// Copyright (C) 2003 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #ifndef _SOUNDSTREAM_H_ #define _SOUNDSTREAM_H_ #include "Common.h" #include "Mixer.h" #include "WaveFile.h" class SoundStream { protected: CMixer *m_mixer; // We set this to shut down the sound thread. // 0=keep playing, 1=stop playing NOW. volatile int threadData; bool m_logAudio; WaveFileWriter g_wave_writer; bool g_muted; public: SoundStream(CMixer *mixer) : m_mixer(mixer), threadData(0), g_muted(false) {} virtual ~SoundStream() { delete m_mixer;} static bool isValid() { return false; } virtual CMixer *GetMixer() const { return m_mixer; } virtual bool Start() { return false; } virtual void SetVolume(int) {} virtual void SoundLoop() {} virtual void Stop() {} virtual void Update() {} virtual void Clear() {} virtual void StartLogAudio(const char *filename) { if (! m_logAudio) { m_logAudio = true; g_wave_writer.Start(filename); g_wave_writer.SetSkipSilence(false); NOTICE_LOG(DSPHLE, "Starting Audio logging"); } else { WARN_LOG(DSPHLE, "Audio logging already started"); } } virtual void StopLogAudio() { if (m_logAudio) { m_logAudio = false; g_wave_writer.Stop(); NOTICE_LOG(DSPHLE, "Stopping Audio logging"); } else { WARN_LOG(DSPHLE, "Audio logging already stopped"); } } }; #endif // _SOUNDSTREAM_H_