// Copyright (C) 2003-2009 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #ifndef __AOSOUNDSTREAM_H__ #define __AOSOUNDSTREAM_H__ #include "SoundStream.h" #if defined(HAVE_AO) && HAVE_AO #include #endif #include "Thread.h" class AOSound : public SoundStream { #if defined(HAVE_AO) && HAVE_AO Common::Thread *thread; Common::CriticalSection *soundCriticalSection; Common::Event *soundSyncEvent; int buf_size; ao_device *device; ao_sample_format format; int default_driver; short realtimeBuffer[1024 * 1024]; public: AOSound(int _sampleRate, StreamCallback _callback) : SoundStream(_sampleRate, _callback) {} virtual ~AOSound() {} virtual bool Start(); virtual void SoundLoop(); virtual void Stop(); static bool isValid() { return true; } virtual bool usesMixer() { return true; } virtual void Update(); virtual int GetSampleRate() { return sampleRate; } #else public: AOSound(int _sampleRate, StreamCallback _callback) : SoundStream(_sampleRate, _callback) {} #endif }; #endif //__AOSOUNDSTREAM_H__