# Translation of dolphin-emu.pot to LANGUAGE # Copyright (C) 2003-2013 # This file is distributed under the same license as the Dolphin Emulator package. # # Translators: # Mewster , 2013-2020 # RebuMan, 2011 msgid "" msgstr "" "Project-Id-Version: Dolphin Emulator\n" "Report-Msgid-Bugs-To: \n" "POT-Creation-Date: 2020-05-31 21:07+0200\n" "PO-Revision-Date: 2020-05-24 19:47+0000\n" "Last-Translator: Mewster \n" "Language-Team: Italian (http://www.transifex.com/delroth/dolphin-emu/" "language/it/)\n" "Language: it\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" #: Source/Core/DiscIO/VolumeVerifier.cpp:1426 msgid "" "\n" "\n" "Because GameCube disc images contain little verification data, there may be " "problems that Dolphin is unable to detect." msgstr "" "\n" "\n" "Poiché le immagini disco GameCube contengono pochi dati di controllo, " "potrebbero esserci problemi che Dolphin non è in grado di rilevare." #: Source/Core/DiscIO/VolumeVerifier.cpp:1432 msgid "" "\n" "\n" "Because this title is not for retail Wii consoles, Dolphin cannot verify " "that it hasn't been tampered with." msgstr "" "\n" "\n" "Poiché questo titolo non è per le console Wii originali, Dolphin non è in " "grado di verificarne la consistenza." #: Source/Core/DolphinQt/MenuBar.cpp:1111 msgid "" "\n" "\n" "WARNING: Fixing this NAND requires the deletion of titles that have " "incomplete data on the NAND, including all associated save data. By " "continuing, the following title(s) will be removed:\n" "\n" "%1\n" "Launching these titles may also fix the issues." msgstr "" "\n" "\n" "ATTENZIONE: La riparazione di questa NAND richiede l'eliminazione dei titoli " "con dati incompleti nella NAND, compresi i relativi file di salvataggio. Se " "desideri continuare, i seguenti titoli verranno rimossi:\n" "\n" "%1\n" "L'avvio di questi titoli potrebbe sistemare eventuali problemi." #: Source/Core/DolphinQt/GameList/GameListModel.cpp:101 msgid " (Disc %1)" msgstr " (Disco %1)" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:252 msgid "! Not" msgstr "! Not" #: Source/Core/Core/Boot/Boot.cpp:196 #, c-format msgid "\"%s\" is an invalid GCM/ISO file, or is not a GC/Wii ISO." msgstr "\"%s\" è un file GCM/ISO non valido, oppure non è un ISO GC/Wii." #. i18n: The symbol for percent. #. i18n: The percent symbol. #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:68 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:252 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:258 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:36 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/MixedTriggers.cpp:28 msgid "%" msgstr "%" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:255 msgid "% Modulo" msgstr "% Modulo" #: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:59 msgid "" "%1\n" "wants to join your party." msgstr "" "%1\n" "vuole entrare nel party." #: Source/Core/DolphinQt/Settings/AudioPane.cpp:72 #: Source/Core/DolphinQt/Settings/AudioPane.cpp:402 msgid "%1 %" msgstr "%1 %" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:265 msgid "%1 % (%2 MHz)" msgstr "%1 % (%2 MHz)" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:82 #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:160 msgid "%1 (%2)" msgstr "%1 (%2)" #. i18n: If there is a pre-defined patch with the name %1 and the user wants to edit it, #. a copy of it gets created with this name #: Source/Core/DolphinQt/Config/PatchesWidget.cpp:98 msgid "%1 (Copy)" msgstr "%1 (Copia)" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:58 msgid "%1 (Disc %2, Revision %3)" msgstr "%1 (Disco %2, Revisione %3)" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:62 msgid "%1 (Revision %3)" msgstr "%1 (Revisione %3)" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:281 msgid "" "%1 FIFO bytes\n" "%2 memory bytes\n" "%3 frames" msgstr "" "%1 byte FIFO\n" "%2 byte memoria\n" "%3 frame" #: Source/Core/DolphinQt/GCMemcardManager.cpp:249 msgid "%1 Free Blocks; %2 Free Dir Entries" msgstr "%1 Blocchi Liberi; %2 Voci Directory Libere" #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:103 msgid "%1 Graphics Configuration" msgstr "Configurazione Video %1" #: Source/Core/DolphinQt/CheatsManager.cpp:652 msgid "%1 Match(es)" msgstr "%1 Occorrenza/e" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:135 msgid "%1 doesn't support this feature on your system." msgstr "%1 non supporta questa funzionalità sul tuo sistema." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:203 #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:303 msgid "%1 doesn't support this feature." msgstr "%1 non supporta questa funzionalità." #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:261 msgid "" "%1 frame(s)\n" "%2 object(s)\n" "Current Frame: %3" msgstr "" "%1 frame\n" "%2 oggetti\n" "Frame Corrente: %3" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:881 msgid "%1 has joined" msgstr "%1 è entrato" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:886 msgid "%1 has left" msgstr "%1 è uscito" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:1007 msgid "%1 is now golfing" msgstr "%1 è in modalità golf" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:249 #: Source/Core/DolphinQt/Settings/AudioPane.cpp:319 msgid "%1 ms" msgstr "%1 ms" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:272 msgid "%1 session found" msgstr "Trovata %1 sessione" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:272 msgid "%1 sessions found" msgstr "Trovate %1 sessioni" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:155 msgid "%1% (Normal Speed)" msgstr "%1% (Velocità Normale)" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:281 msgid "%1MB (MEM1)" msgstr "%1MB (MEM1)" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:295 msgid "%1MB (MEM2)" msgstr "%1MB (MEM2)" #: Source/Core/DolphinQt/NetPlay/MD5Dialog.cpp:142 msgid "%1[%2]: %3" msgstr "%1[%2]: %3" #: Source/Core/DolphinQt/NetPlay/MD5Dialog.cpp:130 msgid "%1[%2]: %3 %" msgstr "%1[%2]: %3 %" #: Source/Core/DolphinQt/NetPlay/ChunkedProgressDialog.cpp:136 msgid "%1[%2]: %3/%4 MiB" msgstr "%1[%2]: %3/%4 MiB" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:68 msgid "%1x Native (%2x%3)" msgstr "%1x Nativo (%2x%3)" #: Source/Core/DiscIO/CompressedBlob.cpp:259 #, c-format msgid "%i of %i blocks. Compression ratio %i%%" msgstr "%i blocchi su %i. Rapporto di compressione %i%%" #. i18n: This string is referring to a game mode in Super Smash Bros. Brawl called Masterpieces #. where you play demos of NES/SNES/N64 games. This string is referring to a specific such demo #. rather than the game mode as a whole, so please use the singular form. Official translations: #. 名作トライアル (Japanese), Masterpieces (English), Meisterstücke (German), Chefs-d'œuvre #. (French), Clásicos (Spanish), Capolavori (Italian), 클래식 게임 체험판 (Korean). #. If your language is not one of the languages above, consider leaving the string untranslated #. so that people will recognize it as the name of the game mode. #: Source/Core/DiscIO/VolumeVerifier.cpp:662 #, c-format msgid "%s (Masterpiece)" msgstr "%s (Capolavori)" #: Source/Core/Core/Boot/Boot.cpp:347 #, c-format msgid "%s IPL found in %s directory. The disc might not be recognized" msgstr "" "%s IPL trovato nella directory %s. Il disco potrebbe non venire riconosciuto" #: Source/Core/Core/HW/EXI/EXI_DeviceMemoryCard.cpp:224 #, c-format msgid "" "%s is not a directory, failed to move to *.original.\n" " Verify your write permissions or move the file outside of Dolphin" msgstr "" "%s non è una directory, ed è stato impossibile spostare in *.original.\n" " Si prega di verificare i permessi di scrittura o di spostare il file al di " "fuori di Dolphin" #: Source/Core/Core/HW/EXI/EXI_DeviceMemoryCard.cpp:215 #, c-format msgid "%s was not a directory, moved to *.original" msgstr "%s non è una directory, spostato in *.original" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:260 msgid "& And" msgstr "& And" #: Source/Core/DolphinQt/MenuBar.cpp:596 msgid "&About" msgstr "&A proposito di..." #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:266 msgid "&Add Memory Breakpoint" msgstr "&Aggiungi Punto di Interruzione dei Dati" #: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:52 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:75 msgid "&Add New Code..." msgstr "&Aggiungi Nuovo Codice..." #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:493 msgid "&Add function" msgstr "&Aggiungi Funzione" #: Source/Core/DolphinQt/Config/PatchesWidget.cpp:43 msgid "&Add..." msgstr "&Aggiungi..." #: Source/Core/DolphinQt/MenuBar.cpp:520 msgid "&Audio Settings" msgstr "Impostazioni &Audio" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:175 msgid "&Auto Update:" msgstr "&Aggiornamento Automatico:" #: Source/Core/DolphinQt/MenuBar.cpp:535 msgid "&Automatic Start" msgstr "&Avvio Automatico" #: Source/Core/DolphinQt/MenuBar.cpp:192 msgid "&Boot from DVD Backup" msgstr "Avvia da &Backup DVD" #: Source/Core/DolphinQt/MenuBar.cpp:467 msgid "&Breakpoints" msgstr "&Punti di interruzione" #: Source/Core/DolphinQt/MenuBar.cpp:579 msgid "&Bug Tracker" msgstr "&Bug Tracker" #: Source/Core/DolphinQt/WiiUpdate.cpp:102 msgid "&Cancel" msgstr "&Annulla" #: Source/Core/DolphinQt/MenuBar.cpp:229 msgid "&Cheats Manager" msgstr "&Gestore Trucchi" #: Source/Core/DolphinQt/MenuBar.cpp:589 msgid "&Check for Updates..." msgstr "&Controlla la Presenza di Aggiornamenti..." #: Source/Core/DolphinQt/MenuBar.cpp:933 msgid "&Clear Symbols" msgstr "Pulis&ci Simboli" #: Source/Core/DolphinQt/Config/PatchesWidget.cpp:183 msgid "&Clone..." msgstr "&Clona..." #: Source/Core/DolphinQt/MenuBar.cpp:432 msgid "&Code" msgstr "&Codice" #: Source/Core/DolphinQt/MenuBar.cpp:522 msgid "&Controller Settings" msgstr "Impostazioni &Controller" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:472 msgid "&Copy address" msgstr "&Copia indirizzo" #: Source/Core/DolphinQt/GCMemcardManager.cpp:96 msgid "&Create..." msgstr "&Nuovo..." #: Source/Core/DolphinQt/GCMemcardManager.cpp:83 msgid "&Delete" msgstr "&Elimina" #. i18n: This kind of "watch" is used for watching emulated memory. #. It's not related to timekeeping devices. #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:265 msgid "&Delete Watch" msgstr "&Elimina Espressione di Controllo" #: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:53 #: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:146 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:76 msgid "&Edit Code..." msgstr "&Modifica Codice..." #: Source/Core/DolphinQt/Config/PatchesWidget.cpp:183 msgid "&Edit..." msgstr "&Modifica..." #: Source/Core/DolphinQt/MenuBar.cpp:211 msgid "&Eject Disc" msgstr "&Espelli Disco" #: Source/Core/DolphinQt/MenuBar.cpp:310 msgid "&Emulation" msgstr "&Emulazione" #: Source/Core/DolphinQt/GCMemcardManager.cpp:84 msgid "&Export..." msgstr "&Esporta..." #: Source/Core/DolphinQt/MenuBar.cpp:205 msgid "&File" msgstr "&File" #: Source/Core/DolphinQt/MenuBar.cpp:542 msgid "&Font..." msgstr "&Font..." #: Source/Core/DolphinQt/MenuBar.cpp:316 msgid "&Frame Advance" msgstr "&Fotogramma per Fotogramma" #: Source/Core/DolphinQt/MenuBar.cpp:935 msgid "&Generate Symbols From" msgstr "&Genera Simboli Da" #: Source/Core/DolphinQt/MenuBar.cpp:575 msgid "&GitHub Repository" msgstr "Repository &GitHub" #: Source/Core/DolphinQt/MenuBar.cpp:519 msgid "&Graphics Settings" msgstr "Impostazioni &Video" #: Source/Core/DolphinQt/MenuBar.cpp:566 msgid "&Help" msgstr "&Aiuto" #: Source/Core/DolphinQt/MenuBar.cpp:523 msgid "&Hotkey Settings" msgstr "Impostazioni &Tasti di Scelta Rapida" #: Source/Core/DolphinQt/GCMemcardManager.cpp:86 msgid "&Import..." msgstr "&Importa..." #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:495 msgid "&Insert blr" msgstr "&Inserisci blr" #: Source/Core/DolphinQt/MenuBar.cpp:492 msgid "&JIT" msgstr "&JIT" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:113 msgid "&Language:" msgstr "&Lingua:" #: Source/Core/DolphinQt/MenuBar.cpp:333 msgid "&Load State" msgstr "&Carica Stato di Gioco" #: Source/Core/DolphinQt/MenuBar.cpp:941 msgid "&Load Symbol Map" msgstr "Carica Mappa dei Simbo&li" #: Source/Core/DolphinQt/MenuBar.cpp:424 msgid "&Lock Widgets In Place" msgstr "&Blocca Widget" #: Source/Core/DolphinQt/MenuBar.cpp:476 msgid "&Memory" msgstr "&Memoria" #: Source/Core/DolphinQt/MenuBar.cpp:713 msgid "&Movie" msgstr "&Filmato" #: Source/Core/DolphinQt/MenuBar.cpp:484 msgid "&Network" msgstr "&Network" #: Source/Core/DolphinQt/GCMemcardManager.cpp:95 #: Source/Core/DolphinQt/MenuBar.cpp:206 msgid "&Open..." msgstr "&Apri..." #: Source/Core/DolphinQt/MenuBar.cpp:515 msgid "&Options" msgstr "&Opzioni" #: Source/Core/DolphinQt/MenuBar.cpp:961 msgid "&Patch HLE Functions" msgstr "&Patch Funzioni HLE" #: Source/Core/DolphinQt/MenuBar.cpp:312 msgid "&Pause" msgstr "&Pausa" #: Source/Core/DolphinQt/MenuBar.cpp:311 msgid "&Play" msgstr "&Gioca" #: Source/Core/DolphinQt/GameList/GameList.cpp:286 msgid "&Properties" msgstr "&Proprietà" #: Source/Core/DolphinQt/MenuBar.cpp:728 msgid "&Read-Only Mode" msgstr "Modalità &Sola-lettura" #: Source/Core/DolphinQt/MenuBar.cpp:440 msgid "&Registers" msgstr "&Registri" #: Source/Core/DolphinQt/Config/PatchesWidget.cpp:45 msgid "&Remove" msgstr "&Rimuovi" #: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:54 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:77 msgid "&Remove Code" msgstr "&Rimuovi Codice" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:484 msgid "&Rename symbol" msgstr "&Rinomina simbolo" #: Source/Core/DolphinQt/MenuBar.cpp:314 msgid "&Reset" msgstr "&Resetta" #: Source/Core/DolphinQt/MenuBar.cpp:225 msgid "&Resource Pack Manager" msgstr "&Resource Pack Manager" #: Source/Core/DolphinQt/MenuBar.cpp:942 msgid "&Save Symbol Map" msgstr "&Salva Mappa dei Simboli" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:160 msgid "&Speed Limit:" msgstr "&Limite Velocità" #: Source/Core/DolphinQt/MenuBar.cpp:313 msgid "&Stop" msgstr "&Arresta" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:117 msgid "&Theme:" msgstr "&Tema:" #: Source/Core/DolphinQt/MenuBar.cpp:449 msgid "&Threads" msgstr "&Thread" #: Source/Core/DolphinQt/MenuBar.cpp:223 msgid "&Tools" msgstr "&Strumenti" #: Source/Core/DolphinQt/MenuBar.cpp:398 msgid "&View" msgstr "&Visualizza" #. i18n: This kind of "watch" is used for watching emulated memory. #. It's not related to timekeeping devices. #: Source/Core/DolphinQt/MenuBar.cpp:459 msgid "&Watch" msgstr "(&W) Espressione di controllo" #: Source/Core/DolphinQt/MenuBar.cpp:568 msgid "&Website" msgstr "&Website" #: Source/Core/DolphinQt/GameList/GameList.cpp:287 msgid "&Wiki" msgstr "&Wiki" #: Source/Core/DolphinQt/MenuBar.cpp:1213 msgid "'%1' not found, no symbol names generated" msgstr "'%1' non trovato, non sono stati generati nomi dei simboli" #: Source/Core/DolphinQt/MenuBar.cpp:1337 msgid "'%1' not found, scanning for common functions instead" msgstr "'%1' non trovato, ora cercherò nomi di funzioni comuni" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:135 msgid "(None)" msgstr "(Nulla)" #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:136 msgid "(host)" msgstr "(host)" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:177 msgid "(off)" msgstr "(nessuno)" #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:135 msgid "(ppc)" msgstr "(ppc)" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:253 msgid "* Multiply" msgstr "* Moltiplica" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:256 msgid "+ Add" msgstr "+ Aggiungi" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:266 msgid ", Comma" msgstr ", Virgola" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:257 msgid "- Subtract" msgstr "- Sottrai" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:332 msgid "--> %1" msgstr "--> %1" #: Source/Core/DolphinQt/Config/Mapping/MappingWidget.cpp:198 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:702 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:82 msgid "..." msgstr "..." #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:254 msgid "/ Divide" msgstr "/ Dividi" #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:28 msgid "128 Mbit (2043 blocks)" msgstr "128 Mbit (2043 blocchi)" #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:25 msgid "16 Mbit (251 blocks)" msgstr "16 Mbit (251 blocchi)" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:110 msgid "16-bit" msgstr "16-bit" #: Source/Core/DolphinQt/CheatsManager.cpp:394 msgid "16-bit Integer" msgstr "Intero 16-bit" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:112 msgid "16:9" msgstr "16:9" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:78 msgid "16x" msgstr "16x" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:78 msgid "1x" msgstr "1x" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:78 msgid "2x" msgstr "2x" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:56 msgid "2x Native (1280x1056) for 720p" msgstr "2x Nativo (1280x1056) per 720p" #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:26 msgid "32 Mbit (507 blocks)" msgstr "32 Mbit (507 blocchi)" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:111 msgid "32-bit" msgstr "32-bit" #: Source/Core/DolphinQt/CheatsManager.cpp:394 msgid "32-bit Integer" msgstr "Intero 32-bit" #. i18n: Stereoscopic 3D #: Source/Core/Core/HotkeyManager.cpp:339 #: Source/Core/DolphinQt/Config/Mapping/Hotkey3D.cpp:23 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:392 msgid "3D" msgstr "3D" #. i18n: Stereoscopic 3D #: Source/Core/Core/HotkeyManager.cpp:341 #: Source/Core/DolphinQt/Config/Mapping/Hotkey3D.cpp:26 msgid "3D Depth" msgstr "Profondità 3D" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:56 msgid "3x Native (1920x1584) for 1080p" msgstr "3x Nativo (1920x1584) per 1080p" #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:23 msgid "4 Mbit (59 blocks)" msgstr "4 Mbit (59 blocchi)" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:111 msgid "4:3" msgstr "4:3" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:78 msgid "4x" msgstr "4x" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:57 msgid "4x Native (2560x2112) for 1440p" msgstr "4x Nativo (2560x2112) per 1440p" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:57 msgid "5x Native (3200x2640)" msgstr "5x Nativo (3200x2640)" #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:27 msgid "64 Mbit (1019 blocks)" msgstr "64 Mbit (1019 blocchi)" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:58 msgid "6x Native (3840x3168) for 4K" msgstr "6x Nativo (3840x3168) per 4K" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:58 msgid "7x Native (4480x3696)" msgstr "7x Nativo (4480x3696)" #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:24 msgid "8 Mbit (123 blocks)" msgstr "8 Mbit (123 blocchi)" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:109 msgid "8-bit" msgstr "8-bit" #: Source/Core/DolphinQt/CheatsManager.cpp:394 msgid "8-bit Integer" msgstr "Intero 8-bit" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:78 msgid "8x" msgstr "8x" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:59 msgid "8x Native (5120x4224) for 5K" msgstr "8x Nativo (5120x4224) per 5K" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:259 msgid "< Less-than" msgstr "< Minore-di" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:89 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:104 msgid "" msgstr "" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:69 msgid "" msgstr "" #: Source/Core/DolphinQt/Updater.cpp:49 msgid "" "

A new version of Dolphin is available!

Dolphin %1 is available for " "download. You are running %2.
Would you like to update?

Release " "Notes:

" msgstr "" "

Una nuova versione di Dolphin è disponibile!

È possibile scaricare " "Dolphin %1. La tua versione è %2.
Vuoi avviare l'aggiornamento?" "

Note di Rilascio:

" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:258 msgid "> Greater-than" msgstr "> Maggiore-di" #: Source/Core/DolphinQt/MainWindow.cpp:1311 #: Source/Core/DolphinQt/MainWindow.cpp:1379 msgid "A NetPlay Session is already in progress!" msgstr "Una sessione NetPlay è già in corso!" #: Source/Core/Core/WiiUtils.cpp:132 #, c-format msgid "" "A different version of this title is already installed on the NAND.\n" "\n" "Installed version: %u\n" "WAD version: %u\n" "\n" "Installing this WAD will replace it irreversibly. Continue?" msgstr "" "Nella NAND è presente una versione differente di questo titolo.\n" "\n" "Versione installata: %u\n" "Versione del WAD: %u\n" "\n" "Non sarà possibile ripristinare la versione precedente dopo l'installazione " "del WAD. Continuare?" #: Source/Core/Core/HW/DVD/DVDInterface.cpp:502 msgid "A disc is already about to be inserted." msgstr "Un disco è già in inserimento." #: Source/Core/DolphinQt/Main.cpp:196 msgid "A save state cannot be loaded without specifying a game to launch." msgstr "" "Uno stato salvato non può essere caricato senza indicare quale gioco avviare." #: Source/Core/DolphinQt/MainWindow.cpp:826 msgid "" "A shutdown is already in progress. Unsaved data may be lost if you stop the " "current emulation before it completes. Force stop?" msgstr "" "È già in corso uno spegnimento. I dati non salvati potrebbero venire persi " "se interrompi l'emulazione prima che termini. Forzare lo spegnimento?" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:367 msgid "A sync can only be triggered when a Wii game is running." msgstr "" "La sincronizzazione è possibile soltanto durante l'esecuzione di un gioco " "Wii." #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:108 msgid "" "ALERT:\n" "\n" "All players must use the same Dolphin version.\n" "If enabled, SD cards must be identical between players.\n" "If DSP LLE is used, DSP ROMs must be identical between players.\n" "If a game is hanging on boot, it may not support Dual Core Netplay. Disable " "Dual Core.\n" "If connecting directly, the host must have the chosen UDP port open/" "forwarded!\n" "\n" "Wii Remote support in netplay is experimental and may not work correctly.\n" "Use at your own risk.\n" msgstr "" "ATTENZIONE:\n" "\n" "Tutti i giocatori devono usare la stessa versione di Dolphin.\n" "Se abilitato, le schede SD devono essere identiche tra i giocatori.\n" "In caso si utilizzi DSP LLE, le DSP ROM devono essere identiche tra i " "giocatori.\n" "Se un gioco si blocca all'avvio, potrebbe non supportare il Netplay in Dual " "Core. Disabilita l'opzione Dual Core.\n" "In caso di connessione diretta, l'host deve avere la porta UDP scelta aperta " "o correttamente reindirizzata.\n" "\n" "Il supporto per i Wii Remote durante il netplay è sperimentale e potrebbe " "non funzionare correttamente.\n" "Usalo a tuo rischio e pericolo.\n" #: Source/Core/DolphinQt/CheatsManager.cpp:199 msgid "AR Code" msgstr "AR Code" #: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:56 msgid "AR Codes" msgstr "Codici AR" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:108 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:144 msgid "ASCII" msgstr "ASCII" #: Source/Core/DolphinQt/ConvertDialog.cpp:294 msgid "Abort" msgstr "Annulla" #: Source/Core/DolphinQt/AboutDialog.cpp:17 msgid "About Dolphin" msgstr "A proposito di Dolphin" #: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:61 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:216 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionInput.cpp:50 msgid "Accelerometer" msgstr "Accelerometro" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:74 msgid "Accuracy:" msgstr "Precisione:" #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:89 msgid "Action" msgstr "Action" #: Source/Core/Core/ARDecrypt.cpp:478 #, c-format msgid "" "Action Replay Code Decryption Error:\n" "Parity Check Failed\n" "\n" "Culprit Code:\n" "%s" msgstr "" "Errore di Decrittazione del Codice Action Replay:\n" "Controllo di Parità Fallito\n" "\n" "Codice Incriminato:\n" "%s" #: Source/Core/Core/ActionReplay.cpp:528 #, c-format msgid "" "Action Replay Error: Invalid size (%08x : address = %08x) in Add Code (%s)" msgstr "" "Errore Action Replay: Dimensioni non valide (%08x : indirizzo = %08x) in " "Aggiungi Codice (%s)" #: Source/Core/Core/ActionReplay.cpp:618 #, c-format msgid "" "Action Replay Error: Invalid size (%08x : address = %08x) in Fill and Slide " "(%s)" msgstr "" "Errore Action Replay: Dimensioni non valide (%08x : indirizzo = %08x) nelle " "istruzioni Fill e Slide (%s)" #: Source/Core/Core/ActionReplay.cpp:406 #, c-format msgid "" "Action Replay Error: Invalid size (%08x : address = %08x) in Ram Write And " "Fill (%s)" msgstr "" "Errore Action Replay: Dimensioni non valide (%08x : indirizzo = %08x) nelle " "istruzioni Ram Write e Fill (%s)" #: Source/Core/Core/ActionReplay.cpp:466 #, c-format msgid "" "Action Replay Error: Invalid size (%08x : address = %08x) in Write To " "Pointer (%s)" msgstr "" "Errore Action Replay: Dimensioni non valide (%08x : indirizzo = %08x) " "nell'istruzione Write To Pointer (%s)" #: Source/Core/Core/ActionReplay.cpp:673 #, c-format msgid "Action Replay Error: Invalid value (%08x) in Memory Copy (%s)" msgstr "" "Errore Action Replay: Valore non valido (%08x) nell'istruzione Memory Copy " "(%s)" #: Source/Core/Core/ActionReplay.cpp:543 #, c-format msgid "" "Action Replay Error: Master Code and Write To CCXXXXXX not implemented (%s)\n" "Master codes are not needed. Do not use master codes." msgstr "" "Errore Action Replay: Master Code e Write To CCXXXXXX non implementati (%s)\n" "I Master Code non sono necessari. Non usarli." #: Source/Core/Core/ActionReplay.cpp:248 #, c-format msgid "Action Replay Error: invalid AR code line: %s" msgstr "Errore Action Replay: codice AR non valido in riga: %s" #: Source/Core/Core/ActionReplay.cpp:784 #, c-format msgid "Action Replay: Conditional Code: Invalid Size %08x (%s)" msgstr "Action Replay: Conditional Code: Dimensioni non valide %08x (%s)" #: Source/Core/Core/ActionReplay.cpp:752 #, c-format msgid "Action Replay: Invalid Normal Code Type %08x (%s)" msgstr "Action Replay: Normal Code Type %08x (%s) non valido" #: Source/Core/Core/ActionReplay.cpp:808 #, c-format msgid "Action Replay: Normal Code %i: Invalid subtype %08x (%s)" msgstr "Action Replay: Normal Code %i: Sottotipo %08x (%s) non valido" #: Source/Core/Core/ActionReplay.cpp:710 #, c-format msgid "Action Replay: Normal Code 0: Invalid Subtype %08x (%s)" msgstr "Action Replay: Normal Code 0: Sottotipo %08x (%s) non valido" #: Source/Core/Core/HotkeyManager.cpp:38 msgid "Activate NetPlay Chat" msgstr "Attiva Chat NetPlay" #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:159 msgid "Active" msgstr "Attivo" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:162 msgid "Active thread queue" msgstr "Cosa thread attivo" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:177 msgid "Active threads" msgstr "Thread attivi" #: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:71 msgid "Adapter Detected" msgstr "Rilevato adattatore" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:74 msgid "Adapter:" msgstr "Adattatore:" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:55 #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:50 msgid "Add" msgstr "Aggiungi" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:123 msgid "Add &breakpoint" msgstr "Aggiungi &punto di interruzione" #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:46 msgid "Add New USB Device" msgstr "Aggiungi un nuovo Dispositivo USB" #: Source/Core/Core/HotkeyManager.cpp:76 msgid "Add a Breakpoint" msgstr "Aggiungi un Punto di Interruzione" #: Source/Core/Core/HotkeyManager.cpp:77 msgid "Add a Memory Breakpoint" msgstr "Aggiungi Punto di Interruzione dei Dati" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:124 msgid "Add memory breakpoint" msgstr "Aggiungi punto di interruzione dei dati" #. i18n: This kind of "watch" is used for watching emulated memory. #. It's not related to timekeeping devices. #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:126 #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:126 msgid "Add to &watch" msgstr "Aggiungi &espressione di controllo" #: Source/Core/DolphinQt/CheatsManager.cpp:272 msgid "Add to Watch" msgstr "Aggiungi espressione di controllo" #: Source/Core/DolphinQt/Settings/PathPane.cpp:145 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:151 msgid "Add..." msgstr "Aggiungi..." #: Source/Core/DolphinQt/CheatsManager.cpp:643 #: Source/Core/DolphinQt/CheatsManager.cpp:644 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:159 #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:149 #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:81 #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:49 #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:164 #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:176 #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:182 #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:234 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:141 #: Source/Core/DolphinQt/MenuBar.cpp:936 msgid "Address" msgstr "Indirizzo" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:118 msgid "Address Space" msgstr "Spazio degli Indirizzi" #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:43 #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:135 msgid "Address:" msgstr "Indirizzo:" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:229 msgid "" "Adjusts the accuracy at which the GPU receives texture updates from RAM.\n" "\n" "The \"Safe\" setting eliminates the likelihood of the GPU missing texture " "updates from RAM. Lower accuracies cause in-game text to appear garbled in " "certain games.\n" "\n" "If unsure, select the rightmost value." msgstr "" "Regola la precisione con cui la GPU riceve gli aggiornamenti delle texture " "dalla RAM.\n" "\n" "L'opzione \"Sicura\" elimina la possibilità che la GPU salti l'aggiornamento " "delle texture dalla RAM. Una minore precisione può rendere confusi i testi " "di gioco in alcuni titoli.\n" "\n" "Nel dubbio, utilizza il valore più a destra." #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:89 msgid "" "Adjusts the emulated CPU's clock rate.\n" "\n" "Higher values may make variable-framerate games run at a higher framerate, " "at the expense of performance. Lower values may activate a game's internal " "frameskip, potentially improving performance.\n" "\n" "WARNING: Changing this from the default (100%) can and will break games and " "cause glitches. Do so at your own risk. Please do not report bugs that occur " "with a non-default clock." msgstr "" "Configura la frequenza di clock della CPU emulata.\n" "\n" "Valori maggiori possono far eseguire giochi dal framerate variabile ad un " "framerate maggiore, al prezzo di un maggior carico sulla CPU. Valori minori " "possono attivare il sistema di frameskip interno al gioco, potenzialmente " "alleggerendo il carico sulla CPU.\n" "\n" "ATTENZIONE: Modificare il valore di default (100%) causerà sicuramente " "corruzioni e glitch. Fallo a tuo rischio e pericolo.\n" "Si prega di non segnalare bug che si verificano utilizzando un clock non di " "default." #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:130 msgid "" "Adjusts the emulated sizes of MEM1 and MEM2.\n" "\n" "Some titles may recognize the larger memory arena(s) and take advantage of " "it, though retail titles are normally optimized for the retail memory " "limitations." msgstr "" "Modifica le dimensioni delle MEM1 e MEM2 emulate.\n" "\n" "Alcuni titoli potrebbero riconoscere ed usufruire della memoria più estesa, " "ma generalmente quelli in commercio sono ottimizzati per le limitazioni " "standard di memoria." #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:94 msgid "Advance Game Port" msgstr "Porta Gioco Advance" #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:87 #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:116 #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:43 msgid "Advanced" msgstr "Avanzate" #: Source/Core/UICommon/NetPlayIndex.cpp:252 msgid "Africa" msgstr "Africa" #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:72 #: Source/Core/DolphinQt/GCMemcardManager.cpp:296 msgid "All Files (*)" msgstr "Tutti i File (*)" #: Source/Core/DolphinQt/MainWindow.cpp:689 msgid "" "All GC/Wii files (*.elf *.dol *.gcm *.iso *.tgc *.wbfs *.ciso *.gcz *.wad *." "dff *.m3u);;All Files (*)" msgstr "" "Tutti i file GC/Wii (*.elf *.dol *.gcm *.iso *.tgc *.wbfs *.ciso *.gcz *.wad " "*.dff *.m3u);;Tutti i File (*)" #: Source/Core/DolphinQt/Settings/PathPane.cpp:47 msgid "" "All GC/Wii files (*.elf *.dol *.gcm *.iso *.tgc *.wbfs *.ciso *.gcz *.wad *." "m3u);;All Files (*)" msgstr "" "Tutti i file GC/Wii (*.elf *.dol *.gcm *.iso *.tgc *.wbfs *.ciso *.gcz *.wad " "*.m3u);;Tutti i File (*)" #: Source/Core/DolphinQt/MainWindow.cpp:1203 #: Source/Core/DolphinQt/MainWindow.cpp:1210 msgid "All Save States (*.sav *.s##);; All Files (*)" msgstr "Tutti i Salvataggi di Stati di Gioco (*.sav *.s##);; Tutti i File (*)" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:331 msgid "All devices" msgstr "Tutti i dispositivi" #: Source/Core/Core/NetPlayServer.cpp:1087 msgid "All players' codes synchronized." msgstr "Tutti i codici dei giocatori sono sincronizzati." #: Source/Core/Core/NetPlayServer.cpp:1043 msgid "All players' saves synchronized." msgstr "Tutti i salvataggi dei giocatori sono sincronizzati." #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:130 msgid "Allow Mismatched Region Settings" msgstr "Permetti Impostazioni Regione Discordanti" #: Source/Core/DolphinQt/Main.cpp:228 msgid "Allow Usage Statistics Reporting" msgstr "Permetti Report Statistiche d'Uso" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:229 msgid "" "Allows manipulation of the in-game camera. Move the mouse while holding the " "right button to pan or middle button to roll.\n" "\n" "Use the WASD keys while holding SHIFT to move the camera. Press SHIFT+2 to " "increase speed or SHIFT+1 to decrease speed. Press SHIFT+R to reset the " "camera or SHIFT+F to reset the speed.\n" "\n" "If unsure, leave this unchecked. " msgstr "" "Permette di muovere la telecamera di gioco. Muovi il mouse tenendo premuto " "il tasto destro per zoomarla o il tasto centrale per ruotarla.\n" "\n" "Usa i pulsanti WASD tenendo premuto SHIFT per muovere la telecamera. Premi " "SHIFT+2 per aumentare la velocità e SHIFT+1 per diminuirla. Premi SHIFT+R " "per resettare la telecamera e SHIFT+F per resettare la velocità.\n" "\n" "Nel dubbio, lascia deselezionato." #: Source/Core/DolphinQt/Config/ControllerInterface/ControllerInterfaceWindow.cpp:20 #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:210 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionInput.cpp:39 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuMotionControlIMU.cpp:37 msgid "Alternate Input Sources" msgstr "Sorgenti di Input Alternative" #. i18n: Treat a controller as always being connected regardless of what #. devices the user actually has plugged in #: Source/Core/Core/HW/GCPadEmu.cpp:103 msgid "Always Connected" msgstr "Sempre Connesso" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:171 msgid "Always Hide Mouse Cursor" msgstr "Nascondi sempre il cursore del mouse" #: Source/Core/Common/Assert.h:60 #, c-format msgid "" "An error occurred.\n" "\n" " Line: %d\n" " File: %s\n" "\n" "Ignore and continue?" msgstr "" "È stato riscontrato un errore\n" "\n" " Riga: %d\n" " File: %s\n" "\n" "Ignorare e continuare?" #: Source/Core/Core/HW/DVD/DVDThread.cpp:162 msgid "An inserted disc was expected but not found." msgstr "Impossibile trovare il disco di cui si era in attesa." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:123 msgid "Anaglyph" msgstr "Anaglifo" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:155 msgid "Analyze" msgstr "Analizza" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:60 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:29 msgid "Angle" msgstr "Angolo" #. i18n: Refers to the dead-zone setting of gyroscope input. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:42 msgid "Angular velocity to ignore." msgstr "Velocità angolare da ignorare." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:101 msgid "Anisotropic Filtering:" msgstr "Filtraggio Anisotropico:" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:99 msgid "Anti-Aliasing:" msgstr "Anti-Aliasing:" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:77 msgid "Any Region" msgstr "Qualunque Regione" #: Source/Core/DolphinQt/MenuBar.cpp:1474 msgid "Append signature to" msgstr "Accoda signature a" #: Source/Core/DolphinQt/MenuBar.cpp:954 msgid "Append to &Existing Signature File..." msgstr "Accoda ad un Fil&e di Signature Preesistente..." #: Source/Core/DolphinQt/MenuBar.cpp:958 msgid "Appl&y Signature File..." msgstr "A&pplica File Signature..." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:311 msgid "" "Applies a post-processing effect after rendering a frame.\n" "\n" "If unsure, select (off)." msgstr "" "Applica un effetto di post-processing dopo aver renderizzato un frame.\n" "\n" "Nel dubbio, seleziona (nessuno)." #: Source/Core/DolphinQt/Config/InfoWidget.cpp:88 msgid "Apploader Date:" msgstr "Data dell'Apploader" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:236 msgid "Apply" msgstr "Applica" #: Source/Core/DolphinQt/MenuBar.cpp:1497 msgid "Apply signature file" msgstr "Applica file di signature" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:94 msgid "Arbitrary Mipmap Detection" msgstr "Mipmap Detection Arbitraria" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:205 msgid "Are you sure that you want to delete '%1'?" msgstr "Sei sicuro di voler eliminare '%1'?" #: Source/Core/DolphinQt/GameList/GameList.cpp:618 msgid "Are you sure you want to delete this file?" msgstr "Sei sicuro di voler eliminare questo file?" #: Source/Core/DolphinQt/ResourcePackManager.cpp:239 msgid "Are you sure you want to delete this pack?" msgstr "Sei sicuro di voler disinstallare questo pack?" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:515 msgid "Are you sure you want to quit NetPlay?" msgstr "Sei sicuro di voler chiudere NetPlay?" #: Source/Core/DolphinQt/ConvertDialog.cpp:189 msgid "Are you sure?" msgstr "Sei sicuro?" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:77 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:109 msgid "Aspect Ratio:" msgstr "Rapporto d'Aspetto:" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:231 msgid "Assign Controller Ports" msgstr "Assegna Porte Controller" #: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:21 msgid "Assign Controllers" msgstr "Assegna Controller" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:116 msgid "Asynchronous (Skip Drawing)" msgstr "Asincrono (Salta Rendering)" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:115 msgid "Asynchronous (Ubershaders)" msgstr "Asincrono (Ubershader)" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:233 msgid "Attach MotionPlus" msgstr "Collega MotionPlus" #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:39 msgid "Audio" msgstr "Audio" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:80 msgid "Audio Backend:" msgstr "Motore Audio:" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:138 msgid "Audio Stretching Settings" msgstr "Impostazioni Audio Stretching" #: Source/Core/DiscIO/Enums.cpp:33 msgid "Australia" msgstr "Australia" #: Source/Core/DolphinQt/ResourcePackManager.cpp:91 msgid "Author" msgstr "Autore" #: Source/Core/DolphinQt/AboutDialog.cpp:68 msgid "Authors" msgstr "Autori" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:59 msgid "Auto" msgstr "Auto" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:55 msgid "Auto (Multiple of 640x528)" msgstr "Auto (Multiplo di 640x528)" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:165 msgid "Auto Update Settings" msgstr "Impostazioni Aggiornamento Automatico" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:412 msgid "" "Auto internal resolution is not allowed in strict sync mode, as it depends " "on window size.\n" "\n" "Please select a specific internal resolution." msgstr "" "La risoluzione interna automatica non è permessa in modalità " "Sincronizzazione Esatta, in quanto ne è dipendente.\n" "\n" "Seleziona una specifica risoluzione interna." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:92 msgid "Auto-Adjust Window Size" msgstr "Ridimensiona Automaticamente la Finestra" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:65 msgid "Auto-Hide" msgstr "Nascondi Automaticamente" #: Source/Core/DolphinQt/MenuBar.cpp:1223 msgid "Auto-detect RSO modules?" msgstr "Individua automaticamente i moduli RSO?" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:215 msgid "" "Automatically adjusts the window size to the internal resolution.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Ridimensiona automaticamente la dimensione della finestra alla risoluzione " "interna.\n" "\n" "Nel dubbio, lascia deselezionato." #. i18n: The "Auxiliary" address space is the address space of ARAM (Auxiliary RAM). #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:126 msgid "Auxiliary" msgstr "Ausiliario" #. i18n: The symbol for the unit "bytes" #: Source/Core/UICommon/UICommon.cpp:459 msgid "B" msgstr "B" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:567 msgid "BAT incorrect. Dolphin will now exit" msgstr "BAT errato. Dolphin verrà chiuso." #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:474 msgid "BP register " msgstr "Registro BP" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:234 msgid "Back Chain" msgstr "Back Chain" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:122 msgid "Backend Multithreading" msgstr "Multithreading Backend" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:77 msgid "Backend Settings" msgstr "Impostazioni Motore" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:71 #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:51 msgid "Backend:" msgstr "Motore:" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:209 msgid "Background Input" msgstr "Input in Background" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:26 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:25 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:22 msgid "Backward" msgstr "all'Indietro" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:476 msgid "Bad address provided." msgstr "Indirizzo non valido." #: Source/Core/DiscIO/VolumeVerifier.cpp:352 msgid "Bad dump" msgstr "Dump invalido" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:505 msgid "Bad value provided." msgstr "Valore non valido." #: Source/Core/DolphinQt/GameList/GameList.cpp:774 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:194 #: Source/Core/DolphinQt/GCMemcardManager.cpp:196 #: Source/Core/DolphinQt/MenuBar.cpp:623 msgid "Banner" msgstr "Banner" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:96 msgid "Banner Details" msgstr "Dettagli Banner" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:120 msgid "Banner:" msgstr "Banner:" #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:91 msgid "Bar" msgstr "Leva" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:186 msgid "Base priority" msgstr "Priorità base" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:54 msgid "Basic" msgstr "Impostazioni di Base" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:119 msgid "Basic Settings" msgstr "Impostazioni di Base" #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:38 msgid "Bass" msgstr "Basso" #: Source/Core/DolphinQt/Main.cpp:203 msgid "Batch mode cannot be used without specifying a game to launch." msgstr "" "La modalità batch non può essere usata senza indicare che gioco avviare." #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:256 msgid "Battery" msgstr "Batteria" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:178 msgid "Beta (once a month)" msgstr "Beta (una volta al mese)" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:110 msgid "Bitrate (kbps):" msgstr "Bitrate (kbps):" #: Source/Core/DolphinQt/ConvertDialog.cpp:65 msgid "Block Size:" msgstr "Dimensione Blocco:" #: Source/Core/DolphinQt/GCMemcardManager.cpp:196 msgid "Blocks" msgstr "Blocchi" #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:35 #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:51 msgid "Blue" msgstr "Blu" #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:42 msgid "Blue Left" msgstr "Blu Sinistro" #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:45 msgid "Blue Right" msgstr "Blu Destro" #: Source/Core/Core/IOS/USB/Bluetooth/BTStub.cpp:15 msgid "" "Bluetooth passthrough mode is enabled, but Dolphin was built without libusb. " "Passthrough mode cannot be used." msgstr "" "La modalità ponte Bluetooth è abilitata, ma Dolphin è stato compilato senza " "libusb. La modalità ponte non può essere utilizzata." #: Source/Core/DolphinQt/MenuBar.cpp:528 msgid "Boot to Pause" msgstr "Avvia in Pausa" #: Source/Core/DolphinQt/MainWindow.cpp:1526 msgid "BootMii NAND backup file (*.bin);;All Files (*)" msgstr "File di backup NAND BootMII (*.bin);;Tutti i File (*)" #: Source/Core/DolphinQt/MainWindow.cpp:1552 msgid "BootMii keys file (*.bin);;All Files (*)" msgstr "File chiavi BootMii (*.bin);;Tutti i File (*)" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:129 msgid "Borderless Fullscreen" msgstr "Schermo Intero senza bordi" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:171 msgid "Bottom" msgstr "Sotto" #. i18n: "Branch" means the version control term, not a literal tree branch. #: Source/Core/DolphinQt/AboutDialog.cpp:53 msgid "Branch: %1" msgstr "Branch: %1" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:153 msgid "Branches" msgstr "Branch" #. i18n: This is a selectable action when adding a breakpoint #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:67 msgid "Break" msgstr "Interrompi" #: Source/Core/Core/HotkeyManager.cpp:329 #: Source/Core/DolphinQt/Config/Mapping/HotkeyDebugging.cpp:27 msgid "Breakpoint" msgstr "Punto di interruzione" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:484 msgid "Breakpoint encountered! Step out aborted." msgstr "" "Raggiunto punto di interruzione! Comando di uscita dall'istruzione annullato." #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:26 msgid "Breakpoints" msgstr "Punti di interruzione" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:106 msgid "Broadband Adapter" msgstr "Adattatore Broadband" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:189 msgid "Broadband Adapter MAC address" msgstr "Indirizzo MAC Adattatore Broadband" #: Source/Core/DolphinQt/MenuBar.cpp:240 msgid "Browse &NetPlay Sessions...." msgstr "Sfoglia Sessioni %NetPlay..." #: Source/Core/DolphinQt/Settings/AudioPane.cpp:143 msgid "Buffer Size:" msgstr "Dimensione Buffer:" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:896 msgid "Buffer size changed to %1" msgstr "Dimensione del buffer cambiata a %1" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:100 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:927 msgid "Buffer:" msgstr "Buffer:" #: Source/Core/Core/HW/GCPadEmu.cpp:89 msgid "Button" msgstr "Pulsante" #: Source/Core/Core/HW/GCPadEmu.cpp:55 #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:79 #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:76 #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:80 #: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:39 #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:51 #: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:37 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:201 #: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:25 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:47 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:81 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:109 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:135 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:155 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:187 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:35 #: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:76 msgid "Buttons" msgstr "Pulsanti" #: Source/Core/Core/HW/GCPadEmu.cpp:74 #: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:32 #: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:27 msgid "C Stick" msgstr "C Stick" #: Source/Core/DolphinQt/MenuBar.cpp:953 msgid "C&reate Signature File..." msgstr "C&rea File di Signature..." #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:487 msgid "CP register " msgstr "Registro CP" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:56 msgid "CPU Emulation Engine:" msgstr "CPU Emulation Engine:" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:50 msgid "CPU Options" msgstr "Opzioni CPU" #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:58 msgid "CRC32:" msgstr "CRC32:" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:30 msgid "Cached Interpreter (slower)" msgstr "Cached Interpreter (lento)" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:211 msgid "" "Caches custom textures to system RAM on startup.\n" "\n" "This can require exponentially more RAM but fixes possible stuttering.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Salva le texture utente nella RAM di sistema all'avvio.\n" "\n" "Potrebbe richiedere una quantità esponenziale in più di RAM, ma potrebbe " "correggere lo stuttering.\n" "\n" "Nel dubbio, lascia deselezionato." #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:85 msgid "Calculate" msgstr "Calcola" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:319 msgid "" "Calculates lighting of 3D objects per-pixel rather than per-vertex, " "smoothing out the appearance of lit polygons and making individual triangles " "less noticeable.\n" "\n" "Rarely causes slowdowns or graphical issues.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Calcola l'illuminazione dei modelli 3D tramite algoritmo per-pixel anziché " "per-vertex, ammorbidendo i poligoni illuminati e rendendo meno visibili i " "singoli triangoli.\n" "\n" "Non dovrebbe causare rallentamenti o difetti grafici.\n" "\n" "Nel dubbio, lascia deselezionato." #: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:823 msgid "Calibrate" msgstr "Calibra" #: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:815 msgid "Calibration" msgstr "Calibrazione" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:46 msgid "Calibration Period" msgstr "Tempo di calibrazione" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:105 msgid "Callstack" msgstr "Stack di chiamate" #: Source/Core/Core/IOS/USB/Bluetooth/BTEmu.cpp:1774 #, c-format msgid "Can't find Wii Remote by connection handle %02x" msgstr "Impossibile trovare Wii Remote con handle di connessione %02x" #: Source/Core/DolphinQt/MainWindow.cpp:1304 #: Source/Core/DolphinQt/MainWindow.cpp:1372 msgid "Can't start a NetPlay Session while a game is still running!" msgstr "" "Non è possibile avviare una sessione NetPlay se un gioco è in esecuzione!" #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:136 #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:51 msgid "Cancel" msgstr "Annulla" #: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:862 msgid "Cancel Calibration" msgstr "Annulla Calibrazione" #: Source/Core/Core/FifoPlayer/FifoPlayer.cpp:102 msgid "Cannot SingleStep the FIFO. Use Frame Advance instead." msgstr "" "Impossibile avanzare nella coda FIFO. Utilizzare l'avanzamento per frame." #: Source/Core/Core/Boot/Boot_WiiWAD.cpp:41 msgid "Cannot boot this WAD because it could not be installed to the NAND." msgstr "" "Impossibile avviare questo WAD, non è stato possibile installarlo nella NAND." #: Source/Core/Core/Boot/Boot.cpp:505 msgid "Cannot find the GC IPL." msgstr "Impossibile trovare l'IPL GC" #: Source/Core/DolphinQt/CheatsManager.cpp:554 msgid "" "Cannot interpret the given value.\n" "Have you chosen the right type?" msgstr "" "Impossibile interpretare il valore fornito.\n" "Hai scelto il tipo corretto?" #: Source/Core/Core/Boot/Boot.cpp:503 msgid "Cannot start the game, because the GC IPL could not be found." msgstr "Impossibile avviare il gioco, l'IPL GC non è stato trovato" #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:38 msgid "Card Size" msgstr "Dimensione Scheda" #. i18n: Refers to the "center" of a TaTaCon drum. #: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:42 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:221 msgid "Center" msgstr "Centro" #: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:824 msgid "Center and Calibrate" msgstr "Centra e Calibra" #: Source/Core/DolphinQt/GameList/GameList.cpp:300 msgid "Change &Disc" msgstr "Cambia &Disco" #: Source/Core/DolphinQt/MenuBar.cpp:210 msgid "Change &Disc..." msgstr "Cambia &Disco..." #: Source/Core/Core/HotkeyManager.cpp:29 msgid "Change Disc" msgstr "Cambia Disco" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:133 msgid "Change Discs Automatically" msgstr "Cambia Automaticamente Disco" #: Source/Core/Core/Movie.cpp:1190 #, c-format msgid "Change the disc to %s" msgstr "Inserire il disco %s" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:234 msgid "" "Changes the in-game camera type during freelook.\n" "\n" "Six Axis: Offers full camera control on all axes, akin to moving a " "spacecraft in zero gravity. This is the most powerful freelook option but is " "the most challenging to use.\n" "First Person: Controls the free camera similarly to a first person video " "game. The camera can rotate and travel, but roll is impossible. Easy to use, " "but limiting.\n" "Orbital: Rotates the free camera around the original camera. Has no lateral " "movement, only rotation and you may zoom up to the camera's origin point." msgstr "" "Cambia la camera in-game durante la visualizzazione a telecamera libera.\n" "\n" "Six Axis: Concede il completo controllo della telecamera su tutti gli assi, " "come se muovessi una navicella spaziale a gravità zero. È lo strumento più " "potente ma più difficile da usare.\n" "Prima Persona: Controlla la camera libera come se fossi in un gioco in prima " "persona. La camera può ruotare e spostarsi, ma non può inclinarsi. Facile da " "usare, ma limitata.\n" "Orbita: Ruota la telecamera attorno il punto originale. Non ha movimento " "laterale, ma solo rotazione e zoom fino al punto di origine della telecamera." #: Source/Core/DolphinQt/Config/CheatWarningWidget.cpp:67 msgid "Changing cheats will only take effect when the game is restarted." msgstr "Cambiare i trucchi avrà effetto soltanto dopo aver riavviato il gioco." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:202 msgid "Chat" msgstr "Chat" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:24 msgid "Cheat Code Editor" msgstr "Editor di Codici" #: Source/Core/DolphinQt/CheatsManager.cpp:213 msgid "Cheat Search" msgstr "Cerca Codice" #: Source/Core/DolphinQt/CheatsManager.cpp:157 msgid "Cheats Manager" msgstr "Gestione Codici" #: Source/Core/DolphinQt/MenuBar.cpp:263 msgid "Check NAND..." msgstr "Controllo NAND..." #: Source/Core/DolphinQt/Settings/PathPane.cpp:153 msgid "Check for Game List Changes in the Background" msgstr "Controlla cambiamenti nella Lista dei Giochi in Background" #: Source/Core/DolphinQt/AboutDialog.cpp:58 msgid "Check for updates" msgstr "Controlla la presenza di aggiornamenti" #: Source/Core/DolphinQt/GameList/GameList.cpp:643 msgid "" "Check whether you have the permissions required to delete the file or " "whether it's still in use." msgstr "" "Controlla di avere i permessi per eliminare il file o se il file è " "attualmente in uso." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:152 msgid "Checksum" msgstr "Checksum" #: Source/Core/UICommon/NetPlayIndex.cpp:250 msgid "China" msgstr "Cina" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:200 msgid "Choose a file to open" msgstr "Scegli un file da aprire" #: Source/Core/DolphinQt/MenuBar.cpp:1515 msgid "Choose priority input file" msgstr "Scegli file di input prioritario" #: Source/Core/DolphinQt/MenuBar.cpp:1520 msgid "Choose secondary input file" msgstr "Scegli file di input secondario" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:160 msgid "Choose the folder to extract to" msgstr "Scegli la cartella in cui estrarre" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:240 msgid "Classic Buttons" msgstr "Pulsanti Classic Controller" #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:76 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:44 msgid "Classic Controller" msgstr "Controller Classico" #: Source/Core/DolphinQt/Config/LogWidget.cpp:138 #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:235 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:122 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:105 msgid "Clear" msgstr "Pulisci" #: Source/Core/DolphinQt/MenuBar.cpp:813 msgid "Clear Cache" msgstr "Pulisci Cache" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:69 msgid "Clock Override" msgstr "Override della Frequenza" #: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:146 msgid "Clone and &Edit Code..." msgstr "&Clona e Modifica Codice" #: Source/Core/DolphinQt/SearchBar.cpp:28 msgid "Close" msgstr "Chiudi" #: Source/Core/DolphinQt/MenuBar.cpp:516 msgid "Co&nfiguration" msgstr "Co&nfigurazione" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:30 msgid "Code" msgstr "Codice" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:102 msgid "Code:" msgstr "Codice:" #: Source/Core/Core/NetPlayClient.cpp:1570 msgid "Codes received!" msgstr "Codici ricevuti!" #: Source/Core/DolphinQt/MenuBar.cpp:956 msgid "Combine &Two Signature Files..." msgstr "Combina &Due File Signature..." #: Source/Core/DolphinQt/GCMemcardManager.cpp:196 msgid "Comment" msgstr "Note" #. i18n: This is "common" as in "shared", not the opposite of "uncommon" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:207 msgid "Common" msgstr "Condiviso" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:125 msgid "Compile Shaders Before Starting" msgstr "Compila gli Shader Prima dell'Avvio" #: Source/Core/VideoCommon/ShaderCache.cpp:168 msgid "Compiling Shaders" msgstr "Compilazione degli Shader" #: Source/Core/DolphinQt/ConvertDialog.cpp:235 msgid "Compressed GC/Wii images (*.gcz)" msgstr "Immagine GC/Wii compressa (*.gcz)" #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:80 msgid "Condition" msgstr "Condizione" #: Source/Core/DolphinQt/ToolBar.cpp:130 msgid "Config" msgstr "Configurazione" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:88 #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:183 #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:82 msgid "Configure" msgstr "Configura" #: Source/Core/DolphinQt/Config/CheatWarningWidget.cpp:44 msgid "Configure Dolphin" msgstr "Configura Dolphin" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:212 msgid "Configure Input" msgstr "Configura Input" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:212 msgid "Configure Output" msgstr "Configura Output" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:204 #: Source/Core/DolphinQt/ConvertDialog.cpp:188 #: Source/Core/DolphinQt/ConvertDialog.cpp:283 #: Source/Core/DolphinQt/GameList/GameList.cpp:501 #: Source/Core/DolphinQt/GameList/GameList.cpp:617 #: Source/Core/DolphinQt/MainWindow.cpp:825 #: Source/Core/DolphinQt/MainWindow.cpp:1493 #: Source/Core/DolphinQt/WiiUpdate.cpp:138 msgid "Confirm" msgstr "Conferma" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:170 msgid "Confirm backend change" msgstr "Conferma cambio backend" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:166 msgid "Confirm on Stop" msgstr "Arresto su Conferma" #: Source/Core/DolphinQt/MenuBar.cpp:1178 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:514 #: Source/Core/DolphinQt/ResourcePackManager.cpp:238 msgid "Confirmation" msgstr "Conferma" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:98 #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:194 msgid "Connect" msgstr "Collega" #: Source/Core/Core/HotkeyManager.cpp:84 Source/Core/DolphinQt/MenuBar.cpp:304 msgid "Connect Balance Board" msgstr "Collega Balance Board" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:108 msgid "Connect USB Keyboard" msgstr "Collega Tastiera USB" #: Source/Core/DolphinQt/MenuBar.cpp:296 msgid "Connect Wii Remote %1" msgstr "Collega Wii Remote %1" #: Source/Core/Core/HotkeyManager.cpp:80 msgid "Connect Wii Remote 1" msgstr "Collega Wii Remote 1" #: Source/Core/Core/HotkeyManager.cpp:81 msgid "Connect Wii Remote 2" msgstr "Collega Wii Remote 2" #: Source/Core/Core/HotkeyManager.cpp:82 msgid "Connect Wii Remote 3" msgstr "Collega Wii Remote 3" #: Source/Core/Core/HotkeyManager.cpp:83 msgid "Connect Wii Remote 4" msgstr "Collega Wii Remote 4" #: Source/Core/DolphinQt/MenuBar.cpp:289 msgid "Connect Wii Remotes" msgstr "Connetti Wii Remote" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:158 msgid "Connect Wii Remotes for Emulated Controllers" msgstr "Connetti i Telecomandi Wii per i Controller Simulati" #: Source/Core/DolphinQt/WiiUpdate.cpp:139 msgid "Connect to the Internet and perform an online system update?" msgstr "Connettersi a internet per avviare l'aggiornamento online di sistema?" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:82 msgid "Connected" msgstr "Connesso" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:185 msgid "Connection Type:" msgstr "Tipo di Connessione" #: Source/Core/DiscIO/VolumeVerifier.cpp:1178 #, c-format msgid "Content %08x is corrupt." msgstr "Il contenuto %08x è corrotto." #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:155 msgid "Continuous Scanning" msgstr "Scansione Continua" #: Source/Core/Core/HotkeyManager.cpp:39 msgid "Control NetPlay Golf Mode" msgstr "Controlla Modalità Golf NetPlay" #: Source/Core/Core/HW/GCPadEmu.cpp:70 #: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:30 msgid "Control Stick" msgstr "Control Stick" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:94 msgid "Control Type:" msgstr "Tipo di Controllo:" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:389 msgid "Controller Profile" msgstr "Profilo Controller" #: Source/Core/Core/HotkeyManager.cpp:331 msgid "Controller Profile 1" msgstr "Profilo Controller 1" #: Source/Core/Core/HotkeyManager.cpp:332 msgid "Controller Profile 2" msgstr "Profilo Controller 2" #: Source/Core/Core/HotkeyManager.cpp:333 msgid "Controller Profile 3" msgstr "Profilo Controller 3" #: Source/Core/Core/HotkeyManager.cpp:334 msgid "Controller Profile 4" msgstr "Profilo Controller 4" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:66 msgid "Controller Settings" msgstr "Impostazioni Controller" #: Source/Core/DolphinQt/ToolBar.cpp:132 msgid "Controllers" msgstr "Controller" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:342 msgid "" "Controls the distance of the convergence plane. This is the distance at " "which virtual objects will appear to be in front of the screen.\n" "\n" "A higher value creates stronger out-of-screen effects while a lower value is " "more comfortable." msgstr "" "Modifica la distanza del piano di convergenza. Si tratta della distanza alla " "quale gli oggetti virtuali appariranno in fronte allo schermo.\n" "\n" "Un valore alto crea un maggiore effetto di fuori-dallo-schermo, mentre un " "valore più basso potrebbe risultare meno fastidioso." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:293 msgid "" "Controls the rendering resolution.\n" "\n" "A high resolution greatly improves visual quality, but also greatly " "increases GPU load and can cause issues in certain games. Generally " "speaking, the lower the internal resolution, the better performance will " "be.\n" "\n" "If unsure, select Native." msgstr "" "Controlla la risoluzione di rendering.\n" "\n" "Un'alta risoluzione aumenterà di molto la qualità visiva ma avrà un grande " "impatto sulla GPU, e potrebbe anche causare artefatti in alcuni giochi. In " "generale, minore è la risoluzione interna, migliori saranno le prestazioni.\n" "\n" "Nel dubbio, seleziona Nativo" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:339 msgid "" "Controls the separation distance between the virtual cameras. \n" "\n" "A higher value creates a stronger feeling of depth while a lower value is " "more comfortable." msgstr "" "Modifica la distanza di separazione tra le telecamere virtuali.\n" "\n" "Un valore alto crea una sensazione più forte di distanza, mentre un valore " "più basso potrebbe risultare meno fastidioso." #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:36 msgid "" "Controls whether or not Dual Core should be enabled. Can improve performance " "but can also cause issues. Defaults to True" msgstr "" "Controlla l'abilitazione del Dual Core. Potrebbe migliorare le performance, " "ma anche causare problemi. Il default è Attivo" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:44 msgid "" "Controls whether or not the Memory Management Unit should be emulated fully. " "Few games require it." msgstr "" "Controlla se la Memory Management Unit debba essere completamente emulata. " "Pochi giochi la richiedono." #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:49 msgid "" "Controls whether to use high or low-level DSP emulation. Defaults to " "True" msgstr "" "Controlla se usare l'emulazione DSP di alto o basso livello. Il default è " "Attivo" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:142 #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:134 msgid "Convergence:" msgstr "Convergenza:" #: Source/Core/DolphinQt/ConvertDialog.cpp:52 #: Source/Core/DolphinQt/ConvertDialog.cpp:74 msgid "Convert" msgstr "Converti" #: Source/Core/DolphinQt/GameList/GameList.cpp:298 msgid "Convert File..." msgstr "Converti File..." #: Source/Core/DolphinQt/GameList/GameList.cpp:266 msgid "Convert Selected Files..." msgstr "Converti i File Selezionati..." #: Source/Core/DolphinQt/ConvertDialog.cpp:217 msgid "" "Converting Wii disc images to GCZ without removing junk data does not save " "any noticeable amount of space compared to converting to ISO. Do you want to " "continue anyway?" msgstr "" "Convertire le immagini disco Wii in GCZ senza rimuovere i dati inutilizzati " "non permetterà di risparmiare molto spazio rispetto la conversione in ISO. " "Vuoi continuare lo stesso?" #: Source/Core/DolphinQt/ConvertDialog.cpp:294 #: Source/Core/DolphinQt/ConvertDialog.cpp:301 msgid "Converting..." msgstr "Conversione in corso..." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:228 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:711 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:747 msgid "Copy" msgstr "Copia" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:474 msgid "Copy &function" msgstr "Copia &funzione" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:477 msgid "Copy &hex" msgstr "Copia &esadecimale" #: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:392 msgid "Copy Address" msgstr "Copia Indirizzo" #: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:394 msgid "Copy Hex" msgstr "Copia Esadecimale" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:476 msgid "Copy code &line" msgstr "(&l) Copia riga di codice" #: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:111 #: Source/Core/DolphinQt/GCMemcardManager.cpp:397 msgid "Copy failed" msgstr "Copia non riuscita" #: Source/Core/DolphinQt/GCMemcardManager.cpp:180 msgid "Copy to A" msgstr "Copia su A" #: Source/Core/DolphinQt/GCMemcardManager.cpp:180 msgid "Copy to B" msgstr "Copia su B" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:208 #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:84 msgid "Core" msgstr "Core" #. i18n: Performance cost, not monetary cost #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:90 msgid "Cost" msgstr "Costo" #: Source/Core/Core/NetPlayClient.cpp:155 #: Source/Core/Core/NetPlayClient.cpp:211 msgid "Could not communicate with host." msgstr "Impossibile comunicare con l'host." #: Source/Core/Core/NetPlayClient.cpp:127 msgid "Could not create client." msgstr "Impossibile creare il client." #: Source/Core/Core/NetPlayClient.cpp:139 msgid "Could not create peer." msgstr "Impossibile creare il peer." #: Source/Core/DolphinQt/WiiUpdate.cpp:49 msgid "" "Could not download update files from Nintendo. Please check your Internet " "connection and try again." msgstr "" "Impossibile recuperare i file di aggiornamento da Nintendo. Controlla la " "connettività, quindi riprova." #: Source/Core/DolphinQt/WiiUpdate.cpp:44 msgid "" "Could not download update information from Nintendo. Please check your " "Internet connection and try again." msgstr "" "Impossibile recuperare informazioni sull'aggiornamento da Nintendo. " "Controlla la connettività, quindi riprova." #: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:123 msgid "" "Could not find any usable Bluetooth USB adapter for Bluetooth Passthrough.\n" "\n" "The emulated console will now stop." msgstr "" "Impossibile rilevare un adattatore Bluetooth USB utilizzabile come " "Passthrough Bluetooth.\n" "\n" "La console emulata terminerà." #: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:128 #, c-format msgid "" "Could not find any usable Bluetooth USB adapter for Bluetooth Passthrough.\n" "The following error occurred when Dolphin tried to use an adapter:\n" "%s\n" "\n" "The emulated console will now stop." msgstr "" "Impossibile rilevare un adattatore Bluetooth USB utilizzabile come " "Passthrough Bluetooth.\n" "Dolphin ha riscontrato il seguente errore:\n" "%s\n" "\n" "La console emulata terminerà." #: Source/Core/DolphinQt/WiiUpdate.cpp:54 msgid "" "Could not install an update to the Wii system memory. Please refer to logs " "for more information." msgstr "" "Impossibile installare l'aggiornamento di sistema Wii. Consulta i log per " "ulteriori dettagli." #: Source/Core/Core/IOS/ES/ES.cpp:274 #, c-format msgid "" "Could not launch IOS %016 because it is missing from the NAND.\n" "The emulated software will likely hang now." msgstr "" "Impossibile avviare IOS %016 in quanto mancante dalla NAND.\n" "Il software attualmente emulato probabilmente ora si bloccherà." #: Source/Core/Core/IOS/ES/ES.cpp:294 msgid "" "Could not launch the Wii Menu because it is missing from the NAND.\n" "The emulated software will likely hang now." msgstr "" "Impossibile avviare il Menu Wii in quanto mancante dalla NAND.\n" "Il software attualmente emulato probabilmente ora si bloccherà." #: Source/Core/Core/IOS/ES/ES.cpp:299 #, c-format msgid "" "Could not launch title %016 because it is missing from the NAND.\n" "The emulated software will likely hang now." msgstr "" "Impossibile avviare il title %016 in quanto mancante dalla NAND.\n" "Il software attualmente emulato probabilmente ora si bloccherà." #: Source/Core/Core/Boot/Boot.cpp:188 #, c-format msgid "" "Could not read \"%s\". There is no disc in the drive or it is not a GameCube/" "Wii backup. Please note that Dolphin cannot play games directly from the " "original GameCube and Wii discs." msgstr "" "Impossibile leggere \"%s\". Nessun disco trovato nell'unità, oppure non è un " "backup GC/Wii. Tieni presente che Dolphin non può avviare giochi " "direttamente dai dischi originali GameCube/Wii." #: Source/Core/Core/Boot/Boot.cpp:211 #, c-format msgid "Could not recognize file %s" msgstr "Impossibile riconoscere il file %s" #: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:169 #, c-format msgid "" "Could not write memory card file %s.\n" "\n" "Are you running Dolphin from a CD/DVD, or is the save file maybe write " "protected?\n" "\n" "Are you receiving this after moving the emulator directory?\n" "If so, then you may need to re-specify your memory card location in the " "options." msgstr "" "Impossibile scrivere sul file memory card %s.\n" "\n" "Stai avviando Dolphin da un CD o da un DVD, o il file di salvataggio è " "protetto da scrittura?\n" "\n" "Stai ricevendo questo errore dopo aver spostato la cartella dell'emulatore?\n" "Se è così, allora potresti dover reimpostare la posizione della memory card " "nelle opzioni." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:962 msgid "Couldn't look up central server" msgstr "Impossibile raggiungere il server centrale" #: Source/Core/DolphinQt/GCMemcardManager.cpp:587 msgid "Couldn't open file." msgstr "Impossibile aprire il file." #: Source/Core/DolphinQt/GCMemcardManager.cpp:590 msgid "Couldn't read file." msgstr "Impossibile leggere il file." #: Source/Core/DolphinQt/Config/InfoWidget.cpp:84 msgid "Country:" msgstr "Paese:" #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:59 #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:71 msgid "Create New Memory Card" msgstr "Crea una Nuova Memory Card" #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:42 msgid "Create..." msgstr "Crea..." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:220 msgid "" "Creates frame dumps and screenshots at the internal resolution of the " "renderer, rather than the size of the window it is displayed within.\n" "\n" "If the aspect ratio is widescreen, the output image will be scaled " "horizontally to preserve the vertical resolution.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Crea frame dump e screenshot alla risoluzione interna del renderer, invece " "di utilizzare la dimensione della finestra.\n" "\n" "Se il rapporto d'aspetto è widescreen, l'immagine risultante verrà scalata " "orizzontalmente per mantenerne la risoluzione verticale.\n" "\n" "Nel dubbio, lascia deselezionato." #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:91 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:94 msgid "Creator:" msgstr "Autore: " #: Source/Core/Common/MsgHandler.cpp:92 msgid "Critical" msgstr "Critico" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:119 msgid "Crop" msgstr "Taglia Immagine lungo i Bordi" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:242 msgid "" "Crops the picture from its native aspect ratio to 4:3 or 16:9.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Ritaglia l'immagine per modificare il rapporto d'aspetto originale a 4:3 o " "16:9.\n" "\n" "Nel dubbio, lascia deselezionato." #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:79 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:174 msgid "Crossfade" msgstr "Crossfade" #: Source/Core/DolphinQt/MenuBar.cpp:273 msgid "Current Region" msgstr "Regione Corrente" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:147 msgid "Current context" msgstr "Contesto corrente" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:153 msgid "Current game" msgstr "Gioco corrente" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:150 msgid "Current thread" msgstr "Thread corrente" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:137 msgid "Custom RTC Options" msgstr "Opzioni RTC Custom" #: Source/Core/Core/HW/GCPadEmu.cpp:92 #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:102 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:240 #: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:27 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:50 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:38 msgid "D-Pad" msgstr "D-Pad" #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:48 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:148 msgid "DJ Turntable" msgstr "Console DJ" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:92 msgid "DK Bongos" msgstr "Bongo DK" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:47 msgid "DSP Emulation Engine" msgstr "DSP Emulation Engine" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:93 #: Source/Core/DolphinQt/Settings/AudioPane.cpp:51 msgid "DSP HLE (fast)" msgstr "DSP HLE (veloce)" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:53 msgid "DSP LLE Interpreter (slow)" msgstr "Interpreter DSP LLE (lento)" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:52 msgid "DSP LLE Recompiler" msgstr "Ricompilatore DSP LLE" #: Source/Core/DolphinQt/Config/ControllerInterface/ControllerInterfaceWindow.cpp:32 msgid "DSU Client" msgstr "Client DSU" #: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientWidget.cpp:40 msgid "" "DSU protocol enables the use of input and motion data from compatible " "sources, like PlayStation, Nintendo Switch and Steam controllers.

For " "setup instructions, refer to this page." msgstr "" "Il protocollo DSU permette l'uso degli input e dei dati di movimento da " "sorgenti compatibili, come PlayStation, Nintendo Switch e controller Steam." "

Per istruzioni sulla configurazione, consulta questa pagina." #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:92 msgid "Dance Mat" msgstr "Dance Mat" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:105 msgid "Data" msgstr "Dati" #: Source/Core/DolphinQt/NetPlay/ChunkedProgressDialog.cpp:47 msgid "Data Transfer" msgstr "Trasferimento Dati" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:137 msgid "Data Type" msgstr "Tipo Dati" #: Source/Core/DolphinQt/GCMemcardManager.cpp:608 msgid "Data in area of file that should be unused." msgstr "Dati nell'area del file che dovrebbero rimanere inutilizzati." #: Source/Core/Core/NetPlayClient.cpp:1528 msgid "Data received!" msgstr "Dati ricevuti!" #: Source/Core/DolphinQt/GCMemcardManager.cpp:326 #: Source/Core/DolphinQt/GCMemcardManager.cpp:362 msgid "Datel MaxDrive/Pro files(*.sav)" msgstr "File Datel MaxDrive/Pro(*.sav)" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:34 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:38 msgid "Dead Zone" msgstr "Zona Morta" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:50 msgid "Debug" msgstr "Debug" #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:73 msgid "Debug Only" msgstr "Solo Debug" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:47 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:386 msgid "Debugging" msgstr "Debugging" #. i18n: The base 10 numeral system. Not related to non-integer numbers #: Source/Core/DolphinQt/CheatsManager.cpp:411 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:143 msgid "Decimal" msgstr "Decimale" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:99 msgid "Decoding Quality:" msgstr "Qualità Decodifica:" #: Source/Core/Core/HotkeyManager.cpp:136 msgid "Decrease Convergence" msgstr "Riduci Convergenza" #: Source/Core/Core/HotkeyManager.cpp:134 msgid "Decrease Depth" msgstr "Riduci Profondità" #: Source/Core/Core/HotkeyManager.cpp:45 msgid "Decrease Emulation Speed" msgstr "Diminuisci Velocità di Emulazione" #. i18n: IR stands for internal resolution #: Source/Core/Core/HotkeyManager.cpp:117 msgid "Decrease IR" msgstr "Riduci IR" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:123 msgid "Default" msgstr "Default" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:172 msgid "Default Config (Read Only)" msgstr "Configurazione di Default (Sola Lettura)" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:365 msgid "Default Device" msgstr "Dispositivo Predefinito" #: Source/Core/DolphinQt/Config/LogWidget.cpp:140 msgid "Default Font" msgstr "Font Predefinito" #: Source/Core/DolphinQt/Settings/PathPane.cpp:189 msgid "Default ISO:" msgstr "ISO Predefinita:" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:153 msgid "Default thread" msgstr "Thread predefinito" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:140 msgid "Defer EFB Cache Invalidation" msgstr "Posponi Invalidazione Cache EFB" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:51 msgid "Defer EFB Copies to RAM" msgstr "Posponi Copie EFB su RAM" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:253 msgid "" "Defers invalidation of the EFB access cache until a GPU synchronization " "command is executed. If disabled, the cache will be invalidated with every " "draw call. \n" "\n" "May improve performance in some games which rely on CPU EFB Access at the " "cost of stability.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Ritarda l'invalidazione della cache d'accesso all'EFB finché non viene " "eseguito un comando di sincronizzazione GPU. Se disabilitato, la cache verrà " "invalidata ad ogni draw call.\n" "\n" "Potrebbe aumentare le performance in alcuni giochi che si basano " "sull'accesso della CPU all'EFB al prezzo della stabilità.\n" "\n" "Nel dubbio, lascia disabilitato." #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:101 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:104 msgid "Delete" msgstr "Elimina" #: Source/Core/DolphinQt/GameList/GameList.cpp:361 msgid "Delete File..." msgstr "Elimina File..." #: Source/Core/DolphinQt/GameList/GameList.cpp:277 msgid "Delete Selected Files..." msgstr "Elimina i File Selezionati..." #: Source/Core/AudioCommon/WaveFile.cpp:34 #: Source/Core/VideoCommon/FrameDump.cpp:114 #, c-format msgid "Delete the existing file '%s'?" msgstr "Eliminare il file esistente '%s'?" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:140 msgid "Depth Percentage:" msgstr "Percentuale Profondità:" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:132 msgid "Depth:" msgstr "Profondità:" #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:43 #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:234 #: Source/Core/DolphinQt/GameList/GameList.cpp:776 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:196 #: Source/Core/DolphinQt/MenuBar.cpp:625 #: Source/Core/DolphinQt/ResourcePackManager.cpp:91 msgid "Description" msgstr "Descrizione" #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:95 #: Source/Core/DolphinQt/Config/InfoWidget.cpp:108 msgid "Description:" msgstr "Descrizione:" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:184 msgid "Detached" msgstr "Scollegato" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:232 msgid "Detect" msgstr "Rileva" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:115 msgid "Deterministic dual core:" msgstr "Dual core deterministico:" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:178 msgid "Dev (multiple times a day)" msgstr "Dev (più volte al giorno)" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:81 msgid "Device" msgstr "Periferica" #. i18n: PID means Product ID (in the context of a USB device), not Process ID #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:103 msgid "Device PID (e.g., 0305)" msgstr "Device PID (es. 0305)" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:75 msgid "Device Settings" msgstr "Impostazioni Periferica" #. i18n: VID means Vendor ID (in the context of a USB device) #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:101 msgid "Device VID (e.g., 057e)" msgstr "Device VID (es. 057e)" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:127 msgid "Device:" msgstr "Dispositivo:" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:128 msgid "Dims the screen after five minutes of inactivity." msgstr "Oscura lo schermo dopo cinque minuti di inattività." #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:182 msgid "Direct Connection" msgstr "Connessione Diretta" #: Source/Core/VideoBackends/D3D/main.cpp:37 msgid "Direct3D 11" msgstr "Direct3D 11" #: Source/Core/VideoBackends/D3D/main.cpp:56 msgid "" "Direct3D 11 renderer requires support for features not supported by your " "system configuration. This is most likely because you are using Windows 7. " "You may still use this backend, but you might encounter graphical " "artifacts.\n" "\n" "Do you really want to switch to Direct3D 11? If unsure, select 'No'." msgstr "" "Il renderer Direct3D 11 richiede il supporto a funzionalità non disponibili " "sulla tua configurazione di sistema. Probabilmente è perché stai usando " "Windows 7. Puoi comunque usare questo backend, ma potresti riscontrare " "artefatti grafici.\n" "\n" "Vuoi davvero passare a Direct3D 11? Nel dubbio, seleziona 'No'." #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:105 msgid "Disable Bounding Box" msgstr "Disabilita Bounding Box" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:93 msgid "Disable Copy Filter" msgstr "Disabilita Copia Filtro" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:74 msgid "Disable EFB VRAM Copies" msgstr "Disattiva Copie EFB VRAM" #: Source/Core/Core/HotkeyManager.cpp:47 msgid "Disable Emulation Speed Limit" msgstr "Disabilita Limite Velocità di Emulazione" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:89 msgid "Disable Fog" msgstr "Disabilita Nebbia" #: Source/Core/DolphinQt/MenuBar.cpp:805 msgid "Disable JIT Cache" msgstr "Disabilita Cache JIT" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:261 msgid "" "Disables bounding box emulation.\n" "\n" "This may improve GPU performance significantly, but some games will break.\n" "\n" "If unsure, leave this checked." msgstr "" "Disabilita l'emulazione delle bounding box.\n" "\n" "Potrebbe migliorare significativamente le prestazioni della GPU, ma " "corromperà la grafica di alcuni giochi.\n" "\n" "Nel dubbio, lascia selezionato." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:217 msgid "" "Disables the VRAM copy of the EFB, forcing a round-trip to RAM. Inhibits all " "upscaling.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Disabilita le copie della VRAM nell'EFB, forzando l'utilizzo della RAM. " "Blocca l'upscaling.\n" "\n" "Nel dubbio, lascia deselezionato." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:357 msgid "" "Disables the blending of adjacent rows when copying the EFB. This is known " "in some games as \"deflickering\" or \"smoothing\". \n" "\n" "Disabling the filter has no effect on performance, but may result in a " "sharper image. Causes few graphical issues.\n" "\n" "If unsure, leave this checked." msgstr "" "Disabilita il blending di righe adiacenti durante la copia dell'EFB. In " "alcuni giochi è conosciuto come \"deflickering\" o \"smoothing\".\n" "\n" "La disattivazione del filtro non migliora le performance, ma potrebbe " "risultare in immagini più nitide. Causa alcuni difetti grafici.\n" "\n" "Nel dubbio, lascia selezionato." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:93 msgid "Disc" msgstr "Disco" #: Source/Core/DiscIO/DriveBlob.cpp:149 msgid "Disc Read Error" msgstr "Errore Lettura Disco" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:240 msgid "" "Displays XFB copies as soon as they are created, instead of waiting for " "scanout.\n" "\n" "Can cause graphical defects in some games if the game doesn't expect all XFB " "copies to be displayed. However, turning this setting on reduces latency.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Visualizza le copie dell'XFB non appena vengono create, senza attendere lo " "scanout.\n" "\n" "Può causare artefatti grafici in alcuni giochi che non si aspettano la " "visualizzazione di tutte le copie XFB. Tuttavia, l'attivazione di questa " "opzione riduce la latenza.\n" "\n" "Nel dubbio, lascia deselezionato." #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:29 msgid "Distance" msgstr "Distanza" #. i18n: Refering to emulated wii remote swing movement. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:33 msgid "Distance of travel from neutral position." msgstr "Distanza di movimento dalla posizione neutrale." #: Source/Core/DolphinQt/Main.cpp:230 msgid "Do you authorize Dolphin to report information to Dolphin's developers?" msgstr "Autorizzi Dolphin a inviare informazioni agli sviluppatori di Dolphin?" #: Source/Core/DolphinQt/MainWindow.cpp:1494 msgid "Do you want to add \"%1\" to the list of Game Paths?" msgstr "Vuoi aggiungere \"%1\" alla lista dei Percorsi di Gioco?" #: Source/Core/DolphinQt/MenuBar.cpp:1179 msgid "Do you want to clear the list of symbol names?" msgstr "Vuoi cancellare la lista dei nomi dei simboli?" #: Source/Core/DolphinQt/GCMemcardManager.cpp:421 msgid "Do you want to delete the %1 selected save files?" msgstr "Vuoi eliminare i %1 file di salvataggio selezionati?" #: Source/Core/DolphinQt/GCMemcardManager.cpp:420 msgid "Do you want to delete the selected save file?" msgstr "Vuoi eliminare il file di salvataggio selezionato?" #: Source/Core/DolphinQt/MainWindow.cpp:829 msgid "Do you want to stop the current emulation?" msgstr "Vuoi interrompere l'emulazione in corso?" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:82 msgid "Dolby Pro Logic II Decoder" msgstr "Decoder Dolby Pro Logic II" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:186 #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:197 msgid "Dolphin FIFO Log (*.dff)" msgstr "Log FIFO Dolphin (*.dff)" #: Source/Core/DolphinQt/MenuBar.cpp:1367 #: Source/Core/DolphinQt/MenuBar.cpp:1383 #: Source/Core/DolphinQt/MenuBar.cpp:1401 msgid "Dolphin Map File (*.map)" msgstr "File Mappa Dolphin (*.map)" #: Source/Core/DolphinQt/MenuBar.cpp:65 msgid "Dolphin Signature CSV File" msgstr "File Signature CSV Dolphin" #: Source/Core/DolphinQt/MenuBar.cpp:65 msgid "Dolphin Signature File" msgstr "File Signature Dolphin" #: Source/Core/DolphinQt/MainWindow.cpp:1573 #: Source/Core/DolphinQt/MainWindow.cpp:1644 msgid "Dolphin TAS Movies (*.dtm)" msgstr "Filmati TAS Dolphin (*.dtm)" #: Source/Core/DolphinQt/GameList/GameList.cpp:200 msgid "" "Dolphin could not find any GameCube/Wii ISOs or WADs.\n" "Double-click here to set a games directory..." msgstr "" "Non è stato possibile trovare ISO GameCube/WII o WAD.\n" "Doppioclicca qui per impostare una cartella di gioco." #: Source/Core/DolphinQt/ConvertDialog.cpp:364 msgid "Dolphin failed to complete the requested action." msgstr "Dolphin non è riuscito a completare l'azione richiesta." #. i18n: The word "free" in the standard phrase "free and open source" #. is "free" as in "freedom" - it refers to certain properties of the #. software's license, not the software's price. (It is true that Dolphin #. can be downloaded at no cost, but that's not what this message says.) #: Source/Core/DolphinQt/AboutDialog.cpp:64 msgid "Dolphin is a free and open-source GameCube and Wii emulator." msgstr "Dolphin è un emulatore di GameCube e Wii gratuito e open-source." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:967 msgid "Dolphin is too old for traversal server" msgstr "Dolphin è troppo vecchio per il server traversal" #: Source/Core/DiscIO/VolumeVerifier.cpp:1373 msgid "" "Dolphin is unable to verify typical TGC files properly, since they are not " "dumps of actual discs." msgstr "" "Dolphin non è in grado di verificare correttamente i file TGC, in quanto non " "sono dump di dischi effettivi." #: Source/Core/DiscIO/VolumeVerifier.cpp:1366 msgid "Dolphin is unable to verify unlicensed discs." msgstr "Dolphin non è in grado di verificare dischi senza licenza." #: Source/Core/DolphinQt/Config/CheatWarningWidget.cpp:74 msgid "Dolphin's cheat system is currently disabled." msgstr "Il sistema codici di Dolphin è attualmente disabilitato." #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:261 #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:283 msgid "Domain" msgstr "Dominio" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:177 msgid "Don't Update" msgstr "Non aggiornare" #: Source/Core/DiscIO/CompressedBlob.cpp:367 msgid "Done compressing disc image." msgstr "Ho finito di comprimere l'immagine disco" #. i18n: A double precision floating point number #: Source/Core/DolphinQt/CheatsManager.cpp:395 #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:144 msgid "Double" msgstr "Double" #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:77 #: Source/Core/DolphinQt/ResourcePackManager.cpp:43 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:22 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:21 #: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:22 msgid "Down" msgstr "Giù" #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:78 msgid "Download Codes" msgstr "Scarica Codici" #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:80 msgid "Download Codes from the WiiRD Database" msgstr "Scarica Codici dal Database WiiRD" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:147 msgid "Download Game Covers from GameTDB.com for Use in Grid Mode" msgstr "Scarica le Copertine dei Giochi da GameTDB.com per la Modalità Griglia" #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:334 msgid "Download complete" msgstr "Download completato" #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:335 msgid "Downloaded %1 codes. (added %2)" msgstr "Scaricati %1 codici. (aggiunti %2)" #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:88 msgid "Drawn Object Range" msgstr "Distanza Disegno Oggetti" #. i18n: The "Drawsome" (combination of "Draw" and "Awesome") tablet wiimote extension by Ubisoft. #: Source/Core/Core/HW/WiimoteEmu/Extension/DrawsomeTablet.cpp:24 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:202 msgid "Drawsome Tablet" msgstr "Drawsome Tablet" #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:55 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:72 msgid "Drum Kit" msgstr "Tamburi" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:210 msgid "Dual Core" msgstr "Dual Core" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:90 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:105 msgid "Dummy" msgstr "Fittizio" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:98 msgid "Dump &ARAM" msgstr "Dump &ARAM" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:97 msgid "Dump &ExRAM" msgstr "Dump &ExRAM" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:99 msgid "Dump &FakeVMEM" msgstr "Dump &FakeVMEM" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:96 msgid "Dump &MRAM" msgstr "Dump &MRAM" #: Source/Core/DolphinQt/MenuBar.cpp:775 msgid "Dump Audio" msgstr "Dump Audio" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:72 msgid "Dump EFB Target" msgstr "Dump del Target EFB" #: Source/Core/DolphinQt/MenuBar.cpp:769 msgid "Dump Frames" msgstr "Dump dei Frame" #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:67 msgid "Dump Objects" msgstr "Dump degli Oggetti" #: Source/Core/DolphinQt/Settings/PathPane.cpp:206 msgid "Dump Path:" msgstr "Percorso Dump:" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:304 msgid "Dump SSL read" msgstr "Dump lettura SSL" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:305 msgid "Dump SSL write" msgstr "Dump scrittura SSL" #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:75 msgid "Dump TEV Stages" msgstr "Dump Stage TEV" #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:176 msgid "" "Dump TEV Stages to User/Dump/Objects/.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Salva TEV Stages in User/Dump/Objects/.\n" "\n" "Nel dubbio, lascia deselezionato." #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:77 msgid "Dump Texture Fetches" msgstr "Dump Fetch delle Texture" #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:180 msgid "" "Dump Texture Fetches to User/Dump/Objects/.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Salva Texture Fetch in User/Dump/Objects/.\n" "\n" "Nel dubbio, lascia deselezionato." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:68 #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:66 msgid "Dump Textures" msgstr "Dump delle Texture" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:102 msgid "Dump at Internal Resolution" msgstr "Dump a Risoluzione Interna" #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:168 msgid "" "Dump decoded game textures to User/Dump/Textures//.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Salva le texture decodificate in User/Dump/Textures//.\n" "\n" "Nel dubbio, lascia deselezionato." #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:172 msgid "" "Dump objects to User/Dump/Objects/.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Salva gli oggetti in User/Dump/Objects/.\n" "\n" "Nel dubbio, lascia deselezionato." #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:308 msgid "Dump peer certificates" msgstr "Dump certificati peer" #. i18n: CA stands for certificate authority #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:307 msgid "Dump root CA" msgstr "Dump CA root" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:205 msgid "" "Dumps decoded game textures to User/Dump/Textures//.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Salva le texture decodificate in User/Dump/Textures//.\n" "\n" "Nel dubbio, lascia deselezionato." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:214 msgid "" "Dumps the contents of EFB copies to User/Dump/Textures/.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Salva il contenuto delle copie EFB in User/Dump/Textures/.\n" "\n" "Nel dubbio, lascia deselezionato." #: Source/Core/DiscIO/Enums.cpp:95 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:65 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:121 msgid "Dutch" msgstr "Olandese" #: Source/Core/DolphinQt/MenuBar.cpp:217 msgid "E&xit" msgstr "&Esci" #: Source/Core/Core/HW/EXI/BBA-TAP/TAP_Win32.cpp:208 #, c-format msgid "" "ERROR: This version of Dolphin requires a TAP-Win32 driver that is at least " "version %d.%d -- If you recently upgraded your Dolphin distribution, a " "reboot is probably required at this point to get Windows to see the new " "driver." msgstr "" "ERRORE: Questa versione di Dolphin richiede un driver TAP-Win32 di versione " "almeno %d.%d -- Se hai recentemente aggiornato la tua versione di Dolphin, " "potrebbe essere necessario un riavvio per permettere a Windows di " "riconoscere il nuovo driver." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:128 msgid "" "Each player sends their own inputs to the game, with equal buffer size for " "all players, configured by the host.\n" "Suitable for competitive games where fairness and minimal latency are most " "important." msgstr "" "Ogni giocatore manda i propri input al gioco, con dimensione del buffer " "scelta dall'host identica per tutti i giocatori.\n" "Adatto ai giochi competitivi dove l'imparzialità e la latenza minima sono " "più importanti." #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:113 msgid "Early Memory Updates" msgstr "Aggiornamenti Anticipati della Memoria" #: Source/Core/UICommon/NetPlayIndex.cpp:250 msgid "East Asia" msgstr "Est Asia" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:200 #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:197 msgid "Editor" msgstr "Editor" #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:76 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:159 msgid "Effect" msgstr "Effetto" #. i18n: "Effective" addresses are the addresses used directly by the CPU and may be subject to #. translation via the MMU to physical addresses. #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:124 msgid "Effective" msgstr "Effettivo" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:186 msgid "Effective priority" msgstr "Priorità effettiva" #: Source/Core/UICommon/UICommon.cpp:460 msgid "EiB" msgstr "EiB" #: Source/Core/Core/HotkeyManager.cpp:30 msgid "Eject Disc" msgstr "Espelli Disco" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:41 msgid "Embedded Frame Buffer (EFB)" msgstr "Embedded Frame Buffer (EFB)" #: Source/Core/Core/State.cpp:476 msgid "Empty" msgstr "Vuoto" #: Source/Core/Core/Core.cpp:219 msgid "Emu Thread already running" msgstr "Thread dell'Emulatore già in esecuzione" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:154 msgid "Emulate the Wii's Bluetooth adapter" msgstr "Emula l'adattatore Bluetooth del Wii" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:185 msgid "Emulated Wii Remote" msgstr "Wii Remote Emulato" #: Source/Core/Core/FifoPlayer/FifoDataFile.cpp:260 #, c-format msgid "" "Emulated memory size mismatch!\n" "Current: MEM1 %08X (%3d MiB), MEM2 %08X (%3d MiB)\n" "DFF: MEM1 %08X (%3d MiB), MEM2 %08X (%3d MiB)" msgstr "" "Dimensioni memoria emulata non corrispondenti!\n" "Attuale: MEM1 %08X (%3d MiB), MEM2 %08X (%3d MiB)\n" "DFF: MEM1 %08X (%3d MiB), MEM2 %08X (%3d MiB)" #: Source/Core/Core/HotkeyManager.cpp:324 #: Source/Core/DolphinQt/Config/Mapping/HotkeyGeneral.cpp:27 msgid "Emulation Speed" msgstr "Velocità di Emulazione" #: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientWidget.cpp:27 #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:89 #: Source/Core/DolphinQt/Config/Mapping/MappingWidget.cpp:167 msgid "Enable" msgstr "Attiva" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:56 msgid "Enable API Validation Layers" msgstr "Abilita Layer di Validazione API" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:140 msgid "Enable Audio Stretching" msgstr "Abilita Audio Stretching" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:127 msgid "Enable Cheats" msgstr "Abilita Trucchi" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:141 msgid "Enable Custom RTC" msgstr "Abilita RTC Custom" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:88 msgid "Enable Dual Core" msgstr "Abilita Dual Core" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:124 msgid "Enable Dual Core (speedup)" msgstr "Abilita Dual Core (aumenta la velocità)" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:74 msgid "Enable Emulated CPU Clock Override" msgstr "Abilita override del clock della CPU Emulata" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:104 msgid "Enable Emulated Memory Size Override" msgstr "Abilità Override Dimensione Memoria Emulata" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:90 msgid "Enable FPRF" msgstr "Abilita FPRF" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:89 #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:66 msgid "Enable MMU" msgstr "Abilita MMU" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:120 msgid "Enable Progressive Scan" msgstr "Abilita Scansione Progressiva" #: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:39 msgid "Enable Rumble" msgstr "Abilita Vibrazione" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:106 msgid "Enable Screen Saver" msgstr "Abilita Screen Saver" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:157 msgid "Enable Speaker Data" msgstr "Abilita Dati Altoparlante" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:190 msgid "Enable Usage Statistics Reporting" msgstr "Abilita Report Statistiche d'Uso" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:51 msgid "Enable Wireframe" msgstr "Abilita Wireframe" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:106 msgid "" "Enable fast disc access. This can cause crashes and other problems in some " "games. (ON = Fast, OFF = Compatible)" msgstr "" "Abilita l'accesso rapido al disco. Potrebbe causare crash e diversi problemi " "in alcuni giochi. (ON = Velocità, OFF = Compatibilità)" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:95 msgid "" "Enables Dolby Pro Logic II emulation using 5.1 surround. Certain backends " "only." msgstr "" "Abilita l'emulazione Dolby Pro Logic II utilizzando il surround 5.1. Solo " "con determinati backend." #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:102 msgid "" "Enables Floating Point Result Flag calculation, needed for a few games. (ON " "= Compatible, OFF = Fast)" msgstr "" "Abilita il calcolo rapido delle unità a virgola mobile, necessario per " "alcuni giochi. (ON = Compatibilità, OFF = Velocità)" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:306 msgid "" "Enables anisotropic filtering, which enhances the visual quality of textures " "that are at oblique viewing angles.\n" "\n" "Might cause issues in a small number of games.\n" "\n" "If unsure, select 1x." msgstr "" "Abilita il filtraggio anisotropico, che migliora la qualità visiva delle " "texture visualizzate ad angolazioni inclinate.\n" "\n" "Potrebbe causare problemi in una minoranza di titoli.\n" "\n" "Nel dubbio, seleziona 1x." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:362 msgid "" "Enables detection of arbitrary mipmaps, which some games use for special " "distance-based effects.\n" "\n" "May have false positives that result in blurry textures at increased " "internal resolution, such as in games that use very low resolution mipmaps. " "Disabling this can also reduce stutter in games that frequently load new " "textures. This feature is not compatible with GPU Texture Decoding.\n" "\n" "If unsure, leave this checked." msgstr "" "Abilita il riconoscimento di mipmap arbitrarie, usate da alcuni giochi per " "ottenere effetti dipendenti dalla distanza. Potrebbe ottenere falsi " "positivi, causando texture sfocate a maggiori risoluzioni interne, come in " "giochi che utilizzano mipmap di risoluzioni molto basse.\n" "\n" "Disabilitandolo, potrebbe ridursi lo stutter in giochi che caricano spesso " "nuove texture. Questa funzione non è compatibile con Decodifica Texture " "GPU.\n" "\n" "Nel dubbio, lascia selezionato." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:248 msgid "" "Enables multithreaded command submission in backends where supported. " "Enabling this option may result in a performance improvement on systems with " "more than two CPU cores. Currently, this is limited to the Vulkan backend.\n" "\n" "If unsure, leave this checked." msgstr "" "Abilita l'invio di comandi multithread nel backend quando supportato. " "Potrebbe aumentare le performance in sistemi con più di due CPU. Al momento, " "solo il backend Vulkan ne trarrebbe beneficio.\n" "\n" "Nel dubbio, lascia selezionato." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:245 msgid "" "Enables progressive scan if supported by the emulated software. Most games " "don't have any issue with this.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Abilita la scansione progressiva, se supportata dal software emulato.\n" "La maggior parte dei giochi ne è compatibile.\n" "\n" "Nel dubbio, lascia deselezionato." #: Source/Core/DolphinQt/Settings/AudioPane.cpp:149 msgid "Enables stretching of the audio to match emulation speed." msgstr "" "Attiva lo stretching dell'audio affinché corrisponda alla velocità " "d'emulazione" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:252 msgid "" "Enables texture decoding using the GPU instead of the CPU.\n" "\n" "This may result in performance gains in some scenarios, or on systems where " "the CPU is the bottleneck.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Abilita la decodifica delle texture usando la GPU al posto della CPU. \n" "\n" "Potrebbe aumentare le perfomance in alcuni casi, soprattutto se la CPU fa da " "collo di bottiglia.\n" "\n" "Nel dubbio, lascia deselezionato." #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:100 msgid "" "Enables the Memory Management Unit, needed for some games. (ON = Compatible, " "OFF = Fast)" msgstr "" "Abilita l'Unità di Gestione della Memoria (MMU), necessaria per alcuni " "giochi. (ON = Compatibilità, OFF = Velocità)" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:202 msgid "" "Enables validation of API calls made by the video backend, which may assist " "in debugging graphical issues.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Abilita la validazione delle chiamate API fatte dal backend video. Aiuta il " "debugging di difetti grafici.\n" "\n" "Nel dubbio, lascia deselezionato." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:226 msgid "" "Encodes frame dumps using the FFV1 codec.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Codifica il dump dei frame utilizzando il codec FFV1.\n" "\n" "Nel dubbio, lascia deselezionato." #. i18n: Character encoding #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:40 msgid "Encoding" msgstr "Codifica" #: Source/Core/Core/NetPlayServer.cpp:111 msgid "Enet Didn't Initialize" msgstr "Enet non è stato inizializzato" #: Source/Core/DiscIO/Enums.cpp:80 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:63 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:116 msgid "English" msgstr "Inglese" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:49 #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:85 #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:114 msgid "Enhancements" msgstr "Miglioramenti" #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:60 msgid "Enter USB device ID" msgstr "Inserisci ID del dispositivo USB" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:189 msgid "Enter new Broadband Adapter MAC address:" msgstr "Inserisci il nuovo indirizzo MAC dell'Adattatore Broadband:" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:297 msgid "Enter password" msgstr "Inserisci la password" #: Source/Core/DolphinQt/MenuBar.cpp:1227 msgid "Enter the RSO module address:" msgstr "Inserisci l'indirizzo del modulo RSO:" #: Source/Core/DolphinQt/CheatsManager.cpp:400 msgid "Equals to" msgstr "Uguale a" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:217 #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:281 #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:205 #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:328 #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:265 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:307 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:313 #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:47 #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:446 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:195 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:234 #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:208 #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:224 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:476 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:482 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:505 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:538 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:545 #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:141 #: Source/Core/DolphinQt/Debugger/RegisterColumn.cpp:87 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:327 #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:208 #: Source/Core/DolphinQt/GCMemcardManager.cpp:282 #: Source/Core/DolphinQt/Main.cpp:180 Source/Core/DolphinQt/Main.cpp:195 #: Source/Core/DolphinQt/Main.cpp:202 Source/Core/DolphinQt/MainWindow.cpp:251 #: Source/Core/DolphinQt/MainWindow.cpp:258 #: Source/Core/DolphinQt/MainWindow.cpp:973 #: Source/Core/DolphinQt/MainWindow.cpp:1303 #: Source/Core/DolphinQt/MainWindow.cpp:1310 #: Source/Core/DolphinQt/MainWindow.cpp:1371 #: Source/Core/DolphinQt/MainWindow.cpp:1378 #: Source/Core/DolphinQt/MainWindow.cpp:1472 #: Source/Core/DolphinQt/MenuBar.cpp:1142 #: Source/Core/DolphinQt/MenuBar.cpp:1212 #: Source/Core/DolphinQt/MenuBar.cpp:1233 #: Source/Core/DolphinQt/MenuBar.cpp:1245 #: Source/Core/DolphinQt/MenuBar.cpp:1298 #: Source/Core/DolphinQt/MenuBar.cpp:1318 #: Source/Core/DolphinQt/MenuBar.cpp:1420 #: Source/Core/DolphinQt/MenuBar.cpp:1429 #: Source/Core/DolphinQt/MenuBar.cpp:1441 #: Source/Core/DolphinQt/MenuBar.cpp:1462 #: Source/Core/DolphinQt/MenuBar.cpp:1487 #: Source/Core/DolphinQt/MenuBar.cpp:1537 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:311 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:411 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:716 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:951 #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:327 #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:333 #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:340 #: Source/Core/DolphinQt/RenderWidget.cpp:119 #: Source/Core/DolphinQt/ResourcePackManager.cpp:202 #: Source/Core/DolphinQt/ResourcePackManager.cpp:223 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:218 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:238 #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:159 #: Source/Core/DolphinQt/Translation.cpp:306 msgid "Error" msgstr "Errore" #: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:75 msgid "Error Opening Adapter: %1" msgstr "Errore Apertura Adattatore: %1" #: Source/Core/DolphinQt/Translation.cpp:307 msgid "Error loading selected language. Falling back to system default." msgstr "" "Errore nel caricamento della lingua selezionata. Ritorno alla lingua di " "sistema." #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:215 msgid "Error obtaining session list: %1" msgstr "Errore durante l'ottenimento della lista delle sessioni: %1" #: Source/Core/DolphinQt/MainWindow.cpp:252 msgid "Error occured while loading some texture packs" msgstr "Si è verificato un errore durante il caricamento dei texture pack" #: Source/Core/Core/NetPlayClient.cpp:1557 msgid "Error processing codes." msgstr "Errore processando i codici." #: Source/Core/Core/NetPlayClient.cpp:1529 msgid "Error processing data." msgstr "Errore processando i dati." #: Source/Core/Core/NetPlayServer.cpp:1795 #, c-format msgid "Error reading file: %s" msgstr "Errore durante la lettura del file: %s" #: Source/Core/Core/NetPlayServer.cpp:1228 msgid "Error synchronizing cheat codes!" msgstr "Errore sincronizzando i cheat code!" #: Source/Core/Core/NetPlayServer.cpp:1215 msgid "Error synchronizing save data!" msgstr "Errore sincronizzando i dati di salvataggio!" #: Source/Core/Core/NetPlayClient.cpp:1620 #, c-format msgid "Error writing file: %s" msgstr "Errore durante la scrittura del file: %s" #: Source/Core/Common/ChunkFile.h:270 #, c-format msgid "" "Error: After \"%s\", found %d (0x%X) instead of save marker %d (0x%X). " "Aborting savestate load..." msgstr "" "Errore: Dopo \"%s\", trovato %d (0x%X) invece del save marker %d (0x%X). " "Interruzione del caricamento dello stato di gioco..." #: Source/Core/Core/HW/EXI/EXI_DeviceIPL.cpp:336 msgid "" "Error: Trying to access Shift JIS fonts but they are not loaded. Games may " "not show fonts correctly, or crash." msgstr "" "Errore: Tentativo di accesso ai font Shift JIS, ma non risultano caricati. I " "giochi potrebbero non mostrare correttamente i caratteri, o crashare." #: Source/Core/Core/HW/EXI/EXI_DeviceIPL.cpp:331 msgid "" "Error: Trying to access Windows-1252 fonts but they are not loaded. Games " "may not show fonts correctly, or crash." msgstr "" "Errore: Tentativo di accesso ai font Windows-1252, ma non risultano " "caricati. I giochi potrebbero non mostrare correttamente i caratteri, o " "crashare." #: Source/Core/DiscIO/VolumeVerifier.cpp:1320 #, c-format msgid "Errors were found in %zu blocks in the %s partition." msgstr "Sono stati trovati errori in %zu blocchi nella partizione %s." #: Source/Core/DiscIO/VolumeVerifier.cpp:1332 #, c-format msgid "Errors were found in %zu unused blocks in the %s partition." msgstr "" "Sono stati trovati errori in %zu blocchi inutilizzati nella partizione %s." #. i18n: This button name refers to a gameplay element in DJ Hero #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:61 msgid "Euphoria" msgstr "Euforia" #: Source/Core/DiscIO/Enums.cpp:24 Source/Core/DolphinQt/MenuBar.cpp:275 #: Source/Core/UICommon/NetPlayIndex.cpp:250 msgid "Europe" msgstr "Europa" #: Source/Core/Core/HotkeyManager.cpp:37 msgid "Exit" msgstr "Esci" #: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:557 msgid "Expected arguments: " msgstr "Argomenti previsti:" #: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:681 msgid "Expected closing paren." msgstr "Prevista chiusa paren." #: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:544 msgid "Expected comma." msgstr "Virgola prevista." #: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:476 msgid "Expected end of expression." msgstr "Termine di espressione prevista." #: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:611 msgid "Expected start of expression." msgstr "Inizio di espressione prevista." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:135 msgid "Experimental" msgstr "Sperimentale" #: Source/Core/DolphinQt/GCMemcardManager.cpp:85 msgid "Export &All..." msgstr "Esporta &Tutto..." #: Source/Core/DolphinQt/MenuBar.cpp:287 msgid "Export All Wii Saves" msgstr "Esporta tutti i Salvataggi Wii" #: Source/Core/Core/HotkeyManager.cpp:56 msgid "Export Recording" msgstr "Esporta Registrazione" #: Source/Core/DolphinQt/MenuBar.cpp:721 msgid "Export Recording..." msgstr "Esporta Registrazione..." #: Source/Core/DolphinQt/GCMemcardManager.cpp:321 msgid "Export Save File" msgstr "Esporta File di Salvataggio" #: Source/Core/DolphinQt/GameList/GameList.cpp:350 msgid "Export Wii Save" msgstr "Esporta Salvataggio Wii" #: Source/Core/DolphinQt/GameList/GameList.cpp:273 msgid "Export Wii Saves" msgstr "Esporta Salvataggi Wii" #: Source/Core/DolphinQt/MenuBar.cpp:1066 #, c-format msgid "Exported %n save(s)" msgstr "Esportato/i %n salvataggio/i" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:222 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:369 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:48 msgid "Extension" msgstr "Estensione" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.h:114 msgid "Extension Motion Input" msgstr "Estensione Input di Movimento" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.h:115 msgid "Extension Motion Simulation" msgstr "Estensione Simulazione di Movimento" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:538 msgid "External" msgstr "Esterno" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:83 msgid "External Frame Buffer (XFB)" msgstr "External Frame Buffer (XFB)" #: Source/Core/DolphinQt/MenuBar.cpp:264 msgid "Extract Certificates from NAND" msgstr "Estrai Certificati da NAND" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:212 msgid "Extract Entire Disc..." msgstr "Estrai Disco Intero..." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:236 msgid "Extract Entire Partition..." msgstr "Estrai Partizione Intera..." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:243 msgid "Extract File..." msgstr "Estrai File..." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:185 msgid "Extract Files..." msgstr "Estrai File..." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:195 msgid "Extract System Data..." msgstr "Estrai Dati di Sistema..." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:299 msgid "Extracting All Files..." msgstr "Estrazione di Tutti i File..." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:300 msgid "Extracting Directory..." msgstr "Estrazione Directory..." #. i18n: FD stands for file descriptor (and in this case refers to sockets, not regular files) #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:261 msgid "FD" msgstr "FD" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:33 #: Source/Core/DolphinQt/MenuBar.cpp:235 msgid "FIFO Player" msgstr "Lettore FIFO" #: Source/Core/DolphinQt/GCMemcardManager.cpp:283 msgid "" "Failed opening memory card:\n" "%1" msgstr "" "Fallita apertura della memory card:\n" "%1" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:388 msgid "Failed to add this session to the NetPlay index: %1" msgstr "Fallito l'inserimento di questa sessione all'indice NetPlay: %1" #: Source/Core/DolphinQt/MenuBar.cpp:1488 msgid "Failed to append to signature file '%1'" msgstr "Impossibile aggiungere il file di signature '%1'" #: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:586 msgid "Failed to claim interface for BT passthrough" msgstr "Impossibile richiedere l'interfaccia per il ponte BT" #: Source/Core/DiscIO/VolumeVerifier.cpp:110 msgid "Failed to connect to Redump.org" msgstr "Impossibile connettersi a Redump.org" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:952 msgid "Failed to connect to server: %1" msgstr "Impossibile connettersi al server: %1" #: Source/Core/DolphinQt/GCMemcardManager.cpp:397 msgid "Failed to copy file" msgstr "Copia del file non riuscita" #: Source/Core/VideoBackends/D3D/main.cpp:146 #: Source/Core/VideoBackends/D3D12/VideoBackend.cpp:121 msgid "Failed to create D3D swap chain" msgstr "Impossibile creare la swap chain D3D" #: Source/Core/VideoBackends/D3D/D3DBase.cpp:60 msgid "Failed to create DXGI factory" msgstr "Impossibile creare la factory DXGI" #: Source/Core/Core/NetPlayClient.cpp:833 msgid "Failed to delete NetPlay memory card. Verify your write permissions." msgstr "" "Impossibile eliminare la memory card NetPlay. Controlla di avere i corretti " "permessi di scrittura." #: Source/Core/DolphinQt/GameList/GameList.cpp:642 msgid "Failed to delete the selected file." msgstr "Fallita la rimozione del file selezionato." #: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:578 msgid "Failed to detach kernel driver for BT passthrough: {}" msgstr "Impossibile disconnettere il driver kernel per il ponte BT: {}" #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:307 msgid "Failed to download codes." msgstr "Download dei codici non riuscito." #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:539 msgid "Failed to dump %1: Can't open file" msgstr "Fallito il dump %1: Impossibile aprire il file" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:546 msgid "Failed to dump %1: Failed to write to file" msgstr "Fallito il dump %1: Impossibile scrivere il file" #: Source/Core/DolphinQt/GameList/GameList.cpp:446 msgid "Failed to export the following save files:" msgstr "Fallita l'esportazione dei seguenti file di salvataggio:" #: Source/Core/DolphinQt/MenuBar.cpp:1142 msgid "Failed to extract certificates from NAND" msgstr "Fallita estrazione dei certificati dalla NAND" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:328 msgid "Failed to extract file." msgstr "Estrazione del file non riuscita." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:205 msgid "Failed to extract system data." msgstr "Fallita estrazione dei dati di sistema." #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:618 #, c-format msgid "" "Failed to find new filename.\n" "%s\n" " will be overwritten" msgstr "" "Impossibile trovare il nuovo file.\n" "%s\n" "verrà sovrascritto" #: Source/Core/VideoBackends/D3DCommon/Common.cpp:53 msgid "Failed to find one or more D3D symbols" msgstr "Impossibile trovare uno o più simboli D3D" #: Source/Core/DolphinQt/GCMemcardManager.cpp:371 msgid "Failed to import \"%1\"." msgstr "Importazione di \"%1\" non riuscita." #: Source/Core/DolphinQt/MenuBar.cpp:1053 msgid "Failed to import save files." msgstr "Importazione dei file di salvataggio non riuscita." #: Source/Core/DolphinQt/MainWindow.cpp:973 msgid "Failed to init core" msgstr "Inizializzazione fallita" #: Source/Core/VideoBackends/D3D/D3DBase.cpp:117 msgid "" "Failed to initialize Direct3D.\n" "Make sure your video card supports at least D3D 10.0" msgstr "" "Impossibile inizializzare Direct3D.\n" "Accertati che la tua scheda video supporti almeno D3D 10.0" #: Source/Core/DolphinQt/ResourcePackManager.cpp:203 msgid "Failed to install pack: %1" msgstr "Fallita installazione del pack: %1" #: Source/Core/DolphinQt/GameList/GameList.cpp:488 #: Source/Core/DolphinQt/MenuBar.cpp:1028 msgid "Failed to install this title to the NAND." msgstr "Fallita installazione del titolo nella NAND." #: Source/Core/DolphinQt/MainWindow.cpp:1405 msgid "" "Failed to listen on port %1. Is another instance of the NetPlay server " "running?" msgstr "" "Fallito l'ascolto sulla porta %1. C'è già un'altra istanza di un server " "NetPlay in esecuzione?" #: Source/Core/VideoBackends/D3DCommon/Common.cpp:42 #, c-format msgid "" "Failed to load %s. If you are using Windows 7, try installing the KB4019990 " "update package." msgstr "" "Impossibile caricare %s. Se stai utilizzando Windows 7, prova a installare " "l'aggiornamento KB4019990." #: Source/Core/DolphinQt/MenuBar.cpp:1245 #: Source/Core/DolphinQt/MenuBar.cpp:1318 msgid "Failed to load RSO module at %1" msgstr "Fallito caricamento del modulo RSO a %1" #: Source/Core/VideoBackends/D3D/D3DBase.cpp:46 msgid "Failed to load d3d11.dll" msgstr "Caricamento d3d11.dll non riuscito" #: Source/Core/VideoBackends/D3DCommon/Common.cpp:36 msgid "Failed to load dxgi.dll" msgstr "Caricamento dxgi.dll non riuscito" #: Source/Core/DolphinQt/MenuBar.cpp:1429 msgid "Failed to load map file '%1'" msgstr "Fallita l'apertura del file mappa '%1'" #: Source/Core/Core/Boot/Boot.cpp:446 msgid "Failed to load the executable to memory." msgstr "Impossibile caricare l'eseguibile in memoria." #: Source/Core/DolphinQt/MainWindow.cpp:1472 #: Source/Core/DolphinQt/RenderWidget.cpp:119 msgid "Failed to open '%1'" msgstr "Fallita l'apertura di '%1'" #: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:563 msgid "Failed to open Bluetooth device: {}" msgstr "Impossibile aprire il dispositivo Bluetooth: {}" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:124 msgid "Failed to open config file!" msgstr "Apertura del file di configurazione non riuscita" #: Source/Core/Core/NetPlayServer.cpp:1761 #, c-format msgid "Failed to open file \"%s\"." msgstr "Impossibile aprire il file \"%s\"." #: Source/Core/Core/NetPlayClient.cpp:1590 #, c-format msgid "Failed to open file \"%s\". Verify your write permissions." msgstr "" "Impossibile aprire il file \"%s\". Verifica di avere i corretti permessi di " "scrittura." #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:266 msgid "" "Failed to open file in external editor.\n" "Make sure there's an application assigned to open INI files." msgstr "" "Impossibile aprire il file con un editor esterno.\n" "Assicurati di avere un'applicazione di default per l'apertura dei file INI." #: Source/Core/DolphinQt/MainWindow.cpp:1403 msgid "Failed to open server" msgstr "Impossibile avviare il server" #: Source/Core/DolphinQt/ConvertDialog.cpp:333 msgid "Failed to open the input file \"%1\"." msgstr "Fallita l'apertura del file di input \"%1\"." #: Source/Core/DiscIO/CompressedBlob.cpp:280 Source/Core/DiscIO/FileBlob.cpp:52 #, c-format msgid "" "Failed to open the output file \"%s\".\n" "Check that you have permissions to write the target folder and that the " "media can be written." msgstr "" "Fallita l'apertura del file di output \"%s\".\n" "Controlla di avere i permessi di scrittura nella cartella di destinazione e " "che sia possibile scrivere sul dispositivo." #: Source/Core/DiscIO/VolumeVerifier.cpp:222 #: Source/Core/DiscIO/VolumeVerifier.cpp:316 msgid "Failed to parse Redump.org data" msgstr "Fallito parsing dei dati di Redump.org" #: Source/Core/Core/Movie.cpp:944 #, c-format msgid "Failed to read %s" msgstr "Fallita lettura di %s" #: Source/Core/DiscIO/CompressedBlob.cpp:371 Source/Core/DiscIO/FileBlob.cpp:92 #, c-format msgid "Failed to read from the input file \"%s\"." msgstr "Fallita la lettura dal file di input \"%s\"." #: Source/Core/DiscIO/VolumeGC.cpp:68 msgid "Failed to read unique ID from disc image" msgstr "Lettura dell'ID univoco dall'immagine del disco non riuscita" #: Source/Core/DolphinQt/GCMemcardManager.cpp:441 msgid "Failed to remove file" msgstr "Rimozione del file non riuscita" #: Source/Core/DolphinQt/ConvertDialog.cpp:315 msgid "" "Failed to remove junk data from file \"%1\".\n" "\n" "Would you like to convert it without removing junk data?" msgstr "" "Fallita la rimozione dei dati inutilizzati dal file \"%1\".\n" "\n" "Vuoi convertirlo senza la loro rimozione?" #: Source/Core/DolphinQt/GameList/GameList.cpp:516 msgid "Failed to remove this title from the NAND." msgstr "Fallita rimozione del titolo dalla NAND" #: Source/Core/Core/NetPlayClient.cpp:858 msgid "Failed to reset NetPlay GCI folder. Verify your write permissions." msgstr "" "Impossibile resettare la cartella NetPlay GCI. Controlla di avere i corretti " "permessi di scrittura." #: Source/Core/Core/NetPlayClient.cpp:888 msgid "Failed to reset NetPlay NAND folder. Verify your write permissions." msgstr "" "Impossibile resettare la cartella NetPlay NAND. Controlla di avere i " "corretti permessi di scrittura." #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:208 msgid "Failed to save FIFO log." msgstr "Fallito il salvataggio del log FIFO." #: Source/Core/DolphinQt/MenuBar.cpp:1421 msgid "Failed to save code map to path '%1'" msgstr "Impossibile salvare la mappa del codice nel percorso '%1'" #: Source/Core/DolphinQt/MenuBar.cpp:1462 msgid "Failed to save signature file '%1'" msgstr "Impossibile salvare il file di signature '%1'" #: Source/Core/DolphinQt/MenuBar.cpp:1442 msgid "Failed to save symbol map to path '%1'" msgstr "Impossibile salvare la mappa dei simboli nel percorso '%1'" #: Source/Core/DolphinQt/MenuBar.cpp:1538 msgid "Failed to save to signature file '%1'" msgstr "Impossibile salvare nel file di signature '%1'" #: Source/Core/DolphinQt/ResourcePackManager.cpp:224 msgid "Failed to uninstall pack: %1" msgstr "Fallista disinstallazione del pack: %1" #: Source/Core/Core/IOS/USB/Bluetooth/BTEmu.cpp:82 msgid "Failed to write BT.DINF to SYSCONF" msgstr "Scrittura di BT.DINF su SYSCONF non riuscita" #: Source/Core/Core/NetPlayClient.cpp:914 msgid "Failed to write Mii data." msgstr "Fallita scrittura dei dati Mii." #: Source/Core/Core/NetPlayClient.cpp:995 msgid "Failed to write Wii save." msgstr "Fallita scrittura del salvataggio Wii." #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:131 msgid "Failed to write config file!" msgstr "Fallita la scrittura del file di configurazione!" #: Source/Core/DiscIO/CompressedBlob.cpp:375 Source/Core/DiscIO/FileBlob.cpp:98 #, c-format msgid "" "Failed to write the output file \"%s\".\n" "Check that you have enough space available on the target drive." msgstr "" "Fallita la scrittura del file di output \"%s\".\n" "Controlla di avere abbastanza spazio sul dispositivo di destinazione." #: Source/Core/DolphinQt/GameList/GameList.cpp:486 #: Source/Core/DolphinQt/GameList/GameList.cpp:514 #: Source/Core/DolphinQt/GameList/GameList.cpp:641 #: Source/Core/DolphinQt/MenuBar.cpp:1028 msgid "Failure" msgstr "Errore" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:126 msgid "Fair Input Delay" msgstr "Ritardo Input Imparziale" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:232 #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:79 msgid "Fast" msgstr "Rapida" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:103 msgid "Fast Depth Calculation" msgstr "Calcolo Rapido della Profondità" #: Source/Core/Core/Movie.cpp:1222 #, c-format msgid "" "Fatal desync. Aborting playback. (Error in PlayWiimote: %u != %u, byte %u.)%s" msgstr "" "Desincronizzazione fatale. Interruzione della riproduzione. (Errore in " "PlayWiimote: %u != %u, byte %u.)%s" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:71 msgid "File Info" msgstr "Info File" #: Source/Core/DolphinQt/GameList/GameList.cpp:778 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:200 #: Source/Core/DolphinQt/MenuBar.cpp:627 msgid "File Name" msgstr "Nome File" #: Source/Core/DolphinQt/GameList/GameList.cpp:779 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:202 #: Source/Core/DolphinQt/MenuBar.cpp:628 msgid "File Path" msgstr "Percorso:" #: Source/Core/DolphinQt/GameList/GameList.cpp:782 #: Source/Core/DolphinQt/MenuBar.cpp:631 msgid "File Size" msgstr "Dimensioni del File" #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:313 msgid "File contained no codes." msgstr "Il file non contiene codici." #: Source/Core/DolphinQt/GCMemcardManager.cpp:376 #: Source/Core/DolphinQt/GCMemcardManager.cpp:404 #: Source/Core/DolphinQt/GCMemcardManager.cpp:447 #: Source/Core/DolphinQt/GCMemcardManager.cpp:464 msgid "File write failed" msgstr "Fallita la scrittura del file" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:82 msgid "File:" msgstr "File:" #: Source/Core/DiscIO/CompressedBlob.cpp:287 msgid "Files opened, ready to compress." msgstr "File aperti, pronti alla compressione." #: Source/Core/Core/Boot/Boot.cpp:103 #, c-format msgid "" "Files specified in the M3U file \"%s\" were not found:\n" "%s" msgstr "" "I file specificati nel flie M3U \"%s\" non esistono:\n" "%s" #: Source/Core/DolphinQt/GCMemcardManager.cpp:593 msgid "Filesize does not match any known GameCube Memory Card size." msgstr "" "Le dimensioni non corrispondono a nessuna Memory Card GameCube conosciuta." #: Source/Core/DolphinQt/GCMemcardManager.cpp:596 msgid "Filesize in header mismatches actual card size." msgstr "" "La dimensione nell'intestazione non corrisponde alla dimensione effettiva " "della scheda." #: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:74 msgid "Filesystem" msgstr "Filesystem" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:102 msgid "Filter Symbols" msgstr "Filtra Simboli" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:104 msgid "Filters" msgstr "Filtri" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:353 msgid "" "Filters all textures, including any that the game explicitly set as " "unfiltered.\n" "\n" "May improve quality of certain textures in some games, but will cause issues " "in others.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Filtra tutte le texture, comprese quelle che il gioco dichiara " "esplicitamente come non filtrate.\n" "\n" "Potrebbe aumentare la qualità di alcune texture in alcuni giochi, ma causa " "problemi in altri.\n" "\n" "Nel dubbio, lascia deselezionato." #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:106 msgid "Find &Next" msgstr "Trova &Successivo" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:107 msgid "Find &Previous" msgstr "Trova &Precedente" #: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:848 msgid "Finish Calibration" msgstr "Termina Calibrazione" #: Source/Core/DolphinQt/WiiUpdate.cpp:107 msgid "" "Finishing the update...\n" "This can take a while." msgstr "" "Completando l'aggiornamento...\n" "Potrebbe volerci un po'." #: Source/Core/DolphinQt/GCMemcardManager.cpp:196 msgid "First Block" msgstr "Primo Blocco" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:90 msgid "First Person" msgstr "Prima Persona" #: Source/Core/DolphinQt/GCMemcardManager.cpp:87 msgid "Fix Checksums" msgstr "Ripara Checksum" #. i18n: These are the kinds of flags that a CPU uses (e.g. carry), #. not the kinds of flags that represent e.g. countries #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:159 #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:86 msgid "Flags" msgstr "Flag" #. i18n: A floating point number #. i18n: Floating-point (non-integer) number #: Source/Core/DolphinQt/CheatsManager.cpp:395 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:145 #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:142 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:147 msgid "Float" msgstr "Float" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:468 msgid "Follow &branch" msgstr "(b) Segui flusso" #: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:816 msgid "For best results please slowly move your input to all possible regions." msgstr "" "Per ottenere un risultato migliore, muovi lentamente l'input in ogni " "direzione possibile" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:59 msgid "Force 16:9" msgstr "Forza 16:9" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:91 msgid "Force 24-Bit Color" msgstr "Forza Colore 24-Bit" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:59 msgid "Force 4:3" msgstr "Forza 4:3" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:128 msgid "Force Listen Port:" msgstr "Forza Ascolto su Porta:" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:87 msgid "Force Texture Filtering" msgstr "Forza Filtraggio Texture" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:323 msgid "" "Forces the game to output graphics for any aspect ratio. Use with \"Aspect " "Ratio\" set to \"Force 16:9\" to force 4:3-only games to run at 16:9.\n" "\n" "Rarely produces good results and often partially breaks graphics and game " "UIs. Unnecessary (and detrimental) if using any AR/Gecko-code widescreen " "patches.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Forza il gioco ad adattare l'output grafico a qualunque rapporto d'aspetto. " "Usalo con \"Rapporto d'aspetto\" settato a \"Forza 16:9\" per forzare i " "giochi a modalità 4:3 in modalità 16:9.\n" "\n" "Raramente produce buoni risultati, e spesso corrompe parzialmente la grafica " "e la UI di gioco. Non necessario (e controproducente) se usato assieme a " "patch widescreen AR/Gecko.\n" "\n" "Nel dubbio, lascia deselezionato." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:349 msgid "" "Forces the game to render the RGB color channels in 24-bit, thereby " "increasing quality by reducing color banding.\n" "\n" "Has no impact on performance and causes few graphical issues.\n" "\n" "If unsure, leave this checked." msgstr "" "Forza il gioco a renderizzare i canali di colore RGB a 24-bit, aumentando la " "qualità riducendo il colour banding.\n" "\n" "Non influisce sulle prestazioni e causa minori difetti grafici.\n" "\n" "Nel dubbio, lascia selezionato." #: Source/Core/DolphinQt/ConvertDialog.cpp:61 msgid "Format:" msgstr "Formato:" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:25 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:24 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:21 msgid "Forward" msgstr "in Avanti" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:138 msgid "Forward port (UPnP)" msgstr "Inoltra porta (UPnP)" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:380 msgid "Found %1 results for \"%2\"" msgstr "Trovati %1 risultati per \"%2\"" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:145 msgid "Frame %1" msgstr "Frame %1" #: Source/Core/Core/HotkeyManager.cpp:49 Source/Core/Core/HotkeyManager.cpp:325 #: Source/Core/DolphinQt/Config/Mapping/HotkeyTAS.cpp:22 msgid "Frame Advance" msgstr "Avanza di un Fotogramma" #: Source/Core/Core/HotkeyManager.cpp:50 msgid "Frame Advance Decrease Speed" msgstr "Riduci Velocità Avanzamento Frame" #: Source/Core/Core/HotkeyManager.cpp:51 msgid "Frame Advance Increase Speed" msgstr "Aumenta Velocità Avanzamento Frame" #: Source/Core/Core/HotkeyManager.cpp:52 msgid "Frame Advance Reset Speed" msgstr "Reimposta Velocità Avanzamento Frame" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:98 msgid "Frame Dumping" msgstr "Dumping dei Frame" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:96 msgid "Frame Range" msgstr "Intervallo Fotogramma" #: Source/Core/VideoCommon/RenderBase.cpp:1652 #, c-format msgid "Frame dump image(s) '%s' already exists. Overwrite?" msgstr "L'immagine del(dei) frame '%s' esiste già. Vuoi Sovrascrivere?" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:124 msgid "Frames to Record:" msgstr "Fotogrammi da Registrare:" #: Source/Core/DiscIO/Enums.cpp:36 msgid "France" msgstr "Francia" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:85 msgid "Free Look" msgstr "Visuale Libera" #: Source/Core/Core/HotkeyManager.cpp:337 #: Source/Core/DolphinQt/Config/Mapping/HotkeyGraphics.cpp:22 msgid "Freelook" msgstr "Camera libera" #: Source/Core/Core/HotkeyManager.cpp:119 msgid "Freelook Decrease Speed" msgstr "Riduci Velocità Telecamera Libera" #: Source/Core/Core/HotkeyManager.cpp:120 msgid "Freelook Increase Speed" msgstr "Aumenta Velocità Telecamera Libera" #: Source/Core/Core/HotkeyManager.cpp:123 msgid "Freelook Move Down" msgstr "Sposta in Basso la Telecamera Libera" #: Source/Core/Core/HotkeyManager.cpp:124 msgid "Freelook Move Left" msgstr "Sposta a Sinistra la Telecamera Libera" #: Source/Core/Core/HotkeyManager.cpp:125 msgid "Freelook Move Right" msgstr "Sposta a Destra la Telecamera Libera" #: Source/Core/Core/HotkeyManager.cpp:122 msgid "Freelook Move Up" msgstr "Sposta in Alto la Telecamera Libera" #: Source/Core/Core/HotkeyManager.cpp:128 msgid "Freelook Reset" msgstr "Resetta la Telecamera Libera" #: Source/Core/Core/HotkeyManager.cpp:121 msgid "Freelook Reset Speed" msgstr "Velocità di Reset Telecamera Libera" #: Source/Core/Core/HotkeyManager.cpp:129 msgid "Freelook Toggle" msgstr "Abilita/Disabilita Telecamera Libera" #: Source/Core/Core/HotkeyManager.cpp:126 msgid "Freelook Zoom In" msgstr "Zoom In Telecamera Libera" #: Source/Core/Core/HotkeyManager.cpp:127 msgid "Freelook Zoom Out" msgstr "Zoom Out Telecamera Libera" #: Source/Core/DiscIO/Enums.cpp:86 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:64 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:118 msgid "French" msgstr "Francese" #. i18n: Refers to a number of actions per second in Hz. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:152 msgid "Frequency" msgstr "Frequenza" #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:68 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:130 msgid "Frets" msgstr "Tasti" #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:176 msgid "From" msgstr "Da" #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:135 #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:85 #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:100 msgid "From:" msgstr "Da:" #: Source/Core/DolphinQt/ToolBar.cpp:125 msgid "FullScr" msgstr "Schermo Intero" #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:159 msgid "Function" msgstr "Funzione" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:129 msgid "Function callers" msgstr "Chiamanti di funzione" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:121 msgid "Function calls" msgstr "Chiamate di funzione" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:270 msgid "Functions" msgstr "Funzioni" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:92 msgid "GBA" msgstr "GBA" #: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:37 msgid "GC Port %1" msgstr "Porta GC %1" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:92 msgid "GCI Folder" msgstr "Cartella GCI" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:395 msgid "GCMemcardDirectory: ClearBlock called with invalid block address" msgstr "GCMemcardDirectory: ClearBlock chiamato con indirizzo non valido" #: Source/Core/VideoCommon/CommandProcessor.cpp:528 #, c-format msgid "" "GFX FIFO: Unknown Opcode (0x%02x @ %p, %s).\n" "This means one of the following:\n" "* The emulated GPU got desynced, disabling dual core can help\n" "* Command stream corrupted by some spurious memory bug\n" "* This really is an unknown opcode (unlikely)\n" "* Some other sort of bug\n" "\n" "Further errors will be sent to the Video Backend log and\n" "Dolphin will now likely crash or hang. Enjoy." msgstr "" "GFX FIFO: Opcode Sconosciuto (0x%02x @ %p, %s).\n" "Può voler dire uno dei seguenti casi:\n" "* La GPU emulata ha desincato. Disabilitare Dual Core mitiga il problema\n" "* Lo stream di comandi è stato corrotto da qualche bug di memoria spuria\n" "* Si tratta davvero di un opcode sconosciuto (poco probabile)\n" "* Un bug di qualche tipo\n" "\n" "Ulteriori errori saranno indicati nel log del Backend Video.\n" "Probabilmente Dolphin ora crasherà o si bloccherà. Auguri." #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:69 msgid "GPU Texture Decoding" msgstr "Decodificatore Texture GPU" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:231 msgid "Game" msgstr "Gioco" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:180 msgid "Game Boy Advance Carts (*.gba)" msgstr "Schede di gioco Game Boy Advance (*.gba)" #: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:54 msgid "Game Config" msgstr "Configurazione di Gioco" #: Source/Core/DolphinQt/Settings/PathPane.cpp:124 msgid "Game Folders" msgstr "Cartelle di Gioco" #: Source/Core/DolphinQt/GameList/GameList.cpp:780 #: Source/Core/DolphinQt/MenuBar.cpp:629 msgid "Game ID" msgstr "ID Gioco" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:83 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:112 msgid "Game ID:" msgstr "ID Gioco:" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:644 msgid "Game Status" msgstr "Stato del Gioco" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:814 msgid "Game changed to \"%1\"" msgstr "Cambiato gioco in \"%1\"" #: Source/Core/Core/NetPlayClient.cpp:1481 msgid "Game is already running!" msgstr "Il Gioco è già in esecuzione!" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:465 #, c-format msgid "" "Game overwrote with another games save. Data corruption ahead 0x%x, 0x%x" msgstr "" "Gioco sovrascritto con un altro salvataggio, corruzione in posizione 0x%x, 0x" "%x" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:146 msgid "Game-Specific Settings" msgstr "Impostazioni Specifiche del Gioco" #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:41 msgid "GameCube" msgstr "GameCube" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:91 msgid "GameCube Adapter for Wii U" msgstr "Adattatore GameCube per Wii U" #: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:35 msgid "GameCube Adapter for Wii U at Port %1" msgstr "Adattatore GameCube per Wii U su Porta %1" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:351 msgid "GameCube Controller" msgstr "Controller GameCube" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:350 msgid "GameCube Controller at Port %1" msgstr "Controller GameCube su Porta %1" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:79 msgid "GameCube Controllers" msgstr "Controller GameCube" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:342 msgid "GameCube Keyboard" msgstr "Tastiera GameCube" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:343 msgid "GameCube Keyboard at Port %1" msgstr "Tastiera GameCube su Porta %1" #: Source/Core/DolphinQt/GCMemcardManager.cpp:68 msgid "GameCube Memory Card Manager" msgstr "GameCube Memory Card Manager" #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:72 #: Source/Core/DolphinQt/GCMemcardManager.cpp:296 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:176 msgid "GameCube Memory Cards (*.raw *.gcp)" msgstr "GameCube Memory Card (*.raw *.gcp)" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:355 msgid "GameCube Microphone Slot %1" msgstr "Microfono GameCube Slot %1" #: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:23 msgid "GameCube TAS Input %1" msgstr "GameCube TAS Input %1" #: Source/Core/DolphinQt/CheatsManager.cpp:200 #: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:58 msgid "Gecko Codes" msgstr "Codici Gecko" #: Source/Core/Core/HotkeyManager.cpp:322 #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:196 #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:84 #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:113 #: Source/Core/DolphinQt/Config/Graphics/PostProcessingConfigWindow.cpp:116 #: Source/Core/DolphinQt/Config/Mapping/HotkeyGeneral.cpp:22 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:381 #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:37 msgid "General" msgstr "Generale" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:366 msgid "General and Options" msgstr "Generale e Opzioni" #: Source/Core/DolphinQt/CheatsManager.cpp:260 msgid "Generate Action Replay Code" msgstr "Genera Codice Action Replay" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:191 msgid "Generate a New Statistics Identity" msgstr "Genera una nuova Identità Statistiche" #: Source/Core/DolphinQt/CheatsManager.cpp:299 msgid "Generated by search (Address %1)" msgstr "Generato tramite ricerca (Indirizzo %1)" #: Source/Core/DolphinQt/MenuBar.cpp:1206 msgid "Generated symbol names from '%1'" msgstr "Generati nomi dei simboli da '%1'" #: Source/Core/DiscIO/Enums.cpp:83 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:63 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:117 msgid "German" msgstr "Tedesco" #: Source/Core/DiscIO/Enums.cpp:39 msgid "Germany" msgstr "Germania" #: Source/Core/UICommon/UICommon.cpp:459 msgid "GiB" msgstr "GiB" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:138 msgid "Golf Mode" msgstr "Modalità Golf" #: Source/Core/DiscIO/VolumeVerifier.cpp:342 msgid "Good dump" msgstr "Buon dump" #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:34 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:390 #: Source/Core/DolphinQt/ToolBar.cpp:131 msgid "Graphics" msgstr "Video" #: Source/Core/Core/HotkeyManager.cpp:335 #: Source/Core/DolphinQt/Config/Mapping/HotkeyGraphics.cpp:24 msgid "Graphics Toggles" msgstr "Settaggi Grafici" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:314 msgid "" "Greatly increases the quality of textures generated using render-to-texture " "effects.\n" "\n" "Slightly increases GPU load and causes relatively few graphical issues. " "Raising the internal resolution will improve the effect of this setting. \n" "\n" "If unsure, leave this checked." msgstr "" "Aumenta di molto la qualità delle texture generate utilizzando gli effetti " "di rendering su texture.\n" "\n" "Aumenta leggermente il carico GPU e causa leggeri difetti grafici. Aumentare " "la risoluzione interna migliora gli effetti di questa impostazione.\n" "\n" "Nel dubbio, lascia selezionato." #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:37 #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:48 msgid "Green" msgstr "Verde" #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:40 msgid "Green Left" msgstr "Verde Sinistro" #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:43 msgid "Green Right" msgstr "Verde Destro" #: Source/Core/DolphinQt/MenuBar.cpp:604 msgid "Grid View" msgstr "Vista a Griglia" #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:65 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:119 msgid "Guitar" msgstr "Chitarra" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:218 msgid "Gyroscope" msgstr "Giroscopio" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:123 msgid "HDMI 3D" msgstr "HDMI 3D" #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:86 #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:115 msgid "Hacks" msgstr "Hacks" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:165 msgid "Head" msgstr "Testa" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:109 msgid "Hex" msgstr "Hex" #: Source/Core/DolphinQt/CheatsManager.cpp:412 #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:138 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:141 msgid "Hexadecimal" msgstr "Esadecimale" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:31 msgid "Hide" msgstr "Nascondi" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:94 msgid "Hide In-Game Sessions" msgstr "Nascondi Sessioni In-Game" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:93 msgid "Hide Incompatible Sessions" msgstr "Nascondi Sessioni Incompatibili" #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:185 #: Source/Core/DolphinQt/Settings/AudioPane.cpp:423 msgid "High" msgstr "Alta" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:421 msgid "Highest" msgstr "Più alta" #. i18n: Refers to how hard emulated drum pads are struck. #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:66 msgid "Hit Strength" msgstr "Forza" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:141 #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:195 msgid "Host" msgstr "Host" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:302 msgid "Host Code:" msgstr "Codice Host:" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:132 msgid "Host Input Authority" msgstr "Autorità Input Host" #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:81 msgid "Host Size" msgstr "Dimensione Host" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:134 msgid "" "Host has control of sending all inputs to the game, as received from other " "players, giving the host zero latency but increasing latency for others.\n" "Suitable for casual games with 3+ players, possibly on unstable or high " "latency connections." msgstr "" "L'host ha il potere di inviare tutti gli input al gioco come ricevuti dagli " "altri giocatori, dandogli zero latenza ma aumentando quella degli altri.\n" "Adatto a giochi casual con più di 3 giocatori, ma potenzialmente instabile " "su connessioni ad alta latenza." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:905 msgid "Host input authority disabled" msgstr "Autorità input host disattivata" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:905 msgid "Host input authority enabled" msgstr "Autorità input host attivata" #: Source/Core/DolphinQt/GameList/GameList.cpp:392 msgid "Host with NetPlay" msgstr "Host con NetPlay" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:395 msgid "Hotkey Settings" msgstr "Impostazioni Tasti di Scelta Rapida" #: Source/Core/Core/HotkeyManager.cpp:200 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:271 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:42 msgid "Hotkeys" msgstr "Tasti di Scelta Rapida" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:149 msgid "Hotkeys Require Window Focus" msgstr "I tasti rapidi richiedono il focus" #. i18n: The symbol/abbreviation for hertz (cycles per second). #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:154 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:39 msgid "Hz" msgstr "Hz" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:283 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:192 msgid "ID" msgstr "ID" #: Source/Core/Core/IOS/Network/SSL.cpp:127 #, c-format msgid "" "IOS: A file required for SSL services (%s) is invalid. Please refer to " "https://dolphin-emu.org/docs/guides/wii-network-guide/ for instructions on " "setting up Wii networking." msgstr "" "IOS: Un file richiesto per i servizi SSL (%s) non è valido. Si prega di " "consultare https://dolphin-emu.org/docs/guides/wii-network-guide/ per " "istruzioni su come impostare le connettività Wii" #: Source/Core/Core/IOS/Network/SSL.cpp:112 #, c-format msgid "" "IOS: Could not read a file required for SSL services (%s). Please refer to " "https://dolphin-emu.org/docs/guides/wii-network-guide/ for instructions on " "setting up Wii networking." msgstr "" "IOS: Impossibile leggere un file richiesto per i servizi SSL (%s). Si prega " "di consultare https://dolphin-emu.org/docs/guides/wii-network-guide/ per " "istruzioni su come impostare le connettività Wii" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:302 msgid "IP Address:" msgstr "Indirizzo IP:" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:54 msgid "IPL Settings" msgstr "Impostazioni IPL" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:47 msgid "IR" msgstr "Puntamento IR" #. i18n: IR stands for infrared and refers to the pointer functionality of Wii Remotes #: Source/Core/DolphinQt/Settings/WiiPane.cpp:175 msgid "IR Sensitivity:" msgstr "Sensibilità IR:" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:42 msgid "ISO Details" msgstr "Dettagli ISO" #: Source/Core/DolphinQt/ConvertDialog.cpp:83 msgid "" "ISO: A simple and robust format which is supported by many programs. It " "takes up more space than any other format.\n" "\n" "GCZ: A basic compressed format which is compatible with most versions of " "Dolphin and some other programs. It can't efficiently compress junk data " "(unless removed) or encrypted Wii data." msgstr "" "ISO: un formato semplice e robusto supportato da molti programmi. Richiede " "più spazio degli altri formati.\n" "\n" "GCZ: un formato con una compressione base compatibile con la maggior parte " "delle versioni di Dolphin e alcuni altri programmi. Non può comprimere " "efficientemente i dati inutilizzati (a meno che non vengano rimossi) o i " "dati criptati Wii." #: Source/Core/DolphinQt/GCMemcardManager.cpp:196 msgid "Icon" msgstr "Icona" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:140 msgid "" "Identical to Host Input Authority, except the \"Host\" (who has zero " "latency) can be switched at any time.\n" "Suitable for turn-based games with timing-sensitive controls, such as golf." msgstr "" "Identico a Autorità Input Host, con la differenza che l'\"Host\" (che ha " "latenza zero) può cambiare in qualunque momento.\n" "Adatto a giochi a turni dipendenti dalle tempistiche dei controlli, come il " "golf." #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:291 msgid "Identity Generation" msgstr "Generazione Identità" #: Source/Core/DolphinQt/Main.cpp:232 msgid "" "If authorized, Dolphin can collect data on its performance, feature usage, " "and configuration, as well as data on your system's hardware and operating " "system.\n" "\n" "No private data is ever collected. This data helps us understand how people " "and emulated games use Dolphin and prioritize our efforts. It also helps us " "identify rare configurations that are causing bugs, performance and " "stability issues.\n" "This authorization can be revoked at any time through Dolphin's settings." msgstr "" "Se autorizzato, Dolphin può raccogliere dati sulle proprie performance, " "sull'utilizzo delle feature, su configurazioni e dati del tuo hardware e " "sistema operativo installati.\n" "\n" "Non verranno raccolti dati privati. Questi dati ci aiutano a capire come " "giochi e giocatori utilizzano Dolphin per indicarci dove dobbiamo impegnarci " "maggiormente. Ci permettono anche di scovare configurazioni particolari che " "causano bug o problemi di performance e stabilità.\n" "Questa autorizzazione può essere revocata in qualunque momento dal menu " "delle impostazioni di Dolphin." #: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:56 msgid "Ignore" msgstr "Ignora" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:46 msgid "Ignore Format Changes" msgstr "Ignora Cambiamenti di Formato" #: Source/Core/DolphinQt/Main.cpp:63 msgid "Ignore for this session" msgstr "Ignora per questa sessione" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:216 msgid "" "Ignores any changes to the EFB format.\n" "\n" "Improves performance in many games without any negative effect. Causes " "graphical defects in a small number of other games.\n" "\n" "If unsure, leave this checked." msgstr "" "Ignora qualunque cambiamento al formato dell'EFB.\n" "\n" "Migliora le prestazioni in molti giochi senza effetti collaterali. Causa " "difetti grafici in un ristretto numero di titoli.\n" "\n" "Nel dubbio, lascia selezionato." #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:211 msgid "" "Ignores any requests from the CPU to read from or write to the EFB. \n" "\n" "Improves performance in some games, but will disable all EFB-based graphical " "effects or gameplay-related features.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Ignora tutte le richieste da parte della CPU di leggere da o scrivere " "sull'EFB.\n" "\n" "Migliora le prestazioni in alcuni giochi, ma disabiliterà gli effetti " "grafici basati sull'EFB o funzionalità di gameplay relative.\n" "\n" "Nel dubbio, lascia deselezionato." #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:89 msgid "Immediately Present XFB" msgstr "XFB Immediatamente Presente" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:260 msgid "" "Implements fullscreen mode with a borderless window spanning the whole " "screen instead of using exclusive mode. Allows for faster transitions " "between fullscreen and windowed mode, but slightly increases input latency, " "makes movement less smooth and slightly decreases performance.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Permette di allargare la finestra a schermo intero, senza visualizzarne i " "bordi. In questo modo le transizioni tra schermo intero e finestra saranno " "più rapide, ma aumenta leggermente il ritardo nell'input, rendendo i " "movimenti meno fluidi e riducendo leggermente le performance.\n" "\n" "Nel dubbio, lascia deselezionato." #: Source/Core/DolphinQt/MenuBar.cpp:261 msgid "Import BootMii NAND Backup..." msgstr "Importa Backup NAND BootMII..." #: Source/Core/DolphinQt/GCMemcardManager.cpp:360 msgid "Import Save File" msgstr "Importa File di Salvataggio" #: Source/Core/DolphinQt/MenuBar.cpp:286 msgid "Import Wii Save..." msgstr "Importa Salvataggio Wii..." #: Source/Core/DolphinQt/GCMemcardManager.cpp:371 msgid "Import failed" msgstr "Importazione non riuscita" #: Source/Core/DolphinQt/MainWindow.cpp:1535 msgid "Importing NAND backup" msgstr "Importazione di backup NAND in corso" #: Source/Core/DolphinQt/MainWindow.cpp:1545 #, c-format msgid "" "Importing NAND backup\n" " Time elapsed: %1s" msgstr "" "Importazione del backup NAND in corso\n" " Tempo trascorso: %1s" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:231 msgid "In-Game?" msgstr "In gioco?" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:264 msgid "" "Includes the contents of the embedded frame buffer (EFB) and upscaled EFB " "copies in save states. Fixes missing and/or non-upscaled textures/objects " "when loading states at the cost of additional save/load time.\n" "\n" "If unsure, leave this checked." msgstr "" "Include il contenuto dell'Embedded Frame Buffer (EFB) e delle copie EFB " "upscalate nei salvataggi di stato. Corregge texture/oggetti mancanti e/o non " "upscalati durante il caricamento degli stati di gioco al prezzo di un " "maggior tempo di salvataggio/caricamento.\n" "\n" "Nel dubbio, lascia selezionato." #: Source/Core/Core/HotkeyManager.cpp:137 msgid "Increase Convergence" msgstr "Aumenta Convergenza" #: Source/Core/Core/HotkeyManager.cpp:135 msgid "Increase Depth" msgstr "Aumenta Profondità" #: Source/Core/Core/HotkeyManager.cpp:46 msgid "Increase Emulation Speed" msgstr "Aumenta Velocità di Emulazione" #. i18n: IR stands for internal resolution #: Source/Core/Core/HotkeyManager.cpp:115 msgid "Increase IR" msgstr "Aumenta IR" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:49 #: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:59 #: Source/Core/DolphinQt/ConvertDialog.cpp:92 msgid "Info" msgstr "Info" #: Source/Core/Common/MsgHandler.cpp:89 #: Source/Core/DolphinQt/GameList/GameList.cpp:609 #: Source/Core/DolphinQt/MenuBar.cpp:1205 #: Source/Core/DolphinQt/MenuBar.cpp:1347 msgid "Information" msgstr "Informazioni" #: Source/Core/DolphinQt/MenuBar.cpp:1227 #: Source/Core/DolphinQt/MenuBar.cpp:1304 #: Source/Core/DolphinQt/MenuBar.cpp:1448 #: Source/Core/DolphinQt/MenuBar.cpp:1472 msgid "Input" msgstr "Input" #. i18n: Refers to the "threshold" setting for pressure sensitive gamepad inputs. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/MixedTriggers.cpp:30 msgid "Input strength required for activation." msgstr "Forza richiesta per l'attivazione" #. i18n: Refers to the dead-zone setting of gamepad inputs. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:38 msgid "Input strength to ignore." msgstr "Forza da ignorare" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:496 msgid "Insert &nop" msgstr "Inserisci &nop" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:107 msgid "Insert SD Card" msgstr "Inserisci SD Card" #: Source/Core/DolphinQt/ResourcePackManager.cpp:39 #: Source/Core/DolphinQt/ResourcePackManager.cpp:318 msgid "Install" msgstr "Installa" #: Source/Core/DolphinQt/Updater.cpp:71 msgid "Install Update" msgstr "Installa Aggiornamento" #: Source/Core/DolphinQt/MenuBar.cpp:259 msgid "Install WAD..." msgstr "Installa WAD..." #: Source/Core/DolphinQt/GameList/GameList.cpp:323 msgid "Install to the NAND" msgstr "Installa su NAND" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:150 msgid "Instr." msgstr "Istr." #: Source/Core/DolphinQt/Debugger/PatchInstructionDialog.cpp:20 msgid "Instruction" msgstr "Istruzione" #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:36 msgid "Instruction Breakpoint" msgstr "Punto di Interruzione" #: Source/Core/DolphinQt/MenuBar.cpp:1563 msgid "Instruction:" msgstr "Istruzione:" #: Source/Core/DolphinQt/Debugger/PatchInstructionDialog.cpp:60 msgid "Instruction: %1" msgstr "Istruzione: %1" #. i18n: Refers to the intensity of shaking an emulated wiimote. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:142 msgid "Intensity" msgstr "Intensità" #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:38 msgid "Interface" msgstr "Interfaccia" #: Source/Core/Core/NetPlayServer.cpp:1802 #: Source/Core/Core/NetPlayServer.cpp:1857 Source/Core/Core/State.cpp:388 msgid "Internal LZO Error - compression failed" msgstr "Errore Interno LZO - compressione non riuscita" #: Source/Core/Core/NetPlayClient.cpp:1614 #: Source/Core/Core/NetPlayClient.cpp:1656 msgid "Internal LZO Error - decompression failed" msgstr "Errore Interno LZO - decompressione non riuscita" #: Source/Core/Core/State.cpp:528 #, c-format msgid "" "Internal LZO Error - decompression failed (%d) (%li, %li) \n" "Try loading the state again" msgstr "" "Errore Interno LZO - decompressione non riuscita (%d) (%li, %li) \n" "Prova a caricare di nuovo lo stato di salvataggio" #: Source/Core/Core/State.cpp:634 msgid "Internal LZO Error - lzo_init() failed" msgstr "Errore Interno LZO - lzo_init() fallito" #: Source/Core/Core/HotkeyManager.cpp:336 #: Source/Core/DolphinQt/Config/Mapping/HotkeyGraphics.cpp:28 msgid "Internal Resolution" msgstr "Risoluzione Interna" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:97 msgid "Internal Resolution:" msgstr "Risoluzione Interna:" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:29 msgid "Interpreter (slowest)" msgstr "Interpreter (il più lento)" #: Source/Core/DolphinQt/MenuBar.cpp:786 msgid "Interpreter Core" msgstr "Interpreter Core" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:189 msgid "Invalid Mixed Code" msgstr "Codice Misto Invalido" #: Source/Core/DolphinQt/MainWindow.cpp:259 msgid "Invalid Pack %1 provided: %2" msgstr "Pack non valido %1 fornito: %2" #: Source/Core/DolphinQt/NetPlay/ChunkedProgressDialog.cpp:27 #: Source/Core/DolphinQt/NetPlay/MD5Dialog.cpp:24 msgid "Invalid Player ID" msgstr "ID Giocatore non valido" #: Source/Core/DolphinQt/MenuBar.cpp:1233 msgid "Invalid RSO module address: %1" msgstr "Indirizzo del modulo RSO non valido: %1" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:173 msgid "Invalid Token." msgstr "Token non valido." #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:303 msgid "Invalid callstack" msgstr "Stack di chiamate non valido" #: Source/Core/DolphinQt/GCMemcardManager.cpp:599 msgid "Invalid checksums." msgstr "Checksum invalidi." #: Source/Core/Core/NetPlayClient.cpp:1769 msgid "Invalid host" msgstr "Host non valido" #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:142 msgid "Invalid input for the field \"%1\"" msgstr "Input non valido nel campo \"%1\"" #: Source/Core/DolphinQt/Debugger/RegisterColumn.cpp:87 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:327 msgid "Invalid input provided" msgstr "Input non valido" #: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:353 msgid "Invalid literal." msgstr "Letterale non valido." #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:311 msgid "Invalid password provided." msgstr "Inserita password non valida." #: Source/Core/Core/Movie.cpp:887 msgid "Invalid recording file" msgstr "File di registrazione non valido" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:311 msgid "Invalid search parameters (no object selected)" msgstr "Parametri di ricerca non validi (nessun oggetto selezionato)" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:335 msgid "Invalid search string (couldn't convert to number)" msgstr "Stringa di ricerca non valida (impossibile convertire in numero)" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:318 msgid "Invalid search string (only even string lengths supported)" msgstr "" "Stringa di ricerca non valida (solo stringhe di lunghezza pari sono " "supportate)" #: Source/Core/DolphinQt/Main.cpp:180 msgid "Invalid title ID." msgstr "Title ID non valido." #: Source/Core/DiscIO/Enums.cpp:92 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:65 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:120 msgid "Italian" msgstr "Italiano" #: Source/Core/DiscIO/Enums.cpp:42 msgid "Italy" msgstr "Italia" #: Source/Core/DolphinQt/MenuBar.cpp:784 msgid "JIT" msgstr "JIT" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:32 msgid "JIT Arm64 (experimental)" msgstr "JIT Arm64 (sperimentale)" #: Source/Core/DolphinQt/MenuBar.cpp:797 msgid "JIT Block Linking Off" msgstr "Disattiva Linking dei Blocchi JIT" #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:23 msgid "JIT Blocks" msgstr "Blocchi JIT" #: Source/Core/DolphinQt/MenuBar.cpp:912 msgid "JIT Branch Off" msgstr "JIT Branch Off" #: Source/Core/DolphinQt/MenuBar.cpp:880 msgid "JIT FloatingPoint Off" msgstr "JIT FloatingPoint Off" #: Source/Core/DolphinQt/MenuBar.cpp:888 msgid "JIT Integer Off" msgstr "JIT Integer Off" #: Source/Core/DolphinQt/MenuBar.cpp:864 msgid "JIT LoadStore Floating Off" msgstr "JIT LoadStore Floating Off" #: Source/Core/DolphinQt/MenuBar.cpp:832 msgid "JIT LoadStore Off" msgstr "JIT LoadStore Off" #: Source/Core/DolphinQt/MenuBar.cpp:872 msgid "JIT LoadStore Paired Off" msgstr "JIT LoadStore Paired Off" #: Source/Core/DolphinQt/MenuBar.cpp:848 msgid "JIT LoadStore lXz Off" msgstr "JIT LoadStore lXz Off" #: Source/Core/DolphinQt/MenuBar.cpp:840 msgid "JIT LoadStore lbzx Off" msgstr "JIT LoadStore lbzx Off" #: Source/Core/DolphinQt/MenuBar.cpp:856 msgid "JIT LoadStore lwz Off" msgstr "JIT LoadStore lwz Off" #: Source/Core/DolphinQt/MenuBar.cpp:824 msgid "JIT Off (JIT Core)" msgstr "JIT Off (JIT Core)" #: Source/Core/DolphinQt/MenuBar.cpp:896 msgid "JIT Paired Off" msgstr "JIT Paired Off" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:31 msgid "JIT Recompiler (recommended)" msgstr "Ricompilatore JIT (consigliato)" #: Source/Core/DolphinQt/MenuBar.cpp:920 msgid "JIT Register Cache Off" msgstr "Registro Cache JIT Off" #: Source/Core/DolphinQt/MenuBar.cpp:904 msgid "JIT SystemRegisters Off" msgstr "JIT SystemRegisters Off" #: Source/Core/DiscIO/Enums.cpp:27 Source/Core/DolphinQt/MenuBar.cpp:277 msgid "Japan" msgstr "Giappone" #: Source/Core/DiscIO/Enums.cpp:77 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:115 msgid "Japanese" msgstr "Giapponese" #. i18n: The translation of this string should be consistent with the translation of the #. string "Western (Windows-1252)". Because of this, you may want to parse "Japanese" as #. "a character encoding which is from Japan / used in Japan" rather than "the Japanese language". #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:35 msgid "Japanese (Shift-JIS)" msgstr "Giapponese (Shift-JIS)" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:165 msgid "Keep Window on Top" msgstr "Finestra sempre in cima" #: Source/Core/Core/HW/GCKeyboard.cpp:21 #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:92 msgid "Keyboard" msgstr "Tastiera" #: Source/Core/Core/HW/GCKeyboardEmu.cpp:56 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:60 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:64 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:68 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:72 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:76 msgid "Keys" msgstr "Tasti" #: Source/Core/UICommon/UICommon.cpp:459 msgid "KiB" msgstr "KiB" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:230 msgid "Kick Player" msgstr "Kicka Giocatore" #: Source/Core/DiscIO/Enums.cpp:45 Source/Core/DolphinQt/MenuBar.cpp:279 msgid "Korea" msgstr "Corea" #: Source/Core/DiscIO/Enums.cpp:104 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:124 msgid "Korean" msgstr "Coreano" #. i18n: The left trigger button (labeled L on real controllers) #: Source/Core/Core/HW/GCPadEmu.cpp:44 #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:60 msgid "L" msgstr "L" #. i18n: The left trigger button (labeled L on real controllers) used as an analog input #: Source/Core/Core/HW/GCPadEmu.cpp:48 #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:64 msgid "L-Analog" msgstr "L-Analogico" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:234 msgid "LR Save" msgstr "Salva LR" #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:141 msgid "Label" msgstr "Etichetta" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:86 msgid "Latency:" msgstr "Latenza:" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:432 msgid "Latency: ~10ms" msgstr "Latenza: ~10ms" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:434 msgid "Latency: ~20ms" msgstr "Latenza: ~20ms" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:438 msgid "Latency: ~40ms" msgstr "Latenza: ~40ms" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:436 msgid "Latency: ~80ms" msgstr "Latenza: ~80ms" #: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:34 #: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:37 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:154 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:23 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:22 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Slider.cpp:22 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:23 #: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:22 msgid "Left" msgstr "Sinistra" #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:90 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:54 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:84 msgid "Left Stick" msgstr "Levetta Sinistra" #. i18n: "Table" refers to a turntable #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:65 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:165 msgid "Left Table" msgstr "Tabella di Sinistra" #: Source/Core/DolphinQt/TAS/IRWidget.cpp:20 msgid "" "Left click to set the IR value.\n" "Right click to re-center it." msgstr "" "Click sinistro per impostare il valore IR.\n" "Click destro per ri-centrarlo." #: Source/Core/DolphinQt/TAS/StickWidget.cpp:21 msgid "" "Left click to set the stick value.\n" "Right click to re-center it." msgstr "" "Click sinistro per impostare lo stick.\n" "Click destro per ri-centrarlo." #: Source/Core/DolphinQt/Config/Mapping/MappingButton.cpp:59 msgid "" "Left-click to detect input.\n" "Middle-click to clear.\n" "Right-click for more options." msgstr "" "Click sinistro del mouse per rilevare l'input.\n" "Click centrale del mouse per cancellare.\n" "Click destro del mouse per altre opzioni." #: Source/Core/DolphinQt/Config/Mapping/MappingButton.cpp:63 msgid "" "Left/Right-click to configure output.\n" "Middle-click to clear." msgstr "" "Click sinistro/destro per configurare l'output.\n" "Click centrale per cancellare." #: Source/Core/DolphinQt/CheatsManager.cpp:401 msgid "Less or equal to" msgstr "Minore o uguale a" #: Source/Core/DolphinQt/CheatsManager.cpp:400 msgid "Less than" msgstr "Minore di" #: Source/Core/DolphinQt/AboutDialog.cpp:67 msgid "License" msgstr "Licenza" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:130 msgid "Limit Chunked Upload Speed:" msgstr "Limite Velocità di Chunked Upload:" #: Source/Core/DolphinQt/MenuBar.cpp:635 msgid "List Columns" msgstr "Lista Colonne" #: Source/Core/DolphinQt/MenuBar.cpp:601 msgid "List View" msgstr "Vista a Lista" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:89 msgid "Listening" msgstr "Ascolto" #: Source/Core/DolphinQt/Config/Mapping/HotkeyStates.cpp:24 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:99 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:107 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:88 msgid "Load" msgstr "Carica" #: Source/Core/DolphinQt/MenuBar.cpp:946 msgid "Load &Bad Map File..." msgstr "(&B) Carica Mappa Invalida..." #: Source/Core/DolphinQt/MenuBar.cpp:945 msgid "Load &Other Map File..." msgstr "(&O) Carica Altra Mappa..." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:69 msgid "Load Custom Textures" msgstr "Carica Texture Personalizzate" #: Source/Core/DolphinQt/MenuBar.cpp:244 msgid "Load GameCube Main Menu" msgstr "Carica Main Menu GameCube" #: Source/Core/Core/HotkeyManager.cpp:345 #: Source/Core/DolphinQt/Config/Mapping/HotkeyStatesOther.cpp:23 msgid "Load Last State" msgstr "Carica Ultimo Stato di Gioco" #: Source/Core/DolphinQt/Settings/PathPane.cpp:215 msgid "Load Path:" msgstr "Carica Percorso:" #: Source/Core/Core/HotkeyManager.cpp:189 #: Source/Core/Core/HotkeyManager.cpp:342 msgid "Load State" msgstr "Carica Stato di Gioco" #: Source/Core/Core/HotkeyManager.cpp:174 msgid "Load State Last 1" msgstr "Carica Stato di Gioco in Posizione 1" #: Source/Core/Core/HotkeyManager.cpp:183 msgid "Load State Last 10" msgstr "Carica Stato di Gioco in Posizione 10" #: Source/Core/Core/HotkeyManager.cpp:175 msgid "Load State Last 2" msgstr "Carica Stato di Gioco in Posizione 2" #: Source/Core/Core/HotkeyManager.cpp:176 msgid "Load State Last 3" msgstr "Carica Stato di Gioco in Posizione 3" #: Source/Core/Core/HotkeyManager.cpp:177 msgid "Load State Last 4" msgstr "Carica Stato di Gioco in Posizione 4" #: Source/Core/Core/HotkeyManager.cpp:178 msgid "Load State Last 5" msgstr "Carica Stato di Gioco in Posizione 5" #: Source/Core/Core/HotkeyManager.cpp:179 msgid "Load State Last 6" msgstr "Carica Stato di Gioco in Posizione 6" #: Source/Core/Core/HotkeyManager.cpp:180 msgid "Load State Last 7" msgstr "Carica Stato di Gioco in Posizione 7" #: Source/Core/Core/HotkeyManager.cpp:181 msgid "Load State Last 8" msgstr "Carica Stato di Gioco in Posizione 8" #: Source/Core/Core/HotkeyManager.cpp:182 msgid "Load State Last 9" msgstr "Carica Stato di Gioco in Posizione 9" #: Source/Core/Core/HotkeyManager.cpp:139 msgid "Load State Slot 1" msgstr "Carica Stato di Gioco da Slot 1" #: Source/Core/Core/HotkeyManager.cpp:148 msgid "Load State Slot 10" msgstr "Carica Stato di Gioco da Slot 10" #: Source/Core/Core/HotkeyManager.cpp:140 msgid "Load State Slot 2" msgstr "Carica Stato di Gioco da Slot 2" #: Source/Core/Core/HotkeyManager.cpp:141 msgid "Load State Slot 3" msgstr "Carica Stato di Gioco da Slot 3" #: Source/Core/Core/HotkeyManager.cpp:142 msgid "Load State Slot 4" msgstr "Carica Stato di Gioco da Slot 4" #: Source/Core/Core/HotkeyManager.cpp:143 msgid "Load State Slot 5" msgstr "Carica Stato di Gioco da Slot 5" #: Source/Core/Core/HotkeyManager.cpp:144 msgid "Load State Slot 6" msgstr "Carica Stato di Gioco da Slot 6" #: Source/Core/Core/HotkeyManager.cpp:145 msgid "Load State Slot 7" msgstr "Carica Stato di Gioco da Slot 7" #: Source/Core/Core/HotkeyManager.cpp:146 msgid "Load State Slot 8" msgstr "Carica Stato di Gioco da Slot 8" #: Source/Core/Core/HotkeyManager.cpp:147 msgid "Load State Slot 9" msgstr "Carica Stato di Gioco da Slot 9" #: Source/Core/DolphinQt/MenuBar.cpp:334 msgid "Load State from File" msgstr "Carica Stato da File" #: Source/Core/DolphinQt/MenuBar.cpp:335 msgid "Load State from Selected Slot" msgstr "Carica Stato dallo Slot Selezionato" #: Source/Core/DolphinQt/MenuBar.cpp:336 msgid "Load State from Slot" msgstr "Carica Stato da Slot" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:109 msgid "Load Wii Save" msgstr "Carica Salvataggio Wii" #: Source/Core/DolphinQt/MenuBar.cpp:986 msgid "Load Wii System Menu %1" msgstr "Carica Menu di Sistema Wii %1" #: Source/Core/Core/HotkeyManager.cpp:149 msgid "Load from Selected Slot" msgstr "Carica dallo Slot Selezionato" #: Source/Core/DolphinQt/MenuBar.cpp:390 msgid "Load from Slot %1 - %2" msgstr "Carica da Slot %1 - %2" #: Source/Core/DolphinQt/MenuBar.cpp:1366 #: Source/Core/DolphinQt/MenuBar.cpp:1382 msgid "Load map file" msgstr "Carica mappa" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:137 msgid "Load..." msgstr "Carica..." #: Source/Core/DolphinQt/MenuBar.cpp:1348 msgid "Loaded symbols from '%1'" msgstr "Caricati simboli da '%1'" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:208 msgid "" "Loads custom textures from User/Load/Textures//.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Carica le texture da User/Load/Textures//.\n" "\n" "Nel dubbio, lascia deselezionato." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:543 msgid "Local" msgstr "Locale" #: Source/Core/DolphinQt/CheatsManager.cpp:644 msgid "Lock" msgstr "Blocca" #: Source/Core/DolphinQt/Config/LogWidget.cpp:35 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:171 msgid "Log" msgstr "Log" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:23 msgid "Log Configuration" msgstr "Configurazione Log" #: Source/Core/DolphinQt/MenuBar.cpp:818 msgid "Log JIT Instruction Coverage" msgstr "Log della Copertura delle Istruzioni JIT" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:90 msgid "Log Render Time to File" msgstr "Scrivi log del tempo di rendering su file" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:59 msgid "Log Types" msgstr "Tipi di Log" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:52 msgid "Logger Outputs" msgstr "Destinazione Logger" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:236 msgid "" "Logs the render time of every frame to User/Logs/render_time.txt.\n" "\n" "Use this feature when to measure the performance of Dolphin.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Salva il log del numero di frame renderizzati ogni secondo in User/Logs/" "render_time.txt.\n" "\n" "Usa questa funzione per misurare le performance di Dolphin.\n" "\n" "Nel dubbio, lascia deselezionato." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:945 msgid "Lost connection to NetPlay server..." msgstr "Persa la connessione al server NetPlay..." #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:179 #: Source/Core/DolphinQt/Settings/AudioPane.cpp:419 msgid "Low" msgstr "Bassa" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:417 msgid "Lowest" msgstr "Più bassa" #: Source/Core/DolphinQt/NetPlay/MD5Dialog.cpp:44 msgid "MD5 Checksum" msgstr "Checksum MD5" #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:59 msgid "MD5:" msgstr "MD5:" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:212 msgid "MMU" msgstr "MMU" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:290 msgid "MORIBUND" msgstr "MORIBUND" #: Source/Core/DolphinQt/GCMemcardManager.cpp:325 #: Source/Core/DolphinQt/GCMemcardManager.cpp:361 msgid "MadCatz Gameshark files(*.gcs)" msgstr "File Gameshark MadCatz(*.gcs)" #: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:25 msgid "Main Stick" msgstr "Levetta Principale" #: Source/Core/DolphinQt/GameList/GameList.cpp:777 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:198 #: Source/Core/DolphinQt/MenuBar.cpp:626 msgid "Maker" msgstr "Produttore" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:85 #: Source/Core/DolphinQt/Config/InfoWidget.cpp:107 msgid "Maker:" msgstr "Produttore:" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:328 msgid "" "Makes distant objects more visible by removing fog, thus increasing the " "overall detail.\n" "\n" "Disabling fog will break some games which rely on proper fog emulation.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Rende gli oggetti distanti più visibili rimuovendo la nebbia, aumentando " "così la quantità di dettagli disponibili.\n" "\n" "Disabilitarla tuttavia corromperà i giochi che si basano su una corretta " "emulazione della nebbia.\n" "\n" "Nel dubbio, lascia deselezionato." #: Source/Core/DolphinQt/MenuBar.cpp:260 msgid "Manage NAND" msgstr "Gestisci NAND" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:644 msgid "Mapping" msgstr "Mappatura" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:638 msgid "Match Found" msgstr "Trovata Corrispondenza" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:927 msgid "Max Buffer:" msgstr "Buffer Massimo:" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:895 msgid "Max buffer size changed to %1" msgstr "Dimensione massima del buffer cambiata a %1" #. i18n: Refers to tilting an emulated Wii Remote. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:33 msgid "Maximum tilt angle." msgstr "Massimo angolo di inclinazione" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:131 msgid "May cause slow down in Wii Menu and some games." msgstr "" "Potrebbe causare rallentamenti all'interno del Menu Wii e in alcuni giochi." #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:228 #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:182 msgid "Medium" msgstr "Medio" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:34 msgid "Memory" msgstr "Memoria" #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:47 msgid "Memory Breakpoint" msgstr "Punto di Interruzione dei Dati" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:91 msgid "Memory Card" msgstr "Memory Card" #: Source/Core/DolphinQt/MenuBar.cpp:253 msgid "Memory Card Manager" msgstr "Memory Card Manager" #: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:103 #, c-format msgid "" "Memory Card filename in Slot %c is incorrect\n" "Region not specified\n" "\n" "Slot %c path was changed to\n" "%s\n" "Would you like to copy the old file to this new location?\n" msgstr "" "Il Nome file della Memory Card nell'Ingresso %c non è corretto\n" "Regionalità non specificata\n" "\n" "Il percorso dell'Ingresso %c è stato cambiato in\n" "%s\n" "Si desidera copiare il precedente file in questa nuova locazione?\n" #: Source/Core/DolphinQt/CheatsManager.cpp:565 #: Source/Core/DolphinQt/CheatsManager.cpp:591 msgid "Memory Not Ready" msgstr "Memoria Non Pronta" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:99 msgid "Memory Override" msgstr "Override Memoria" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:155 msgid "Memory breakpoint options" msgstr "Opzioni punti di interruzione" #: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:232 #, c-format msgid "MemoryCard: ClearBlock called on invalid address (0x%x)" msgstr "MemoryCard: ClearBlock chiamato su indirizzo non valido (0x%x)" #: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:204 #, c-format msgid "MemoryCard: Read called with invalid source address (0x%x)" msgstr "MemoryCard: Read chiamata su indirizzo d'origine non valido (0x%x)" #: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:216 #, c-format msgid "MemoryCard: Write called with invalid destination address (0x%x)" msgstr "" "MemoryCard: Write chiamata su indirizzo di destinazione non valido (0x%x)" #: Source/Core/DolphinQt/MainWindow.cpp:1517 msgid "" "Merging a new NAND over your currently selected NAND will overwrite any " "channels and savegames that already exist. This process is not reversible, " "so it is recommended that you keep backups of both NANDs. Are you sure you " "want to continue?" msgstr "" "Applicare una nuova NAND su quella attualmente in uso sovrascriverà i canali " "e i salvataggi esistenti. Questo processo è irreversibile, quindi si " "consiglia di mantenere un backup di entrambe le NAND. Sei sicuro di voler " "continuare?" #: Source/Core/UICommon/UICommon.cpp:459 msgid "MiB" msgstr "MiB" #: Source/Core/Core/HW/GCPadEmu.cpp:88 #: Source/Core/DolphinQt/Config/Mapping/GCMicrophone.cpp:27 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:357 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:95 msgid "Microphone" msgstr "Microfono" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:115 msgid "Misc" msgstr "Varie" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:101 msgid "Misc Settings" msgstr "Impostazioni Varie" #: Source/Core/DolphinQt/GCMemcardManager.cpp:602 msgid "Mismatch between free block count in header and actually unused blocks." msgstr "" "Discordanza tra il conto dei blocchi liberi nell'intestazione e i blocchi " "effettivamente liberi." #: Source/Core/DolphinQt/GCMemcardManager.cpp:605 msgid "Mismatch between internal data structures." msgstr "Discordanza tra le strutture dati interne." #: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:32 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:26 msgid "Modifier" msgstr "Mezza Incl." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:199 msgid "" "Modifies textures to show the format they're encoded in.\n" "\n" "May require an emulation reset to apply.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Modifica le texture perché mostrino il formato in cui sono codificate. \n" "\n" "Potrebbe richiede un reset dell'emulazione per l'applicazione.\n" "\n" "Nel dubbio, lascia deselezionato." #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:131 msgid "Monoscopic Shadows" msgstr "Ombre Monoscopiche" #: Source/Core/DolphinQt/Config/LogWidget.cpp:140 msgid "Monospaced Font" msgstr "Carattere a spaziatura fissa" #: Source/Core/DolphinQt/CheatsManager.cpp:401 msgid "More or equal to" msgstr "Maggiore o uguale a" #: Source/Core/DolphinQt/CheatsManager.cpp:401 msgid "More than" msgstr "Maggiore di" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:368 msgid "Motion Input" msgstr "Input di Movimento" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:367 msgid "Motion Simulation" msgstr "Simulazione di Movimento" #: Source/Core/Core/HW/GCPadEmu.cpp:85 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:237 msgid "Motor" msgstr "Motore" #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:46 #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:147 msgid "" "Move the mouse pointer over an option to display a detailed description." msgstr "" "Muovi il puntatore sopra un opzione per visualizzarne una descrizione " "dettagliata." #: Source/Core/Core/HotkeyManager.cpp:326 #: Source/Core/DolphinQt/Config/Mapping/HotkeyTAS.cpp:24 msgid "Movie" msgstr "Filmato" #: Source/Core/DolphinQt/MenuBar.cpp:1075 #: Source/Core/DolphinQt/MenuBar.cpp:1119 #: Source/Core/DolphinQt/MenuBar.cpp:1124 #: Source/Core/DolphinQt/MenuBar.cpp:1128 msgid "NAND Check" msgstr "Controllo NAND" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:191 msgid "NOTE: Stream size doesn't match actual data length\n" msgstr "" "NOTA: La dimensione dello stream non coincide con la dimensione dei dati\n" #: Source/Core/DolphinQt/MenuBar.cpp:246 msgid "NTSC-J" msgstr "NTSC-J" #: Source/Core/DolphinQt/MenuBar.cpp:248 msgid "NTSC-U" msgstr "NTSC-U" #: Source/Core/DolphinQt/CheatsManager.cpp:644 #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:58 #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:261 #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:283 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:230 #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:153 #: Source/Core/DolphinQt/ResourcePackManager.cpp:91 msgid "Name" msgstr "Nome" #: Source/Core/DolphinQt/GameList/GameList.cpp:891 msgid "Name for a new tag:" msgstr "Nome del nuovo tag:" #: Source/Core/DolphinQt/GameList/GameList.cpp:901 msgid "Name of the tag to remove:" msgstr "Nome del tag da rimuovere:" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:152 msgid "Name of your session shown in the server browser" msgstr "Nome della sessione da visualizzare nel server browser" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:96 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:93 #: Source/Core/DolphinQt/Config/InfoWidget.cpp:81 #: Source/Core/DolphinQt/Config/InfoWidget.cpp:106 #: Source/Core/DolphinQt/Config/InfoWidget.cpp:113 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:110 msgid "Name:" msgstr "Nome:" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:55 msgid "Native (640x528)" msgstr "Nativo (640x528)" #: Source/Core/DolphinQt/GCMemcardManager.cpp:324 #: Source/Core/DolphinQt/GCMemcardManager.cpp:361 msgid "Native GCI File (*.gci)" msgstr "File GCI Nativo (*.gci)" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:66 msgid "NetPlay" msgstr "NetPlay" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:34 msgid "NetPlay Session Browser" msgstr "Browser Sessioni NetPlay" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:30 msgid "NetPlay Setup" msgstr "Impostazioni NetPlay" #: Source/Core/DiscIO/Enums.cpp:48 msgid "Netherlands" msgstr "Olanda" #: Source/Core/Core/NetPlayClient.cpp:2475 msgid "Netplay has desynced in NetPlay_GetButtonPress()" msgstr "Netplay desincronizzato su NetPlay_GetButtonPress()" #: Source/Core/Core/NetPlayClient.cpp:1986 msgid "Netplay has desynced. There is no way to recover from this." msgstr "" "Il NetPlay è stato desincronizzato. Non è possibile ripristinare la " "situazione." #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:132 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:124 msgid "Network" msgstr "Network" #: Source/Core/DolphinQt/Updater.cpp:69 msgid "Never Auto-Update" msgstr "Disabilita Aggiornamento Automatico" #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:103 msgid "New" msgstr "Nuovo" #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:23 msgid "New Breakpoint" msgstr "Nuovo Punto di Interruzione" #: Source/Core/DolphinQt/CheatsManager.cpp:385 msgid "New Search" msgstr "Nuova Ricerca" #: Source/Core/DolphinQt/GameList/GameList.cpp:387 msgid "New Tag..." msgstr "Nuovo Tag..." #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:292 msgid "New identity generated." msgstr "Generata Nuova Identità" #: Source/Core/DolphinQt/Debugger/PatchInstructionDialog.cpp:36 msgid "New instruction:" msgstr "Nuova istruzione:" #: Source/Core/DolphinQt/GameList/GameList.cpp:891 msgid "New tag" msgstr "Nuovo Tag" #: Source/Core/Core/HotkeyManager.cpp:90 Source/Core/Core/HotkeyManager.cpp:94 #: Source/Core/Core/HotkeyManager.cpp:98 Source/Core/Core/HotkeyManager.cpp:102 msgid "Next Game Profile" msgstr "Profilo di Gioco Successivo" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:78 msgid "Next Match" msgstr "Corrispondenza Successiva" #: Source/Core/Core/HotkeyManager.cpp:88 Source/Core/Core/HotkeyManager.cpp:92 #: Source/Core/Core/HotkeyManager.cpp:96 Source/Core/Core/HotkeyManager.cpp:100 msgid "Next Profile" msgstr "Profilo Successivo" #: Source/Core/DolphinQt/CheatsManager.cpp:386 msgid "Next Search" msgstr "Ricerca Successiva" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:188 msgid "Nickname:" msgstr "Nickname:" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:251 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:252 msgid "No" msgstr "No" #: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:79 msgid "No Adapter Detected" msgstr "Nessun Adattatore Rilevato" #: Source/Core/Core/ConfigManager.h:51 msgid "No Audio Output" msgstr "Nessun Output Audio" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:649 msgid "No Match" msgstr "Nessuna Corrispondenza" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:620 msgid "No Value Given" msgstr "Nessun Valore Inserito" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:481 #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:495 msgid "No description available" msgstr "Non è disponibile una descrizione" #: Source/Core/DolphinQt/GCMemcardManager.cpp:611 msgid "No errors." msgstr "Nessun errore." #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:92 msgid "No extension selected." msgstr "Nessuna estensione selezionata." #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:293 msgid "No file loaded / recorded." msgstr "Nessun file caricato / registrato." #: Source/Core/DolphinQt/MenuBar.cpp:1075 msgid "No issues have been detected." msgstr "Non sono stati rilevati problemi." #: Source/Core/Core/Boot/Boot.cpp:109 #, c-format msgid "No paths found in the M3U file \"%s\"" msgstr "Non sono stati trovati percorsi nel file M3U \"%s\"" #: Source/Core/DiscIO/VolumeVerifier.cpp:1403 msgid "No problems were found." msgstr "Non sono stati rilevati problemi." #: Source/Core/DiscIO/VolumeVerifier.cpp:1397 msgid "" "No problems were found. This does not guarantee that this is a good dump, " "but since Wii titles contain a lot of verification data, it does mean that " "there most likely are no problems that will affect emulation." msgstr "" "Non sono stati rilevati problemi. Questo non garantisce che sia un buon " "dump, ma dato che i titoli Wii contengono molti dati di verifica, vuol dire " "che molto probabilmente non ci sono problemi che possano influenzare " "l'emulazione." #: Source/Core/InputCommon/InputConfig.cpp:72 #, c-format msgid "No profiles found for game setting '%s'" msgstr "Nessun profilo trovato per l'impostazione di gioco '%s'" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:130 msgid "No recording loaded." msgstr "Nessuna registrazione caricata." #: Source/Core/DolphinQt/GameList/GameList.cpp:609 msgid "No save data found." msgstr "Non sono stati trovati dati di salvataggio." #: Source/Core/DolphinQt/CheatsManager.cpp:467 msgid "No search value entered." msgstr "Nessun valore di ricerca fornito." #: Source/Core/Core/State.cpp:723 msgid "No undo.dtm found, aborting undo load state to prevent movie desyncs" msgstr "" "Non è stato possibile trovare il file undo.dtm, l'annullamento del " "caricamento dello stato verrà interrotto per evitare la desincronizzazione " "del filmato." #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:482 msgid "No value provided." msgstr "Nessun valore fornito." #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:91 #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:185 #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:228 #: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:72 msgid "None" msgstr "Nessuno" #: Source/Core/UICommon/NetPlayIndex.cpp:251 msgid "North America" msgstr "Nord America" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:663 msgid "Not Found" msgstr "Non Trovato" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:96 msgid "Not Set" msgstr "Non Impostato" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:404 msgid "Not all players have the game. Do you really want to start?" msgstr "Non tutti i giocatori hanno il gioco. Vuoi davvero continuare?" #: Source/Core/DolphinQt/CheatsManager.cpp:400 msgid "Not equals to" msgstr "Diverso da" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:92 msgid "Notes:" msgstr "Note: " #: Source/Core/DolphinQt/Config/ControllerInterface/ControllerInterfaceWindow.cpp:42 msgid "Nothing to configure" msgstr "Nulla da configurare" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:46 msgid "Notice" msgstr "Avviso/i" #. i18n: Null is referring to the null video backend, which renders nothing #: Source/Core/VideoBackends/Null/NullBackend.cpp:106 msgid "Null" msgstr "Nessuno" #. i18n: The number of times a code block has been executed #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:88 msgid "NumExec" msgstr "NumeroEsecuzioni" #. i18n: Refering to emulated wii remote movement. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:156 msgid "Number of shakes per second." msgstr "Scuotimenti al secondo." #: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:36 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:103 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionInput.cpp:31 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionSimulation.cpp:28 msgid "Nunchuk" msgstr "Nunchuk" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:201 msgid "Nunchuk Buttons" msgstr "Pulsanti Nunchuk" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:127 msgid "Nunchuk Orientation" msgstr "Orientamento Nunchuk" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:80 msgid "Nunchuk Stick" msgstr "Levetta Nunchuk" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:662 msgid "OK" msgstr "OK" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:151 msgid "Object %1" msgstr "Oggetto %1" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:81 msgid "Object Range" msgstr "Intervallo Oggetto" #: Source/Core/UICommon/NetPlayIndex.cpp:251 msgid "Oceania" msgstr "Oceania" #: Source/Core/DolphinQt/CheatsManager.cpp:413 msgid "Octal" msgstr "Ottale" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:157 #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:122 msgid "Off" msgstr "Off" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:126 msgid "Offset:" msgstr "Offset:" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:155 msgid "On" msgstr "On" #: Source/Core/DolphinQt/MenuBar.cpp:571 msgid "Online &Documentation" msgstr "&Documentazione Online" #: Source/Core/DolphinQt/MenuBar.cpp:1472 msgid "" "Only append symbols with prefix:\n" "(Blank for all symbols)" msgstr "" "Inserisci solo simboli con prefisso:\n" "(Vuoto per tutti i simboli)" #: Source/Core/DolphinQt/MenuBar.cpp:1448 msgid "" "Only export symbols with prefix:\n" "(Blank for all symbols)" msgstr "" "Esporta soltanto i simboli con prefisso:\n" "(Vuoto per tutti i simboli)" #: Source/Core/Core/HotkeyManager.cpp:28 Source/Core/DolphinQt/ToolBar.cpp:114 msgid "Open" msgstr "Apri" #: Source/Core/DolphinQt/GameList/GameList.cpp:360 msgid "Open &Containing Folder" msgstr "Apri &Percorso File" #: Source/Core/DolphinQt/ResourcePackManager.cpp:38 msgid "Open Directory..." msgstr "Apri Directory..." #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:185 msgid "Open FIFO log" msgstr "Apri log FIFO" #: Source/Core/DolphinQt/GameList/GameList.cpp:356 msgid "Open GameCube &Save Folder" msgstr "Apri Cartella dei &Salvataggi GameCube" #: Source/Core/DolphinQt/GameList/GameList.cpp:349 msgid "Open Wii &Save Folder" msgstr "Apri Cartella dei &Salvataggi Wii" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:203 msgid "Open in External Editor" msgstr "Apri con l'Editor Esterno" #: Source/Core/AudioCommon/OpenALStream.cpp:117 #, c-format msgid "OpenAL: can't create context for device %s" msgstr "OpenAL: impossibile creare il contesto per il dispositivo %s" #: Source/Core/AudioCommon/OpenALStream.cpp:99 msgid "OpenAL: can't find sound devices" msgstr "OpenAL: impossibile trovare la periferica audio" #: Source/Core/AudioCommon/OpenALStream.cpp:109 #, c-format msgid "OpenAL: can't open device %s" msgstr "OpenAL: impossibile aprire il dispositivo %s" #: Source/Core/VideoBackends/OGL/main.cpp:73 msgid "OpenGL" msgstr "OpenGL" #: Source/Core/VideoBackends/OGL/main.cpp:71 msgid "OpenGL ES" msgstr "OpenGL ES" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:248 msgid "Operators" msgstr "Operatori" #: Source/Core/Core/HW/GCKeyboardEmu.cpp:81 Source/Core/Core/HW/GCPadEmu.cpp:99 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:247 #: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:38 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:71 #: Source/Core/DolphinQt/ConvertDialog.cpp:79 msgid "Options" msgstr "Opzioni" #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:36 #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:52 msgid "Orange" msgstr "Arancione" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:90 msgid "Orbital" msgstr "Orbita" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:84 #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:98 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:166 msgid "Other" msgstr "Altro" #: Source/Core/Core/HotkeyManager.cpp:346 #: Source/Core/DolphinQt/Config/Mapping/HotkeyStatesOther.cpp:26 msgid "Other State Hotkeys" msgstr "Altri Tasti Rapidi" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:394 msgid "Other State Management" msgstr "Gestione Altri Stati di Gioco" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:156 msgid "Other game..." msgstr "Altro gioco..." #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:57 msgid "Overlay Information" msgstr "Informazioni in sovraimpressione" #: Source/Core/DolphinQt/MenuBar.cpp:717 msgid "P&lay Input Recording..." msgstr "&Riproduci Registrazione Input..." #: Source/Core/DolphinQt/MenuBar.cpp:251 msgid "PAL" msgstr "PAL" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:145 msgid "PNG image file (*.png);; All Files (*)" msgstr "File immagine PNG (*.png);; Tutti i File (*)" #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:81 msgid "PPC Size" msgstr "Dimensione PPC" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:494 msgid "PPC vs Host" msgstr "PPC vs Host" #: Source/Core/Core/HW/GCPad.cpp:18 msgid "Pad" msgstr "Pad" #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:58 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:79 msgid "Pads" msgstr "Pad" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:151 msgid "Parameters" msgstr "Parametri" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:172 #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:258 msgid "Parsing Error" msgstr "Analisi dell'Errore" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:104 msgid "Partition %1" msgstr "Partizione %1" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:123 msgid "Passive" msgstr "Passivo" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:148 msgid "Passthrough a Bluetooth adapter" msgstr "Usa Adattatore Bluetooth Ponte" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:155 msgid "Password" msgstr "Password" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:154 msgid "Password for joining your game (leave empty for none)" msgstr "Password per entrare nella tua partita (lascia vuoto se non la vuoi)" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:230 msgid "Password?" msgstr "Password?" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:23 msgid "Patch Editor" msgstr "Patch Editor" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:44 msgid "Patch name" msgstr "Nome patch" #: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:55 msgid "Patches" msgstr "Patch" #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:40 #: Source/Core/DolphinQt/Settings/PathPane.cpp:26 msgid "Paths" msgstr "Percorsi" #: Source/Core/DolphinQt/ToolBar.cpp:160 msgid "Pause" msgstr "Pausa" #: Source/Core/DolphinQt/MenuBar.cpp:737 msgid "Pause at End of Movie" msgstr "Pausa al Termine del Filmato" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:170 msgid "Pause on Focus Loss" msgstr "Pausa in Secondo Piano" #. i18n: Refers to tilting an emulated Wii Remote. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:41 msgid "Peak angular velocity (measured in turns per second)." msgstr "Velocità angolare massima (giri al secondo)." #. i18n: Refering to emulated wii remote swing movement. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:56 msgid "Peak velocity of movements to neutral position." msgstr "Velocità massima per raggiungere la posizione neutrale" #. i18n: Refering to emulated wii remote swing movement. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:47 msgid "Peak velocity of outward swing movements." msgstr "Velocità massima per oscillare verso l'esterno" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:85 msgid "Per-Pixel Lighting" msgstr "Illuminazione Per-Pixel" #: Source/Core/DolphinQt/MenuBar.cpp:271 msgid "Perform Online System Update" msgstr "Avviare Aggiornamento di Sistema Online" #: Source/Core/DolphinQt/GameList/GameList.cpp:311 msgid "Perform System Update" msgstr "Avvia l'Aggiornamento di Sistema" #. i18n: The "Physical" address space is the address space that reflects how devices (e.g. RAM) is #. physically wired up. #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:129 msgid "Physical" msgstr "Fisico" #: Source/Core/UICommon/UICommon.cpp:460 msgid "PiB" msgstr "PiB" #: Source/Core/DolphinQt/MenuBar.cpp:1170 msgid "Pick a debug font" msgstr "Scegli un font di debug" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:644 msgid "Ping" msgstr "Ping" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:31 msgid "Pitch Down" msgstr "Inclinazione in Basso" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:30 msgid "Pitch Up" msgstr "Inclinazione in Alto" #: Source/Core/DolphinQt/GameList/GameList.cpp:773 #: Source/Core/DolphinQt/MenuBar.cpp:622 msgid "Platform" msgstr "Piattaforma" #: Source/Core/DolphinQt/ToolBar.cpp:122 Source/Core/DolphinQt/ToolBar.cpp:167 msgid "Play" msgstr "Gioca" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:154 msgid "Play / Record" msgstr "Avvia / Registra" #: Source/Core/Core/HotkeyManager.cpp:55 msgid "Play Recording" msgstr "Riproduci Registrazione" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:111 msgid "Playback Options" msgstr "Opzioni di Riproduzione" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:644 msgid "Player" msgstr "Giocatore" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:231 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:225 msgid "Players" msgstr "Giocatori" #. i18n: "Point" refers to the action of pointing a Wii Remote. #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:211 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:219 msgid "Point" msgstr "Puntamento" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:86 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:56 msgid "Port %1" msgstr "Porta %1" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:96 #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:126 msgid "Port:" msgstr "Porta:" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:938 msgid "Possible desync detected: %1 might have desynced at frame %2" msgstr "Rilevato possibile desync: %1 potrebbe aver desyncato al frame %2" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:104 msgid "Post-Processing Effect:" msgstr "Effetto di Post-Processing:" #: Source/Core/DolphinQt/Config/Graphics/PostProcessingConfigWindow.cpp:45 msgid "Post-Processing Shader Configuration" msgstr "Configura Shader di Post-Processing" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:71 msgid "Prefetch Custom Textures" msgstr "Precarica Texture Personalizzate" #: Source/Core/Core/Movie.cpp:1125 #, c-format msgid "Premature movie end in PlayController. %u + %zu > %zu" msgstr "Termine prematuro del filmato in PlayController. %u + %zu > %zu" #: Source/Core/Core/Movie.cpp:1236 #, c-format msgid "Premature movie end in PlayWiimote. %u + %d > %zu" msgstr "Termine prematuro del filmato in PlayWiimote. %u + %d > %zu" #: Source/Core/Core/Movie.cpp:1211 #, c-format msgid "Premature movie end in PlayWiimote. %u > %zu" msgstr "Termine prematuro del filmato in PlayWiimote. %u > %zu" #: Source/Core/DolphinQt/WiiUpdate.cpp:94 msgid "" "Preparing to update...\n" "This can take a while." msgstr "" "Preparando l'aggiornamento...\n" "Potrebbe volerci un po'." #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:89 msgid "Presets" msgstr "Preimpostazioni" #: Source/Core/Core/HotkeyManager.cpp:79 msgid "Press Sync Button" msgstr "Premi il Pulsante Sync" #: Source/Core/Core/HW/WiimoteEmu/Extension/DrawsomeTablet.cpp:32 #: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:49 msgid "Pressure" msgstr "Pressione" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:255 msgid "" "Prevents shader compilation stuttering by not rendering waiting objects. Can " "work in scenarios where Ubershaders doesn't, at the cost of introducing " "visual glitches and broken effects.\n" "\n" "Not recommended, only use if the other options give poor results." msgstr "" "Previene scatti durante la compilazione degli shader non renderizzando gli " "oggetti in attesa. Può funzionare quando gli Ubershader non sembrano " "servire, ma potrebbero introdursi difetti grafici ed effetti corrotti.\n" "\n" "Non raccomandato, usa soltanto se le altre opzioni non danno i risultati " "sperati." #: Source/Core/Core/HotkeyManager.cpp:91 Source/Core/Core/HotkeyManager.cpp:95 #: Source/Core/Core/HotkeyManager.cpp:99 Source/Core/Core/HotkeyManager.cpp:103 msgid "Previous Game Profile" msgstr "Profilo di Gioco Precedente" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:79 msgid "Previous Match" msgstr "Corrispondenza Precedente" #: Source/Core/Core/HotkeyManager.cpp:89 Source/Core/Core/HotkeyManager.cpp:93 #: Source/Core/Core/HotkeyManager.cpp:97 Source/Core/Core/HotkeyManager.cpp:101 msgid "Previous Profile" msgstr "Profilo Precedente" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:99 msgid "Private" msgstr "Privato" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:98 msgid "Private and Public" msgstr "Privato e Pubblico" #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:47 msgid "Problem" msgstr "Problema" #: Source/Core/DiscIO/VolumeVerifier.cpp:1418 msgid "" "Problems with high severity were found. The game will most likely not work " "at all." msgstr "" "Sono stati rilevati problemi di alta severità. Il gioco molto probabilmente " "non funzionerà." #: Source/Core/DiscIO/VolumeVerifier.cpp:1408 msgid "" "Problems with low severity were found. They will most likely not prevent the " "game from running." msgstr "" "Sono stati rilevati problemi di bassa severità. Probabilmente non " "influenzeranno il gioco." #: Source/Core/DiscIO/VolumeVerifier.cpp:1413 msgid "" "Problems with medium severity were found. The whole game or certain parts of " "the game might not work correctly." msgstr "" "Sono stati rilevati problemi di media severità. Il gioco o alcune sue parti " "potrebbero non funzionare correttamente." #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:97 msgid "Profile" msgstr "Profilo" #: Source/Core/Core/HotkeyManager.cpp:328 #: Source/Core/DolphinQt/Config/Mapping/HotkeyDebugging.cpp:25 msgid "Program Counter" msgstr "Program Counter" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:288 #: Source/Core/DolphinQt/ConvertDialog.cpp:296 msgid "Progress" msgstr "Avanzamento" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:100 msgid "Public" msgstr "Pubblica" #: Source/Core/DolphinQt/MenuBar.cpp:508 msgid "Purge Game List Cache" msgstr "Pulisci Cache Lista Giochi" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:318 msgid "Put Main Menu roms in User/GC/{region}." msgstr "Posiziona le rom del Main Menu in User/GC/{region}." #: Source/Core/Core/NetPlayClient.cpp:1304 msgid "Quality of Service (QoS) couldn't be enabled." msgstr "Impossibile abilitare Quality of Service (QoS)." #: Source/Core/Core/NetPlayClient.cpp:1300 msgid "Quality of Service (QoS) was successfully enabled." msgstr "Quality of Service (QoS) abilitato con successo." #: Source/Core/DolphinQt/Settings/AudioPane.cpp:107 msgid "Quality of the DPLII decoder. Audio latency increases with quality." msgstr "Qualità del decoder DPLII. La latenza audio aumenta con la qualità." #: Source/Core/Common/MsgHandler.cpp:90 #: Source/Core/DolphinQt/ConvertDialog.cpp:314 #: Source/Core/DolphinQt/GCMemcardManager.cpp:423 #: Source/Core/DolphinQt/MainWindow.cpp:1516 msgid "Question" msgstr "Conferma" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:101 msgid "Quit" msgstr "Esci" #. i18n: The right trigger button (labeled R on real controllers) #: Source/Core/Core/HW/GCPadEmu.cpp:46 #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:62 msgid "R" msgstr "R" #. i18n: The right trigger button (labeled R on real controllers) used as an analog input #: Source/Core/Core/HW/GCPadEmu.cpp:50 #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:66 msgid "R-Analog" msgstr "R-Analogico" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:281 msgid "READY" msgstr "PRONTO" #: Source/Core/DolphinQt/MenuBar.cpp:938 msgid "RSO Modules" msgstr "Moduli RSO" #: Source/Core/DolphinQt/MenuBar.cpp:1223 msgid "RSO auto-detection" msgstr "Auto-rilevamento RSO" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:284 msgid "RUNNING" msgstr "IN ESECUZIONE" #. i18n: A range of memory addresses #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:287 #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:52 msgid "Range" msgstr "Intensità" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:498 msgid "Re&place instruction" msgstr "(&p) Sostituisci istruzione" #. i18n: This is a selectable condition when adding a breakpoint #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:58 msgid "Read" msgstr "Lettura" #. i18n: This string is used for a radio button that represents the type of #. memory breakpoint that gets triggered when a read operation or write operation occurs. #. The string is not a command to read and write something or to allow reading and writing. #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:162 msgid "Read and write" msgstr "Lettura e Scrittura" #. i18n: This string is used for a radio button that represents the type of #. memory breakpoint that gets triggered when a read operation occurs. #. The string does not mean "read-only" in the sense that something cannot be written to. #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:166 msgid "Read only" msgstr "Sola lettura" #. i18n: This is a selectable condition when adding a breakpoint #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:62 msgid "Read or Write" msgstr "Lettura o Scrittura" #: Source/Core/Core/HotkeyManager.cpp:57 msgid "Read-Only Mode" msgstr "Modalità Sola-lettura" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:156 msgid "Real Balance Board" msgstr "Balance Board Reale" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:185 msgid "Real Wii Remote" msgstr "Wii Remote Reale" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:32 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:30 msgid "Recenter" msgstr "Centra" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:139 msgid "Record" msgstr "Registra" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:167 msgid "Record Inputs" msgstr "Registra Input" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:134 msgid "Recording" msgstr "Registrazione" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:121 msgid "Recording Options" msgstr "Opzioni di Registrazione" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:289 msgid "Recording..." msgstr "Registrazione..." #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:33 #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:49 msgid "Red" msgstr "Rosso" #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:41 msgid "Red Left" msgstr "Rosso Sinistro" #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:44 msgid "Red Right" msgstr "Rosso Destro" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:299 msgid "" "Reduces the amount of aliasing caused by rasterizing 3D graphics, resulting " "in smoother edges on objects. Increases GPU load and sometimes causes " "graphical issues.\n" "\n" "SSAA is significantly more demanding than MSAA, but provides top quality " "geometry anti-aliasing and also applies anti-aliasing to lighting, shader " "effects, and textures.\n" "\n" "If unsure, select None." msgstr "" "Riduce l'aliasing causato dalla rasterizzazione della grafica 3D, " "ammorbidendo i bordi pixellosi degli oggetti. Aumenta il carico GPU e a " "volte causa difetti grafici.\n" "\n" "SSAA richiede molte più risorse di MSAA, ma garantisce un anti-aliasing " "delle geometrie di miglior qualità, e viene applicato anche alle luci, agli " "effetti di shader e alle texture.\n" "\n" "Nel dubbio, seleziona Nessuno." #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:66 msgid "Redump.org Status:" msgstr "Stato di Redump.org:" #: Source/Core/DolphinQt/CheatsManager.cpp:387 #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:151 #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:202 #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:81 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:83 #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:98 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:90 #: Source/Core/DolphinQt/ResourcePackManager.cpp:41 #: Source/Core/DolphinQt/ToolBar.cpp:115 msgid "Refresh" msgstr "Aggiorna" #: Source/Core/Core/HotkeyManager.cpp:31 msgid "Refresh Game List" msgstr "Aggiorna l'Elenco dei Giochi" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:196 msgid "Refreshing..." msgstr "Aggiornamento..." #: Source/Core/DolphinQt/GameList/GameList.cpp:781 #: Source/Core/DolphinQt/MenuBar.cpp:630 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:230 msgid "Region" msgstr "Regione" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:108 msgid "Region:" msgstr "Regione:" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:22 msgid "Registers" msgstr "Registri" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:64 msgid "Relative Input" msgstr "Input Relativo" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:34 msgid "Relative Input Hold" msgstr "Pressione Relativa Input" #: Source/Core/DolphinQt/Updater.cpp:70 msgid "Remind Me Later" msgstr "Ricorda Più Tardi" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:107 #: Source/Core/DolphinQt/ResourcePackManager.cpp:40 #: Source/Core/DolphinQt/Settings/PathPane.cpp:146 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:152 msgid "Remove" msgstr "Rimuovi" #: Source/Core/DolphinQt/ConvertDialog.cpp:69 msgid "Remove Junk Data (Irreversible):" msgstr "Rimuovi Dati Inutilizzati (Irreversibile)" #: Source/Core/DolphinQt/GameList/GameList.cpp:388 msgid "Remove Tag..." msgstr "Rimuovi Tag..." #: Source/Core/DolphinQt/GCMemcardManager.cpp:441 msgid "Remove failed" msgstr "Rimozione non riuscita" #: Source/Core/DolphinQt/CheatsManager.cpp:248 msgid "Remove from Watch" msgstr "Rimuovi Espressione di Controllo" #: Source/Core/DolphinQt/GameList/GameList.cpp:901 msgid "Remove tag" msgstr "Rimuovi tag" #: Source/Core/DolphinQt/ConvertDialog.cpp:204 msgid "" "Removing junk data does not save any space when converting to ISO (unless " "you package the ISO file in a compressed file format such as ZIP " "afterwards). Do you want to continue anyway?" msgstr "" "La rimozione dei dati inutilizzati non salva spazio durante la conversione " "in ISO (a meno che poi tu non comprima il file ISO in un file ad esempio " "ZIP). Vuoi proseguire lo stesso?" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:629 #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:664 msgid "Rename symbol" msgstr "Rinomina simbolo" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:160 msgid "Render Window" msgstr "Finestra di Render" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:95 msgid "Render to Main Window" msgstr "Renderizza nella Finestra Principale" #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:46 msgid "Rendering" msgstr "Rendering" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:195 msgid "" "Renders the scene as a wireframe.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Renderizza la scena in wireframe.\n" "\n" "Nel dubbio, lascia deselezionato." #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:375 #, c-format msgid "Report: GCIFolder Writing to unallocated block 0x%x" msgstr "Report: GCIFolder Scrittura su blocco non allocato 0x%x" #: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:24 msgid "Request to Join Your Party" msgstr "Invita al tuo party" #: Source/Core/Core/HotkeyManager.cpp:34 #: Source/Core/DolphinQt/CheatsManager.cpp:388 #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:150 #: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:825 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:121 msgid "Reset" msgstr "Resetta" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:382 msgid "Reset Traversal Server" msgstr "Reset Server Traversal" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:383 msgid "Reset Traversal Server to %1:%2" msgstr "Server Traversal resettato a %1:%2" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:87 msgid "Reset Traversal Settings" msgstr "Reset Impostazioni Traversal" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:153 msgid "Reset all saved Wii Remote pairings" msgstr "Resetta tutti gli abbinamenti salvati con i Wii Remote" #: Source/Core/DolphinQt/ResourcePackManager.cpp:25 msgid "Resource Pack Manager" msgstr "Resource Pack Manager" #: Source/Core/DolphinQt/Settings/PathPane.cpp:226 msgid "Resource Pack Path:" msgstr "Percorso Resource Pack:" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:269 msgid "Restart Required" msgstr "Riavvio Necessario" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:500 msgid "Restore instruction" msgstr "Ripristina istruzione" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:717 msgid "Retry" msgstr "Riprova" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:52 msgid "Return Speed" msgstr "Velocità di Ritorno" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:644 msgid "Revision" msgstr "Revisione" #: Source/Core/DolphinQt/AboutDialog.cpp:55 msgid "Revision: %1" msgstr "Revisione: %1" #: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:35 #: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:39 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:155 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:24 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:23 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Slider.cpp:23 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:24 #: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:23 msgid "Right" msgstr "Destra" #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:92 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:58 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:88 msgid "Right Stick" msgstr "Levetta Destra" #. i18n: "Table" refers to a turntable #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:68 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:170 msgid "Right Table" msgstr "Tabella di Destra" #. i18n: Refers to the "rim" of a TaTaCon drum. #: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:47 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:223 msgid "Rim" msgstr "Bordo" #: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:31 msgid "Rocker Down" msgstr "Pulsante Inferiore" #: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:30 msgid "Rocker Up" msgstr "Pulsante Superiore" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:32 msgid "Roll Left" msgstr "Rotazione a Sinistra" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:33 msgid "Roll Right" msgstr "Rotazione a Destra" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:537 msgid "Room ID" msgstr "ID Stanza" #. i18n: Refering to emulated wii remote swing movement. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:64 msgid "Rotation applied at extremities of swing." msgstr "Rotazione applicata agli estremi dell'oscillazione" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:268 msgid "" "Rounds 2D vertices to whole pixels.\n" "\n" "Fixes graphical problems in some games at higher internal resolutions. This " "setting has no effect when native internal resolution is used.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Arrotonda i vertici 2D al pixel più vicino.\n" "\n" "Corregge difetti grafici su alcuni giochi a maggiori risoluzioni interne. " "Questa opzione non ha effetto quando viene utilizzata la risoluzione interna " "nativa.\n" "\n" "Nel dubbio, lascia deselezionato." #: Source/Core/Core/HW/GCPadEmu.cpp:84 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:236 #: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:36 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:66 msgid "Rumble" msgstr "Vibrazione" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:491 msgid "Run &To Here" msgstr "(&T) Esegui Fino al Cursore" #: Source/Core/DiscIO/Enums.cpp:51 msgid "Russia" msgstr "Russia" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:163 msgid "SD Card" msgstr "Scheda SD" #: Source/Core/DolphinQt/Settings/PathPane.cpp:103 msgid "SD Card Image (*.raw);;All Files (*)" msgstr "Immagine Scheda SD (*.raw);;Tutti i File (*)" #: Source/Core/DolphinQt/Settings/PathPane.cpp:234 msgid "SD Card Path:" msgstr "Percorso SD Card:" #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:60 msgid "SHA-1:" msgstr "SHA-1:" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:117 msgid "SP1:" msgstr "SP1:" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:278 msgid "SSL context" msgstr "Contesto SSL" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:300 msgid "SSL options" msgstr "Opzioni SSL" #. i18n: The START/PAUSE button on GameCube controllers #: Source/Core/Core/HW/GCPadEmu.cpp:62 msgid "START" msgstr "START" #: Source/Core/DolphinQt/MenuBar.cpp:950 msgid "Sa&ve Code" msgstr "Sal&va Codice" #: Source/Core/DolphinQt/MenuBar.cpp:349 msgid "Sa&ve State" msgstr "Sal&va Stato di Gioco" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:224 #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:71 msgid "Safe" msgstr "Sicura" #: Source/Core/DolphinQt/Config/Mapping/HotkeyStates.cpp:22 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:100 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:108 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:89 msgid "Save" msgstr "Salva" #: Source/Core/DolphinQt/GameList/GameList.cpp:445 #: Source/Core/DolphinQt/GameList/GameList.cpp:450 #: Source/Core/DolphinQt/MenuBar.cpp:1065 msgid "Save Export" msgstr "Esporta Salvataggio" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:196 msgid "Save FIFO log" msgstr "Salva log FIFO" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:245 msgid "Save File to" msgstr "Salva con nome" #: Source/Core/DolphinQt/MenuBar.cpp:1044 #: Source/Core/DolphinQt/MenuBar.cpp:1051 #: Source/Core/DolphinQt/MenuBar.cpp:1053 msgid "Save Import" msgstr "Importa Salvataggio" #: Source/Core/Core/HotkeyManager.cpp:185 msgid "Save Oldest State" msgstr "Salva sul più vecchio Stato di Gioco" #: Source/Core/Core/HotkeyManager.cpp:188 #: Source/Core/Core/HotkeyManager.cpp:343 msgid "Save State" msgstr "Salva Stato di Gioco" #: Source/Core/Core/HotkeyManager.cpp:151 msgid "Save State Slot 1" msgstr "Salva Stato di Gioco nello Slot 1" #: Source/Core/Core/HotkeyManager.cpp:160 msgid "Save State Slot 10" msgstr "Salva Stato di Gioco nello Slot 10" #: Source/Core/Core/HotkeyManager.cpp:152 msgid "Save State Slot 2" msgstr "Salva Stato di Gioco nello Slot 2" #: Source/Core/Core/HotkeyManager.cpp:153 msgid "Save State Slot 3" msgstr "Salva Stato di Gioco nello Slot 3" #: Source/Core/Core/HotkeyManager.cpp:154 msgid "Save State Slot 4" msgstr "Salva Stato di Gioco nello Slot 4" #: Source/Core/Core/HotkeyManager.cpp:155 msgid "Save State Slot 5" msgstr "Salva Stato di Gioco nello Slot 5" #: Source/Core/Core/HotkeyManager.cpp:156 msgid "Save State Slot 6" msgstr "Salva Stato di Gioco nello Slot 6" #: Source/Core/Core/HotkeyManager.cpp:157 msgid "Save State Slot 7" msgstr "Salva Stato di Gioco nello Slot 7" #: Source/Core/Core/HotkeyManager.cpp:158 msgid "Save State Slot 8" msgstr "Salva Stato di Gioco nello Slot 8" #: Source/Core/Core/HotkeyManager.cpp:159 msgid "Save State Slot 9" msgstr "Salva Stato di Gioco nello Slot 9" #: Source/Core/DolphinQt/MenuBar.cpp:350 msgid "Save State to File" msgstr "Salva Stato su File" #: Source/Core/DolphinQt/MenuBar.cpp:352 msgid "Save State to Oldest Slot" msgstr "Salva Stato su Slot più Vecchio" #: Source/Core/DolphinQt/MenuBar.cpp:351 msgid "Save State to Selected Slot" msgstr "Salva Stato nello Slot Selezionato" #: Source/Core/DolphinQt/MenuBar.cpp:353 msgid "Save State to Slot" msgstr "Salva Stato su Slot" #: Source/Core/DolphinQt/MenuBar.cpp:947 msgid "Save Symbol Map &As..." msgstr "Salva Mappa dei Simboli &Come..." #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:108 msgid "Save Texture Cache to State" msgstr "Salva Cache Texture su Stato" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:393 msgid "Save and Load State" msgstr "Salva e Carica Stato di Gioco" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:133 msgid "Save as..." msgstr "Salva come..." #: Source/Core/DolphinQt/MenuBar.cpp:1524 msgid "Save combined output file as" msgstr "Salva file combinato in output come" #: Source/Core/DolphinQt/MenuBar.cpp:1045 msgid "" "Save data for this title already exists in the NAND. Consider backing up the " "current data before overwriting.\n" "Overwrite now?" msgstr "" "Dei dati di salvataggio per questo gioco esistono già nella NAND. Forse di " "conviene fare un backup dei dati attuali prima di sovrascriverli.\n" "Vuoi proseguire?" #: Source/Core/DolphinQt/MenuBar.cpp:1399 msgid "Save map file" msgstr "Salva file mappa" #: Source/Core/DolphinQt/MenuBar.cpp:1450 msgid "Save signature file" msgstr "Salva file di signature" #: Source/Core/Core/HotkeyManager.cpp:161 msgid "Save to Selected Slot" msgstr "Salva nello Slot Selezionato" #: Source/Core/DolphinQt/MenuBar.cpp:391 msgid "Save to Slot %1 - %2" msgstr "Salva su Slot %1 - %2" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:138 msgid "Save..." msgstr "Salva..." #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:349 msgid "Saved Wii Remote pairings can only be reset when a Wii game is running." msgstr "" "Gli abbinamenti salvati con i Wii Remote possono essere resettati soltanto " "durante l'esecuzione di un gioco Wii." #: Source/Core/Core/Movie.cpp:953 #, c-format msgid "Savestate movie %s is corrupted, movie recording stopping..." msgstr "Il salvataggio del filmato %s è corrotto, arresto registrazione..." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:83 msgid "Scaled EFB Copy" msgstr "Copia EFB in scala" #: Source/Core/DolphinQt/ToolBar.cpp:126 msgid "ScrShot" msgstr "Screenshot" #: Source/Core/VideoCommon/ImageWrite.cpp:54 #, c-format msgid "Screenshot failed: Could not open file \"%s\" (error %d)" msgstr "Cattura schermo fallita: Impossibile aprire il file \"%s\" (errore %d)" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:102 #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:77 #: Source/Core/DolphinQt/MenuBar.cpp:510 msgid "Search" msgstr "Cerca" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:101 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:92 msgid "Search Address" msgstr "Cerca Indirizzo" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:75 msgid "Search Current Object" msgstr "Cerca Oggetto Corrente" #: Source/Core/DolphinQt/Settings/PathPane.cpp:150 msgid "Search Subfolders" msgstr "Cerca nelle Sottocartelle" #: Source/Core/DolphinQt/MenuBar.cpp:820 msgid "Search for an Instruction" msgstr "Cerca un'Istruzione" #: Source/Core/DolphinQt/SearchBar.cpp:30 msgid "Search games..." msgstr "Cerca giochi..." #: Source/Core/DolphinQt/MenuBar.cpp:1563 msgid "Search instruction" msgstr "Ricerca istruzione" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:59 msgid "Section that contains all Action Replay cheat codes." msgstr "Sezione che contiene tutti i codici Action Replay." #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:56 msgid "Section that contains all Gecko cheat codes." msgstr "Sezione che contiene tutti i codici Gecko." #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:62 msgid "Section that contains all graphics related settings." msgstr "Sezione che contiene tutte le impostazioni di natura grafica." #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:34 msgid "Section that contains most CPU and Hardware related settings." msgstr "" "Sezione che contiene la maggior parte delle impostazioni di CPU e Hardware." #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:231 msgid "Select" msgstr "Seleziona" #: Source/Core/DolphinQt/Settings/PathPane.cpp:68 msgid "Select Dump Path" msgstr "Seleziona Percorso Dump" #: Source/Core/DolphinQt/GameList/GameList.cpp:428 #: Source/Core/DolphinQt/MenuBar.cpp:1059 msgid "Select Export Directory" msgstr "Seleziona Directory di Estrazione" #: Source/Core/DolphinQt/Config/Mapping/HotkeyStatesOther.cpp:22 msgid "Select Last State" msgstr "Seleziona Ultimo Stato" #: Source/Core/DolphinQt/Settings/PathPane.cpp:79 msgid "Select Load Path" msgstr "Seleziona Percorso da Caricare" #: Source/Core/DolphinQt/Settings/PathPane.cpp:90 msgid "Select Resource Pack Path" msgstr "Seleziona Percorso Resource Pack" #: Source/Core/DolphinQt/MenuBar.cpp:392 msgid "Select Slot %1 - %2" msgstr "Seleziona Slot %1 - %2" #: Source/Core/Core/HotkeyManager.cpp:344 msgid "Select State" msgstr "Seleziona Stato di Gioco" #: Source/Core/DolphinQt/MenuBar.cpp:366 msgid "Select State Slot" msgstr "Seleziona Slot di Stato" #: Source/Core/Core/HotkeyManager.cpp:163 msgid "Select State Slot 1" msgstr "Seleziona Slot di Stato 1" #: Source/Core/Core/HotkeyManager.cpp:172 msgid "Select State Slot 10" msgstr "Seleziona Slot di Stato 10" #: Source/Core/Core/HotkeyManager.cpp:164 msgid "Select State Slot 2" msgstr "Seleziona Slot di Stato 2" #: Source/Core/Core/HotkeyManager.cpp:165 msgid "Select State Slot 3" msgstr "Seleziona Slot di Stato 3" #: Source/Core/Core/HotkeyManager.cpp:166 msgid "Select State Slot 4" msgstr "Seleziona Slot di Stato 4" #: Source/Core/Core/HotkeyManager.cpp:167 msgid "Select State Slot 5" msgstr "Seleziona Slot di Stato 5" #: Source/Core/Core/HotkeyManager.cpp:168 msgid "Select State Slot 6" msgstr "Seleziona Slot di Stato 6" #: Source/Core/Core/HotkeyManager.cpp:169 msgid "Select State Slot 7" msgstr "Seleziona Slot di Stato 7" #: Source/Core/Core/HotkeyManager.cpp:170 msgid "Select State Slot 8" msgstr "Seleziona Slot di Stato 8" #: Source/Core/Core/HotkeyManager.cpp:171 msgid "Select State Slot 9" msgstr "Seleziona Slot di Stato 9" #: Source/Core/DolphinQt/Settings/PathPane.cpp:57 msgid "Select Wii NAND Root" msgstr "Seleziona Root NAND Wii" #: Source/Core/DolphinQt/GameList/GameList.cpp:208 #: Source/Core/DolphinQt/Settings/PathPane.cpp:38 msgid "Select a Directory" msgstr "Seleziona una Directory" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:144 #: Source/Core/DolphinQt/MainWindow.cpp:687 #: Source/Core/DolphinQt/MainWindow.cpp:1202 #: Source/Core/DolphinQt/MainWindow.cpp:1209 msgid "Select a File" msgstr "Seleziona un File" #: Source/Core/DolphinQt/Settings/PathPane.cpp:46 msgid "Select a Game" msgstr "Seleziona un Gioco" #: Source/Core/DolphinQt/Settings/PathPane.cpp:102 msgid "Select a SD Card Image" msgstr "Seleziona un'Immagine Scheda SD" #: Source/Core/DolphinQt/NetPlay/GameListDialog.cpp:17 msgid "Select a game" msgstr "Seleziona un gioco" #: Source/Core/DolphinQt/MenuBar.cpp:1014 msgid "Select a title to install to NAND" msgstr "Seleziona un titolo da installare su NAND" #: Source/Core/DolphinQt/MenuBar.cpp:1304 msgid "Select the RSO module address:" msgstr "Scegli l'indirizzo del modulo RSO:" #: Source/Core/DolphinQt/MainWindow.cpp:1572 #: Source/Core/DolphinQt/MainWindow.cpp:1643 msgid "Select the Recording File" msgstr "Seleziona la Registrazione" #: Source/Core/DolphinQt/MainWindow.cpp:1550 msgid "Select the keys file (OTP/SEEPROM dump)" msgstr "Seleziona il file contenente le chiavi (dump OTP/SEEPROM)" #: Source/Core/DolphinQt/MainWindow.cpp:1525 #: Source/Core/DolphinQt/MenuBar.cpp:1034 msgid "Select the save file" msgstr "Seleziona il file di salvataggio" #: Source/Core/DolphinQt/ConvertDialog.cpp:257 msgid "Select where you want to save the converted image" msgstr "Seleziona dove vuoi salvare l'immagine convertita" #: Source/Core/DolphinQt/ConvertDialog.cpp:248 msgid "Select where you want to save the converted images" msgstr "Seleziona dove vuoi salvare le immagini convertite" #: Source/Core/DolphinQt/Config/LogWidget.cpp:140 msgid "Selected Font" msgstr "Font Selezionato" #: Source/Core/Core/ConfigLoaders/GameConfigLoader.cpp:219 msgid "Selected controller profile does not exist" msgstr "Il profilo controller selezionato non esiste" #: Source/Core/Core/NetPlayServer.cpp:1398 #: Source/Core/Core/NetPlayServer.cpp:1621 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:420 msgid "Selected game doesn't exist in game list!" msgstr "Il gioco selezionato non esiste nella lista dei giochi!" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:229 msgid "Selected thread callstack" msgstr "Callstack thread selezionato" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:207 msgid "Selected thread context" msgstr "Contesto thread selezionato" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:210 msgid "" "Selects a hardware adapter to use.\n" "\n" "If unsure, select the first one." msgstr "" "Seleziona l'adattatore hardware da utilizzare.\n" "\n" "Nel dubbio, seleziona il primo." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:332 msgid "" "Selects the stereoscopic 3D mode. Stereoscopy allows a better feeling of " "depth if the necessary hardware is present. Heavily decreases emulation " "speed and sometimes causes issues.\n" "\n" "Side-by-Side and Top-and-Bottom are used by most 3D TVs.\n" "Anaglyph is used for Red-Cyan colored glasses.\n" "HDMI 3D is used when the monitor supports 3D display resolutions.\n" "Passive is another type of 3D used by some TVs.\n" "\n" "If unsure, select Off." msgstr "" "Seleziona la modalità di stereoscopia 3D. Se hai l'hardware necessario, la " "stereoscopia ti permette di avere una migliore sensazione di profondità. " "Diminuisce pesantemente la velocità di emulazione e talvolta causa " "problemi.\n" "\n" "Fianco-a-Fianco e Sopra-e-Sotto sono utilizzate dalla maggior parte delle TV " "3D.\n" "Anaglifo è utilizzato con gli occhialini colorati rosso-blu.\n" "HDMI 3D è usato in caso il monitor supporti risoluzioni 3D.\n" "Passivo è una tipologia di 3D usata da alcune TV.\n" "\n" "Nel dubbio, seleziona Off." #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:158 msgid "" "Selects what graphics API to use internally.\n" "The software renderer is extremely slow and only useful for debugging, so " "you'll want to use either Direct3D or OpenGL. Different games and different " "GPUs will behave differently on each backend, so for the best emulation " "experience it's recommended to try both and choose the one that's less " "problematic.\n" "\n" "If unsure, select OpenGL." msgstr "" "Seleziona quale API grafica usare internamente.\n" "Il renderer software è estremamente lento, e viene utilizzato solo a scopo " "di debug, quindi faresti meglio a selezionare Direct3D o OpenGL. I giochi e " "le GPU si comporteranno in modo diverso a seconda del motore utilizzato, " "quindi per una migliore esperienza si consiglia di provare entrambi e " "scegliere quello che si adatta maggiormente ai tuoi bisogni.\n" "\n" "Nel dubbio, seleziona OpenGL." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:222 msgid "" "Selects which aspect ratio to use when rendering.\n" "\n" "Auto: Uses the native aspect ratio\n" "Force 16:9: Mimics an analog TV with a widescreen aspect ratio.\n" "Force 4:3: Mimics a standard 4:3 analog TV.\n" "Stretch to Window: Stretches the picture to the window size.\n" "\n" "If unsure, select Auto." msgstr "" "Seleziona il rapporto d'aspetto da utilizzare in fase di rendering:\n" "\n" "Auto: utilizza il rapporto d'aspetto nativo\n" "Forza 16:9: Simula una TV analogica con un rapporto d'aspetto widescreen.\n" "Forza 4:3: Simula una standard TV analogica con rapporto d'aspetto di 4:3.\n" "Adatta a Finestra: Allarga l'immagine perché si adatti alle dimensioni della " "finestra.\n" "\n" "Nel dubbio, seleziona Auto." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:205 msgid "" "Selects which graphics API to use internally.\n" "\n" "The software renderer is extremely slow and only useful for debugging, so " "any of the other backends are recommended.\n" "\n" "If unsure, select OpenGL." msgstr "" "Seleziona quale API grafica usare internamente.\n" "\n" "Il renderer software è estremamente lento e utile solo a scopo di debug, " "quindi si consiglia di usare uno degli altri backend.\n" "\n" "Nel dubbio, usa OpenGL." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:198 msgid "" "Selects which graphics API to use internally.\n" "\n" "The software renderer is extremely slow and only useful for debugging, so " "either OpenGL, Direct3D, or Vulkan are recommended. Different games and " "different GPUs will behave differently on each backend, so for the best " "emulation experience it is recommended to try each and select the backend " "that is least problematic.\n" "\n" "If unsure, select OpenGL." msgstr "" "Seleziona quale API grafica usare internamente.\n" "\n" "Il renderer software è estremamente lento, e viene utilizzato solo a scopo " "di debug, quindi si consigliano OpenGL, Direct3D o Vulkan. I giochi e le GPU " "si comporteranno in modo diverso a seconda del motore utilizzato, quindi per " "una migliore esperienza si consiglia di provarli tutti e scegliere il " "backend che sembra più compatibile.\n" "\n" "Nel dubbio, seleziona OpenGL." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:205 msgid "Send" msgstr "Invia" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:168 msgid "Sensor Bar Position:" msgstr "Posizione della Sensor Bar: " #. i18n: "Serial" refers to serial numbers, e.g. RVL-RSBE-USA #: Source/Core/DiscIO/VolumeVerifier.cpp:315 #, c-format msgid "Serial and/or version data is missing from %s" msgstr "Seriale e/o dati di versione mancano da %s" #: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientWidget.cpp:51 msgid "Server IP Address" msgstr "Indirizzo IP del Server" #: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientWidget.cpp:53 msgid "Server Port" msgstr "Porta del Server" #: Source/Core/Core/NetPlayClient.cpp:1766 msgid "Server rejected traversal attempt" msgstr "" "Il server ha rifiutato il tentativo di connessione in modalità traversal" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:90 msgid "Set &Value" msgstr "Imposta &Valore" #. i18n: Here, PC is an acronym for program counter, not personal computer. #: Source/Core/Core/HotkeyManager.cpp:73 Source/Core/DolphinQt/ToolBar.cpp:112 msgid "Set PC" msgstr "Imposta PC" #: Source/Core/DolphinQt/GameList/GameList.cpp:294 msgid "Set as &Default ISO" msgstr "Imposta come ISO &Predefinita" #: Source/Core/DolphinQt/GCMemcardManager.cpp:294 msgid "Set memory card file for Slot A" msgstr "Seleziona file per la memory card dello Slot A" #: Source/Core/DolphinQt/GCMemcardManager.cpp:294 msgid "Set memory card file for Slot B" msgstr "Seleziona file per la memory card dello Slot B" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:488 msgid "Set symbol &end address" msgstr "Imposta indirizzo di t&ermine del simbolo" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:486 msgid "Set symbol &size" msgstr "Imposta dimensione del &simbolo" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:687 msgid "Set symbol end address" msgstr "Imposta indirizzo di termine del simbolo" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:665 msgid "Set symbol size (%1):" msgstr "Imposta dimensione del simbolo (%1):" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:126 msgid "" "Sets the Wii display mode to 60Hz (480i) instead of 50Hz (576i) for PAL " "games.\n" "May not work for all games." msgstr "" "Imposta la modalità di visualizzazione del Wii a 60Hz (480i) invece di 50Hz " "(576i) per i giochi PAL.\n" "Potrebbe non funzionare su tutti i giochi." #: Source/Core/DolphinQt/Settings/WiiPane.cpp:129 msgid "Sets the Wii system language." msgstr "Imposta la lingua di sistema del Wii" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:90 msgid "" "Sets the latency (in ms). Higher values may reduce audio crackling. Certain " "backends only." msgstr "" "Imposta la latenza (in ms). Valori maggiori possono correggere un audio " "gracchiante. Solo per alcuni backend." #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:27 msgid "Settings" msgstr "Impostazioni" #: Source/Core/Core/Boot/Boot_BS2Emu.cpp:354 msgid "SetupWiiMemory: Can't create setting.txt file" msgstr "SetupWiiMemory: Impossibile creare il file setting.txt" #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:47 msgid "Severity" msgstr "Severità" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:109 msgid "Shader Compilation" msgstr "Compilazione Shader" #: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:57 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:214 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionSimulation.cpp:30 msgid "Shake" msgstr "Scuoti" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:41 msgid "" "Shortens loading times but may break some games. Can have negative effects " "on performance. Defaults to False" msgstr "" "Riduce i tempi di caricamento ma potrebbe corrompere alcuni giochi. Potrebbe " "avere effetti negativi sulle performance. Il default è Inattivo" #: Source/Core/DolphinQt/MenuBar.cpp:399 msgid "Show &Log" msgstr "Mostra Finestra di &Log" #: Source/Core/DolphinQt/MenuBar.cpp:412 msgid "Show &Toolbar" msgstr "Mostra Barra degli St&rumenti" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:169 msgid "Show Active Title in Window Title" msgstr "Mostra Gioco Corrente nella Barra del Titolo" #: Source/Core/DolphinQt/MenuBar.cpp:682 msgid "Show Australia" msgstr "Mostra Australia" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:137 msgid "Show Current Game on Discord" msgstr "Mostra Gioco Corrente su Discord" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:148 msgid "Show Debugging UI" msgstr "Mostra UI Debugging" #: Source/Core/DolphinQt/MenuBar.cpp:657 msgid "Show ELF/DOL" msgstr "Mostra ELF/DOL" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:87 msgid "Show FPS" msgstr "Mostra FPS" #: Source/Core/DolphinQt/MenuBar.cpp:749 msgid "Show Frame Counter" msgstr "Mostra Contatore Frame" #: Source/Core/DolphinQt/MenuBar.cpp:683 msgid "Show France" msgstr "Mostra Francia" #: Source/Core/DolphinQt/MenuBar.cpp:655 msgid "Show GameCube" msgstr "Mostra GameCube" #: Source/Core/DolphinQt/MenuBar.cpp:684 msgid "Show Germany" msgstr "Mostra Germania" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:169 msgid "Show Golf Mode Overlay" msgstr "Mostra Overlay Modalità Golf" #: Source/Core/DolphinQt/MenuBar.cpp:755 msgid "Show Input Display" msgstr "Mostra Tasti di Input" #: Source/Core/DolphinQt/MenuBar.cpp:685 msgid "Show Italy" msgstr "Mostra Italia" #: Source/Core/DolphinQt/MenuBar.cpp:679 msgid "Show JAP" msgstr "Mostra JAP" #: Source/Core/DolphinQt/MenuBar.cpp:686 msgid "Show Korea" msgstr "Mostra Corea" #: Source/Core/DolphinQt/MenuBar.cpp:743 msgid "Show Lag Counter" msgstr "Mostra Contatore Lag" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:102 msgid "Show Language:" msgstr "Mostra Lingua:" #: Source/Core/DolphinQt/MenuBar.cpp:405 msgid "Show Log &Configuration" msgstr "Mostra &Configurazione Log" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:94 msgid "Show NetPlay Messages" msgstr "Mostra Messaggi NetPlay" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:88 msgid "Show NetPlay Ping" msgstr "Mostra Ping NetPlay" #: Source/Core/DolphinQt/MenuBar.cpp:687 msgid "Show Netherlands" msgstr "Mostra Olanda" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:168 msgid "Show On-Screen Display Messages" msgstr "Mostra Messaggi su Schermo" #: Source/Core/DolphinQt/MenuBar.cpp:680 msgid "Show PAL" msgstr "Mostra PAL" #. i18n: Here, PC is an acronym for program counter, not personal computer. #: Source/Core/Core/HotkeyManager.cpp:71 Source/Core/DolphinQt/ToolBar.cpp:110 msgid "Show PC" msgstr "Mostra PC" #: Source/Core/DolphinQt/MenuBar.cpp:660 msgid "Show Platforms" msgstr "Mostra Piattaforme" #: Source/Core/DolphinQt/MenuBar.cpp:695 msgid "Show Regions" msgstr "Mostra Regioni" #: Source/Core/DolphinQt/MenuBar.cpp:688 msgid "Show Russia" msgstr "Mostra Russia" #: Source/Core/DolphinQt/MenuBar.cpp:689 msgid "Show Spain" msgstr "Mostra Spagna" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:52 #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:60 msgid "Show Statistics" msgstr "Mostra Informazioni" #: Source/Core/DolphinQt/MenuBar.cpp:761 msgid "Show System Clock" msgstr "Mostra Orologio di Sistema" #: Source/Core/DolphinQt/MenuBar.cpp:690 msgid "Show Taiwan" msgstr "Mostra Taiwan" #: Source/Core/DolphinQt/MenuBar.cpp:681 msgid "Show USA" msgstr "Mostra USA" #: Source/Core/DolphinQt/MenuBar.cpp:692 msgid "Show Unknown" msgstr "Mostra Sconosciuto" #: Source/Core/DolphinQt/MenuBar.cpp:656 msgid "Show WAD" msgstr "Mostra WAD" #: Source/Core/DolphinQt/MenuBar.cpp:654 msgid "Show Wii" msgstr "Mostra Wii" #: Source/Core/DolphinQt/MenuBar.cpp:691 msgid "Show World" msgstr "Mostra Mondo" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:479 msgid "Show in &memory" msgstr "Mostra in &memoria" #: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:402 msgid "Show in code" msgstr "Mostra nel codice" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:132 msgid "Show in server browser" msgstr "Mostra nel server browser" #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:165 msgid "" "Show various rendering statistics.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Mostra diverse informazioni di rendering.\n" "\n" "Nel dubbio, lascia deselezionato." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:240 msgid "" "Shows chat messages, buffer changes, and desync alerts while playing " "NetPlay.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Mostra messaggi di chat, cambiamenti di buffer e avvisi di desync durante " "una partita NetPlay.\n" "\n" "Nel dubbio, lascia deselezionato." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:230 msgid "" "Shows the number of frames rendered per second as a measure of emulation " "speed.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Mostra il numero di frame renderizzati ogni secondo come metro di misura " "della velocità di emulazione.\n" "\n" "Nel dubbio, lascia deselezionato." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:233 msgid "" "Shows the player's maximum ping while playing on NetPlay.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Mostra più alto valore di ping dei giocatori durante una partita NetPlay.\n" "\n" "Nel dubbio, lascia deselezionato." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:197 msgid "" "Shows various rendering statistics.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Mostra diverse informazioni di rendering.\n" "\n" "Nel dubbio, lascia deselezionato." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:122 msgid "Side-by-Side" msgstr "Fianco-a-Fianco" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:277 msgid "Sideways Hold" msgstr "Mantieni posizione di traverso" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:274 msgid "Sideways Toggle" msgstr "Attiva/Disattiva posizione di traverso" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:267 msgid "Sideways Wii Remote" msgstr "Wii Remote in posizione di traverso" #: Source/Core/DolphinQt/MenuBar.cpp:937 msgid "Signature Database" msgstr "Database delle Signature" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:139 msgid "Signed Integer" msgstr "Signed Integer" #: Source/Core/DiscIO/Enums.cpp:98 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:122 msgid "Simplified Chinese" msgstr "Cinese Semplificato" #: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:40 msgid "Simulate DK Bongos" msgstr "Simula i Bongo DK" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:90 msgid "Six Axis" msgstr "Six Axis" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:58 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:204 msgid "Size" msgstr "Dimensioni" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:150 msgid "" "Size of stretch buffer in milliseconds. Values too low may cause audio " "crackling." msgstr "" "Dimensione in millisecondo del buffer di stretch. Valori troppo bassi " "possono causare un audio gracchiante." #: Source/Core/Core/HotkeyManager.cpp:68 Source/Core/DolphinQt/ToolBar.cpp:108 msgid "Skip" msgstr "Salta" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:45 msgid "Skip EFB Access from CPU" msgstr "Salta Accesso della CPU all'EFB" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:58 msgid "Skip Main Menu" msgstr "Salta Main Menu" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:90 msgid "Skip Presenting Duplicate Frames" msgstr "Salta Frame Duplicati" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:246 msgid "" "Skips presentation of duplicate frames (XFB copies) in 25fps/30fps games. " "This may improve performance on low-end devices, while making frame pacing " "less consistent.\n" "\n" "Disable this option as well as enabling V-Sync for optimal frame pacing.\n" "\n" "If unsure, leave this checked." msgstr "" "Salta la presentazione di frame duplicati (copie XFB) in giochi a 25/30fps.\n" "Potrebbe migliorare le prestazioni in dispositivi più datati, al prezzo di " "un framerate meno stabile.\n" "\n" "Disabilitare questa opzione e abilitare il V-Sync migliora la stabilità del " "framerate.\n" "\n" "Nel dubbio, lascia selezionato." #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:94 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:139 msgid "Slider Bar" msgstr "Slider Bar" #: Source/Core/DolphinQt/GCMemcardManager.cpp:93 msgid "Slot A" msgstr "Ingresso A" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:111 msgid "Slot A:" msgstr "Slot A:" #: Source/Core/DolphinQt/GCMemcardManager.cpp:93 msgid "Slot B" msgstr "Ingresso B" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:114 msgid "Slot B:" msgstr "Slot B:" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:255 msgid "Socket table" msgstr "Tabella Socket" #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:91 #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:107 #: Source/Core/VideoBackends/Software/SWmain.cpp:53 msgid "Software Renderer" msgstr "Software Renderer" #: Source/Core/DiscIO/VolumeVerifier.cpp:1284 msgid "Some of the data could not be read." msgstr "Non è stato possibile leggere alcuni dati." #: Source/Core/DiscIO/VolumeVerifier.cpp:1034 msgid "" "Some padding data that should be zero is not zero. This can make the game " "freeze at certain points." msgstr "" "Alcuni dati di riempimento che dovrebbero essere zero non sono zero. Il " "gioco potrebbe bloccarsi in certi punti." #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:225 msgid "" "Some values you provided are invalid.\n" "Please check the highlighted values." msgstr "" "Alcuni dei valori forniti non sono validi.\n" "Controlla i valori evidenziati." #: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:105 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:246 msgid "Sort Alphabetically" msgstr "Ordine Alfabetico" #: Source/Core/UICommon/NetPlayIndex.cpp:251 msgid "South America" msgstr "Sud America" #: Source/Core/DiscIO/Enums.cpp:54 msgid "Spain" msgstr "Spagna" #: Source/Core/DiscIO/Enums.cpp:89 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:64 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:119 msgid "Spanish" msgstr "Spagnolo" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:250 msgid "Speaker Pan" msgstr "Panning Altoparlante" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:182 msgid "Speaker Volume:" msgstr "Volume Altoparlante:" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:189 msgid "Specific" msgstr "Specifico" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:43 msgid "Speed" msgstr "Velocità" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:92 msgid "Speed up Disc Transfer Rate" msgstr "Aumenta la velocità di trasferimento dal Disco" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:177 msgid "Stable (once a year)" msgstr "Stabile (una volta all'anno)" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:187 msgid "Stack end" msgstr "Fine stack" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:187 msgid "Stack start" msgstr "Inizio stack" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:91 msgid "Standard Controller" msgstr "Controller Standard" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:98 msgid "Start" msgstr "Start" #: Source/Core/DolphinQt/MenuBar.cpp:239 msgid "Start &NetPlay..." msgstr "Avvia &NetPlay" #: Source/Core/DolphinQt/MenuBar.cpp:715 msgid "Start Re&cording Input" msgstr "Avvia Re&gistrazione Input" #: Source/Core/Core/HotkeyManager.cpp:54 msgid "Start Recording" msgstr "Avvia Registrazione" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:845 msgid "Started game" msgstr "Gioco avviato" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:261 #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:283 #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:73 #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:183 msgid "State" msgstr "Stato" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:92 msgid "Steering Wheel" msgstr "Volante" #. i18n: Here, "Step" is a verb. This feature is used for #. going through code step by step. #: Source/Core/DolphinQt/ToolBar.cpp:101 msgid "Step" msgstr "Entra nell'Istruzione" #. i18n: Here, "Step" is a verb. This feature is used for #. going through code step by step. #: Source/Core/Core/HotkeyManager.cpp:61 msgid "Step Into" msgstr "Entra nell'Istruzione" #. i18n: Here, "Step" is a verb. This feature is used for #. going through code step by step. #: Source/Core/Core/HotkeyManager.cpp:67 Source/Core/DolphinQt/ToolBar.cpp:107 msgid "Step Out" msgstr "Esci dall'Istruzione" #. i18n: Here, "Step" is a verb. This feature is used for #. going through code step by step. #: Source/Core/Core/HotkeyManager.cpp:64 Source/Core/DolphinQt/ToolBar.cpp:104 msgid "Step Over" msgstr "Esegui Istruzione" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:488 msgid "Step out successful!" msgstr "Uscito con successo dall'istruzione!" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:486 msgid "Step out timed out!" msgstr "Scaduto tempo di uscita dall'istruzione!" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:413 msgid "Step over in progress..." msgstr "Esecuzione dell'istruzione in corso..." #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:398 msgid "Step successful!" msgstr "Istruzione eseguita con successo!" #: Source/Core/Core/HotkeyManager.cpp:327 #: Source/Core/DolphinQt/Config/Mapping/HotkeyDebugging.cpp:22 msgid "Stepping" msgstr "Entrando" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:130 msgid "Stereoscopic 3D Mode:" msgstr "Modalità Stereoscopia 3D" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:119 #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:118 msgid "Stereoscopy" msgstr "Stereoscopia" #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:73 #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:87 #: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:46 #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:73 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:75 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:105 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:123 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:150 msgid "Stick" msgstr "Levetta" #: Source/Core/Core/HotkeyManager.cpp:33 #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:140 #: Source/Core/DolphinQt/ToolBar.cpp:124 msgid "Stop" msgstr "Arresta" #: Source/Core/DolphinQt/MenuBar.cpp:718 msgid "Stop Playing/Recording Input" msgstr "Interrompi Riproduzione/Registrazione Input" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:338 msgid "Stopped game" msgstr "Gioco fermato" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:216 #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:48 msgid "Store EFB Copies to Texture Only" msgstr "Salva le copie dell'EFB solo su texture" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:219 #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:87 msgid "Store XFB Copies to Texture Only" msgstr "Salva le copie dell'XFB solo su texture" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:220 msgid "" "Stores EFB copies exclusively on the GPU, bypassing system memory. Causes " "graphical defects in a small number of games.\n" "\n" "Enabled = EFB Copies to Texture\n" "Disabled = EFB Copies to RAM (and Texture)\n" "\n" "If unsure, leave this checked." msgstr "" "Salva le copie dell'EFB esclusivamente sulla GPU, bypassando la memoria di " "sistema. Causa difetti grafici in un ristretto numero di giochi.\n" "\n" "Abilitato = Copie EFB su texture.\n" "Disabilitato = Copie EFB nella RAM (e su texture)\n" "\n" "Nel dubbio, lascia deselezionato." #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:235 msgid "" "Stores XFB copies exclusively on the GPU, bypassing system memory. Causes " "graphical defects in a small number of games.\n" "\n" "Enabled = XFB Copies to Texture\n" "Disabled = XFB Copies to RAM (and Texture)\n" "\n" "If unsure, leave this checked." msgstr "" "Salva le copie dell'XFB esclusivamente sulla GPU, bypassando la memoria di " "sistema. Causa difetti grafici in un ristretto numero di giochi.\n" "\n" "Abilitato = Copie XFB su texture.\n" "Disabilitato = Copie XFB nella RAM (e su texture)\n" "\n" "Nel dubbio, lascia deselezionato." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:59 msgid "Stretch to Window" msgstr "Adatta a Finestra" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:117 msgid "Strict Settings Sync" msgstr "Sincronizzazione Esatta Impostazioni" #. i18n: Data type used in computing #: Source/Core/DolphinQt/CheatsManager.cpp:395 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:145 msgid "String" msgstr "Stringa" #: Source/Core/DolphinQt/CheatsManager.cpp:630 msgid "String Match" msgstr "Compara Stringa" #: Source/Core/DolphinQt/CheatsManager.cpp:524 msgid "String values can only be compared using equality." msgstr "Le stringhe possono essere confrontate solo in termini di uguaglianza." #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:75 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:128 msgid "Strum" msgstr "Strimpellata" #: Source/Core/Core/HW/WiimoteEmu/Extension/DrawsomeTablet.cpp:28 #: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:45 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:191 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:205 msgid "Stylus" msgstr "Stilo" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:202 #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:326 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:222 #: Source/Core/DolphinQt/ConvertDialog.cpp:370 #: Source/Core/DolphinQt/GameList/GameList.cpp:486 #: Source/Core/DolphinQt/GameList/GameList.cpp:514 #: Source/Core/DolphinQt/GCMemcardManager.cpp:347 #: Source/Core/DolphinQt/GCMemcardManager.cpp:451 #: Source/Core/DolphinQt/MenuBar.cpp:1023 #: Source/Core/DolphinQt/MenuBar.cpp:1137 msgid "Success" msgstr "Completato" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:181 msgid "Success." msgstr "Completato." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:387 msgid "Successfully added to the NetPlay index" msgstr "Inserito con successo nell'indice NetPlay" #: Source/Core/DolphinQt/ConvertDialog.cpp:371 #, c-format msgid "Successfully converted %n image(s)." msgstr "Convertiti con successo %n immagini." #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:223 msgid "Successfully deleted '%1'." msgstr "'%1' eliminato con successo." #: Source/Core/DolphinQt/GCMemcardManager.cpp:451 msgid "Successfully deleted files." msgstr "File eliminati con successo." #: Source/Core/DolphinQt/GameList/GameList.cpp:450 msgid "Successfully exported save files" msgstr "File di salvataggio esportati con successo" #: Source/Core/DolphinQt/GCMemcardManager.cpp:346 msgid "Successfully exported the %1 save files." msgstr "%1 file di salvataggio esportati con successo." #: Source/Core/DolphinQt/GCMemcardManager.cpp:345 msgid "Successfully exported the save file." msgstr "File di salvataggio esportato con successo." #: Source/Core/DolphinQt/MenuBar.cpp:1138 msgid "Successfully extracted certificates from NAND" msgstr "I certificati sono stati estratti con successo dalla NAND" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:326 msgid "Successfully extracted file." msgstr "File estratto con successo." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:203 msgid "Successfully extracted system data." msgstr "Dati di sistema estratti con successo." #: Source/Core/DolphinQt/MenuBar.cpp:1051 msgid "Successfully imported save files." msgstr "I file di salvataggio sono stati importati con successo." #: Source/Core/DolphinQt/GameList/GameList.cpp:487 #: Source/Core/DolphinQt/MenuBar.cpp:1024 msgid "Successfully installed this title to the NAND." msgstr "Il titolo è stato installato con successo su NAND." #: Source/Core/DolphinQt/GameList/GameList.cpp:515 msgid "Successfully removed this title from the NAND." msgstr "Il titolo è stato rimosso con successo dalla NAND." #: Source/Core/DolphinQt/AboutDialog.cpp:69 msgid "Support" msgstr "Supporto" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:130 msgid "Supports SD and SDHC. Default size is 128 MB." msgstr "Supporta SD e SDHC. La dimensione standard è 128 MB." #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:185 msgid "Suspended" msgstr "Sospeso" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:128 msgid "Swap Eyes" msgstr "Inverti Occhi" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:346 msgid "" "Swaps the left and right eye. Most useful in side-by-side stereoscopy mode.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Inverte l'occhio destro con il sinistro. Utile soprattutto in modalità " "stereoscopica Fianco-a-Fianco.\n" "\n" "Nel dubbio, lascia deselezionato." #: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:49 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:212 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionSimulation.cpp:36 msgid "Swing" msgstr "Ruota/Oscilla" #: Source/Core/DolphinQt/GCMemcardManager.cpp:179 msgid "Switch to A" msgstr "Scambia ad A" #: Source/Core/DolphinQt/GCMemcardManager.cpp:179 msgid "Switch to B" msgstr "Scambia a B" #. i18n: The symbolic name of a code block #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:83 msgid "Symbol" msgstr "Simbolo" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:688 msgid "Symbol (%1) end address:" msgstr "Indirizzo di termine del simbolo (%1):" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:629 msgid "Symbol name:" msgstr "Nome del simbolo:" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:152 #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:113 #: Source/Core/DolphinQt/MenuBar.cpp:931 msgid "Symbols" msgstr "Simboli" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:149 msgid "Sync" msgstr "Sincronizza" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:113 msgid "Sync AR/Gecko Codes" msgstr "Sincronizza Codici AR/Gecko" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:115 msgid "Sync All Wii Saves" msgstr "Sincronizza Tutti i Salvataggi Wii" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:111 msgid "Sync Saves" msgstr "Sincronizza Salvataggi" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:152 msgid "Sync real Wii Remotes and pair them" msgstr "Sincronizza e abbina Wii Remote reali" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:91 msgid "Synchronize GPU thread" msgstr "Sincronizza thread GPU" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:104 msgid "" "Synchronizes the GPU and CPU threads to help prevent random freezes in Dual " "core mode. (ON = Compatible, OFF = Fast)" msgstr "" "Sincronizza i thread della GPU e della CPU per prevenire alcuni blocchi " "casuali in modalità Dual Core. (ON = Compatibilità, OFF = Velocità)" #: Source/Core/Core/NetPlayClient.cpp:1119 msgid "Synchronizing AR codes..." msgstr "Sincronizzazione codici AR..." #: Source/Core/Core/NetPlayClient.cpp:1050 msgid "Synchronizing Gecko codes..." msgstr "Sincronizzazione codici Gecko..." #: Source/Core/Core/NetPlayClient.cpp:815 msgid "Synchronizing save data..." msgstr "Sincronizzazione dei dati di salvataggio in corso..." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:113 msgid "Synchronous" msgstr "Sincrono" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:114 msgid "Synchronous (Ubershaders)" msgstr "Sincrono (Ubershader)" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:71 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:113 msgid "System Language:" msgstr "Lingua di Sistema:" #: Source/Core/DolphinQt/MenuBar.cpp:733 msgid "TAS Input" msgstr "TAS Input" #. i18n: TAS is short for tool-assisted speedrun. Read http://tasvideos.org/ for details. #. Frame advance is an example of a typical TAS tool. #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:384 msgid "TAS Tools" msgstr "Strumenti TAS" #: Source/Core/DolphinQt/GameList/GameList.cpp:367 #: Source/Core/DolphinQt/GameList/GameList.cpp:783 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:206 #: Source/Core/DolphinQt/MenuBar.cpp:632 msgid "Tags" msgstr "Tag" #. i18n: The drum controller used in "Taiko no Tatsujin" games. Also known as a "TaTaCon". #: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:39 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:218 msgid "Taiko Drum" msgstr "Taiko Drum" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:168 msgid "Tail" msgstr "Coda" #: Source/Core/DiscIO/Enums.cpp:57 msgid "Taiwan" msgstr "Taiwan" #: Source/Core/Core/HotkeyManager.cpp:36 Source/Core/DolphinQt/MenuBar.cpp:318 msgid "Take Screenshot" msgstr "Cattura uno Screenshot" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:233 msgid "Test" msgstr "Prova" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:223 #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:59 msgid "Texture Cache" msgstr "Cache Texture" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:54 msgid "Texture Format Overlay" msgstr "Overlay Formato Texture" #: Source/Core/DiscIO/VolumeVerifier.cpp:602 #, c-format msgid "The %s partition does not have a valid file system." msgstr "La partizione %s non contiene un file system valido." #: Source/Core/DiscIO/VolumeVerifier.cpp:572 #, c-format msgid "The %s partition does not seem to contain valid data." msgstr "La partizione %s non sembra contenere dati validi." #: Source/Core/DiscIO/VolumeVerifier.cpp:530 #, c-format msgid "The %s partition is not correctly signed." msgstr "La partizione %s non è firmata correttamente." #: Source/Core/DiscIO/VolumeVerifier.cpp:522 #, c-format msgid "The %s partition is not properly aligned." msgstr "La partizione %s non è correttamente allineata." #: Source/Core/Core/FifoPlayer/FifoDataFile.cpp:219 #, c-format msgid "" "The DFF's minimum loader version (%d) exceeds the version of this FIFO " "Player (%d)" msgstr "" "La versinoe minima del loader DFF (%d) supera la versione di questo Player " "FIFO (%d)" #: Source/Core/DiscIO/VolumeVerifier.cpp:537 #, c-format msgid "The H3 hash table for the %s partition is not correct." msgstr "L'hash table H3 della partizione %s non è corretta." #: Source/Core/Core/Boot/Boot.cpp:340 #, c-format msgid "The IPL file is not a known good dump. (CRC32: %x)" msgstr "Il file IPL non è un dump conosciuto ben formato. (CRC32: %x)" #. i18n: This string is referring to a game mode in Super Smash Bros. Brawl called Masterpieces #. where you play demos of NES/SNES/N64 games. Official translations: #. 名作トライアル (Japanese), Masterpieces (English), Meisterstücke (German), Chefs-d'œuvre #. (French), Clásicos (Spanish), Capolavori (Italian), 클래식 게임 체험판 (Korean). #. If your language is not one of the languages above, consider leaving the string untranslated #. so that people will recognize it as the name of the game mode. #: Source/Core/DiscIO/VolumeVerifier.cpp:466 msgid "The Masterpiece partitions are missing." msgstr "Le partizioni Capolavori sono assenti." #: Source/Core/DolphinQt/MenuBar.cpp:1129 msgid "" "The NAND could not be repaired. It is recommended to back up your current " "data and start over with a fresh NAND." msgstr "" "Non è stato possibile riparare la NAND. Si consiglia di fare un backup dei " "dati attualmente presenti e ricominciare con una NAND pulita." #: Source/Core/DolphinQt/MenuBar.cpp:1124 msgid "The NAND has been repaired." msgstr "La NAND è stata riparata." #: Source/Core/Core/ActionReplay.cpp:251 msgid "The address is invalid" msgstr "L'indirizzo non è valido" #: Source/Core/DiscIO/VolumeVerifier.cpp:449 msgid "The channel partition is missing." msgstr "La partizione del canale è assente." #: Source/Core/DiscIO/VolumeVerifier.cpp:444 msgid "The data partition is missing." msgstr "La partizione dati è assente" #: Source/Core/DiscIO/VolumeVerifier.cpp:483 msgid "" "The data partition is not at its normal position. This will affect the " "emulated loading times. When using NetPlay or sending input recordings to " "other people, you will experience desyncs if anyone is using a good dump." msgstr "" "La partizione dati non si trova nella posizione predefinita. I tempi di " "caricamento ne verranno influenzati. Usando il NetPlay o inviando " "registrazioni degli input ad altre persone con dump corretti si " "verificheranno desincronizzazioni." #: Source/Core/Core/Movie.cpp:372 #, c-format msgid "" "The disc change to \"%s\" could not be saved in the .dtm file.\n" "The filename of the disc image must not be longer than 40 characters." msgstr "" "Non è stato possibile salvare nel file .dtm il cambio del disco \"%s\".\n" "Il nome del file dell'immagine del disco non può andare oltre i 40 caratteri." #: Source/Core/Core/HW/DVD/DVDThread.cpp:348 #, c-format msgid "The disc could not be read (at 0x% - 0x%)." msgstr "Impossibile leggere il disco (a 0x% - 0x%)." #: Source/Core/DiscIO/CompressedBlob.cpp:120 #, c-format msgid "" "The disc image \"%s\" is corrupt.\n" "Hash of block % is %08x instead of %08x." msgstr "" "L'immagine disco \"%s\" è corrotta.\n" "L'hash del blocco % è %08x anziché %08x." #: Source/Core/DiscIO/CompressedBlob.cpp:111 #, c-format msgid "The disc image \"%s\" is truncated, some of the data is missing." msgstr "L'immagine disco \"%s\" è incompleta, mancano dei dati." #: Source/Core/Core/HW/DVD/DVDInterface.cpp:470 msgid "The disc that was about to be inserted couldn't be found." msgstr "Impossibile trovare il disco che stava per essere inserito." #: Source/Core/DolphinQt/MenuBar.cpp:1079 msgid "" "The emulated NAND is damaged. System titles such as the Wii Menu and the Wii " "Shop Channel may not work correctly.\n" "\n" "Do you want to try to repair the NAND?" msgstr "" "La NAND emulata è danneggiata. Titoli di sistema come il Menu Wii e il Wii " "Shop Channel potrebbero non funzionare correttamente.\n" "\n" "Vuoi tentare la riparazione della NAND?" #: Source/Core/DolphinQt/WiiUpdate.cpp:34 msgid "The emulated Wii console has been updated." msgstr "La console Wii emulata è stata aggiornata." #: Source/Core/DolphinQt/WiiUpdate.cpp:39 msgid "The emulated Wii console is already up-to-date." msgstr "La console Wii emulata è già aggiornata." #. i18n: Here, PID means Product ID (for a USB device). #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:148 msgid "The entered PID is invalid." msgstr "Il PID inserito non è valido." #. i18n: Here, VID means Vendor ID (for a USB device). #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:136 msgid "The entered VID is invalid." msgstr "Il VID inserito non è valido." #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:446 msgid "The expression contains a syntax error." msgstr "L'espressione contiene un errore di sintassi." #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:219 msgid "" "The file\n" "%1\n" "is either corrupted or not a GameCube memory card file.\n" "%2" msgstr "" "Il file\n" "%1\n" "è o corrotto o non un file memory card GameCube.\n" "%2" #: Source/Core/DolphinQt/ConvertDialog.cpp:284 msgid "" "The file %1 already exists.\n" "Do you wish to replace it?" msgstr "" "Il file %1 esiste già.\n" "Vuoi sostituirlo?" #: Source/Core/AudioCommon/WaveFile.cpp:56 #, c-format msgid "" "The file %s could not be opened for writing. Please check if it's already " "opened by another program." msgstr "" "Impossibile aprire il file %s in scrittura. Verificare che non sia già " "aperto in un altro programma." #: Source/Core/AudioCommon/WaveFile.cpp:48 #, c-format msgid "The file %s was already open, the file header will not be written." msgstr "Il file %s è già stato aperto, l'intestazione non verrà scritta." #: Source/Core/DiscIO/VolumeVerifier.cpp:413 msgid "The filesystem is invalid or could not be read." msgstr "Il filesystem non è valido o è illeggibile." #: Source/Core/DiscIO/VolumeVerifier.cpp:756 msgid "" "The format that the disc image is saved in does not store the size of the " "disc image." msgstr "" "Il formato con cui è stata salvata l'immagine disco non contiene la " "dimensione stessa dell'immagine" #: Source/Core/DiscIO/VolumeVerifier.cpp:887 #, c-format msgid "The game ID is %s but should be %s." msgstr "L'ID del gioco è %s ma dovrebbe essere %s." #: Source/Core/DiscIO/VolumeVerifier.cpp:895 msgid "The game ID is inconsistent." msgstr "L'ID del gioco non è consistente." #: Source/Core/DiscIO/VolumeVerifier.cpp:906 msgid "The game ID is unusually short." msgstr "L'ID del gioco è insolitamente breve." #: Source/Core/DolphinQt/WiiUpdate.cpp:73 msgid "The game disc does not contain any usable update information." msgstr "Questo disco di gioco non contiene alcun aggiornamento utilizzabile." #: Source/Core/Core/NetPlayClient.cpp:253 msgid "The game is currently running." msgstr "Il gioco è attualmente avviato." #: Source/Core/DolphinQt/WiiUpdate.cpp:66 msgid "" "The game's region does not match your console's. To avoid issues with the " "system menu, it is not possible to update the emulated console using this " "disc." msgstr "" "La regione del gioco non corrisponde a quella della tua console. Per evitare " "problemi col menu di sistema, non è possibile aggiornare la console emulata " "con questo disco." #: Source/Core/DolphinQt/NetPlay/MD5Dialog.cpp:156 msgid "The hashes do not match!" msgstr "Gli hash non coincidono!" #: Source/Core/DolphinQt/NetPlay/MD5Dialog.cpp:152 msgid "The hashes match!" msgstr "Gli hash coincidono!" #: Source/Core/Core/NetPlayClient.cpp:163 msgid "" "The host code is too long.\n" "Please recheck that you have the correct code." msgstr "" "Il codice host è troppo lungo.\n" "Controlla di avere il codice corretto." #: Source/Core/DiscIO/VolumeVerifier.cpp:454 msgid "The install partition is missing." msgstr "La partizione di installazione è assente" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:196 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:235 msgid "The profile '%1' does not exist" msgstr "Il profilo '%1' non esiste" #: Source/Core/Core/Movie.cpp:231 #, c-format msgid "The recorded game (%s) is not the same as the selected game (%s)" msgstr "Il gioco registrato (%s) non coincide con il gioco selezionato (%s)" #: Source/Core/DiscIO/VolumeVerifier.cpp:924 msgid "" "The region code does not match the game ID. If this is because the region " "code has been modified, the game might run at the wrong speed, graphical " "elements might be offset, or the game might not run at all." msgstr "" "Il codice regionale non corrisponde all'ID del gioco. Se è a causa di una " "modifica del codice regionale, il gioco potrebbe venire eseguito alla " "velocità errata, elementi grafici potrebbero essere spostati, o potrebbe non " "avviarsi affatto." #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:218 #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:282 msgid "The resulting decrypted AR code doesn't contain any lines." msgstr "Il codice AR decriptato risultante non contiene alcuna riga." #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:239 msgid "The same file can't be used in both slots." msgstr "Lo stesso file non può essere usato in entrambi gli slot." #: Source/Core/Core/PowerPC/JitInterface.cpp:72 #, c-format msgid "" "The selected CPU emulation core (%d) is not available. Please select a " "different CPU emulation core in the settings." msgstr "" "Il core d'emulazione CPU selezionato (%d) non è disponibile. Seleziona un " "core d'emulazione CPU alternativo dalle impostazioni." #: Source/Core/Core/NetPlayClient.cpp:250 msgid "The server and client's NetPlay versions are incompatible." msgstr "Le versioni di NetPlay del server e del client non sono compatibili." #: Source/Core/Core/NetPlayClient.cpp:246 msgid "The server is full." msgstr "Il server è pieno." #: Source/Core/Core/NetPlayClient.cpp:256 msgid "The server sent an unknown error message." msgstr "Il server ha inviato un messaggio d'errore sconosciuto." #: Source/Core/VideoBackends/Software/SWmain.cpp:58 msgid "" "The software renderer is significantly slower than other backends and is " "only recommended for debugging purposes.\n" "\n" "Do you really want to enable software rendering? If unsure, select 'No'." msgstr "" "Il rendering software è enormemente più lento rispetto l'utilizzo degli " "altri motori ed utile solamente ai fini di debugging.\n" "\n" "Vuoi davvero abilitare il rendering software? Nel dubbio, seleziona 'No'." #. i18n: This is "common" as in "shared", not the opposite of "uncommon" #: Source/Core/DiscIO/VolumeVerifier.cpp:984 #, c-format msgid "The specified common key index is %u but should be %u." msgstr "" "L'indice della chiave condivisa specificata è %u ma dovrebbe essere %u." #: Source/Core/Core/Boot/Boot.cpp:138 #, c-format msgid "The specified file \"%s\" does not exist" msgstr "il file specificato \"%s\" non esiste" #: Source/Core/DiscIO/VolumeVerifier.cpp:505 msgid "The type of a partition could not be read." msgstr "Impossibile leggere il tipo di una partizione." #: Source/Core/DolphinQt/WiiUpdate.cpp:60 msgid "" "The update has been cancelled. It is strongly recommended to finish it in " "order to avoid inconsistent system software versions." msgstr "" "L'aggiornamento è stato annullato. È altamente consigliato di terminarlo per " "evitare versioni di sistema inconsistenti." #: Source/Core/DiscIO/VolumeVerifier.cpp:640 msgid "The update partition does not contain the IOS used by this title." msgstr "" "La partizione d'aggiornamento non contiene l'IOS usato da questo titolo." #: Source/Core/DiscIO/VolumeVerifier.cpp:439 msgid "The update partition is missing." msgstr "La partizione di aggiornamento è assente" #: Source/Core/DiscIO/VolumeVerifier.cpp:474 msgid "The update partition is not at its normal position." msgstr "" "La partizione di aggiornamento non si trova nella posizione predefinita." #: Source/Core/Core/ActionReplay.cpp:254 msgid "The value is invalid" msgstr "Il valore non è valido" #: Source/Core/DiscIO/VolumeVerifier.cpp:427 msgid "There are too many partitions in the first partition table." msgstr "Ci sono troppe partizioni nella prima tabella delle partizioni." #: Source/Core/Core/State.cpp:728 msgid "There is nothing to undo!" msgstr "Non c'è nulla da annullare!" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:151 msgid "" "These settings override core Dolphin settings.\n" "Undetermined means the game uses Dolphin's setting." msgstr "" "Queste impostazioni possono sovrascrivere quelle settate in Dolphin. \n" "L'opzione 'indeterminato' utilizzerà le impostazioni di Dolphin." #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:190 msgid "" "This Action Replay code contains both encrypted and unencrypted lines; you " "should check that you have entered it correctly.\n" "\n" "Do you want to discard all unencrypted lines?" msgstr "" "Questo codice Action Replay contiene sia righe criptate sia non criptate; " "controlla di averlo inserito correttamente.\n" "\n" "Vuoi scartare tutte le righe non criptate?" #. i18n: You may want to leave the term "ERROR #002" untranslated, #. since the emulated software always displays it in English. #: Source/Core/DiscIO/VolumeVerifier.cpp:949 msgid "" "This Korean title is set to use an IOS that typically isn't used on Korean " "consoles. This is likely to lead to ERROR #002." msgstr "" "Questo titolo coreano è impostato per utilizzare un IOS che non è " "tipicamente in uso sulle console coreane. Probabilmente verrà visualizzato " "un ERROR #002" #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:159 msgid "This USB device is already whitelisted." msgstr "Questo dispositivo USB è già stato accettato." #: Source/Core/Core/ConfigManager.cpp:874 msgid "This WAD is not bootable." msgstr "Questo WAD non è avviabile." #: Source/Core/Core/ConfigManager.cpp:869 msgid "This WAD is not valid." msgstr "Questo WAD non è valido." #: Source/Core/Core/ActionReplay.cpp:893 msgid "" "This action replay simulator does not support codes that modify Action " "Replay itself." msgstr "" "Questo simulatore di action replay non supporta codici automodificanti." #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:206 #: Source/Core/DolphinQt/GameList/GameList.cpp:619 msgid "This cannot be undone!" msgstr "Impossibile annullare l'operazione!" #: Source/Core/DiscIO/VolumeVerifier.cpp:777 msgid "This debug disc image has the size of a retail disc image." msgstr "" "La dimensione di questa immagine disco di debug è quella di un'immagine " "disco retail." #: Source/Core/DiscIO/VolumeVerifier.cpp:800 msgid "This disc image has an unusual size." msgstr "Questa immagine disco ha una dimensione insolita." #: Source/Core/DiscIO/VolumeVerifier.cpp:793 msgid "" "This disc image has an unusual size. This will likely make the emulated " "loading times longer. When using NetPlay or sending input recordings to " "other people, you will likely experience desyncs if anyone is using a good " "dump." msgstr "" "Questa immagine disco ha una dimensione insolita. I tempi di caricamento ne " "verranno probabilmente influenzati. Usando il NetPlay o inviando " "registrazioni degli input ad altre persone con dump corretti è probabile che " "si verifichino desincronizzazioni." #: Source/Core/DiscIO/VolumeVerifier.cpp:998 msgid "" "This disc image is in the NKit format. It is not a good dump in its current " "form, but it might become a good dump if converted back. The CRC32 of this " "file might match the CRC32 of a good dump even though the files are not " "identical." msgstr "" "Questa immagine disco è in formato NKit. Attualmente non è un buon dump, ma " "potrebbe diventarlo una volta riconvertito. Il CRC32 di questo file potrebbe " "corrispondere al CRC32 di un buon dump anche se i file non sono identici." #: Source/Core/DiscIO/VolumeVerifier.cpp:1308 msgid "" "This disc image is too small and lacks some data. If your dumping program " "saved the disc image as several parts, you need to merge them into one file." msgstr "" "Questa immagine disco è troppo piccola e manca di alcuni dati. Se il tuo " "programma di dump ha salvato l'immagine in più parti, devi riunirle in un " "unico file." #: Source/Core/DiscIO/VolumeVerifier.cpp:1305 msgid "" "This disc image is too small and lacks some data. The problem is most likely " "that this is a dual-layer disc that has been dumped as a single-layer disc." msgstr "" "Questa immagine disco è troppo piccola e manca di alcuni dati. Probabilmente " "si tratta di un disco dual-layer estratto come disco single-layer." #: Source/Core/DiscIO/NANDImporter.cpp:62 msgid "This file does not look like a BootMii NAND backup." msgstr "Questo file non sembra un backup NAND BootMii." #: Source/Core/DiscIO/VolumeVerifier.cpp:748 msgid "" "This game has been hacked to fit on a single-layer DVD. Some content such as " "pre-rendered videos, extra languages or entire game modes will be broken. " "This problem generally only exists in illegal copies of games." msgstr "" "Questo gioco è stato manomesso per rientrare in un DVD single-layer. Alcuni " "contenuti come video pre-renderizzati, lingue extra o intere modalità di " "gioco saranno compromesse. Questo problema esiste di solito solo in copie " "illegali." #: Source/Core/VideoCommon/VideoBackendBase.cpp:179 msgid "" "This game requires bounding box emulation to run properly but your graphics " "card or its drivers do not support it. As a result you will experience bugs " "or freezes while running this game." msgstr "" "Questo gioco richiede l'emulazione delle bounding box per poter essere " "giocato correttamente, ma la tua scheda grafica o i tuoi driver non la " "supportano, per cui riscontrerai dei bug giocando." #: Source/Core/DiscIO/VolumeVerifier.cpp:1388 msgid "This is a bad dump." msgstr "Questo dump è invalido." #: Source/Core/DiscIO/VolumeVerifier.cpp:1382 msgid "" "This is a bad dump. This doesn't necessarily mean that the game won't run " "correctly." msgstr "" "Questo è un dump invalido. Non vuol dire che il gioco non funzionerà " "correttamente." #: Source/Core/DiscIO/VolumeVerifier.cpp:1358 msgid "" "This is a good dump according to Redump.org, but Dolphin has found problems. " "This might be a bug in Dolphin." msgstr "" "Questo è un buon dump secondo Redump.org, ma Dolphin ha riscontrato dei " "problemi. Potrebbe essere un bug in Dolphin stesso." #: Source/Core/DiscIO/VolumeVerifier.cpp:1353 msgid "This is a good dump." msgstr "Questo è un buon dump." #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:298 msgid "This session requires a password:" msgstr "Questa sessione richiede una password:" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:161 msgid "" "This setting allows you to set a custom real time clock (RTC) separate from " "your current system time.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Questa opzione ti permette di impostare un orologio in tempo reale (RTC) " "indipendente dal tuo orologio di sistema.\n" "\n" "Nel dubbio, lascia deselezinoato." #: Source/Core/DolphinQt/AboutDialog.cpp:66 msgid "This software should not be used to play games you do not legally own." msgstr "" "Questo software non dovrebbe essere utilizzato per la riproduzione di giochi " "di cui non sei legalmente in possesso." #: Source/Core/Core/ConfigManager.cpp:891 msgid "This title cannot be booted." msgstr "Impossibile avviare questo titolo." #: Source/Core/DiscIO/VolumeVerifier.cpp:395 msgid "This title is not correctly signed." msgstr "Questo titolo non è correttamente firmato." #: Source/Core/DiscIO/VolumeVerifier.cpp:957 msgid "This title is set to use an invalid IOS." msgstr "Questo titolo è impostato per utilizzare un IOS non valido." #. i18n: This is "common" as in "shared", not the opposite of "uncommon" #: Source/Core/DiscIO/VolumeVerifier.cpp:971 msgid "This title is set to use an invalid common key." msgstr "Questo titolo è impostato per utilizzare una common key non valida." #: Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp:294 #, c-format msgid "" "This title might be incompatible with DSP HLE emulation. Try using LLE if " "this is homebrew.\n" "\n" "DSPHLE: Unknown ucode (CRC = %08x) - forcing AX." msgstr "" "Questo titolo potrebbe essere incompatibile con l'emulazione DSP HLE. Prova " "a utilizzare LLE se si tratta di un homebrew.\n" "\n" "DSPHLE: Ucode sconosciuto (CRC = %08x) - AX forzato" #: Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp:286 #, c-format msgid "" "This title might be incompatible with DSP HLE emulation. Try using LLE if " "this is homebrew.\n" "\n" "Unknown ucode (CRC = %08x) - forcing AXWii." msgstr "" "Questo titolo potrebbe essere incompatibile con l'emulazione DSP HLE. Prova " "a utilizzare LLE se si tratta di un homebrew.\n" "\n" "Ucode sconosciuto (CRC = %08x) - AXWii forzato" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:136 msgid "" "This value is added to the convergence value set in the graphics " "configuration." msgstr "" "Questo valore viene sommato alla convergenza impostata nelle configurazioni " "grafiche." #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:134 msgid "" "This value is multiplied with the depth set in the graphics configuration." msgstr "" "Questo valore viene moltiplicato per la profondità impostata nelle " "configurazioni grafiche." #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:150 msgid "" "This will limit the speed of chunked uploading per client, which is used for " "save sync." msgstr "" "Serve a limitare la velocità di chunked upload per ogni client, utilizzato " "per la sincronizzazione dei salvataggi." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:119 msgid "" "This will sync additional graphics settings, and force everyone to the same " "internal resolution.\n" "May prevent desync in some games that use EFB reads. Please ensure everyone " "uses the same video backend." msgstr "" "Serve a sincronizzare ulteriori impostazioni grafiche, e forza tutti alla " "stessa risoluzione interna.\n" "Può servire a prevenire il desync in alcuni giochi che utilizzano le letture " "dell'EFB. Assicurati che tutti stiano usando lo stesso backend grafico." #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:144 msgid "Thread context" msgstr "Contesto Thread" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:25 msgid "Threads" msgstr "Thread" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/MixedTriggers.cpp:26 msgid "Threshold" msgstr "Sensibilità" #: Source/Core/UICommon/UICommon.cpp:460 msgid "TiB" msgstr "TiB" #: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:52 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:213 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionSimulation.cpp:33 msgid "Tilt" msgstr "Inclina" #. i18n: Refers to the "Calibration" setting of gyroscope input. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:50 msgid "Time period of stable input to trigger calibration. (zero to disable)" msgstr "" "Tempo di input stabile richiesto per iniziare la calibrazione. (zero per " "disabilitare)" #: Source/Core/DolphinQt/GameList/GameList.cpp:775 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:190 #: Source/Core/DolphinQt/GCMemcardManager.cpp:196 #: Source/Core/DolphinQt/MenuBar.cpp:624 msgid "Title" msgstr "Titolo" #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:185 msgid "To" msgstr "a" #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:56 #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:87 #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:102 msgid "To:" msgstr "Da:" #: Source/Core/DolphinQt/MenuBar.cpp:315 msgid "Toggle &Fullscreen" msgstr "Attiva/Disattiva &Schermo intero" #: Source/Core/Core/HotkeyManager.cpp:133 msgid "Toggle 3D Anaglyph" msgstr "Attiva/Disattiva Anaglifo 3D" #: Source/Core/Core/HotkeyManager.cpp:131 msgid "Toggle 3D Side-by-Side" msgstr "Attiva/Disattiva 3D Fianco-a-Fianco" #: Source/Core/Core/HotkeyManager.cpp:132 msgid "Toggle 3D Top-Bottom" msgstr "Attiva/Disattiva 3D Sopra-sotto" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:62 msgid "Toggle All Log Types" msgstr "Seleziona/Deseleziona tutti i Tipi di Log" #: Source/Core/Core/HotkeyManager.cpp:106 msgid "Toggle Aspect Ratio" msgstr "Attiva/Disattiva Aspetto" #: Source/Core/Core/HotkeyManager.cpp:75 #: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:406 msgid "Toggle Breakpoint" msgstr "Imposta/rimuovi Punto di Interruzione" #: Source/Core/Core/HotkeyManager.cpp:105 msgid "Toggle Crop" msgstr "Attiva/Disattiva Ritaglio" #: Source/Core/Core/HotkeyManager.cpp:112 msgid "Toggle Custom Textures" msgstr "Attiva/Disattiva Texture Personalizzate" #: Source/Core/Core/HotkeyManager.cpp:107 msgid "Toggle EFB Copies" msgstr "Attiva/Disattiva Copie EFB" #: Source/Core/Core/HotkeyManager.cpp:110 msgid "Toggle Fog" msgstr "Attiva/Disattiva Nebbia" #: Source/Core/Core/HotkeyManager.cpp:35 msgid "Toggle Fullscreen" msgstr "Visualizza a Schermo Intero" #: Source/Core/Core/HotkeyManager.cpp:32 msgid "Toggle Pause" msgstr "Attiva/Disattiva Pausa" #: Source/Core/Core/HotkeyManager.cpp:85 msgid "Toggle SD Card" msgstr "Attiva/Disattiva Scheda SD" #: Source/Core/Core/HotkeyManager.cpp:111 msgid "Toggle Texture Dumping" msgstr "Attiva/Disattiva Texture Dump" #: Source/Core/Core/HotkeyManager.cpp:86 msgid "Toggle USB Keyboard" msgstr "Attiva/Disattiva Tastiera USB" #: Source/Core/Core/HotkeyManager.cpp:108 msgid "Toggle XFB Copies" msgstr "Attiva/Disattiva Copie XFB" #: Source/Core/Core/HotkeyManager.cpp:109 msgid "Toggle XFB Immediate Mode" msgstr "Attiva/Disattiva Modalità XFB Immediata" #: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:701 msgid "Tokenizing failed." msgstr "Tokenizzazione fallita." #: Source/Core/DolphinQt/CheatsManager.cpp:648 msgid "Too many matches to display (%1)" msgstr "Troppi risultati da visualizzare (%1)" #: Source/Core/DolphinQt/ToolBar.cpp:28 msgid "Toolbar" msgstr "Barra degli Strumenti" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:170 msgid "Top" msgstr "Sopra" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:122 msgid "Top-and-Bottom" msgstr "Sopra-e-Sotto" #. i18n: Refers to an amount of rotational movement about the "pitch" axis. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:57 msgid "Total Pitch" msgstr "Beccheggio Totale" #. i18n: Refers to an amount of rotational movement about the "yaw" axis. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:48 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:37 msgid "Total Yaw" msgstr "Imbardata Totale" #. i18n: Refers to emulated wii remote movements. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:61 msgid "Total rotation about the pitch axis." msgstr "Rotazione totale sull'asse orizzontale" #. i18n: Refers to emulated wii remote movements. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:52 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:41 msgid "Total rotation about the yaw axis." msgstr "Rotazione totale sull'asse verticale" #. i18n: Refering to emulated wii remote movement. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:146 msgid "Total travel distance." msgstr "Massima distanza di movimento." #: Source/Core/Core/HW/WiimoteEmu/Extension/DrawsomeTablet.cpp:31 #: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:48 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:194 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:209 msgid "Touch" msgstr "Tocco" #: Source/Core/DiscIO/Enums.cpp:101 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:123 msgid "Traditional Chinese" msgstr "Cinese Tradizionale" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:962 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:966 msgid "Traversal Error" msgstr "Errore Traversal" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:183 msgid "Traversal Server" msgstr "Traversal Server" #: Source/Core/Core/NetPlayClient.cpp:1763 msgid "Traversal server timed out connecting to the host" msgstr "" "Il traversal server è andato in time out durante la connessione con l'host." #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:53 msgid "" "Tries to translate branches ahead of time, improving performance in most " "cases. Defaults to True" msgstr "" "Prova a tradurre i branch in anticipo, migliorando le performance nella " "maggior parte dei casi. Il default è Attivo" #: Source/Core/Core/HW/GCPadEmu.cpp:77 #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:95 #: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:34 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:62 #: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:34 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:152 msgid "Triggers" msgstr "Grilletti" #: Source/Core/DolphinQt/CheatsManager.cpp:406 #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:105 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:159 #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:261 #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:283 msgid "Type" msgstr "Tipo" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:142 msgid "U&16" msgstr "U&16" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:143 msgid "U&32" msgstr "U&32" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:141 msgid "U&8" msgstr "U&8" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:293 msgid "UNKNOWN" msgstr "SCONOSCIUTO" #: Source/Core/DiscIO/Enums.cpp:30 msgid "USA" msgstr "USA" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:93 msgid "USB Gecko" msgstr "USB Gecko" #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:134 #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:146 msgid "USB Whitelist Error" msgstr "Errore USB Whitelist" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:243 msgid "" "Ubershaders are never used. Stuttering will occur during shader compilation, " "but GPU demands are low.\n" "\n" "Recommended for low-end hardware. \n" "\n" "If unsure, select this mode." msgstr "" "Non verranno usati gli Ubershader. Si verificheranno rallentamenti durante " "la compilazione degli shader, ma i requisiti GPU saranno bassi.\n" "\n" "Preferibile con hardware di fascia bassa.\n" "\n" "Nel dubbio, seleziona questa modalità." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:247 msgid "" "Ubershaders will always be used. Provides a near stutter-free experience at " "the cost of high GPU performance requirements.\n" "\n" "Only recommended for high-end systems." msgstr "" "Gli Ubershader verranno sempre usati. Garantisce un'esperienza di gioco " "quasi senza rallentamenti, al prezzo di maggiori requisiti GPU. \n" "\n" "Raccomandato solo per sistemi di fascia alta." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:250 msgid "" "Ubershaders will be used to prevent stuttering during shader compilation, " "but specialized shaders will be used when they will not cause stuttering.\n" "\n" "In the best case it eliminates shader compilation stuttering while having " "minimal performance impact, but results depend on video driver behavior." msgstr "" "Verranno usati degli Ubershader per evitare rallentamenti durante la " "compilazione degli shader, ma degli shader specializzati verranno usati " "quando non causeranno rallentamenti.\n" "\n" "Nel caso migliore elimina scatti durante la compilazione degli shader con un " "minore impatto sulle performance, ma il risultato dipende dai driver della " "scheda grafica." #: Source/Core/DolphinQt/MenuBar.cpp:1298 msgid "Unable to auto-detect RSO module" msgstr "Impossibile individuare automaticamente il modulo RSO" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:173 msgid "" "Unable to parse line %1 of the entered AR code as a valid encrypted or " "decrypted code. Make sure you typed it correctly.\n" "\n" "Would you like to ignore this line and continue parsing?" msgstr "" "Impossibile analizzare come un codice criptato o decriptato valido la riga " "%1 del codice AR inserito. Assicurati di averlo inserito correttamente.\n" "\n" "Vuoi ignorare questa riga e continuare l'analisi?" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:259 msgid "" "Unable to parse line %1 of the entered Gecko code as a valid code. Make sure " "you typed it correctly.\n" "\n" "Would you like to ignore this line and continue parsing?" msgstr "" "Impossibile analizzare come un codice valido la riga %1 del codice Gecko " "inserito. Assicurati di averlo inserito correttamente.\n" "\n" "Vuoi ignorare questa riga e continuare l'analisi?" #: Source/Core/DiscIO/NANDImporter.cpp:273 #, c-format msgid "Unable to write to file %s" msgstr "Impossibile scrivere su file %s" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:90 msgid "Unbound" msgstr "Non assegnato" #: Source/Core/DolphinQt/ConvertDialog.cpp:231 msgid "Uncompressed GC/Wii images (*.iso *.gcm)" msgstr "Immagini GC/Wii non compresse (*.iso *.gcm)" #: Source/Core/Core/HotkeyManager.cpp:186 Source/Core/DolphinQt/MenuBar.cpp:337 msgid "Undo Load State" msgstr "Annulla Caricamento Stato di Gioco" #: Source/Core/Core/HotkeyManager.cpp:187 Source/Core/DolphinQt/MenuBar.cpp:354 msgid "Undo Save State" msgstr "Annulla Salvataggio dello Stato di Gioco" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:290 msgid "Unexpected 0x80 call? Aborting..." msgstr "Chiamata 0x80 inaspettata? Interruzione..." #: Source/Core/DolphinQt/ResourcePackManager.cpp:317 msgid "Uninstall" msgstr "Disinstalla" #: Source/Core/DolphinQt/GameList/GameList.cpp:324 msgid "Uninstall from the NAND" msgstr "Disinstalla dalla NAND" #: Source/Core/DolphinQt/GameList/GameList.cpp:502 msgid "" "Uninstalling the WAD will remove the currently installed version of this " "title from the NAND without deleting its save data. Continue?" msgstr "" "La disinstallazione del WAD rimuoverà la versione di questo titolo " "attualmente installata su NAND senza cancellarne i file di salvataggio. " "Continuare?" #: Source/Core/DolphinQt/MenuBar.cpp:281 msgid "United States" msgstr "Stati Uniti" #: Source/Core/Core/State.cpp:480 Source/Core/DiscIO/Enums.cpp:63 #: Source/Core/DiscIO/Enums.cpp:107 #: Source/Core/DolphinQt/Config/InfoWidget.cpp:40 #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:38 #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:61 #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:111 #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:115 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:736 msgid "Unknown" msgstr "Sconosciuto" #: Source/Core/Core/HW/DVD/DVDInterface.cpp:1165 #, c-format msgid "Unknown DVD command %08x - fatal error" msgstr "Comando DVD %08x sconosciuto - errore fatale" #: Source/Core/Core/NetPlayServer.cpp:1108 #, c-format msgid "" "Unknown SYNC_GECKO_CODES message with id:%d received from player:%d Kicking " "player!" msgstr "" "Ricevuto messaggio SYNC_GECKO_CODES sconosciuto con id:%d dal giocatore:%d " "Giocatore espulso!" #: Source/Core/Core/NetPlayClient.cpp:1007 #, c-format msgid "Unknown SYNC_SAVE_DATA message received with id: %d" msgstr "Messaggio SYNC_SAVE_DATA sconosciuto ricevuto con id: %d" #: Source/Core/Core/NetPlayServer.cpp:1065 #, c-format msgid "" "Unknown SYNC_SAVE_DATA message with id:%d received from player:%d Kicking " "player!" msgstr "" "Ricevuto messaggio SYNC_SAVE_DATA sconosciuto con id:%d dal giocatore:%d " "Giocatore espulso!" #: Source/Core/DiscIO/VolumeVerifier.cpp:354 msgid "Unknown disc" msgstr "Disco sconosciuto" #: Source/Core/Core/NetPlayClient.cpp:1772 #, c-format msgid "Unknown error %x" msgstr "Errore sconosciuto %x" #: Source/Core/Core/NetPlayClient.cpp:1220 #, c-format msgid "Unknown message received with id : %d" msgstr "Ricevuto messaggio sconosciuto con id : %d" #: Source/Core/Core/NetPlayServer.cpp:1116 #, c-format msgid "Unknown message with id:%d received from player:%d Kicking player!" msgstr "" "Ricevuto messaggio sconosciuto con id:%d ricevuto dal giocatore:%d Giocatore " "espulso!" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:148 msgid "Unlimited" msgstr "Illimitato" #: Source/Core/DiscIO/FileBlob.cpp:81 msgid "Unpacking" msgstr "Apertura" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:140 msgid "Unsigned Integer" msgstr "Unsigned Integer" #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:76 #: Source/Core/DolphinQt/ResourcePackManager.cpp:42 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:21 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:20 #: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:22 msgid "Up" msgstr "Su" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:221 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:274 #: Source/Core/DolphinQt/MenuBar.cpp:557 msgid "Update" msgstr "Aggiorna" #: Source/Core/DolphinQt/Updater.cpp:62 msgid "Update after closing Dolphin" msgstr "Aggiorna alla chiusura di Dolphin" #: Source/Core/DolphinQt/Updater.cpp:45 msgid "Update available" msgstr "Aggiornamento disponibile" #: Source/Core/DolphinQt/WiiUpdate.cpp:59 msgid "Update cancelled" msgstr "Aggiornamento annullato" #: Source/Core/DolphinQt/WiiUpdate.cpp:33 #: Source/Core/DolphinQt/WiiUpdate.cpp:38 msgid "Update completed" msgstr "Aggiornamento completato" #: Source/Core/DolphinQt/WiiUpdate.cpp:43 #: Source/Core/DolphinQt/WiiUpdate.cpp:48 #: Source/Core/DolphinQt/WiiUpdate.cpp:53 #: Source/Core/DolphinQt/WiiUpdate.cpp:65 #: Source/Core/DolphinQt/WiiUpdate.cpp:72 msgid "Update failed" msgstr "Aggiornamento fallito" #: Source/Core/DolphinQt/WiiUpdate.cpp:95 msgid "Updating" msgstr "Aggiornando" #: Source/Core/DolphinQt/WiiUpdate.cpp:121 msgid "" "Updating title %1...\n" "This can take a while." msgstr "" "Aggiornamento del titolo %1...\n" "Potrebbe volerci un po'." #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:278 msgid "Upright Hold" msgstr "Mantieni posizione verticale" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:275 msgid "Upright Toggle" msgstr "Attiva/Disattiva posizione verticale" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:264 msgid "Upright Wii Remote" msgstr "Wii Remote in posizione verticale" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:185 msgid "Usage Statistics Reporting Settings" msgstr "Impostazioni Report Statistiche d'Uso" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:144 msgid "Use Built-In Database of Game Names" msgstr "Usa Database Interno per i Nomi dei Giochi" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:145 msgid "Use Custom User Style" msgstr "Usa Stile Utente Personalizzato" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:63 msgid "Use Fullscreen" msgstr "Usa Schermo Intero" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:104 msgid "Use Lossless Codec (FFV1)" msgstr "Usa Codec Lossless (FFV1)" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:105 msgid "Use PAL60 Mode (EuRGB60)" msgstr "Usa Modalità PAL60 (EuRGB60)" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:167 msgid "Use Panic Handlers" msgstr "Avvisi di Errore" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:138 msgid "Use a single depth buffer for both eyes. Needed for a few games." msgstr "" "Utilizza un singolo buffer di profondità per entrambi gli occhi. Necessario " "per alcuni giochi." #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:179 msgid "User Config" msgstr "Configurazione Utente" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:101 msgid "User Interface" msgstr "Interfaccia Utente" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:130 msgid "User Style:" msgstr "Stile Utente:" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:257 msgid "" "Uses a less accurate algorithm to calculate depth values.\n" "\n" "Causes issues in a few games, but can result in a decent speed increase " "depending on the game and/or GPU.\n" "\n" "If unsure, leave this checked." msgstr "" "Utilizza un algoritmo meno preciso per calcolare i valori di profondità.\n" "\n" "Causa problemi in alcuni giochi ma potrebbe fornire un buon aumento di " "velocità a seconda del gioco e/o della tua GPU.\n" "\n" "Nel dubbio, lascia selezionato." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:212 msgid "" "Uses the entire screen for rendering.\n" "\n" "If disabled, a render window will be created instead.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Utilizza l'intero schermo per il rendering.\n" "\n" "Se è disabilitata, verrà invece creata invece una finestra per il " "rendering.\n" "\n" "Nel dubbio, lascia deselezionato." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:219 msgid "" "Uses the main Dolphin window for rendering rather than a separate render " "window.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Utilizza la finestra principale di Dolphin per il rendering grafico, invece " "di una finestra separata.\n" "\n" "Nel dubbio, lascia deselezionato." #: Source/Core/DolphinQt/AboutDialog.cpp:57 msgid "Using Qt %1" msgstr "Qt %1 in uso" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:64 #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:64 msgid "Utility" msgstr "Utilità" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:62 msgid "V-Sync" msgstr "V-Sync" #: Source/Core/DolphinQt/CheatsManager.cpp:643 #: Source/Core/DolphinQt/CheatsManager.cpp:644 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:93 msgid "Value" msgstr "Valore" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:128 msgid "Value:" msgstr "Valore:" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:37 msgid "Velocity" msgstr "Velocità" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:43 msgid "Verbosity" msgstr "Verbosità" #: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:68 msgid "Verify" msgstr "Verifica" #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:78 msgid "Verify Integrity" msgstr "Verifica Integrità" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:309 msgid "Verify certificates" msgstr "Verifica certificati" #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:136 #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:138 msgid "Verifying" msgstr "Verifica in corso" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:232 #: Source/Core/DolphinQt/ResourcePackManager.cpp:91 msgid "Version" msgstr "Versione" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:106 msgid "Vertex Rounding" msgstr "Vertex Rounding" #. i18n: Refers to a positional offset applied to an emulated wiimote. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:41 msgid "Vertical Offset" msgstr "Offset Verticale" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:214 msgid "Video" msgstr "Video" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:130 #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:129 msgid "View &code" msgstr "Visualizza &codice" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:128 #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:128 msgid "View &memory" msgstr "Visualizza &memoria" #: Source/Core/Core/HotkeyManager.cpp:323 #: Source/Core/DolphinQt/Config/Mapping/HotkeyGeneral.cpp:25 #: Source/Core/DolphinQt/Settings/AudioPane.cpp:61 msgid "Volume" msgstr "Volume" #: Source/Core/Core/HotkeyManager.cpp:41 msgid "Volume Down" msgstr "Abbassa il Volume" #: Source/Core/Core/HotkeyManager.cpp:43 msgid "Volume Toggle Mute" msgstr "Abilita/Disabilita il Volume" #: Source/Core/Core/HotkeyManager.cpp:42 msgid "Volume Up" msgstr "Alza il Volume" #: Source/Core/VideoBackends/Vulkan/VideoBackend.h:19 msgid "Vulkan" msgstr "Vulkan" #: Source/Core/DolphinQt/MenuBar.cpp:1015 msgid "WAD files (*.wad)" msgstr "File WAD (*.wad)" #: Source/Core/Core/WiiUtils.cpp:98 msgid "WAD installation failed: Could not finalise title import." msgstr "" "Installazione WAD non riuscita: Impossibile completare l'importazione del " "titolo" #: Source/Core/Core/WiiUtils.cpp:88 #, c-format msgid "WAD installation failed: Could not import content %08x." msgstr "" "Installazione WAD non riuscita: Impossibile importare il contenuto %08x." #: Source/Core/Core/WiiUtils.cpp:74 #, c-format msgid "WAD installation failed: Could not initialise title import (error %d)." msgstr "" "Installazione WAD non riuscita: Impossibile inizializzare l'importazione del " "titolo (errore %d)." #: Source/Core/Core/WiiUtils.cpp:54 msgid "WAD installation failed: The selected file is not a valid WAD." msgstr "" "Installazione WAD non riuscita: Il file selezionato non è un WAD valido" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:287 msgid "WAITING" msgstr "ATTESA" #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuMotionControlIMU.cpp:32 msgid "" "WARNING: The controls under Accelerometer and Gyroscope are designed to " "interface directly with motion sensor hardware. They are not intended for " "mapping traditional buttons, triggers or axes. You might need to configure " "alternate input sources before using these controls." msgstr "" "ATTENZIONE: I controlli sotto Accelerometro e Giroscopio sono programmati " "per interfacciarsi direttamente con l'hardware dei sensori di movimento. Non " "sono fatti per essere mappati a pulsanti tradizionali, grilletti o assi. " "Dovresti configurare sorgenti di input diverse prima di usarli." #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionInput.cpp:35 msgid "" "WARNING: These controls are designed to interface directly with motion " "sensor hardware. They are not intended for mapping traditional buttons, " "triggers or axes. You might need to configure alternate input sources before " "using these controls." msgstr "" "ATTENZIONE: questi controlli sono progettati per interfacciarsi direttamente " "con l'hardware dei sensori di movimento. Non sono fatti per essere mappati a " "pulsanti tradizionali, grilletti o assi. Dovresti configurare sorgenti di " "input diverse prima di usarli." #: Source/Core/Core/ConfigManager.h:57 msgid "WASAPI (Exclusive Mode)" msgstr "WASAPI (Modalità Esclusiva)" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:259 msgid "" "Waits for all shaders to finish compiling before starting a game. Enabling " "this option may reduce stuttering or hitching for a short time after the " "game is started, at the cost of a longer delay before the game starts. For " "systems with two or fewer cores, it is recommended to enable this option, as " "a large shader queue may reduce frame rates.\n" "\n" "Otherwise, if unsure, leave this unchecked." msgstr "" "Attende la compilazione di tutti gli shader prima di avviare il gioco. " "Attivando questa opzione potrebbero ridursi i rallentamenti dopo l'avvio del " "gioco, al prezzo di un tempo di avvio maggiore. Se possiedi un sistema con " "due processori o meno ti conviene attivare questa opzione in quanto shader " "pesanti potrebbero ridurre il framerate.\n" "\n" "Altrimenti, nel dubbio, lascia disattivato." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:227 msgid "" "Waits for vertical blanks in order to prevent tearing.\n" "\n" "Decreases performance if emulation speed is below 100%.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Attende il disegno completo dei frame per ridurre i fenomeni di tearing. \n" "\n" "Riduce le performance se la velocità d'emulazione è inferiore al 100%.\n" "\n" "Nel dubbio, lascia deselezionato." #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:224 msgid "" "Waits until the game synchronizes with the emulated GPU before writing the " "contents of EFB copies to RAM.\n" "\n" "Reduces the overhead of EFB RAM copies, providing a performance boost in " "many games, at the risk of breaking those which do not safely synchronize " "with the emulated GPU.\n" "\n" "If unsure, leave this checked." msgstr "" "Attende che il gioco si sincronizzi con la GPU emulata prima di scrivere il " "contenuto delle copie EFB nella RAM.\n" "\n" "Riduce l'overhead delle copie EFB RAM, migliorando le performance in molti " "giochi al rischio di corrompere quelli che non si sincronizzano in maniera " "sicura con la GPU emulata.\n" "\n" "Nel dubbio, lascia selezionato." #: Source/Core/Common/MsgHandler.cpp:91 #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:348 #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:366 #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:124 #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:131 #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:48 #: Source/Core/DolphinQt/MenuBar.cpp:1336 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:403 msgid "Warning" msgstr "Attenzione" #: Source/Core/DolphinQt/TAS/TASInputWindow.cpp:33 msgid "" "Warning: Analog inputs may reset to controller values at random. In some " "cases this can be fixed by adding a deadzone." msgstr "" "Attenzione: gli input analogici potrebbero resettare i valori dei controller " "a caso. Spesso il problema si risolve impostando una zona morta." #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:576 #, c-format msgid "" "Warning: Number of blocks indicated by the BAT (%u) does not match that of " "the loaded file header (%u)" msgstr "" "Attenzione: Il numero di blocchi indcati dal BAT (%u) non coincide con il " "file di intestazione caricato (%u)" #: Source/Core/Core/Movie.cpp:1001 #, c-format msgid "" "Warning: You loaded a save that's after the end of the current movie. (byte " "%u > %zu) (input %u > %u). You should load another save before continuing, " "or load this state with read-only mode off." msgstr "" "Attenzione: Hai caricato un salvataggio situato oltre il termine del filmato " "corrente. (byte %u > %zu) (input %u > %u). Dovresti caricare un'altro " "salvataggio prima di continuare, o caricare questo stesso stato con modalità " "sola-lettura off." #: Source/Core/Core/Movie.cpp:976 #, c-format msgid "" "Warning: You loaded a save whose movie ends before the current frame in the " "save (byte %u < %u) (frame %u < %u). You should load another save before " "continuing." msgstr "" "Attenzione: Hai caricato un salvataggio il cui filmato termina dopo " "l'attuale frame nel salvataggio (byte %u < %u) (frame %u < %u). Dovresti " "caricare un altro salvataggio prima di andare oltre." #: Source/Core/Core/Movie.cpp:1027 #, c-format msgid "" "Warning: You loaded a save whose movie mismatches on byte %zu (0x%zX). You " "should load another save before continuing, or load this state with read-" "only mode off. Otherwise you'll probably get a desync." msgstr "" "Attenzione: Hai caricato un salvataggio il cui filmato discorda al byte %zu " "(0x%zX). Dovresti caricare un altro salvataggio prima di continuare, o " "caricare questo stato in modalità sola-lettura off. Altrimenti probabilmente " "riscontrerai una desincronizzazione." #: Source/Core/Core/Movie.cpp:1044 #, c-format msgid "" "Warning: You loaded a save whose movie mismatches on frame %td. You should " "load another save before continuing, or load this state with read-only mode " "off. Otherwise you'll probably get a desync.\n" "\n" "More information: The current movie is %d frames long and the savestate's " "movie is %d frames long.\n" "\n" "On frame %td, the current movie presses:\n" "Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight=" "%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d, " "Connected=%d\n" "\n" "On frame %td, the savestate's movie presses:\n" "Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight=" "%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d, " "Connected=%d" msgstr "" "Attenzione: hai caricato un salvataggio il cui filmato discorda al frame " "%td. Dovresti caricare un altro salvataggio prima di continuare, o caricare " "questo stato in modalità sola-lettura off. Altrimenti riscontrerai " "probabilmente una desincronizzazione.\n" "\n" "Maggiori informazioni: Il filmato attuale è lungo %d frame e il filmato " "dello stato di gioco è lungo %d frame.\n" "\n" "Al frame %td, il filmato attuale preme:\n" "Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight=" "%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d, Connesso=" "%d\n" "\n" "Al frame %td, il filmato del salvataggio dello stato di gioco preme:\n" "Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight=" "%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d, Connesso=" "%d" #. i18n: This kind of "watch" is used for watching emulated memory. #. It's not related to timekeeping devices. #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:29 msgid "Watch" msgstr "Espressione di controllo" #: Source/Core/AudioCommon/WaveFile.cpp:120 msgid "WaveFileWriter - file not open." msgstr "WaveFileWriter - file non aperto." #: Source/Core/DolphinQt/ResourcePackManager.cpp:91 msgid "Website" msgstr "Website" #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:31 msgid "Western (Windows-1252)" msgstr "Occidentale (Windows-1252)" #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:90 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:137 msgid "Whammy" msgstr "Tremolo" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:146 msgid "Whitelisted USB Passthrough Devices" msgstr "Dispositivi USB Ponte Accettati" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:88 msgid "Widescreen Hack" msgstr "Hack Widescreen" #: Source/Core/Core/HotkeyManager.cpp:330 #: Source/Core/DolphinQt/Config/Mapping/HotkeyWii.cpp:21 #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:42 msgid "Wii" msgstr "Wii" #. i18n: "Wii Menu" (or System Menu) refers to the Wii's main menu, #. which is (usually) the first thing users see when a Wii console starts. #: Source/Core/Core/TitleDatabase.cpp:87 msgid "Wii Menu" msgstr "Menu Wii" #: Source/Core/DolphinQt/Settings/PathPane.cpp:197 msgid "Wii NAND Root:" msgstr "Root NAND Wii:" #: Source/Core/Core/HW/Wiimote.cpp:62 msgid "Wii Remote" msgstr "Wii Remote" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:181 #: Source/Core/DolphinQt/Config/Mapping/HotkeyControllerProfile.cpp:22 #: Source/Core/DolphinQt/Config/Mapping/HotkeyControllerProfile.cpp:27 #: Source/Core/DolphinQt/Config/Mapping/HotkeyControllerProfile.cpp:32 #: Source/Core/DolphinQt/Config/Mapping/HotkeyControllerProfile.cpp:37 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:365 #: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:39 msgid "Wii Remote %1" msgstr "Wii Remote %1" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:193 msgid "Wii Remote Buttons" msgstr "Pulsanti Wii Remote" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:96 msgid "Wii Remote Orientation" msgstr "Orientamento Wii Remote" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:166 msgid "Wii Remote Rumble" msgstr "Wii Remote Rumble" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:162 msgid "Wii Remote Settings" msgstr "Impostazioni Wii Remote" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:145 msgid "Wii Remotes" msgstr "Wii Remote" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:294 msgid "Wii TAS Input %1 - Classic Controller" msgstr "Wii TAS Input %1 - Classic Controller" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:308 msgid "Wii TAS Input %1 - Wii Remote" msgstr "Wii TAS Input %1 - Wii Remote" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:280 msgid "Wii TAS Input %1 - Wii Remote + Nunchuk" msgstr "Wii TAS Input %1 - Wii Remote + Nunchuk" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:388 msgid "Wii and Wii Remote" msgstr "Wii e Wii Remote" #: Source/Core/DiscIO/VolumeVerifier.cpp:105 msgid "Wii data is not public yet" msgstr "Dati Wii non ancora pubblici" #: Source/Core/DolphinQt/MenuBar.cpp:1035 msgid "Wii save files (*.bin);;All Files (*)" msgstr "File di salvataggio Wii (*.bin);;Tutti i File (*)" #: Source/Core/DolphinQt/MenuBar.cpp:66 msgid "WiiTools Signature MEGA File" msgstr "File WIITools Signature MEGA" #: Source/Core/DolphinQt/Config/LogWidget.cpp:136 msgid "Word Wrap" msgstr "Adatta Testo" #: Source/Core/DiscIO/Enums.cpp:60 msgid "World" msgstr "Mondo" #. i18n: This is a selectable condition when adding a breakpoint #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:60 msgid "Write" msgstr "Scrittura" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:107 msgid "Write Save/SD Data" msgstr "Scrivi dati di Salvataggio/SD" #. i18n: This string is used for a radio button that represents the type of #. memory breakpoint that gets triggered when a write operation occurs. #. The string does not mean "write-only" in the sense that something cannot be read from. #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:170 msgid "Write only" msgstr "Sola scrittura" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:56 msgid "Write to Console" msgstr "Scrivi nella Console" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:55 msgid "Write to File" msgstr "Scrivi su File" #. i18n: This is a selectable action when adding a breakpoint #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:65 msgid "Write to Log" msgstr "Scrivi su Log" #. i18n: This is a selectable action when adding a breakpoint #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:69 msgid "Write to Log and Break" msgstr "Scrivi su Log e Interrompi" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:57 msgid "Write to Window" msgstr "Scrivi in Finestra" #. i18n: Refers to a 3D axis (used when mapping motion controls) #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:106 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:131 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:130 msgid "X" msgstr "X" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:491 msgid "XF register " msgstr "Registro XF" #. i18n: Refers to a 3D axis (used when mapping motion controls) #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:110 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:135 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:132 msgid "Y" msgstr "Y" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:34 msgid "Yaw Left" msgstr "Imbardata a Sinistra" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:35 msgid "Yaw Right" msgstr "Imbardata a Destra" #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:34 #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:50 msgid "Yellow" msgstr "Giallo" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:251 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:252 msgid "Yes" msgstr "Sì" #: Source/Core/VideoBackends/Vulkan/main.cpp:355 msgid "" "You are attempting to use the Vulkan (Metal) backend on an unsupported " "operating system. For all functionality to be enabled, you must use macOS " "10.14 (Mojave) or newer. Please do not report any issues encountered unless " "they also occur on 10.14+." msgstr "" "Stai tentando di usare il backend Vulkan (Metal) su un sistema operativo non " "supportato. Per abilitare tutte le funzionalità, devi usare un macOS 10.14 " "(Mojave) o successivo. Per favore non riferire alcun problema che potresti " "riscontrare a meno che non accada anche con versione 10.14 o successiva." #: Source/Core/DolphinQt/MenuBar.cpp:558 msgid "You are running the latest version available on this update track." msgstr "" "Stai eseguendo l'ultima versione disponibile dello stream di sviluppo scelto." #: Source/Core/Core/IOS/ES/ES.cpp:231 msgid "" "You cannot use the Wii Shop Channel without using your own device " "credentials.\n" "Please refer to the NAND usage guide for setup instructions: https://dolphin-" "emu.org/docs/guides/nand-usage-guide/" msgstr "" "Non è possibile usare il Wii Shop Channel senza le credenziali della propria " "console.\n" "Consulta la guida all'uso della NAND per ulteriori informazioni: https://" "dolphin-emu.org/docs/guides/nand-usage-guide/" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:208 msgid "You have to enter a name." msgstr "Devi inserire un nome." #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:333 msgid "You must provide a name for your session!" msgstr "Devi inserire un nome per la tua sessione!" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:341 msgid "You must provide a region for your session!" msgstr "Devi indicare una regione per la tua sessione!" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:270 msgid "You must restart Dolphin in order for the change to take effect." msgstr "È necessario riavviare Dolphin affinché le modifiche abbiano effetto." #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:327 msgid "You must select a game to host!" msgstr "Devi scegliere un gioco da avviare!" #: Source/Core/Core/DSP/DSPCore.cpp:80 msgid "" "Your DSP ROMs have incorrect hashes.\n" "Would you like to stop now to fix the problem?\n" "If you select \"No\", audio might be garbled." msgstr "" "Le tue ROM DSP hanno hash errati.\n" "Vuoi interrompere ora l'emulazione per correggere il problema?\n" "Se scegli \"No\", l'audio potrebbe essere disturbato." #. i18n: Refers to a 3D axis (used when mapping motion controls) #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:114 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:139 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:134 msgid "Z" msgstr "Z" #: Source/Core/Core/ActionReplay.cpp:926 msgid "Zero 3 code not supported" msgstr "Zero 3 codice non supportato" #: Source/Core/Core/ActionReplay.cpp:946 #, c-format msgid "Zero code unknown to Dolphin: %08x" msgstr "Codice Zero sconosciuto a Dolphin: %08x" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:261 msgid "^ Xor" msgstr "^ Xor" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:96 msgid "auto" msgstr "auto" #. i18n: The symbol/abbreviation for centimeters. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:43 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:31 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:144 msgid "cm" msgstr "cm" #: Source/Core/VideoBackends/D3D12/DXContext.cpp:102 msgid "d3d12.dll could not be loaded." msgstr "Impossibile caricare d3d12.dll." #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:325 msgid "disconnected" msgstr "disconnesso" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:188 msgid "errno" msgstr "errno" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:96 msgid "fake-completion" msgstr "esecuzione finta" #. i18n: The symbol/abbreviation for meters per second. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:45 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:54 msgid "m/s" msgstr "m/s" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:96 msgid "none" msgstr "inattivo" #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:175 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:200 msgid "on" msgstr "su" #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:82 msgid "or select a device" msgstr "o seleziona un dispositivo" #. i18n: "s" is the symbol for seconds. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:48 msgid "s" msgstr "s" #: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:34 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:184 msgid "uDraw GameTablet" msgstr "uDraw GameTablet" #: Source/Core/Core/NetPlayServer.cpp:1100 msgid "{} failed to synchronize codes." msgstr "{} fallita sincronizzazione dei codici." #: Source/Core/Core/NetPlayServer.cpp:1056 msgid "{} failed to synchronize." msgstr "{} fallita sincronizzazione." #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:263 msgid "| Or" msgstr "| Or" #. i18n: This message uses curly quotes in English. If you want to use curly quotes #. in your translation, please use the type of curly quotes that's appropriate for #. your language. If you aren't sure which type is appropriate, see #. https://en.wikipedia.org/wiki/Quotation_mark#Specific_language_features #: Source/Core/DolphinQt/AboutDialog.cpp:82 msgid "" "© 2003-2015+ Dolphin Team. “GameCube” and “Wii” are trademarks of Nintendo. " "Dolphin is not affiliated with Nintendo in any way." msgstr "" "© 2003-2015+ Dolphin Team. “GameCube” e “Wii” sono marchi registrati " "Nintendo. Dolphin non è in alcun modo associato con Nintendo." #. i18n: The symbol/abbreviation for degrees (unit of angular measure). #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:50 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:59 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:62 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:39 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:31 msgid "°" msgstr "°" #. i18n: "°/s" is the symbol for degrees (angular measurement) divided by seconds. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:40 msgid "°/s" msgstr "°/s" #: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:54 msgid "✔ Invite" msgstr "✔ Invita" #: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:55 msgid "✖ Decline" msgstr "✖ Rifiuta"