// Copyright 2009 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #include #include "Common/ChunkFile.h" #include "Common/CommonTypes.h" #include "VideoBackends/Software/Clipper.h" #include "VideoBackends/Software/DebugUtil.h" #include "VideoBackends/Software/NativeVertexFormat.h" #include "VideoBackends/Software/Rasterizer.h" #include "VideoBackends/Software/SetupUnit.h" #include "VideoBackends/Software/SWVertexLoader.h" #include "VideoBackends/Software/Tev.h" #include "VideoBackends/Software/TransformUnit.h" #include "VideoCommon/DataReader.h" #include "VideoCommon/IndexGenerator.h" #include "VideoCommon/OpcodeDecoding.h" #include "VideoCommon/PixelShaderManager.h" #include "VideoCommon/Statistics.h" #include "VideoCommon/VertexLoaderBase.h" #include "VideoCommon/VertexLoaderManager.h" #include "VideoCommon/VideoConfig.h" #include "VideoCommon/XFMemory.h" class NullNativeVertexFormat : public NativeVertexFormat { public: NullNativeVertexFormat(const PortableVertexDeclaration& _vtx_decl) { vtx_decl = _vtx_decl; } void SetupVertexPointers() override {} }; NativeVertexFormat* SWVertexLoader::CreateNativeVertexFormat(const PortableVertexDeclaration& vtx_decl) { return new NullNativeVertexFormat(vtx_decl); } SWVertexLoader::SWVertexLoader() { LocalVBuffer.resize(MAXVBUFFERSIZE); LocalIBuffer.resize(MAXIBUFFERSIZE); m_SetupUnit = new SetupUnit; } SWVertexLoader::~SWVertexLoader() { delete m_SetupUnit; m_SetupUnit = nullptr; } void SWVertexLoader::ResetBuffer(u32 stride) { s_pCurBufferPointer = s_pBaseBufferPointer = LocalVBuffer.data(); s_pEndBufferPointer = s_pCurBufferPointer + LocalVBuffer.size(); IndexGenerator::Start(GetIndexBuffer()); } void SWVertexLoader::vFlush(bool useDstAlpha) { DebugUtil::OnObjectBegin(); u8 primitiveType = 0; switch (current_primitive_type) { case PRIMITIVE_POINTS: primitiveType = GX_DRAW_POINTS; break; case PRIMITIVE_LINES: primitiveType = GX_DRAW_LINES; break; case PRIMITIVE_TRIANGLES: primitiveType = g_ActiveConfig.backend_info.bSupportsPrimitiveRestart ? GX_DRAW_TRIANGLE_STRIP : GX_DRAW_TRIANGLES; break; } m_SetupUnit->Init(primitiveType); // set all states with are stored within video sw for (int i = 0; i < 4; i++) { Rasterizer::SetTevReg(i, Tev::RED_C, PixelShaderManager::constants.kcolors[i][0]); Rasterizer::SetTevReg(i, Tev::GRN_C, PixelShaderManager::constants.kcolors[i][1]); Rasterizer::SetTevReg(i, Tev::BLU_C, PixelShaderManager::constants.kcolors[i][2]); Rasterizer::SetTevReg(i, Tev::ALP_C, PixelShaderManager::constants.kcolors[i][3]); } for (u32 i = 0; i < IndexGenerator::GetIndexLen(); i++) { u16 index = LocalIBuffer[i]; if (index == 0xffff) { // primitive restart m_SetupUnit->Init(primitiveType); continue; } memset(&m_Vertex, 0, sizeof(m_Vertex)); // Super Mario Sunshine requires those to be zero for those debug boxes. memset(&m_Vertex.color, 0, sizeof(m_Vertex.color)); // parse the videocommon format to our own struct format (m_Vertex) SetFormat(g_main_cp_state.last_id, primitiveType); ParseVertex(VertexLoaderManager::GetCurrentVertexFormat()->GetVertexDeclaration(), index); // transform this vertex so that it can be used for rasterization (outVertex) OutputVertexData* outVertex = m_SetupUnit->GetVertex(); TransformUnit::TransformPosition(&m_Vertex, outVertex); memset(&outVertex->normal, 0, sizeof(outVertex->normal)); if (VertexLoaderManager::g_current_components & VB_HAS_NRM0) { TransformUnit::TransformNormal(&m_Vertex, (VertexLoaderManager::g_current_components & VB_HAS_NRM2) != 0, outVertex); } TransformUnit::TransformColor(&m_Vertex, outVertex); TransformUnit::TransformTexCoord(&m_Vertex, outVertex, m_TexGenSpecialCase); // assemble and rasterize the primitive m_SetupUnit->SetupVertex(); INCSTAT(stats.thisFrame.numVerticesLoaded) } DebugUtil::OnObjectEnd(); } void SWVertexLoader::SetFormat(u8 attributeIndex, u8 primitiveType) { // matrix index from xf regs or cp memory? if (xfmem.MatrixIndexA.PosNormalMtxIdx != g_main_cp_state.matrix_index_a.PosNormalMtxIdx || xfmem.MatrixIndexA.Tex0MtxIdx != g_main_cp_state.matrix_index_a.Tex0MtxIdx || xfmem.MatrixIndexA.Tex1MtxIdx != g_main_cp_state.matrix_index_a.Tex1MtxIdx || xfmem.MatrixIndexA.Tex2MtxIdx != g_main_cp_state.matrix_index_a.Tex2MtxIdx || xfmem.MatrixIndexA.Tex3MtxIdx != g_main_cp_state.matrix_index_a.Tex3MtxIdx || xfmem.MatrixIndexB.Tex4MtxIdx != g_main_cp_state.matrix_index_b.Tex4MtxIdx || xfmem.MatrixIndexB.Tex5MtxIdx != g_main_cp_state.matrix_index_b.Tex5MtxIdx || xfmem.MatrixIndexB.Tex6MtxIdx != g_main_cp_state.matrix_index_b.Tex6MtxIdx || xfmem.MatrixIndexB.Tex7MtxIdx != g_main_cp_state.matrix_index_b.Tex7MtxIdx) { ERROR_LOG(VIDEO, "Matrix indices don't match"); } m_Vertex.posMtx = xfmem.MatrixIndexA.PosNormalMtxIdx; m_Vertex.texMtx[0] = xfmem.MatrixIndexA.Tex0MtxIdx; m_Vertex.texMtx[1] = xfmem.MatrixIndexA.Tex1MtxIdx; m_Vertex.texMtx[2] = xfmem.MatrixIndexA.Tex2MtxIdx; m_Vertex.texMtx[3] = xfmem.MatrixIndexA.Tex3MtxIdx; m_Vertex.texMtx[4] = xfmem.MatrixIndexB.Tex4MtxIdx; m_Vertex.texMtx[5] = xfmem.MatrixIndexB.Tex5MtxIdx; m_Vertex.texMtx[6] = xfmem.MatrixIndexB.Tex6MtxIdx; m_Vertex.texMtx[7] = xfmem.MatrixIndexB.Tex7MtxIdx; // special case if only pos and tex coord 0 and tex coord input is AB11 // http://libogc.devkitpro.org/gx_8h.html#a55a426a3ff796db584302bddd829f002 m_TexGenSpecialCase = VertexLoaderManager::g_current_components == VB_HAS_UV0 && xfmem.texMtxInfo[0].projection == XF_TEXPROJ_ST; } template static T ReadNormalized(I value) { T casted = (T) value; if (!std::numeric_limits::is_integer && std::numeric_limits::is_integer) { // normalize if non-float is converted to a float casted *= (T) (1.0 / std::numeric_limits::max()); } return casted; } template static void ReadVertexAttribute(T* dst, DataReader src, const AttributeFormat& format, int base_component, int components, bool reverse) { if (format.enable) { src.Skip(format.offset); src.Skip(base_component * (1<<(format.type>>1))); int i; for (i = 0; i < std::min(format.components - base_component, components); i++) { int i_dst = reverse ? components - i - 1 : i; switch (format.type) { case VAR_UNSIGNED_BYTE: dst[i_dst] = ReadNormalized(src.Read()); break; case VAR_BYTE: dst[i_dst] = ReadNormalized(src.Read()); break; case VAR_UNSIGNED_SHORT: dst[i_dst] = ReadNormalized(src.Read()); break; case VAR_SHORT: dst[i_dst] = ReadNormalized(src.Read()); break; case VAR_FLOAT: dst[i_dst] = ReadNormalized(src.Read()); break; } _assert_msg_(VIDEO, !format.integer || format.type != VAR_FLOAT, "only non-float values are allowed to be streamed as integer"); } for (; i < components; i++) { int i_dst = reverse ? components - i - 1 : i; dst[i_dst] = i == 3; } } } void SWVertexLoader::ParseVertex(const PortableVertexDeclaration& vdec, int index) { DataReader src(LocalVBuffer.data(), LocalVBuffer.data() + LocalVBuffer.size()); src.Skip(index * vdec.stride); ReadVertexAttribute(&m_Vertex.position[0], src, vdec.position, 0, 3, false); for (int i = 0; i < 3; i++) { ReadVertexAttribute(&m_Vertex.normal[i][0], src, vdec.normals[i], 0, 3, false); } for (int i = 0; i < 2; i++) { ReadVertexAttribute(m_Vertex.color[i], src, vdec.colors[i], 0, 4, true); } for (int i = 0; i < 8; i++) { ReadVertexAttribute(m_Vertex.texCoords[i], src, vdec.texcoords[i], 0, 2, false); // the texmtr is stored as third component of the texCoord if (vdec.texcoords[i].components >= 3) { ReadVertexAttribute(&m_Vertex.texMtx[i], src, vdec.texcoords[i], 2, 1, false); } } ReadVertexAttribute(&m_Vertex.posMtx, src, vdec.posmtx, 0, 1, false); }