// Copyright (C) 2003-2008 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #ifndef _MATH_UTIL_H_ #define _MATH_UTIL_H_ #include /* There are two different flavors of float to int conversion: _mm_cvtps_epi32() and _mm_cvttps_epi32(). The first rounds according to the MXCSR rounding bits. The second one always uses round towards zero. */ inline float pow2f(float x) {return x * x;} inline double pow2(double x) {return x * x;} void SaveSSEState(); void LoadSSEState(); void LoadDefaultSSEState(); #define ROUND_UP(x, a) (((x) + (a) - 1) & ~((a) - 1)) // ugly matrix implementation class Matrix33 { public: static void LoadIdentity(Matrix33 &mtx); // set mtx to be a rotation matrix around the x axis static void RotateX(Matrix33 &mtx, float rad); // set mtx to be a rotation matrix around the y axis static void RotateY(Matrix33 &mtx, float rad); // set result = a x b static void Multiply(const Matrix33 &a, const Matrix33 &b, Matrix33 &result); static void Multiply(const Matrix33 &a, const float vec[3], float result[3]); float data[9]; }; class Matrix44 { public: static void LoadIdentity(Matrix44 &mtx); static void LoadMatrix33(Matrix44 &mtx, const Matrix33 &m33); static void Set(Matrix44 &mtx, const float mtxArray[16]); static void Translate(Matrix44 &mtx, const float vec[3]); static void Multiply(const Matrix44 &a, const Matrix44 &b, Matrix44 &result); float data[16]; }; #endif // _MATH_UTIL_H_