// Copyright 2013 Dolphin Emulator Project // Licensed under GPLv2 // Refer to the license.txt file included. #include "Common/Common.h" #include "VideoBackends/Software/CPMemLoader.h" #include "VideoBackends/Software/SetupUnit.h" #include "VideoBackends/Software/SWStatistics.h" #include "VideoBackends/Software/SWVertexLoader.h" #include "VideoBackends/Software/TransformUnit.h" #include "VideoBackends/Software/XFMemLoader.h" #include "VideoCommon/DataReader.h" #include "VideoCommon/VertexLoader_Color.h" #include "VideoCommon/VertexLoader_Normal.h" #include "VideoCommon/VertexLoader_Position.h" #include "VideoCommon/VertexLoader_TextCoord.h" #include "VideoCommon/VertexManagerBase.h" // Vertex loaders read these extern int tcIndex; extern int colIndex; extern int colElements[2]; extern float posScale; extern float tcScale[8]; SWVertexLoader::SWVertexLoader() : m_VertexSize(0), m_NumAttributeLoaders(0) { VertexLoader_Normal::Init(); VertexLoader_Position::Init(); VertexLoader_TextCoord::Init(); m_SetupUnit = new SetupUnit; } SWVertexLoader::~SWVertexLoader() { delete m_SetupUnit; m_SetupUnit = nullptr; } void SWVertexLoader::SetFormat(u8 attributeIndex, u8 primitiveType) { m_CurrentVat = &g_VtxAttr[attributeIndex]; posScale = 1.0f / float(1 << m_CurrentVat->g0.PosFrac); tcScale[0] = 1.0f / float(1 << m_CurrentVat->g0.Tex0Frac); tcScale[1] = 1.0f / float(1 << m_CurrentVat->g1.Tex1Frac); tcScale[2] = 1.0f / float(1 << m_CurrentVat->g1.Tex2Frac); tcScale[3] = 1.0f / float(1 << m_CurrentVat->g1.Tex3Frac); tcScale[4] = 1.0f / float(1 << m_CurrentVat->g2.Tex4Frac); tcScale[5] = 1.0f / float(1 << m_CurrentVat->g2.Tex5Frac); tcScale[6] = 1.0f / float(1 << m_CurrentVat->g2.Tex6Frac); tcScale[7] = 1.0f / float(1 << m_CurrentVat->g2.Tex7Frac); //TexMtx const u32 tmDesc[8] = { g_VtxDesc.Tex0MatIdx, g_VtxDesc.Tex1MatIdx, g_VtxDesc.Tex2MatIdx, g_VtxDesc.Tex3MatIdx, g_VtxDesc.Tex4MatIdx, g_VtxDesc.Tex5MatIdx, g_VtxDesc.Tex6MatIdx, g_VtxDesc.Tex7MatIdx }; // Colors const u32 colDesc[2] = {g_VtxDesc.Color0, g_VtxDesc.Color1}; colElements[0] = m_CurrentVat->g0.Color0Elements; colElements[1] = m_CurrentVat->g0.Color1Elements; const u32 colComp[2] = {m_CurrentVat->g0.Color0Comp, m_CurrentVat->g0.Color1Comp}; // TextureCoord const u32 tcDesc[8] = { g_VtxDesc.Tex0Coord, g_VtxDesc.Tex1Coord, g_VtxDesc.Tex2Coord, g_VtxDesc.Tex3Coord, g_VtxDesc.Tex4Coord, g_VtxDesc.Tex5Coord, g_VtxDesc.Tex6Coord, (const u32)((g_VtxDesc.Hex >> 31) & 3) }; const u32 tcElements[8] = { m_CurrentVat->g0.Tex0CoordElements, m_CurrentVat->g1.Tex1CoordElements, m_CurrentVat->g1.Tex2CoordElements, m_CurrentVat->g1.Tex3CoordElements, m_CurrentVat->g1.Tex4CoordElements, m_CurrentVat->g2.Tex5CoordElements, m_CurrentVat->g2.Tex6CoordElements, m_CurrentVat->g2.Tex7CoordElements }; const u32 tcFormat[8] = { m_CurrentVat->g0.Tex0CoordFormat, m_CurrentVat->g1.Tex1CoordFormat, m_CurrentVat->g1.Tex2CoordFormat, m_CurrentVat->g1.Tex3CoordFormat, m_CurrentVat->g1.Tex4CoordFormat, m_CurrentVat->g2.Tex5CoordFormat, m_CurrentVat->g2.Tex6CoordFormat, m_CurrentVat->g2.Tex7CoordFormat }; m_VertexSize = 0; // Reset pipeline m_positionLoader = nullptr; m_normalLoader = nullptr; m_NumAttributeLoaders = 0; // Reset vertex // matrix index from xf regs or cp memory? if (swxfregs.MatrixIndexA.PosNormalMtxIdx != MatrixIndexA.PosNormalMtxIdx || swxfregs.MatrixIndexA.Tex0MtxIdx != MatrixIndexA.Tex0MtxIdx || swxfregs.MatrixIndexA.Tex1MtxIdx != MatrixIndexA.Tex1MtxIdx || swxfregs.MatrixIndexA.Tex2MtxIdx != MatrixIndexA.Tex2MtxIdx || swxfregs.MatrixIndexA.Tex3MtxIdx != MatrixIndexA.Tex3MtxIdx || swxfregs.MatrixIndexB.Tex4MtxIdx != MatrixIndexB.Tex4MtxIdx || swxfregs.MatrixIndexB.Tex5MtxIdx != MatrixIndexB.Tex5MtxIdx || swxfregs.MatrixIndexB.Tex6MtxIdx != MatrixIndexB.Tex6MtxIdx || swxfregs.MatrixIndexB.Tex7MtxIdx != MatrixIndexB.Tex7MtxIdx) { WARN_LOG(VIDEO, "Matrix indices don't match"); // Just show the assert once static bool showedAlert = false; _assert_msg_(VIDEO, showedAlert, "Matrix indices don't match"); showedAlert = true; } #if(1) m_Vertex.posMtx = swxfregs.MatrixIndexA.PosNormalMtxIdx; m_Vertex.texMtx[0] = swxfregs.MatrixIndexA.Tex0MtxIdx; m_Vertex.texMtx[1] = swxfregs.MatrixIndexA.Tex1MtxIdx; m_Vertex.texMtx[2] = swxfregs.MatrixIndexA.Tex2MtxIdx; m_Vertex.texMtx[3] = swxfregs.MatrixIndexA.Tex3MtxIdx; m_Vertex.texMtx[4] = swxfregs.MatrixIndexB.Tex4MtxIdx; m_Vertex.texMtx[5] = swxfregs.MatrixIndexB.Tex5MtxIdx; m_Vertex.texMtx[6] = swxfregs.MatrixIndexB.Tex6MtxIdx; m_Vertex.texMtx[7] = swxfregs.MatrixIndexB.Tex7MtxIdx; #else m_Vertex.posMtx = MatrixIndexA.PosNormalMtxIdx; m_Vertex.texMtx[0] = MatrixIndexA.Tex0MtxIdx; m_Vertex.texMtx[1] = MatrixIndexA.Tex1MtxIdx; m_Vertex.texMtx[2] = MatrixIndexA.Tex2MtxIdx; m_Vertex.texMtx[3] = MatrixIndexA.Tex3MtxIdx; m_Vertex.texMtx[4] = MatrixIndexB.Tex4MtxIdx; m_Vertex.texMtx[5] = MatrixIndexB.Tex5MtxIdx; m_Vertex.texMtx[6] = MatrixIndexB.Tex6MtxIdx; m_Vertex.texMtx[7] = MatrixIndexB.Tex7MtxIdx; #endif if (g_VtxDesc.PosMatIdx != NOT_PRESENT) { AddAttributeLoader(LoadPosMtx); m_VertexSize++; } for (int i = 0; i < 8; ++i) { if (tmDesc[i] != NOT_PRESENT) { AddAttributeLoader(LoadTexMtx, i); m_VertexSize++; } } // Write vertex position loader m_positionLoader = VertexLoader_Position::GetFunction(g_VtxDesc.Position, m_CurrentVat->g0.PosFormat, m_CurrentVat->g0.PosElements); m_VertexSize += VertexLoader_Position::GetSize(g_VtxDesc.Position, m_CurrentVat->g0.PosFormat, m_CurrentVat->g0.PosElements); AddAttributeLoader(LoadPosition); // Normals if (g_VtxDesc.Normal != NOT_PRESENT) { m_VertexSize += VertexLoader_Normal::GetSize(g_VtxDesc.Normal, m_CurrentVat->g0.NormalFormat, m_CurrentVat->g0.NormalElements, m_CurrentVat->g0.NormalIndex3); m_normalLoader = VertexLoader_Normal::GetFunction(g_VtxDesc.Normal, m_CurrentVat->g0.NormalFormat, m_CurrentVat->g0.NormalElements, m_CurrentVat->g0.NormalIndex3); if (m_normalLoader == nullptr) { ERROR_LOG(VIDEO, "VertexLoader_Normal::GetFunction returned zero!"); } AddAttributeLoader(LoadNormal); } for (int i = 0; i < 2; i++) { switch (colDesc[i]) { case NOT_PRESENT: m_colorLoader[i] = nullptr; break; case DIRECT: switch (colComp[i]) { case FORMAT_16B_565: m_VertexSize += 2; m_colorLoader[i] = (Color_ReadDirect_16b_565); break; case FORMAT_24B_888: m_VertexSize += 3; m_colorLoader[i] = (Color_ReadDirect_24b_888); break; case FORMAT_32B_888x: m_VertexSize += 4; m_colorLoader[i] = (Color_ReadDirect_32b_888x); break; case FORMAT_16B_4444: m_VertexSize += 2; m_colorLoader[i] = (Color_ReadDirect_16b_4444); break; case FORMAT_24B_6666: m_VertexSize += 3; m_colorLoader[i] = (Color_ReadDirect_24b_6666); break; case FORMAT_32B_8888: m_VertexSize += 4; m_colorLoader[i] = (Color_ReadDirect_32b_8888); break; default: _assert_(0); break; } AddAttributeLoader(LoadColor, i); break; case INDEX8: m_VertexSize += 1; switch (colComp[i]) { case FORMAT_16B_565: m_colorLoader[i] = (Color_ReadIndex8_16b_565); break; case FORMAT_24B_888: m_colorLoader[i] = (Color_ReadIndex8_24b_888); break; case FORMAT_32B_888x: m_colorLoader[i] = (Color_ReadIndex8_32b_888x); break; case FORMAT_16B_4444: m_colorLoader[i] = (Color_ReadIndex8_16b_4444); break; case FORMAT_24B_6666: m_colorLoader[i] = (Color_ReadIndex8_24b_6666); break; case FORMAT_32B_8888: m_colorLoader[i] = (Color_ReadIndex8_32b_8888); break; default: _assert_(0); break; } AddAttributeLoader(LoadColor, i); break; case INDEX16: m_VertexSize += 2; switch (colComp[i]) { case FORMAT_16B_565: m_colorLoader[i] = (Color_ReadIndex16_16b_565); break; case FORMAT_24B_888: m_colorLoader[i] = (Color_ReadIndex16_24b_888); break; case FORMAT_32B_888x: m_colorLoader[i] = (Color_ReadIndex16_32b_888x); break; case FORMAT_16B_4444: m_colorLoader[i] = (Color_ReadIndex16_16b_4444); break; case FORMAT_24B_6666: m_colorLoader[i] = (Color_ReadIndex16_24b_6666); break; case FORMAT_32B_8888: m_colorLoader[i] = (Color_ReadIndex16_32b_8888); break; default: _assert_(0); break; } AddAttributeLoader(LoadColor, i); break; } } // Texture matrix indices (remove if corresponding texture coordinate isn't enabled) for (int i = 0; i < 8; i++) { const int desc = tcDesc[i]; const int format = tcFormat[i]; const int elements = tcElements[i]; _assert_msg_(VIDEO, NOT_PRESENT <= desc && desc <= INDEX16, "Invalid texture coordinates description!\n(desc = %d)", desc); _assert_msg_(VIDEO, FORMAT_UBYTE <= format && format <= FORMAT_FLOAT, "Invalid texture coordinates format!\n(format = %d)", format); _assert_msg_(VIDEO, 0 <= elements && elements <= 1, "Invalid number of texture coordinates elements!\n(elements = %d)", elements); m_texCoordLoader[i] = VertexLoader_TextCoord::GetFunction(desc, format, elements); m_VertexSize += VertexLoader_TextCoord::GetSize(desc, format, elements); if (m_texCoordLoader[i]) AddAttributeLoader(LoadTexCoord, i); } // special case if only pos and tex coord 0 and tex coord input is AB11 m_TexGenSpecialCase = ((g_VtxDesc.Hex & 0x60600L) == g_VtxDesc.Hex) && // only pos and tex coord 0 (g_VtxDesc.Tex0Coord != NOT_PRESENT) && (swxfregs.texMtxInfo[0].projection == XF_TEXPROJ_ST); m_SetupUnit->Init(primitiveType); } void SWVertexLoader::LoadVertex() { for (int i = 0; i < m_NumAttributeLoaders; i++) m_AttributeLoaders[i].loader(this, &m_Vertex, m_AttributeLoaders[i].index); OutputVertexData* outVertex = m_SetupUnit->GetVertex(); // transform input data TransformUnit::TransformPosition(&m_Vertex, outVertex); if (g_VtxDesc.Normal != NOT_PRESENT) { TransformUnit::TransformNormal(&m_Vertex, m_CurrentVat->g0.NormalElements, outVertex); } TransformUnit::TransformColor(&m_Vertex, outVertex); TransformUnit::TransformTexCoord(&m_Vertex, outVertex, m_TexGenSpecialCase); m_SetupUnit->SetupVertex(); INCSTAT(swstats.thisFrame.numVerticesLoaded) } void SWVertexLoader::AddAttributeLoader(AttributeLoader loader, u8 index) { _assert_msg_(VIDEO, m_NumAttributeLoaders < 21, "Too many attribute loaders"); m_AttributeLoaders[m_NumAttributeLoaders].loader = loader; m_AttributeLoaders[m_NumAttributeLoaders++].index = index; } void SWVertexLoader::LoadPosMtx(SWVertexLoader *vertexLoader, InputVertexData *vertex, u8 unused) { vertex->posMtx = DataReadU8() & 0x3f; } void SWVertexLoader::LoadTexMtx(SWVertexLoader *vertexLoader, InputVertexData *vertex, u8 index) { vertex->texMtx[index] = DataReadU8() & 0x3f; } void SWVertexLoader::LoadPosition(SWVertexLoader *vertexLoader, InputVertexData *vertex, u8 unused) { VertexManager::s_pCurBufferPointer = (u8*)&vertex->position; vertexLoader->m_positionLoader(); } void SWVertexLoader::LoadNormal(SWVertexLoader *vertexLoader, InputVertexData *vertex, u8 unused) { VertexManager::s_pCurBufferPointer = (u8*)&vertex->normal; vertexLoader->m_normalLoader(); } void SWVertexLoader::LoadColor(SWVertexLoader *vertexLoader, InputVertexData *vertex, u8 index) { u32 color; VertexManager::s_pCurBufferPointer = (u8*)&color; colIndex = index; vertexLoader->m_colorLoader[index](); // rgba -> abgr *(u32*)vertex->color[index] = Common::swap32(color); } void SWVertexLoader::LoadTexCoord(SWVertexLoader *vertexLoader, InputVertexData *vertex, u8 index) { VertexManager::s_pCurBufferPointer = (u8*)&vertex->texCoords[index]; tcIndex = index; vertexLoader->m_texCoordLoader[index](); } void SWVertexLoader::DoState(PointerWrap &p) { p.DoArray(m_AttributeLoaders, sizeof m_AttributeLoaders); p.Do(m_VertexSize); p.Do(*m_CurrentVat); p.Do(m_positionLoader); p.Do(m_normalLoader); p.DoArray(m_colorLoader, sizeof m_colorLoader); p.Do(m_NumAttributeLoaders); m_SetupUnit->DoState(p); p.Do(m_TexGenSpecialCase); }