// Copyright (C) 2003 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #ifndef _TEXTURECONVERSIONSHADER_H_ #define _TEXTURECONVERSIONSHADER_H_ #include "Common.h" #include "TextureDecoder.h" #include "VideoCommon.h" namespace TextureConversionShader { u16 GetEncodedSampleCount(u32 format); const char *GenerateEncodingShader(u32 format, API_TYPE ApiType = API_OPENGL); void SetShaderParameters(float width, float height, float offsetX, float offsetY, float widthStride, float heightStride,float buffW = 0.0f,float buffH = 0.0f); } #endif // _TEXTURECONVERSIONSHADER_H_