// Copyright 2015 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #pragma once #include namespace DiscIO { enum class Language; } // UI settings to be stored in the config directory. class Settings final : public QSettings { Q_OBJECT public: explicit Settings(QObject* parent = nullptr); // UI QString GetThemeDir() const; bool IsInDevelopmentWarningEnabled() const; // GameList QString GetLastGame() const; void SetLastGame(const QString& path); QStringList GetPaths() const; void SetPaths(const QStringList& paths); void RemovePath(int i); QString GetDefaultGame() const; void SetDefaultGame(const QString& path); QString GetDVDRoot() const; void SetDVDRoot(const QString& path); QString GetApploader() const; void SetApploader(const QString& path); QString GetWiiNAND() const; void SetWiiNAND(const QString& path); DiscIO::Language GetWiiSystemLanguage() const; DiscIO::Language GetGCSystemLanguage() const; bool GetPreferredView() const; void SetPreferredView(bool table); // Emulation bool GetConfirmStop() const; int GetStateSlot() const; void SetStateSlot(int); // Graphics bool GetRenderToMain() const; bool GetFullScreen() const; QSize GetRenderWindowSize() const; };