// Copyright 2013 Dolphin Emulator Project // Licensed under GPLv2 // Refer to the license.txt file included. #include #include #include #include #include #include #include #include "Common/CommonPaths.h" #include "Common/FileSearch.h" #include "Common/FileUtil.h" #include "Common/StringUtil.h" #include "Core/ConfigManager.h" #include "VideoCommon/HiresTextures.h" #include "VideoCommon/OnScreenDisplay.h" #include "VideoCommon/VideoConfig.h" static std::unordered_map s_textureMap; static bool s_check_native_format; static bool s_check_new_format; static const std::string s_format_prefix = "tex1_"; void HiresTexture::Init(const std::string& gameCode) { s_textureMap.clear(); s_check_native_format = false; s_check_new_format = false; CFileSearch::XStringVector Directories; std::string szDir = StringFromFormat("%s%s", File::GetUserPath(D_HIRESTEXTURES_IDX).c_str(), gameCode.c_str()); Directories.push_back(szDir); for (u32 i = 0; i < Directories.size(); i++) { File::FSTEntry FST_Temp; File::ScanDirectoryTree(Directories[i], FST_Temp); for (auto& entry : FST_Temp.children) { if (entry.isDirectory) { bool duplicate = false; for (auto& Directory : Directories) { if (Directory == entry.physicalName) { duplicate = true; break; } } if (!duplicate) Directories.push_back(entry.physicalName); } } } CFileSearch::XStringVector Extensions = { "*.png", "*.bmp", "*.tga", "*.dds", "*.jpg" // Why not? Could be useful for large photo-like textures }; CFileSearch FileSearch(Extensions, Directories); const CFileSearch::XStringVector& rFilenames = FileSearch.GetFileNames(); const std::string code = StringFromFormat("%s_", gameCode.c_str()); const std::string code2 = ""; for (auto& rFilename : rFilenames) { std::string FileName; SplitPath(rFilename, nullptr, &FileName, nullptr); if (FileName.substr(0, code.length()) == code) { s_textureMap[FileName] = rFilename; s_check_native_format = true; } if (FileName.substr(0, s_format_prefix.length()) == s_format_prefix) { s_textureMap[FileName] = rFilename; s_check_new_format = true; } } } std::string HiresTexture::GenBaseName(const u8* texture, size_t texture_size, const u8* tlut, size_t tlut_size, u32 width, u32 height, int format, bool has_mipmaps, bool dump) { std::string name = ""; bool convert = false; if (!dump && s_check_native_format) { // try to load the old format first u64 tex_hash = GetHashHiresTexture(texture, (int)texture_size, g_ActiveConfig.iSafeTextureCache_ColorSamples); u64 tlut_hash = tlut_size ? GetHashHiresTexture(tlut, (int)tlut_size, g_ActiveConfig.iSafeTextureCache_ColorSamples) : 0; name = StringFromFormat("%s_%08x_%i", SConfig::GetInstance().m_LocalCoreStartupParameter.m_strUniqueID.c_str(), (u32)(tex_hash ^ tlut_hash), (u16)format); if (s_textureMap.find(name) != s_textureMap.end()) { if (g_ActiveConfig.bConvertHiresTextures) convert = true; else return name; } } if (dump || s_check_new_format || convert) { // checking for min/max on paletted textures u32 min = 0xffff; u32 max = 0; switch(tlut_size) { case 0: break; case 16 * 2: for (size_t i = 0; i < texture_size; i++) { min = std::min(min, texture[i] & 0xf); min = std::min(min, texture[i] >> 4); max = std::max(max, texture[i] & 0xf); max = std::max(max, texture[i] >> 4); } break; case 256 * 2: for (size_t i = 0; i < texture_size; i++) { min = std::min(min, texture[i]); max = std::max(max, texture[i]); } break; case 16384 * 2: for (size_t i = 0; i < texture_size/2; i++) { min = std::min(min, Common::swap16(((u16*)texture)[i]) & 0x3fff); max = std::max(max, Common::swap16(((u16*)texture)[i]) & 0x3fff); } break; } if (tlut_size > 0) { tlut_size = 2 * (max + 1 - min); tlut += 2 * min; } u64 tex_hash = XXH64(texture, texture_size, 0); u64 tlut_hash = tlut_size ? XXH64(tlut, tlut_size, 0) : 0; std::string basename = s_format_prefix + StringFromFormat("%dx%d%s_%016" PRIx64, width, height, has_mipmaps ? "_m" : "", tex_hash); std::string tlutname = tlut_size ? StringFromFormat("_%016" PRIx64, tlut_hash) : ""; std::string formatname = StringFromFormat("_%d", format); std::string fullname = basename + tlutname + formatname; for (int level = 0; level < 10 && convert; level++) { std::string oldname = name; if (level) oldname += StringFromFormat("_mip%d", level); // skip not existing levels if (s_textureMap.find(oldname) == s_textureMap.end()) continue; for (int i = 0;; i++) { // for hash collisions, padd with an integer std::string newname = fullname; if (level) newname += StringFromFormat("_mip%d", level); if (i) newname += StringFromFormat(".%d", i); // new texture if (s_textureMap.find(newname) == s_textureMap.end()) { std::string src = s_textureMap[oldname]; size_t postfix = src.find_last_of('.'); std::string dst = src.substr(0, postfix - oldname.length()) + newname + src.substr(postfix, src.length() - postfix); if (File::Rename(src, dst)) { s_textureMap.erase(oldname); s_textureMap[newname] = dst; s_check_new_format = true; OSD::AddMessage(StringFromFormat("Rename custom texture %s to %s", oldname.c_str(), newname.c_str()), 5000); } else { ERROR_LOG(VIDEO, "rename failed"); } break; } else { // dst fail already exist, compare content std::string a, b; File::ReadFileToString(s_textureMap[oldname], a); File::ReadFileToString(s_textureMap[newname], b); if (a == b && a != "") { // equal, so remove if (File::Delete(s_textureMap[oldname])) { s_textureMap.erase(oldname); OSD::AddMessage(StringFromFormat("Delete double old custom texture %s", oldname.c_str()), 5000); } else { ERROR_LOG(VIDEO, "delete failed"); } break; } // else continue in this loop with the next higher padding variable } } } // try to match a wildcard template if (!dump && s_textureMap.find(basename + "_*" + formatname) != s_textureMap.end()) return basename + "_*" + formatname; // else generate the complete texture if (dump || s_textureMap.find(fullname) != s_textureMap.end()) return fullname; } return name; } HiresTexture* HiresTexture::Search(const u8* texture, size_t texture_size, const u8* tlut, size_t tlut_size, u32 width, u32 height, int format, bool has_mipmaps) { std::string base_filename = GenBaseName(texture, texture_size, tlut, tlut_size, width, height, format, has_mipmaps); HiresTexture* ret = nullptr; for (int level = 0;; level++) { std::string filename = base_filename; if (level) { filename += StringFromFormat("_mip%u", level); } if (s_textureMap.find(filename) != s_textureMap.end()) { Level l; File::IOFile file; file.Open(s_textureMap[filename], "rb"); std::vector buffer(file.GetSize()); file.ReadBytes(buffer.data(), file.GetSize()); int channels; l.data = SOIL_load_image_from_memory(buffer.data(), (int)buffer.size(), (int*)&l.width, (int*)&l.height, &channels, SOIL_LOAD_RGBA); l.data_size = (size_t)l.width * l.height * 4; if (l.data == nullptr) { ERROR_LOG(VIDEO, "Custom texture %s failed to load", filename.c_str()); break; } if (!level) { if (l.width * height != l.height * width) ERROR_LOG(VIDEO, "Invalid custom texture size %dx%d for texture %s. The aspect differs from the native size %dx%d.", l.width, l.height, filename.c_str(), width, height); if (l.width % width || l.height % height) WARN_LOG(VIDEO, "Invalid custom texture size %dx%d for texture %s. Please use an integer upscaling factor based on the native size %dx%d.", l.width, l.height, filename.c_str(), width, height); width = l.width; height = l.height; } else if (width != l.width || height != l.height) { ERROR_LOG(VIDEO, "Invalid custom texture size %dx%d for texture %s. This mipmap layer _must_ be %dx%d.", l.width, l.height, filename.c_str(), width, height); SOIL_free_image_data(l.data); break; } // calculate the size of the next mipmap width >>= 1; height >>= 1; if (!ret) ret = new HiresTexture(); ret->m_levels.push_back(l); } else { break; } } return ret; } HiresTexture::~HiresTexture() { for (auto& l : m_levels) { SOIL_free_image_data(l.data); } }