// Copyright 2011 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #pragma once #include "VideoCommon/BPMemory.h" #include "VideoCommon/TextureCacheBase.h" #include "VideoCommon/VideoCommon.h" namespace DX11 { // Maximum number of bytes that can occur in a texture block-row generated by // the encoder static const UINT MAX_BYTES_PER_BLOCK_ROW = (EFB_WIDTH / 4) * 64; // The maximum amount of data that the texture encoder can generate in one call static const UINT MAX_BYTES_PER_ENCODE = MAX_BYTES_PER_BLOCK_ROW * (EFB_HEIGHT / 4); class TextureEncoder { public: virtual ~TextureEncoder() {} virtual void Init() = 0; virtual void Shutdown() = 0; // Returns size in bytes of encoded block of memory virtual void Encode(u8* dst, u32 format, u32 native_width, u32 bytes_per_row, u32 num_blocks_y, u32 memory_stride, bool is_depth_copy, const EFBRectangle& srcRect, bool isIntensity, bool scaleByHalf) = 0; }; }