// Copyright (C) 2003-2008 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #include "D3DBase.h" #include "D3DTexture.h" namespace D3D { LPDIRECT3DTEXTURE9 CreateTexture2D(const u8* buffer, const int width, const int height,const int pitch, D3DFORMAT fmt) { u32* pBuffer = (u32*)buffer; LPDIRECT3DTEXTURE9 pTexture; // crazy bitmagic, sorry :) bool isPow2 = !((width&(width-1)) || (height&(height-1))); HRESULT hr; // TODO(ector): allow mipmaps for non-pow textures on newer cards? if (!isPow2) hr = dev->CreateTexture(width, height, 1, 0, fmt, D3DPOOL_MANAGED, &pTexture, NULL); else hr = dev->CreateTexture(width, height, 0, D3DUSAGE_AUTOGENMIPMAP, fmt, D3DPOOL_MANAGED, &pTexture, NULL); if(FAILED(hr)) return 0; int level = 0; D3DLOCKED_RECT Lock; pTexture->LockRect(level, &Lock, NULL, 0 ); switch(fmt) { case D3DFMT_L8: case D3DFMT_A8: { const u8 *pIn = buffer; for (int y = 0; y < height; y++) { u8* pBits = ((u8*)Lock.pBits + (y * Lock.Pitch)); memcpy(pBits, pIn, width); pIn += pitch; } } break; case D3DFMT_A8L8: { const u8 *pIn = buffer; // TODO(XK): Find a better way that does not involve either unpacking // or downsampling (i.e. A4L4) for (int y = 0; y < height; y++) { u8* pBits = ((u8*)Lock.pBits + (y * Lock.Pitch)); for(int i = 0; i < width * 2; i += 2) { pBits[i] = pIn[i / 2]; pBits[i + 1] = pIn[i / 2]; } pIn += pitch; } } break; case D3DFMT_A8R8G8B8: { u32* pIn = pBuffer; for (int y = 0; y < height; y++) { u32* pBits = (u32*)((u8*)Lock.pBits + (y * Lock.Pitch)); memcpy(pBits, pIn, width * 4); pIn += pitch; } } break; case D3DFMT_DXT1: memcpy(Lock.pBits,buffer,(width/4)*(height/4)*8); break; } pTexture->UnlockRect(level); return pTexture; } void ReplaceTexture2D(LPDIRECT3DTEXTURE9 pTexture, const u8* buffer, const int width, const int height,const int pitch, D3DFORMAT fmt) { u32* pBuffer = (u32*)buffer; int level = 0; D3DLOCKED_RECT Lock; pTexture->LockRect(level, &Lock, NULL, 0 ); u32* pIn = pBuffer; switch(fmt) { case D3DFMT_A8R8G8B8: { for (int y = 0; y < height; y++) { u32* pBits = (u32*)((u8*)Lock.pBits + (y * Lock.Pitch)); memcpy(pBits, pIn, width * 4); pIn += pitch; } } break; case D3DFMT_DXT1: memcpy(Lock.pBits,buffer,(width/4)*(height/4)*8); break; } pTexture->UnlockRect(level); } LPDIRECT3DTEXTURE9 CreateRenderTarget(const int width, const int height) { LPDIRECT3DTEXTURE9 tex; HRESULT hr = dev->CreateTexture(width,height,0,D3DUSAGE_RENDERTARGET | D3DUSAGE_AUTOGENMIPMAP,D3DFMT_A8R8G8B8,D3DPOOL_DEFAULT,&tex,NULL); if (FAILED(hr)) return 0; else return tex; } LPDIRECT3DSURFACE9 CreateDepthStencilSurface(const int width, const int height) { LPDIRECT3DSURFACE9 surf; HRESULT hr = dev->CreateDepthStencilSurface(width,height,D3DFMT_D24S8,D3DMULTISAMPLE_NONE,0,0,&surf,0); if (FAILED(hr)) return 0; else return surf; } } // namespace