// Copyright 2019 Dolphin Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include "DolphinQt/Config/ConfigControls/ConfigInteger.h" ConfigInteger::ConfigInteger(int minimum, int maximum, const Config::Info& setting, int step) : ConfigInteger(minimum, maximum, setting, nullptr, step) { } ConfigInteger::ConfigInteger(int minimum, int maximum, const Config::Info& setting, Config::Layer* layer, int step) : ConfigControl(setting.GetLocation(), layer), m_setting(setting) { setMinimum(minimum); setMaximum(maximum); setSingleStep(step); setValue(ReadValue(setting)); connect(this, &ConfigInteger::valueChanged, this, &ConfigInteger::Update); } void ConfigInteger::Update(int value) { SaveValue(m_setting, value); } void ConfigInteger::OnConfigChanged() { setValue(ReadValue(m_setting)); } ConfigIntegerLabel::ConfigIntegerLabel(const QString& text, ConfigInteger* widget) : QLabel(text), m_widget(QPointer(widget)) { connect(&Settings::Instance(), &Settings::ConfigChanged, this, [this]() { // Label shares font changes with ConfigInteger to mark game ini settings. if (m_widget) setFont(m_widget->font()); }); }