# Translation of dolphin-emu.pot to LANGUAGE # Copyright (C) 2003-2013 # This file is distributed under the same license as the Dolphin Emulator package. # # Translators: # Borja , 2015 # Dario_ff , 2011 # Petiso_Carambanal , 2013-2017 # Diego Fernando , 2013 # Erik Fargas , 2015 # Jambi , 2015-2016 # Katabi, 2015 # Markel Ferro , 2017 # MS-PC, 2018 # Puniasterus , 2013-2016 # Puniasterus , 2013 # Puniasterus , 2013 # Sithdown , 2013 # Swyter , 2014-2018 msgid "" msgstr "" "Project-Id-Version: Dolphin Emulator\n" "Report-Msgid-Bugs-To: \n" "POT-Creation-Date: 2018-09-24 18:44+0200\n" "PO-Revision-Date: 2018-09-24 16:45+0000\n" "Last-Translator: JosJuice\n" "Language-Team: Spanish (http://www.transifex.com/delroth/dolphin-emu/" "language/es/)\n" "Language: es\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" #: Source/Core/DolphinQt/MenuBar.cpp:1044 msgid "" "\n" "\n" "WARNING: Fixing this NAND requires the deletion of titles that have " "incomplete data on the NAND, including all associated save data. By " "continuing, the following title(s) will be removed:\n" "\n" "%1\n" "Launching these titles may also fix the issues." msgstr "" "\n" "\n" "ADVERTENCIA: Arreglar la NAND supone borrar los juegos y paquetes con datos " "incompletos, incluyendo todos los datos de partida asociados. Al continuar " "se borrarán los siguientes juegos y paquetes:\n" "\n" "%1\n" "Lanzar o ejecutar estos juegos o paquetes también puede ayudar a arreglarlos." #: Source/Core/DolphinQt/GameList/GameListModel.cpp:92 msgid " (Disc %1)" msgstr " (Disco %1)" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:57 msgid "! NOT" msgstr "! NO" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:38 #, c-format msgid "" "\"%s\" does not exist.\n" " Create a new 16MB Memory Card?" msgstr "" "«%s» no existe.\n" "¿Quieres crear una nueva tarjeta de memoria de 16 MB?" #: Source/Core/DiscIO/CompressedBlob.cpp:188 #, c-format msgid "\"%s\" failed to be scrubbed. Probably the image is corrupt." msgstr "" "«%s» falló al reducir el tamaño del disco cuando se intentaban eliminar los " "sectores vacíos. Es posible que esté corrupta." #: Source/Core/DiscIO/CompressedBlob.cpp:163 #, c-format msgid "\"%s\" is already compressed! Cannot compress it further." msgstr "¡«%s» ya está comprimido! No puede comprimirse más." #: Source/Core/Core/Boot/Boot.cpp:110 #, c-format msgid "\"%s\" is an invalid GCM/ISO file, or is not a GC/Wii ISO." msgstr "«%s» no es un archivo GCM/ISO válido, o no es una ISO GC/Wii." #: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:59 msgid "" "%1\n" "wants to join your party." msgstr "" "%1\n" "quiere unirse a tu partida." #: Source/Core/DolphinQt/Settings/AudioPane.cpp:328 msgid "%1 %" msgstr "%1 %" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:152 msgid "%1 % (%2 MHz)" msgstr "%1 % (%2 MHz)" #. i18n: If there is a pre-defined patch with the name %1 and the user wants to edit it, #. a copy of it gets created with this name #: Source/Core/DolphinQt/Config/PatchesWidget.cpp:98 msgid "%1 (Copy)" msgstr "%1 (Copia)" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:59 msgid "%1 (Disc %2, Revision %3)" msgstr "%1 (Disco %2, Revisión %3)" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:63 msgid "%1 (Revision %3)" msgstr "%1 (Revisión %3)" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:279 msgid "" "%1 FIFO bytes\n" "%2 memory bytes\n" "%3 frames" msgstr "" "%1 bytes FIFO\n" "%2 bytes de memoria\n" "%3 fotogramas" #: Source/Core/DolphinQt/GCMemcardManager.cpp:218 msgid "%1 Free Blocks; %2 Free Dir Entries" msgstr "%1 Bloques libres; %2 entradas de dir. libres" #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:126 msgid "%1 Graphics Configuration" msgstr "Configuración gráfica para «%1»" #: Source/Core/DolphinQt/CheatsManager.cpp:513 msgid "%1 Match(es)" msgstr "%1 coincidencias" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:188 #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:320 #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:123 #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:126 msgid "%1 doesn't support this feature." msgstr "No funciona en %1." #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:259 msgid "" "%1 frame(s)\n" "%2 object(s)\n" "Current Frame: %3" msgstr "" "%1 fotogramas\n" "%2 objetos\n" "Fotograma actual: %3" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:205 #: Source/Core/DolphinQt/Settings/AudioPane.cpp:262 msgid "%1 ms" msgstr "%1 ms" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:159 msgid "%1% (Normal Speed)" msgstr "%1% (velocidad normal)" #: Source/Core/DolphinQt/NetPlay/MD5Dialog.cpp:141 msgid "%1[%2]: %3" msgstr "%1[%2]: %3" #: Source/Core/DolphinQt/NetPlay/MD5Dialog.cpp:129 msgid "%1[%2]: %3 %" msgstr "%1[%2]: %3 %" #: Source/Core/DiscIO/CompressedBlob.cpp:240 #, c-format msgid "%i of %i blocks. Compression ratio %i%%" msgstr "%i de %i bloques. Comprimido al %i%%" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:54 #, c-format msgid "" "%s\n" "was not loaded because it has the same internal filename as previously " "loaded save\n" "%s" msgstr "" "%s\n" "no pudo cargarse porque tiene el mismo nombre de archivo que el previamente " "cargado\n" "%s" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:76 #, c-format msgid "" "%s\n" "was not loaded because it is an invalid GCI.\n" " File size (0x%) does not match the size recorded in the header (0x" "%x)" msgstr "" "%s\n" "no se cargó porque no es un archivo GCI válido.\n" "El tamaño del archivo (0x%) no coincide con el proporcionado en su " "propio encabezado (0x%x)" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:67 #, c-format msgid "" "%s\n" "was not loaded because it is an invalid GCI.\n" " Number of blocks claimed to be %u" msgstr "" "%s\n" "no se cargó por no ser un GCI válido.\n" "Dice contener %u bloques." #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:107 #, c-format msgid "" "%s\n" "was not loaded because there are not enough free blocks on the virtual " "memory card" msgstr "" "%s\n" "no se cargó porque no hay suficientes bloques libres en la tarjeta de " "memoria virtual." #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:96 #, c-format msgid "" "%s\n" "was not loaded because there is less than 10%% free blocks available on the " "memory card\n" "Total Blocks: %d; Free Blocks: %d" msgstr "" "%s\n" "no se cargó porque hay menos del 10%% de bloques libres en la tarjeta de " "memoria.\n" "Bloques totales: %d; Bloques libres: %d" #: Source/Core/Core/Boot/Boot.cpp:260 #, c-format msgid "%s IPL found in %s directory. The disc might not be recognized" msgstr "" "Se han encontrado %s IPL en la carpeta %s. Puede que el disco no pueda " "reconocerse." #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:67 #, c-format msgid "" "%s failed to load as a memory card.\n" "Card file size is invalid (0x%x bytes)" msgstr "" "%s no se pudo cargar como una tarjeta de memoria.\n" "El tamaño de archivo de la tarjeta no es válido (0x%x bytes)" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:83 #, c-format msgid "" "%s failed to load as a memory card.\n" "Card size is invalid (0x%x bytes)" msgstr "" "%s no se pudo cargar como una tarjeta de memoria.\n" "El tamaño de la tarjeta no es válido (0x%x bytes)" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:60 #, c-format msgid "" "%s failed to load as a memory card.\n" "File is not large enough to be a valid memory card file (0x%x bytes)" msgstr "" "%s no se pudo cargar como una tarjeta de memoria.\n" "El fichero no es lo suficientemente grande como para ser un fichero de " "tarjeta de memoria válido (ocupa 0x%x bytes)" #: Source/Core/Core/NetPlayServer.cpp:857 #, c-format msgid "%s failed to synchronize." msgstr "%s no se pudo sincronizar." #: Source/Core/Core/HW/EXI/EXI_DeviceMemoryCard.cpp:219 #, c-format msgid "" "%s is not a directory, failed to move to *.original.\n" " Verify your write permissions or move the file outside of Dolphin" msgstr "" "%s no es una carpeta, hubo un error al mover a *.original.\n" "Verifica tus permisos de escritura o mueve el archivo de forma manual" #: Source/Core/Core/HW/EXI/EXI_DeviceMemoryCard.cpp:210 #, c-format msgid "%s was not a directory, moved to *.original" msgstr "%s no era una carpeta, se ha movido a *.original" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:55 msgid "&& AND" msgstr "&& Y" #: Source/Core/DolphinQt/MenuBar.cpp:539 msgid "&About" msgstr "&Acerca de" #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:248 msgid "&Add Memory Breakpoint" msgstr "&Añadir punto de interrupción en memoria" #: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:48 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:70 msgid "&Add New Code..." msgstr "&Añadir nuevo código..." #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:244 msgid "&Add function" msgstr "&Añadir función" #: Source/Core/DolphinQt/Config/PatchesWidget.cpp:43 msgid "&Add..." msgstr "&Añadir..." #: Source/Core/DolphinQt/MenuBar.cpp:471 msgid "&Audio Settings" msgstr "Ajustes de &audio" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:176 msgid "&Auto Update:" msgstr "Actualización automática:" #: Source/Core/DolphinQt/MenuBar.cpp:485 msgid "&Automatic Start" msgstr "Comienzo &automático" #: Source/Core/DolphinQt/MenuBar.cpp:167 msgid "&Boot from DVD Backup" msgstr "&Iniciar desde copia de seguridad en DVD" #: Source/Core/DolphinQt/MenuBar.cpp:428 msgid "&Breakpoints" msgstr "&Puntos de interrupción" #: Source/Core/DolphinQt/GCMemcardManager.cpp:79 msgid "&Browse..." msgstr "&Buscar..." #: Source/Core/DolphinQt/WiiUpdate.cpp:101 msgid "&Cancel" msgstr "&Cancelar" #: Source/Core/DolphinQt/MenuBar.cpp:205 msgid "&Cheats Manager" msgstr "Administrador de &trucos" #: Source/Core/DolphinQt/MenuBar.cpp:535 msgid "&Check for Updates..." msgstr "&Buscar actualizaciones..." #: Source/Core/DolphinQt/MenuBar.cpp:866 msgid "&Clear Symbols" msgstr "&Borrar símbolos" #: Source/Core/DolphinQt/Config/PatchesWidget.cpp:183 msgid "&Clone..." msgstr "&Clonar..." #: Source/Core/DolphinQt/MenuBar.cpp:401 msgid "&Code" msgstr "&Código" #: Source/Core/DolphinQt/MenuBar.cpp:472 msgid "&Controller Settings" msgstr "Ajustes de &control" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:226 msgid "&Copy address" msgstr "&Copiar dirección:" #: Source/Core/DolphinQt/MenuBar.cpp:885 msgid "&Create Signature File..." msgstr "&Crear archivo de firmas..." #: Source/Core/DolphinQt/GCMemcardManager.cpp:67 msgid "&Delete" msgstr "&Borrar" #. i18n: This kind of "watch" is used for watching emulated memory. #. It's not related to timekeeping devices. #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:247 msgid "&Delete Watch" msgstr "Borrar variables &vigiladas" #: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:49 #: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:101 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:71 msgid "&Edit Code..." msgstr "&Editar código..." #: Source/Core/DolphinQt/Config/PatchesWidget.cpp:183 msgid "&Edit..." msgstr "&Editar..." #: Source/Core/DolphinQt/MenuBar.cpp:187 msgid "&Eject Disc" msgstr "&Expulsar disco" #: Source/Core/DolphinQt/MenuBar.cpp:282 msgid "&Emulation" msgstr "&Emulación" #: Source/Core/DolphinQt/GCMemcardManager.cpp:68 msgid "&Export..." msgstr "&Exportar..." #: Source/Core/DolphinQt/MenuBar.cpp:180 msgid "&File" msgstr "&Archivo" #: Source/Core/DolphinQt/MenuBar.cpp:492 msgid "&Font..." msgstr "&Tipo de letra..." #: Source/Core/DolphinQt/MenuBar.cpp:288 msgid "&Frame Advance" msgstr "Avanzar &cuadro" #: Source/Core/DolphinQt/MenuBar.cpp:868 msgid "&Generate Symbols From" msgstr "&Generar el mapa de símbolos a partir de..." #: Source/Core/DolphinQt/MenuBar.cpp:527 msgid "&GitHub Repository" msgstr "&Repositorio en GitHub" #: Source/Core/DolphinQt/MenuBar.cpp:470 msgid "&Graphics Settings" msgstr "Ajustes &gráficos" #: Source/Core/DolphinQt/MenuBar.cpp:518 msgid "&Help" msgstr "&Ayuda" #: Source/Core/DolphinQt/MenuBar.cpp:473 msgid "&Hotkey Settings" msgstr "Ajustes de a&tajos" #: Source/Core/DolphinQt/GCMemcardManager.cpp:70 msgid "&Import..." msgstr "&Importar..." #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:246 msgid "&Insert blr" msgstr "&Insertar blr" #: Source/Core/DolphinQt/MenuBar.cpp:445 msgid "&JIT" msgstr "&JIT" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:113 msgid "&Language:" msgstr "&Idioma:" #: Source/Core/DolphinQt/MenuBar.cpp:302 msgid "&Load State" msgstr "&Cargar estado" #: Source/Core/DolphinQt/MenuBar.cpp:874 msgid "&Load Symbol Map" msgstr "Cargar mapa de símbo&los" #: Source/Core/DolphinQt/MenuBar.cpp:393 msgid "&Lock Widgets In Place" msgstr "B&loquear posición de ventanas" #: Source/Core/DolphinQt/MenuBar.cpp:437 msgid "&Memory" msgstr "&Memoria" #: Source/Core/DolphinQt/MenuBar.cpp:201 msgid "&Memory Card Manager (GC)" msgstr "&Administrador de tarjetas de memoria (GC)" #: Source/Core/DolphinQt/MenuBar.cpp:654 msgid "&Movie" msgstr "Grabar p&elícula" #: Source/Core/DolphinQt/MenuBar.cpp:181 msgid "&Open..." msgstr "&Abrir..." #: Source/Core/DolphinQt/MenuBar.cpp:467 msgid "&Options" msgstr "&Opciones" #: Source/Core/DolphinQt/MenuBar.cpp:888 msgid "&Patch HLE Functions" msgstr "&Parchear funciones HLE" #: Source/Core/DolphinQt/MenuBar.cpp:284 msgid "&Pause" msgstr "&Pausa" #: Source/Core/DolphinQt/MenuBar.cpp:283 msgid "&Play" msgstr "&Jugar" #: Source/Core/DolphinQt/GameList/GameList.cpp:270 msgid "&Properties" msgstr "&Propiedades" #: Source/Core/DolphinQt/MenuBar.cpp:669 msgid "&Read-Only Mode" msgstr "&Modo de sólo lectura" #: Source/Core/DolphinQt/MenuBar.cpp:409 msgid "&Registers" msgstr "&Registros" #: Source/Core/DolphinQt/Config/PatchesWidget.cpp:45 msgid "&Remove" msgstr "&Borrar" #: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:50 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:72 msgid "&Remove Code" msgstr "&Quitar código" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:235 msgid "&Rename symbol" msgstr "&Renombrar símbolo" #: Source/Core/DolphinQt/MenuBar.cpp:286 msgid "&Reset" msgstr "&Restablecer" #: Source/Core/DolphinQt/MenuBar.cpp:875 msgid "&Save Symbol Map" msgstr "&Guardar mapa de símbolos" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:164 msgid "&Speed Limit:" msgstr "&Límite de velocidad:" #: Source/Core/DolphinQt/MenuBar.cpp:285 msgid "&Stop" msgstr "&Detener" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:117 msgid "&Theme:" msgstr "&Tema visual:" #: Source/Core/DolphinQt/MenuBar.cpp:199 msgid "&Tools" msgstr "&Herramientas" #: Source/Core/DolphinQt/MenuBar.cpp:367 msgid "&View" msgstr "&Vista" #. i18n: This kind of "watch" is used for watching emulated memory. #. It's not related to timekeeping devices. #: Source/Core/DolphinQt/MenuBar.cpp:420 msgid "&Watch" msgstr "&Ver" #: Source/Core/DolphinQt/MenuBar.cpp:520 msgid "&Website" msgstr "&Página Web" #: Source/Core/DolphinQt/GameList/GameList.cpp:271 msgid "&Wiki" msgstr "&Wiki" #: Source/Core/DolphinQt/MenuBar.cpp:1143 msgid "'%1' not found, no symbol names generated" msgstr "No se encontró «%1», no se han generado nombres de símbolos" #: Source/Core/DolphinQt/MenuBar.cpp:1187 msgid "'%1' not found, scanning for common functions instead" msgstr "No se encontró «%1», probando con la búsqueda de funciones comunes" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:138 msgid "(None)" msgstr "(Ninguno)" #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:130 msgid "(host)" msgstr "(host)" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:164 msgid "(off)" msgstr "(desactivado)" #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:129 msgid "(ppc)" msgstr "(ppc)" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:56 msgid "+ ADD" msgstr "+ ADD" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:154 msgid "--> %1" msgstr "--> %1" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:618 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:86 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:87 msgid "..." msgstr "..." #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:96 msgid "16-bit" msgstr "16-bits" #: Source/Core/DolphinQt/CheatsManager.cpp:321 msgid "16-bit Integer" msgstr "Entero de 16 bits" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:109 msgid "16:9" msgstr "16:9" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:68 msgid "16x" msgstr "x16" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:68 msgid "1x" msgstr "x1" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:68 msgid "2x" msgstr "x2" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:52 msgid "2x Native (1280x1056) for 720p" msgstr "Nativa x2 (1280x1056) a 720p" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:97 msgid "32-bit" msgstr "32-bits" #: Source/Core/DolphinQt/CheatsManager.cpp:321 msgid "32-bit Integer" msgstr "Entero de 32 bits" #. i18n: Stereoscopic 3D #: Source/Core/Core/HotkeyManager.cpp:289 #: Source/Core/DolphinQt/Config/Mapping/Hotkey3D.cpp:23 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:326 msgid "3D" msgstr "3D" #. i18n: Stereoscopic 3D #: Source/Core/Core/HotkeyManager.cpp:291 #: Source/Core/DolphinQt/Config/Mapping/Hotkey3D.cpp:26 msgid "3D Depth" msgstr "Profundidad 3D" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:53 msgid "3x Native (1920x1584) for 1080p" msgstr "Nativa x3 (1920x1584) a 1080p" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:108 msgid "4:3" msgstr "4:3" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:68 msgid "4x" msgstr "x4" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:54 msgid "4x Native (2560x2112) for 1440p" msgstr "Nativa x4 (2560x2112) a 1440p" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:55 msgid "5x Native (3200x2640)" msgstr "Nativa x5 (3200x2640)" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:55 msgid "6x Native (3840x3168) for 4K" msgstr "Nativa x6 (3840x3168) a 4K" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:56 msgid "7x Native (4480x3696)" msgstr "Nativa x7 (4480x3696)" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:95 msgid "8-bit" msgstr "8 bits" #: Source/Core/DolphinQt/CheatsManager.cpp:321 msgid "8-bit Integer" msgstr "Entero de 8 bits" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:68 msgid "8x" msgstr "x8" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:56 msgid "8x Native (5120x4224) for 5K" msgstr "Nativa x8 (5120x4224) a 5K" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:92 msgid "" msgstr "" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:69 msgid "" msgstr "" #: Source/Core/DolphinQt/Updater.cpp:50 msgid "" "

A new version of Dolphin is available!

Dolphin %1 is available for " "download. You are running %2.
Would you like to update?

Release " "Notes:

" msgstr "" "

Hay una versión más reciente de Dolphin.

Ya se puede descargar " "Dolphin %1. La versión actual es la %2.
¿Quieres actualizar?" "

Incluye las siguiente mejoras:

" #: Source/Core/DolphinQt/MainWindow.cpp:1092 #: Source/Core/DolphinQt/MainWindow.cpp:1153 msgid "A NetPlay Session is already in progress!" msgstr "Ya hay una sesión de juego en red." #: Source/Core/Core/WiiUtils.cpp:131 #, c-format msgid "" "A different version of this title is already installed on the NAND.\n" "\n" "Installed version: %u\n" "WAD version: %u\n" "\n" "Installing this WAD will replace it irreversibly. Continue?" msgstr "" "Ya hay una versión distinta del mismo paquete en la NAND.\n" "\n" "Versión instalada: %u\n" "Versión del WAD: %u\n" "\n" "Instalarlo sobrescribirá el WAD de forma irreversible. ¿Quieres continuar?" #: Source/Core/Core/HW/DVD/DVDInterface.cpp:487 msgid "A disc is already about to be inserted." msgstr "Ya hay un disco en proceso de inserción." #: Source/Core/DolphinQt/MainWindow.cpp:697 msgid "" "A shutdown is already in progress. Unsaved data may be lost if you stop the " "current emulation before it completes. Force stop?" msgstr "" "Ya se está deteniendo el juego. Puede que se pierdan los datos sin guardar " "si detienes la emulación antes de tiempo. ¿Quieres forzar la salida?" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:355 msgid "A sync can only be triggered when a Wii game is running." msgstr "Sólo se puede sincronizar el mando de Wii en mitad de la partida." #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:91 msgid "" "ALERT:\n" "\n" "All players must use the same Dolphin version.\n" "All memory cards, SD cards and cheats must be identical between players or " "disabled.\n" "If DSP LLE is used, DSP ROMs must be identical between players.\n" "If connecting directly, the host must have the chosen UDP port open/" "forwarded!\n" "\n" "Wii Remote support in netplay is experimental and should not be expected to " "work.\n" msgstr "" "COSAS A TENER EN CUENTA:\n" "\n" "Todos los jugadores deben utilizar la misma versión de Dolphin.\n" "\n" "Todas las tarjetas de memoria, tarjetas SD y trucos deben de ser idénticos " "en todos los jugadores o estar desactivados.\n" "\n" "Si se utiliza DSP LLE, los ROMs de DSP deben coincidir en todos los " "jugadores. ¡Y con conexiones directas el anfitrión debe elegir un puerto UDP " "que esté abierto/redireccionado!\n" "\n" "Los mandos de Wii no funcionan bien y solo de forma experimental.\n" #: Source/Core/DolphinQt/CheatsManager.cpp:116 msgid "AR Code" msgstr "Código AR" #: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:49 msgid "AR Codes" msgstr "Códigos AR" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:104 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:121 msgid "ASCII" msgstr "ASCII" #: Source/Core/DolphinQt/GameList/GameList.cpp:495 msgid "Abort" msgstr "Cancelar" #: Source/Core/DolphinQt/AboutDialog.cpp:16 msgid "About Dolphin" msgstr "Acerca de Dolphin" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:70 msgid "Accuracy:" msgstr "Exactitud:" #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:89 msgid "Action" msgstr "Acción" #: Source/Core/Core/ARDecrypt.cpp:478 #, c-format msgid "" "Action Replay Code Decryption Error:\n" "Parity Check Failed\n" "\n" "Culprit Code:\n" "%s" msgstr "" "Error de descrifrado de código Action Replay:\n" "Falló la comprobación de paridad\n" "\n" "Código culpable:\n" "%s" #: Source/Core/Core/ActionReplay.cpp:492 #, c-format msgid "" "Action Replay Error: Invalid size (%08x : address = %08x) in Add Code (%s)" msgstr "" "Error de Action Replay: Tamaño incorrecto (%08x : dirección = %08x) en " "Añadido de código (%s)" #: Source/Core/Core/ActionReplay.cpp:582 #, c-format msgid "" "Action Replay Error: Invalid size (%08x : address = %08x) in Fill and Slide " "(%s)" msgstr "" "Error de Action Replay: Tamaño incorrecto (%08x : dirección = %08x) en Fill " "and Slide (%s)" #: Source/Core/Core/ActionReplay.cpp:370 #, c-format msgid "" "Action Replay Error: Invalid size (%08x : address = %08x) in Ram Write And " "Fill (%s)" msgstr "" "Error de Action Replay: Tamaño incorrecto (%08x : dirección = %08x) en " "escritura y llenado de RAM (%s)" #: Source/Core/Core/ActionReplay.cpp:430 #, c-format msgid "" "Action Replay Error: Invalid size (%08x : address = %08x) in Write To " "Pointer (%s)" msgstr "" "Error de Action Replay: Tamaño incorrecto (%08x : dirección = %08x) en " "Escribir con el puntero (%s)" #: Source/Core/Core/ActionReplay.cpp:636 #, c-format msgid "Action Replay Error: Invalid value (%08x) in Memory Copy (%s)" msgstr "Error de Action Replay: Valor incorrecto (%08x) al copiar memoria (%s)" #: Source/Core/Core/ActionReplay.cpp:507 #, c-format msgid "" "Action Replay Error: Master Code and Write To CCXXXXXX not implemented (%s)\n" "Master codes are not needed. Do not use master codes." msgstr "" "Error de Action Replay: El código maestro y escritura a CCXXXXXX no se han " "implementado (%s)\n" "Los códigos maestros no son necesarios. No los uses." #: Source/Core/Core/ActionReplay.cpp:216 #, c-format msgid "Action Replay Error: invalid AR code line: %s" msgstr "Error de Action Replay: Línea de código AR incorrecta: %s" #: Source/Core/Core/ActionReplay.cpp:747 #, c-format msgid "Action Replay: Conditional Code: Invalid Size %08x (%s)" msgstr "" "Error de Action Replay: Código condicional: Tamaño de %08x incorrecto (%s)" #: Source/Core/Core/ActionReplay.cpp:715 #, c-format msgid "Action Replay: Invalid Normal Code Type %08x (%s)" msgstr "Error de Action Replay: Tipo de Código normal %08x incorrecto (%s)" #: Source/Core/Core/ActionReplay.cpp:771 #, c-format msgid "Action Replay: Normal Code %i: Invalid subtype %08x (%s)" msgstr "Action Replay: Código Normal %i: Subtipo incorrecto %08x (%s)" #: Source/Core/Core/ActionReplay.cpp:673 #, c-format msgid "Action Replay: Normal Code 0: Invalid Subtype %08x (%s)" msgstr "Action Replay: Código Normal 0: Subtipo incorrecto %08x (%s)" #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:144 msgid "Active" msgstr "Activo" #: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:33 msgid "Adapter Detected" msgstr "Adaptador detectado" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:73 msgid "Adapter:" msgstr "Adaptador:" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:55 #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:50 msgid "Add" msgstr "Añadir" #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:46 msgid "Add New USB Device" msgstr "Añadir dispositivo USB" #: Source/Core/Core/HotkeyManager.cpp:70 msgid "Add a Breakpoint" msgstr "Añadir punto de interrupción" #: Source/Core/Core/HotkeyManager.cpp:71 msgid "Add a Memory Breakpoint" msgstr "Añadir punto de interrupción en memoria" #. i18n: This kind of "watch" is used for watching emulated memory. #. It's not related to timekeeping devices. #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:123 msgid "Add to &watch" msgstr "Añadir a &variables vigiladas" #: Source/Core/DolphinQt/CheatsManager.cpp:189 msgid "Add to Watch" msgstr "Añadir a variables vigiladas" #: Source/Core/DolphinQt/Settings/PathPane.cpp:121 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:148 msgid "Add..." msgstr "Añadir..." #: Source/Core/DolphinQt/CheatsManager.cpp:504 #: Source/Core/DolphinQt/CheatsManager.cpp:505 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:144 #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:78 #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:49 #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:163 #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:175 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:129 #: Source/Core/DolphinQt/MenuBar.cpp:869 msgid "Address" msgstr "Dirección:" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:554 msgid "Address Out of Range" msgstr "La dirección está fuera del rango numérico admitido" #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:43 #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:135 msgid "Address:" msgstr "Dirección:" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:59 msgid "" "Adjusts the emulated CPU's clock rate.\n" "\n" "Higher values may make variable-framerate games run at a higher framerate, " "at the expense of performance. Lower values may activate a game's internal " "frameskip, potentially improving performance.\n" "\n" "WARNING: Changing this from the default (100%) can and will break games and " "cause glitches. Do so at your own risk. Please do not report bugs that occur " "with a non-default clock." msgstr "" "Ajusta la velocidad de la CPU emulada.\n" "\n" "Valores altos pueden hacer que los juegos con una tasa de refresco variable " "funcionen a una velocidad de fotogramas mayor, a expensas del rendimiento " "del procesador. Valores bajos pueden hacer que juegos con tasa de refresco " "variable funcionen a una velocidad de fotogramas más baja, ahorrando " "recursos del procesador.\n" "\n" "ADVERTENCIA: Cambiar el valor predeterminado (100%) puede causar fallos y " "dar problemas durante el juego. Hazlo bajo tu propio riesgo. Por favor, no " "informes de errores que surjan cuando juegues a una velocidad de reloj " "distinta a la oficial." #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:98 msgid "Advance Game Port" msgstr "Puerto de juego avanzado" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:202 #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:99 #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:139 #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:50 msgid "Advanced" msgstr "Avanzado" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:200 msgid "Advanced Settings" msgstr "Configuración avanzada" #: Source/Core/DolphinQt/MainWindow.cpp:564 msgid "" "All GC/Wii files (*.elf *.dol *.gcm *.iso *.tgc *.wbfs *.ciso *.gcz *.wad *." "dff);;All Files (*)" msgstr "" "Todos los archivos GC/Wii (*.elf *.dol *.gcm *.iso *.tgc *.wbfs *.ciso *.gcz " "*.wad *.dff);;Todos los archivos (*)" #: Source/Core/DolphinQt/Settings/PathPane.cpp:46 msgid "" "All GC/Wii files (*.elf *.dol *.gcm *.iso *.tgc *.wbfs *.ciso *.gcz *.wad);;" "All Files (*)" msgstr "" "Todos los archivos de GC/Wii (*.elf *.dol *.gcm *.iso *.tgc *.wbfs *.ciso *." "gcz *.wad);;Todos los archivos (*)" #: Source/Core/DolphinQt/MainWindow.cpp:982 #: Source/Core/DolphinQt/MainWindow.cpp:989 msgid "All Save States (*.sav *.s##);; All Files (*)" msgstr "Todos los estados guardados (*.sav *.s##);; Todos los archivos (*)" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:270 msgid "All devices" msgstr "Todos los dispositivos" #: Source/Core/Core/NetPlayServer.cpp:847 msgid "All players synchronized." msgstr "Todos los jugadores sincronizados." #: Source/Core/DolphinQt/Main.cpp:187 msgid "Allow Usage Statistics Reporting" msgstr "" #. i18n: Treat a controller as always being connected regardless of what #. devices the user actually has plugged in #: Source/Core/Core/HW/GCPadEmu.cpp:102 msgid "Always Connected" msgstr "Siempre conectado" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:175 msgid "Always Hide Mouse Cursor" msgstr "Ocultar el cursor de forma permanente" #: Source/Core/Common/Assert.h:60 #, c-format msgid "" "An error occurred.\n" "\n" " Line: %d\n" " File: %s\n" "\n" "Ignore and continue?" msgstr "" "Se ha producido un error aquí:\n" "\n" " Línea: %d\n" " Archivo: %s\n" "\n" "¿Quieres ignorarlo y continuar?" #: Source/Core/Core/HW/DVD/DVDThread.cpp:162 msgid "An inserted disc was expected but not found." msgstr "Se esperaba la inserción de un disco pero no se encontró ninguno." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:113 msgid "Anaglyph" msgstr "Anaglifos" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:155 msgid "Analyze" msgstr "Analizar" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:31 msgid "Angle" msgstr "Ángulo" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:91 msgid "Anisotropic Filtering:" msgstr "Filtrado anisotrópico:" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:89 msgid "Anti-Aliasing:" msgstr "Antialias:" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:90 msgid "Apploader Date:" msgstr "Fecha del «apploader»:" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:62 msgid "Apply" msgstr "Aplicar" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:302 msgid "" "Apply a post-processing effect after finishing a frame.\n" "\n" "If unsure, select (off)." msgstr "" "Aplica un efecto de pos-procesamiento después de terminar un fotograma.\n" "\n" "Si no estás seguro déjala sin marcar." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:84 msgid "Arbitrary Mipmap Detection" msgstr "Detección arbitraria de Mipmap" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:172 msgid "Are you sure that you want to delete '%1'?" msgstr "¿Estás seguro de que quieres borrar «%1»?" #: Source/Core/DolphinQt/GameList/GameList.cpp:597 msgid "Are you sure you want to delete this file?" msgstr "¿Seguro que quieres borrar este archivo?" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:433 msgid "Are you sure you want to quit NetPlay?" msgstr "¿Seguro que quieres salir del juego en red?" #: Source/Core/DolphinQt/GameList/GameList.cpp:424 msgid "Are you sure?" msgstr "¿Estás seguro?" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:76 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:106 msgid "Aspect Ratio:" msgstr "Relación de aspecto:" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:216 msgid "Assign Controller Ports" msgstr "Asignar números de puerto para mandos" #: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:21 msgid "Assign Controllers" msgstr "Asignar mandos" #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:39 msgid "Audio" msgstr "Audio" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:75 msgid "Audio Backend:" msgstr "Motor de audio:" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:107 msgid "Audio Stretching Settings" msgstr "Ajustes de latencia de audio" #: Source/Core/DiscIO/Enums.cpp:33 msgid "Australia" msgstr "Australia" #: Source/Core/DolphinQt/AboutDialog.cpp:52 msgid "Authors" msgstr "Autores" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:58 msgid "Auto" msgstr "Automática" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:51 msgid "Auto (Multiple of 640x528)" msgstr "Autom. (múltiplo de 640x528)" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:169 msgid "Auto Update Settings" msgstr "Ajustes de actualización autom.:" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:338 msgid "" "Auto internal resolution is not allowed in strict sync mode, as it depends " "on window size.\n" "\n" "Please select a specific internal resolution." msgstr "" "La resolución interna automática no está permitida en el modo de " "sincronización estricta, ya que depende del tamaño de la ventana.\n" "\n" "Por favor seleccione una resolución interna específica." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:90 msgid "Auto-Adjust Window Size" msgstr "Autoajustar tamaño de ventana" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:39 msgid "Auto-Hide" msgstr "Ocultar automáticamente" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:232 msgid "" "Automatically adjusts the window size to your internal resolution.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Ajusta automáticamente el tamaño de la ventana a tu resolución interna.\n" "\n" "Si no estás seguro déjala sin marcar." #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:123 msgid "" "Automatically progress one button after another during configuration. Useful " "for first-time setup." msgstr "Ir de botón en botón al mapear las teclas, viene bien la primera vez." #. i18n: The symbol for the unit "bytes" #: Source/Core/UICommon/UICommon.cpp:428 msgid "B" msgstr "B" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:561 msgid "BAT incorrect. Dolphin will now exit" msgstr "BAT incorrecto. Dolphin ha encontrado un error y se cerrará." #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:475 msgid "BP register " msgstr "Registro BP" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:72 msgid "Backend Settings" msgstr "Configuración del motor" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:70 #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:46 msgid "Backend:" msgstr "Motor:" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:204 msgid "Background Input" msgstr "Func. en segundo plano" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:30 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:27 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:23 msgid "Backward" msgstr "Atrás" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:385 msgid "Bad address provided." msgstr "La dirección elegida no existe." #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:409 msgid "Bad value provided." msgstr "El valor elegido no es correcto." #: Source/Core/DolphinQt/GameList/GameList.cpp:738 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:137 #: Source/Core/DolphinQt/GCMemcardManager.cpp:158 #: Source/Core/DolphinQt/MenuBar.cpp:566 msgid "Banner" msgstr "Imagen" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:100 msgid "Banner Details" msgstr "Detalles de la imagen" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:125 msgid "Banner:" msgstr "Imagen:" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:92 msgid "Bar" msgstr "Barra" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:53 msgid "Basic" msgstr "Básico" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:129 msgid "Basic Settings" msgstr "Configuración básica" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:38 msgid "Bass" msgstr "Bajo" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:444 msgid "Battery" msgstr "Batería" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:179 msgid "Beta (once a month)" msgstr "Beta (una vez al mes)" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:159 msgid "Block Allocation Table checksum failed" msgstr "" "La suma de verificación de la tabla de localización de bloques no es correcta" #: Source/Core/DolphinQt/GCMemcardManager.cpp:158 msgid "Blocks" msgstr "Bloques" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:35 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:50 msgid "Blue" msgstr "Azul" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:41 msgid "Blue Left" msgstr "Azul izquierda" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:44 msgid "Blue Right" msgstr "Azul derecha" #: Source/Core/Core/IOS/USB/Bluetooth/BTStub.cpp:15 msgid "" "Bluetooth passthrough mode is enabled, but Dolphin was built without libusb. " "Passthrough mode cannot be used." msgstr "" "Se ha activado el modo de cesión de Bluetooth real, pero como Dolphin se ha " "compilado sin «libusb» no funciona." #: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:138 msgid "" "Bluetooth passthrough mode is enabled, but no usable Bluetooth USB device " "was found. Aborting." msgstr "" "Se ha activado el modo de cesión de Bluetooth real, pero como no se ha " "encontrado un dispositivo USB compatible no funciona." #: Source/Core/DolphinQt/MenuBar.cpp:478 msgid "Boot to Pause" msgstr "Arrancar pausado" #: Source/Core/DolphinQt/MainWindow.cpp:1289 msgid "BootMii NAND backup file (*.bin);;All Files (*)" msgstr "Archivo de respaldo BootMii NAND (*.bin);;Todos los archivos (*) " #: Source/Core/DolphinQt/MainWindow.cpp:1317 msgid "BootMii keys file (*.bin);;All Files (*)" msgstr "Archivo de claves BootMii (*.bin);;Todos los archivos (*)" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:101 msgid "Borderless Fullscreen" msgstr "Pantalla completa sin bordes" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:168 msgid "Bottom" msgstr "Inferior" #: Source/Core/DolphinQt/AboutDialog.cpp:28 msgid "Branch: " msgstr "Rama: " #. i18n: This is a selectable action when adding a breakpoint #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:67 msgid "Break" msgstr "Pausa" #: Source/Core/Core/HotkeyManager.cpp:282 #: Source/Core/DolphinQt/Config/Mapping/HotkeyDebugging.cpp:28 msgid "Breakpoint" msgstr "Punto de interrupción" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:467 msgid "Breakpoint encountered! Step out aborted." msgstr "" "Se ha encontrado un punto de interrupción. Salto de instrucciones cancelado." #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:26 msgid "Breakpoints" msgstr "Puntos de interrupción" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:106 msgid "Broadband Adapter" msgstr "Adaptador de red" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:112 msgid "Buffer Size:" msgstr "Tamaño de búfer:" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:775 msgid "Buffer size changed to %1" msgstr "El tamaño del búfer ha cambiado a %1" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:104 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:480 msgid "Buffer:" msgstr "Búfer:" #: Source/Core/Core/HW/GCPadEmu.cpp:87 msgid "Button" msgstr "Botón" #: Source/Core/Core/HW/GCPadEmu.cpp:54 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:97 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:61 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:81 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:36 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:50 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:359 #: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:29 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:35 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:58 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:96 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:111 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:138 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:36 #: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:76 msgid "Buttons" msgstr "Botones" #: Source/Core/Core/HW/GCPadEmu.cpp:68 #: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:33 #: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:23 msgid "C Stick" msgstr "Palanca C" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:488 msgid "CP register " msgstr "Registro CP" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:206 msgid "CPU Emulation Engine" msgstr "Motor de emulación de CPU" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:39 msgid "CPU Options" msgstr "Opciones del procesador" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:162 msgid "" "Cache custom textures to system RAM on startup.\n" "This can require exponentially more RAM but fixes possible stuttering.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Guardar en una caché RAM las texturas personalizadas al inicio para acceder " "a ellas de forma más rápida. Utiliza mucha más memoria pero minimiza " "posibles tirones en medio del juego cuando usas mods de texturas.\n" "\n" "Si no estás seguro déjala sin marcar." #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:47 msgid "Cached Interpreter (slower)" msgstr "Intérprete con caché (lento)" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:113 msgid "Calculate MD5 hash" msgstr "Calcular hash MD5" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:311 msgid "" "Calculates lighting of 3D objects per-pixel rather than per-vertex, " "smoothing out the appearance of lit polygons and making individual triangles " "less noticeable.\n" "Rarely causes slowdowns or graphical issues.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Calcular la iluminación de los objectos 3D por píxel en lugar de por " "vértice. Disminuye de forma imperceptible la velocidad de emulación, " "mejorando considerablemente el aspecto de los polígonos iluminados. " "Raramente causa problemas.\n" "\n" "Si no estás seguro déjala sin marcar." #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:99 msgid "Callstack" msgstr "Pila de llamadas" #: Source/Core/Core/IOS/USB/Bluetooth/BTEmu.cpp:1765 #, c-format msgid "Can't find Wii Remote by connection handle %02x" msgstr "" "No se puede encontrar ningún mando de Wii con el identificador de conexión " "%02x" #: Source/Core/DolphinQt/MainWindow.cpp:1085 #: Source/Core/DolphinQt/MainWindow.cpp:1146 msgid "Can't start a NetPlay Session while a game is still running!" msgstr "No puedes empezar el juego en red con un juego en ejecución." #: Source/Core/DolphinQt/Config/InfoWidget.cpp:226 msgid "Cancel" msgstr "Cancelar" #: Source/Core/Core/FifoPlayer/FifoPlayer.cpp:103 msgid "Cannot SingleStep the FIFO. Use Frame Advance instead." msgstr "" "No se puede ir paso a paso en FIFO, tienes que utilizar «Avanzar fotograma»." #: Source/Core/Core/Boot/Boot_WiiWAD.cpp:41 msgid "Cannot boot this WAD because it could not be installed to the NAND." msgstr "El juego no puede iniciar el WAD al no poder instalarlo en la NAND." #: Source/Core/Core/Boot/Boot.cpp:413 msgid "Cannot find the GC IPL." msgstr "No se puede encontrar el IPL de GC" #: Source/Core/Core/Boot/Boot.cpp:411 msgid "Cannot start the game, because the GC IPL could not be found." msgstr "El juego no puede empezar porque el IPL de GC no se ha encontrado." #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:191 msgid "" "Cannot use that file as a memory card.\n" "%1\n" "is not a valid GameCube memory card file" msgstr "" "No se puede usar ese archivo como una tarjeta de memoria.\n" "%1\n" "no es un archivo válido de tarjeta de memoria para GameCube" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:34 msgid "Center" msgstr "Centro" #: Source/Core/DolphinQt/GameList/GameList.cpp:286 msgid "Change &Disc" msgstr "Cambiar &disco" #: Source/Core/DolphinQt/MenuBar.cpp:186 msgid "Change &Disc..." msgstr "Cambiar &disco..." #: Source/Core/Core/HotkeyManager.cpp:25 msgid "Change Disc" msgstr "Cambiar disco" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:460 msgid "Change instruction" msgstr "Cambiar instrucción" #: Source/Core/Core/Movie.cpp:1200 #, c-format msgid "Change the disc to %s" msgstr "Cambiar el disco a %s" #: Source/Core/DolphinQt/Config/CheatWarningWidget.cpp:67 msgid "Changing cheats will only take effect when the game is restarted." msgstr "Los trucos surtirán efecto la próxima vez que se reinicie el juego." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:189 msgid "Chat" msgstr "Conversación" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:23 msgid "Cheat Code Editor" msgstr "Editor de trucos" #: Source/Core/DolphinQt/CheatsManager.cpp:130 msgid "Cheat Search" msgstr "Buscar trucos" #: Source/Core/DolphinQt/CheatsManager.cpp:74 msgid "Cheats Manager" msgstr "Administrador de trucos" #: Source/Core/DolphinQt/MenuBar.cpp:240 msgid "Check NAND..." msgstr "Comprobar NAND..." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:241 msgid "Check Partition Integrity" msgstr "Comprobar integridad de la partición" #: Source/Core/DolphinQt/Settings/PathPane.cpp:129 msgid "Check for Game List Changes in the Background" msgstr "Comprobar si hay cambios en la lista de juegos en segundo plano" #: Source/Core/DolphinQt/AboutDialog.cpp:33 msgid "Check for updates: " msgstr "Para actualizar visita: " #: Source/Core/DolphinQt/GameList/GameList.cpp:622 msgid "" "Check whether you have the permissions required to delete the file or " "whether it's still in use." msgstr "" "Asegúrate de tener los permisos adecuados para borrar el archivo y que " "ningún otro programa lo esté usando." #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:173 msgid "Choose a file to open" msgstr "Escoge un archivo para abrir" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:157 msgid "Choose the folder to extract to" msgstr "Escoge la carpeta de destino" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:30 msgid "Circle Stick" msgstr "Palanca circular" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:94 msgid "Classic" msgstr "Clásico" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:238 msgid "Classic Buttons" msgstr "Botones clásicos" #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:32 msgid "Classic Controller" msgstr "Mando clásico" #: Source/Core/DolphinQt/Config/LogWidget.cpp:120 #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:61 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:104 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:110 msgid "Clear" msgstr "Borrar" #: Source/Core/DolphinQt/MenuBar.cpp:754 msgid "Clear Cache" msgstr "Borrar caché" #: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:101 msgid "Clone and &Edit Code..." msgstr "Clonar y &editar código..." #: Source/Core/DolphinQt/SearchBar.cpp:24 msgid "Close" msgstr "Cerrar" #: Source/Core/DolphinQt/MenuBar.cpp:468 msgid "Co&nfiguration" msgstr "Co&nfiguración" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:30 msgid "Code" msgstr "Código" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:101 msgid "Code:" msgstr "Código:" #: Source/Core/DolphinQt/GCMemcardManager.cpp:158 msgid "Comment" msgstr "Comentario" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:123 msgid "Compile Shaders Before Starting" msgstr "Compilar sombreadores antes de jugar" #: Source/Core/VideoCommon/ShaderCache.cpp:156 msgid "Compiling shaders..." msgstr "Compilar sombreadores..." #: Source/Core/DolphinQt/GameList/GameList.cpp:284 msgid "Compress ISO..." msgstr "Comprimir ISO..." #: Source/Core/DolphinQt/GameList/GameList.cpp:249 msgid "Compress selected ISOs..." msgstr "Comprimir ISOs seleccionadas..." #: Source/Core/DolphinQt/GameList/GameList.cpp:466 msgid "Compressed GC/Wii images (*.gcz)" msgstr "Archivos ISO comprimidos de GC/Wii (gcz)" #: Source/Core/DolphinQt/GameList/GameList.cpp:426 msgid "" "Compressing a Wii disc image will irreversibly change the compressed copy by " "removing padding data. Your disc image will still work. Continue?" msgstr "" "Comprimir una imagen de disco Wii cambiará de forma irreversible la versión " "comprimida, borrando zonas inútiles que contienen datos de relleno, y por " "ello reduciendo sensiblemente su tamaño respecto al disco original. Tu nueva " "imagen de disco seguirá funcionando con normalidad. ¿Quieres continuar?" #: Source/Core/DolphinQt/GameList/GameList.cpp:494 #: Source/Core/DolphinQt/GameList/GameList.cpp:514 msgid "Compressing..." msgstr "Comprimiendo..." #: Source/Core/DolphinQt/Config/InfoWidget.cpp:205 msgid "Compute" msgstr "Calcular" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:226 #: Source/Core/DolphinQt/Config/InfoWidget.cpp:227 msgid "Computing MD5 Checksum" msgstr "Calculando la suma de verificación MD5" #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:80 msgid "Condition" msgstr "Condición" #: Source/Core/DolphinQt/ToolBar.cpp:121 msgid "Config" msgstr "Configuración" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:87 #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:181 #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:72 msgid "Configure" msgstr "Configurar" #: Source/Core/DolphinQt/Config/CheatWarningWidget.cpp:44 msgid "Configure Dolphin" msgstr "Configurar Dolphin" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:40 msgid "Configure Input" msgstr "Configurar entrada" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:40 msgid "Configure Output" msgstr "Configurar salida" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:171 #: Source/Core/DolphinQt/GameList/GameList.cpp:423 #: Source/Core/DolphinQt/GameList/GameList.cpp:483 #: Source/Core/DolphinQt/GameList/GameList.cpp:553 #: Source/Core/DolphinQt/GameList/GameList.cpp:596 #: Source/Core/DolphinQt/MainWindow.cpp:695 #: Source/Core/DolphinQt/MainWindow.cpp:1257 #: Source/Core/DolphinQt/WiiUpdate.cpp:137 msgid "Confirm" msgstr "Confirmar" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:179 msgid "Confirm backend change" msgstr "Confirmar cambio de motor" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:170 msgid "Confirm on Stop" msgstr "Confirmar detención" #: Source/Core/DolphinQt/MenuBar.cpp:1110 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:432 msgid "Confirmation" msgstr "Confirmar" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:81 #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:144 msgid "Connect" msgstr "Conectar" #: Source/Core/Core/HotkeyManager.cpp:78 Source/Core/DolphinQt/MenuBar.cpp:276 msgid "Connect Balance Board" msgstr "Conectar la «Balance Board»" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:105 msgid "Connect USB Keyboard" msgstr "Conectar teclado USB" #: Source/Core/DolphinQt/MenuBar.cpp:268 msgid "Connect Wii Remote %1" msgstr "Conectar mando de Wii %1" #: Source/Core/Core/HotkeyManager.cpp:74 msgid "Connect Wii Remote 1" msgstr "Conectar mando de Wii 1" #: Source/Core/Core/HotkeyManager.cpp:75 msgid "Connect Wii Remote 2" msgstr "Conectar mando de Wii 2" #: Source/Core/Core/HotkeyManager.cpp:76 msgid "Connect Wii Remote 3" msgstr "Conectar mando de Wii 3" #: Source/Core/Core/HotkeyManager.cpp:77 msgid "Connect Wii Remote 4" msgstr "Conectar mando de Wii 4" #: Source/Core/DolphinQt/MenuBar.cpp:261 msgid "Connect Wii Remotes" msgstr "Conectar mandos de Wii" #: Source/Core/DolphinQt/WiiUpdate.cpp:138 msgid "Connect to the Internet and perform an online system update?" msgstr "" "¿Quieres conectarte a Internet y actualizar los componentes del sistema?" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:135 msgid "Connection Type:" msgstr "Tipo de conexión:" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:154 msgid "Continuous Scanning" msgstr "Escaneo continuo" #: Source/Core/Core/HW/GCPadEmu.cpp:67 #: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:31 msgid "Control Stick" msgstr "Palanca analógica" #: Source/Core/Core/HotkeyManager.cpp:284 #: Source/Core/DolphinQt/Config/Mapping/HotkeyControllerProfile.cpp:22 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:323 msgid "Controller Profile" msgstr "Perfil del mando" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:65 msgid "Controller Settings" msgstr "Ajustes de control" #: Source/Core/DolphinQt/ToolBar.cpp:123 msgid "Controllers" msgstr "Mandos" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:333 msgid "" "Controls the distance of the convergence plane. This is the distance at " "which virtual objects will appear to be in front of the screen.\n" "A higher value creates stronger out-of-screen effects while a lower value is " "more comfortable." msgstr "" "Controla la distancia del plano de convergencia. Esta es la distancia desde " "la que objetos virtuales parecerán salirse del plano visual de la pantalla.\n" "Un valor alto crea fuertes efectos fuera de pantalla, mientras que un valor " "pequeño es más agradable." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:330 msgid "" "Controls the separation distance between the virtual cameras.\n" "A higher value creates a stronger feeling of depth while a lower value is " "more comfortable." msgstr "" "Controla la distancia de separación entre las cámaras virtuales.\n" "Un valor alto crea fuertes sensaciones de profundidad, mientras que un valor " "pequeño es más agradable." #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:117 #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:123 msgid "Convergence:" msgstr "Convergencia:" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:213 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:627 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:643 msgid "Copy" msgstr "Copiar" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:228 msgid "Copy &function" msgstr "Copiar &función" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:231 msgid "Copy &hex" msgstr "Copiar &hex" #: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:361 msgid "Copy Address" msgstr "Copiar dirección" #: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:363 msgid "Copy Hex" msgstr "Copiar en hexadecimal" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:230 msgid "Copy code &line" msgstr "Copiar código de &línea" #: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:109 #: Source/Core/DolphinQt/GCMemcardManager.cpp:356 msgid "Copy failed" msgstr "Se produjo un fallo al copiar" #: Source/Core/DolphinQt/GCMemcardManager.cpp:142 msgid "Copy to A" msgstr "Copiar a A" #: Source/Core/DolphinQt/GCMemcardManager.cpp:142 msgid "Copy to B" msgstr "Copia a B" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:59 msgid "Core" msgstr "Núcleo" #. i18n: Performance cost, not monetary cost #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:87 msgid "Cost" msgstr "Coste" #: Source/Core/Core/NetPlayClient.cpp:145 #: Source/Core/Core/NetPlayClient.cpp:201 msgid "Could not communicate with host." msgstr "No se pudo comunicar con el host." #: Source/Core/Core/NetPlayClient.cpp:117 msgid "Could not create client." msgstr "No se pudo crear el cliente." #: Source/Core/Core/NetPlayClient.cpp:129 msgid "Could not create peer." msgstr "No se pudo crear el par." #: Source/Core/DolphinQt/WiiUpdate.cpp:49 msgid "" "Could not download update files from Nintendo. Please check your Internet " "connection and try again." msgstr "" "No se han podido descargar los archivos de actualización de Nintendo, " "comprueba tu conexión a Internet y prueba otra vez." #: Source/Core/DolphinQt/WiiUpdate.cpp:44 msgid "" "Could not download update information from Nintendo. Please check your " "Internet connection and try again." msgstr "" "No se han podido descargar la información de actualización de Nintendo, " "comprueba tu conexión a Internet y prueba otra vez." #: Source/Core/DolphinQt/WiiUpdate.cpp:54 msgid "" "Could not install an update to the Wii system memory. Please refer to logs " "for more information." msgstr "" "No se pudo instalar la actualización en la memoria del sistema, echa un " "vistazo al registro de errores para conocer todos los detalles." #: Source/Core/Core/IOS/ES/ES.cpp:259 #, c-format msgid "" "Could not launch IOS %016 because it is missing from the NAND.\n" "The emulated software will likely hang now." msgstr "" "No se ha podido cargar el IOS %016 al no estar en la NAND.\n" "Es posible que programa emulado se cuelgue en cualquier momento." #: Source/Core/Core/IOS/ES/ES.cpp:279 msgid "" "Could not launch the Wii Menu because it is missing from the NAND.\n" "The emulated software will likely hang now." msgstr "" "No se ha podido cargar el menú de Wii al no estar en la NAND.\n" "Es posible que programa emulado se cuelgue en cualquier momento." #: Source/Core/Core/IOS/ES/ES.cpp:284 #, c-format msgid "" "Could not launch title %016 because it is missing from the NAND.\n" "The emulated software will likely hang now." msgstr "" "No se ha podido cargar el juego %016 al no estar en la NAND.\n" "Es posible que programa emulado se cuelgue en cualquier momento." #: Source/Core/Core/Boot/Boot.cpp:102 #, c-format msgid "" "Could not read \"%s\". There is no disc in the drive or it is not a GameCube/" "Wii backup. Please note that Dolphin cannot play games directly from the " "original GameCube and Wii discs." msgstr "" "No se pudo leer «%s». No hay ningún disco en la unidad o no es una copia de " "respaldo de GC/Wii. Ten en cuenta que los discos originales de GameCube o " "Wii no se pueden leer en la mayoría de lectores DVD." #: Source/Core/Core/Boot/Boot.cpp:121 #, c-format msgid "Could not recognize file %s" msgstr "No se reconoce el fichero %s" #: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:168 #, c-format msgid "" "Could not write memory card file %s.\n" "\n" "Are you running Dolphin from a CD/DVD, or is the save file maybe write " "protected?\n" "\n" "Are you receiving this after moving the emulator directory?\n" "If so, then you may need to re-specify your memory card location in the " "options." msgstr "" "No se pudo escribir el archivo de tarjeta de memoria %s.\n" "\n" "¿Estás ejecutando Dolphin desde un CD/DVD, o el archivo de guardado está " "protegido contra escritura?\n" "\n" "¿Estás recibiendo esto después de mover el directorio de emulador?\n" "Si es así, entonces es posible que tengas que volver a especificar la " "ubicación de la tarjeta de memoria en las opciones." #: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:63 #, c-format msgid "Couldn't initialise libusb for Bluetooth passthrough: %s" msgstr "No se pudo iniciar libusb para ceder el adaptador Bluetooth: %s" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:840 msgid "Couldn't look up central server" msgstr "No se pudo encontrar el servidor central" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:86 msgid "Country:" msgstr "País:" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:171 msgid "" "Create frame dumps and screenshots at the internal resolution of the " "renderer, rather than the size of the window it is displayed within. If the " "aspect ratio is widescreen, the output image will be scaled horizontally to " "preserve the vertical resolution.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Crea volcados de imagen y capturas de juego en la resolución interna del " "dispositivo (que pueden ser mucho más grandes), en vez de limitarse al " "tamaño de la ventana en la que se muestra. Si la imagen está en formato " "panorámico se estirará de forma horizontal para preservar la resolución " "vertical.\n" "\n" "Si no estás seguro, déjala sin marcar." #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:90 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:89 msgid "Creator:" msgstr "Creador:" #: Source/Core/Common/MsgHandler.cpp:68 msgid "Critical" msgstr "Crítico" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:93 msgid "Crop" msgstr "Recortar" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:189 msgid "" "Crop the picture from its native aspect ratio to 4:3 or 16:9.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Recorta la imagen original a formatos de pantalla 4:3 o 16:9.\n" "\n" "Si no estás seguro déjala sin marcar." #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:81 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:152 msgid "Crossfade" msgstr "Deslizador del mezclador" #: Source/Core/DolphinQt/MenuBar.cpp:250 msgid "Current Region" msgstr "Región actual" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:61 msgid "Custom" msgstr "Personalizado" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:69 msgid "Custom RTC Options" msgstr "Opciones de reloj (RTC)" #: Source/Core/Core/HW/GCPadEmu.cpp:90 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:120 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:422 #: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:34 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:44 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:38 msgid "D-Pad" msgstr "Cruceta direccional" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:91 msgid "DK Bongos" msgstr "Bongos de DK" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:43 msgid "DSP Emulation Engine" msgstr "Método de emulación DSP" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:68 #: Source/Core/DolphinQt/Settings/AudioPane.cpp:47 msgid "DSP HLE Emulation (fast)" msgstr "Emular DSP mediante HLE (rápido)" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:49 msgid "DSP LLE Interpreter (slow)" msgstr "Interpretar DSP con LLE (lento)" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:48 msgid "DSP LLE Recompiler" msgstr "Recompilar DSP con LLE" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:91 msgid "Dance Mat" msgstr "Alfombra de baile" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:114 msgid "Data Type" msgstr "Tipo de datos" #: Source/Core/Core/NetPlayClient.cpp:1171 msgid "Data received!" msgstr "¡Datos recibidos!" #: Source/Core/DolphinQt/GCMemcardManager.cpp:288 #: Source/Core/DolphinQt/GCMemcardManager.cpp:322 msgid "Datel MaxDrive/Pro files(*.sav)" msgstr "Archivos Datel MaxDrive/Pro (*.sav)" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:36 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:37 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:29 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Slider.cpp:26 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:29 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Triggers.cpp:21 msgid "Dead Zone" msgstr "Zona muerta" #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:68 msgid "Debug Only" msgstr "Opciones de depuración" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:44 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:320 msgid "Debugging" msgstr "Depuración" #. i18n: The base 10 numeral system. Not related to non-integer numbers #: Source/Core/DolphinQt/CheatsManager.cpp:338 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:131 msgid "Decimal" msgstr "Decimal" #: Source/Core/DolphinQt/GameList/GameList.cpp:282 msgid "Decompress ISO..." msgstr "Descomprimir ISO..." #: Source/Core/DolphinQt/GameList/GameList.cpp:251 msgid "Decompress selected ISOs..." msgstr "Descomprimir ISO seleccionadas..." #: Source/Core/DolphinQt/GameList/GameList.cpp:494 #: Source/Core/DolphinQt/GameList/GameList.cpp:506 msgid "Decompressing..." msgstr "Descomprimiendo..." #: Source/Core/Core/HotkeyManager.cpp:129 msgid "Decrease Convergence" msgstr "Reducir convergencia" #: Source/Core/Core/HotkeyManager.cpp:127 msgid "Decrease Depth" msgstr "Reducir profundidad" #: Source/Core/Core/HotkeyManager.cpp:39 msgid "Decrease Emulation Speed" msgstr "Reducir velocidad de emulación" #. i18n: IR stands for internal resolution #: Source/Core/Core/HotkeyManager.cpp:110 msgid "Decrease IR" msgstr "Reducir IR" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:105 msgid "Default" msgstr "Predeterminado" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:295 msgid "Default Device" msgstr "Dispositivo predeterminado" #: Source/Core/DolphinQt/Config/LogWidget.cpp:122 msgid "Default Font" msgstr "Tipografía predeterminada" #: Source/Core/DolphinQt/Settings/PathPane.cpp:165 msgid "Default ISO:" msgstr "ISO predeterminado:" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:84 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:109 msgid "Delete" msgstr "Borrar" #: Source/Core/DolphinQt/GameList/GameList.cpp:337 msgid "Delete File..." msgstr "Borrar archivo..." #: Source/Core/DolphinQt/GameList/GameList.cpp:261 msgid "Delete selected files..." msgstr "Borrar archivos seleccionados..." #: Source/Core/AudioCommon/WaveFile.cpp:34 #: Source/Core/VideoCommon/AVIDump.cpp:113 #, c-format msgid "Delete the existing file '%s'?" msgstr "¿Borrar el archivo «%s»?" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:115 msgid "Depth Percentage:" msgstr "Porcentaje de profundidad:" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:121 msgid "Depth:" msgstr "Profundidad:" #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:55 #: Source/Core/DolphinQt/GameList/GameList.cpp:740 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:139 #: Source/Core/DolphinQt/MenuBar.cpp:568 msgid "Description" msgstr "Descripción" #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:90 #: Source/Core/DolphinQt/Config/InfoWidget.cpp:116 msgid "Description:" msgstr "Descripción:" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:53 msgid "Detect" msgstr "Detectar" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:90 msgid "Deterministic dual core:" msgstr "Doble núcleo determinista:" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:179 msgid "Dev (multiple times a day)" msgstr "Dev (varias veces al día)" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:66 msgid "Device" msgstr "Dispositivo" #. i18n: PID means Product ID (in the context of a USB device), not Process ID #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:98 msgid "Device PID (e.g., 0305)" msgstr "PID del dispositivo (por ejemplo: 0305)" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:78 msgid "Device Settings" msgstr "Configuración del dispositivo" #. i18n: VID means Vendor ID (in the context of a USB device) #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:96 msgid "Device VID (e.g., 057e)" msgstr "VID del dispositivo (por ejemplo: 057e)" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:99 msgid "Device:" msgstr "Dispositivo:" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:78 msgid "Dial" msgstr "Marcar" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:125 msgid "Dims the screen after five minutes of inactivity." msgstr "Oscurecer la pantalla después de cinco minutos de inactividad." #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:132 msgid "Direct Connection" msgstr "Conexión directa" #: Source/Core/VideoBackends/D3D/main.cpp:38 msgid "Direct3D 11" msgstr "Direct3D 11" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:140 msgid "Directory checksum and directory backup checksum failed" msgstr "" "Tanto la suma de verificación de la carpeta como la de su copia de respaldo " "han fallado. Los datos están corruptos." #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:98 msgid "Disable Bounding Box" msgstr "Desactivar delimitado rectangular" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:83 msgid "Disable Copy Filter" msgstr "Desactivar filtrado de copia" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:73 msgid "Disable EFB VRAM Copies" msgstr "Activar copias de EFB VRAM" #: Source/Core/Core/HotkeyManager.cpp:41 msgid "Disable Emulation Speed Limit" msgstr "Desactivar límite de velocidad de emulación" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:79 msgid "Disable Fog" msgstr "Desactivar niebla" #: Source/Core/DolphinQt/MenuBar.cpp:746 msgid "Disable JIT Cache" msgstr "Desactivar caché JIT" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:233 msgid "" "Disable the bounding box emulation.\n" "This may improve the GPU performance a lot, but some games will break.\n" "\n" "If unsure, leave this checked." msgstr "" "Deshabilitar emulación de una forma de limitación de dibujado poligonal " "(«bounding box» en inglés) utilizada por la consola.\n" "\n" "Puede mejorar mucho el rendimiento de la GPU, pero algunos juegos pueden " "comportarse de forma extraña.\n" "\n" "Si no estás seguro deja esta opción marcada." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:168 msgid "" "Disables the VRAM copy of the EFB, forcing a round-trip to RAM. Inhibits all " "upscaling.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Desactivar la copia de VRAM de la EFB, forzando un viaje de ida y vuelta a " "la RAM. Inhibe todo aumento de escala.\n" "Si no está seguro, deje esto sin marcar." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:348 msgid "" "Disables the blending of adjacent rows when copying the EFB. This is known " "in some games as \"deflickering\" or \"smoothing\". Disabling the filter has " "no effect on performance, but may result in a sharper image, and causes few " "graphical issues.\n" "\n" "If unsure, leave this checked." msgstr "" "Desactiva la combinación de filas adyacentes al copiar la EFB. Esto se " "conoce en algunos juegos como \"deflickering\" o \"suavizado\". Desactivar " "el filtro no tiene ningún efecto en el rendimiento, pero puede resultar en " "una imagen más nítida, y causa pocos problemas gráficos.\n" "\n" "Si no está seguro, deje esto marcado." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:89 msgid "Disc" msgstr "Disco" #: Source/Core/DiscIO/DriveBlob.cpp:146 msgid "Disc Read Error" msgstr "Error de lectura de disco" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:217 msgid "" "Displays the XFB copies as soon as they are created, without waiting for " "scanout. Can cause graphical defects in some games if the game doesn't " "expect all XFB copies to be displayed. However, turning this setting on " "reduces latency.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Muestra las copias de XFB según se crean sin esperar al momento de mostrarlo " "a pantalla. Puede que cause defectos gráficos si algunos juegos no planean " "mostrar ciertas copias XFB, pero al activar la opción se reduce bastante la " "latencia.\n" "\n" "Si no estás seguro déjala sin marcar." #: Source/Core/DolphinQt/Main.cpp:189 msgid "Do you authorize Dolphin to report information to Dolphin's developers?" msgstr "" "¿Nos permites compartir estadísticas con los desarrolladores de Dolphin?" #: Source/Core/DolphinQt/MainWindow.cpp:1258 msgid "Do you want to add \"%1\" to the list of Game Paths?" msgstr "¿Quieres añadir «%1» a la lista de carpetas de juegos?" #: Source/Core/DolphinQt/MenuBar.cpp:1111 msgid "Do you want to clear the list of symbol names?" msgstr "¿Seguro que quieres borrar la lista de nombres simbólicos?" #: Source/Core/DolphinQt/GCMemcardManager.cpp:379 msgid "Do you want to delete the %1 selected save files?" msgstr "¿Quieres borrar estos %1 archivos de partidas guardadas?" #: Source/Core/DolphinQt/GCMemcardManager.cpp:378 msgid "Do you want to delete the selected save file?" msgstr "¿Quieres borrar este archivo de partida guardada?" #: Source/Core/DolphinQt/MainWindow.cpp:700 msgid "Do you want to stop the current emulation?" msgstr "¿Quieres detener la emulación?" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:77 msgid "Dolby Pro Logic II Decoder" msgstr "Decodificador Dolby Pro Logic II" #: Source/Core/DolphinQt/AboutDialog.cpp:24 msgid "Dolphin" msgstr "Dolphin" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:186 #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:197 msgid "Dolphin FIFO Log (*.dff)" msgstr "Registro FIFO de Dolphin (*.dff)" #: Source/Core/DolphinQt/MenuBar.cpp:1217 #: Source/Core/DolphinQt/MenuBar.cpp:1235 msgid "Dolphin Map File (*.map)" msgstr "Archivo de mapa de Dolphin (*.map)" #: Source/Core/DolphinQt/MainWindow.cpp:1338 #: Source/Core/DolphinQt/MainWindow.cpp:1409 msgid "Dolphin TAS Movies (*.dtm)" msgstr "Grabación TAS de Dolphin (*.dtm)" #: Source/Core/DolphinQt/GameList/GameList.cpp:182 msgid "" "Dolphin could not find any GameCube/Wii ISOs or WADs.\n" "Double-click here to set a games directory..." msgstr "" "Dolphin no ha podido encontrar ninguna ISO o WAD de GameCube/Wii. Haz doble " "clic aquí para seleccionar una carpeta con juegos…" #: Source/Core/DolphinQt/GameList/GameList.cpp:523 msgid "Dolphin failed to complete the requested action." msgstr "Dolphin no ha podido completar la acción solicitada." #. i18n: The word "free" in the standard phrase "free and open source" #. is "free" as in "freedom" - it refers to certain properties of the #. software's license, not the software's price. (It is true that Dolphin #. can be downloaded at no cost, but that's not what this message says.) #: Source/Core/DolphinQt/AboutDialog.cpp:40 msgid "Dolphin is a free and open-source GameCube and Wii emulator." msgstr "Dolphin es un emulador de GameCube y Wii de código abierto." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:845 msgid "Dolphin is too old for traversal server" msgstr "" "La versión de Dolphin es demasiado antigua para utilizar el servidor de paso" #: Source/Core/DolphinQt/Config/CheatWarningWidget.cpp:74 msgid "Dolphin's cheat system is currently disabled." msgstr "El sistema de trucos de Dolphin está desactivado." #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:178 msgid "Don't Update" msgstr "No quiero actualizar" #: Source/Core/DiscIO/CompressedBlob.cpp:332 msgid "Done compressing disc image." msgstr "Imagen de disco comprimida correctamente." #. i18n: A double precision floating point number #: Source/Core/DolphinQt/CheatsManager.cpp:322 #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:139 msgid "Double" msgstr "Coma flotante doble" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:78 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:23 #: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:20 msgid "Down" msgstr "Abajo" #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:73 msgid "Download Codes" msgstr "Descargar códigos" #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:75 msgid "Download Codes from the WiiRD Database" msgstr "Descargar códigos desde la base de datos de WiiRD" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:153 msgid "Download Game Covers from GameTDB.com for Use in Grid Mode" msgstr "" "Descargar las cubiertas de juegos de GameTDB.com para su uso en modo grilla" #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:286 msgid "Download complete" msgstr "Se ha terminado la descarga" #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:287 msgid "Downloaded %1 codes. (added %2)" msgstr "Se descargaron %1 códigos. (%2 de ellos nuevos)" #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:83 msgid "Drawn Object Range" msgstr "Distancia de dibujado de objetos" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:46 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:55 msgid "Drums" msgstr "Tambores" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:93 msgid "Dummy" msgstr "Falso" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:94 msgid "Dump &ExRAM" msgstr "Volcar &ExRAM" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:95 msgid "Dump &FakeVMEM" msgstr "Volcar &FakeVMEM" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:93 msgid "Dump &MRAM" msgstr "Volcar &MRAM" #: Source/Core/DolphinQt/MenuBar.cpp:716 msgid "Dump Audio" msgstr "Volcar audio" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:71 msgid "Dump EFB Target" msgstr "Volcar superficie EFB" #: Source/Core/DolphinQt/MenuBar.cpp:710 msgid "Dump Frames" msgstr "Volcar cuadros" #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:62 msgid "Dump Objects" msgstr "Volcar objetos" #: Source/Core/DolphinQt/Settings/PathPane.cpp:182 msgid "Dump Path:" msgstr "Ubicación de volcado:" #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:70 msgid "Dump TEV Stages" msgstr "Volcar etapas TEV" #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:169 msgid "" "Dump TEV Stages to User/Dump/Objects/.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Volcado (de datos) de etapas de TEV para Usuario/Volcado (de datos)/" "Objetos/.\n" "\n" "Si no está seguro, deje esto sin marcar." #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:72 msgid "Dump Texture Fetches" msgstr "Volcar capturas de textura" #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:173 msgid "" "Dump Texture Fetches to User/Dump/Objects/.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Volcado de textura llega a Usuario/Volcado/Objetos/.\n" "\n" "Si no está seguro, deje esto sin marcar." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:65 #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:61 msgid "Dump Textures" msgstr "Volcar texturas" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:156 #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:161 msgid "" "Dump decoded game textures to User/Dump/Textures//.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Vuelca las texturas decodificadas por el juego a «User/Dump/Textures//»\n" "\n" "Si no estás seguro déjala sin marcar." #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:165 msgid "" "Dump objects to User/Dump/Objects/.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Volcado de objetos a Usuario/Volcado/Objetos/.\n" "\n" "Si no está seguro, deje esto sin marcar." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:165 msgid "" "Dump the contents of EFB copies to User/Dump/Textures/.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Vuelca el contenido de las copias de EFB a «User/Dump/Textures/».\n" "\n" "Si no estás seguro déjala sin marcar." #: Source/Core/DiscIO/Enums.cpp:95 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:69 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:118 msgid "Dutch" msgstr "Holandés" #: Source/Core/DolphinQt/MenuBar.cpp:193 msgid "E&xit" msgstr "&Salir" #: Source/Core/Core/HW/EXI/BBA-TAP/TAP_Win32.cpp:208 #, c-format msgid "" "ERROR: This version of Dolphin requires a TAP-Win32 driver that is at least " "version %d.%d -- If you recently upgraded your Dolphin distribution, a " "reboot is probably required at this point to get Windows to see the new " "driver." msgstr "" "ERROR: Esta versión de Dolphin requiere un controlador TAP-Win32 que sea por " "lo menos de versión %d.%d. Si actualizaste recientemente tu distribución de " "Dolphin puede que se necesites reiniciar para que Windows reconozca el nuevo " "controlador de dispositivo." #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:113 msgid "Early Memory Updates" msgstr "Refresco temprano de memoria" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:55 msgid "Edit User Config" msgstr "Editar ajustes de usuario" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:76 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:142 msgid "Effect" msgstr "Efectos" #: Source/Core/UICommon/UICommon.cpp:429 msgid "EiB" msgstr "EiB" #: Source/Core/Core/HotkeyManager.cpp:26 msgid "Eject Disc" msgstr "Expulsar disco" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:40 msgid "Embedded Frame Buffer (EFB)" msgstr "Búfer de fotogramas empotrado (EFB)" #: Source/Core/Core/State.cpp:445 msgid "Empty" msgstr "Vacía" #: Source/Core/Core/Core.cpp:199 msgid "Emu Thread already running" msgstr "El hilo de emulación ya está ejecutándose" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:153 msgid "Emulate the Wii's Bluetooth adapter" msgstr "Emular el adaptador Bluetooth de la Wii" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:183 msgid "Emulated Wii Remote" msgstr "Mando Wii emulado" #: Source/Core/Core/HotkeyManager.cpp:277 #: Source/Core/DolphinQt/Config/Mapping/HotkeyGeneral.cpp:28 msgid "Emulation Speed" msgstr "Velocidad de emulación" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:53 msgid "Enable API Validation Layers" msgstr "Activar capas de validación de la API" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:109 msgid "Enable Audio Stretching" msgstr "Forzar sincronía de audio" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:137 msgid "Enable Cheats" msgstr "Activar trucos" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:73 msgid "Enable Custom RTC" msgstr "Activar RTC personalizado" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:63 msgid "Enable Dual Core" msgstr "Activar doble núcleo" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:134 msgid "Enable Dual Core (speedup)" msgstr "Activar doble núcleo (más rápido)" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:44 msgid "Enable Emulated CPU Clock Override" msgstr "Forzar ciclos de reloj de CPU" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:65 msgid "Enable FPRF" msgstr "Activar FPRF" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:64 msgid "Enable MMU" msgstr "Activar MMU" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:94 msgid "Enable Progressive Scan" msgstr "Activar escaneo progresivo" #: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:34 msgid "Enable Rumble" msgstr "Activar vibración" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:103 msgid "Enable Screen Saver" msgstr "Activar salvapantallas" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:156 msgid "Enable Speaker Data" msgstr "Activar envío de datos al altavoz" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:191 msgid "Enable Usage Statistics Reporting" msgstr "Informar de estadísticas de uso" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:48 msgid "Enable Wireframe" msgstr "Ver alambrado de polígonos" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:298 msgid "" "Enable anisotropic filtering.\n" "Enhances visual quality of textures that are at oblique viewing angles.\n" "Might cause issues in a small number of games.\n" "\n" "If unsure, select 1x." msgstr "" "Habilitar filtro anisotrópico.\n" "Mejora la calidad de las texturas que tienen un ángulo de visión obliquo.\n" "Puede causar problemas en algunos juegos.\n" "\n" "Si no estás seguro, elige 1x." #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:81 msgid "" "Enable fast disc access. This can cause crashes and other problems in some " "games. (ON = Fast, OFF = Compatible)" msgstr "" "Habilitar acceso rápido a disco puede causarte cuelgues y otros problemas en " "algunos juegos. (Sí = Rápido, No = Máxima compatibilidad)" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:229 msgid "" "Enable this if you want the whole screen to be used for rendering.\n" "If this is disabled, a render window will be created instead.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Habilita esta opción si quieres ver el juego a pantalla completa sin nada " "más que te distraiga. Si lo desactivas el juego se mostrará en una ventana " "que podrás mover, dejándote espacio para otros programas.\n" "\n" "Si no estás seguro déjala sin marcar." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:236 msgid "" "Enable this if you want to use the main Dolphin window for rendering rather " "than a separate render window.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Actívalo si quieres usar la ventana principal de Dolphin para mostrar el " "juego en vez de verlo en una ventana independiente.\n" "\n" "Si no estás seguro déjala sin marcar." #: Source/Core/DolphinQt/Settings/AudioPane.cpp:90 msgid "" "Enables Dolby Pro Logic II emulation using 5.1 surround. Certain backends " "only." msgstr "" "Permite la emulación de Dolby Pro Logic II utilizando sonido envolvente 5.1. " "Funciona sólo en algunos motores de sonido." #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:77 msgid "" "Enables Floating Point Result Flag calculation, needed for a few games. (ON " "= Compatible, OFF = Fast)" msgstr "" "Activa la devolución de resultados de operación durante el cálculo de " "números de coma flotante («Floating Point Result Flag» en inglés), que es " "necesario para algunos juegos. Activarlo aumenta la compatibilidad, al " "desactivarlo las operaciones son más rápidas." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:353 msgid "" "Enables detection of arbitrary mipmaps, which some games use for special " "distance-based effects. May have false positives that result in blurry " "textures at increased internal resolution, such as in games that use very " "low resolution mipmaps.\n" "Disabling this can also reduce stutter in games that frequently load new " "textures.\n" "This feature is not compatible with GPU Texture Decoding.\n" "\n" "If unsure, leave this checked." msgstr "" "Permite la detección de mipmaps arbitrarios, que algunos juegos utilizan " "para efectos especiales basados en la distancia. Pueden tener falsos " "positivos que resultan en texturas borrosas con una resolución interna " "aumentada, como en los juegos que utilizan mipmaps de muy baja resolución.\n" "Desactivando esto también puede reducir el tartamudeo en juegos que " "frecuentemente cargan nuevas texturas.\n" "Esta función no es compatible con la función de descodificación de texturas " "de la GPU.\n" "\n" "Si no está seguro, deje esto marcado." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:192 msgid "" "Enables progressive scan if supported by the emulated software.\n" "Most games don't care about this.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Activa el escaneo progresivo si lo soporta el software emulado, a la mayoría " "de los juegos no les afecta.\n" "\n" "Si no estás seguro déjala sin marcar." #: Source/Core/DolphinQt/Settings/AudioPane.cpp:118 msgid "Enables stretching of the audio to match emulation speed." msgstr "Sincroniza el audio con la velocidad de emulación." #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:224 msgid "" "Enables texture decoding using the GPU instead of the CPU. This may result " "in performance gains in some scenarios, or on systems where the CPU is the " "bottleneck.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Permite decodificar las texturas con la GPU en vez de la CPU, lo que puede " "mejorar el rendimiento en algunas situaciones en las que la CPU es peor que " "tu tarjeta gráfica.\n" "\n" "Si no estás seguro déjala sin marcar." #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:75 msgid "" "Enables the Memory Management Unit, needed for some games. (ON = Compatible, " "OFF = Fast)" msgstr "" "Habilita la Unidad de Manejo de Memoria, necesario para algunos juegos. (ON " "= Compatible, OFF = Rápido)" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:153 msgid "" "Enables validation of API calls made by the video backend, which may assist " "in debugging graphical issues.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Habilita las llamadas de validación de la API usada por el motor de " "dibujado, puede ser de ayuda para diagnosticar errores gráficos.\n" "\n" "Si no estás seguro déjala sin marcar." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:178 msgid "" "Encode frame dumps using the FFV1 codec.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Codificar el volcado de fotogramas usando el códec FFV1.\n" "\n" "Si no estás seguro déjala sin marcar." #: Source/Core/Core/NetPlayServer.cpp:92 msgid "Enet Didn't Initialize" msgstr "Enet no se inició" #: Source/Core/DiscIO/Enums.cpp:80 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:69 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:113 msgid "English" msgstr "Inglés" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:47 #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:97 #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:137 msgid "Enhancements" msgstr "Mejoras" #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:57 msgid "Enter USB device ID" msgstr "Escribe un ID de dispositivo USB" #: Source/Core/DolphinQt/MenuBar.cpp:1151 msgid "Enter the RSO module address:" msgstr "Escribe la dirección del módulo RSO:" #: Source/Core/DolphinQt/CheatsManager.cpp:327 msgid "Equals to" msgstr "Igual que" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:216 #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:280 #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:201 #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:325 #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:351 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:260 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:266 #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:47 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:162 #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:194 #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:210 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:385 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:391 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:409 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:442 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:449 #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:141 #: Source/Core/DolphinQt/Debugger/RegisterColumn.cpp:87 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:309 #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:207 #: Source/Core/DolphinQt/Main.cpp:162 Source/Core/DolphinQt/MainWindow.cpp:803 #: Source/Core/DolphinQt/MainWindow.cpp:1084 #: Source/Core/DolphinQt/MainWindow.cpp:1091 #: Source/Core/DolphinQt/MainWindow.cpp:1145 #: Source/Core/DolphinQt/MainWindow.cpp:1152 #: Source/Core/DolphinQt/MainWindow.cpp:1242 #: Source/Core/DolphinQt/MenuBar.cpp:1075 #: Source/Core/DolphinQt/MenuBar.cpp:1142 #: Source/Core/DolphinQt/MenuBar.cpp:1157 #: Source/Core/DolphinQt/MenuBar.cpp:1169 #: Source/Core/DolphinQt/MenuBar.cpp:1254 #: Source/Core/DolphinQt/MenuBar.cpp:1263 #: Source/Core/DolphinQt/MenuBar.cpp:1275 #: Source/Core/DolphinQt/MenuBar.cpp:1296 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:337 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:632 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:829 #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:244 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:190 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:211 #: Source/Core/DolphinQt/Translation.cpp:300 msgid "Error" msgstr "Error" #: Source/Core/DolphinQt/Translation.cpp:301 msgid "Error loading selected language. Falling back to system default." msgstr "" "Hubo un error al cargar el idioma seleccionado. Se seguirá utilizando el " "idioma actual del sistema." #: Source/Core/Core/NetPlayClient.cpp:1172 msgid "Error processing data." msgstr "Error en el procesamiento de datos." #: Source/Core/Core/NetPlayServer.cpp:1286 #, c-format msgid "Error reading file: %s" msgstr "Error al leer el archivo: %s" #: Source/Core/Core/NetPlayServer.cpp:965 msgid "Error synchronizing save data!" msgstr "¡Error al sincronizar los datos guardados!" #: Source/Core/Core/NetPlayClient.cpp:1236 #, c-format msgid "Error writing file: %s" msgstr "Error al escribir el archivo: %s" #: Source/Core/Common/ChunkFile.h:233 #, c-format msgid "" "Error: After \"%s\", found %d (0x%X) instead of save marker %d (0x%X). " "Aborting savestate load..." msgstr "" "Error: Tras «%s» se ha encontrado %d (0x%X) en vez de la marca de guardado " "%d (0x%X). Cancelando carga de la partida guardada..." #: Source/Core/Core/HW/EXI/EXI_DeviceIPL.cpp:407 msgid "" "Error: Trying to access Shift JIS fonts but they are not loaded. Games may " "not show fonts correctly, or crash." msgstr "" "Error: No ha sido posible cargar las tipografías de tipo «Shift JIS». Puede " "que las letras de algunos juegos no se vean correctamente o que den " "problemas." #: Source/Core/Core/HW/EXI/EXI_DeviceIPL.cpp:402 msgid "" "Error: Trying to access Windows-1252 fonts but they are not loaded. Games " "may not show fonts correctly, or crash." msgstr "" "Error: No ha sido posible cargar las tipografías de tipo «Windows-1252». " "Puede que las letras de algunos juegos no se vean correctamente o que den " "problemas." #. i18n: This button name refers to a gameplay element in DJ Hero #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:62 msgid "Euphoria" msgstr "Euforia" #: Source/Core/DiscIO/Enums.cpp:24 Source/Core/DolphinQt/MenuBar.cpp:252 msgid "Europe" msgstr "Europa" #: Source/Core/Core/HotkeyManager.cpp:33 msgid "Exit" msgstr "Salir" #: Source/Core/DolphinQt/GCMemcardManager.cpp:69 msgid "Export &All..." msgstr "Export&ar todo..." #: Source/Core/DolphinQt/MenuBar.cpp:214 msgid "Export All Wii Saves" msgstr "Exportar todas las partidas guardadas de Wii" #: Source/Core/Core/HotkeyManager.cpp:50 msgid "Export Recording" msgstr "Exportar grabación" #: Source/Core/DolphinQt/MenuBar.cpp:662 msgid "Export Recording..." msgstr "Exportar grabación..." #: Source/Core/DolphinQt/GCMemcardManager.cpp:283 #: Source/Core/DolphinQt/GCMemcardManager.cpp:320 msgid "Export Save File" msgstr "Exportar partida guardada" #: Source/Core/DolphinQt/GameList/GameList.cpp:332 msgid "Export Wii save (Experimental)" msgstr "Exportar guardado a uno de Wii (experimental)" #: Source/Core/DolphinQt/GameList/GameList.cpp:257 msgid "Export Wii saves (Experimental)" msgstr "Exportar archivos guardados de Wii (experimental)" #: Source/Core/DolphinQt/MenuBar.cpp:1000 #, c-format msgid "Exported %n save(s)" msgstr "Exportados guardados %n" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:408 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:309 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:43 msgid "Extension" msgstr "Extensión" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:79 msgid "External Frame Buffer (XFB)" msgstr "Superficie de dibujado externo (XFB)" #: Source/Core/DolphinQt/MenuBar.cpp:241 msgid "Extract Certificates from NAND" msgstr "Extraer certificados de la NAND" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:208 msgid "Extract Entire Disc..." msgstr "Extraer el disco entero..." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:233 msgid "Extract Entire Partition..." msgstr "Extraer la partición entera..." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:246 msgid "Extract File..." msgstr "Extraer archivo..." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:182 msgid "Extract Files..." msgstr "Extraer archivos..." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:192 msgid "Extract System Data..." msgstr "Extraer datos del sistema..." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:301 msgid "Extracting All Files..." msgstr "Extrayendo todos los archivos..." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:301 msgid "Extracting Directory..." msgstr "Extrayendo carpeta..." #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:33 #: Source/Core/DolphinQt/MenuBar.cpp:231 msgid "FIFO Player" msgstr "Reproductor FIFO" #: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:590 msgid "Failed to claim interface for BT passthrough" msgstr "No se pudo controlar la interfaz para la cesión de BT real" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:830 msgid "Failed to connect to server: %1" msgstr "No se ha podido conectarse al servidor: %1" #: Source/Core/DolphinQt/GCMemcardManager.cpp:356 msgid "Failed to copy file" msgstr "No se ha podido copiar el archivo" #: Source/Core/Core/NetPlayClient.cpp:670 msgid "Failed to delete NetPlay memory card. Verify your write permissions." msgstr "" "No se ha podido borrar la tarjeta de memoria del juego en red. Verifique sus " "permisos de escritura." #: Source/Core/DolphinQt/GameList/GameList.cpp:621 msgid "Failed to delete the selected file." msgstr "No se pudo borrar el archivo seleccionado." #: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:584 #, c-format msgid "Failed to detach kernel driver for BT passthrough: %s" msgstr "" "No se pudo desvincular el controlador del kernel para la cesión de BT real: " "%s" #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:260 msgid "Failed to download codes." msgstr "Hubo un fallo al descargar los códigos." #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:443 msgid "Failed to dump %1: Can't open file" msgstr "No se pudo volcar %1: Hubo un fallo al abrir el archivo" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:450 msgid "Failed to dump %1: Failed to write to file" msgstr "" "No se pudo volcar %1: Hubo un fallo al escribir los datos en el archivo" #: Source/Core/DolphinQt/GameList/GameList.cpp:386 msgid "Failed to export the following save files:" msgstr "No se ha podido los siguientes archivos guardados:" #: Source/Core/DolphinQt/MenuBar.cpp:1075 msgid "Failed to extract certificates from NAND" msgstr "No se han podido extraer los certificados de la NAND." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:325 msgid "Failed to extract file." msgstr "Hubo un fallo al extraer el archivo." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:201 msgid "Failed to extract system data." msgstr "Hubo un fallo al extraer los datos del sistema." #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:612 #, c-format msgid "" "Failed to find new filename.\n" "%s\n" " will be overwritten" msgstr "" "No se encontró un nuevo nombre para el archivo:\n" "%s\n" "por lo que se sobrescribirá." #: Source/Core/DolphinQt/GCMemcardManager.cpp:331 msgid "Failed to import \"%1\"." msgstr "No se ha podido importar \"%1\"." #: Source/Core/DolphinQt/MenuBar.cpp:987 msgid "Failed to import save files." msgstr "No se ha podido importar y guardar los archivos." #: Source/Core/DolphinQt/MainWindow.cpp:803 msgid "Failed to init core" msgstr "No se pudo iniciar el núcleo" #: Source/Core/DolphinQt/GameList/GameList.cpp:544 #: Source/Core/DolphinQt/MenuBar.cpp:960 msgid "Failed to install this title to the NAND." msgstr "No se ha podido instalar el juego en la NAND." #: Source/Core/DolphinQt/MainWindow.cpp:1179 msgid "" "Failed to listen on port %1. Is another instance of the NetPlay server " "running?" msgstr "" "Fallo al recibir conexiones en el puerto %1. ¿Hay otra instancia del " "servidor de juego en red funcionando?" #: Source/Core/VideoBackends/D3D/D3DBase.cpp:116 #, c-format msgid "" "Failed to load %s. If you are using Windows 7, try installing the KB4019990 " "update package." msgstr "" "No se ha podido cargar %s. Si utilizas Windows 7 prueba instalando el " "paquete de actualización KB4019990." #: Source/Core/DolphinQt/MenuBar.cpp:1169 msgid "Failed to load RSO module at %1" msgstr "No se pudo cargar el módulo RSO en %1" #: Source/Core/DolphinQt/MenuBar.cpp:1263 msgid "Failed to load map file '%1'" msgstr "No se ha podido cargar el archivo de mapa '%1'" #: Source/Core/Core/Boot/Boot.cpp:354 msgid "Failed to load the executable to memory." msgstr "No se pudo cargar el ejecutable en memoria." #: Source/Core/DolphinQt/MainWindow.cpp:1242 msgid "Failed to open '%1'" msgstr "No se pudo abrir «%1»" #: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:574 #, c-format msgid "Failed to open Bluetooth device: %s" msgstr "No se pudo abrir el dispositivo Bluetooth: %s" #: Source/Core/Core/NetPlayServer.cpp:1252 #, c-format msgid "Failed to open file \"%s\"." msgstr "No se ha podido abrir el archivo \"%s\"." #: Source/Core/Core/NetPlayClient.cpp:1206 #, c-format msgid "Failed to open file \"%s\". Verify your write permissions." msgstr "" "No se ha podido abrir el archivo \"%s\". Verifique sus permisos de escritura." #: Source/Core/DolphinQt/MainWindow.cpp:1177 msgid "Failed to open server" msgstr "No se pudo contactar con el servidor" #: Source/Core/DiscIO/CompressedBlob.cpp:169 #: Source/Core/DiscIO/CompressedBlob.cpp:354 #, c-format msgid "Failed to open the input file \"%s\"." msgstr "Falló al abrir el archivo de entrada «%s»." #: Source/Core/DiscIO/CompressedBlob.cpp:176 #: Source/Core/DiscIO/CompressedBlob.cpp:361 #, c-format msgid "" "Failed to open the output file \"%s\".\n" "Check that you have permissions to write the target folder and that the " "media can be written." msgstr "" "No se pudo abrir el archivo de salida «%s».\n" "Comprueba que tienes permisos de escritura en la carpeta de destino y que el " "archivo se puede escribir." #: Source/Core/Core/Movie.cpp:942 #, c-format msgid "Failed to read %s" msgstr "Error al leer %s" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:196 #, c-format msgid "" "Failed to read block %u of the save data\n" "Memory card may be truncated\n" "File position: 0x%" msgstr "" "Falló al leer el bloque %u de los datos guardados\n" "La tarjeta de memoria puede truncarse\n" "Posición en el fichero: 0x%" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:121 msgid "" "Failed to read block allocation table backup correctly\n" "(0x8000-0x9FFF)" msgstr "" "Falló leer la tabla de asignación de bloques de respaldo correctamente\n" "(0x8000-0x9FFF)" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:115 msgid "" "Failed to read block allocation table correctly\n" "(0x6000-0x7FFF)" msgstr "" "Falló leer la tabla de asignación de bloques correctamente\n" "(0x6000-0x7FFF)" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:710 #, c-format msgid "Failed to read data from GCI file %s" msgstr "Hubo un fallo al leer los datos del archivo GCI: %s" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:109 msgid "" "Failed to read directory backup correctly\n" "(0x4000-0x5FFF)" msgstr "" "Falló la lectura de la carpeta de respaldo\n" "(0x4000-0x5FFF)" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:103 msgid "" "Failed to read directory correctly\n" "(0x2000-0x3FFF)" msgstr "" "Falló la lectura de la carpeta\n" "(0x2000-0x3FFF)" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:92 msgid "" "Failed to read header correctly\n" "(0x0000-0x1FFF)" msgstr "" "Falló leer la cabecera correctamente\n" "(0x0000-0x1FFF)" #: Source/Core/DiscIO/VolumeGC.cpp:68 msgid "Failed to read unique ID from disc image" msgstr "Fallo al leer la ID única de la imagen de disco" #: Source/Core/DolphinQt/GCMemcardManager.cpp:397 msgid "Failed to remove file" msgstr "No se ha podido eliminar el archivo" #: Source/Core/DolphinQt/GameList/GameList.cpp:568 msgid "Failed to remove this title from the NAND." msgstr "No se ha podido desinstalar el juego de la NAND." #: Source/Core/Core/NetPlayClient.cpp:695 msgid "Failed to reset NetPlay GCI folder. Verify your write permissions." msgstr "" "No se ha podido restablecer el juego en red y la carpeta GCI. Verifique sus " "permisos de escritura." #: Source/Core/Core/NetPlayClient.cpp:732 msgid "Failed to reset NetPlay NAND folder. Verify your write permissions." msgstr "" "No se ha podido restablecer el juego en red en la carpeta NAND. Verifique " "sus permisos de escritura." #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:207 msgid "Failed to save FIFO log." msgstr "No se pudo guardar el registro FIFO." #: Source/Core/DolphinQt/MenuBar.cpp:1255 msgid "Failed to save code map to path '%1'" msgstr "No se ha podido guardar el mapa de código en la ruta '%1'" #: Source/Core/DolphinQt/MenuBar.cpp:1296 msgid "Failed to save signature file '%1'" msgstr "No se ha podido guardar el archivo de firma '%1'" #: Source/Core/DolphinQt/MenuBar.cpp:1275 msgid "Failed to save symbol map to path '%1'" msgstr "No se ha podido guardar el mapa de símbolos en la ruta '%1'" #: Source/Core/Core/IOS/USB/Bluetooth/BTEmu.cpp:82 msgid "Failed to write BT.DINF to SYSCONF" msgstr "Fallo al escribir BT.DINF a SYSCONF" #: Source/Core/Core/NetPlayClient.cpp:807 msgid "Failed to write Wii save." msgstr "No se ha podido escribir los archivos para guardar de Wii." #: Source/Core/DiscIO/CompressedBlob.cpp:298 #: Source/Core/DiscIO/CompressedBlob.cpp:392 #, c-format msgid "" "Failed to write the output file \"%s\".\n" "Check that you have enough space available on the target drive." msgstr "" "No se pudo escribir el archivo de salida «%s».\n" "Comprueba que tienes espacio suficiente disponible en la unidad de destino." #: Source/Core/DolphinQt/GameList/GameList.cpp:542 #: Source/Core/DolphinQt/GameList/GameList.cpp:566 #: Source/Core/DolphinQt/GameList/GameList.cpp:620 #: Source/Core/DolphinQt/MenuBar.cpp:959 msgid "Failure" msgstr "Fallido" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:75 msgid "Fast" msgstr "Rápido" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:96 msgid "Fast Depth Calculation" msgstr "Cálculo de profundidad rápido" #: Source/Core/Core/Movie.cpp:1232 #, c-format msgid "" "Fatal desync. Aborting playback. (Error in PlayWiimote: %u != %u, byte %u.)%s" msgstr "" "Desincronización fatal. Cancelando reproducción. (Error en PlayWiimote: %u !" "= %u, byte %u.)%s" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:71 msgid "File Info" msgstr "Información del archivo" #: Source/Core/DolphinQt/GameList/GameList.cpp:742 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:143 #: Source/Core/DolphinQt/MenuBar.cpp:570 msgid "File Name" msgstr "Nombre del archivo" #: Source/Core/DolphinQt/GameList/GameList.cpp:745 #: Source/Core/DolphinQt/MenuBar.cpp:573 msgid "File Size" msgstr "Tamaño del archivo" #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:266 msgid "File contained no codes." msgstr "El archivo no contenía códigos." #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:53 #, c-format msgid "" "File has the extension \"%s\".\n" "Valid extensions are (.raw/.gcp)" msgstr "" "El archivo tiene la extensión «%s».\n" "Las extensiones válidas son (.raw y .gcp)" #: Source/Core/DiscIO/CompressedBlob.cpp:345 msgid "File not compressed" msgstr "Archivo sin comprimir" #: Source/Core/DolphinQt/GCMemcardManager.cpp:336 #: Source/Core/DolphinQt/GCMemcardManager.cpp:362 #: Source/Core/DolphinQt/GCMemcardManager.cpp:401 #: Source/Core/DolphinQt/GCMemcardManager.cpp:415 msgid "File write failed" msgstr "No se pudo escribir en el archivo" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:84 msgid "File:" msgstr "Archivo:" #: Source/Core/DiscIO/CompressedBlob.cpp:200 msgid "Files opened, ready to compress." msgstr "Archivos abiertos y listos para comprimir." #: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:56 msgid "Filesystem" msgstr "Sistema de archivos" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:96 msgid "Filter Symbols" msgstr "Filtrar símbolos" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:344 msgid "" "Filter all textures, including any that the game explicitly set as " "unfiltered.\n" "May improve quality of certain textures in some games, but will cause issues " "in others.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Habilita el filtrado de todas las texturas, incluidas aquellas que el juego " "marque para que no sea así.\n" "\n" "Puede que mejore la calidad de algunas texturas en algunos juegos, pero " "causará problemas en otros.\n" "\n" "Si no estás seguro déjala sin marcar." #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:102 msgid "Find &Next" msgstr "Buscar &siguiente" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:103 msgid "Find &Previous" msgstr "Buscar &anterior" #: Source/Core/DolphinQt/WiiUpdate.cpp:106 msgid "" "Finishing the update...\n" "This can take a while." msgstr "" "Terminando de actualizar...\n" "Puede tardar un poco." #: Source/Core/DolphinQt/GCMemcardManager.cpp:158 msgid "First Block" msgstr "Primer bloque" #: Source/Core/DolphinQt/GCMemcardManager.cpp:71 msgid "Fix Checksums" msgstr "Reparar sumas de verificación" #. i18n: These are the kinds of flags that a CPU uses (e.g. carry), #. not the kinds of flags that represent e.g. countries #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:144 #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:83 msgid "Flags" msgstr "Indicadores" #. i18n: A floating point number #: Source/Core/DolphinQt/CheatsManager.cpp:322 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:122 #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:137 msgid "Float" msgstr "Coma flotante" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:222 msgid "Follow &branch" msgstr "Seguir &rama" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:58 msgid "Force 16:9" msgstr "Forzar 16:9" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:81 msgid "Force 24-Bit Color" msgstr "Forzar color de 24-bit" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:58 msgid "Force 4:3" msgstr "Forzar 4:3" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:108 msgid "Force Listen Port:" msgstr "Forzar escucha en puerto:" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:77 msgid "Force Texture Filtering" msgstr "Forzar filtrado de texturas" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:315 msgid "" "Forces the game to output graphics for any aspect ratio.\n" "Use with \"Aspect Ratio\" set to \"Force 16:9\" to force 4:3-only games to " "run at 16:9.\n" "Rarely produces good results and often partially breaks graphics and game " "UIs.\n" "Unnecessary (and detrimental) if using any AR/Gecko-code widescreen " "patches.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Fuerza al juego a mostrar los gráficos en cierta relación de aspecto o " "formato panorámico.\n" "Utilízalo junto con «relación de aspecto» configurada en «forzar 16:9» para " "hacer que juegos 4:3 aparezcan en 16:9.\n" "Raramente produce resultados satisfactorios, a menudo oscureciendo o o " "mostrando de forma incorrecta interfaces y efectos varios.\n" "Innecesario (e incluso perjudicial) al usar cualquier tipo de parche " "panorámico utilizando códigos AR ó Gecko.\n" "\n" "Si no estás seguro déjala sin marcar." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:340 msgid "" "Forces the game to render the RGB color channels in 24-bit, thereby " "increasing quality by reducing color banding.\n" "It has no impact on performance and causes few graphical issues.\n" "\n" "If unsure, leave this checked." msgstr "" "Obligar al juego a renderizar los canales de color RGB en 24 bits, lo que " "aumenta la calidad al reducir la banda de color.\n" "No tiene ningún impacto en el rendimiento y causa pocos problemas gráficos.\n" "\n" "Si no está seguro, deje esto marcado." #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:41 msgid "" "Format as Shift JIS (Japanese)?\n" "Choose no for Windows-1252 (Western)" msgstr "" "¿Quieres darle formato «Shift JIS» (japonés)?\n" "Selecciona «no» para utilizar Windows-1252 (occidental)" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:29 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:26 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:22 msgid "Forward" msgstr "Adelante" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:432 msgid "Forward Wii Remote" msgstr "Controlar el mando de Wii" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:112 msgid "Forward port (UPnP)" msgstr "Reenviar puerto (UPnP)" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:381 msgid "Found %1 results for \"%2\"" msgstr "Encontrados %1 resultados para \"%2\"" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:146 msgid "Frame %1" msgstr "Fotograma %1" #: Source/Core/Core/HotkeyManager.cpp:43 Source/Core/Core/HotkeyManager.cpp:278 #: Source/Core/DolphinQt/Config/Mapping/HotkeyTAS.cpp:22 msgid "Frame Advance" msgstr "Avanzar &fotogramas" #: Source/Core/Core/HotkeyManager.cpp:44 msgid "Frame Advance Decrease Speed" msgstr "Avanzar fotogramas más lento" #: Source/Core/Core/HotkeyManager.cpp:45 msgid "Frame Advance Increase Speed" msgstr "Avanzar fotogramas más rápido" #: Source/Core/Core/HotkeyManager.cpp:46 msgid "Frame Advance Reset Speed" msgstr "Avanzar fotogramas a la veloc. original" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:75 msgid "Frame Dumps Use FFV1" msgstr "Usar FFV1 al volcar fotogramas" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:96 msgid "Frame Range" msgstr "Información de la grabación" #: Source/Core/VideoCommon/RenderBase.cpp:1009 #, c-format msgid "Frame dump image(s) '%s' already exists. Overwrite?" msgstr "Ya existe un volcado de imagen(es) llamado «%s». ¿Quieres sustituirlo?" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:124 msgid "Frames to Record:" msgstr "Fotogramas a grabar:" #: Source/Core/DiscIO/Enums.cpp:36 msgid "France" msgstr "Francia" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:74 msgid "Free Look" msgstr "Cámara libre" #: Source/Core/Core/HotkeyManager.cpp:287 #: Source/Core/DolphinQt/Config/Mapping/HotkeyGraphics.cpp:23 msgid "Freelook" msgstr "Cámara libre" #: Source/Core/Core/HotkeyManager.cpp:112 msgid "Freelook Decrease Speed" msgstr "Desacelerar cámara libre" #: Source/Core/Core/HotkeyManager.cpp:113 msgid "Freelook Increase Speed" msgstr "Acelerar cámara libre" #: Source/Core/Core/HotkeyManager.cpp:116 msgid "Freelook Move Down" msgstr "Bajar cámara libre" #: Source/Core/Core/HotkeyManager.cpp:117 msgid "Freelook Move Left" msgstr "Mover cámara libre a la izquierda" #: Source/Core/Core/HotkeyManager.cpp:118 msgid "Freelook Move Right" msgstr "Mover cámara libre a la derecha" #: Source/Core/Core/HotkeyManager.cpp:115 msgid "Freelook Move Up" msgstr "Subir cámara libre" #: Source/Core/Core/HotkeyManager.cpp:121 msgid "Freelook Reset" msgstr "Restablecer cámara libre" #: Source/Core/Core/HotkeyManager.cpp:114 msgid "Freelook Reset Speed" msgstr "Restablecer velocidad de cámara libre" #: Source/Core/Core/HotkeyManager.cpp:119 msgid "Freelook Zoom In" msgstr "Acercar cámara libre" #: Source/Core/Core/HotkeyManager.cpp:120 msgid "Freelook Zoom Out" msgstr "Alejar cámara libre" #: Source/Core/DiscIO/Enums.cpp:86 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:69 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:115 msgid "French" msgstr "Francés" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:67 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:122 msgid "Frets" msgstr "Trastes" #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:175 msgid "From" msgstr "Desde" #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:135 #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:85 #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:100 msgid "From:" msgstr "Desde:" #: Source/Core/DolphinQt/ToolBar.cpp:116 msgid "FullScr" msgstr "Pant. completa" #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:144 msgid "Function" msgstr "Función" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:123 msgid "Function callers" msgstr "Llamadas a función" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:115 msgid "Function calls" msgstr "Llamadas de función" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:91 msgid "GBA" msgstr "GBA" #: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:37 msgid "GC Port %1" msgstr "Puerto de GC %1" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:97 msgid "GCI Folder" msgstr "Carpeta GCI" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:392 msgid "GCMemcardDirectory: ClearBlock called with invalid block address" msgstr "" "DirectorioTarjetaMemGC: Borrado de bloque en dirección de bloque errónea" #: Source/Core/VideoCommon/CommandProcessor.cpp:530 #, c-format msgid "" "GFX FIFO: Unknown Opcode (0x%02x @ %p, %s).\n" "This means one of the following:\n" "* The emulated GPU got desynced, disabling dual core can help\n" "* Command stream corrupted by some spurious memory bug\n" "* This really is an unknown opcode (unlikely)\n" "* Some other sort of bug\n" "\n" "Further errors will be sent to the Video Backend log and\n" "Dolphin will now likely crash or hang. Enjoy." msgstr "" "GFX FIFO: código de operación desconocido (0x%02x @ %p, %s).\n" "Puede significar una de las siguientes cosas:\n" "* La GPU emulada se ha desincronizado, desactivar el doble núcleo puede " "ayudar.\n" "* Se ha corrompido el «command stream» por culpa de algún fallo de memoria.\n" "* Se ha encontrado un código de operación nunca visto (poco probable).\n" "* Otro tipo de problema, fallo, error o desliz.\n" "\n" "Se enviarán errores adicionales al registro del «backend» de vídeo, y es " "probable que Dolphin se cuelgue en breve. ¡Buena suerte!" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:65 msgid "GPU Texture Decoding" msgstr "Decodificar texturas en GPU" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:163 msgid "Game Boy Advance Carts (*.gba)" msgstr "Cartuchos de Game Boy Advance (*.gba)" #: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:47 msgid "Game Config" msgstr "Ajustes de juego" #: Source/Core/DolphinQt/Settings/PathPane.cpp:100 msgid "Game Folders" msgstr "Carpetas de juego" #: Source/Core/DolphinQt/GameList/GameList.cpp:743 #: Source/Core/DolphinQt/MenuBar.cpp:571 msgid "Game ID" msgstr "Id. de juego" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:85 msgid "Game ID:" msgstr "Id. de juego:" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:560 msgid "Game Status" msgstr "Estado del juego" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:721 msgid "Game changed to \"%1\"" msgstr "Juego cambiado a «%1»" #: Source/Core/Core/NetPlayClient.cpp:1129 msgid "Game is already running!" msgstr "¡El juego ya está ejecutándose!" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:460 #, c-format msgid "" "Game overwrote with another games save. Data corruption ahead 0x%x, 0x%x" msgstr "" "Partida sobrescrita con los datos de otro juego. Se corromperán los datos en " "breve 0x%x, 0x%x" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:121 msgid "Game-Specific Settings" msgstr "Configuración específica del juego" #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:41 msgid "GameCube" msgstr "GameCube" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:90 msgid "GameCube Adapter for Wii U" msgstr "Adaptador de GameCube para Wii U" #: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:29 msgid "GameCube Adapter for Wii U at Port %1" msgstr "Adaptador de GameCube para Wii U en el puerto %1" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:293 msgid "GameCube Controller" msgstr "Mando de GameCube" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:292 msgid "GameCube Controller at Port %1" msgstr "Mando de GameCube en el puerto %1" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:78 msgid "GameCube Controllers" msgstr "Mandos de GameCube" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:284 msgid "GameCube Keyboard" msgstr "Teclado GameCube" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:285 msgid "GameCube Keyboard at Port %1" msgstr "Configuración del teclado GameCube en el puerto %1" #: Source/Core/DolphinQt/GCMemcardManager.cpp:52 msgid "GameCube Memory Card Manager" msgstr "Administrar tarjetas de memoria de GameCube" #: Source/Core/DolphinQt/GCMemcardManager.cpp:258 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:158 msgid "GameCube Memory Cards (*.raw *.gcp)" msgstr "Tarjetas de memoria GameCube (*.raw *.gcp)" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:297 msgid "GameCube Microphone Slot %1" msgstr "Ranura de micrófono de GameCube %1" #: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:19 msgid "GameCube TAS Input %1" msgstr "Entrada TAS de GameCube %1" #: Source/Core/DolphinQt/CheatsManager.cpp:117 #: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:50 msgid "Gecko Codes" msgstr "Códigos Gecko" #: Source/Core/Core/HotkeyManager.cpp:275 #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:96 #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:136 #: Source/Core/DolphinQt/Config/Graphics/PostProcessingConfigWindow.cpp:115 #: Source/Core/DolphinQt/Config/Mapping/HotkeyGeneral.cpp:23 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:315 #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:37 msgid "General" msgstr "General" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:306 msgid "General and Options" msgstr "Ajustes generales" #: Source/Core/DolphinQt/CheatsManager.cpp:177 msgid "Generate Action Replay Code" msgstr "Generar código «ActionReplay»" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:192 msgid "Generate a New Statistics Identity" msgstr "Generar un nuevo identificador para estadísticas" #: Source/Core/DolphinQt/CheatsManager.cpp:237 msgid "Generated by search (Address %1)" msgstr "Generado por búsqueda (Dirección %1)" #: Source/Core/DolphinQt/MenuBar.cpp:1136 msgid "Generated symbol names from '%1'" msgstr "Nombres de símbolos generados desde «%1»" #: Source/Core/DiscIO/Enums.cpp:83 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:69 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:114 msgid "German" msgstr "Alemán" #: Source/Core/DiscIO/Enums.cpp:39 msgid "Germany" msgstr "Alemania" #: Source/Core/UICommon/UICommon.cpp:428 msgid "GiB" msgstr "GiB" #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:46 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:324 #: Source/Core/DolphinQt/ToolBar.cpp:122 msgid "Graphics" msgstr "Gráficos" #: Source/Core/Core/HotkeyManager.cpp:285 #: Source/Core/DolphinQt/Config/Mapping/HotkeyGraphics.cpp:26 msgid "Graphics Toggles" msgstr "Ajustes gráficos" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:305 msgid "" "Greatly increases quality of textures generated using render-to-texture " "effects.\n" "Raising the internal resolution will improve the effect of this setting.\n" "Slightly increases GPU load and causes relatively few graphical issues.\n" "\n" "If unsure, leave this checked." msgstr "" "Aumenta en gran medida la calidad de las texturas generadas usando efectos " "de renderizar a textura.\n" "El aumento de la resolución interna mejorará el efecto de este ajuste.\n" "Aumenta ligeramente la carga de GPU y causa relativamente pocos problemas " "gráficos.\n" "\n" "Si no estás seguro deja esta opción marcada." #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:36 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:47 msgid "Green" msgstr "Verde" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:39 msgid "Green Left" msgstr "Verde izquierda" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:42 msgid "Green Right" msgstr "Verde derecha" #: Source/Core/DolphinQt/MenuBar.cpp:547 msgid "Grid View" msgstr "Vista en cuadrícula" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:64 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:107 msgid "Guitar" msgstr "Guitarra" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:113 msgid "HDMI 3D" msgstr "HDMI 3D" #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:98 #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:138 msgid "Hacks" msgstr "Arreglos temporales" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:131 msgid "Header checksum failed" msgstr "Falló la suma de verificación de cabecera" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:36 msgid "Height" msgstr "Altura" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:105 msgid "Hex" msgstr "Hex" #: Source/Core/DolphinQt/CheatsManager.cpp:339 #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:133 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:129 msgid "Hexadecimal" msgstr "Hexadecimal" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:31 msgid "Hide" msgstr "Esconder" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:115 #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:145 msgid "Host" msgstr "Alojar partida" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:219 msgid "Host Code:" msgstr "Código del anfitrión:" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:103 msgid "Host Input Authority" msgstr "" #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:78 msgid "Host Size" msgstr "Tamaño de host" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:808 msgid "Host input authority disabled" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:808 msgid "Host input authority enabled" msgstr "" #: Source/Core/DolphinQt/GameList/GameList.cpp:339 msgid "Host with NetPlay" msgstr "Anfitrión con juego en red" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:329 msgid "Hotkey Settings" msgstr "Ajustes de atajos" #: Source/Core/Core/HotkeyManager.cpp:193 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:447 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:40 msgid "Hotkeys" msgstr "Atajos del teclado" #: Source/Core/DolphinQt/GameList/GameListModel.cpp:135 msgid "ID" msgstr "Id." #: Source/Core/Core/IOS/Network/SSL.cpp:127 #, c-format msgid "" "IOS: A file required for SSL services (%s) is invalid. Please refer to " "https://dolphin-emu.org/docs/guides/wii-network-guide/ for instructions on " "setting up Wii networking." msgstr "" "IOS: Uno de los archivos necesarios para utilizar los servicios SSL (%s) no " "vale. Ve a https://dolphin-emu.org/docs/guides/wii-network-guide/ para " "aprender a configurar la red de tu Wii virtual." #: Source/Core/Core/IOS/Network/SSL.cpp:112 #, c-format msgid "" "IOS: Could not read a file required for SSL services (%s). Please refer to " "https://dolphin-emu.org/docs/guides/wii-network-guide/ for instructions on " "setting up Wii networking." msgstr "" "IOS: Uno de los archivos necesarios para utilizar los servicios SSL (%s) no " "se pudo leer. Ve a https://dolphin-emu.org/docs/guides/wii-network-guide/ " "para aprender a configurar la red de tu Wii virtual." #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:219 msgid "IP Address:" msgstr "Dirección IP:" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:59 msgid "IPL Settings" msgstr "Ajustes de IPL" #: Source/Core/Core/Boot/Boot.cpp:253 #, c-format msgid "IPL with unknown hash %x" msgstr "IPL con hash %x desconocido" #. i18n: IR stands for infrared and refers to the pointer functionality of Wii Remotes #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:369 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuMotionControl.cpp:29 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:36 msgid "IR" msgstr "IR" #. i18n: IR stands for infrared and refers to the pointer functionality of Wii Remotes #: Source/Core/DolphinQt/Settings/WiiPane.cpp:172 msgid "IR Sensitivity:" msgstr "Sensibilidad IR:" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:43 msgid "ISO Details" msgstr "Detalles de la ISO" #: Source/Core/DolphinQt/GCMemcardManager.cpp:158 msgid "Icon" msgstr "Icono" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:319 msgid "Identity Generation" msgstr "Generación de identidad" #: Source/Core/DolphinQt/Main.cpp:191 msgid "" "If authorized, Dolphin can collect data on its performance, feature usage, " "and configuration, as well as data on your system's hardware and operating " "system.\n" "\n" "No private data is ever collected. This data helps us understand how people " "and emulated games use Dolphin and prioritize our efforts. It also helps us " "identify rare configurations that are causing bugs, performance and " "stability issues.\n" "This authorization can be revoked at any time through Dolphin's settings." msgstr "" "Si lo permites, Dolphin recopilará información útil sobre el rendimiento, " "uso y ajustes que hagas del emulador, junto con datos sobre el hardware de " "tu equipo y sistema operativo.\n" "\n" "No se almacena ningún dato privado. Esta información nos ayuda a entender " "qué es lo que más se usa y a tener las prioridades claras. También nos ayuda " "a detectar configuraciones extrañas que estén causando problemas, así como " "fallos de rendimiento y estabilidad.\n" "\n" "Puedes desactivarlo en cualquier momento en los ajustes de Dolphin." #: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:56 msgid "Ignore" msgstr "Ignorar" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:45 msgid "Ignore Format Changes" msgstr "Ignorar cambios de formato" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:197 msgid "" "Ignore any changes to the EFB format.\n" "Improves performance in many games without any negative effect. Causes " "graphical defects in a small number of other games.\n" "\n" "If unsure, leave this checked." msgstr "" "Ignorar cualquier cambio en el formato de EFB.\n" "\n" "Mejora el rendimiento en cualquier juego sin ningún efecto negativo. Causa " "errores gráficos en un pequeño número de juegos.\n" "\n" "Si no estás seguro déjala marcada." #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:193 msgid "" "Ignore any requests from the CPU to read from or write to the EFB.\n" "Improves performance in some games, but might disable some gameplay-related " "features or graphical effects.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Ignorar cualquier petición de la CPU para leer o escribir en la EFB.\n" "\n" "Mejora el rendimiento en algunos juegos, pero podría desactivar algunas " "funciones relacionadas con el juego o sus efectos gráficos.\n" "\n" "Si no estás seguro déjala sin marcar." #: Source/Core/DolphinQt/Main.cpp:44 msgid "Ignore for this session" msgstr "Ahora no, mejor luego" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:85 msgid "Immediately Present XFB" msgstr "Mostrar directamente el contenido del XFB" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:196 msgid "" "Implement fullscreen mode with a borderless window spanning the whole screen " "instead of using exclusive mode.\n" "Allows for faster transitions between fullscreen and windowed mode, but " "slightly increases input latency, makes movement less smooth and slightly " "decreases performance.\n" "Exclusive mode is required for Nvidia 3D Vision to work in the Direct3D " "backend.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Implementa el modo de pantalla completa con una ventana sin bordes que " "abarca toda la pantalla en lugar de utilizar el modo exclusivo.\n" "\n" "Permite una transición más rápida entre pantalla completa y modo de ventana, " "pero aumenta ligeramente la latencia de entrada, hace el movimiento menos " "suave y disminuye ligeramente el rendimiento.\n" "Se requiere el modo exclusivo en «Nvidia 3D Vision» para que funcione con " "Direct3D.\n" "\n" "Si no estás seguro déjala sin marcar." #: Source/Core/DolphinQt/MenuBar.cpp:238 msgid "Import BootMii NAND Backup..." msgstr "Importar copia BootMii NAND de respaldo..." #: Source/Core/DolphinQt/MenuBar.cpp:213 msgid "Import Wii Save..." msgstr "Importar partidas guardadas de Wii..." #: Source/Core/DolphinQt/GCMemcardManager.cpp:331 msgid "Import failed" msgstr "Se produjo un fallo al importar" #: Source/Core/DolphinQt/MainWindow.cpp:1298 msgid "Importing NAND backup" msgstr "Se está importando la copia de respaldo NAND" #: Source/Core/DolphinQt/MainWindow.cpp:1309 #, c-format msgid "" "Importing NAND backup\n" " Time elapsed: %1s" msgstr "" "Se está importando la copia de respaldo NAND\n" "Tiempo transcurrido: %1s" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:165 msgid "In Game" msgstr "En juego" #: Source/Core/Core/HotkeyManager.cpp:130 msgid "Increase Convergence" msgstr "Aumentar convergencia" #: Source/Core/Core/HotkeyManager.cpp:128 msgid "Increase Depth" msgstr "Aumentar profundidad" #: Source/Core/Core/HotkeyManager.cpp:40 msgid "Increase Emulation Speed" msgstr "Subir velocidad de emulación" #. i18n: IR stands for internal resolution #: Source/Core/Core/HotkeyManager.cpp:108 msgid "Increase IR" msgstr "Aumentar IR" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:49 #: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:51 msgid "Info" msgstr "Información" #: Source/Core/Common/MsgHandler.cpp:65 Source/Core/DolphinQt/MenuBar.cpp:1135 #: Source/Core/DolphinQt/MenuBar.cpp:1197 msgid "Information" msgstr "Información" #: Source/Core/DolphinQt/MenuBar.cpp:1151 #: Source/Core/DolphinQt/MenuBar.cpp:1281 msgid "Input" msgstr "Entrada" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:247 msgid "Insert &nop" msgstr "Insertar &nop" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:104 msgid "Insert SD Card" msgstr "Insertar tarjeta SD" #: Source/Core/DolphinQt/Updater.cpp:72 msgid "Install Update" msgstr "Instalar actualización" #: Source/Core/DolphinQt/MenuBar.cpp:218 msgid "Install WAD..." msgstr "Instalar WAD..." #: Source/Core/DolphinQt/GameList/GameList.cpp:305 msgid "Install to the NAND" msgstr "Instalar en la NAND" #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:36 msgid "Instruction Breakpoint" msgstr "Punto de interrupción de instrucción" #: Source/Core/DolphinQt/MenuBar.cpp:1321 msgid "Instruction:" msgstr "Instrucción:" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:349 msgid "Integrity check completed. No errors have been found." msgstr "Comprobación de la integridad finalizada. No se encontraron errores." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:352 msgid "" "Integrity check for partition failed. The disc image is most likely " "corrupted or has been patched incorrectly." msgstr "" "Ha fallado la comprobación de integridad de la partición. Es posible que la " "imagen de disco esté dañada o haya sido parcheada de forma incorrecta." #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:38 msgid "Interface" msgstr "Interfaz" #: Source/Core/Core/NetPlayServer.cpp:1293 #: Source/Core/Core/NetPlayServer.cpp:1348 Source/Core/Core/State.cpp:364 msgid "Internal LZO Error - compression failed" msgstr "Error Interno de LZO - Fallo al comprimir" #: Source/Core/Core/NetPlayClient.cpp:1230 #: Source/Core/Core/NetPlayClient.cpp:1273 msgid "Internal LZO Error - decompression failed" msgstr "Error interno de LZO - fallo de descompresión" #: Source/Core/Core/State.cpp:496 #, c-format msgid "" "Internal LZO Error - decompression failed (%d) (%li, %li) \n" "Try loading the state again" msgstr "" "Error Interno de LZO - fallo al descomprimir (%d) (%li, %li) \n" "Tratando de cargar el estado de nuevo" #: Source/Core/Core/State.cpp:601 msgid "Internal LZO Error - lzo_init() failed" msgstr "Error Interno de LZO - lzo_init() falló" #: Source/Core/Core/HotkeyManager.cpp:286 #: Source/Core/DolphinQt/Config/Mapping/HotkeyGraphics.cpp:29 msgid "Internal Resolution" msgstr "Resolución interna" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:69 msgid "Internal Resolution Frame Dumps" msgstr "Volcados de pantalla en resolución original" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:87 msgid "Internal Resolution:" msgstr "Resolución interna:" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:46 msgid "Interpreter (slowest)" msgstr "Intérprete (muy lento)" #: Source/Core/DolphinQt/MenuBar.cpp:727 msgid "Interpreter Core" msgstr "Intérprete de núcleo" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:188 msgid "Invalid Mixed Code" msgstr "Código mixto incorrecto" #: Source/Core/DolphinQt/NetPlay/MD5Dialog.cpp:24 msgid "Invalid Player ID" msgstr "Id. de jugador incorrecto" #: Source/Core/DolphinQt/MenuBar.cpp:1157 msgid "Invalid RSO module address: %1" msgstr "Dirección de módulo RSO incorrecta: %1" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:287 msgid "Invalid callstack" msgstr "La pila de llamadas («callstack») no es válida" #: Source/Core/Core/NetPlayClient.cpp:1381 msgid "Invalid host" msgstr "Host no válido" #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:141 msgid "Invalid input for the field \"%1\"" msgstr "Los datos introducidos en «%1» no son válidos" #: Source/Core/DolphinQt/Debugger/RegisterColumn.cpp:87 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:309 msgid "Invalid input provided" msgstr "Los datos introducidos no son válidos" #: Source/Core/Core/Movie.cpp:885 msgid "Invalid recording file" msgstr "Archivo de grabación erróneo" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:312 msgid "Invalid search parameters (no object selected)" msgstr "Los parámetros de búsqueda no valen (no has seleccionado nada)" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:336 msgid "Invalid search string (couldn't convert to number)" msgstr "La cadena de búsqueda no vale (no se pudo convertir en un número)" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:319 msgid "Invalid search string (only even string lengths supported)" msgstr "" "La cadena de búsqueda no vale (solo se permiten tamaños de texto pares)" #: Source/Core/DolphinQt/Main.cpp:162 msgid "Invalid title ID." msgstr "Id. de juego incorrecto." #: Source/Core/DiscIO/Enums.cpp:92 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:69 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:117 msgid "Italian" msgstr "Italiano" #: Source/Core/DiscIO/Enums.cpp:42 msgid "Italy" msgstr "Italia" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:119 msgid "Iterative Input" msgstr "Entrada iterativa" #: Source/Core/DolphinQt/MenuBar.cpp:725 msgid "JIT" msgstr "JIT" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:49 msgid "JIT Arm64 (experimental)" msgstr "JIT Arm64 (experimental)" #: Source/Core/DolphinQt/MenuBar.cpp:738 msgid "JIT Block Linking Off" msgstr "Enlace de bloque JIT desactivado" #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:22 msgid "JIT Blocks" msgstr "Bloques JIT" #: Source/Core/DolphinQt/MenuBar.cpp:853 msgid "JIT Branch Off" msgstr "JIT rama apagado" #: Source/Core/DolphinQt/MenuBar.cpp:821 msgid "JIT FloatingPoint Off" msgstr "JIT FloatingPoint apagado" #: Source/Core/DolphinQt/MenuBar.cpp:829 msgid "JIT Integer Off" msgstr "JIT entero apagado" #: Source/Core/DolphinQt/MenuBar.cpp:805 msgid "JIT LoadStore Floating Off" msgstr "JIT LoadStore flotante apagado" #: Source/Core/DolphinQt/MenuBar.cpp:773 msgid "JIT LoadStore Off" msgstr "JIT LoadStore apagado" #: Source/Core/DolphinQt/MenuBar.cpp:813 msgid "JIT LoadStore Paired Off" msgstr "JIT LoadStore emparejado apagado" #: Source/Core/DolphinQt/MenuBar.cpp:789 msgid "JIT LoadStore lXz Off" msgstr "JIT LoadStore lXz apagado" #: Source/Core/DolphinQt/MenuBar.cpp:781 msgid "JIT LoadStore lbzx Off" msgstr "JIT LoadStore lbzx apagado" #: Source/Core/DolphinQt/MenuBar.cpp:797 msgid "JIT LoadStore lwz Off" msgstr "JIT LoadStore lwz apagado" #: Source/Core/DolphinQt/MenuBar.cpp:765 msgid "JIT Off (JIT Core)" msgstr "JIT apagado (JIT núcleo)" #: Source/Core/DolphinQt/MenuBar.cpp:837 msgid "JIT Paired Off" msgstr "JIT emparejado apagado" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:48 msgid "JIT Recompiler (recommended)" msgstr "Recompilador JIT (recomendado)" #: Source/Core/DolphinQt/MenuBar.cpp:845 msgid "JIT SystemRegisters Off" msgstr "JIT SystemRegisters apagado" #: Source/Core/DiscIO/Enums.cpp:27 Source/Core/DolphinQt/MenuBar.cpp:254 msgid "Japan" msgstr "Japón" #: Source/Core/DiscIO/Enums.cpp:77 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:112 msgid "Japanese" msgstr "Japonés" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:149 msgid "Keep Window on Top" msgstr "Mantener siempre en primer plano" #: Source/Core/Core/HW/GCKeyboard.cpp:21 #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:91 msgid "Keyboard" msgstr "Teclado" #: Source/Core/Core/HW/GCKeyboardEmu.cpp:57 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:61 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:65 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:69 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:73 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:77 msgid "Keys" msgstr "Teclas" #: Source/Core/UICommon/UICommon.cpp:428 msgid "KiB" msgstr "KiB" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:215 msgid "Kick Player" msgstr "Echar al jugador" #: Source/Core/DiscIO/Enums.cpp:45 Source/Core/DolphinQt/MenuBar.cpp:256 msgid "Korea" msgstr "Corea" #: Source/Core/DiscIO/Enums.cpp:104 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:121 msgid "Korean" msgstr "Coreano" #. i18n: The left trigger button (labeled L on real controllers) #: Source/Core/Core/HW/GCPadEmu.cpp:43 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:78 #: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:268 msgid "L" msgstr "L" #. i18n: The left trigger button (labeled L on real controllers) used as an analog input #: Source/Core/Core/HW/GCPadEmu.cpp:47 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:82 #: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:267 msgid "L-Analog" msgstr "L-Analógico" #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:129 msgid "Label" msgstr "Etiqueta" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:81 msgid "Latency:" msgstr "Latencia:" #: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:33 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:145 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:24 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Slider.cpp:23 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:24 #: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:20 msgid "Left" msgstr "Izquierda" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:107 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:37 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:75 msgid "Left Stick" msgstr "Palanca izquierda" #. i18n: "Table" refers to a turntable #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:66 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:145 msgid "Left Table" msgstr "Mezclador" #: Source/Core/DolphinQt/TAS/IRWidget.cpp:18 msgid "" "Left click to set the IR value.\n" "Right click to re-center it." msgstr "" #: Source/Core/DolphinQt/TAS/StickWidget.cpp:19 msgid "" "Left click to set the stick value.\n" "Right click to re-center it." msgstr "" #: Source/Core/DolphinQt/Config/Mapping/MappingButton.cpp:65 msgid "" "Left-click to detect input.\n" "Middle-click to clear.\n" "Right-click for more options." msgstr "" "Clic izq. para detectar la entrada.\n" "Clic medio para borrar.\n" "Clic der. para más opciones." #: Source/Core/DolphinQt/CheatsManager.cpp:328 msgid "Less or equal to" msgstr "Menor o igual que" #: Source/Core/DolphinQt/CheatsManager.cpp:327 msgid "Less than" msgstr "Menor que" #: Source/Core/DolphinQt/AboutDialog.cpp:51 msgid "License" msgstr "Licencia" #: Source/Core/DolphinQt/MenuBar.cpp:576 msgid "List Columns" msgstr "Columnas en la lista" #: Source/Core/DolphinQt/MenuBar.cpp:544 msgid "List View" msgstr "Vista en cuadrícula" #: Source/Core/DolphinQt/Config/Mapping/HotkeyStates.cpp:24 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:82 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:112 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:88 msgid "Load" msgstr "Cargar" #: Source/Core/DolphinQt/MenuBar.cpp:878 msgid "Load &Other Map File..." msgstr "Cargar archiv&o de mapa adicional..." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:66 msgid "Load Custom Textures" msgstr "Cargar texturas personalizadas" #: Source/Core/DolphinQt/MenuBar.cpp:221 msgid "Load GameCube Main Menu" msgstr "Cargar menú principal de GameCube" #: Source/Core/Core/HotkeyManager.cpp:295 #: Source/Core/DolphinQt/Config/Mapping/HotkeyStatesOther.cpp:23 msgid "Load Last State" msgstr "Cargar último estado" #: Source/Core/Core/HotkeyManager.cpp:182 #: Source/Core/Core/HotkeyManager.cpp:292 msgid "Load State" msgstr "Cargar estado" #: Source/Core/Core/HotkeyManager.cpp:167 msgid "Load State Last 1" msgstr "Cargar último estado 1" #: Source/Core/Core/HotkeyManager.cpp:176 msgid "Load State Last 10" msgstr "Cargar último estado 10" #: Source/Core/Core/HotkeyManager.cpp:168 msgid "Load State Last 2" msgstr "Cargar último estado 2" #: Source/Core/Core/HotkeyManager.cpp:169 msgid "Load State Last 3" msgstr "Cargar último estado 3" #: Source/Core/Core/HotkeyManager.cpp:170 msgid "Load State Last 4" msgstr "Cargar último estado 4" #: Source/Core/Core/HotkeyManager.cpp:171 msgid "Load State Last 5" msgstr "Cargar último estado 5" #: Source/Core/Core/HotkeyManager.cpp:172 msgid "Load State Last 6" msgstr "Cargar último estado 6" #: Source/Core/Core/HotkeyManager.cpp:173 msgid "Load State Last 7" msgstr "Cargar último estado 7" #: Source/Core/Core/HotkeyManager.cpp:174 msgid "Load State Last 8" msgstr "Cargar último estado 8" #: Source/Core/Core/HotkeyManager.cpp:175 msgid "Load State Last 9" msgstr "Cargar último estado 9" #: Source/Core/Core/HotkeyManager.cpp:132 msgid "Load State Slot 1" msgstr "Cargar estado 1" #: Source/Core/Core/HotkeyManager.cpp:141 msgid "Load State Slot 10" msgstr "Cargar estado 10" #: Source/Core/Core/HotkeyManager.cpp:133 msgid "Load State Slot 2" msgstr "Cargar estado 2" #: Source/Core/Core/HotkeyManager.cpp:134 msgid "Load State Slot 3" msgstr "Cargar estado 3" #: Source/Core/Core/HotkeyManager.cpp:135 msgid "Load State Slot 4" msgstr "Cargar estado 4" #: Source/Core/Core/HotkeyManager.cpp:136 msgid "Load State Slot 5" msgstr "Cargar estado 5" #: Source/Core/Core/HotkeyManager.cpp:137 msgid "Load State Slot 6" msgstr "Cargar estado 6" #: Source/Core/Core/HotkeyManager.cpp:138 msgid "Load State Slot 7" msgstr "Cargar estado 7" #: Source/Core/Core/HotkeyManager.cpp:139 msgid "Load State Slot 8" msgstr "Cargar estado 8" #: Source/Core/Core/HotkeyManager.cpp:140 msgid "Load State Slot 9" msgstr "Cargar estado 9" #: Source/Core/DolphinQt/MenuBar.cpp:303 msgid "Load State from File" msgstr "Cargar estado desde un archivo" #: Source/Core/DolphinQt/MenuBar.cpp:304 msgid "Load State from Selected Slot" msgstr "Cargar estado desde la ranura seleccionada" #: Source/Core/DolphinQt/MenuBar.cpp:305 msgid "Load State from Slot" msgstr "Cargar estado desde una ranura" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:98 msgid "Load Wii Save" msgstr "Cargar partida de Wii" #: Source/Core/DolphinQt/MenuBar.cpp:913 msgid "Load Wii System Menu %1" msgstr "Cargar menú del sistema Wii %1" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:159 msgid "" "Load custom textures from User/Load/Textures//.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Carga texturas personalizadas desde «User/Load/Textures//».\n" "\n" "Si no estás seguro déjala sin marcar." #: Source/Core/Core/HotkeyManager.cpp:142 msgid "Load from Selected Slot" msgstr "Cargar desde la ranura seleccionada" #: Source/Core/DolphinQt/MenuBar.cpp:359 msgid "Load from Slot %1 - %2" msgstr "Cargar desde la ranura %1 - %2" #: Source/Core/DolphinQt/MenuBar.cpp:1216 msgid "Load map file" msgstr "Cargar archivo de mapa" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:137 msgid "Load..." msgstr "Cargar..." #: Source/Core/DolphinQt/MenuBar.cpp:1198 msgid "Loaded symbols from '%1'" msgstr "Símbolos cargados desde «%1»" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:460 msgid "Local" msgstr "Local" #: Source/Core/DolphinQt/CheatsManager.cpp:505 msgid "Lock" msgstr "Bloquear" #: Source/Core/DolphinQt/Config/LogWidget.cpp:33 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:148 msgid "Log" msgstr "Registrar" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:23 msgid "Log Configuration" msgstr "Configuración de registro" #: Source/Core/DolphinQt/MenuBar.cpp:759 msgid "Log JIT Instruction Coverage" msgstr "Registros de cobertura de instrucciones JIT" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:89 msgid "Log Render Time to File" msgstr "Guardar tiempos de dibujado en archivo" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:58 msgid "Log Types" msgstr "Tipos de registro" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:253 msgid "" "Log the render time of every frame to User/Logs/render_time.txt. Use this " "feature when you want to measure the performance of Dolphin.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Registrar el tiempo de renderizado de cada fotograma a «User/Logs/" "render_time.txt». Usa está función cuando quieras medir el rendimiento de " "Dolphin.\n" "\n" "Si no estás seguro déjala sin marcar." #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:51 msgid "Logger Outputs" msgstr "Salida de registro" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:823 msgid "Lost connection to NetPlay server..." msgstr "¡Se perdió la conexión con el servidor!" #: Source/Core/DolphinQt/NetPlay/MD5Dialog.cpp:44 msgid "MD5 Checksum" msgstr "Suma de verificación MD5" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:92 msgid "MD5 Checksum:" msgstr "Suma de verificación MD5:" #: Source/Core/DolphinQt/GCMemcardManager.cpp:287 #: Source/Core/DolphinQt/GCMemcardManager.cpp:321 msgid "MadCatz Gameshark files(*.gcs)" msgstr "Archivos MadCatz Gameshark (*.gcs)" #: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:21 msgid "Main Stick" msgstr "Palanca principal" #: Source/Core/DolphinQt/GameList/GameList.cpp:741 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:141 #: Source/Core/DolphinQt/MenuBar.cpp:569 msgid "Maker" msgstr "Creador" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:87 #: Source/Core/DolphinQt/Config/InfoWidget.cpp:115 msgid "Maker:" msgstr "Creador:" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:320 msgid "" "Makes distant objects more visible by removing fog, thus increasing the " "overall detail.\n" "Disabling fog will break some games which rely on proper fog emulation.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Visibiliza los objetos más distantes que estén ocultos por la niebla, " "aumentando el detalle en general.\n" "\n" "Desactivar la niebla provocará defectos gráficos en algunos juegos que " "dependan por jugabilidad de una correcta emulación del efecto.\n" "\n" "Si no estás seguro déjala sin marcar." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:560 msgid "Mapping" msgstr "Mapeando" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:574 msgid "Match Found" msgstr "Se han encontrado coincidencias" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:480 msgid "Max Buffer:" msgstr "Búfer máximo:" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:774 msgid "Max buffer size changed to %1" msgstr "El tamaño máximo del búfer ha cambiado a %1" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:128 msgid "May cause slow down in Wii Menu and some games." msgstr "" "Puede empeorar el rendimiento del Menú principal de Wii y de algunos juegos" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:34 msgid "Memory" msgstr "Memoria" #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:47 msgid "Memory Breakpoint" msgstr "Punto de interrupción en &memoria" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:97 msgid "Memory Card" msgstr "Tarjeta de memoria" #: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:101 #, c-format msgid "" "Memory Card filename in Slot %c is incorrect\n" "Region not specified\n" "\n" "Slot %c path was changed to\n" "%s\n" "Would you like to copy the old file to this new location?\n" msgstr "" "El nombre del archivo de la tarjeta de memoria en la ranura %c es " "incorrecto\n" "No se ha especificado ninguna región.\n" "\n" "La carpeta de la ranura %c se ha cambiado a\n" "%s\n" "¿Quieres copiar el viejo archivo a esta nueva dirección?\n" #: Source/Core/DolphinQt/CheatsManager.cpp:459 #: Source/Core/DolphinQt/CheatsManager.cpp:481 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:540 msgid "Memory Not Ready" msgstr "La memoria no está lista" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:132 msgid "Memory breakpoint options" msgstr "Opciones de punto de interrupción en memoria" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:97 msgid "Memory card file size does not match the header size" msgstr "" "El tamaño del fichero de la tarjeta de memoria no corresponde con el tamaño " "de la cabecera." #: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:236 #, c-format msgid "MemoryCard: ClearBlock called on invalid address (0x%x)" msgstr "Tarjeta de Memoria: Borrado de bloque en dirección incorrecta (0x%x)" #: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:208 #, c-format msgid "MemoryCard: Read called with invalid source address (0x%x)" msgstr "MemoryCard: Lectura en dirección de destino incorrecta (0x%x)" #: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:220 #, c-format msgid "MemoryCard: Write called with invalid destination address (0x%x)" msgstr "MemoryCard: Escritura en dirección de destino incorrecta (0x%x)" #: Source/Core/DolphinQt/MainWindow.cpp:1280 msgid "" "Merging a new NAND over your currently selected NAND will overwrite any " "channels and savegames that already exist. This process is not reversible, " "so it is recommended that you keep backups of both NANDs. Are you sure you " "want to continue?" msgstr "" "Copiar una nueva NAND sobre la actual borrará cualquier canal y partida " "guardada que ya tengas. Es un proceso irreversible, por lo que te " "recomendamos que hagas copias de ambas NANDs. ¿Seguro que quieres continuar?" #: Source/Core/UICommon/UICommon.cpp:428 msgid "MiB" msgstr "MiB" #: Source/Core/Core/HW/GCPadEmu.cpp:85 #: Source/Core/DolphinQt/Config/Mapping/GCMicrophone.cpp:27 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:299 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:98 msgid "Microphone" msgstr "Micrófono" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:89 msgid "Misc" msgstr "Varios" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:98 msgid "Misc Settings" msgstr "Otros ajustes" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:33 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:27 msgid "Modifier" msgstr "Modificador" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:150 msgid "" "Modify textures to show the format they're encoded in. Needs an emulation " "reset in most cases.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Modifica visualmente las texturas para mostrar el formato en el que están " "guardadas. En la mayoría de los casos necesita reiniciar la emulación.\n" "\n" "Si no estás seguro déjala sin marcar." #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:106 msgid "Monoscopic Shadows" msgstr "Sombras monoscópicas" #: Source/Core/DolphinQt/Config/LogWidget.cpp:122 msgid "Monospaced Font" msgstr "Tipografía monoespaciada" #: Source/Core/DolphinQt/CheatsManager.cpp:328 msgid "More or equal to" msgstr "Mayor o igual que" #: Source/Core/DolphinQt/CheatsManager.cpp:328 msgid "More than" msgstr "Mayor que" #. i18n: IR stands for infrared and refers to the pointer functionality of Wii Remotes #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:308 msgid "Motion Controls and IR" msgstr "Control de movimiento e infrarojos" #: Source/Core/Core/HW/GCPadEmu.cpp:82 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:419 msgid "Motor" msgstr "Motor" #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:58 #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:170 msgid "" "Move the mouse pointer over an option to display a detailed description." msgstr "" "Mueve el puntero del ratón sobre una opción para obtener una descripción " "detallada." #: Source/Core/Core/HotkeyManager.cpp:279 #: Source/Core/DolphinQt/Config/Mapping/HotkeyTAS.cpp:24 msgid "Movie" msgstr "Grabación" #: Source/Core/DolphinQt/MenuBar.cpp:1009 #: Source/Core/DolphinQt/MenuBar.cpp:1052 #: Source/Core/DolphinQt/MenuBar.cpp:1057 #: Source/Core/DolphinQt/MenuBar.cpp:1061 msgid "NAND Check" msgstr "Verificar NAND" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:192 msgid "NOTE: Stream size doesn't match actual data length\n" msgstr "" "NOTA: El tamaño del flujo no coincide con la longitud actual de los datos\n" #: Source/Core/DolphinQt/MenuBar.cpp:223 msgid "NTSC-J" msgstr "NTSC-J" #: Source/Core/DolphinQt/MenuBar.cpp:225 msgid "NTSC-U" msgstr "NTSC-U" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:232 msgid "NVIDIA 3D Vision" msgstr "NVIDIA 3D Vision" #: Source/Core/DolphinQt/CheatsManager.cpp:505 #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:58 msgid "Name" msgstr "Nombre" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:95 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:88 #: Source/Core/DolphinQt/Config/InfoWidget.cpp:83 #: Source/Core/DolphinQt/Config/InfoWidget.cpp:114 #: Source/Core/DolphinQt/Config/InfoWidget.cpp:120 msgid "Name:" msgstr "Nombre:" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:51 msgid "Native (640x528)" msgstr "Nativa (640x528)" #: Source/Core/DolphinQt/GCMemcardManager.cpp:286 #: Source/Core/DolphinQt/GCMemcardManager.cpp:321 msgid "Native GCI File (*.gci)" msgstr "Archivo GCI nativo (*.gci)" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:65 msgid "NetPlay" msgstr "Juego en red" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:27 msgid "NetPlay Setup" msgstr "Configuración de juego en red" #: Source/Core/DiscIO/Enums.cpp:48 msgid "Netherlands" msgstr "Holanda" #: Source/Core/Core/NetPlayClient.cpp:1938 msgid "Netplay has desynced in NetPlay_GetButtonPress()" msgstr "Desincronización en «NetPlay_GetButtonPress()»" #: Source/Core/Core/NetPlayClient.cpp:1569 msgid "Netplay has desynced. There is no way to recover from this." msgstr "Juego en red desincronizado. No hay forma de recuperarlo." #: Source/Core/DolphinQt/Updater.cpp:70 msgid "Never Auto-Update" msgstr "Sin actualizaciones automáticas" #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:108 msgid "New" msgstr "Nuevo" #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:23 msgid "New Breakpoint" msgstr "Añadir punto de interrupción" #: Source/Core/DolphinQt/CheatsManager.cpp:312 msgid "New Search" msgstr "Nueva búsqueda" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:320 msgid "New identity generated." msgstr "Se ha generado un identificador nuevo." #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:460 msgid "New instruction:" msgstr "Nueva instrucción:" #: Source/Core/Core/HotkeyManager.cpp:83 msgid "Next Game Profile for Wii Remote 1" msgstr "Siguiente perfil del juego para mando de Wii 1" #: Source/Core/Core/HotkeyManager.cpp:87 msgid "Next Game Profile for Wii Remote 2" msgstr "Siguiente perfil del juego para mando de Wii 2" #: Source/Core/Core/HotkeyManager.cpp:91 msgid "Next Game Profile for Wii Remote 3" msgstr "Siguiente perfil del juego para mando de Wii 3" #: Source/Core/Core/HotkeyManager.cpp:95 msgid "Next Game Profile for Wii Remote 4" msgstr "Siguiente perfil del juego para mando de Wii 4" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:79 msgid "Next Match" msgstr "Siguiente coincidencia" #: Source/Core/Core/HotkeyManager.cpp:81 msgid "Next Profile for Wii Remote 1" msgstr "Siguiente perfil para mando de Wii 1" #: Source/Core/Core/HotkeyManager.cpp:85 msgid "Next Profile for Wii Remote 2" msgstr "Siguiente perfil para mando de Wii 2" #: Source/Core/Core/HotkeyManager.cpp:89 msgid "Next Profile for Wii Remote 3" msgstr "Siguiente perfil para mando de Wii 3" #: Source/Core/Core/HotkeyManager.cpp:93 msgid "Next Profile for Wii Remote 4" msgstr "Siguiente perfil para mando de Wii 4" #: Source/Core/DolphinQt/CheatsManager.cpp:313 msgid "Next Search" msgstr "Afinar búsqueda actual" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:138 msgid "Nickname:" msgstr "Apodo:" #: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:33 msgid "No Adapter Detected" msgstr "No se ha detectado ningún adaptador" #: Source/Core/Core/ConfigManager.h:43 msgid "No Audio Output" msgstr "Sin salida de audio" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:585 msgid "No Match" msgstr "Sin coincidencias" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:518 msgid "No Value Given" msgstr "No se ha proporcionado ningún valor" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:482 #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:496 msgid "No description available" msgstr "Sin descripción" #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:74 msgid "No extension selected." msgstr "No has elegido ninguna extensión." #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:291 msgid "No file loaded / recorded." msgstr "No se ha cargado o grabado ningún archivo" #: Source/Core/DolphinQt/MenuBar.cpp:1009 msgid "No issues have been detected." msgstr "No se ha detectado ningún problema." #: Source/Core/InputCommon/InputConfig.cpp:66 #, c-format msgid "No profiles found for game setting '%s'" msgstr "" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:131 msgid "No recording loaded." msgstr "No hay grabación cargada." #: Source/Core/Core/State.cpp:690 msgid "No undo.dtm found, aborting undo load state to prevent movie desyncs" msgstr "" "No se ha encotrado undo.dtm, abortando deshacer estado de carga para " "prevenir desincronizaciones en la películas" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:391 msgid "No value provided." msgstr "No se ha proporcionado ningún valor." #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:90 #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:183 #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:213 #: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:72 msgid "None" msgstr "Ninguno" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:579 msgid "Not Found" msgstr "No se ha encontrado" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:71 msgid "Not Set" msgstr "No definido" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:329 msgid "Not all players have the game. Do you really want to start?" msgstr "Algunos jugadores no tienen el juego. ¿Seguro que quieres continuar?" #: Source/Core/DolphinQt/CheatsManager.cpp:327 msgid "Not equals to" msgstr "Distinto que" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:91 msgid "Notes:" msgstr "Notas:" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:46 msgid "Notice" msgstr "Aviso" #. i18n: Null is referring to the null video backend, which renders nothing #: Source/Core/VideoBackends/Null/VideoBackend.h:21 msgid "Null" msgstr "Nulo" #. i18n: The number of times a code block has been executed #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:85 msgid "NumExec" msgstr "NumExec" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:33 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:85 msgid "Nunchuk" msgstr "Nunchuk" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:195 msgid "Nunchuk Buttons" msgstr "Botones del Nunchuk" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:118 msgid "Nunchuk Orientation" msgstr "Orientación del Nunchuk" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:71 msgid "Nunchuk Stick" msgstr "Palanca del Nunchuk" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:578 msgid "OK" msgstr "Aceptar" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:152 msgid "Object %1" msgstr "Objeto %1" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:81 msgid "Object Range" msgstr "Rango de objeto" #: Source/Core/DolphinQt/CheatsManager.cpp:340 msgid "Octal" msgstr "Octal" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:113 msgid "Off" msgstr "No" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:112 msgid "Offset:" msgstr "Offset:" #: Source/Core/DolphinQt/MenuBar.cpp:523 msgid "Online &Documentation" msgstr "&Documentación en línea" #: Source/Core/DolphinQt/MenuBar.cpp:1281 msgid "" "Only export symbols with prefix:\n" "(Blank for all symbols)" msgstr "" "Solo exportar símbolos con el prefijo:\n" "(Dejar en blanco para exportarlo todo)" #: Source/Core/Core/HotkeyManager.cpp:24 Source/Core/DolphinQt/ToolBar.cpp:108 msgid "Open" msgstr "Abrir" #: Source/Core/DolphinQt/GameList/GameList.cpp:336 msgid "Open &containing folder" msgstr "Abrir ubi&cación" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:185 msgid "Open FIFO log" msgstr "Abrir registro FIFO" #: Source/Core/DolphinQt/GameList/GameList.cpp:331 msgid "Open Wii &save folder" msgstr "Abrir carpeta con &partidas Wii" #: Source/Core/AudioCommon/OpenALStream.cpp:117 #, c-format msgid "OpenAL: can't create context for device %s" msgstr "OpenAL: no se puede crear el contexto para el dispositivo %s" #: Source/Core/AudioCommon/OpenALStream.cpp:99 msgid "OpenAL: can't find sound devices" msgstr "OpenAL: no se encuentran dispositivos de sonido" #: Source/Core/AudioCommon/OpenALStream.cpp:109 #, c-format msgid "OpenAL: can't open device %s" msgstr "OpenAL: no se puede abrir el dispositivo %s" #: Source/Core/VideoBackends/OGL/main.cpp:72 msgid "OpenGL" msgstr "OpenGL" #: Source/Core/VideoBackends/OGL/main.cpp:70 msgid "OpenGL ES" msgstr "OpenGL ES" #: Source/Core/Core/HW/GCKeyboardEmu.cpp:82 Source/Core/Core/HW/GCPadEmu.cpp:98 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:430 #: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:45 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:62 msgid "Options" msgstr "Opciones" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:37 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:51 msgid "Orange" msgstr "Naranja" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:83 #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:91 msgid "Other" msgstr "Otros" #: Source/Core/Core/HotkeyManager.cpp:296 #: Source/Core/DolphinQt/Config/Mapping/HotkeyStatesOther.cpp:26 msgid "Other State Hotkeys" msgstr "Otros atajos de guardado" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:328 msgid "Other State Management" msgstr "Otros elementos de guardado" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:117 msgid "Other game" msgstr "Otro juego" #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:52 msgid "Overlay Information" msgstr "Superponer información" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:64 msgid "Override Language on NTSC Games" msgstr "Forzar selección de idioma en los juegos NTSC" #: Source/Core/DolphinQt/MenuBar.cpp:658 msgid "P&lay Input Recording..." msgstr "Reproducir pu&lsaciones grabadas..." #: Source/Core/DolphinQt/MenuBar.cpp:228 msgid "PAL" msgstr "PAL" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:150 msgid "PNG image file (*.png);; All Files (*)" msgstr "Archivo de imagen PNG (*.png);; Todos los archivos (*)" #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:78 msgid "PPC Size" msgstr "Tamaño de PPC" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:245 msgid "PPC vs Host" msgstr "PPC vs Host" #: Source/Core/Core/HW/GCPad.cpp:18 msgid "Pad" msgstr "Pad" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:49 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:62 msgid "Pads" msgstr "Cruceta" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:171 #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:257 msgid "Parsing Error" msgstr "No se entiende el formato" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:100 msgid "Partition %1" msgstr "Partición %1" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:147 msgid "Passthrough a Bluetooth adapter" msgstr "Ceder el control de un adaptador Bluetooth real" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:23 msgid "Patch Editor" msgstr "Editor de parches" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:44 msgid "Patch name" msgstr "Nombre del parche" #: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:48 msgid "Patches" msgstr "Parches" #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:40 #: Source/Core/DolphinQt/Settings/PathPane.cpp:25 msgid "Paths" msgstr "Directorios" #: Source/Core/DolphinQt/ToolBar.cpp:151 msgid "Pause" msgstr "Pausa" #: Source/Core/DolphinQt/MenuBar.cpp:678 msgid "Pause at End of Movie" msgstr "Pausar al terminar la grabación" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:174 msgid "Pause on Focus Loss" msgstr "Pausar al pasar a segundo plano" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:75 msgid "Per-Pixel Lighting" msgstr "Iluminación por píxel" #: Source/Core/DolphinQt/MenuBar.cpp:248 msgid "Perform Online System Update" msgstr "Actualizar la consola por Internet" #: Source/Core/DolphinQt/GameList/GameList.cpp:297 msgid "Perform System Update" msgstr "Actualizar la consola" #: Source/Core/UICommon/UICommon.cpp:429 msgid "PiB" msgstr "PiB" #: Source/Core/DolphinQt/MenuBar.cpp:1102 msgid "Pick a debug font" msgstr "Elige una tipografía de depuración" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:560 msgid "Ping" msgstr "Ping" #: Source/Core/DolphinQt/GameList/GameList.cpp:737 #: Source/Core/DolphinQt/MenuBar.cpp:565 msgid "Platform" msgstr "Plataforma" #: Source/Core/DolphinQt/ToolBar.cpp:113 Source/Core/DolphinQt/ToolBar.cpp:158 msgid "Play" msgstr "Jugar" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:154 msgid "Play / Record" msgstr "Reproducir / grabar" #: Source/Core/Core/HotkeyManager.cpp:49 msgid "Play Recording" msgstr "Reproducir grabación" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:111 msgid "Playback Options" msgstr "Opciones de reproducción" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:560 msgid "Player" msgstr "Jugador" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:210 msgid "Players" msgstr "Jugadores" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:85 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:52 msgid "Port %1" msgstr "Puerto %1" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:79 #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:106 msgid "Port:" msgstr "Puerto:" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:816 msgid "Possible desync detected: %1 might have desynced at frame %2" msgstr "" "Posible desincronización: podemos haber perdido a %1 en el fotograma %2" #: Source/Core/DolphinQt/Config/Graphics/PostProcessingConfigWindow.cpp:45 msgid "Post Processing Shader Configuration" msgstr "Ajustes de sombreadores de posprocesado" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:94 msgid "Post-Processing Effect:" msgstr "Efecto de posprocesado:" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:68 msgid "Prefetch Custom Textures" msgstr "Precargar texturas personalizadas" #: Source/Core/Core/Movie.cpp:1123 #, c-format msgid "Premature movie end in PlayController. %u + %zu > %zu" msgstr "Final prematuro de la grabación en PlayController. %u + %zu > %zu" #: Source/Core/Core/Movie.cpp:1246 #, c-format msgid "Premature movie end in PlayWiimote. %u + %d > %zu" msgstr "Final prematuro de la grabación en PlayWiimote. %u + %d > %zu" #: Source/Core/Core/Movie.cpp:1220 #, c-format msgid "Premature movie end in PlayWiimote. %u > %zu" msgstr "Final prematuro de la grabación en PlayWiimote. %u > %zu" #: Source/Core/DolphinQt/WiiUpdate.cpp:93 msgid "" "Preparing to update...\n" "This can take a while." msgstr "" "Se está preparando la actualización...\n" "Puede tardar un poco." #: Source/Core/Core/HotkeyManager.cpp:73 msgid "Press Sync Button" msgstr "Aprieta el botón de sincronización" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:272 msgid "" "Prevents shader compilation stuttering by not rendering waiting objects. Can " "work in scenarios where Ubershaders doesn't, at the cost of introducing " "visual glitches and broken effects. Not recommended, only use if the other " "options give poor results on your system." msgstr "" "Evita la tartamudez en la compilación de sombreadores al no método de " "dibujado objetos en espera. Puede trabajar en escenarios donde Ubershaders " "no lo hace, a costa de introducir fallos visuales y efectos rotos. No se " "recomienda su uso sólo si las otras opciones no dan buenos resultados en su " "sistema." #: Source/Core/Core/HotkeyManager.cpp:84 msgid "Previous Game Profile for Wii Remote 1" msgstr "Perfil del juego anterior para mando de Wii 1" #: Source/Core/Core/HotkeyManager.cpp:88 msgid "Previous Game Profile for Wii Remote 2" msgstr "Perfil del juego anterior para mando de Wii 2" #: Source/Core/Core/HotkeyManager.cpp:92 msgid "Previous Game Profile for Wii Remote 3" msgstr "Perfil del juego anterior para mando de Wii 3" #: Source/Core/Core/HotkeyManager.cpp:96 msgid "Previous Game Profile for Wii Remote 4" msgstr "Perfil del juego anterior para mando de Wii 4" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:80 msgid "Previous Match" msgstr "Coincidencia anterior" #: Source/Core/Core/HotkeyManager.cpp:82 msgid "Previous Profile for Wii Remote 1" msgstr "Perfil anterior del mando de Wii 1" #: Source/Core/Core/HotkeyManager.cpp:86 msgid "Previous Profile for Wii Remote 2" msgstr "Perfil anterior del mando de Wii 2" #: Source/Core/Core/HotkeyManager.cpp:90 msgid "Previous Profile for Wii Remote 3" msgstr "Perfil anterior del mando de Wii 3" #: Source/Core/Core/HotkeyManager.cpp:94 msgid "Previous Profile for Wii Remote 4" msgstr "Perfil anterior del mando de Wii 4" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:80 msgid "Profile" msgstr "Perfil" #: Source/Core/Core/HotkeyManager.cpp:281 #: Source/Core/DolphinQt/Config/Mapping/HotkeyDebugging.cpp:26 msgid "Program Counter" msgstr "Contador del programa (PC)" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:293 #: Source/Core/DolphinQt/GameList/GameList.cpp:499 msgid "Progress" msgstr "Progreso" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:291 msgid "Put Main Menu roms in User/GC/{region}." msgstr "Guarda las roms del menú principal de GameCube en «User/GC/{región}»" #: Source/Core/Core/NetPlayClient.cpp:956 msgid "Quality of Service (QoS) couldn't be enabled." msgstr "No se pudo activar la calidad de servicio (QoS)." #: Source/Core/Core/NetPlayClient.cpp:954 msgid "Quality of Service (QoS) was successfully enabled." msgstr "La calidad de servicio (QoS) se ha activado correctamente." #: Source/Core/Common/MsgHandler.cpp:66 #: Source/Core/DolphinQt/GCMemcardManager.cpp:381 #: Source/Core/DolphinQt/MainWindow.cpp:1279 msgid "Question" msgstr "Pregunta" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:105 msgid "Quit" msgstr "Salir" #. i18n: The right trigger button (labeled R on real controllers) #: Source/Core/Core/HW/GCPadEmu.cpp:45 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:80 #: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:270 msgid "R" msgstr "R" #. i18n: The right trigger button (labeled R on real controllers) used as an analog input #: Source/Core/Core/HW/GCPadEmu.cpp:49 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:84 #: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:269 msgid "R-Analog" msgstr "R-Analógico" #: Source/Core/DolphinQt/MenuBar.cpp:871 msgid "RSO Modules" msgstr "Módulos RSO" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:35 msgid "Radius" msgstr "Radio" #. i18n: A range of memory addresses #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:71 #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:52 msgid "Range" msgstr "Rango" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:249 msgid "Re&place instruction" msgstr "Reemplazar instrucción" #. i18n: This is a selectable condition when adding a breakpoint #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:58 msgid "Read" msgstr "Leer" #. i18n: This string is used for a radio button that represents the type of #. memory breakpoint that gets triggered when a read operation or write operation occurs. #. The string is not a command to read and write something or to allow reading and writing. #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:139 msgid "Read and write" msgstr "Leer y escribir" #. i18n: This string is used for a radio button that represents the type of #. memory breakpoint that gets triggered when a read operation occurs. #. The string does not mean "read-only" in the sense that something cannot be written to. #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:143 msgid "Read only" msgstr "Sólo lectura" #. i18n: This is a selectable condition when adding a breakpoint #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:62 msgid "Read or Write" msgstr "Leer y escribir" #: Source/Core/Core/HotkeyManager.cpp:51 msgid "Read-Only Mode" msgstr "Modo de sólo lectura" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:155 msgid "Real Balance Board" msgstr "«Balance Board» real" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:183 msgid "Real Wii Remote" msgstr "Mando Wii real" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:32 msgid "Recenter" msgstr "Centrar" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:139 msgid "Record" msgstr "Grabar" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:100 msgid "Record inputs" msgstr "Grabar pulsaciones" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:135 msgid "Recording" msgstr "Grabando" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:121 msgid "Recording Options" msgstr "Opciones de grabación" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:287 msgid "Recording..." msgstr "Grabando..." #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:33 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:48 msgid "Red" msgstr "Rojo" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:40 msgid "Red Left" msgstr "Rojo izquierda" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:43 msgid "Red Right" msgstr "Rojo derecha" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:101 msgid "Reduce Polling Rate" msgstr "Reducir la tasa de sondeo" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:291 msgid "" "Reduces the amount of aliasing caused by rasterizing 3D graphics. This " "smooths out jagged edges on objects.\n" "Increases GPU load and sometimes causes graphical issues. SSAA is " "significantly more demanding than MSAA, but provides top quality geometry " "anti-aliasing and also applies anti-aliasing to lighting, shader effects, " "and textures.\n" "\n" "If unsure, select None." msgstr "" "Reduce la aspereza y el efecto de diente de sierra causados al dibujar las " "siluetas de los gráficos en 3D, lo que suaviza los bordes dentados de los " "objetos.\n" "\n" "Aumenta en gran medida la carga de la GPU y a veces causa problemas " "gráficos. SSAA necesita mucha más potencia que MSAA, pero añade una mejora " "adicional en el aspecto de la geometría, la iluminación, efectos visuales y " "texturas.\n" "\n" "Si no estás seguro, elige Ninguno." #: Source/Core/DolphinQt/CheatsManager.cpp:314 #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:150 #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:54 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:68 #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:95 #: Source/Core/DolphinQt/ToolBar.cpp:109 msgid "Refresh" msgstr "Actualizar" #: Source/Core/Core/HotkeyManager.cpp:27 msgid "Refresh Game List" msgstr "Actualizar lista de juegos" #: Source/Core/DolphinQt/GameList/GameList.cpp:744 #: Source/Core/DolphinQt/MenuBar.cpp:572 msgid "Region" msgstr "Región" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:22 msgid "Registers" msgstr "Registros" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:38 msgid "Relative Input" msgstr "Entrada relativa" #: Source/Core/DolphinQt/Updater.cpp:71 msgid "Remind Me Later" msgstr "Recordar más tarde" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:93 #: Source/Core/DolphinQt/Settings/PathPane.cpp:122 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:149 msgid "Remove" msgstr "Eliminar" #: Source/Core/DolphinQt/GCMemcardManager.cpp:397 msgid "Remove failed" msgstr "Eliminación fallida" #: Source/Core/DolphinQt/CheatsManager.cpp:165 msgid "Remove from Watch" msgstr "Quitar de variables vigiladas" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:375 #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:410 msgid "Rename symbol" msgstr "Renombrar símbolo" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:146 msgid "" "Render the scene as a wireframe.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Dibuja la escena sin texturas, con formas transparentes delineando los " "bordes de los polígonos mediante finas líneas, como si de alambrado se " "tratase (en inglés se conoce como «wireframe»).\n" "\n" "Si no estás seguro déjala sin marcar." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:93 msgid "Render to Main Window" msgstr "Mostrar en la ventana principal" #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:41 msgid "Rendering" msgstr "Motor de dibujo tridimensional" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:372 #, c-format msgid "Report: GCIFolder Writing to unallocated block 0x%x" msgstr "Advertencia: GCIFolder Escribiendo a bloque no asignado 0x%x" #: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:24 msgid "Request to Join Your Party" msgstr "Solicitud para unirse a su partida" #: Source/Core/Core/HotkeyManager.cpp:30 #: Source/Core/DolphinQt/CheatsManager.cpp:315 #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:149 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:103 msgid "Reset" msgstr "Restablecer" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:276 msgid "Reset Traversal Server" msgstr "Restablecer servidor de paso" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:277 msgid "Reset Traversal Server to %1:%2" msgstr "Restablecer servidor de paso a %1:%2" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:70 msgid "Reset Traversal Settings" msgstr "Restablecer ajustes de paso" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:152 msgid "Reset all saved Wii Remote pairings" msgstr "Revierte todas las vinculaciones de mandos de Wii existentes." #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:273 msgid "Restart Required" msgstr "Es necesario reiniciar." #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:251 msgid "Restore instruction" msgstr "Restaurar instrucción" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:633 msgid "Retry" msgstr "Reintentar" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:560 msgid "Revision" msgstr "Revisión" #: Source/Core/DolphinQt/AboutDialog.cpp:30 msgid "Revision: " msgstr "Revisión: " #: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:35 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:146 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:25 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Slider.cpp:24 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:25 #: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:21 msgid "Right" msgstr "Derecha" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:109 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:39 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:79 msgid "Right Stick" msgstr "Palanca derecha" #. i18n: "Table" refers to a turntable #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:69 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:149 msgid "Right Table" msgstr "Plato" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:455 msgid "Room ID" msgstr "Id. de sala" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:236 msgid "" "Rounds 2D vertices to whole pixels. Fixes graphical problems in some games " "at higher internal resolutions. This setting has no effect when native " "internal resolution is used.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Redondea los vértices 2D a píxeles enteros. Arregla ciertos problemas " "gráficos al utilizar resoluciones internas muy grandes. No sirve de nada " "cuando se emplea la resolución original de la consola.\n" "\n" "Si no estás seguro déjala sin marcar." #: Source/Core/Core/HW/GCPadEmu.cpp:80 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:417 #: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:42 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:59 msgid "Rumble" msgstr "Vibración" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:242 msgid "Run &To Here" msgstr "Ejecutar has&ta aquí" #: Source/Core/DiscIO/Enums.cpp:51 msgid "Russia" msgstr "Rusia" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:118 msgid "SD Card" msgstr "Memoria SD" #: Source/Core/DolphinQt/Settings/PathPane.cpp:79 msgid "SD Card Image (*.raw);;All Files (*)" msgstr "Imagen de memoria SD (*.raw);;Todos los archivos (*)" #: Source/Core/DolphinQt/Settings/PathPane.cpp:190 msgid "SD Card Path:" msgstr "Ubicación de la tarjeta SD:" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:117 msgid "SP1:" msgstr "SP1:" #. i18n: The START/PAUSE button on GameCube controllers #: Source/Core/Core/HW/GCPadEmu.cpp:61 msgid "START" msgstr "START" #: Source/Core/DolphinQt/MenuBar.cpp:318 msgid "Sa&ve State" msgstr "Guardar estado" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:67 msgid "Safe" msgstr "Seguro" #: Source/Core/DolphinQt/Config/Mapping/HotkeyStates.cpp:22 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:83 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:113 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:89 msgid "Save" msgstr "Guardar" #: Source/Core/DolphinQt/MenuBar.cpp:882 msgid "Save Code" msgstr "Guardar código" #: Source/Core/DolphinQt/GameList/GameList.cpp:385 #: Source/Core/DolphinQt/GameList/GameList.cpp:390 #: Source/Core/DolphinQt/MenuBar.cpp:999 msgid "Save Export" msgstr "Exportar partida" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:196 msgid "Save FIFO log" msgstr "Guardar registro FIFO" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:248 msgid "Save File to" msgstr "Guardar archivo en" #: Source/Core/DolphinQt/MenuBar.cpp:978 Source/Core/DolphinQt/MenuBar.cpp:985 #: Source/Core/DolphinQt/MenuBar.cpp:987 msgid "Save Import" msgstr "Importar partida" #: Source/Core/Core/HotkeyManager.cpp:178 msgid "Save Oldest State" msgstr "Guardar el estado más antiguo" #: Source/Core/Core/HotkeyManager.cpp:181 #: Source/Core/Core/HotkeyManager.cpp:293 msgid "Save State" msgstr "Guardar estado" #: Source/Core/Core/HotkeyManager.cpp:144 msgid "Save State Slot 1" msgstr "Ranura de guardado 1" #: Source/Core/Core/HotkeyManager.cpp:153 msgid "Save State Slot 10" msgstr "Ranura de guardado 10" #: Source/Core/Core/HotkeyManager.cpp:145 msgid "Save State Slot 2" msgstr "Ranura de guardado 2" #: Source/Core/Core/HotkeyManager.cpp:146 msgid "Save State Slot 3" msgstr "Ranura de guardado 3" #: Source/Core/Core/HotkeyManager.cpp:147 msgid "Save State Slot 4" msgstr "Ranura de guardado 4" #: Source/Core/Core/HotkeyManager.cpp:148 msgid "Save State Slot 5" msgstr "Ranura de guardado 5" #: Source/Core/Core/HotkeyManager.cpp:149 msgid "Save State Slot 6" msgstr "Ranura de guardado 6" #: Source/Core/Core/HotkeyManager.cpp:150 msgid "Save State Slot 7" msgstr "Ranura de guardado 7" #: Source/Core/Core/HotkeyManager.cpp:151 msgid "Save State Slot 8" msgstr "Ranura de guardado 8" #: Source/Core/Core/HotkeyManager.cpp:152 msgid "Save State Slot 9" msgstr "Ranura de guardado 9" #: Source/Core/DolphinQt/MenuBar.cpp:319 msgid "Save State to File" msgstr "Guardar estado en un archivo" #: Source/Core/DolphinQt/MenuBar.cpp:321 msgid "Save State to Oldest Slot" msgstr "Guardar estado en la ranura más antigua" #: Source/Core/DolphinQt/MenuBar.cpp:320 msgid "Save State to Selected Slot" msgstr "Guardar estado en la ranura seleccionada" #: Source/Core/DolphinQt/MenuBar.cpp:322 msgid "Save State to Slot" msgstr "Guardar estado en ranura" #: Source/Core/DolphinQt/MenuBar.cpp:879 msgid "Save Symbol Map &As..." msgstr "Guardar map&a de símbolos como..." #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:327 msgid "Save and Load State" msgstr "Guardar y cargar estado" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:138 msgid "Save as..." msgstr "Guardar como..." #: Source/Core/DolphinQt/MenuBar.cpp:979 msgid "" "Save data for this title already exists in the NAND. Consider backing up the " "current data before overwriting.\n" "Overwrite now?" msgstr "" "Guardar datos para este título ya existe en el NAND. Considere la " "posibilidad de realizar una copia de seguridad de los datos actuales antes " "de sobrescribirlos.\n" "¿Sobreescribir ahora?" #: Source/Core/DolphinQt/MenuBar.cpp:1233 msgid "Save map file" msgstr "Guardar archivo de mapa" #: Source/Core/DolphinQt/MenuBar.cpp:1285 msgid "Save signature file" msgstr "Guardar archivo de firmas" #: Source/Core/Core/HotkeyManager.cpp:154 msgid "Save to Selected Slot" msgstr "Guardar en la ranura seleccionada" #: Source/Core/DolphinQt/MenuBar.cpp:360 msgid "Save to Slot %1 - %2" msgstr "Guardar en la ranura %1 - %2" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:138 msgid "Save..." msgstr "Guardar..." #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:334 msgid "Saved Wii Remote pairings can only be reset when a Wii game is running." msgstr "Sólo es posible reemparejar los mandos de Wii en mitad de la partida." #: Source/Core/DolphinQt/Settings/WiiPane.cpp:127 msgid "Saved to /Wii/sd.raw (default size is 128mb)." msgstr "Guardado en /Wii/sd.raw (tamaño predeterminado de 128mb)." #: Source/Core/Core/Movie.cpp:951 #, c-format msgid "Savestate movie %s is corrupted, movie recording stopping..." msgstr "El estado de la grabación %s está corrupto, deteniendo la grabación..." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:73 msgid "Scaled EFB Copy" msgstr "Copia de EFB a escala" #: Source/Core/DolphinQt/ToolBar.cpp:117 msgid "ScrShot" msgstr "Pantallazo" #: Source/Core/VideoCommon/ImageWrite.cpp:54 #, c-format msgid "Screenshot failed: Could not open file \"%s\" (error %d)" msgstr "Captura de pantalla falló: No se pudo abrir el archivo «%s» (error %d)" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:98 #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:78 #: Source/Core/DolphinQt/MenuBar.cpp:461 msgid "Search" msgstr "Buscar" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:95 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:89 msgid "Search Address" msgstr "Buscar dirección" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:76 msgid "Search Current Object" msgstr "Buscar objeto actual" #: Source/Core/DolphinQt/Settings/PathPane.cpp:126 msgid "Search Subfolders" msgstr "Buscar en subcarpetas" #: Source/Core/DolphinQt/MenuBar.cpp:761 msgid "Search for an Instruction" msgstr "Buscar una instrucción" #: Source/Core/DolphinQt/SearchBar.cpp:26 msgid "Search games..." msgstr "Buscar juegos..." #: Source/Core/DolphinQt/MenuBar.cpp:1321 msgid "Search instruction" msgstr "Búsqueda de instrucciones" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:52 msgid "Select" msgstr "Seleccionar" #: Source/Core/DolphinQt/Settings/PathPane.cpp:67 msgid "Select Dump Path" msgstr "Seleccionar ruta de volcado" #: Source/Core/DolphinQt/GameList/GameList.cpp:368 #: Source/Core/DolphinQt/MenuBar.cpp:993 msgid "Select Export Directory" msgstr "Elige una carpeta de exportación" #: Source/Core/DolphinQt/Config/Mapping/HotkeyStatesOther.cpp:22 msgid "Select Last State" msgstr "Seleccione el último estado" #: Source/Core/DolphinQt/MenuBar.cpp:361 msgid "Select Slot %1 - %2" msgstr "Ranura de guardado %1 - %2" #: Source/Core/Core/HotkeyManager.cpp:294 msgid "Select State" msgstr "Cargar ranura de guardado" #: Source/Core/DolphinQt/MenuBar.cpp:335 msgid "Select State Slot" msgstr "Seleccionar ranura de guardado" #: Source/Core/Core/HotkeyManager.cpp:156 msgid "Select State Slot 1" msgstr "Seleccionar ranura de guardado 1" #: Source/Core/Core/HotkeyManager.cpp:165 msgid "Select State Slot 10" msgstr "Seleccionar ranura de guardado 10" #: Source/Core/Core/HotkeyManager.cpp:157 msgid "Select State Slot 2" msgstr "Seleccionar ranura de guardado 2" #: Source/Core/Core/HotkeyManager.cpp:158 msgid "Select State Slot 3" msgstr "Seleccionar ranura de guardado 3" #: Source/Core/Core/HotkeyManager.cpp:159 msgid "Select State Slot 4" msgstr "Seleccionar ranura de guardado 4" #: Source/Core/Core/HotkeyManager.cpp:160 msgid "Select State Slot 5" msgstr "Seleccionar ranura de guardado 5" #: Source/Core/Core/HotkeyManager.cpp:161 msgid "Select State Slot 6" msgstr "Seleccionar ranura de guardado 6" #: Source/Core/Core/HotkeyManager.cpp:162 msgid "Select State Slot 7" msgstr "Seleccionar ranura de guardado 7" #: Source/Core/Core/HotkeyManager.cpp:163 msgid "Select State Slot 8" msgstr "Seleccionar ranura de guardado 8" #: Source/Core/Core/HotkeyManager.cpp:164 msgid "Select State Slot 9" msgstr "Seleccionar ranura de guardado 9" #: Source/Core/DolphinQt/Settings/PathPane.cpp:56 msgid "Select Wii NAND Root" msgstr "Elige la carpeta raíz de la NAND de Wii" #: Source/Core/DolphinQt/GameList/GameList.cpp:190 #: Source/Core/DolphinQt/Settings/PathPane.cpp:37 msgid "Select a Directory" msgstr "Elige una carpeta" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:149 #: Source/Core/DolphinQt/MainWindow.cpp:562 #: Source/Core/DolphinQt/MainWindow.cpp:981 #: Source/Core/DolphinQt/MainWindow.cpp:988 msgid "Select a File" msgstr "Elige un archivo" #: Source/Core/DolphinQt/Settings/PathPane.cpp:45 msgid "Select a Game" msgstr "Elige un juego" #: Source/Core/DolphinQt/Settings/PathPane.cpp:78 msgid "Select a SD Card Image" msgstr "Elige una imagen de tarjeta SD" #: Source/Core/DolphinQt/NetPlay/GameListDialog.cpp:17 msgid "Select a game" msgstr "Elige un juego" #: Source/Core/DolphinQt/MenuBar.cpp:941 msgid "Select a title to install to NAND" msgstr "Elige un juego para instalar en la NAND" #: Source/Core/DolphinQt/MainWindow.cpp:1337 #: Source/Core/DolphinQt/MainWindow.cpp:1408 msgid "Select the Recording File" msgstr "Seleccionar archivo de grabación" #: Source/Core/DolphinQt/MainWindow.cpp:1315 msgid "Select the keys file (OTP/SEEPROM dump)" msgstr "Elige el archivo de claves (volcado OTP/SEEPROM)" #: Source/Core/DolphinQt/MainWindow.cpp:1288 #: Source/Core/DolphinQt/MenuBar.cpp:968 msgid "Select the save file" msgstr "Selecciona el archivo de guardado" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:239 msgid "" "Select what aspect ratio to use when rendering:\n" "Auto: Use the native aspect ratio\n" "Force 16:9: Mimic an analog TV with a widescreen aspect ratio.\n" "Force 4:3: Mimic a standard 4:3 analog TV.\n" "Stretch to Window: Stretch the picture to the window size.\n" "\n" "If unsure, select Auto." msgstr "" "Selecciona la proporción utilizada al dibujar en 3D:\n" "\n" " Automática: Usar la relación de aspecto nativa.\n" " Forzar 16:9: Imita el formato de pantalla panorámica.\n" " Forzar 4:3: Imita una pantalla cuadrada de las antiguas.\n" " Estirar a ventana: Estira la imagen al tamaño de la ventana.\n" "\n" "Si no estás seguro, elige «automática»." #: Source/Core/DolphinQt/GameList/GameList.cpp:459 msgid "Select where you want to save the compressed image" msgstr "Elige dónde guardar la imagen comprimida" #: Source/Core/DolphinQt/GameList/GameList.cpp:448 msgid "Select where you want to save the compressed images" msgstr "Seleccione dónde desea guardar las imágenes comprimidas" #: Source/Core/DolphinQt/GameList/GameList.cpp:458 msgid "Select where you want to save the decompressed image" msgstr "Elige dónde guardar la imagen descomprimida" #: Source/Core/DolphinQt/GameList/GameList.cpp:447 msgid "Select where you want to save the decompressed images" msgstr "Seleccione dónde desea guardar las imágenes descomprimidas" #: Source/Core/DolphinQt/Config/LogWidget.cpp:122 msgid "Selected Font" msgstr "Tipografía seleccionada" #: Source/Core/Core/ConfigLoaders/GameConfigLoader.cpp:218 msgid "Selected controller profile does not exist" msgstr "El perfil del mando seleccionado no existe" #: Source/Core/Core/NetPlayServer.cpp:1088 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:346 msgid "Selected game doesn't exist in game list!" msgstr "¡El juego seleccionado no existe en la lista de juegos!" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:227 msgid "" "Selects a hardware adapter to use.\n" "\n" "If unsure, use the first one." msgstr "" "Elige un adaptador de hardware para su uso.\n" "\n" "Si no estás seguro, utiliza el primero." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:324 msgid "" "Selects the stereoscopic 3D mode. Stereoscopy allows you to get a better " "feeling of depth if you have the necessary hardware.\n" "Side-by-Side and Top-and-Bottom are used by most 3D TVs.\n" "Anaglyph is used for Red-Cyan colored glasses.\n" "HDMI 3D is used when your monitor supports 3D display resolutions.\n" "Heavily decreases emulation speed and sometimes causes issues.\n" "\n" "If unsure, select Off." msgstr "" "Elige el modo de estereoscopía 3D. Esta tecnología te permite experimentar " "un mayor efecto de profundidad si cuentas con el equipamiento adecuado.\n" "\n" "La mayoría de las televisiones 3D de hoy en día utilizan la opción «En " "paralelo» o «En vertical», la opción de anaglifos se utiliza con las " "clásicas gafas de tintes rojos y azules. Se utilizará HDMI 3D si tu monitor " "es compatible.\n" "\n" "Empeora bastante la velocidad de emulación, a veces causando problemas.\n" "\n" "Si no estás seguro no actives ninguna opción." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:222 msgid "" "Selects what graphics API to use internally.\n" "The software renderer is extremely slow and only useful for debugging, so " "unless you have a reason to use it you'll want to select OpenGL here.\n" "\n" "If unsure, select OpenGL." msgstr "" "Selecciona la API interna de gráficos que quieras usar.\n" "El renderizado por software es extremadamente lento, lo utilizan " "principalmente desarrolladores, así que salvo que tengas alguna razón de " "fuerza mayor probablemente quieras elegir OpenGL para sacar partido a tu " "tarjeta gráfica.\n" "\n" "Si no estás seguro utiliza OpenGL." #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:151 msgid "" "Selects what graphics API to use internally.\n" "The software renderer is extremely slow and only useful for debugging, so " "you'll want to use either Direct3D or OpenGL. Different games and different " "GPUs will behave differently on each backend, so for the best emulation " "experience it's recommended to try both and choose the one that's less " "problematic.\n" "\n" "If unsure, select OpenGL." msgstr "" "Selecciona la API interna de gráficos que quieras usar.\n" "El renderizado por software sólo se utiliza para la depuración, así que " "debes escoger entre Direct3D u OpenGL. Diferentes juegos se comportarán de " "manera diferente en cada máquina, para la mejor experiencia de la emulación " "se recomienda probar ambos y escoger el que mejor se adapte a tus " "necesidades.\n" "\n" "Si no estás seguro, usa OpenGL. " #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:215 msgid "" "Selects which graphics API to use internally.\n" "\n" "The software renderer is extremely slow and only useful for debugging, so " "you will want to use either OpenGL, Direct3D, or Vulkan. Different games and " "different GPUs will behave differently on each backend, so for the best " "emulation experience it is recommended to try each and select the backend " "that is least problematic.\n" "\n" "If unsure, select OpenGL." msgstr "" "Selecciona la API de gráficos que se utilizará internamente.\n" "\n" "El software de renderizado es extremadamente lento y sólo es útil para " "depurar, por lo que querrá usar OpenGL, Direct3D o Vulkan. Diferentes juegos " "y diferentes GPUs se comportarán de forma diferente en cada motor, por lo " "que para obtener la mejor experiencia de emulación se recomienda probar cada " "uno de ellos y seleccionar el motor menos problemático.\n" "\n" "Si no está seguro, seleccione OpenGL." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:192 msgid "Send" msgstr "Enviar" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:165 msgid "Sensor Bar Position:" msgstr "Posición de la barra sensora:" #: Source/Core/Core/NetPlayClient.cpp:1378 msgid "Server rejected traversal attempt" msgstr "El servidor de paso rechazó el intento de conexión" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:87 msgid "Set &Value" msgstr "Establecer &valor" #. i18n: Here, PC is an acronym for program counter, not personal computer. #: Source/Core/Core/HotkeyManager.cpp:67 Source/Core/DolphinQt/ToolBar.cpp:106 msgid "Set PC" msgstr "Establecer PC" #: Source/Core/DolphinQt/GameList/GameList.cpp:278 msgid "Set as &default ISO" msgstr "Definir como ISO pre&determinada" #: Source/Core/DolphinQt/GCMemcardManager.cpp:256 msgid "Set memory card file for Slot A" msgstr "Elige el archivo de la ranura A" #: Source/Core/DolphinQt/GCMemcardManager.cpp:256 msgid "Set memory card file for Slot B" msgstr "Elige el archivo de la ranura B" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:239 msgid "Set symbol &end address" msgstr "Especifica la direción final del &símbolo" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:237 msgid "Set symbol &size" msgstr "Ajustar tamaño del &símbolo " #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:433 msgid "Set symbol end address" msgstr "Escribe la dirección final del símbolo" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:411 msgid "Set symbol size (%1):" msgstr "Ajustar tamaño del símbolo (%1):" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:123 msgid "" "Sets the Wii display mode to 60Hz (480i) instead of 50Hz (576i) for PAL " "games.\n" "May not work for all games." msgstr "" "Configura el modo de pantalla de Wii a 60Hz (480i) en vez de 50Hz (576i) " "para juego PAL.\n" "Puede no funcionar en todos los juegos." #: Source/Core/DolphinQt/Settings/WiiPane.cpp:126 msgid "Sets the Wii system language." msgstr "Establece el idioma del sistema Wii." #: Source/Core/DolphinQt/Settings/AudioPane.cpp:85 msgid "" "Sets the latency (in ms). Higher values may reduce audio crackling. Certain " "backends only." msgstr "" "Establece la latencia (en ms). Los valores más altos pueden reducir la " "crepitación de audio. Sólo funciona con algunos motores de sonido." #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:27 msgid "Settings" msgstr "Ajustes" #: Source/Core/Core/Boot/Boot_BS2Emu.cpp:286 msgid "SetupWiiMemory: Can't create setting.txt file" msgstr "SetupWiiMemory: No puedo crear archivo setting.txt" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:107 msgid "Shader Compilation" msgstr "Compilar sombreadores" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:53 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:381 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:98 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuMotionControl.cpp:27 msgid "Shake" msgstr "Sacudir" #: Source/Core/DolphinQt/MenuBar.cpp:368 msgid "Show &Log" msgstr "Mostrar ®istro" #: Source/Core/DolphinQt/MenuBar.cpp:381 msgid "Show &Toolbar" msgstr "Mostrar barra de herramien&tas" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:173 msgid "Show Active Title in Window Title" msgstr "Mostrar juego actual en el título de la ventana" #: Source/Core/DolphinQt/MenuBar.cpp:623 msgid "Show Australia" msgstr "Australianos" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:141 msgid "Show Current Game on Discord" msgstr "Mostrar el juego actual en Discord" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:154 msgid "Show Debugging UI" msgstr "Ver opciones de depuración" #: Source/Core/DolphinQt/MenuBar.cpp:598 msgid "Show ELF/DOL" msgstr "Mostrar ELF/DOL" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:86 msgid "Show FPS" msgstr "Mostrar FPS" #: Source/Core/DolphinQt/MenuBar.cpp:690 msgid "Show Frame Counter" msgstr "Mostrar fotogramas por segundo (FPS)" #: Source/Core/DolphinQt/MenuBar.cpp:624 msgid "Show France" msgstr "Franceses" #: Source/Core/DolphinQt/MenuBar.cpp:596 msgid "Show GameCube" msgstr "Mostrar GameCube" #: Source/Core/DolphinQt/MenuBar.cpp:625 msgid "Show Germany" msgstr "Alemanes" #: Source/Core/DolphinQt/MenuBar.cpp:696 msgid "Show Input Display" msgstr "Mostrar registro de teclas" #: Source/Core/DolphinQt/MenuBar.cpp:626 msgid "Show Italy" msgstr "Italianos" #: Source/Core/DolphinQt/MenuBar.cpp:620 msgid "Show JAP" msgstr "Región JAP" #: Source/Core/DolphinQt/MenuBar.cpp:627 msgid "Show Korea" msgstr "Coreanos" #: Source/Core/DolphinQt/MenuBar.cpp:684 msgid "Show Lag Counter" msgstr "Mostrar indicador de retardo" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:111 msgid "Show Language:" msgstr "Mostrar idioma:" #: Source/Core/DolphinQt/MenuBar.cpp:374 msgid "Show Log &Configuration" msgstr "Mostrar configuración de ®istro" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:92 msgid "Show NetPlay Messages" msgstr "Mostrar mensajes de juego en red" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:87 msgid "Show NetPlay Ping" msgstr "Mostrar «pings» de juego en red" #: Source/Core/DolphinQt/MenuBar.cpp:628 msgid "Show Netherlands" msgstr "Holandeses" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:172 msgid "Show On-Screen Display Messages" msgstr "Mensajes en pantalla" #: Source/Core/DolphinQt/MenuBar.cpp:621 msgid "Show PAL" msgstr "Región PAL" #. i18n: Here, PC is an acronym for program counter, not personal computer. #: Source/Core/Core/HotkeyManager.cpp:65 Source/Core/DolphinQt/ToolBar.cpp:104 msgid "Show PC" msgstr "Mostrar PC" #: Source/Core/DolphinQt/MenuBar.cpp:601 msgid "Show Platforms" msgstr "Mostrar plataformas" #: Source/Core/DolphinQt/MenuBar.cpp:636 msgid "Show Regions" msgstr "Mostrar regiones" #: Source/Core/DolphinQt/MenuBar.cpp:629 msgid "Show Russia" msgstr "Rusos" #: Source/Core/DolphinQt/MenuBar.cpp:630 msgid "Show Spain" msgstr "Españoles" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:49 #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:55 msgid "Show Statistics" msgstr "Mostrar estadísticas" #: Source/Core/DolphinQt/MenuBar.cpp:702 msgid "Show System Clock" msgstr "Mostrar reloj del sistema" #: Source/Core/DolphinQt/MenuBar.cpp:631 msgid "Show Taiwan" msgstr "Taiwaneses" #: Source/Core/DolphinQt/MenuBar.cpp:622 msgid "Show USA" msgstr "Región USA" #: Source/Core/DolphinQt/MenuBar.cpp:633 msgid "Show Unknown" msgstr "Otros" #: Source/Core/DolphinQt/MenuBar.cpp:597 msgid "Show WAD" msgstr "Mostrar WAD" #: Source/Core/DolphinQt/MenuBar.cpp:595 msgid "Show Wii" msgstr "Mostrar Wii" #: Source/Core/DolphinQt/MenuBar.cpp:632 msgid "Show World" msgstr "Mostrar juegos internacionales" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:247 msgid "" "Show the number of frames rendered per second as a measure of emulation " "speed.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Mostrar el número de fotogramas por segundo como medida de la velocidad de " "emulación.\n" "\n" "Si no estás seguro déjala sin marcar." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:250 msgid "" "Show the players' maximum Ping while playing on NetPlay.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Muestra el «ping» máximo (indicando lo que tarda en ir y volver un paquete " "de red de los demás jugadores, indicando la calidad del enlace entre ambos, " "de tu conexión y de su tiempo de retardo máximo) al jugar en red.\n" "\n" "Si no estás seguro déjala sin marcar." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:148 #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:158 msgid "" "Show various rendering statistics.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Muestra varias estadísticas sobre el proceso de dibujado 3D.\n" "\n" "Si no estás seguro déjala sin marcar." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:113 msgid "Side-by-Side" msgstr "En paralelo" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:453 msgid "Sideways Hold" msgstr "Wiimote en horizontal" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:450 msgid "Sideways Toggle" msgstr "Cambiar de/a horizontal" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:438 msgid "Sideways Wii Remote" msgstr "Mando de Wii en horizontal" #: Source/Core/DolphinQt/MenuBar.cpp:870 msgid "Signature Database" msgstr "Base de datos de firmas" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:134 msgid "Signed Integer" msgstr "Entero con signo" #: Source/Core/DiscIO/Enums.cpp:98 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:119 msgid "Simplified Chinese" msgstr "Chino simplificado" #: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:35 msgid "Simulate DK Bongos" msgstr "Simular Bongos de DK" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:58 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:145 msgid "Size" msgstr "Tamaño" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:119 msgid "" "Size of stretch buffer in milliseconds. Values too low may cause audio " "crackling." msgstr "" "Tamaño del búfer de latencia en milisegundos. Si es demasiado pequeño el " "sonido puede entrecortarse." #: Source/Core/Core/HotkeyManager.cpp:62 Source/Core/DolphinQt/ToolBar.cpp:102 msgid "Skip" msgstr "Saltar" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:44 msgid "Skip EFB Access from CPU" msgstr "Saltar el acceso al EFB desde la CPU" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:63 msgid "Skip Main Menu" msgstr "Saltar menú principal" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:95 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:115 msgid "Slider Bar" msgstr "Barra de desplazamiento" #: Source/Core/DolphinQt/GCMemcardManager.cpp:77 msgid "Slot A" msgstr "Ranura A" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:111 msgid "Slot A:" msgstr "Ranura A:" #: Source/Core/DolphinQt/GCMemcardManager.cpp:77 msgid "Slot B" msgstr "Ranura B" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:114 msgid "Slot B:" msgstr "Ranura B:" #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:103 #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:130 #: Source/Core/VideoBackends/Software/SWmain.cpp:55 msgid "Software Renderer" msgstr "Dibujado por software" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:180 msgid "" "Software rendering is an order of magnitude slower than using the other " "backends.\n" "It's only useful for debugging purposes.\n" "Do you really want to enable software rendering? If unsure, select 'No'." msgstr "" "El dibujado por software es bastante más lento que usar los otros métodos. " "Sólo es útil para depurar código.\n" "\n" "¿Seguro que quieres activarlo? De lo contrario elige «No»." #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:211 msgid "" "Some values you provided are invalid.\n" "Please check the highlighted values." msgstr "" "Algunos de los números proporcionados no son correctos.\n" "Comprueba todos los campos seleccionados." #: Source/Core/DiscIO/Enums.cpp:54 msgid "Spain" msgstr "España" #: Source/Core/DiscIO/Enums.cpp:89 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:69 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:116 msgid "Spanish" msgstr "Español" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:442 msgid "Speaker Pan" msgstr "Altavoz estéreo" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:178 msgid "Speaker Volume:" msgstr "Volumen del altavoz:" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:285 msgid "" "Specifies the resolution used to render at. A high resolution greatly " "improves visual quality, but also greatly increases GPU load and can cause " "issues in certain games. Generally speaking, the lower the internal " "resolution is, the better your performance will be.\n" "\n" "If unsure, select Native." msgstr "" "Especifica la resolución que se usa para dibujar la pantalla 3D. Una " "resolución alta mejorará mucho la calidad visual, pero reducirá el " "rendimiento y puede causar errores gráficos en algunos juegos.\n" "Por lo general, a menor resolución interna obtendrás mejor rendimiento.\n" "\n" "Si no estás seguro, elige Nativo." #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:67 msgid "Speed up Disc Transfer Rate" msgstr "Acelerar la transferencia de disco" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:178 msgid "Stable (once a year)" msgstr "Estable (una vez al año)" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:90 msgid "Standard Controller" msgstr "Mando de juego estándar" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:95 msgid "Start" msgstr "Start" #: Source/Core/DolphinQt/MenuBar.cpp:230 msgid "Start &NetPlay..." msgstr "Comenzar &juego en red..." #: Source/Core/DolphinQt/MenuBar.cpp:656 msgid "Start Re&cording Input" msgstr "&Grabar pulsaciones" #: Source/Core/Core/HotkeyManager.cpp:48 msgid "Start Recording" msgstr "Comenzar grabación" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:752 msgid "Started game" msgstr "Juego en ejecución" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:91 msgid "Steering Wheel" msgstr "Volante" #. i18n: Here, "Step" is a verb. This feature is used for #. going through code step by step. #: Source/Core/DolphinQt/ToolBar.cpp:95 msgid "Step" msgstr "Avanzar" #. i18n: Here, "Step" is a verb. This feature is used for #. going through code step by step. #: Source/Core/Core/HotkeyManager.cpp:55 msgid "Step Into" msgstr "Avanzar una" #. i18n: Here, "Step" is a verb. This feature is used for #. going through code step by step. #: Source/Core/Core/HotkeyManager.cpp:61 Source/Core/DolphinQt/ToolBar.cpp:101 msgid "Step Out" msgstr "Saltar una" #. i18n: Here, "Step" is a verb. This feature is used for #. going through code step by step. #: Source/Core/Core/HotkeyManager.cpp:58 Source/Core/DolphinQt/ToolBar.cpp:98 msgid "Step Over" msgstr "Salir de" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:471 msgid "Step out successful!" msgstr "Se ha saltado la instrucción." #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:469 msgid "Step out timed out!" msgstr "Se ha cancelado el salto de instrucciones por tardar demasiado tiempo." #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:397 msgid "Step over in progress..." msgstr "Saltando instrucciones..." #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:382 msgid "Step successful!" msgstr "Se han saltado las instrucciones." #: Source/Core/Core/HotkeyManager.cpp:280 #: Source/Core/DolphinQt/Config/Mapping/HotkeyDebugging.cpp:23 msgid "Stepping" msgstr "Avanzar" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:119 msgid "Stereoscopic 3D Mode:" msgstr "Modo 3D estereoscópico:" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:94 #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:108 msgid "Stereoscopy" msgstr "Estereoscopía" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:58 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:87 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:42 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:73 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:63 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:88 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:113 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:136 msgid "Stick" msgstr "Palanca" #: Source/Core/Core/HotkeyManager.cpp:29 #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:140 #: Source/Core/DolphinQt/ToolBar.cpp:115 msgid "Stop" msgstr "Detener" #: Source/Core/DolphinQt/MenuBar.cpp:659 msgid "Stop Playing/Recording Input" msgstr "Detener la reproducción o grabación de pulsaciones" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:306 msgid "Stopped game" msgstr "Juego detenido" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:47 msgid "Store EFB Copies to Texture Only" msgstr "Almacenar copias de EFB como de «sólo lectura»" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:83 msgid "Store XFB Copies to Texture Only" msgstr "Almacenar copias de XFB como de «sólo lectura» " #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:201 msgid "" "Stores EFB Copies exclusively on the GPU, bypassing system memory. Causes " "graphical defects in a small number of games.\n" "\n" "Enabled = EFB Copies to Texture\n" "Disabled = EFB Copies to RAM (and Texture)\n" "\n" "If unsure, leave this checked." msgstr "" "Almacena copias EFB exclusivamente en la GPU, saltándose la memoria del " "sistema. Causa defectos gráficos en un pequeño número de juegos.\n" "\n" "Activado = Copias EFB a textura\n" "Desactivado = Copias EFB a RAM (y a textura)\n" "\n" "Si no estás seguro deja esta opción marcada." #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:211 msgid "" "Stores XFB Copies exclusively on the GPU, bypassing system memory. Causes " "graphical defects in a small number of games that need to readback from " "memory.\n" "\n" "Enabled = XFB Copies to Texture\n" "Disabled = XFB Copies to RAM (and Texture)\n" "\n" "If unsure, leave this checked." msgstr "" "Almacena copias XFB exclusivamente en la GPU, saltándose la memoria del " "sistema. Causa defectos gráficos en un pequeño número de juegos que " "necesitan leer y procesar la imagen desde la RAM.\n" "\n" "Activado = Copias XFB a textura\n" "Desactivado = Copias XFB a RAM (y a textura)\n" "\n" "Si no estás seguro deja esta opción marcada." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:58 msgid "Stretch to Window" msgstr "Estirar a la ventana" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:102 msgid "Strict Settings Sync" msgstr "Configuración de sincronización estricta" #. i18n: Data type used in computing #: Source/Core/DolphinQt/CheatsManager.cpp:322 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:133 msgid "String" msgstr "Cadena" #: Source/Core/DolphinQt/CheatsManager.cpp:554 #: Source/Core/DolphinQt/CheatsManager.cpp:608 msgid "String Match" msgstr "Coincidencia de caracteres" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:75 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:120 msgid "Strum" msgstr "Rasgueo" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:199 #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:323 #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:348 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:187 #: Source/Core/DolphinQt/GameList/GameList.cpp:528 #: Source/Core/DolphinQt/GameList/GameList.cpp:542 #: Source/Core/DolphinQt/GameList/GameList.cpp:566 #: Source/Core/DolphinQt/GCMemcardManager.cpp:307 #: Source/Core/DolphinQt/GCMemcardManager.cpp:403 #: Source/Core/DolphinQt/MenuBar.cpp:953 Source/Core/DolphinQt/MenuBar.cpp:1070 msgid "Success" msgstr "Todo correcto" #: Source/Core/DolphinQt/GameList/GameList.cpp:530 #, c-format msgid "Successfully compressed %n image(s)." msgstr "%n imágenes comprimidas con éxito." #: Source/Core/DolphinQt/GameList/GameList.cpp:529 #, c-format msgid "Successfully decompressed %n image(s)." msgstr "%n imágenes descomprimidas con éxito." #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:188 msgid "Successfully deleted '%1'." msgstr "«%1» se ha borrado correctamente." #: Source/Core/DolphinQt/GCMemcardManager.cpp:403 msgid "Successfully deleted files." msgstr "Los archivos se han borrado correctamente." #: Source/Core/DolphinQt/GameList/GameList.cpp:390 msgid "Successfully exported save files" msgstr "Las partidas guardadas se han exportado correctamente." #: Source/Core/DolphinQt/GCMemcardManager.cpp:306 msgid "Successfully exported the %1 save files." msgstr "Las %1 partidas guardadas se han exportado correctamente." #: Source/Core/DolphinQt/GCMemcardManager.cpp:305 msgid "Successfully exported the save file." msgstr "La partida guardada se ha exportado correctamente." #: Source/Core/DolphinQt/MenuBar.cpp:1071 msgid "Successfully extracted certificates from NAND" msgstr "Los certificados se han instalado correctamente en la NAND." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:323 msgid "Successfully extracted file." msgstr "El archivo se ha extraído correctamente." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:199 msgid "Successfully extracted system data." msgstr "Los datos del sistema se han extraído correctamente." #: Source/Core/DolphinQt/MenuBar.cpp:985 msgid "Successfully imported save files." msgstr "Archivos guardados correctamente importados." #: Source/Core/DolphinQt/GameList/GameList.cpp:543 #: Source/Core/DolphinQt/MenuBar.cpp:954 msgid "Successfully installed this title to the NAND." msgstr "El juego se ha instalado correctamente en la NAND." #: Source/Core/DolphinQt/GameList/GameList.cpp:567 msgid "Successfully removed this title from the NAND." msgstr "Se ha desinstalado el juego de la NAND. " #: Source/Core/DolphinQt/AboutDialog.cpp:53 msgid "Support" msgstr "Ayuda" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:117 msgid "Swap Eyes" msgstr "Invertir ojos" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:337 msgid "" "Swaps the left and right eye. Mostly useful if you want to view side-by-side " "cross-eyed.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Intercambia la perspectiva del ojo izquierdo con el derecho. Útil si quieres " "ver la pantalla a mitad y mitad, cruzando la vista para darle un efecto 3D " "un poco chapucero.\n" "\n" "Si no estás seguro déjala sin marcar." #: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:45 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:372 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:92 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuMotionControl.cpp:33 msgid "Swing" msgstr "Oscilar" #: Source/Core/DolphinQt/GCMemcardManager.cpp:141 msgid "Switch to A" msgstr "Cambiar a A" #: Source/Core/DolphinQt/GCMemcardManager.cpp:141 msgid "Switch to B" msgstr "Cambiar a B" #. i18n: The symbolic name of a code block #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:80 msgid "Symbol" msgstr "Símbolo" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:434 msgid "Symbol (%1) end address:" msgstr "Dirección final del símbolo (%s):" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:375 msgid "Symbol name:" msgstr "Nombre de símbolo:" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:107 #: Source/Core/DolphinQt/MenuBar.cpp:864 msgid "Symbols" msgstr "Símbolos" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:148 msgid "Sync" msgstr "Sincronizar" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:99 msgid "Sync Saves" msgstr "Sincronizar y guardar" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:151 msgid "Sync real Wii Remotes and pair them" msgstr "Sincroniza y empareja mandos de Wii reales." #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:66 msgid "Synchronize GPU thread" msgstr "Sincronizar con el hilo de GPU" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:79 msgid "" "Synchronizes the GPU and CPU threads to help prevent random freezes in Dual " "core mode. (ON = Compatible, OFF = Fast)" msgstr "" "Sincroniza los procesos de la GPU y la CPU para ayudar a prevenir parones " "puntuales al utilizar dos o más núcleos. (activarlo hace que la emulación " "sea más segura y compatible, desactivarlo hace que sea más rápida)" #: Source/Core/Core/NetPlayClient.cpp:652 msgid "Synchronizing save data..." msgstr "Sincronizar datos guardados..." #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:73 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:110 msgid "System Language:" msgstr "Idioma del sistema:" #: Source/Core/DolphinQt/MenuBar.cpp:674 msgid "TAS Input" msgstr "Entrada TAS" #. i18n: TAS is short for tool-assisted speedrun. Read http://tasvideos.org/ for details. #. Frame advance is an example of a typical TAS tool. #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:318 msgid "TAS Tools" msgstr "Herramientas TAS" #: Source/Core/DiscIO/Enums.cpp:57 msgid "Taiwan" msgstr "Taiwán" #: Source/Core/Core/HotkeyManager.cpp:32 Source/Core/DolphinQt/MenuBar.cpp:290 msgid "Take Screenshot" msgstr "Captura de pantalla" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:58 msgid "Test" msgstr "Probar" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:55 msgid "Texture Cache" msgstr "Caché de texturas" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:51 msgid "Texture Format Overlay" msgstr "Superponer formato de textura" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:206 msgid "" "The \"Safe\" setting eliminates the likelihood of the GPU missing texture " "updates from RAM.\n" "Lower accuracies cause in-game text to appear garbled in certain games.\n" "\n" "If unsure, use the rightmost value." msgstr "" "El ajuste «seguro» elimina la posibilidad de la GPU de perder " "actualizaciones de texturas desde la RAM.\n" "Precisiones inferiores causan que el texto aparezca ilegible en algunos " "juegos.\n" "\n" "Si no estás seguro, utiliza el valor más a la derecha." #: Source/Core/DolphinQt/MenuBar.cpp:1062 msgid "" "The NAND could not be repaired. It is recommended to back up your current " "data and start over with a fresh NAND." msgstr "" "No se ha podido reparar la NAND. Recomendamos que vuelvas a volcar los datos " "de la consola original y pruebes otra vez desde cero." #: Source/Core/DolphinQt/MenuBar.cpp:1057 msgid "The NAND has been repaired." msgstr "NAND arreglada sin problemas." #: Source/Core/Core/ActionReplay.cpp:219 msgid "The address is invalid" msgstr "La dirección no es válida" #: Source/Core/Core/Movie.cpp:362 #, c-format msgid "" "The disc change to \"%s\" could not be saved in the .dtm file.\n" "The filename of the disc image must not be longer than 40 characters." msgstr "" "El cambio de disco a «%s» no se pudo guardar en el archivo .dtm.\n" "El nombre de archivo de la imagen de disco no debe sobrepasar los 40 " "caracteres." #: Source/Core/Core/HW/DVD/DVDThread.cpp:337 #, c-format msgid "The disc could not be read (at 0x% - 0x%)." msgstr "No se pudo leer el disco (en 0x% - 0x%)." #: Source/Core/DiscIO/CompressedBlob.cpp:117 #, c-format msgid "" "The disc image \"%s\" is corrupt.\n" "Hash of block % is %08x instead of %08x." msgstr "" "La imagen de disco «%s» está corrupta.\n" "Hash del bloque % es %08x en vez de %08x." #: Source/Core/DiscIO/CompressedBlob.cpp:108 #, c-format msgid "The disc image \"%s\" is truncated, some of the data is missing." msgstr "" "La imagen de disco «%s» está truncada, faltan parte de los datos originales." #: Source/Core/Core/HW/DVD/DVDInterface.cpp:471 msgid "The disc that was about to be inserted couldn't be found." msgstr "No se encontró el disco que se iba a insertar." #: Source/Core/DolphinQt/MenuBar.cpp:1013 msgid "" "The emulated NAND is damaged. System titles such as the Wii Menu and the Wii " "Shop Channel may not work correctly.\n" "\n" "Do you want to try to repair the NAND?" msgstr "" "Se ha dañado la NAND emulada. Puede que no funcionen algunos paquetes " "(«titles») del sistema como el menú de Wii y el canal de compras Wii.\n" "\n" "¿Quieres intentar arreglar la NAND?" #: Source/Core/DolphinQt/WiiUpdate.cpp:34 msgid "The emulated Wii console has been updated." msgstr "Se acaba de actualizar la consola virtual." #: Source/Core/DolphinQt/WiiUpdate.cpp:39 msgid "The emulated Wii console is already up-to-date." msgstr "La consola virtual ya está actualizada." #. i18n: Here, PID means Product ID (for a USB device). #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:143 msgid "The entered PID is invalid." msgstr "El PID que has puesto no es correcto." #. i18n: Here, VID means Vendor ID (for a USB device). #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:131 msgid "The entered VID is invalid." msgstr "El VID que has puesto no es correcto." #: Source/Core/DolphinQt/GameList/GameList.cpp:484 msgid "" "The file %1 already exists.\n" "Do you wish to replace it?" msgstr "" "El archivo %1 ya existe.\n" "¿Desea reemplazarlo?" #: Source/Core/AudioCommon/WaveFile.cpp:56 #, c-format msgid "" "The file %s could not be opened for writing. Please check if it's already " "opened by another program." msgstr "" "El archivo %s no se pudo abrir para su escritura. Comprueba que no esté " "abierto por otro programa." #: Source/Core/AudioCommon/WaveFile.cpp:48 #, c-format msgid "The file %s was already open, the file header will not be written." msgstr "" "El archivo %s ya estaba abierto, la cabecera de archivo no será escrita." #: Source/Core/DolphinQt/WiiUpdate.cpp:72 msgid "The game disc does not contain any usable update information." msgstr "El disco del juego no contiene ninguna actualización relevante." #: Source/Core/Core/NetPlayClient.cpp:243 msgid "The game is currently running." msgstr "El juego se está ejecutando actualmente." #: Source/Core/DolphinQt/WiiUpdate.cpp:65 msgid "" "The game's region does not match your console's. To avoid issues with the " "system menu, it is not possible to update the emulated console using this " "disc." msgstr "" "La región del juego no coincide con la de tu consola. Para evitar problemas " "con el menú del sistema no podrás actualizar la consola emulada con este " "disco." #: Source/Core/DolphinQt/NetPlay/MD5Dialog.cpp:155 msgid "The hashes do not match!" msgstr "Las sumas de verificación no coinciden." #: Source/Core/DolphinQt/NetPlay/MD5Dialog.cpp:151 msgid "The hashes match!" msgstr "¡Sumas de verificación correctas!" #: Source/Core/Core/NetPlayClient.cpp:153 msgid "" "The host code is too long.\n" "Please recheck that you have the correct code." msgstr "" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:163 msgid "The profile '%1' does not exist" msgstr "El perfil elegido («%1») no existe" #: Source/Core/Core/Movie.cpp:221 #, c-format msgid "The recorded game (%s) is not the same as the selected game (%s)" msgstr "El juego grabado (%s) no es el mismo que el juego seleccionado (%s)" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:217 #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:281 msgid "The resulting decrypted AR code doesn't contain any lines." msgstr "El código AR descifrado que se ha obtenido no contiene ninguna línea." #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:211 msgid "The same file can't be used in both slots." msgstr "No puedes utilizar el mismo archivo en ambas ranuras." #: Source/Core/Core/PowerPC/JitInterface.cpp:67 #, c-format msgid "" "The selected CPU emulation core (%d) is not available. Please select a " "different CPU emulation core in the settings." msgstr "" "El núcleo de emulación de CPU seleccionado (%d) no está disponible. Por " "favor seleccione un núcleo de emulación de CPU diferente en la configuración." #: Source/Core/Core/NetPlayClient.cpp:240 msgid "The server and client's NetPlay versions are incompatible." msgstr "" "Las versiones de juego en red del servidor y del cliente son incompatibles." #: Source/Core/Core/NetPlayClient.cpp:236 msgid "The server is full." msgstr "El servidor está lleno." #: Source/Core/Core/NetPlayClient.cpp:246 msgid "The server sent an unknown error message." msgstr "El servidor envió un mensaje de error desconocido." #: Source/Core/Core/Boot/Boot.cpp:72 #, c-format msgid "The specified file \"%s\" does not exist" msgstr "El archivo que has elegido («%s») no existe" #: Source/Core/DolphinQt/WiiUpdate.cpp:60 msgid "" "The update has been cancelled. It is strongly recommended to finish it in " "order to avoid inconsistent system software versions." msgstr "" "Has cancelado la actualización, te recomendamos que la termines para evitar " "conflictos con versiones distintas del software del sistema." #: Source/Core/Core/ActionReplay.cpp:222 msgid "The value is invalid" msgstr "El valor no es válido" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:205 #, c-format msgid "" "There are too many GCI files in the folder\n" "%s.\n" "Only the first 127 will be available" msgstr "" "Hay demasiados archivos GCI en la carpeta\n" "%s.\n" "Solo los primeros 127 estarán disponibles." #: Source/Core/Core/State.cpp:695 msgid "There is nothing to undo!" msgstr "¡No hay nada que deshacer!" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:126 msgid "" "These settings override core Dolphin settings.\n" "Undetermined means the game uses Dolphin's setting." msgstr "" "Estas opciones remplazan a las opciones de núcleo de Dolphin.\n" "Sin determinar significa que el juego usa la configuración de Dolphin." #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:189 msgid "" "This Action Replay code contains both encrypted and unencrypted lines; you " "should check that you have entered it correctly.\n" "\n" "Do you want to discard all unencrypted lines?" msgstr "" "Este código Action Replay contiene tanto líneas cifradas como sin cifrar; " "asegúrate de haberlo escrito bien.\n" "\n" "¿Quieres que quitemos las líneas sin cifrar?" #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:155 msgid "This USB device is already whitelisted." msgstr "Este dispositivo USB ya está en la lista." #: Source/Core/Core/WiiUtils.cpp:74 msgid "This WAD has not been signed by Nintendo. Continue to import?" msgstr "Nintendo no ha firmado este archivo WAD ¿Quieres continuar?" #: Source/Core/Core/ConfigManager.cpp:875 msgid "This WAD is not bootable." msgstr "No se puede arrancar desde este WAD." #: Source/Core/Core/ConfigManager.cpp:870 msgid "This WAD is not valid." msgstr "Este WAD no es correcto." #: Source/Core/Core/ActionReplay.cpp:857 msgid "" "This action replay simulator does not support codes that modify Action " "Replay itself." msgstr "" "El simulador de Action Replay no soporta códigos que modifiquen al Action " "Replay." #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:173 #: Source/Core/DolphinQt/GameList/GameList.cpp:598 msgid "This cannot be undone!" msgstr "No puede deshacerse." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:181 msgid "" "This feature allows you to change the game's camera.\n" "Move the mouse while holding the right mouse button to pan and while holding " "the middle button to move.\n" "Hold SHIFT and press one of the WASD keys to move the camera by a certain " "step distance (SHIFT+2 to move faster and SHIFT+1 to move slower). Press " "SHIFT+R to reset the camera and SHIFT+F to reset the speed.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Esta característica te permite manejar la cámara del juego. \n" "\n" "Mantén pulsado el botón derecho del ratón mientras desplazas el puntero para " "mover la cámara lateralmente, y mientras pulsas el botón intermedio del " "ratón para moverte por los alrededores. Mantén pulsado «Mayús» y pulsa una " "de las teclas WASD para mover la cámara (Mayús + 2 duplica y Mayús + 9 " "divide la velocidad de desplazamiento). Presiona Mayús + R para reiniciar la " "cámara. \n" "\n" "Si no estás seguro déjala sin marcar." #: Source/Core/DiscIO/NANDImporter.cpp:62 msgid "This file does not look like a BootMii NAND backup." msgstr "" "Este archivo no tiene el formato de una copia de respaldo NAND de BootMii.%zx" #: Source/Core/VideoCommon/VideoBackendBase.cpp:168 msgid "" "This game requires bounding box emulation to run properly but your graphics " "card or its drivers do not support it. As a result you will experience bugs " "or freezes while running this game." msgstr "" "Este juego necesita que actives la emulación de delimitado rectangular " "(«bounding box»), pero tu tarjeta gráfica o controladores no la soportan, " "por lo que tendrás problemas y cuelgues durante la partida." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:148 msgid "" "This gives the host control over when inputs are sent to the game, " "effectively decoupling players from each other in terms of buffering.\n" "This allows players to have latency based solely on their connection to the " "host, rather than everyone's connection. Buffer works differently\n" "in this mode. The host always has no latency, and the buffer setting serves " "to prevent stutter, speeding up when the amount of buffered\n" "inputs exceeds the set limit. Input delay is instead based on ping to the " "host. This results in smoother gameplay on unstable connections." msgstr "" "Esto le da al host control cuando las entradas se envían al juego, " "desacoplando efectivamente a los jugadores entre sí en términos de " "almacenamiento en búfer.\n" "Esto permite a los jugadores tener latencia basada únicamente en su conexión " "con el host, en lugar de la conexión de todos. El búfer funciona \n" "de forma diferente en este modo. El host siempre no tiene latencia, y la " "configuración del búfer sirve para evitar el tartamudeo, acelerando \n" "cuando la cantidad de entradas almacenadas en el búfer excede el límite " "establecido. El retardo de entrada se basa en el ping al host. Esto " "resulta \n" "en un juego más fluido en conexiones inestables." #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:93 msgid "" "This setting allows you to set a custom real time clock (RTC) separate from " "your current system time.\n" "\n" "If you're unsure, leave this disabled." msgstr "" "Este ajuste permite configurar el reloj interno de la consola emulada (RTC) " "y hacer que marque otra hora y fecha, distinto al tiempo de tu dispositivo " "real.\n" "\n" "Si no estás seguro déjala sin marcar." #: Source/Core/DolphinQt/AboutDialog.cpp:43 msgid "This software should not be used to play games you do not legally own." msgstr "No debes utilizarlo con juegos que no poseas legalmente." #: Source/Core/Core/ConfigManager.cpp:892 msgid "This title cannot be booted." msgstr "Este juego no se puede arrancar." #: Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp:296 #, c-format msgid "" "This title might be incompatible with DSP HLE emulation. Try using LLE if " "this is homebrew.\n" "\n" "DSPHLE: Unknown ucode (CRC = %08x) - forcing AX." msgstr "" "Este juego puede ser incompatible con la emulación HLE del DSP. Prueba " "utilizando LLE si es un «homebrew», o programa casero.\n" "\n" "\n" "DSPHLE: Código desconocido (CRC = %08x) - forzando AX." #: Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp:288 #, c-format msgid "" "This title might be incompatible with DSP HLE emulation. Try using LLE if " "this is homebrew.\n" "\n" "Unknown ucode (CRC = %08x) - forcing AXWii." msgstr "" "Este juego puede ser incompatible con la emulación HLE del DSP. Prueba " "utilizando LLE si es un «homebrew», o programa casero.\n" "\n" "\n" "Código desconocido (CRC = %08x) - forzando AXWii." #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:111 msgid "" "This value is added to the convergence value set in the graphics " "configuration." msgstr "" "Este valor se añade al valor de convergencia establecido en la configuración " "de gráficos." #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:109 msgid "" "This value is multiplied with the depth set in the graphics configuration." msgstr "" "Este valor se multiplica con la profundidad establecida en la configuración " "de gráficos." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:141 msgid "" "This will reduce bandwidth usage by polling GameCube controllers only twice " "per frame. Does not affect Wii Remotes." msgstr "" "Esto reducirá el uso de ancho de banda al sondear los controladores de " "GameCube sólo dos veces por fotograma. No afecta los mandos de Wii." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:144 msgid "" "This will sync additional graphics settings, and force everyone to the same " "internal resolution.\n" "May prevent desync in some games that use EFB reads. Please ensure everyone " "uses the same video backend." msgstr "" "Esto sincronizará la configuración de gráficos adicionales y forzará a todos " "a la misma resolución interna.\n" "Puede impedir la desincronización en algunos juegos que utilizan lecturas " "EFB. Por favor asegúrese de que todos usen el mismo motor de vídeo." #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Buttons.cpp:22 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/MixedTriggers.cpp:23 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/ModifySettingsButton.cpp:25 msgid "Threshold" msgstr "Límite" #: Source/Core/UICommon/UICommon.cpp:429 msgid "TiB" msgstr "TiB" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:50 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:378 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:90 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuMotionControl.cpp:31 msgid "Tilt" msgstr "Inclinar" #: Source/Core/DolphinQt/GameList/GameList.cpp:739 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:133 #: Source/Core/DolphinQt/GCMemcardManager.cpp:158 #: Source/Core/DolphinQt/MenuBar.cpp:567 msgid "Title" msgstr "Título" #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:184 msgid "To" msgstr "A" #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:56 #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:87 #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:102 msgid "To:" msgstr "A:" #: Source/Core/DolphinQt/MenuBar.cpp:287 msgid "Toggle &Fullscreen" msgstr "Des/activar pantalla &completa" #: Source/Core/Core/HotkeyManager.cpp:125 msgid "Toggle 3D Anaglyph" msgstr "Des/activar anaglifos 3D" #: Source/Core/Core/HotkeyManager.cpp:123 msgid "Toggle 3D Side-by-Side" msgstr "Des/activar 3D paralelo" #: Source/Core/Core/HotkeyManager.cpp:124 msgid "Toggle 3D Top-Bottom" msgstr "Des/activar 3D vertical" #: Source/Core/Core/HotkeyManager.cpp:126 msgid "Toggle 3D Vision" msgstr "Des/activar «Nvidia 3D vision»" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:61 msgid "Toggle All Log Types" msgstr "Alternar todos los tipos de registro" #: Source/Core/Core/HotkeyManager.cpp:99 msgid "Toggle Aspect Ratio" msgstr "Activar relación de aspecto" #: Source/Core/Core/HotkeyManager.cpp:69 #: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:370 msgid "Toggle Breakpoint" msgstr "Des/activar punto de interrupción" #: Source/Core/Core/HotkeyManager.cpp:98 msgid "Toggle Crop" msgstr "Recortar imagen" #: Source/Core/Core/HotkeyManager.cpp:105 msgid "Toggle Custom Textures" msgstr "Ver/ocultar texturas personalizadas" #: Source/Core/Core/HotkeyManager.cpp:100 msgid "Toggle EFB Copies" msgstr "Activar copias de EFB" #: Source/Core/Core/HotkeyManager.cpp:103 msgid "Toggle Fog" msgstr "Activar niebla" #: Source/Core/Core/HotkeyManager.cpp:31 msgid "Toggle Fullscreen" msgstr "Cambiar a pantalla completa" #: Source/Core/Core/HotkeyManager.cpp:28 msgid "Toggle Pause" msgstr "Des/pausar" #: Source/Core/Core/HotkeyManager.cpp:104 msgid "Toggle Texture Dumping" msgstr "Des/activar volcado de texturas" #: Source/Core/Core/HotkeyManager.cpp:79 msgid "Toggle USB Keyboard" msgstr "Alternar teclado USB" #: Source/Core/Core/HotkeyManager.cpp:101 msgid "Toggle XFB Copies" msgstr "Activar copias de XFB" #: Source/Core/Core/HotkeyManager.cpp:102 msgid "Toggle XFB Immediate Mode" msgstr "Activar el modo inmediato de XFB" #: Source/Core/DolphinQt/CheatsManager.cpp:509 msgid "Too many matches to display (%1)" msgstr "Demasiados para mostrar (%1)" #: Source/Core/DolphinQt/ToolBar.cpp:26 msgid "Toolbar" msgstr "Barra de herramientas" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:167 msgid "Top" msgstr "Superior" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:113 msgid "Top-and-Bottom" msgstr "En vertical" #: Source/Core/DiscIO/Enums.cpp:101 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:120 msgid "Traditional Chinese" msgstr "Chino tradicional" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:840 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:844 msgid "Traversal Error" msgstr "Error del servidor de paso" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:133 msgid "Traversal Server" msgstr "Servidor de paso" #: Source/Core/Core/NetPlayClient.cpp:1375 msgid "Traversal server timed out connecting to the host" msgstr "" "Se agotó el tiempo para que el servidor de paso se conecte con el anfitrión " "de la partida." #: Source/Core/Core/HW/GCPadEmu.cpp:72 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:112 #: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:41 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:46 #: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:30 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:143 msgid "Triggers" msgstr "Gatillos" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:47 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:133 msgid "Turntable" msgstr "Mesa de mezclas DJ" #: Source/Core/DolphinQt/CheatsManager.cpp:333 #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:91 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:144 msgid "Type" msgstr "Tipo" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:119 msgid "U&16" msgstr "U&16" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:120 msgid "U&32" msgstr "U&32" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:118 msgid "U&8" msgstr "U&8" #: Source/Core/DiscIO/Enums.cpp:30 msgid "USA" msgstr "EE. UU." #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:98 msgid "USB Gecko" msgstr "Gecko USB" #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:129 #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:141 msgid "USB Whitelist Error" msgstr "Error en la lista de dispositivos USB permitidos" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:260 msgid "" "Ubershaders are never used. Stuttering will occur during shader compilation, " "but GPU demands are low. Recommended for low-end hardware.\n" "\n" "If unsure, select this mode." msgstr "" "No se utilizan los «ubershaders». Te encontrarás tirones cada vez que el " "juego necesite un sombreador nuevo, pero no se requiere una tarjeta gráfica " "ponente. Recomendado para equipos de bajas prestaciones.\n" "\n" "Ni no estás seguro déjala marcada." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:264 msgid "" "Ubershaders will always be used. Provides a near stutter-free experience at " "the cost of high GPU performance requirements. Only recommended for high-end " "systems." msgstr "" "Siempre se utilizarán Ubershaders. Proporciona una experiencia casi sin " "tartamudez a costa de los altos requisitos de rendimiento de la GPU. Sólo se " "recomienda para sistemas de gama alta." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:267 msgid "" "Ubershaders will be used to prevent stuttering during shader compilation, " "but specialized shaders will be used when they will not cause stuttering. In " "the best case it eliminates shader compilation stuttering while having " "minimal performance impact, but results depend on video driver behavior." msgstr "" "Se usarán Ubershaders para prevenir la tartamudez durante la compilación de " "sombreadores, pero se usarán sombreadores especializados cuando no causen " "tartamudez. En el mejor de los casos, elimina la tartamudez de la " "compilación de sombreadores con un impacto mínimo en el rendimiento, pero " "los resultados dependen del comportamiento del controlador de vídeo." #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:172 msgid "" "Unable to parse line %1 of the entered AR code as a valid encrypted or " "decrypted code. Make sure you typed it correctly.\n" "\n" "Would you like to ignore this line and continue parsing?" msgstr "" "La línea %1 del código AR no tiene el formato de un código cifrado o " "descifrado válido. Asegúrate de haberlo escrito bien.\n" "\n" "¿Te gustaría hacer caso omiso de esta línea y continuar el análisis?" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:258 msgid "" "Unable to parse line %1 of the entered Gecko code as a valid code. Make sure " "you typed it correctly.\n" "\n" "Would you like to ignore this line and continue parsing?" msgstr "" "La línea %1 del código AR no tiene el formato de un código válido. Asegúrate " "de haberlo escrito bien.\n" "\n" "¿Te gustaría hacer caso omiso de esta línea y continuar el análisis?" #: Source/Core/DiscIO/NANDImporter.cpp:273 #, c-format msgid "Unable to write to file %s" msgstr "Hubo un fallo al escribir los datos en el archivo %s" #: Source/Core/DolphinQt/GameList/GameList.cpp:465 msgid "Uncompressed GC/Wii images (*.iso *.gcm)" msgstr "Archivos ISO de GC/Wii sin comprimir (*.iso *.gcm)" #: Source/Core/Core/HotkeyManager.cpp:179 Source/Core/DolphinQt/MenuBar.cpp:306 msgid "Undo Load State" msgstr "Deshacer estado cargado" #: Source/Core/Core/HotkeyManager.cpp:180 Source/Core/DolphinQt/MenuBar.cpp:323 msgid "Undo Save State" msgstr "Deshacer estado guardado" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:291 msgid "Unexpected 0x80 call? Aborting..." msgstr "¿Llamada inesperada a 0x80? Cancelando..." #: Source/Core/DolphinQt/GameList/GameList.cpp:306 msgid "Uninstall from the NAND" msgstr "Desinstalar de la NAND" #: Source/Core/DolphinQt/GameList/GameList.cpp:554 msgid "" "Uninstalling the WAD will remove the currently installed version of this " "title from the NAND without deleting its save data. Continue?" msgstr "" "Desinstalar el archivo WAD quitará la versión actual del juego de la NAND " "sin borrar las partidas guardadas. ¿Quieres continuar?" #: Source/Core/DolphinQt/MenuBar.cpp:258 msgid "United States" msgstr "Estados Unidos" #: Source/Core/Core/State.cpp:449 Source/Core/DiscIO/Enums.cpp:63 #: Source/Core/DiscIO/Enums.cpp:107 #: Source/Core/DolphinQt/Config/InfoWidget.cpp:41 msgid "Unknown" msgstr "Desconocido" #: Source/Core/Core/HW/DVD/DVDInterface.cpp:1053 #, c-format msgid "Unknown DVD command %08x - fatal error" msgstr "Comando desconocido de DVD %08x - error fatal" #: Source/Core/Core/NetPlayClient.cpp:819 #, c-format msgid "Unknown SYNC_SAVE_DATA message received with id: %d" msgstr "Mensaje SYNC_SAVE_DATA desconocido recibido con id: %d" #: Source/Core/Core/NetPlayServer.cpp:865 #, c-format msgid "" "Unknown SYNC_SAVE_DATA message with id:%d received from player:%d Kicking " "player!" msgstr "" "Mensaje desconocido SYNC_SAVE_DATA con id:%d recibido del jugador:%d¡Echando " "al jugador! " #: Source/Core/Core/NetPlayClient.cpp:1384 #, c-format msgid "Unknown error %x" msgstr "Error desconocido %x" #: Source/Core/Core/NetPlayClient.cpp:875 #, c-format msgid "Unknown message received with id : %d" msgstr "Se recibió un mensaje desconocido con identificador: %d" #: Source/Core/Core/NetPlayServer.cpp:873 #, c-format msgid "Unknown message with id:%d received from player:%d Kicking player!" msgstr "" "Mensaje desconocido con identificador:%d recibido del jugador:%d ¡Echando al " "jugador!" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:152 msgid "Unlimited" msgstr "Ilimitado" #: Source/Core/DiscIO/CompressedBlob.cpp:381 msgid "Unpacking" msgstr "Descomprimiendo" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:135 msgid "Unsigned Integer" msgstr "Entero sin signo" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:76 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:22 #: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:20 msgid "Up" msgstr "Arriba" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:216 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:256 #: Source/Core/DolphinQt/MenuBar.cpp:508 msgid "Update" msgstr "Actualizar" #: Source/Core/DolphinQt/Updater.cpp:63 msgid "Update after closing Dolphin" msgstr "Actualizar al cerrar Dolphin" #: Source/Core/DolphinQt/Updater.cpp:46 msgid "Update available" msgstr "Hay una actualización disponible" #: Source/Core/DolphinQt/WiiUpdate.cpp:59 msgid "Update cancelled" msgstr "Has cancelado la actualización" #: Source/Core/DolphinQt/WiiUpdate.cpp:33 #: Source/Core/DolphinQt/WiiUpdate.cpp:38 msgid "Update completed" msgstr "Se ha completado la actualización" #: Source/Core/DolphinQt/WiiUpdate.cpp:43 #: Source/Core/DolphinQt/WiiUpdate.cpp:48 #: Source/Core/DolphinQt/WiiUpdate.cpp:53 #: Source/Core/DolphinQt/WiiUpdate.cpp:64 #: Source/Core/DolphinQt/WiiUpdate.cpp:71 msgid "Update failed" msgstr "La actualización ha fallado" #: Source/Core/DolphinQt/WiiUpdate.cpp:94 msgid "Updating" msgstr "Actualizando" #: Source/Core/DolphinQt/WiiUpdate.cpp:120 msgid "" "Updating title %1...\n" "This can take a while." msgstr "" "Actualizando el juego %1...\n" "Puede tardar un poco." #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:454 msgid "Upright Hold" msgstr "Mantener en vertical" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:451 msgid "Upright Toggle" msgstr "Cambiar de/a vertical" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:435 msgid "Upright Wii Remote" msgstr "Mando de Wii en vertical" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:186 msgid "Usage Statistics Reporting Settings" msgstr "Ajustes de envíos estadísticos" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:150 msgid "Use Built-In Database of Game Names" msgstr "Utilizar base de datos de nombres de juegos propia" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:151 msgid "Use Custom User Style" msgstr "Usar estilo de usuario personalizado" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:62 msgid "Use Fullscreen" msgstr "Usar pantalla completa" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:102 msgid "Use PAL60 Mode (EuRGB60)" msgstr "Usar modo PAL60 (EuRGB60)" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:171 msgid "Use Panic Handlers" msgstr "Notificar errores y advertencias" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:229 msgid "" "Use a less accurate algorithm to calculate depth values.\n" "Causes issues in a few games, but can give a decent speedup depending on the " "game and/or your GPU.\n" "\n" "If unsure, leave this checked." msgstr "" "Usa un algoritmo menos preciso para calcular los valores de profundidad. " "Causa problemas visuales en unos pocos juegos pero aumenta la velocidad de " "forma notable dependiendo del juego y tu GPU.\n" "\n" "Si no estás seguro déjala sin marcar." #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:113 msgid "Use a single depth buffer for both eyes. Needed for a few games." msgstr "" "Utilizar un único búfer de profundidad para ambos ojos. Necesario para " "algunos juegos." #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:101 msgid "User Interface" msgstr "Interfaz de usuario" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:133 msgid "User Style:" msgstr "Estilo de usuario:" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:61 #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:59 msgid "Utility" msgstr "Opciones útiles para el desarrollo" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:61 msgid "V-Sync" msgstr "Sincronización vertical" #: Source/Core/DolphinQt/CheatsManager.cpp:504 #: Source/Core/DolphinQt/CheatsManager.cpp:505 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:90 msgid "Value" msgstr "Valor" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:114 msgid "Value:" msgstr "Valor:" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:43 msgid "Verbosity" msgstr "Nivel de detalle" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:334 msgid "Verifying integrity of partition..." msgstr "Comprobando integridad de la partición..." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:336 msgid "Verifying partition" msgstr "Comprobando partición" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:99 msgid "Vertex Rounding" msgstr "Redondeo de vértices" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:126 msgid "View &code" msgstr "Ver &código" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:125 msgid "View &memory" msgstr "Ver &memoria" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:56 msgid "View Default Config" msgstr "Ver ajustes predeterminados" #: Source/Core/Core/HotkeyManager.cpp:276 #: Source/Core/DolphinQt/Config/Mapping/HotkeyGeneral.cpp:26 #: Source/Core/DolphinQt/Settings/AudioPane.cpp:57 msgid "Volume" msgstr "Volumen" #: Source/Core/Core/HotkeyManager.cpp:35 msgid "Volume Down" msgstr "Bajar volumen" #: Source/Core/Core/HotkeyManager.cpp:37 msgid "Volume Toggle Mute" msgstr "Silenciar volumen" #: Source/Core/Core/HotkeyManager.cpp:36 msgid "Volume Up" msgstr "Subir volumen" #: Source/Core/VideoBackends/Vulkan/VideoBackend.h:19 msgid "Vulkan" msgstr "Vulkan" #: Source/Core/DolphinQt/MenuBar.cpp:942 msgid "WAD files (*.wad)" msgstr "Archivos WAD (*.wad)" #: Source/Core/Core/WiiUtils.cpp:107 msgid "WAD installation failed: Could not finalise title import." msgstr "" "La instalación del WAD falló: No se pudo terminar la importación del juego." #: Source/Core/Core/WiiUtils.cpp:97 #, c-format msgid "WAD installation failed: Could not import content %08x." msgstr "La instalación del WAD falló: No se pudo importar el contenido %08x." #: Source/Core/Core/WiiUtils.cpp:81 #, c-format msgid "WAD installation failed: Could not initialise title import (error %d)." msgstr "" "La instalación del WAD falló: No se pudo comenzar la importación del juego " "(error %d)." #: Source/Core/Core/WiiUtils.cpp:54 msgid "WAD installation failed: The selected file is not a valid WAD." msgstr "" "La instalación del WAD falló: El archivo seleccionado no tiene formato WAD." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:244 msgid "" "Wait for vertical blanks in order to reduce tearing.\n" "Decreases performance if emulation speed is below 100%.\n" "\n" "If unsure, leave this unchecked." msgstr "" "El llamado «V-Sync» sincroniza cada nuevo fotograma con los intervalos " "verticales de tu pantalla para reducir el efecto de imagen partida. De lo " "contrario si aparece una imagen nueva cuando tu pantalla ya está mostrando " "la anterior se produce este feo efecto en el que varios trozos de distintas " "imágenes se muestran a la vez.\n" "\n" "Disminuye el rendimiento si la emulación no es del 100%.\n" "\n" "Ante la duda déjala sin marcar." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:276 msgid "" "Waits for all shaders to finish compiling before starting a game. Enabling " "this option may reduce stuttering or hitching for a short time after the " "game is started, at the cost of a longer delay before the game starts. For " "systems with two or fewer cores, it is recommended to enable this option, as " "a large shader queue may reduce frame rates. Otherwise, if unsure, leave " "this unchecked." msgstr "" "Espera a que todos los sombreadores compilen antes de empezar el juego. Al " "activarlo puede que se reduzca el número de tirones y parones/microcortes en " "las primeros minutos de juego, aunque te hará esperar un poco más antes de " "que puedas empezar a jugar.\n" "\n" "Se recomienda activar esta opción en los sistemas con dos núcleos de CPU o " "menos, ya que tener que recompilar muchos sombreadores a la vez puede " "reducir la tasa de fotogramas por segundo. Pero si no es así y no estás " "seguro puedes dejarla sin marcar." #: Source/Core/Common/MsgHandler.cpp:67 #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:333 #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:354 #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:48 #: Source/Core/DolphinQt/MenuBar.cpp:1186 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:328 msgid "Warning" msgstr "Advertencia" #: Source/Core/DolphinQt/TAS/TASInputWindow.cpp:29 msgid "" "Warning: Analog inputs may reset to controller values at random. In some " "cases this can be fixed by adding a deadzone." msgstr "" "Advertencia: Las entradas analógicas pueden reajustarse a valores de " "controlador al azar. En algunos casos esto se puede arreglar añadiendo una " "zona muerta." #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:570 #, c-format msgid "" "Warning: Number of blocks indicated by the BAT (%u) does not match that of " "the loaded file header (%u)" msgstr "" "Advertencia: el número de bloques indicados por el BAT (%u) no coincide con " "el del encabezado de archivo cargado (%u)" #: Source/Core/Core/Movie.cpp:999 #, c-format msgid "" "Warning: You loaded a save that's after the end of the current movie. (byte " "%u > %zu) (input %u > %u). You should load another save before continuing, " "or load this state with read-only mode off." msgstr "" "Advertencia: Has cargado un una partida que está después del final de la " "grabación actual. (Byte %u > %zu) (Entrada %u > %u). Deberías cargar otra " "partida antes de continuar, o cargar ésta sin el modo de «sólo lectura» " "activo." #: Source/Core/Core/Movie.cpp:974 #, c-format msgid "" "Warning: You loaded a save whose movie ends before the current frame in the " "save (byte %u < %u) (frame %u < %u). You should load another save before " "continuing." msgstr "" "Advertencia: Has cargado una partida guardada cuyo vídeo termina antes del " "cuadro actual de la partida. (byte %u < %u) (frame %u > %u). Deberías cargar " "otra partida guardada antes de continuar." #: Source/Core/Core/Movie.cpp:1025 #, c-format msgid "" "Warning: You loaded a save whose movie mismatches on byte %zu (0x%zX). You " "should load another save before continuing, or load this state with read-" "only mode off. Otherwise you'll probably get a desync." msgstr "" "Advertencia: Has cargado una partida guardada con desjustes en %zu bytes (0x" "%zX). Debes cargar otro guardado antes de continuar, o cargar este guardado " "con el modo de solo lectura desactivado. De lo contrario probablemente " "obtengas una desincronización." #: Source/Core/Core/Movie.cpp:1042 #, c-format msgid "" "Warning: You loaded a save whose movie mismatches on frame %td. You should " "load another save before continuing, or load this state with read-only mode " "off. Otherwise you'll probably get a desync.\n" "\n" "More information: The current movie is %d frames long and the savestate's " "movie is %d frames long.\n" "\n" "On frame %td, the current movie presses:\n" "Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight=" "%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d, " "Connected=%d\n" "\n" "On frame %td, the savestate's movie presses:\n" "Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight=" "%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d, " "Connected=%d" msgstr "" "Advertencia: Has cargado una partida guardada con desajustes en el fotograma " "%td. Tendrá que cargar otra partida antes de continuar, o cargar este estado " "con el modo de «sólo lectura» desactivado, de lo contrario es posible que el " "juego se desincronice.\n" "\n" "Información adicional: La grabación actual dura %d fotogramas, mientras que " "la grabación del estado dura %d fotogramas.\n" "\n" "En el fotograma %td la grabación presiona los siguientes botones:\n" "Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight=" "%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d, " "Connected=%d\n" "\n" "En el fotograma %td la grabación del estado presiona los siguientes " "botones:\n" "Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight=" "%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d, " "Connected=%d" #. i18n: This kind of "watch" is used for watching emulated memory. #. It's not related to timekeeping devices. #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:28 msgid "Watch" msgstr "&Ver" #: Source/Core/AudioCommon/WaveFile.cpp:120 msgid "WaveFileWriter - file not open." msgstr "WaveFileWriter - el archivo no está abierto." #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:90 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:124 msgid "Whammy" msgstr "Brazo de trémolo" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:257 msgid "" "When playing on NetPlay, show chat messages, buffer changes and desync " "alerts.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Muestra mensajes de chat, cambios de búfer y alertas de desincronización al " "usar juego en red.\n" "\n" "Si no estás seguro, déjala sin marcar." #: Source/Core/DolphinQt/Settings/WiiPane.cpp:143 msgid "Whitelisted USB Passthrough Devices" msgstr "Dispositivos USB permitidos en la cesión de Bluetooth" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:78 msgid "Widescreen Hack" msgstr "Hack de pantalla panorámica" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:35 msgid "Width" msgstr "Ancho" #: Source/Core/Core/HotkeyManager.cpp:283 #: Source/Core/DolphinQt/Config/Mapping/HotkeyWii.cpp:21 #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:44 msgid "Wii" msgstr "Wii" #. i18n: "Wii Menu" (or System Menu) refers to the Wii's main menu, #. which is (usually) the first thing users see when a Wii console starts. #: Source/Core/Core/TitleDatabase.cpp:155 msgid "Wii Menu" msgstr "Menú de Wii" #: Source/Core/DolphinQt/Settings/PathPane.cpp:173 msgid "Wii NAND Root:" msgstr "Raíz de la NAND de Wii:" #: Source/Core/Core/HW/Wiimote.cpp:30 msgid "Wii Remote" msgstr "Mando de Wii" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:179 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:305 #: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:38 msgid "Wii Remote %1" msgstr "Mando de Wii %1" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:188 msgid "Wii Remote Buttons" msgstr "Botones del mando de Wii" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:87 msgid "Wii Remote Orientation" msgstr "Orientación del mando de Wii" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:163 msgid "Wii Remote Rumble" msgstr "Vibración de mando de Wii" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:159 msgid "Wii Remote Settings" msgstr "Ajustes del mando de Wii" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:144 msgid "Wii Remotes" msgstr "Mandos de Wii" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:293 msgid "Wii TAS Input %1 - Classic Controller" msgstr "Entrada TAS %1 - Mando clásico" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:307 msgid "Wii TAS Input %1 - Wii Remote" msgstr "Entrada TAS %1 - Mando de Wii" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:279 msgid "Wii TAS Input %1 - Wii Remote + Nunchuk" msgstr "Entrada TAS %1 - Mando de Wii y Nunchuk" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:322 msgid "Wii and Wii Remote" msgstr "Wii y su mando" #: Source/Core/DolphinQt/MenuBar.cpp:969 msgid "Wii save files (*.bin);;All Files (*)" msgstr "Archivos de partida Wii (*.bin);;Todos los archivos (*)" #: Source/Core/DiscIO/WiiWad.cpp:32 msgid "WiiWAD: Could not read from file" msgstr "WiiWAD: No se pudo leer el archivo" #: Source/Core/DolphinQt/Config/LogWidget.cpp:118 msgid "Word Wrap" msgstr "Ajuste de línea" #: Source/Core/DiscIO/Enums.cpp:60 msgid "World" msgstr "Mundo" #. i18n: This is a selectable condition when adding a breakpoint #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:60 msgid "Write" msgstr "Escribir" #. i18n: This string is used for a radio button that represents the type of #. memory breakpoint that gets triggered when a write operation occurs. #. The string does not mean "write-only" in the sense that something cannot be read from. #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:147 msgid "Write only" msgstr "Sólo escritura" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:97 msgid "Write save/SD data" msgstr "Guardar partida/datos en la SD" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:55 msgid "Write to Console" msgstr "Escribir en la consola" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:54 msgid "Write to File" msgstr "Escribir en el archivo" #. i18n: This is a selectable action when adding a breakpoint #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:65 msgid "Write to Log" msgstr "Escribir en registro" #. i18n: This is a selectable action when adding a breakpoint #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:69 msgid "Write to Log and Break" msgstr "Escribir en registro y pausar" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:56 msgid "Write to Window" msgstr "Escribir en la ventana" #. i18n: Refers to a 3D axis (used when mapping motion controls) #: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:55 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:383 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:97 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:122 msgid "X" msgstr "X" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:492 msgid "XF register " msgstr "Registro XF" #. i18n: Refers to a 3D axis (used when mapping motion controls) #: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:57 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:385 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:101 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:126 msgid "Y" msgstr "Y" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:34 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:49 msgid "Yellow" msgstr "Amarillo" #: Source/Core/DolphinQt/MenuBar.cpp:509 msgid "You are running the latest version available on this update track" msgstr "Estás utilizando la última versión disponible en la página web" #: Source/Core/Core/IOS/ES/ES.cpp:216 msgid "" "You cannot use the Wii Shop Channel without using your own device " "credentials.\n" "Please refer to the NAND usage guide for setup instructions: https://dolphin-" "emu.org/docs/guides/nand-usage-guide/" msgstr "" "No puedes utilizar el canal de la tienda Wii sin tus propias credenciales de " "dispositivo.\n" "Échale un vistazo a la guía de instalación de la NAND si necesitas ayuda: " "https://dolphin-emu.org/docs/guides/nand-usage-guide/" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:194 msgid "You have to enter a name." msgstr "Tienes que escribir un nombre." #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:274 msgid "You must restart Dolphin in order for the change to take effect." msgstr "Debes reiniciar Dolphin para que el cambio tenga efecto." #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:244 msgid "You must select a game to host!" msgstr "Tienes que elegir un juego para alojar la partida." #: Source/Core/Core/DSP/DSPCore.cpp:80 msgid "" "Your DSP ROMs have incorrect hashes.\n" "Would you like to stop now to fix the problem?\n" "If you select \"No\", audio might be garbled." msgstr "" "Tus ROMs de DSP tienen un hash incorrecto. ¿Quieres parar la emulación para " "arreglar el problema?\n" "\n" "Si eliges «No», el audio empezará a oírse con ruidos raros." #. i18n: Refers to a 3D axis (used when mapping motion controls) #: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:59 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:387 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:105 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:130 msgid "Z" msgstr "Z" #: Source/Core/Core/ActionReplay.cpp:890 msgid "Zero 3 code not supported" msgstr "Todavía no hemos implementado el código «Zero 3»" #: Source/Core/Core/ActionReplay.cpp:910 #, c-format msgid "Zero code unknown to Dolphin: %08x" msgstr "Código «Zero» desconocido para Dolphin: %08x" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:71 msgid "auto" msgstr "auto" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:71 msgid "fake-completion" msgstr "finalización-falsa" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:71 msgid "none" msgstr "nada" #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:160 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:185 msgid "on" msgstr "sí" #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:79 msgid "or select a device" msgstr "o elige un dispositivo" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:54 msgid "| OR" msgstr "| OR" #. i18n: This message uses curly quotes in English. If you want to use curly quotes #. in your translation, please use the type of curly quotes that's appropriate for #. your language. If you aren't sure which type is appropriate, see #. https://en.wikipedia.org/wiki/Quotation_mark#Specific_language_features #: Source/Core/DolphinQt/AboutDialog.cpp:65 msgid "" "© 2003-2015+ Dolphin Team. “GameCube” and “Wii” are trademarks of Nintendo. " "Dolphin is not affiliated with Nintendo in any way." msgstr "" "© 2003-2015+ El equipo de Dolphin. «GameCube» y «Wii» son marcas comerciales " "de Nintendo. Dolphin no está afiliado a Nintendo y es completamente " "independiente." #: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:54 msgid "✔ Invite" msgstr "✔ Invitar" #: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:55 msgid "✖ Decline" msgstr "✖ Rechazar"