// Copyright 2008 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #pragma once #include "VideoBackends/D3D/D3DTexture.h" #include "VideoCommon/TextureCacheBase.h" namespace DX11 { class TextureCache : public TextureCacheBase { public: TextureCache(); ~TextureCache(); private: struct TCacheEntry : TCacheEntryBase { D3DTexture2D* const texture; D3D11_USAGE usage; TCacheEntry(const TCacheEntryConfig& config, D3DTexture2D* _tex) : TCacheEntryBase(config), texture(_tex) { } ~TCacheEntry(); void CopyRectangleFromTexture(const TCacheEntryBase* source, const MathUtil::Rectangle& srcrect, const MathUtil::Rectangle& dstrect) override; void Load(const u8* buffer, u32 width, u32 height, u32 expanded_width, u32 levels) override; void FromRenderTarget(bool is_depth_copy, const EFBRectangle& srcRect, bool scaleByHalf, unsigned int cbufid, const float* colmat) override; void Bind(unsigned int stage) override; bool Save(const std::string& filename, unsigned int level) override; }; TCacheEntryBase* CreateTexture(const TCacheEntryConfig& config) override; u64 EncodeToRamFromTexture(u32 address, void* source_texture, u32 SourceW, u32 SourceH, bool bFromZBuffer, bool bIsIntensityFmt, u32 copyfmt, int bScaleByHalf, const EFBRectangle& source) { return 0; }; void ConvertTexture(TCacheEntryBase* entry, TCacheEntryBase* unconverted, void* palette, TlutFormat format) override; void CopyEFB(u8* dst, u32 format, u32 native_width, u32 bytes_per_row, u32 num_blocks_y, u32 memory_stride, bool is_depth_copy, const EFBRectangle& srcRect, bool isIntensity, bool scaleByHalf) override; bool CompileShaders() override { return true; } void DeleteShaders() override {} ID3D11Buffer* palette_buf; ID3D11ShaderResourceView* palette_buf_srv; ID3D11Buffer* palette_uniform; ID3D11PixelShader* palette_pixel_shader[3]; }; }