# GM5E7D - Metal Arms: Glitch in the System [Video_Settings] SafeTextureCache = True SafeTextureCacheColorSamples = 512 [Video_Enhancements] PostProcessingShader = [Core] CPUThread = 0 [Video] ProjectionHack = 0 PH_SZNear = 0 PH_SZFar = 0 PH_ExtraParam = 0 PH_ZNear = PH_ZFar = [EmuState] EmulationStateId = 3 EmulationIssues = Needs single core or LLE audio to prevent random crashes(r7436). [OnFrame] [ActionReplay] [Gecko]