// Copyright 2017 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #include "Common/GL/GLInterface/BGL.h" #include #include #include void cInterfaceBGL::Swap() { m_gl->SwapBuffers(); } bool cInterfaceBGL::Create(void* window_handle, bool core) { m_window = static_cast(window_handle); m_gl = new BGLView(m_window->Bounds(), "cInterfaceBGL", B_FOLLOW_ALL_SIDES, 0, BGL_RGB | BGL_DOUBLE | BGL_ALPHA); m_window->AddChild(m_gl); s_opengl_mode = GLInterfaceMode::MODE_OPENGL; // Control m_window size and picture scaling BRect size = m_gl->Frame(); s_backbuffer_width = size.IntegerWidth(); s_backbuffer_height = size.IntegerHeight(); return true; } bool cInterfaceBGL::MakeCurrent() { m_gl->LockGL(); return true; } bool cInterfaceBGL::ClearCurrent() { m_gl->UnlockGL(); return true; } void cInterfaceBGL::Shutdown() { // We don't need to delete m_gl, it's owned by the BWindow. m_gl = nullptr; } void cInterfaceBGL::Update() { BRect size = m_gl->Frame(); if (s_backbuffer_width == size.IntegerWidth() && s_backbuffer_height == size.IntegerHeight()) return; s_backbuffer_width = size.IntegerWidth(); s_backbuffer_height = size.IntegerHeight(); } void cInterfaceBGL::SwapInterval(int interval) { } void* cInterfaceBGL::GetFuncAddress(const std::string& name) { return m_gl->GetGLProcAddress(name.c_str()); }