// Copyright 2017 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #pragma once #include #include "Common/GL/GLUtil.h" #include "VideoCommon/AbstractStagingTexture.h" #include "VideoCommon/AbstractTexture.h" namespace OGL { class OGLTexture final : public AbstractTexture { public: explicit OGLTexture(const TextureConfig& tex_config); ~OGLTexture(); void Bind(unsigned int stage) override; void CopyRectangleFromTexture(const AbstractTexture* src, const MathUtil::Rectangle& src_rect, u32 src_layer, u32 src_level, const MathUtil::Rectangle& dst_rect, u32 dst_layer, u32 dst_level) override; void ScaleRectangleFromTexture(const AbstractTexture* source, const MathUtil::Rectangle& srcrect, const MathUtil::Rectangle& dstrect) override; void Load(u32 level, u32 width, u32 height, u32 row_length, const u8* buffer, size_t buffer_size) override; GLuint GetRawTexIdentifier() const; GLuint GetFramebuffer() const; static void DisableStage(unsigned int stage); static void SetStage(); private: GLuint m_texId; GLuint m_framebuffer = 0; }; class OGLStagingTexture final : public AbstractStagingTexture { public: OGLStagingTexture() = delete; ~OGLStagingTexture(); void CopyFromTexture(const AbstractTexture* src, const MathUtil::Rectangle& src_rect, u32 src_layer, u32 src_level, const MathUtil::Rectangle& dst_rect) override; void CopyToTexture(const MathUtil::Rectangle& src_rect, AbstractTexture* dst, const MathUtil::Rectangle& dst_rect, u32 dst_layer, u32 dst_level) override; bool Map() override; void Unmap() override; void Flush() override; static std::unique_ptr Create(StagingTextureType type, const TextureConfig& config); private: OGLStagingTexture(StagingTextureType type, const TextureConfig& config, GLenum target, GLuint buffer_name, size_t buffer_size, char* map_ptr, size_t map_stride); private: GLenum m_target; GLuint m_buffer_name; size_t m_buffer_size; GLsync m_fence = 0; }; } // namespace OGL