// Copyright 2011 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #pragma once #include #include "Common/CommonTypes.h" #include "VideoBackends/D3D/TextureEncoder.h" #include "VideoCommon/VideoCommon.h" struct ID3D11Texture2D; struct ID3D11RenderTargetView; struct ID3D11Buffer; struct ID3D11InputLayout; struct ID3D11VertexShader; struct ID3D11PixelShader; struct ID3D11ClassLinkage; struct ID3D11ClassInstance; struct ID3D11BlendState; struct ID3D11DepthStencilState; struct ID3D11RasterizerState; struct ID3D11SamplerState; namespace DX11 { class PSTextureEncoder : public TextureEncoder { public: PSTextureEncoder(); void Init(); void Shutdown(); void Encode(u8* dst, u32 format, u32 native_width, u32 bytes_per_row, u32 num_blocks_y, u32 memory_stride, bool is_depth_copy, const EFBRectangle& srcRect, bool isIntensity, bool scaleByHalf); private: bool m_ready; ID3D11Texture2D* m_out; ID3D11RenderTargetView* m_outRTV; ID3D11Texture2D* m_outStage; ID3D11Buffer* m_encodeParams; ID3D11PixelShader* SetStaticShader(unsigned int dstFormat, bool is_depth_copy, bool isIntensity, bool scaleByHalf); typedef unsigned int ComboKey; // Key for a shader combination ComboKey MakeComboKey(unsigned int dstFormat, bool is_depth_copy, bool isIntensity, bool scaleByHalf) { return (dstFormat << 4) | (static_cast(is_depth_copy) << 2) | (isIntensity ? (1 << 1) : 0) | (scaleByHalf ? (1 << 0) : 0); } typedef std::map ComboMap; ComboMap m_staticShaders; }; }