// Copyright (C) 2003-2009 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #include "Common.h" // Common #include "CommonTypes.h" #include "Mixer.h" #include "Globals.h" // Local #include "gdsp_interpreter.h" #include "gdsp_interface.h" #include "disassemble.h" #include "Config.h" #include "AudioCommon.h" #include "Logging/Logging.h" // For Logging #include "Thread.h" #include "ChunkFile.h" #if defined(HAVE_WX) && HAVE_WX #include "DSPConfigDlgLLE.h" #endif PLUGIN_GLOBALS* globals = NULL; DSPInitialize g_dspInitialize; Common::Thread *g_hDSPThread; SoundStream *soundStream = NULL; #define GDSP_MBOX_CPU 0 #define GDSP_MBOX_DSP 1 u32 g_LastDMAAddress = 0; u32 g_LastDMASize = 0; extern u32 m_addressPBs; bool AXTask(u32& _uMail); bool bCanWork = false; ////////////////////////////////////////////////////////////////////////// // UGLY wxw stuff, TODO fix up // wxWidgets: Create the wxApp #if defined(HAVE_WX) && HAVE_WX class wxDLLApp : public wxApp { bool OnInit() { return true; } }; IMPLEMENT_APP_NO_MAIN(wxDLLApp) WXDLLIMPEXP_BASE void wxSetInstance(HINSTANCE hInst); #endif // DllMain #ifdef _WIN32 HINSTANCE g_hInstance = NULL; BOOL APIENTRY DllMain(HINSTANCE hinstDLL, // DLL module handle DWORD dwReason, // reason called LPVOID lpvReserved) // reserved { switch (dwReason) { case DLL_PROCESS_ATTACH: { // more stuff wx needs wxSetInstance((HINSTANCE)hinstDLL); int argc = 0; char **argv = NULL; wxEntryStart(argc, argv); // This is for ? if ( !wxTheApp || !wxTheApp->CallOnInit() ) return FALSE; } break; case DLL_PROCESS_DETACH: wxEntryCleanup(); // use this or get a crash break; default: break; } g_hInstance = hinstDLL; return(TRUE); } #endif void GetDllInfo(PLUGIN_INFO* _PluginInfo) { _PluginInfo->Version = 0x0100; _PluginInfo->Type = PLUGIN_TYPE_DSP; #ifdef DEBUGFAST sprintf(_PluginInfo->Name, "Dolphin DSP-LLE-Testing Plugin (DebugFast)"); #else #ifndef _DEBUG sprintf(_PluginInfo->Name, "Dolphin DSP-LLE-Testing Plugin"); #else sprintf(_PluginInfo->Name, "Dolphin DSP-LLE-Testing Plugin (Debug)"); #endif #endif } void SetDllGlobals(PLUGIN_GLOBALS* _pPluginGlobals) { globals = _pPluginGlobals; LogManager::SetInstance((LogManager *)globals->logManager); } void DllAbout(HWND _hParent) { } void DllConfig(HWND _hParent) { #if defined(HAVE_WX) && HAVE_WX // (shuffle2) TODO: reparent dlg with DolphinApp DSPConfigDialogLLE dlg(NULL); // add backends std::vector backends = AudioCommon::GetSoundBackends(); for (std::vector::const_iterator iter = backends.begin(); iter != backends.end(); ++iter) { dlg.AddBackend((*iter).c_str()); } // Show the window dlg.ShowModal(); #endif } void DoState(unsigned char **ptr, int mode) { PointerWrap p(ptr, mode); } void DllDebugger(HWND _hParent, bool Show) { } // Regular thread THREAD_RETURN dsp_thread(void* lpParameter) { while (1) { if (!gdsp_run()) { PanicAlert("ERROR: DSP Halt"); return 0; } } } // Debug thread THREAD_RETURN dsp_thread_debug(void* lpParameter) { return NULL; } void DSP_DebugBreak() { } void dspi_req_dsp_irq() { g_dspInitialize.pGenerateDSPInterrupt(); } void Initialize(void *init) { bCanWork = true; g_dspInitialize = *(DSPInitialize*)init; gdsp_init(); g_dsp.step_counter = 0; g_dsp.cpu_ram = g_dspInitialize.pGetMemoryPointer(0); g_dsp.irq_request = dspi_req_dsp_irq; gdsp_reset(); if (!gdsp_load_rom((char *)DSP_ROM_FILE)) { bCanWork = false; PanicAlert("Cannot load DSP ROM"); } if (!gdsp_load_coef((char *)DSP_COEF_FILE)) { bCanWork = false; PanicAlert("Cannot load DSP COEF"); } if(!bCanWork) return; // TODO: Don't let it work g_hDSPThread = new Common::Thread(dsp_thread, NULL); soundStream = AudioCommon::InitSoundStream(g_Config.sBackend); soundStream->GetMixer()->SetThrottle(g_Config.m_EnableThrottle); } void DSP_StopSoundStream() { delete g_hDSPThread; g_hDSPThread = NULL; } void Shutdown(void) { AudioCommon::ShutdownSoundStream(); } u16 DSP_WriteControlRegister(u16 _uFlag) { gdsp_write_cr(_uFlag); return(gdsp_read_cr()); } u16 DSP_ReadControlRegister() { return(gdsp_read_cr()); } u16 DSP_ReadMailboxHigh(bool _CPUMailbox) { if (_CPUMailbox) { return(gdsp_mbox_read_h(GDSP_MBOX_CPU)); } else { return(gdsp_mbox_read_h(GDSP_MBOX_DSP)); } } u16 DSP_ReadMailboxLow(bool _CPUMailbox) { if (_CPUMailbox) { return(gdsp_mbox_read_l(GDSP_MBOX_CPU)); } else { return(gdsp_mbox_read_l(GDSP_MBOX_DSP)); } } void DSP_WriteMailboxHigh(bool _CPUMailbox, u16 _uHighMail) { if (_CPUMailbox) { if (gdsp_mbox_peek(GDSP_MBOX_CPU) & 0x80000000) { ERROR_LOG(DSPHLE, "Mailbox isnt empty ... strange"); } #if PROFILE if ((_uHighMail) == 0xBABE) { ProfilerStart(); } #endif gdsp_mbox_write_h(GDSP_MBOX_CPU, _uHighMail); } else { ERROR_LOG(DSPHLE, "CPU cant write to DSP mailbox"); } } void DSP_WriteMailboxLow(bool _CPUMailbox, u16 _uLowMail) { if (_CPUMailbox) { gdsp_mbox_write_l(GDSP_MBOX_CPU, _uLowMail); u32 uAddress = gdsp_mbox_peek(GDSP_MBOX_CPU); u16 errpc = g_dsp.err_pc; DEBUG_LOG(DSPHLE, "Write CPU Mail: 0x%08x (pc=0x%04x)\n", uAddress, errpc); // I couldn't find any better way to detect the AX mails so this had to // do. Please feel free to change it. if ((errpc == 0x0054 || errpc == 0x0055) && m_addressPBs == 0) { DEBUG_LOG(DSPHLE, "AXTask ======== 0x%08x (pc=0x%04x)", uAddress, errpc); AXTask(uAddress); } } else { ERROR_LOG(DSPHLE, "CPU cant write to DSP mailbox"); } } void DSP_Update(int cycles) { soundStream->Update(); } void DSP_SendAIBuffer(unsigned int address, int sample_rate) { if (soundStream->GetMixer()) { short samples[16] = {0}; // interleaved stereo if (address) { for (int i = 0; i < 16; i++) { samples[i] = Memory_Read_U16(address + i * 2); } // Write the audio to a file //if (log_ai) // g_wave_writer.AddStereoSamples(samples, 8); } soundStream->GetMixer()->PushSamples(samples, 32 / 4, sample_rate); } // SoundStream is updated only when necessary (there is no 70 ms limit // so each sample now triggers the sound stream) // TODO: think about this. static int counter = 0; counter++; if ((counter & 31) == 0 && soundStream) soundStream->Update(); }