// Copyright 2017 Dolphin Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include "DolphinQt/Debugger/BreakpointWidget.h" #include #include #include #include #include #include #include "Common/FileUtil.h" #include "Common/IniFile.h" #include "Core/ConfigManager.h" #include "Core/Core.h" #include "Core/PowerPC/BreakPoints.h" #include "Core/PowerPC/PPCSymbolDB.h" #include "Core/PowerPC/PowerPC.h" #include "DolphinQt/Debugger/MemoryWidget.h" #include "DolphinQt/Debugger/NewBreakpointDialog.h" #include "DolphinQt/Resources.h" #include "DolphinQt/Settings.h" // Qt constants namespace { enum CustomRole { ADDRESS_ROLE = Qt::UserRole, IS_MEMCHECK_ROLE }; } BreakpointWidget::BreakpointWidget(QWidget* parent) : QDockWidget(parent) { setWindowTitle(tr("Breakpoints")); setObjectName(QStringLiteral("breakpoints")); setHidden(!Settings::Instance().IsBreakpointsVisible() || !Settings::Instance().IsDebugModeEnabled()); setAllowedAreas(Qt::AllDockWidgetAreas); CreateWidgets(); auto& settings = Settings::GetQSettings(); restoreGeometry(settings.value(QStringLiteral("breakpointwidget/geometry")).toByteArray()); // macOS: setHidden() needs to be evaluated before setFloating() for proper window presentation // according to Settings setFloating(settings.value(QStringLiteral("breakpointwidget/floating")).toBool()); connect(&Settings::Instance(), &Settings::EmulationStateChanged, this, [this](Core::State state) { UpdateButtonsEnabled(); if (state == Core::State::Uninitialized) Update(); }); connect(&Settings::Instance(), &Settings::BreakpointsVisibilityChanged, this, [this](bool visible) { setHidden(!visible); }); connect(&Settings::Instance(), &Settings::DebugModeToggled, this, [this](bool enabled) { setHidden(!enabled || !Settings::Instance().IsBreakpointsVisible()); }); connect(&Settings::Instance(), &Settings::ThemeChanged, this, &BreakpointWidget::UpdateIcons); UpdateIcons(); } BreakpointWidget::~BreakpointWidget() { auto& settings = Settings::GetQSettings(); settings.setValue(QStringLiteral("breakpointwidget/geometry"), saveGeometry()); settings.setValue(QStringLiteral("breakpointwidget/floating"), isFloating()); } void BreakpointWidget::CreateWidgets() { m_toolbar = new QToolBar; m_toolbar->setContentsMargins(0, 0, 0, 0); m_toolbar->setToolButtonStyle(Qt::ToolButtonTextBesideIcon); m_table = new QTableWidget; m_table->setTabKeyNavigation(false); m_table->setContentsMargins(0, 0, 0, 0); m_table->setColumnCount(5); m_table->setSelectionMode(QAbstractItemView::SingleSelection); m_table->setSelectionBehavior(QAbstractItemView::SelectRows); m_table->setEditTriggers(QAbstractItemView::NoEditTriggers); m_table->verticalHeader()->hide(); connect(m_table, &QTableWidget::customContextMenuRequested, this, &BreakpointWidget::OnContextMenu); m_table->setContextMenuPolicy(Qt::ContextMenuPolicy::CustomContextMenu); auto* layout = new QVBoxLayout; layout->addWidget(m_toolbar); layout->addWidget(m_table); layout->setContentsMargins(2, 2, 2, 2); layout->setSpacing(0); m_new = m_toolbar->addAction(tr("New"), this, &BreakpointWidget::OnNewBreakpoint); m_delete = m_toolbar->addAction(tr("Delete"), this, &BreakpointWidget::OnDelete); m_clear = m_toolbar->addAction(tr("Clear"), this, &BreakpointWidget::OnClear); m_load = m_toolbar->addAction(tr("Load"), this, &BreakpointWidget::OnLoad); m_save = m_toolbar->addAction(tr("Save"), this, &BreakpointWidget::OnSave); m_new->setEnabled(false); m_load->setEnabled(false); m_save->setEnabled(false); QWidget* widget = new QWidget; widget->setLayout(layout); setWidget(widget); } void BreakpointWidget::UpdateIcons() { m_new->setIcon(Resources::GetScaledThemeIcon("debugger_add_breakpoint")); m_delete->setIcon(Resources::GetScaledThemeIcon("debugger_delete")); m_clear->setIcon(Resources::GetScaledThemeIcon("debugger_clear")); m_load->setIcon(Resources::GetScaledThemeIcon("debugger_load")); m_save->setIcon(Resources::GetScaledThemeIcon("debugger_save")); } void BreakpointWidget::closeEvent(QCloseEvent*) { Settings::Instance().SetBreakpointsVisible(false); } void BreakpointWidget::showEvent(QShowEvent* event) { UpdateButtonsEnabled(); Update(); } void BreakpointWidget::UpdateButtonsEnabled() { if (!isVisible()) return; const bool is_initialised = Core::GetState() != Core::State::Uninitialized; m_new->setEnabled(is_initialised); m_load->setEnabled(is_initialised); m_save->setEnabled(is_initialised); } void BreakpointWidget::Update() { if (!isVisible()) return; m_table->clear(); m_table->setHorizontalHeaderLabels( {tr("Active"), tr("Type"), tr("Function"), tr("Address"), tr("Flags")}); int i = 0; m_table->setRowCount(i); const auto create_item = [](const QString string = {}) { QTableWidgetItem* item = new QTableWidgetItem(string); item->setFlags(Qt::ItemIsEnabled | Qt::ItemIsSelectable); return item; }; // Breakpoints for (const auto& bp : PowerPC::breakpoints.GetBreakPoints()) { m_table->setRowCount(i + 1); auto* active = create_item(bp.is_enabled ? tr("on") : tr("off")); active->setData(ADDRESS_ROLE, bp.address); active->setData(IS_MEMCHECK_ROLE, false); m_table->setItem(i, 0, active); m_table->setItem(i, 1, create_item(QStringLiteral("BP"))); if (g_symbolDB.GetSymbolFromAddr(bp.address)) { m_table->setItem(i, 2, create_item(QString::fromStdString(g_symbolDB.GetDescription(bp.address)))); } m_table->setItem(i, 3, create_item(QStringLiteral("%1").arg(bp.address, 8, 16, QLatin1Char('0')))); QString flags; if (bp.break_on_hit) flags.append(QLatin1Char{'b'}); if (bp.log_on_hit) flags.append(QLatin1Char{'l'}); m_table->setItem(i, 4, create_item(flags)); i++; } // Memory Breakpoints for (const auto& mbp : PowerPC::memchecks.GetMemChecks()) { m_table->setRowCount(i + 1); auto* active = create_item(mbp.is_enabled && (mbp.break_on_hit || mbp.log_on_hit) ? tr("on") : tr("off")); active->setData(ADDRESS_ROLE, mbp.start_address); active->setData(IS_MEMCHECK_ROLE, true); m_table->setItem(i, 0, active); m_table->setItem(i, 1, create_item(QStringLiteral("MBP"))); if (g_symbolDB.GetSymbolFromAddr(mbp.start_address)) { m_table->setItem( i, 2, create_item(QString::fromStdString(g_symbolDB.GetDescription(mbp.start_address)))); } if (mbp.is_ranged) { m_table->setItem(i, 3, create_item(QStringLiteral("%1 - %2") .arg(mbp.start_address, 8, 16, QLatin1Char('0')) .arg(mbp.end_address, 8, 16, QLatin1Char('0')))); } else { m_table->setItem( i, 3, create_item(QStringLiteral("%1").arg(mbp.start_address, 8, 16, QLatin1Char('0')))); } QString flags; if (mbp.is_break_on_read) flags.append(QLatin1Char{'r'}); if (mbp.is_break_on_write) flags.append(QLatin1Char{'w'}); m_table->setItem(i, 4, create_item(flags)); i++; } } void BreakpointWidget::OnDelete() { const auto selected_items = m_table->selectedItems(); if (selected_items.empty()) return; const auto item = selected_items.constFirst(); const auto address = item->data(ADDRESS_ROLE).toUInt(); const bool is_memcheck = item->data(IS_MEMCHECK_ROLE).toBool(); if (is_memcheck) { const QSignalBlocker blocker(Settings::Instance()); PowerPC::memchecks.Remove(address); } else { PowerPC::breakpoints.Remove(address); } emit BreakpointsChanged(); Update(); } void BreakpointWidget::OnClear() { PowerPC::debug_interface.ClearAllBreakpoints(); { const QSignalBlocker blocker(Settings::Instance()); PowerPC::debug_interface.ClearAllMemChecks(); } m_table->setRowCount(0); emit BreakpointsChanged(); Update(); } void BreakpointWidget::OnNewBreakpoint() { NewBreakpointDialog* dialog = new NewBreakpointDialog(this); dialog->exec(); } void BreakpointWidget::OnLoad() { IniFile ini; if (!ini.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + SConfig::GetInstance().GetGameID() + ".ini", false)) { return; } BreakPoints::TBreakPointsStr new_bps; if (ini.GetLines("BreakPoints", &new_bps, false)) { PowerPC::breakpoints.Clear(); PowerPC::breakpoints.AddFromStrings(new_bps); } MemChecks::TMemChecksStr new_mcs; if (ini.GetLines("MemoryBreakPoints", &new_mcs, false)) { PowerPC::memchecks.Clear(); const QSignalBlocker blocker(Settings::Instance()); PowerPC::memchecks.AddFromStrings(new_mcs); } emit BreakpointsChanged(); Update(); } void BreakpointWidget::OnSave() { IniFile ini; ini.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + SConfig::GetInstance().GetGameID() + ".ini", false); ini.SetLines("BreakPoints", PowerPC::breakpoints.GetStrings()); ini.SetLines("MemoryBreakPoints", PowerPC::memchecks.GetStrings()); ini.Save(File::GetUserPath(D_GAMESETTINGS_IDX) + SConfig::GetInstance().GetGameID() + ".ini"); } void BreakpointWidget::OnContextMenu() { const auto& selected_items = m_table->selectedItems(); if (selected_items.isEmpty()) { return; } const auto& selected_item = selected_items.constFirst(); const auto bp_address = static_cast(selected_item->data(ADDRESS_ROLE).toUInt()); const auto is_memory_breakpoint = selected_item->data(IS_MEMCHECK_ROLE).toBool(); auto* menu = new QMenu(this); if (!is_memory_breakpoint) { const auto& inst_breakpoints = PowerPC::breakpoints.GetBreakPoints(); const auto bp_iter = std::find_if(inst_breakpoints.begin(), inst_breakpoints.end(), [bp_address](const auto& bp) { return bp.address == bp_address; }); if (bp_iter == inst_breakpoints.end()) return; menu->addAction(tr("Show in Code"), [this, bp_address] { emit ShowCode(bp_address); }); menu->addAction(bp_iter->is_enabled ? tr("Disable") : tr("Enable"), [this, &bp_address]() { PowerPC::breakpoints.ToggleBreakPoint(bp_address); emit BreakpointsChanged(); Update(); }); } else { const auto& memory_breakpoints = PowerPC::memchecks.GetMemChecks(); const auto mb_iter = std::find_if(memory_breakpoints.begin(), memory_breakpoints.end(), [bp_address](const auto& bp) { return bp.start_address == bp_address; }); if (mb_iter == memory_breakpoints.end()) return; menu->addAction(tr("Show in Memory"), [this, bp_address] { emit ShowMemory(bp_address); }); menu->addAction(mb_iter->is_enabled ? tr("Disable") : tr("Enable"), [this, &bp_address]() { PowerPC::memchecks.ToggleBreakPoint(bp_address); emit BreakpointsChanged(); Update(); }); } menu->exec(QCursor::pos()); } void BreakpointWidget::AddBP(u32 addr) { AddBP(addr, false, true, true); } void BreakpointWidget::AddBP(u32 addr, bool temp, bool break_on_hit, bool log_on_hit) { PowerPC::breakpoints.Add(addr, temp, break_on_hit, log_on_hit); emit BreakpointsChanged(); Update(); } void BreakpointWidget::AddAddressMBP(u32 addr, bool on_read, bool on_write, bool do_log, bool do_break) { TMemCheck check; check.start_address = addr; check.end_address = addr; check.is_ranged = false; check.is_break_on_read = on_read; check.is_break_on_write = on_write; check.log_on_hit = do_log; check.break_on_hit = do_break; { const QSignalBlocker blocker(Settings::Instance()); PowerPC::memchecks.Add(check); } emit BreakpointsChanged(); Update(); } void BreakpointWidget::AddRangedMBP(u32 from, u32 to, bool on_read, bool on_write, bool do_log, bool do_break) { TMemCheck check; check.start_address = from; check.end_address = to; check.is_ranged = true; check.is_break_on_read = on_read; check.is_break_on_write = on_write; check.log_on_hit = do_log; check.break_on_hit = do_break; { const QSignalBlocker blocker(Settings::Instance()); PowerPC::memchecks.Add(check); } emit BreakpointsChanged(); Update(); }