// Copyright (C) 2003-2008 Dolphin Project.

// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.

// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License 2.0 for more details.

// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/

// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/

#ifndef __CONFIGDIALOG_h__
#define __CONFIGDIALOG_h__

#include <iostream>
#include <vector>

#include <wx/wx.h>
#include <wx/dialog.h>
#include <wx/textctrl.h>
#include <wx/button.h>
#include <wx/stattext.h>
#include <wx/combobox.h>
#include <wx/checkbox.h>
#include <wx/notebook.h>
#include <wx/panel.h>
#include <wx/filepicker.h>
#include <wx/gbsizer.h>

class ConfigDialog : public wxDialog
{
	public:
		ConfigDialog(wxWindow *parent, wxWindowID id = 1,
			const wxString &title = wxT("Wii Remote Plugin Configuration"),
			const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize,
			long style = wxDEFAULT_DIALOG_STYLE);
		virtual ~ConfigDialog();

		// General open, close and event functions
		void CloseClick(wxCommandEvent& event);
		void UpdateGUI(); void UpdateGUIButtonMapping(int controller);
		void OnKeyDown(wxKeyEvent& event);
		void LoadFile(); void SaveFile();
		
		// Timers
		wxTimer *m_TimeoutTimer, *m_ShutDownTimer, *m_TimeoutOnce, *m_ButtonMappingTimer, *m_UpdatePad;

		// General status
		wxStaticText * m_TextUpdateRate;
		
		// Wiimote status
		wxGauge *m_GaugeBattery, *m_GaugeRoll[2], *m_GaugeGForce[3], *m_GaugeAccel[3];
		wxStaticText *m_TextIR, *m_TextAccNeutralCurrent;
		bool m_bWaitForRecording, m_bRecording, m_bAllowA;
		int m_iRecordTo;
		void RecordMovement(wxCommandEvent& event);
		void DoRecordMovement(u8 _x, u8 _y, u8 _z, const u8 *_IR, int IRBytes);
		void DoRecordA(bool Pressed);
		void ConvertToString();
		void Update(wxTimerEvent& WXUNUSED(event));
		void ShutDown(wxTimerEvent& WXUNUSED(event));
		void UpdateOnce(wxTimerEvent& event);

		// Gamepad configuration
		void OnButtonTimer(wxTimerEvent& WXUNUSED(event)) { DoGetButtons(GetButtonWaitingID); }
		void UpdatePad(wxTimerEvent& WXUNUSED(event));

	private:
		DECLARE_EVENT_TABLE();

		bool ControlsCreated, m_bEnableUseRealWiimote; int Page, BoxW, BoxH, g_Pressed;

		wxNotebook *m_Notebook;
		wxPanel *m_Controller[4], *m_PageRecording;
		wxButton *m_About, *m_Close, *m_Apply;
		wxBoxSizer *m_MainSizer, *m_sMain[4], *m_SizeParent[4], *m_sRecordingMain;

		// Emulated Wiimote key settings		
		wxBoxSizer *m_SizeBasicPadding[4], *m_SizeEmuPadding[4], *m_SizeRealPadding[4], *m_SizeExtensionsPadding[4],
			*m_SizeBasicGeneral[4], *m_SizeBasicGeneralLeft[4], *m_SizeBasicGeneralRight[4],
			*m_HorizControllers[4], *m_HorizControllerTiltParent[4], *m_HorizControllerTilt[4], *m_TiltHoriz[4],
			*m_SizeAnalogLeft[4], *m_SizeAnalogLeftHorizX[4], *m_SizeAnalogLeftHorizY[4], *m_SizeAnalogRight[4], *m_SizeAnalogRightHorizX[4], *m_SizeAnalogRightHorizY[4],
			*m_SizeAnalogTriggerVertLeft[4], *m_SizeAnalogTriggerVertRight[4], *m_SizeAnalogTriggerHorizInput[4];
		wxGridBagSizer *m_SizeAnalogTriggerHorizConfig[4], *m_SizeAnalogTriggerStatusBox[4],
			*m_GridLeftStick[4], *m_GridRightStick[4];
		wxStaticBoxSizer *m_SizeBasic[4], *m_SizeEmu[4], *m_SizeReal[4], *m_SizeExtensions[4], *m_gTilt[4], *m_gJoyname[4];
		wxTextCtrl *m_AnalogLeftX[4], *m_AnalogLeftY[4], *m_AnalogRightX[4], *m_AnalogRightY[4],
			*m_AnalogTriggerL[4], *m_AnalogTriggerR[4];
		wxButton *m_bAnalogLeftX[4], *m_bAnalogLeftY[4], *m_bAnalogRightX[4], *m_bAnalogRightY[4],
			*m_bAnalogTriggerL[4], *m_bAnalogTriggerR[4];
		wxStaticText *m_tAnalogX[8], *m_tAnalogY[8], *m_TiltText[4],
			*m_TStatusLeftIn[4], *m_TStatusLeftOut[4], *m_TStatusRightIn[4], *m_TStatusRightOut[4],
			*m_TriggerStatusL[4], *m_TriggerStatusR[4], *m_TriggerStatusLx[4], *m_TriggerStatusRx[4],
			*m_tAnalogTriggerInput[4], *m_tAnalogTriggerL[4], *m_tAnalogTriggerR[4];

		// Emulated Wiimote settings
		wxCheckBox *m_SidewaysDPad[4], *m_WiimoteOnline[4];
		wxCheckBox *m_WideScreen[4];
		wxCheckBox *m_WiiMotionPlusConnected[4], *m_NunchuckConnected[4], *m_ClassicControllerConnected[4], *m_BalanceBoardConnected[4], *m_GuitarHeroGuitarConnected[4], *m_GuitarHeroWorldTourDrumsConnected[4];
		wxComboBox *m_TiltCombo[4], *m_TiltComboRange[4], *m_Joyname[4], *m_TriggerType[4];

		// Real Wiimote settings
		wxCheckBox *m_ConnectRealWiimote[4], *m_UseRealWiimote[4], *m_UpdateMeters;
		wxChoice *m_AccNeutralChoice[3], *m_AccNunNeutralChoice[3];

		wxPanel *m_pLeftInStatus[4], *m_pLeftOutStatus[4], *m_pRightInStatus[4], *m_pRightOutStatus[4];
		wxStaticBitmap *m_bmpDotLeftIn[4], *m_bmpDotLeftOut[4], *m_bmpDotRightIn[4], *m_bmpDotRightOut[4],
			*m_bmpSquareLeftIn[4], *m_bmpSquareLeftOut[4], *m_bmpSquareRightIn[4], *m_bmpSquareRightOut[4];
		wxStaticBoxSizer *m_gAnalogLeft[4], *m_gAnalogRight[4], *m_gTrigger[4];
		wxBitmap CreateBitmapDot(), CreateBitmap();		

		wxButton * m_RecordButton[RECORDING_ROWS + 1];
		wxChoice * m_RecordHotKey[RECORDING_ROWS + 1];
		wxTextCtrl * m_RecordText[RECORDING_ROWS + 1];
		wxTextCtrl * m_RecordGameText[RECORDING_ROWS + 1];
		wxTextCtrl * m_RecordIRBytesText[RECORDING_ROWS + 1];
		wxTextCtrl * m_RecordSpeed[RECORDING_ROWS + 1];
		wxChoice * m_RecordPlayBackSpeed[RECORDING_ROWS + 1];

		/*
		struct m_sRecording
		{
			u8 x;
			u8 y;
			u8 z;
			double Time;
		};
		*/
		std::vector<SRecording> m_vRecording;
		int IRBytes;

		enum
		{
			ID_CLOSE = 1000,
			ID_APPLY,
			ID_ABOUTOGL,
			IDTM_EXIT, IDTM_UPDATE, IDTM_SHUTDOWN, IDTM_UPDATE_ONCE, IDTM_BUTTON, IDTM_UPDATE_PAD, // Timer

			ID_NOTEBOOK, ID_CONTROLLERPAGE1, ID_CONTROLLERPAGE2, ID_CONTROLLERPAGE3, ID_CONTROLLERPAGE4, ID_PAGE_RECORDING,

			ID_SIDEWAYSDPAD, // Emulated
			ID_WIDESCREEN,
			ID_NUNCHUCKCONNECTED, ID_CLASSICCONTROLLERCONNECTED,
			IDC_JOYNAME, IDC_JOYATTACH, ID_TILT_COMBO, ID_TILT_CHECK,

			// Gamepad <It's important that the internal ordering of these are unchanged>
			IDB_ANALOG_LEFT_X, IDB_ANALOG_LEFT_Y,
			IDB_ANALOG_RIGHT_X, IDB_ANALOG_RIGHT_Y,
			IDB_TRIGGER_L, IDB_TRIGGER_R,

			ID_ANALOG_LEFT_X, ID_ANALOG_LEFT_Y,
			ID_ANALOG_RIGHT_X, ID_ANALOG_RIGHT_Y,
			ID_TRIGGER_L, ID_TRIGGER_R,

			// Gamepad settings
			ID_TRIGGER_TYPE,

			// Real
			ID_CONNECT_REAL, ID_USE_REAL, ID_UPDATE_REAL, IDT_STATUS, ID_NEUTRAL_CHOICE,
			IDB_RECORD = 2000,
			IDC_RECORD = 3000,
			IDT_RECORD_TEXT, IDT_RECORD_GAMETEXT, IDT_RECORD_IRBYTESTEXT, IDT_RECORD_SPEED, IDT_RECORD_PLAYSPEED
		};

		void OnClose(wxCloseEvent& event);
		void CreateGUIControls();
		void CreateGUIControlsRecording();
		void AboutClick(wxCommandEvent& event);
		void GeneralSettingsChanged(wxCommandEvent& event);

		void DoConnectReal(); // Real
		void DoUseReal();

		void DoExtensionConnectedDisconnected(int Extension = -1); // Emulated

		// Gamepad configuration
		void SetButtonText(int id, char text[128], int _Page = -1); void SetButtonTextAll(int id, char text[128]);
		wxString GetButtonText(int id, int Page = -1);
		void GetButtons(wxCommandEvent& event); void DoGetButtons(int);
		void SaveButtonMapping(int controller, bool DontChangeId = false, int FromSlot = -1); void SaveButtonMappingAll(int Slot);
		void ToBlank(bool ToBlank = true);
		void PadGetStatus();

		// Configure buttons
		int GetButtonWaitingID, GetButtonWaitingTimer;
};

extern ConfigDialog *frame;

#endif