#include "MainBase.h" #include "VideoState.h" #include "VideoConfig.h" #include "RenderBase.h" #include "FramebufferManagerBase.h" #include "TextureCacheBase.h" #include "VertexLoaderManager.h" #include "CommandProcessor.h" #include "PixelEngine.h" #include "Atomic.h" #include "Fifo.h" #include "BPStructs.h" #include "OnScreenDisplay.h" #include "VideoBackendBase.h" #include "ConfigManager.h" bool s_BackendInitialized = false; volatile u32 s_swapRequested = false; u32 s_efbAccessRequested = false; volatile u32 s_FifoShuttingDown = false; static volatile struct { u32 xfbAddr; FieldType field; u32 fbWidth; u32 fbHeight; } s_beginFieldArgs; static struct { EFBAccessType type; u32 x; u32 y; u32 Data; } s_accessEFBArgs; static u32 s_AccessEFBResult = 0; void VideoBackendHLE::EmuStateChange(EMUSTATE_CHANGE newState) { EmulatorState((newState == EMUSTATE_CHANGE_PLAY) ? true : false); } // Enter and exit the video loop void VideoBackendHLE::Video_EnterLoop() { RunGpuLoop(); } void VideoBackendHLE::Video_ExitLoop() { ExitGpuLoop(); s_FifoShuttingDown = true; } void VideoBackendHLE::Video_SetRendering(bool bEnabled) { Fifo_SetRendering(bEnabled); } // Run from the graphics thread (from Fifo.cpp) void VideoFifo_CheckSwapRequest() { if(g_ActiveConfig.bUseXFB) { if (Common::AtomicLoadAcquire(s_swapRequested)) { EFBRectangle rc; g_renderer->Swap(s_beginFieldArgs.xfbAddr, s_beginFieldArgs.field, s_beginFieldArgs.fbWidth, s_beginFieldArgs.fbHeight,rc); Common::AtomicStoreRelease(s_swapRequested, false); } } } // Run from the graphics thread (from Fifo.cpp) void VideoFifo_CheckSwapRequestAt(u32 xfbAddr, u32 fbWidth, u32 fbHeight) { if (g_ActiveConfig.bUseXFB) { if(Common::AtomicLoadAcquire(s_swapRequested)) { u32 aLower = xfbAddr; u32 aUpper = xfbAddr + 2 * fbWidth * fbHeight; u32 bLower = s_beginFieldArgs.xfbAddr; u32 bUpper = s_beginFieldArgs.xfbAddr + 2 * s_beginFieldArgs.fbWidth * s_beginFieldArgs.fbHeight; if (addrRangesOverlap(aLower, aUpper, bLower, bUpper)) VideoFifo_CheckSwapRequest(); } } } // Run from the CPU thread (from VideoInterface.cpp) void VideoBackendHLE::Video_BeginField(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight) { if (s_BackendInitialized && g_ActiveConfig.bUseXFB) { if (!SConfig::GetInstance().m_LocalCoreStartupParameter.bCPUThread) VideoFifo_CheckSwapRequest(); s_beginFieldArgs.xfbAddr = xfbAddr; s_beginFieldArgs.field = field; s_beginFieldArgs.fbWidth = fbWidth; s_beginFieldArgs.fbHeight = fbHeight; } } // Run from the CPU thread (from VideoInterface.cpp) void VideoBackendHLE::Video_EndField() { if (s_BackendInitialized) { Common::AtomicStoreRelease(s_swapRequested, true); } } void VideoBackendHLE::Video_AddMessage(const char* pstr, u32 milliseconds) { OSD::AddMessage(pstr, milliseconds); } void VideoBackendHLE::Video_ClearMessages() { OSD::ClearMessages(); } // Screenshot bool VideoBackendHLE::Video_Screenshot(const char *_szFilename) { Renderer::SetScreenshot(_szFilename); return true; } void VideoFifo_CheckEFBAccess() { if (Common::AtomicLoadAcquire(s_efbAccessRequested)) { s_AccessEFBResult = g_renderer->AccessEFB(s_accessEFBArgs.type, s_accessEFBArgs.x, s_accessEFBArgs.y, s_accessEFBArgs.Data); Common::AtomicStoreRelease(s_efbAccessRequested, false); } } u32 VideoBackendHLE::Video_AccessEFB(EFBAccessType type, u32 x, u32 y, u32 InputData) { if (s_BackendInitialized) { s_accessEFBArgs.type = type; s_accessEFBArgs.x = x; s_accessEFBArgs.y = y; s_accessEFBArgs.Data = InputData; Common::AtomicStoreRelease(s_efbAccessRequested, true); if (SConfig::GetInstance().m_LocalCoreStartupParameter.bCPUThread) { while (Common::AtomicLoadAcquire(s_efbAccessRequested) && !s_FifoShuttingDown) //Common::SleepCurrentThread(1); Common::YieldCPU(); } else VideoFifo_CheckEFBAccess(); return s_AccessEFBResult; } return 0; } static volatile u32 s_doStateRequested = false; static volatile struct { unsigned char **ptr; int mode; } s_doStateArgs; // Depending on the threading mode (DC/SC) this can be called // from either the GPU thread or the CPU thread void VideoFifo_CheckStateRequest() { if (Common::AtomicLoadAcquire(s_doStateRequested)) { // Clear all caches that touch RAM TextureCache::Invalidate(false); VertexLoaderManager::MarkAllDirty(); PointerWrap p(s_doStateArgs.ptr, s_doStateArgs.mode); VideoCommon_DoState(p); // Refresh state. if (s_doStateArgs.mode == PointerWrap::MODE_READ) { BPReload(); RecomputeCachedArraybases(); } Common::AtomicStoreRelease(s_doStateRequested, false); } } // Run from the CPU thread void VideoBackendHLE::DoState(PointerWrap& p) { s_doStateArgs.ptr = p.ptr; s_doStateArgs.mode = p.mode; Common::AtomicStoreRelease(s_doStateRequested, true); if (SConfig::GetInstance().m_LocalCoreStartupParameter.bCPUThread) { while (Common::AtomicLoadAcquire(s_doStateRequested) && !s_FifoShuttingDown) //Common::SleepCurrentThread(1); Common::YieldCPU(); } else VideoFifo_CheckStateRequest(); } void VideoBackendHLE::RunLoop(bool enable) { VideoCommon_RunLoop(enable); } void VideoFifo_CheckAsyncRequest() { VideoFifo_CheckSwapRequest(); VideoFifo_CheckEFBAccess(); } void VideoBackend::Video_GatherPipeBursted() { CommandProcessor::GatherPipeBursted(); } bool VideoBackendHLE::Video_IsPossibleWaitingSetDrawDone() { return CommandProcessor::isPossibleWaitingSetDrawDone; } void VideoBackendHLE::Video_AbortFrame() { CommandProcessor::AbortFrame(); }