event::Shutdown() { pthread_mutex_destroy(&mutex_); pthread_cond_destroy(&event_); } void Event::Set() { pthread_mutex_lock(&mutex_); if (!is_set_) { is_set_ = true; pthread_cond_signal(&event_); } pthread_mutex_unlock(&mutex_); } bool Event::Wait(const u32 timeout) { bool timedout = false; struct timespec wait; pthread_mutex_lock(&mutex_); if (timeout != INFINITE) { struct timeval now; gettimeofday(&now, NULL); memset(&wait, 0, sizeof(wait)); //TODO: timespec also has nanoseconds, but do we need them? //as consequence, waiting is limited to seconds for now. //the following just looks ridiculous, and probably fails for //values 429 < ms <= 999 since it overflows the long. //wait.tv_nsec = (now.tv_usec + (timeout % 1000) * 1000) * 1000); wait.tv_sec = now.tv_sec + (timeout / 1000); } while (!is_set_ && !timedout) { if (timeout == INFINITE) { pthread_cond_wait(&event_, &mutex_); } else { timedout = pthread_cond_timedwait(&event_, &mutex_, &wait) == ETIMEDOUT; } } is_set_ = false; pthread_mutex_unlock(&mutex_); return timedout; } #endif } // namespace Common