// Copyright (C) 2003 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #include #include "VideoConfig.h" #include "Setup.h" #include "MemoryUtil.h" #include "Thread.h" #include "Atomic.h" #include "OpcodeDecoding.h" #include "Fifo.h" volatile bool g_bSkipCurrentFrame = false; volatile bool g_EFBAccessRequested = false; extern u8* g_pVideoData; namespace { static volatile bool fifoStateRun = false; static u8 *videoBuffer; static Common::Event fifo_exit_event; static Common::CriticalSection s_criticalFifo; // STATE_TO_SAVE static int size = 0; } // namespace void Fifo_DoState(PointerWrap &p) { s_criticalFifo.Enter(); p.DoArray(videoBuffer, FIFO_SIZE); p.Do(size); int pos = (int)(g_pVideoData - videoBuffer); // get offset p.Do(pos); // read or write offset (depends on the mode afaik) g_pVideoData = &videoBuffer[pos]; // overwrite g_pVideoData -> expected no change when load ss and change when save ss s_criticalFifo.Leave(); } void Fifo_Init() { videoBuffer = (u8*)AllocateMemoryPages(FIFO_SIZE); fifo_exit_event.Init(); fifoStateRun = false; } void Fifo_Shutdown() { if (fifoStateRun) PanicAlert("Fifo shutting down while active"); FreeMemoryPages(videoBuffer, FIFO_SIZE); } u8* FAKE_GetFifoStartPtr() { return videoBuffer; } u8* FAKE_GetFifoEndPtr() { return &videoBuffer[size]; } void Fifo_SetRendering(bool enabled) { g_bSkipCurrentFrame = !enabled; } // Executed from another thread, no the graphics thread! // Basically, all it does is set a flag so that the loop will eventually exit, then // waits for the event to be set, which happens when the loop does exit. // If we look stuck in here, then the video thread is stuck in something and won't exit // the loop. Switch to the video thread and investigate. void Fifo_ExitLoop() { fifoStateRun = false; fifo_exit_event.MsgWait(); fifo_exit_event.Shutdown(); } // May be executed from any thread, even the graphics thread. // Created to allow for self shutdown. void Fifo_ExitLoopNonBlocking() { fifoStateRun = false; } // Description: Fifo_EnterLoop() sends data through this function. void Fifo_SendFifoData(u8* _uData, u32 len) { if (size + len >= FIFO_SIZE) { int pos = (int)(g_pVideoData - videoBuffer); if (size - pos > pos) { PanicAlert("FIFO out of bounds (sz = %i, at %08x)", size, pos); } memmove(&videoBuffer[0], &videoBuffer[pos], size - pos); size -= pos; g_pVideoData = FAKE_GetFifoStartPtr(); } // Copy new video instructions to videoBuffer for future use in rendering the new picture memcpy(videoBuffer + size, _uData, len); size += len; OpcodeDecoder_Run(g_bSkipCurrentFrame); } // Description: Main FIFO update loop // Purpose: Keep the Core HW updated about the CPU-GPU distance void Fifo_EnterLoop(const SVideoInitialize &video_initialize) { fifoStateRun = true; SCPFifoStruct &_fifo = *video_initialize.pCPFifo; s32 distToSend; while (fifoStateRun) { video_initialize.pPeekMessages(); if (g_ActiveConfig.bEFBAccessEnable) VideoFifo_CheckEFBAccess(); VideoFifo_CheckSwapRequest(); s_criticalFifo.Enter(); // check if we are able to run this buffer if ((_fifo.bFF_GPReadEnable) && _fifo.CPReadWriteDistance && !(_fifo.bFF_BPEnable && _fifo.bFF_Breakpoint)) { Common::AtomicStore(_fifo.CPReadIdle, 0); do { if (!fifoStateRun) break; // Get the Read Pointer // Create pointer to video data and send it to the VideoPlugin u32 readPtr = _fifo.CPReadPointer; // Set distance // if we are on BP mode we must send 32B chunks to Video plugin for BP checking distToSend = _fifo.bFF_BPEnable ? 32 : _fifo.CPReadWriteDistance; // send 1024B chunk max length to have better control over PeekMessages' period //distToSend = distToSend > 1024 ? 1024 : distToSend; // Get Data based on pointer u8 *uData = video_initialize.pGetMemoryPointer(readPtr); // Check Pointer and move pointer if ((distToSend + readPtr) >= _fifo.CPEnd) { distToSend =_fifo.CPEnd - readPtr; readPtr = _fifo.CPBase; } else readPtr += distToSend; // Execute new instructions found in uData Fifo_SendFifoData(uData, distToSend); //Check BP Mode - Pokemon XD wants this to be called after the pointer move if (_fifo.bFF_BPEnable && (readPtr == _fifo.CPBreakpoint)) { Common::AtomicStore(_fifo.bFF_Breakpoint, 1); video_initialize.pUpdateInterrupts(); } // Update CPReadPointer and RWDistance Common::AtomicStore(_fifo.CPReadPointer, readPtr); Common::AtomicAdd(_fifo.CPReadWriteDistance, -distToSend); } while (_fifo.bFF_GPReadEnable && _fifo.CPReadWriteDistance && !(_fifo.bFF_BPEnable && _fifo.bFF_Breakpoint)); Common::AtomicStore(_fifo.CPReadIdle, 1); video_initialize.pSetFifoIdle(); } else { Common::YieldCPU(); } s_criticalFifo.Leave(); } fifo_exit_event.Set(); }