#---------------------------------------------------------------------------------
# Clear the implicit built in rules
#---------------------------------------------------------------------------------
.SUFFIXES:
#---------------------------------------------------------------------------------
ifeq ($(strip $(DEVKITPPC)),)
$(error "Please set DEVKITPPC in your environment. export DEVKITPPC=<path to>devkitPPC")
endif

#---------------------------------------------------------------------------------
# build for wii by default, make HW_TYPE=gamecube will do what it sounds like
# NOTE: gamecube build may require use of dollz3 before running, if sending over BBA
#---------------------------------------------------------------------------------
HW_TYPE = wii

include $(DEVKITPPC)/$(HW_TYPE)_rules

#---------------------------------------------------------------------------------
# TARGET is the name of the output
# BUILD is the directory where object files & intermediate files will be placed
# SOURCES is a list of directories containing source code
# INCLUDES is a list of directories containing extra header files
#---------------------------------------------------------------------------------
TARGET		:=	$(notdir $(CURDIR))_$(HW_TYPE)
BUILD		:=	build
SOURCES		:=	. emu
RESOURCES	:=	../resources
DATA		:=	data
INCLUDES	:=	include ../Core/Common/Src .

#---------------------------------------------------------------------------------
# options for code generation
#---------------------------------------------------------------------------------

CFLAGS	= -save-temps -O2 -Wall --no-strict-aliasing $(MACHDEP) $(INCLUDE)
CXXFLAGS	=	$(CFLAGS)

LDFLAGS	=	-g $(MACHDEP) -Wl,-Map,$(notdir $@).map

#---------------------------------------------------------------------------------
# any extra libraries we wish to link with the project
#---------------------------------------------------------------------------------
ifeq ($(HW_TYPE), gamecube)
LIBS	:=	-lfat -lasnd -lmodplay -ldb -logc -lm
else
LIBS	:=	-lfat -lasnd -lmodplay -lwiiuse -lbte -logc -lm
endif

#---------------------------------------------------------------------------------
# list of directories containing libraries, this must be the top level containing
# include and lib
#---------------------------------------------------------------------------------
LIBDIRS	:=

#---------------------------------------------------------------------------------
# no real need to edit anything past this point unless you need to add additional
# rules for different file extensions
#---------------------------------------------------------------------------------
ifneq ($(BUILD),$(notdir $(CURDIR)))
#---------------------------------------------------------------------------------

export OUTPUT	:=	$(CURDIR)/$(TARGET)

export VPATH	:=	$(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) $(foreach dir,$(RESOURCES),$(CURDIR)/$(dir))\
					$(foreach dir,$(DATA),$(CURDIR)/$(dir))

export DEPSDIR	:=	$(CURDIR)/$(BUILD)

#---------------------------------------------------------------------------------
# automatically build a list of object files for our project
#---------------------------------------------------------------------------------
CFILES		:=	$(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
CFILES		+=	$(foreach dir,$(RESOURCES),$(notdir $(wildcard $(dir)/*.c)))
CPPFILES	:=	$(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
sFILES		:=	$(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
SFILES		:=	$(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.S)))
BINFILES	:=	$(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))


#---------------------------------------------------------------------------------
# use CXX for linking C++ projects, CC for standard C
#---------------------------------------------------------------------------------
ifeq ($(strip $(CPPFILES)),)
	export LD	:=	$(CC)
else
	export LD	:=	$(CXX)
endif

export OFILES	:=	$(addsuffix .o,$(BINFILES)) \
					$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) \
					$(sFILES:.s=.o) $(SFILES:.S=.o)

#---------------------------------------------------------------------------------
# build a list of include paths
#---------------------------------------------------------------------------------
export INCLUDE	:=	$(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
					$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
					-I$(CURDIR)/$(BUILD) \
					-I$(LIBOGC_INC)

#---------------------------------------------------------------------------------
# build a list of library paths
#---------------------------------------------------------------------------------
export LIBPATHS	:=	$(foreach dir,$(LIBDIRS),-L$(dir)/lib) \
					-L$(LIBOGC_LIB)

export OUTPUT	:=	$(CURDIR)/$(TARGET)
.PHONY: $(BUILD) clean

#---------------------------------------------------------------------------------
$(BUILD):
	@[ -d $@ ] || mkdir -p $@
	@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile

#---------------------------------------------------------------------------------
clean:
	@echo clean ...
	@rm -fr $(BUILD) $(OUTPUT).elf $(OUTPUT).dol
#---------------------------------------------------------------------------------
run:
ifeq ($(HW_TYPE), gamecube)
	PSOload $(OUTPUT).dol
else
	wiiload $(OUTPUT).dol
endif

#---------------------------------------------------------------------------------
else

DEPENDS	:=	$(OFILES:.o=.d)

#%.biz: %.ds
#	gcdsptool -c $< -o $@

#%.h: %.biz
#	raw2c $< $@

#---------------------------------------------------------------------------------
# main targets
#---------------------------------------------------------------------------------
$(OUTPUT).dol: $(OUTPUT).elf
$(OUTPUT).elf: $(OFILES) 


#---------------------------------------------------------------------------------
# This rule links in binary data with the .bin extension
#---------------------------------------------------------------------------------
#%.bin.o	:	%.bin
#---------------------------------------------------------------------------------
#	@echo $(notdir $<)
#	$(bin2o)



-include $(DEPENDS)

#---------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------