// Copyright 2015 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #pragma once #include "VideoCommon/TextureCacheBase.h" namespace Null { class TextureCache final : public TextureCacheBase { protected: void CopyEFB(AbstractStagingTexture* dst, const EFBCopyParams& params, u32 native_width, u32 bytes_per_row, u32 num_blocks_y, u32 memory_stride, const MathUtil::Rectangle& src_rect, bool scale_by_half, bool linear_filter, float y_scale, float gamma, bool clamp_top, bool clamp_bottom, const EFBCopyFilterCoefficients& filter_coefficients) override { } void CopyEFBToCacheEntry(TCacheEntry* entry, bool is_depth_copy, const MathUtil::Rectangle& src_rect, bool scale_by_half, bool linear_filter, EFBCopyFormat dst_format, bool is_intensity, float gamma, bool clamp_top, bool clamp_bottom, const EFBCopyFilterCoefficients& filter_coefficients) override { } }; } // namespace Null