uniform samplerRECT samp0 : register(s0); void main(out float4 ocol0 : COLOR0, in float2 uv0 : TEXCOORD0) { float4 c0 = texRECT(samp0, uv0).rgba; float green = c0.g; if (c0.g < 0.50) { green = c0.r + c0.b; } ocol0 = float4(0.0, green, 0.0, 1.0); }