#include "X11Window.h" X11Window::X11Window(int _iwidth, int _iheight) { int _twidth, _theight; if(g_Config.bFullscreen) { if(strlen(g_Config.iFSResolution) > 1) { sscanf(g_Config.iFSResolution, "%dx%d", &_twidth, &_theight); } else { // No full screen reso set, fall back to default { _twidth = _iwidth; _theight = _iheight; } } else {// Going Windowed if(strlen(g_Config.iWindowedRes) > 1) { sscanf(g_Config.iWindowedRes, "%dx%d", &_twidth, &_theight); } else { // No Window reso set, fall back to default _twidth = _iwidth; _theight = _iheight; } } SetSize(_twidth, _theight); float FactorW = 640.0f / (float)_twidth; float FactorH = 480.0f / (float)_theight; float Max = (FactorW < FactorH) ? FactorH : FactorW; if(g_Config.bStretchToFit) { SetMax(1.0f / FactorW, 1.0f / FactorH); SetOffset(0,0); } else { SetMax(1.0f / Max, 1.0f / Max); SetOffset((int)((_twidth - (640 * GetXmax())) / 2), (int)((_theight - (480 * GetYmax())) / 2)); } XVisualInfo *vi; Colormap cmap; int dpyWidth, dpyHeight; int glxMajorVersion, glxMinorVersion; int vidModeMajorVersion, vidModeMinorVersion; Atom wmDelete; // attributes for a single buffered visual in RGBA format with at least // 8 bits per color and a 24 bit depth buffer int attrListSgl[] = {GLX_RGBA, GLX_RED_SIZE, 8, GLX_GREEN_SIZE, 8, GLX_BLUE_SIZE, 8, GLX_DEPTH_SIZE, 24, None}; // attributes for a double buffered visual in RGBA format with at least // 8 bits per color and a 24 bit depth buffer int attrListDbl[] = { GLX_RGBA, GLX_DOUBLEBUFFER, GLX_RED_SIZE, 8, GLX_GREEN_SIZE, 8, GLX_BLUE_SIZE, 8, GLX_DEPTH_SIZE, 24, GLX_SAMPLE_BUFFERS_ARB, g_Config.iMultisampleMode, GLX_SAMPLES_ARB, 1, None }; dpy = XOpenDisplay(0); g_VideoInitialize.pWindowHandle = (HWND)dpy; screen = DefaultScreen(dpy); fs = g_Config.bFullscreen; //Set to setting in Options /* get an appropriate visual */ vi = glXChooseVisual(dpy, screen, attrListDbl); if (vi == NULL) { vi = glXChooseVisual(dpy, screen, attrListSgl); doubleBuffered = False; ERROR_LOG("Only Singlebuffered Visual!\n"); } else { doubleBuffered = True; ERROR_LOG("Got Doublebuffered Visual!\n"); } glXQueryVersion(dpy, &glxMajorVersion, &glxMinorVersion); ERROR_LOG("glX-Version %d.%d\n", glxMajorVersion, glxMinorVersion); /* create a GLX context */ ctx = glXCreateContext(dpy, vi, 0, GL_TRUE); if(!ctx) { ERROR_LOG("Couldn't Create GLX context.Quit"); exit(0); // TODO: Don't bring down entire Emu } /* create a color map */ cmap = XCreateColormap(dpy, RootWindow(dpy, vi->screen), vi->visual, AllocNone); attr.colormap = cmap; attr.border_pixel = 0; // get a connection XF86VidModeQueryVersion(dpy, &vidModeMajorVersion, &vidModeMinorVersion); if (fs) { XF86VidModeModeInfo **modes = NULL; int modeNum = 0; int bestMode = 0; // set best mode to current bestMode = 0; ERROR_LOG("XF86VidModeExtension-Version %d.%d\n", vidModeMajorVersion, vidModeMinorVersion); XF86VidModeGetAllModeLines(dpy, screen, &modeNum, &modes); if (modeNum > 0 && modes != NULL) { /* save desktop-resolution before switching modes */ deskMode = *modes[0]; /* look for mode with requested resolution */ for (int i = 0; i < modeNum; i++) { if ((modes[i]->hdisplay == _twidth) && (modes[i]->vdisplay == _theight)) { bestMode = i; } } XF86VidModeSwitchToMode(dpy, screen, modes[bestMode]); XF86VidModeSetViewPort(dpy, screen, 0, 0); dpyWidth = modes[bestMode]->hdisplay; dpyHeight = modes[bestMode]->vdisplay; ERROR_LOG("Resolution %dx%d\n", dpyWidth, dpyHeight); XFree(modes); /* create a fullscreen window */ attr.override_redirect = True; attr.event_mask = ExposureMask | KeyPressMask | ButtonPressMask | KeyReleaseMask | ButtonReleaseMask | StructureNotifyMask; win = XCreateWindow(dpy, RootWindow(dpy, vi->screen), 0, 0, dpyWidth, dpyHeight, 0, vi->depth, InputOutput, vi->visual, CWBorderPixel | CWColormap | CWEventMask | CWOverrideRedirect, &attr); XWarpPointer(dpy, None, win, 0, 0, 0, 0, 0, 0); XMapRaised(dpy, win); XGrabKeyboard(dpy, win, True, GrabModeAsync, GrabModeAsync, CurrentTime); XGrabPointer(dpy, win, True, ButtonPressMask, GrabModeAsync, GrabModeAsync, win, None, CurrentTime); } else { ERROR_LOG("Failed to start fullscreen. If you received the \n" "\"XFree86-VidModeExtension\" extension is missing, add\n" "Load \"extmod\"\n" "to your X configuration file (under the Module Section)\n"); fs = 0; } } if (!fs) { // create a window in window mode attr.event_mask = ExposureMask | KeyPressMask | ButtonPressMask | KeyReleaseMask | ButtonReleaseMask | StructureNotifyMask | ResizeRedirectMask; win = XCreateWindow(dpy, RootWindow(dpy, vi->screen), 0, 0, _twidth, _theight, 0, vi->depth, InputOutput, vi->visual, CWBorderPixel | CWColormap | CWEventMask, &attr); // only set window title and handle wm_delete_events if in windowed mode wmDelete = XInternAtom(dpy, "WM_DELETE_WINDOW", True); XSetWMProtocols(dpy, win, &wmDelete, 1); XSetStandardProperties(dpy, win, "GPU", "GPU", None, NULL, 0, NULL); XMapRaised(dpy, win); } } X11Window::~X11Window() { if (ctx) { if (!glXMakeCurrent(dpy, None, NULL)) { ERROR_LOG("Could not release drawing context.\n"); } XUnmapWindow(dpy, win); glXDestroyContext(dpy, ctx); XCloseDisplay(dpy); ctx = NULL; } /* switch back to original desktop resolution if we were in fs */ if (dpy != NULL) { if (fs) { XF86VidModeSwitchToMode(dpy, screen, &deskMode); XF86VidModeSetViewPort(dpy, screen, 0, 0); } } } void X11Window::SwapBuffers() { glXSwapBuffers(dpy, win); } void X11Window::SetWindowText(const char *text) { /** * Tell X to ask the window manager to set the window title. (X * itself doesn't provide window title functionality.) */ XStoreName(dpy, win, text); } bool X11Window::PeekMessages() { // TODO: implement return false; } void X11Window::Update() { // We just check all of our events here XEvent event; KeySym key; static bool ShiftPressed = false; static bool ControlPressed = false; static int FKeyPressed = -1; int x,y; u32 w,h,depth; int num_events; for (num_events = XPending(dpy);num_events > 0;num_events--) { XNextEvent(dpy, &event); switch(event.type) { case KeyRelease: key = XLookupKeysym((XKeyEvent*)&event, 0); if(key >= XK_F1 && key <= XK_F9) { g_VideoInitialize.pKeyPress(FKeyPressed, ShiftPressed, ControlPressed); FKeyPressed = -1; } else { if(key == XK_Shift_L || key == XK_Shift_R) ShiftPressed = false; else if(key == XK_Control_L || key == XK_Control_R) ControlPressed = false; else XPutBackEvent(dpy, &event); } break; case KeyPress: key = XLookupKeysym((XKeyEvent*)&event, 0); if(key >= XK_F1 && key <= XK_F9) FKeyPressed = key - 0xff4e; else { if(key == XK_Shift_L || key == XK_Shift_R) ShiftPressed = true; else if(key == XK_Control_L || key == XK_Control_R) ControlPressed = true; else XPutBackEvent(dpy, &event); } break; case ButtonPress: case ButtonRelease: XPutBackEvent(dpy, &event); break; case ConfigureNotify: Window winDummy; unsigned int borderDummy; XGetGeometry(dpy, win, &winDummy, &x, &y, &w, &h, &borderDummy, &depth); SetSize(w, h); break; case ClientMessage: //TODO: We aren't reading this correctly, It could be anything, highest chance is that it's a close event though Video_Shutdown(); // Calling from here since returning false does nothing return; break; default: //TODO: Should we put the event back if we don't handle it? // I think we handle all the needed ones, the rest shouldn't matter // But to be safe, let's but them back anyway //XPutBackEvent(dpy, &event); break; } } float FactorW = 640.0f / (float)GetWidth(); float FactorH = 480.0f / (float)GetHeight(); float Max = (FactorW < FactorH) ? FactorH : FactorW; // AR = (float)surface->w / (float)surface->h;; if (g_Config.bStretchToFit) { SetMax(1,1); SetOffset(0,0); } else { SetMax(1.0f / Max, 1.0f / Max); SetOffset((int)((GetWidth() - (640 * GetXmax())) / 2), (int)((GetHeight() - (480 * GetYmax())) / 2)); } } bool X11Window::MakeCurrent() { Window winDummy; unsigned int borderDummy; int x,y; u32 w,h,depth; // connect the glx-context to the window glXMakeCurrent(dpy, win, ctx); XGetGeometry(dpy, win, &winDummy, &x, &y, &w, &h, &borderDummy, &depth); SetSize(w, h); ERROR_LOG("GLWin Depth %d", depth); if (glXIsDirect(dpy, ctx)) ERROR_LOG("you have Direct Rendering!"); else ERROR_LOG("no Direct Rendering possible!"); // better for pad plugin key input (thc) XSelectInput(dpy, win, ExposureMask | KeyPressMask | ButtonPressMask | KeyReleaseMask | ButtonReleaseMask | StructureNotifyMask | EnterWindowMask | LeaveWindowMask | FocusChangeMask); return true; }