// Copyright 2011 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #include "Common/CommonTypes.h" #include "Common/MsgHandler.h" #include "Common/Logging/Log.h" #include "VideoBackends/D3D12/D3DBase.h" #include "VideoBackends/D3D12/D3DShader.h" #include "VideoBackends/D3D12/D3DState.h" #include "VideoBackends/D3D12/FramebufferManager.h" #include "VideoBackends/D3D12/Render.h" #include "VideoBackends/D3D12/XFBEncoder.h" // D3D12TODO: Convert this file.. namespace DX12 { XFBEncoder::XFBEncoder() { } void XFBEncoder::Init() { // D3D12TODO: Convert this file.. } void XFBEncoder::Shutdown() { // D3D12TODO: Convert this file.. } void XFBEncoder::Encode(u8* dst, u32 width, u32 height, const EFBRectangle& srcRect, float gamma) { // D3D12TODO: Convert this file.. } }