// Copyright 2008 Dolphin Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include #include #include #include "Common/BitSet.h" #include "Common/CommonTypes.h" #include "Common/Matrix.h" #include "VideoCommon/ConstantManager.h" class PointerWrap; struct PortableVertexDeclaration; // The non-API dependent parts. class alignas(16) VertexShaderManager { public: void Init(); void Dirty(); void DoState(PointerWrap& p); // constant management void SetConstants(const std::vector& textures); void InvalidateXFRange(int start, int end); void SetTexMatrixChangedA(u32 value); void SetTexMatrixChangedB(u32 value); void SetViewportChanged(); void SetProjectionChanged(); void SetMaterialColorChanged(int index); void SetVertexFormat(u32 components, const PortableVertexDeclaration& format); void SetTexMatrixInfoChanged(int index); void SetLightingConfigChanged(); // data: 3 floats representing the X, Y and Z vertex model coordinates and the posmatrix index. // out: 4 floats which will be initialized with the corresponding clip space coordinates // NOTE: g_fProjectionMatrix must be up to date when this is called // (i.e. VertexShaderManager::SetConstants needs to be called before using this!) void TransformToClipSpace(const float* data, float* out, u32 mtxIdx); VertexShaderConstants constants{}; bool dirty = false; private: alignas(16) std::array g_fProjectionMatrix; // track changes std::array bTexMatricesChanged{}; bool bPosNormalMatrixChanged = false; bool bProjectionChanged = false; bool bViewportChanged = false; bool bTexMtxInfoChanged = false; bool bLightingConfigChanged = false; bool bProjectionGraphicsModChange = false; BitSet32 nMaterialsChanged; std::array nTransformMatricesChanged{}; // min,max std::array nNormalMatricesChanged{}; // min,max std::array nPostTransformMatricesChanged{}; // min,max std::array nLightsChanged{}; // min,max Common::Matrix44 s_viewportCorrection{}; };