// Copyright (C) 2003 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #include "Config.h" #include "IniFile.h" #include "globals.h" #include "../../../Core/Core/Src/ConfigManager.h" // FIXME Config g_Config; Config::Config() { } void Config::Load() { IniFile iniFile; iniFile.Load(FULL_CONFIG_DIR "gfx_dx9.ini"); iniFile.Get("Hardware", "Adapter", &iAdapter, 0); iniFile.Get("Hardware", "WindowedRes", &iWindowedRes, 0); iniFile.Get("Hardware", "FullscreenRes", &iFSResolution, 0); iniFile.Get("Hardware", "Fullscreen", &bFullscreen, 0); iniFile.Get("Hardware", "RenderInMainframe", &renderToMainframe, false); iniFile.Get("Hardware", "VSync", &bVsync, 0); if (iAdapter == -1) iAdapter = 0; iniFile.Get("Settings", "OverlayStats", &bOverlayStats, false); iniFile.Get("Settings", "OverlayProjection", &bOverlayProjStats, false); iniFile.Get("Settings", "Postprocess", &iPostprocessEffect, 0); iniFile.Get("Settings", "DumpTextures", &bDumpTextures, 0); iniFile.Get("Settings", "DumpFrames", &bDumpFrames, 0); iniFile.Get("Settings", "ShowShaderErrors", &bShowShaderErrors, 0); iniFile.Get("Settings", "Multisample", &iMultisampleMode, 0); iniFile.Get("Settings", "TexDumpPath", &texDumpPath, 0); iniFile.Get("Settings", "TexFmtOverlayEnable", &bTexFmtOverlayEnable, 0); iniFile.Get("Settings", "TexFmtOverlayCenter", &bTexFmtOverlayCenter, 0); iniFile.Get("Enhancements", "ForceFiltering", &bForceFiltering, 0); iniFile.Get("Enhancements", "ForceMaxAniso", &bForceMaxAniso, 0); } void Config::Save() { IniFile iniFile; iniFile.Load(FULL_CONFIG_DIR "gfx_dx9.ini"); iniFile.Set("Hardware", "Adapter", iAdapter); iniFile.Set("Hardware", "WindowedRes", iWindowedRes); iniFile.Set("Hardware", "FullscreenRes", iFSResolution); iniFile.Set("Hardware", "Fullscreen", bFullscreen); iniFile.Set("Hardware", "VSync", bVsync); iniFile.Set("Hardware", "RenderInMainframe", renderToMainframe); iniFile.Set("Settings", "OverlayStats", bOverlayStats); iniFile.Set("Settings", "OverlayProjection", bOverlayProjStats); iniFile.Set("Settings", "Postprocess", iPostprocessEffect); iniFile.Set("Settings", "DumpTextures", bDumpTextures); iniFile.Set("Settings", "DumpFrames", bDumpFrames); iniFile.Set("Settings", "ShowShaderErrors", bShowShaderErrors); iniFile.Set("Settings", "Multisample", iMultisampleMode); iniFile.Set("Settings", "TexDumpPath", texDumpPath); iniFile.Set("Settings", "TexFmtOverlayEnable", bTexFmtOverlayEnable); iniFile.Set("Settings", "TexFmtOverlayCenter", bTexFmtOverlayCenter); iniFile.Set("Enhancements", "ForceFiltering", bForceFiltering); iniFile.Set("Enhancements", "ForceMaxAniso", bForceMaxAniso); iniFile.Save(FULL_CONFIG_DIR "gfx_dx9.ini"); } void Config::GameIniLoad() { // This function is copied from OGL plugin, slightly modified. IniFile *iniFile = ((struct SConfig *)globals->config)->m_LocalCoreStartupParameter.gameIni; if (! iniFile) return; if (iniFile->Exists("Video", "ForceFiltering")) iniFile->Get("Video", "ForceFiltering", &bForceFiltering, 0); //if (iniFile->Exists("Video", "MaxAnisotropy")) // iniFile->Get("Video", "MaxAnisotropy", &iMaxAnisotropy, 3); // NOTE - this is x in (1 << x) if (iniFile->Exists("Video", "EFBCopyDisable")) iniFile->Get("Video", "EFBCopyDisable", &bEFBCopyDisable, 0); //if (iniFile->Exists("Video", "EFBCopyDisableHotKey")) // iniFile->Get("Video", "EFBCopyDisableHotKey", &bEFBCopyDisableHotKey, 0); if (iniFile->Exists("Video", "EFBToRAMEnable")) iniFile->Get("Video", "EFBToRAMEnable", &bCopyEFBToRAM, 0); if (iniFile->Exists("Video", "SafeTextureCache")) iniFile->Get("Video", "SafeTextureCache", &bSafeTextureCache, bSafeTextureCache); //if (iniFile->Exists("Video", "MSAA")) // iniFile->Get("Video", "MSAA", &iMultisampleMode, 0); if (iniFile->Exists("Video", "DstAlphaPass")) iniFile->Get("Video", "DstAlphaPass", &bDstAlphaPass, bDstAlphaPass); if (iniFile->Exists("Video", "UseXFB")) iniFile->Get("Video", "UseXFB", &bUseXFB, 0); if (iniFile->Exists("Video", "ProjectionHack")) iniFile->Get("Video", "ProjectionHack", &iPhackvalue, 0); }