// Copyright 2008 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #include #include #include #include #include #include #include #include #include #include "Common/Common.h" #include "Common/CommonFuncs.h" #include "Common/CommonPaths.h" #include "Common/CommonTypes.h" #include "Common/FileUtil.h" #include "Common/Logging/Log.h" #ifdef _WIN32 #include // for GetSaveFileName #include // getcwd #include #include // guid stuff #include #include #else #include #include #include #include #include #endif #if defined(__APPLE__) #include #include #include #include #endif #ifndef S_ISDIR #define S_ISDIR(m) (((m)&S_IFMT) == S_IFDIR) #endif #if defined BSD4_4 || defined __FreeBSD__ #define stat64 stat #define fstat64 fstat #endif // This namespace has various generic functions related to files and paths. // The code still needs a ton of cleanup. // REMEMBER: strdup considered harmful! namespace File { // Remove any ending forward slashes from directory paths // Modifies argument. static void StripTailDirSlashes(std::string &fname) { if (fname.length() > 1) { while (fname.back() == DIR_SEP_CHR) fname.pop_back(); } } // Returns true if file filename exists bool Exists(const std::string &filename) { struct stat64 file_info; std::string copy(filename); StripTailDirSlashes(copy); #ifdef _WIN32 int result = _tstat64(UTF8ToTStr(copy).c_str(), &file_info); #else int result = stat64(copy.c_str(), &file_info); #endif return (result == 0); } // Returns true if filename is a directory bool IsDirectory(const std::string &filename) { struct stat64 file_info; std::string copy(filename); StripTailDirSlashes(copy); #ifdef _WIN32 int result = _tstat64(UTF8ToTStr(copy).c_str(), &file_info); #else int result = stat64(copy.c_str(), &file_info); #endif if (result < 0) { WARN_LOG(COMMON, "IsDirectory: stat failed on %s: %s", filename.c_str(), GetLastErrorMsg().c_str()); return false; } return S_ISDIR(file_info.st_mode); } // Deletes a given filename, return true on success // Doesn't supports deleting a directory bool Delete(const std::string &filename) { INFO_LOG(COMMON, "Delete: file %s", filename.c_str()); // Return true because we care about the file no // being there, not the actual delete. if (!Exists(filename)) { WARN_LOG(COMMON, "Delete: %s does not exist", filename.c_str()); return true; } // We can't delete a directory if (IsDirectory(filename)) { WARN_LOG(COMMON, "Delete failed: %s is a directory", filename.c_str()); return false; } #ifdef _WIN32 if (!DeleteFile(UTF8ToTStr(filename).c_str())) { WARN_LOG(COMMON, "Delete: DeleteFile failed on %s: %s", filename.c_str(), GetLastErrorMsg().c_str()); return false; } #else if (unlink(filename.c_str()) == -1) { WARN_LOG(COMMON, "Delete: unlink failed on %s: %s", filename.c_str(), GetLastErrorMsg().c_str()); return false; } #endif return true; } // Returns true if successful, or path already exists. bool CreateDir(const std::string &path) { INFO_LOG(COMMON, "CreateDir: directory %s", path.c_str()); #ifdef _WIN32 if (::CreateDirectory(UTF8ToTStr(path).c_str(), nullptr)) return true; DWORD error = GetLastError(); if (error == ERROR_ALREADY_EXISTS) { WARN_LOG(COMMON, "CreateDir: CreateDirectory failed on %s: already exists", path.c_str()); return true; } ERROR_LOG(COMMON, "CreateDir: CreateDirectory failed on %s: %i", path.c_str(), error); return false; #else if (mkdir(path.c_str(), 0755) == 0) return true; int err = errno; if (err == EEXIST) { WARN_LOG(COMMON, "CreateDir: mkdir failed on %s: already exists", path.c_str()); return true; } ERROR_LOG(COMMON, "CreateDir: mkdir failed on %s: %s", path.c_str(), strerror(err)); return false; #endif } // Creates the full path of fullPath returns true on success bool CreateFullPath(const std::string &fullPath) { int panicCounter = 100; INFO_LOG(COMMON, "CreateFullPath: path %s", fullPath.c_str()); if (File::Exists(fullPath)) { INFO_LOG(COMMON, "CreateFullPath: path exists %s", fullPath.c_str()); return true; } size_t position = 0; while (true) { // Find next sub path position = fullPath.find(DIR_SEP_CHR, position); // we're done, yay! if (position == fullPath.npos) return true; // Include the '/' so the first call is CreateDir("/") rather than CreateDir("") std::string const subPath(fullPath.substr(0, position + 1)); if (!File::IsDirectory(subPath)) File::CreateDir(subPath); // A safety check panicCounter--; if (panicCounter <= 0) { ERROR_LOG(COMMON, "CreateFullPath: directory structure is too deep"); return false; } position++; } } // Deletes a directory filename, returns true on success bool DeleteDir(const std::string &filename) { INFO_LOG(COMMON, "DeleteDir: directory %s", filename.c_str()); // check if a directory if (!File::IsDirectory(filename)) { ERROR_LOG(COMMON, "DeleteDir: Not a directory %s", filename.c_str()); return false; } #ifdef _WIN32 if (::RemoveDirectory(UTF8ToTStr(filename).c_str())) return true; #else if (rmdir(filename.c_str()) == 0) return true; #endif ERROR_LOG(COMMON, "DeleteDir: %s: %s", filename.c_str(), GetLastErrorMsg().c_str()); return false; } // renames file srcFilename to destFilename, returns true on success bool Rename(const std::string &srcFilename, const std::string &destFilename) { INFO_LOG(COMMON, "Rename: %s --> %s", srcFilename.c_str(), destFilename.c_str()); #ifdef _WIN32 auto sf = UTF8ToTStr(srcFilename); auto df = UTF8ToTStr(destFilename); // The Internet seems torn about whether ReplaceFile is atomic or not. // Hopefully it's atomic enough... if (ReplaceFile(df.c_str(), sf.c_str(), nullptr, REPLACEFILE_IGNORE_MERGE_ERRORS, nullptr, nullptr)) return true; // Might have failed because the destination doesn't exist. if (GetLastError() == ERROR_FILE_NOT_FOUND) { if (MoveFile(sf.c_str(), df.c_str())) return true; } #else if (rename(srcFilename.c_str(), destFilename.c_str()) == 0) return true; #endif ERROR_LOG(COMMON, "Rename: failed %s --> %s: %s", srcFilename.c_str(), destFilename.c_str(), GetLastErrorMsg().c_str()); return false; } #ifndef _WIN32 static void FSyncPath(const char *path) { int fd = open(path, O_RDONLY); if (fd != -1) { fsync(fd); close(fd); } } #endif bool RenameSync(const std::string &srcFilename, const std::string &destFilename) { if (!Rename(srcFilename, destFilename)) return false; #ifdef _WIN32 int fd = _topen(UTF8ToTStr(srcFilename).c_str(), _O_RDONLY); if (fd != -1) { _commit(fd); close(fd); } #else char *path = strdup(srcFilename.c_str()); FSyncPath(path); FSyncPath(dirname(path)); free(path); path = strdup(destFilename.c_str()); FSyncPath(dirname(path)); free(path); #endif return true; } // copies file srcFilename to destFilename, returns true on success bool Copy(const std::string &srcFilename, const std::string &destFilename) { INFO_LOG(COMMON, "Copy: %s --> %s", srcFilename.c_str(), destFilename.c_str()); #ifdef _WIN32 if (CopyFile(UTF8ToTStr(srcFilename).c_str(), UTF8ToTStr(destFilename).c_str(), FALSE)) return true; ERROR_LOG(COMMON, "Copy: failed %s --> %s: %s", srcFilename.c_str(), destFilename.c_str(), GetLastErrorMsg().c_str()); return false; #else // buffer size #define BSIZE 1024 char buffer[BSIZE]; // Open input file std::ifstream input; OpenFStream(input, srcFilename, std::ifstream::in | std::ifstream::binary); if (!input.is_open()) { ERROR_LOG(COMMON, "Copy: input failed %s --> %s: %s", srcFilename.c_str(), destFilename.c_str(), GetLastErrorMsg().c_str()); return false; } // open output file File::IOFile output(destFilename, "wb"); if (!output.IsOpen()) { ERROR_LOG(COMMON, "Copy: output failed %s --> %s: %s", srcFilename.c_str(), destFilename.c_str(), GetLastErrorMsg().c_str()); return false; } // copy loop while (!input.eof()) { // read input input.read(buffer, BSIZE); if (!input) { ERROR_LOG(COMMON, "Copy: failed reading from source, %s --> %s: %s", srcFilename.c_str(), destFilename.c_str(), GetLastErrorMsg().c_str()); return false; } // write output if (!output.WriteBytes(buffer, BSIZE)) { ERROR_LOG(COMMON, "Copy: failed writing to output, %s --> %s: %s", srcFilename.c_str(), destFilename.c_str(), GetLastErrorMsg().c_str()); return false; } } return true; #endif } // Returns the size of filename (64bit) u64 GetSize(const std::string &filename) { if (!Exists(filename)) { WARN_LOG(COMMON, "GetSize: failed %s: No such file", filename.c_str()); return 0; } if (IsDirectory(filename)) { WARN_LOG(COMMON, "GetSize: failed %s: is a directory", filename.c_str()); return 0; } struct stat64 buf; #ifdef _WIN32 if (_tstat64(UTF8ToTStr(filename).c_str(), &buf) == 0) #else if (stat64(filename.c_str(), &buf) == 0) #endif { DEBUG_LOG(COMMON, "GetSize: %s: %lld", filename.c_str(), (long long)buf.st_size); return buf.st_size; } ERROR_LOG(COMMON, "GetSize: Stat failed %s: %s", filename.c_str(), GetLastErrorMsg().c_str()); return 0; } // Overloaded GetSize, accepts file descriptor u64 GetSize(const int fd) { struct stat64 buf; if (fstat64(fd, &buf) != 0) { ERROR_LOG(COMMON, "GetSize: stat failed %i: %s", fd, GetLastErrorMsg().c_str()); return 0; } return buf.st_size; } // Overloaded GetSize, accepts FILE* u64 GetSize(FILE *f) { // can't use off_t here because it can be 32-bit u64 pos = ftello(f); if (fseeko(f, 0, SEEK_END) != 0) { ERROR_LOG(COMMON, "GetSize: seek failed %p: %s", f, GetLastErrorMsg().c_str()); return 0; } u64 size = ftello(f); if ((size != pos) && (fseeko(f, pos, SEEK_SET) != 0)) { ERROR_LOG(COMMON, "GetSize: seek failed %p: %s", f, GetLastErrorMsg().c_str()); return 0; } return size; } // creates an empty file filename, returns true on success bool CreateEmptyFile(const std::string &filename) { INFO_LOG(COMMON, "CreateEmptyFile: %s", filename.c_str()); if (!File::IOFile(filename, "wb")) { ERROR_LOG(COMMON, "CreateEmptyFile: failed %s: %s", filename.c_str(), GetLastErrorMsg().c_str()); return false; } return true; } // Scans the directory tree gets, starting from _Directory and adds the // results into parentEntry. Returns the number of files+directories found FSTEntry ScanDirectoryTree(const std::string &directory, bool recursive) { INFO_LOG(COMMON, "ScanDirectoryTree: directory %s", directory.c_str()); // How many files + directories we found FSTEntry parent_entry; parent_entry.physicalName = directory; parent_entry.isDirectory = true; parent_entry.size = 0; #ifdef _WIN32 // Find the first file in the directory. WIN32_FIND_DATA ffd; HANDLE hFind = FindFirstFile(UTF8ToTStr(directory + "\\*").c_str(), &ffd); if (hFind == INVALID_HANDLE_VALUE) { FindClose(hFind); return parent_entry; } // Windows loop do { const std::string virtual_name(TStrToUTF8(ffd.cFileName)); #else struct dirent dirent, *result = nullptr; DIR *dirp = opendir(directory.c_str()); if (!dirp) return parent_entry; // non Windows loop while (!readdir_r(dirp, &dirent, &result) && result) { const std::string virtual_name(result->d_name); #endif if (virtual_name == "." || virtual_name == "..") continue; auto physical_name = directory + DIR_SEP + virtual_name; FSTEntry entry; entry.isDirectory = IsDirectory(physical_name); if (entry.isDirectory) { if (recursive) entry = ScanDirectoryTree(physical_name, true); else entry.size = 0; parent_entry.size += entry.size; } else { entry.size = GetSize(physical_name); } entry.virtualName = virtual_name; entry.physicalName = physical_name; ++parent_entry.size; // Push into the tree parent_entry.children.push_back(entry); #ifdef _WIN32 } while (FindNextFile(hFind, &ffd) != 0); FindClose(hFind); #else } closedir(dirp); #endif // Return number of entries found. return parent_entry; } // Deletes the given directory and anything under it. Returns true on success. bool DeleteDirRecursively(const std::string &directory) { INFO_LOG(COMMON, "DeleteDirRecursively: %s", directory.c_str()); #ifdef _WIN32 // Find the first file in the directory. WIN32_FIND_DATA ffd; HANDLE hFind = FindFirstFile(UTF8ToTStr(directory + "\\*").c_str(), &ffd); if (hFind == INVALID_HANDLE_VALUE) { FindClose(hFind); return false; } // Windows loop do { const std::string virtualName(TStrToUTF8(ffd.cFileName)); #else struct dirent dirent, *result = nullptr; DIR *dirp = opendir(directory.c_str()); if (!dirp) return false; // non Windows loop while (!readdir_r(dirp, &dirent, &result) && result) { const std::string virtualName = result->d_name; #endif // check for "." and ".." if (((virtualName[0] == '.') && (virtualName[1] == '\0')) || ((virtualName[0] == '.') && (virtualName[1] == '.') && (virtualName[2] == '\0'))) continue; std::string newPath = directory + DIR_SEP_CHR + virtualName; if (IsDirectory(newPath)) { if (!DeleteDirRecursively(newPath)) { #ifndef _WIN32 closedir(dirp); #endif return false; } } else { if (!File::Delete(newPath)) { #ifndef _WIN32 closedir(dirp); #endif return false; } } #ifdef _WIN32 } while (FindNextFile(hFind, &ffd) != 0); FindClose(hFind); #else } closedir(dirp); #endif File::DeleteDir(directory); return true; } // Create directory and copy contents (does not overwrite existing files) void CopyDir(const std::string &source_path, const std::string &dest_path) { if (source_path == dest_path) return; if (!File::Exists(source_path)) return; if (!File::Exists(dest_path)) File::CreateFullPath(dest_path); #ifdef _WIN32 WIN32_FIND_DATA ffd; HANDLE hFind = FindFirstFile(UTF8ToTStr(source_path + "\\*").c_str(), &ffd); if (hFind == INVALID_HANDLE_VALUE) { FindClose(hFind); return; } do { const std::string virtualName(TStrToUTF8(ffd.cFileName)); #else struct dirent dirent, *result = nullptr; DIR *dirp = opendir(source_path.c_str()); if (!dirp) return; while (!readdir_r(dirp, &dirent, &result) && result) { const std::string virtualName(result->d_name); #endif // check for "." and ".." if (virtualName == "." || virtualName == "..") continue; std::string source = source_path + DIR_SEP + virtualName; std::string dest = dest_path + DIR_SEP + virtualName; if (IsDirectory(source)) { if (!File::Exists(dest)) File::CreateFullPath(dest + DIR_SEP); CopyDir(source, dest); } else if (!File::Exists(dest)) File::Copy(source, dest); #ifdef _WIN32 } while (FindNextFile(hFind, &ffd) != 0); FindClose(hFind); #else } closedir(dirp); #endif } // Returns the current directory std::string GetCurrentDir() { char *dir; // Get the current working directory (getcwd uses malloc) if (!(dir = __getcwd(nullptr, 0))) { ERROR_LOG(COMMON, "GetCurrentDirectory failed: %s", GetLastErrorMsg().c_str()); return nullptr; } std::string strDir = dir; free(dir); return strDir; } // Sets the current directory to the given directory bool SetCurrentDir(const std::string &directory) { return __chdir(directory.c_str()) == 0; } std::string CreateTempDir() { #ifdef _WIN32 TCHAR temp[MAX_PATH]; if (!GetTempPath(MAX_PATH, temp)) return ""; GUID guid; CoCreateGuid(&guid); TCHAR tguid[40]; StringFromGUID2(guid, tguid, 39); tguid[39] = 0; std::string dir = TStrToUTF8(temp) + "/" + TStrToUTF8(tguid); if (!CreateDir(dir)) return ""; dir = ReplaceAll(dir, "\\", DIR_SEP); return dir; #else const char* base = getenv("TMPDIR") ?: "/tmp"; std::string path = std::string(base) + "/DolphinWii.XXXXXX"; if (!mkdtemp(&path[0])) return ""; return path; #endif } std::string GetTempFilenameForAtomicWrite(const std::string &path) { std::string abs = path; #ifdef _WIN32 TCHAR absbuf[MAX_PATH]; if (_tfullpath(absbuf, UTF8ToTStr(path).c_str(), MAX_PATH) != nullptr) abs = TStrToUTF8(absbuf); #else char absbuf[PATH_MAX]; if (realpath(path.c_str(), absbuf) != nullptr) abs = absbuf; #endif return abs + ".xxx"; } #if defined(__APPLE__) std::string GetBundleDirectory() { CFURLRef BundleRef; char AppBundlePath[MAXPATHLEN]; // Get the main bundle for the app BundleRef = CFBundleCopyBundleURL(CFBundleGetMainBundle()); CFStringRef BundlePath = CFURLCopyFileSystemPath(BundleRef, kCFURLPOSIXPathStyle); CFStringGetFileSystemRepresentation(BundlePath, AppBundlePath, sizeof(AppBundlePath)); CFRelease(BundleRef); CFRelease(BundlePath); return AppBundlePath; } #endif std::string& GetExeDirectory() { static std::string DolphinPath; if (DolphinPath.empty()) { #ifdef _WIN32 TCHAR Dolphin_exe_Path[2048]; TCHAR Dolphin_exe_Clean_Path[MAX_PATH]; GetModuleFileName(nullptr, Dolphin_exe_Path, 2048); if (_tfullpath(Dolphin_exe_Clean_Path, Dolphin_exe_Path, MAX_PATH) != nullptr) DolphinPath = TStrToUTF8(Dolphin_exe_Clean_Path); else DolphinPath = TStrToUTF8(Dolphin_exe_Path); DolphinPath = DolphinPath.substr(0, DolphinPath.find_last_of('\\')); #else char Dolphin_exe_Path[PATH_MAX]; ssize_t len = ::readlink("/proc/self/exe", Dolphin_exe_Path, sizeof(Dolphin_exe_Path)); if (len == -1 || len == sizeof(Dolphin_exe_Path)) { len = 0; } Dolphin_exe_Path[len] = '\0'; DolphinPath = Dolphin_exe_Path; DolphinPath = DolphinPath.substr(0, DolphinPath.rfind('/')); #endif } return DolphinPath; } std::string GetSysDirectory() { std::string sysDir; #if defined (__APPLE__) sysDir = GetBundleDirectory() + DIR_SEP + SYSDATA_DIR; #elif defined (_WIN32) || defined (LINUX_LOCAL_DEV) sysDir = GetExeDirectory() + DIR_SEP + SYSDATA_DIR; #else sysDir = SYSDATA_DIR; #endif sysDir += DIR_SEP; INFO_LOG(COMMON, "GetSysDirectory: Setting to %s:", sysDir.c_str()); return sysDir; } static std::string s_user_paths[NUM_PATH_INDICES]; static void RebuildUserDirectories(unsigned int dir_index) { switch (dir_index) { case D_USER_IDX: s_user_paths[D_GCUSER_IDX] = s_user_paths[D_USER_IDX] + GC_USER_DIR DIR_SEP; s_user_paths[D_WIIROOT_IDX] = s_user_paths[D_USER_IDX] + WII_USER_DIR; s_user_paths[D_CONFIG_IDX] = s_user_paths[D_USER_IDX] + CONFIG_DIR DIR_SEP; s_user_paths[D_GAMESETTINGS_IDX] = s_user_paths[D_USER_IDX] + GAMESETTINGS_DIR DIR_SEP; s_user_paths[D_MAPS_IDX] = s_user_paths[D_USER_IDX] + MAPS_DIR DIR_SEP; s_user_paths[D_CACHE_IDX] = s_user_paths[D_USER_IDX] + CACHE_DIR DIR_SEP; s_user_paths[D_SHADERCACHE_IDX] = s_user_paths[D_CACHE_IDX] + SHADERCACHE_DIR DIR_SEP; s_user_paths[D_SHADERS_IDX] = s_user_paths[D_USER_IDX] + SHADERS_DIR DIR_SEP; s_user_paths[D_STATESAVES_IDX] = s_user_paths[D_USER_IDX] + STATESAVES_DIR DIR_SEP; s_user_paths[D_SCREENSHOTS_IDX] = s_user_paths[D_USER_IDX] + SCREENSHOTS_DIR DIR_SEP; s_user_paths[D_LOAD_IDX] = s_user_paths[D_USER_IDX] + LOAD_DIR DIR_SEP; s_user_paths[D_HIRESTEXTURES_IDX] = s_user_paths[D_LOAD_IDX] + HIRES_TEXTURES_DIR DIR_SEP; s_user_paths[D_DUMP_IDX] = s_user_paths[D_USER_IDX] + DUMP_DIR DIR_SEP; s_user_paths[D_DUMPFRAMES_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_FRAMES_DIR DIR_SEP; s_user_paths[D_DUMPAUDIO_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_AUDIO_DIR DIR_SEP; s_user_paths[D_DUMPTEXTURES_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_TEXTURES_DIR DIR_SEP; s_user_paths[D_DUMPDSP_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_DSP_DIR DIR_SEP; s_user_paths[D_LOGS_IDX] = s_user_paths[D_USER_IDX] + LOGS_DIR DIR_SEP; s_user_paths[D_MAILLOGS_IDX] = s_user_paths[D_LOGS_IDX] + MAIL_LOGS_DIR DIR_SEP; s_user_paths[D_THEMES_IDX] = s_user_paths[D_USER_IDX] + THEMES_DIR DIR_SEP; s_user_paths[D_PIPES_IDX] = s_user_paths[D_USER_IDX] + PIPES_DIR DIR_SEP; s_user_paths[F_DOLPHINCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + DOLPHIN_CONFIG; s_user_paths[F_DEBUGGERCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + DEBUGGER_CONFIG; s_user_paths[F_LOGGERCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + LOGGER_CONFIG; s_user_paths[F_MAINLOG_IDX] = s_user_paths[D_LOGS_IDX] + MAIN_LOG; s_user_paths[F_RAMDUMP_IDX] = s_user_paths[D_DUMP_IDX] + RAM_DUMP; s_user_paths[F_ARAMDUMP_IDX] = s_user_paths[D_DUMP_IDX] + ARAM_DUMP; s_user_paths[F_FAKEVMEMDUMP_IDX] = s_user_paths[D_DUMP_IDX] + FAKEVMEM_DUMP; s_user_paths[F_GCSRAM_IDX] = s_user_paths[D_GCUSER_IDX] + GC_SRAM; s_user_paths[D_MEMORYWATCHER_IDX] = s_user_paths[D_USER_IDX] + MEMORYWATCHER_DIR DIR_SEP; s_user_paths[F_MEMORYWATCHERLOCATIONS_IDX] = s_user_paths[D_MEMORYWATCHER_IDX] + MEMORYWATCHER_LOCATIONS; s_user_paths[F_MEMORYWATCHERSOCKET_IDX] = s_user_paths[D_MEMORYWATCHER_IDX] + MEMORYWATCHER_SOCKET; // The shader cache has moved to the cache directory, so remove the old one. // TODO: remove that someday. File::DeleteDirRecursively(s_user_paths[D_USER_IDX] + SHADERCACHE_LEGACY_DIR DIR_SEP); break; case D_CONFIG_IDX: s_user_paths[F_DOLPHINCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + DOLPHIN_CONFIG; s_user_paths[F_DEBUGGERCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + DEBUGGER_CONFIG; s_user_paths[F_LOGGERCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + LOGGER_CONFIG; break; case D_CACHE_IDX: s_user_paths[D_SHADERCACHE_IDX] = s_user_paths[D_CACHE_IDX] + SHADERCACHE_DIR DIR_SEP; break; case D_GCUSER_IDX: s_user_paths[F_GCSRAM_IDX] = s_user_paths[D_GCUSER_IDX] + GC_SRAM; break; case D_DUMP_IDX: s_user_paths[D_DUMPFRAMES_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_FRAMES_DIR DIR_SEP; s_user_paths[D_DUMPAUDIO_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_AUDIO_DIR DIR_SEP; s_user_paths[D_DUMPTEXTURES_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_TEXTURES_DIR DIR_SEP; s_user_paths[D_DUMPDSP_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_DSP_DIR DIR_SEP; s_user_paths[F_RAMDUMP_IDX] = s_user_paths[D_DUMP_IDX] + RAM_DUMP; s_user_paths[F_ARAMDUMP_IDX] = s_user_paths[D_DUMP_IDX] + ARAM_DUMP; s_user_paths[F_FAKEVMEMDUMP_IDX] = s_user_paths[D_DUMP_IDX] + FAKEVMEM_DUMP; break; case D_LOGS_IDX: s_user_paths[D_MAILLOGS_IDX] = s_user_paths[D_LOGS_IDX] + MAIL_LOGS_DIR DIR_SEP; s_user_paths[F_MAINLOG_IDX] = s_user_paths[D_LOGS_IDX] + MAIN_LOG; break; case D_LOAD_IDX: s_user_paths[D_HIRESTEXTURES_IDX] = s_user_paths[D_LOAD_IDX] + HIRES_TEXTURES_DIR DIR_SEP; break; } } // Gets a set user directory path // Don't call prior to setting the base user directory const std::string& GetUserPath(unsigned int dir_index) { return s_user_paths[dir_index]; } // Sets a user directory path // Rebuilds internal directory structure to compensate for the new directory void SetUserPath(unsigned int dir_index, const std::string& path) { if (path.empty()) return; s_user_paths[dir_index] = path; RebuildUserDirectories(dir_index); } std::string GetThemeDir(const std::string& theme_name) { std::string dir = File::GetUserPath(D_THEMES_IDX) + theme_name + "/"; // If theme does not exist in user's dir load from shared directory if (!File::Exists(dir)) dir = GetSysDirectory() + THEMES_DIR "/" + theme_name + "/"; return dir; } bool WriteStringToFile(const std::string &str, const std::string& filename) { return File::IOFile(filename, "wb").WriteBytes(str.data(), str.size()); } bool ReadFileToString(const std::string& filename, std::string &str) { File::IOFile file(filename, "rb"); auto const f = file.GetHandle(); if (!f) return false; size_t read_size; str.resize(GetSize(f)); bool retval = file.ReadArray(&str[0], str.size(), &read_size); return retval; } IOFile::IOFile() : m_file(nullptr), m_good(true) {} IOFile::IOFile(std::FILE* file) : m_file(file), m_good(true) {} IOFile::IOFile(const std::string& filename, const char openmode[]) : m_file(nullptr), m_good(true) { Open(filename, openmode); } IOFile::~IOFile() { Close(); } IOFile::IOFile(IOFile&& other) : m_file(nullptr), m_good(true) { Swap(other); } IOFile& IOFile::operator=(IOFile&& other) { Swap(other); return *this; } void IOFile::Swap(IOFile& other) { std::swap(m_file, other.m_file); std::swap(m_good, other.m_good); } bool IOFile::Open(const std::string& filename, const char openmode[]) { Close(); #ifdef _WIN32 _tfopen_s(&m_file, UTF8ToTStr(filename).c_str(), UTF8ToTStr(openmode).c_str()); #else m_file = fopen(filename.c_str(), openmode); #endif m_good = IsOpen(); return m_good; } bool IOFile::Close() { if (!IsOpen() || 0 != std::fclose(m_file)) m_good = false; m_file = nullptr; return m_good; } std::FILE* IOFile::ReleaseHandle() { std::FILE* const ret = m_file; m_file = nullptr; return ret; } void IOFile::SetHandle(std::FILE* file) { Close(); Clear(); m_file = file; } u64 IOFile::GetSize() { if (IsOpen()) return File::GetSize(m_file); else return 0; } bool IOFile::Seek(s64 off, int origin) { if (!IsOpen() || 0 != fseeko(m_file, off, origin)) m_good = false; return m_good; } u64 IOFile::Tell() const { if (IsOpen()) return ftello(m_file); else return -1; } bool IOFile::Flush() { if (!IsOpen() || 0 != std::fflush(m_file)) m_good = false; return m_good; } bool IOFile::Resize(u64 size) { if (!IsOpen() || 0 != #ifdef _WIN32 // ector: _chsize sucks, not 64-bit safe // F|RES: changed to _chsize_s. i think it is 64-bit safe _chsize_s(_fileno(m_file), size) #else // TODO: handle 64bit and growing ftruncate(fileno(m_file), size) #endif ) m_good = false; return m_good; } } // namespace