// Copyright 2021 Dolphin Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include "Common/SocketContext.h" namespace Common { #ifdef _WIN32 SocketContext::SocketContext() { static_cast(WSAStartup(MAKEWORD(2, 2), &m_data)); } SocketContext::~SocketContext() { WSACleanup(); } #else SocketContext::SocketContext() = default; SocketContext::~SocketContext() = default; #endif } // namespace Common