// Copyright 2017 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #pragma once #include #include #include #include "Common/CommonTypes.h" #include "Common/IniFile.h" #include "Core/ConfigManager.h" #include "InputCommon/ControllerInterface/Device.h" namespace ControllerEmu { class Control; enum { GROUP_TYPE_OTHER, GROUP_TYPE_STICK, GROUP_TYPE_MIXED_TRIGGERS, GROUP_TYPE_BUTTONS, GROUP_TYPE_FORCE, GROUP_TYPE_EXTENSION, GROUP_TYPE_TILT, GROUP_TYPE_CURSOR, GROUP_TYPE_TRIGGERS, GROUP_TYPE_SLIDER }; class ControlGroup { public: enum class SettingType { NORMAL, // normal settings are saved to configuration files VIRTUAL, // virtual settings are not saved at all }; class NumericSetting { public: NumericSetting(const std::string& setting_name, const ControlState default_value, const u32 low = 0, const u32 high = 100, const SettingType setting_type = SettingType::NORMAL) : m_type(setting_type), m_name(setting_name), m_default_value(default_value), m_low(low), m_high(high) { } ControlState GetValue() const { return m_value; } void SetValue(ControlState value) { m_value = value; } const SettingType m_type; const std::string m_name; const ControlState m_default_value; const u32 m_low; const u32 m_high; ControlState m_value; }; class BooleanSetting { public: BooleanSetting(const std::string& setting_name, const std::string& ui_name, const bool default_value, const SettingType setting_type = SettingType::NORMAL) : m_type(setting_type), m_name(setting_name), m_ui_name(ui_name), m_default_value(default_value) { } BooleanSetting(const std::string& setting_name, const bool default_value, const SettingType setting_type = SettingType::NORMAL) : BooleanSetting(setting_name, setting_name, default_value, setting_type) { } virtual ~BooleanSetting(); virtual bool GetValue() const { return m_value; } virtual void SetValue(bool value) { m_value = value; } const SettingType m_type; const std::string m_name; const std::string m_ui_name; const bool m_default_value; bool m_value; }; class BackgroundInputSetting : public BooleanSetting { public: BackgroundInputSetting(const std::string& setting_name) : BooleanSetting(setting_name, false, SettingType::VIRTUAL) { } bool GetValue() const override { return SConfig::GetInstance().m_BackgroundInput; } void SetValue(bool value) override { m_value = value; SConfig::GetInstance().m_BackgroundInput = value; } }; explicit ControlGroup(const std::string& name, u32 type = GROUP_TYPE_OTHER); ControlGroup(const std::string& name, const std::string& ui_name, u32 type = GROUP_TYPE_OTHER); virtual ~ControlGroup(); virtual void LoadConfig(IniFile::Section* sec, const std::string& defdev = "", const std::string& base = ""); virtual void SaveConfig(IniFile::Section* sec, const std::string& defdev = "", const std::string& base = ""); void SetControlExpression(int index, const std::string& expression); const std::string name; const std::string ui_name; const u32 type; std::vector> controls; std::vector> numeric_settings; std::vector> boolean_settings; }; } // namespace ControllerEmu