// Copyright (C) 2003-2008 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ // Includes #include // System: To be able to add strings with "+" #include #ifdef _WIN32 #include #else #include #endif #include "Common.h" #include "ConsoleWindow.h" // Common // Declarations and definitions namespace Console { // Create handles FILE* __fStdOut = NULL; #ifdef _WIN32 HANDLE __hStdOut = NULL; #endif /* Start console window - width and height is the size of console window, if you enable File the output will also be written to this file. */ void Open(int Width, int Height, char * Name, bool File) { #ifdef _WIN32 // Open the console window and create the window handle for GetStdHandle() AllocConsole(); // Save the window handle that AllocConsole() created __hStdOut = GetStdHandle(STD_OUTPUT_HANDLE); // Set the console window title SetConsoleTitle(Name); // Set the total letter space COORD co = {Width, Height}; SetConsoleScreenBufferSize(__hStdOut, co); /* Set the window size in number of letters. The height is hardcoded here because it can be changed with MoveWindow() later */ SMALL_RECT coo = {0,0, (Width - 1),50}; // Top, left, right, bottom SetConsoleWindowInfo(__hStdOut, TRUE, &coo); #endif // Create a file and a file handle if File is enabled and we don't already have a file handle if(File && !__fStdOut) { // Edit the log file name std::string FileEnding = ".log"; std::string FileName = Name; std::string FullFilename = (FileName + FileEnding); // Open the file handle __fStdOut = fopen(FullFilename.c_str(), "w"); } } /* Close the console window and close the eventual file handle */ void Close() { #ifdef _WIN32 FreeConsole(); // Close the console window #endif if(__fStdOut) fclose(__fStdOut); // Close the file handle } // Print to screen and file int Print(const char *fmt, ...) { // Maximum bytes, mind this value to avoid an overrun static const int MAX_BYTES = 1024*20; #if defined(_WIN32) if(__hStdOut) { #endif char s[MAX_BYTES]; va_list argptr; int cnt; // To store the vsnprintf return message va_start(argptr, fmt); cnt = vsnprintf(s, MAX_BYTES, fmt, argptr); va_end(argptr); #if defined(_WIN32) DWORD cCharsWritten; // We will get a value back here WriteConsole(__hStdOut, s, (DWORD)strlen(s), &cCharsWritten, NULL); #else fprintf(stderr, "%s", s); #endif // Write to the file if(__fStdOut) { fprintf(__fStdOut, "%s", s); fflush(__fStdOut); // Write file now, don't wait } return(cnt); #if defined(_WIN32) } else { return 0; } #endif } // Clear console screen void ClearScreen() { #if defined(_WIN32) if(__hStdOut) // Check that we have a window handle { COORD coordScreen = { 0, 0 }; DWORD cCharsWritten; CONSOLE_SCREEN_BUFFER_INFO csbi; DWORD dwConSize; HANDLE hConsole = GetStdHandle(STD_OUTPUT_HANDLE); GetConsoleScreenBufferInfo(hConsole, &csbi); dwConSize = csbi.dwSize.X * csbi.dwSize.Y; FillConsoleOutputCharacter(hConsole, TEXT(' '), dwConSize, coordScreen, &cCharsWritten); GetConsoleScreenBufferInfo(hConsole, &csbi); FillConsoleOutputAttribute(hConsole, csbi.wAttributes, dwConSize, coordScreen, &cCharsWritten); SetConsoleCursorPosition(hConsole, coordScreen); } #endif } /* Get window handle of console window to be able to resize it. We use GetConsoleTitle() and FindWindow() to locate the console window handle. */ #if defined(_WIN32) HWND GetHwnd(void) { #define MY_BUFSIZE 1024 // Buffer size for console window titles HWND hwndFound; // This is what is returned to the caller char pszNewWindowTitle[MY_BUFSIZE]; // Contains fabricated WindowTitle char pszOldWindowTitle[MY_BUFSIZE]; // Contains original WindowTitle // Fetch current window title. GetConsoleTitle(pszOldWindowTitle, MY_BUFSIZE); // Format a "unique" NewWindowTitle wsprintf(pszNewWindowTitle, "%d/%d", GetTickCount(), GetCurrentProcessId()); // Change current window title SetConsoleTitle(pszNewWindowTitle); // Ensure window title has been updated Sleep(40); // Look for NewWindowTitle hwndFound = FindWindow(NULL, pszNewWindowTitle); // Restore original window title SetConsoleTitle(pszOldWindowTitle); return(hwndFound); } #endif // _WIN32 } // namespace