// Copyright 2019 Dolphin Emulator Project5~5~5~ // SPDX-License-Identifier: GPL-2.0-or-later #include "DolphinQt/Config/ControllerInterface/DualShockUDPClientWidget.h" #include #include #include #include #include #include #include "Common/Config/Config.h" #include "DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.h" #include "InputCommon/ControllerInterface/DualShockUDPClient/DualShockUDPClient.h" DualShockUDPClientWidget::DualShockUDPClientWidget() { CreateWidgets(); ConnectWidgets(); } void DualShockUDPClientWidget::CreateWidgets() { auto* main_layout = new QVBoxLayout; m_servers_enabled = new QCheckBox(tr("Enable")); m_servers_enabled->setChecked(Config::Get(ciface::DualShockUDPClient::Settings::SERVERS_ENABLED)); main_layout->addWidget(m_servers_enabled, 0, {}); m_server_list = new QListWidget(); main_layout->addWidget(m_server_list); m_add_server = new QPushButton(tr("Add...")); m_add_server->setEnabled(m_servers_enabled->isChecked()); m_remove_server = new QPushButton(tr("Remove")); m_remove_server->setEnabled(m_servers_enabled->isChecked()); QHBoxLayout* hlayout = new QHBoxLayout; hlayout->addStretch(); hlayout->addWidget(m_add_server); hlayout->addWidget(m_remove_server); main_layout->addItem(hlayout); auto* description = new QLabel(tr("DSU protocol enables the use of input and motion data from compatible " "sources, like PlayStation, Nintendo Switch and Steam controllers.

" "For setup instructions, " "" "refer to this page.")); description->setTextFormat(Qt::RichText); description->setWordWrap(true); description->setTextInteractionFlags(Qt::TextBrowserInteraction); description->setOpenExternalLinks(true); main_layout->addWidget(description); setLayout(main_layout); RefreshServerList(); } void DualShockUDPClientWidget::ConnectWidgets() { connect(m_servers_enabled, &QCheckBox::clicked, this, &DualShockUDPClientWidget::OnServersToggled); connect(m_add_server, &QPushButton::clicked, this, &DualShockUDPClientWidget::OnServerAdded); connect(m_remove_server, &QPushButton::clicked, this, &DualShockUDPClientWidget::OnServerRemoved); } void DualShockUDPClientWidget::RefreshServerList() { m_server_list->clear(); const auto server_address_setting = Config::Get(ciface::DualShockUDPClient::Settings::SERVER_ADDRESS); const auto server_port_setting = Config::Get(ciface::DualShockUDPClient::Settings::SERVER_PORT); // Update our servers setting if the user is using old configuration if (!server_address_setting.empty() && server_port_setting != 0) { const auto& servers_setting = Config::Get(ciface::DualShockUDPClient::Settings::SERVERS); Config::SetBaseOrCurrent(ciface::DualShockUDPClient::Settings::SERVERS, servers_setting + fmt::format("{}:{}:{};", "DS4", server_address_setting, server_port_setting)); Config::SetBase(ciface::DualShockUDPClient::Settings::SERVER_ADDRESS, ""); Config::SetBase(ciface::DualShockUDPClient::Settings::SERVER_PORT, 0); } const auto& servers_setting = Config::Get(ciface::DualShockUDPClient::Settings::SERVERS); const auto server_details = SplitString(servers_setting, ';'); for (const std::string& server_detail : server_details) { const auto server_info = SplitString(server_detail, ':'); if (server_info.size() < 3) continue; QListWidgetItem* list_item = new QListWidgetItem(QString::fromStdString( fmt::format("{}:{} - {}", server_info[1], server_info[2], server_info[0]))); m_server_list->addItem(list_item); } emit ConfigChanged(); } void DualShockUDPClientWidget::OnServerAdded() { DualShockUDPClientAddServerDialog add_server_dialog(this); connect(&add_server_dialog, &DualShockUDPClientAddServerDialog::accepted, this, &DualShockUDPClientWidget::RefreshServerList); add_server_dialog.exec(); } void DualShockUDPClientWidget::OnServerRemoved() { const int row_to_remove = m_server_list->currentRow(); const auto& servers_setting = Config::Get(ciface::DualShockUDPClient::Settings::SERVERS); const auto server_details = SplitString(servers_setting, ';'); std::string new_server_setting; for (int i = 0; i < m_server_list->count(); i++) { if (i == row_to_remove) { continue; } new_server_setting += server_details[i] + ';'; } Config::SetBaseOrCurrent(ciface::DualShockUDPClient::Settings::SERVERS, new_server_setting); RefreshServerList(); } void DualShockUDPClientWidget::OnServersToggled() { bool checked = m_servers_enabled->isChecked(); Config::SetBaseOrCurrent(ciface::DualShockUDPClient::Settings::SERVERS_ENABLED, checked); m_add_server->setEnabled(checked); m_remove_server->setEnabled(checked); }