///////////////////////////////////////////////////////////////////////////// // Name: wx/generic/private/grid.h // Purpose: Private wxGrid structures // Author: Michael Bedward (based on code by Julian Smart, Robin Dunn) // Modified by: Santiago Palacios // Created: 1/08/1999 // Copyright: (c) Michael Bedward // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_GENERIC_GRID_PRIVATE_H_ #define _WX_GENERIC_GRID_PRIVATE_H_ #include "wx/defs.h" #if wxUSE_GRID // Internally used (and hence intentionally not exported) event telling wxGrid // to hide the currently shown editor. wxDECLARE_EVENT( wxEVT_GRID_HIDE_EDITOR, wxCommandEvent ); // ---------------------------------------------------------------------------- // array classes // ---------------------------------------------------------------------------- WX_DEFINE_ARRAY_WITH_DECL_PTR(wxGridCellAttr *, wxArrayAttrs, class WXDLLIMPEXP_ADV); struct wxGridCellWithAttr { wxGridCellWithAttr(int row, int col, wxGridCellAttr *attr_) : coords(row, col), attr(attr_) { wxASSERT( attr ); } wxGridCellWithAttr(const wxGridCellWithAttr& other) : coords(other.coords), attr(other.attr) { attr->IncRef(); } wxGridCellWithAttr& operator=(const wxGridCellWithAttr& other) { coords = other.coords; if (attr != other.attr) { attr->DecRef(); attr = other.attr; attr->IncRef(); } return *this; } void ChangeAttr(wxGridCellAttr* new_attr) { if (attr != new_attr) { // "Delete" (i.e. DecRef) the old attribute. attr->DecRef(); attr = new_attr; // Take ownership of the new attribute, i.e. no IncRef. } } ~wxGridCellWithAttr() { attr->DecRef(); } wxGridCellCoords coords; wxGridCellAttr *attr; }; WX_DECLARE_OBJARRAY_WITH_DECL(wxGridCellWithAttr, wxGridCellWithAttrArray, class WXDLLIMPEXP_ADV); // ---------------------------------------------------------------------------- // private classes // ---------------------------------------------------------------------------- // header column providing access to the column information stored in wxGrid // via wxHeaderColumn interface class wxGridHeaderColumn : public wxHeaderColumn { public: wxGridHeaderColumn(wxGrid *grid, int col) : m_grid(grid), m_col(col) { } virtual wxString GetTitle() const wxOVERRIDE { return m_grid->GetColLabelValue(m_col); } virtual wxBitmap GetBitmap() const wxOVERRIDE { return wxNullBitmap; } virtual int GetWidth() const wxOVERRIDE { return m_grid->GetColSize(m_col); } virtual int GetMinWidth() const wxOVERRIDE { return 0; } virtual wxAlignment GetAlignment() const wxOVERRIDE { int horz, vert; m_grid->GetColLabelAlignment(&horz, &vert); return static_cast(horz); } virtual int GetFlags() const wxOVERRIDE { // we can't know in advance whether we can sort by this column or not // with wxGrid API so suppose we can by default int flags = wxCOL_SORTABLE; if ( m_grid->CanDragColSize(m_col) ) flags |= wxCOL_RESIZABLE; if ( m_grid->CanDragColMove() ) flags |= wxCOL_REORDERABLE; if ( GetWidth() == 0 ) flags |= wxCOL_HIDDEN; return flags; } virtual bool IsSortKey() const wxOVERRIDE { return m_grid->IsSortingBy(m_col); } virtual bool IsSortOrderAscending() const wxOVERRIDE { return m_grid->IsSortOrderAscending(); } private: // these really should be const but are not because the column needs to be // assignable to be used in a wxVector (in STL build, in non-STL build we // avoid the need for this) wxGrid *m_grid; int m_col; }; // header control retreiving column information from the grid class wxGridHeaderCtrl : public wxHeaderCtrl { public: wxGridHeaderCtrl(wxGrid *owner) : wxHeaderCtrl(owner, wxID_ANY, wxDefaultPosition, wxDefaultSize, wxHD_ALLOW_HIDE | (owner->CanDragColMove() ? wxHD_ALLOW_REORDER : 0)) { } protected: virtual const wxHeaderColumn& GetColumn(unsigned int idx) const wxOVERRIDE { return m_columns[idx]; } private: wxGrid *GetOwner() const { return static_cast(GetParent()); } static wxMouseEvent GetDummyMouseEvent() { // make up a dummy event for the grid event to use -- unfortunately we // can't do anything else here wxMouseEvent e; e.SetState(wxGetMouseState()); return e; } // override the base class method to update our m_columns array virtual void OnColumnCountChanging(unsigned int count) wxOVERRIDE { const unsigned countOld = m_columns.size(); if ( count < countOld ) { // just discard the columns which don't exist any more (notice that // we can't use resize() here as it would require the vector // value_type, i.e. wxGridHeaderColumn to be default constructible, // which it is not) m_columns.erase(m_columns.begin() + count, m_columns.end()); } else // new columns added { // add columns for the new elements for ( unsigned n = countOld; n < count; n++ ) m_columns.push_back(wxGridHeaderColumn(GetOwner(), n)); } } // override to implement column auto sizing virtual bool UpdateColumnWidthToFit(unsigned int idx, int widthTitle) wxOVERRIDE { // TODO: currently grid doesn't support computing the column best width // from its contents so we just use the best label width as is GetOwner()->SetColSize(idx, widthTitle); return true; } // overridden to react to the actions using the columns popup menu virtual void UpdateColumnVisibility(unsigned int idx, bool show) wxOVERRIDE { GetOwner()->SetColSize(idx, show ? wxGRID_AUTOSIZE : 0); // as this is done by the user we should notify the main program about // it GetOwner()->SendGridSizeEvent(wxEVT_GRID_COL_SIZE, -1, idx, GetDummyMouseEvent()); } // overridden to react to the columns order changes in the customization // dialog virtual void UpdateColumnsOrder(const wxArrayInt& order) wxOVERRIDE { GetOwner()->SetColumnsOrder(order); } // event handlers forwarding wxHeaderCtrl events to wxGrid void OnClick(wxHeaderCtrlEvent& event) { GetOwner()->SendEvent(wxEVT_GRID_LABEL_LEFT_CLICK, -1, event.GetColumn(), GetDummyMouseEvent()); GetOwner()->DoColHeaderClick(event.GetColumn()); } void OnDoubleClick(wxHeaderCtrlEvent& event) { if ( !GetOwner()->SendEvent(wxEVT_GRID_LABEL_LEFT_DCLICK, -1, event.GetColumn(), GetDummyMouseEvent()) ) { event.Skip(); } } void OnRightClick(wxHeaderCtrlEvent& event) { if ( !GetOwner()->SendEvent(wxEVT_GRID_LABEL_RIGHT_CLICK, -1, event.GetColumn(), GetDummyMouseEvent()) ) { event.Skip(); } } void OnBeginResize(wxHeaderCtrlEvent& event) { GetOwner()->DoStartResizeCol(event.GetColumn()); event.Skip(); } void OnResizing(wxHeaderCtrlEvent& event) { GetOwner()->DoUpdateResizeColWidth(event.GetWidth()); } void OnEndResize(wxHeaderCtrlEvent& event) { // we again need to pass a mouse event to be used for the grid event // generation but we don't have it here so use a dummy one as in // UpdateColumnVisibility() wxMouseEvent e; e.SetState(wxGetMouseState()); GetOwner()->DoEndDragResizeCol(e); event.Skip(); } void OnBeginReorder(wxHeaderCtrlEvent& event) { GetOwner()->DoStartMoveCol(event.GetColumn()); } void OnEndReorder(wxHeaderCtrlEvent& event) { GetOwner()->DoEndMoveCol(event.GetNewOrder()); } wxVector m_columns; wxDECLARE_EVENT_TABLE(); wxDECLARE_NO_COPY_CLASS(wxGridHeaderCtrl); }; // common base class for various grid subwindows class WXDLLIMPEXP_ADV wxGridSubwindow : public wxWindow { public: wxGridSubwindow(wxGrid *owner, int additionalStyle = 0, const wxString& name = wxPanelNameStr) : wxWindow(owner, wxID_ANY, wxDefaultPosition, wxDefaultSize, wxBORDER_NONE | additionalStyle, name) { m_owner = owner; } virtual wxWindow *GetMainWindowOfCompositeControl() wxOVERRIDE { return m_owner; } virtual bool AcceptsFocus() const wxOVERRIDE { return false; } wxGrid *GetOwner() { return m_owner; } protected: void OnMouseCaptureLost(wxMouseCaptureLostEvent& event); wxGrid *m_owner; wxDECLARE_EVENT_TABLE(); wxDECLARE_NO_COPY_CLASS(wxGridSubwindow); }; class WXDLLIMPEXP_ADV wxGridRowLabelWindow : public wxGridSubwindow { public: wxGridRowLabelWindow(wxGrid *parent) : wxGridSubwindow(parent) { } private: void OnPaint( wxPaintEvent& event ); void OnMouseEvent( wxMouseEvent& event ); void OnMouseWheel( wxMouseEvent& event ); wxDECLARE_EVENT_TABLE(); wxDECLARE_NO_COPY_CLASS(wxGridRowLabelWindow); }; class WXDLLIMPEXP_ADV wxGridColLabelWindow : public wxGridSubwindow { public: wxGridColLabelWindow(wxGrid *parent) : wxGridSubwindow(parent) { } private: void OnPaint( wxPaintEvent& event ); void OnMouseEvent( wxMouseEvent& event ); void OnMouseWheel( wxMouseEvent& event ); wxDECLARE_EVENT_TABLE(); wxDECLARE_NO_COPY_CLASS(wxGridColLabelWindow); }; class WXDLLIMPEXP_ADV wxGridCornerLabelWindow : public wxGridSubwindow { public: wxGridCornerLabelWindow(wxGrid *parent) : wxGridSubwindow(parent) { } private: void OnMouseEvent( wxMouseEvent& event ); void OnMouseWheel( wxMouseEvent& event ); void OnPaint( wxPaintEvent& event ); wxDECLARE_EVENT_TABLE(); wxDECLARE_NO_COPY_CLASS(wxGridCornerLabelWindow); }; class WXDLLIMPEXP_ADV wxGridWindow : public wxGridSubwindow { public: wxGridWindow(wxGrid *parent) : wxGridSubwindow(parent, wxWANTS_CHARS | wxCLIP_CHILDREN, "GridWindow") { } virtual void ScrollWindow( int dx, int dy, const wxRect *rect ) wxOVERRIDE; virtual bool AcceptsFocus() const wxOVERRIDE { return true; } private: void OnPaint( wxPaintEvent &event ); void OnMouseWheel( wxMouseEvent& event ); void OnMouseEvent( wxMouseEvent& event ); void OnKeyDown( wxKeyEvent& ); void OnKeyUp( wxKeyEvent& ); void OnChar( wxKeyEvent& ); void OnEraseBackground( wxEraseEvent& ); void OnFocus( wxFocusEvent& ); wxDECLARE_EVENT_TABLE(); wxDECLARE_NO_COPY_CLASS(wxGridWindow); }; // ---------------------------------------------------------------------------- // the internal data representation used by wxGridCellAttrProvider // ---------------------------------------------------------------------------- // this class stores attributes set for cells class WXDLLIMPEXP_ADV wxGridCellAttrData { public: void SetAttr(wxGridCellAttr *attr, int row, int col); wxGridCellAttr *GetAttr(int row, int col) const; void UpdateAttrRows( size_t pos, int numRows ); void UpdateAttrCols( size_t pos, int numCols ); private: // searches for the attr for given cell, returns wxNOT_FOUND if not found int FindIndex(int row, int col) const; wxGridCellWithAttrArray m_attrs; }; // this class stores attributes set for rows or columns class WXDLLIMPEXP_ADV wxGridRowOrColAttrData { public: // empty ctor to suppress warnings wxGridRowOrColAttrData() {} ~wxGridRowOrColAttrData(); void SetAttr(wxGridCellAttr *attr, int rowOrCol); wxGridCellAttr *GetAttr(int rowOrCol) const; void UpdateAttrRowsOrCols( size_t pos, int numRowsOrCols ); private: wxArrayInt m_rowsOrCols; wxArrayAttrs m_attrs; }; // NB: this is just a wrapper around 3 objects: one which stores cell // attributes, and 2 others for row/col ones class WXDLLIMPEXP_ADV wxGridCellAttrProviderData { public: wxGridCellAttrData m_cellAttrs; wxGridRowOrColAttrData m_rowAttrs, m_colAttrs; }; // ---------------------------------------------------------------------------- // operations classes abstracting the difference between operating on rows and // columns // ---------------------------------------------------------------------------- // This class allows to write a function only once because by using its methods // it will apply to both columns and rows. // // This is an abstract interface definition, the two concrete implementations // below should be used when working with rows and columns respectively. class wxGridOperations { public: // Returns the operations in the other direction, i.e. wxGridRowOperations // if this object is a wxGridColumnOperations and vice versa. virtual wxGridOperations& Dual() const = 0; // Return the number of rows or columns. virtual int GetNumberOfLines(const wxGrid *grid) const = 0; // Return the selection mode which allows selecting rows or columns. virtual wxGrid::wxGridSelectionModes GetSelectionMode() const = 0; // Make a wxGridCellCoords from the given components: thisDir is row or // column and otherDir is column or row virtual wxGridCellCoords MakeCoords(int thisDir, int otherDir) const = 0; // Calculate the scrolled position of the given abscissa or ordinate. virtual int CalcScrolledPosition(wxGrid *grid, int pos) const = 0; // Selects the horizontal or vertical component from the given object. virtual int Select(const wxGridCellCoords& coords) const = 0; virtual int Select(const wxPoint& pt) const = 0; virtual int Select(const wxSize& sz) const = 0; virtual int Select(const wxRect& r) const = 0; virtual int& Select(wxRect& r) const = 0; // Returns width or height of the rectangle virtual int& SelectSize(wxRect& r) const = 0; // Make a wxSize such that Select() applied to it returns first component virtual wxSize MakeSize(int first, int second) const = 0; // Sets the row or column component of the given cell coordinates virtual void Set(wxGridCellCoords& coords, int line) const = 0; // Draws a line parallel to the row or column, i.e. horizontal or vertical: // pos is the horizontal or vertical position of the line and start and end // are the coordinates of the line extremities in the other direction virtual void DrawParallelLine(wxDC& dc, int start, int end, int pos) const = 0; // Draw a horizontal or vertical line across the given rectangle // (this is implemented in terms of above and uses Select() to extract // start and end from the given rectangle) void DrawParallelLineInRect(wxDC& dc, const wxRect& rect, int pos) const { const int posStart = Select(rect.GetPosition()); DrawParallelLine(dc, posStart, posStart + Select(rect.GetSize()), pos); } // Return the index of the row or column at the given pixel coordinate. virtual int PosToLine(const wxGrid *grid, int pos, bool clip = false) const = 0; // Get the top/left position, in pixels, of the given row or column virtual int GetLineStartPos(const wxGrid *grid, int line) const = 0; // Get the bottom/right position, in pixels, of the given row or column virtual int GetLineEndPos(const wxGrid *grid, int line) const = 0; // Get the height/width of the given row/column virtual int GetLineSize(const wxGrid *grid, int line) const = 0; // Get wxGrid::m_rowBottoms/m_colRights array virtual const wxArrayInt& GetLineEnds(const wxGrid *grid) const = 0; // Get default height row height or column width virtual int GetDefaultLineSize(const wxGrid *grid) const = 0; // Return the minimal acceptable row height or column width virtual int GetMinimalAcceptableLineSize(const wxGrid *grid) const = 0; // Return the minimal row height or column width virtual int GetMinimalLineSize(const wxGrid *grid, int line) const = 0; // Set the row height or column width virtual void SetLineSize(wxGrid *grid, int line, int size) const = 0; // Set the row default height or column default width virtual void SetDefaultLineSize(wxGrid *grid, int size, bool resizeExisting) const = 0; // Return the index of the line at the given position // // NB: currently this is always identity for the rows as reordering is only // implemented for the lines virtual int GetLineAt(const wxGrid *grid, int pos) const = 0; // Return the display position of the line with the given index. // // NB: As GetLineAt(), currently this is always identity for rows. virtual int GetLinePos(const wxGrid *grid, int line) const = 0; // Return the index of the line just before the given one or wxNOT_FOUND. virtual int GetLineBefore(const wxGrid* grid, int line) const = 0; // Get the row or column label window virtual wxWindow *GetHeaderWindow(wxGrid *grid) const = 0; // Get the width or height of the row or column label window virtual int GetHeaderWindowSize(wxGrid *grid) const = 0; // This class is never used polymorphically but give it a virtual dtor // anyhow to suppress g++ complaints about it virtual ~wxGridOperations() { } }; class wxGridRowOperations : public wxGridOperations { public: virtual wxGridOperations& Dual() const wxOVERRIDE; virtual int GetNumberOfLines(const wxGrid *grid) const wxOVERRIDE { return grid->GetNumberRows(); } virtual wxGrid::wxGridSelectionModes GetSelectionMode() const wxOVERRIDE { return wxGrid::wxGridSelectRows; } virtual wxGridCellCoords MakeCoords(int thisDir, int otherDir) const wxOVERRIDE { return wxGridCellCoords(thisDir, otherDir); } virtual int CalcScrolledPosition(wxGrid *grid, int pos) const wxOVERRIDE { return grid->CalcScrolledPosition(wxPoint(pos, 0)).x; } virtual int Select(const wxGridCellCoords& c) const wxOVERRIDE { return c.GetRow(); } virtual int Select(const wxPoint& pt) const wxOVERRIDE { return pt.x; } virtual int Select(const wxSize& sz) const wxOVERRIDE { return sz.x; } virtual int Select(const wxRect& r) const wxOVERRIDE { return r.x; } virtual int& Select(wxRect& r) const wxOVERRIDE { return r.x; } virtual int& SelectSize(wxRect& r) const wxOVERRIDE { return r.width; } virtual wxSize MakeSize(int first, int second) const wxOVERRIDE { return wxSize(first, second); } virtual void Set(wxGridCellCoords& coords, int line) const wxOVERRIDE { coords.SetRow(line); } virtual void DrawParallelLine(wxDC& dc, int start, int end, int pos) const wxOVERRIDE { dc.DrawLine(start, pos, end, pos); } virtual int PosToLine(const wxGrid *grid, int pos, bool clip = false) const wxOVERRIDE { return grid->YToRow(pos, clip); } virtual int GetLineStartPos(const wxGrid *grid, int line) const wxOVERRIDE { return grid->GetRowTop(line); } virtual int GetLineEndPos(const wxGrid *grid, int line) const wxOVERRIDE { return grid->GetRowBottom(line); } virtual int GetLineSize(const wxGrid *grid, int line) const wxOVERRIDE { return grid->GetRowHeight(line); } virtual const wxArrayInt& GetLineEnds(const wxGrid *grid) const wxOVERRIDE { return grid->m_rowBottoms; } virtual int GetDefaultLineSize(const wxGrid *grid) const wxOVERRIDE { return grid->GetDefaultRowSize(); } virtual int GetMinimalAcceptableLineSize(const wxGrid *grid) const wxOVERRIDE { return grid->GetRowMinimalAcceptableHeight(); } virtual int GetMinimalLineSize(const wxGrid *grid, int line) const wxOVERRIDE { return grid->GetRowMinimalHeight(line); } virtual void SetLineSize(wxGrid *grid, int line, int size) const wxOVERRIDE { grid->SetRowSize(line, size); } virtual void SetDefaultLineSize(wxGrid *grid, int size, bool resizeExisting) const wxOVERRIDE { grid->SetDefaultRowSize(size, resizeExisting); } virtual int GetLineAt(const wxGrid * WXUNUSED(grid), int pos) const wxOVERRIDE { return pos; } // TODO: implement row reordering virtual int GetLinePos(const wxGrid * WXUNUSED(grid), int line) const wxOVERRIDE { return line; } // TODO: implement row reordering virtual int GetLineBefore(const wxGrid* WXUNUSED(grid), int line) const wxOVERRIDE { return line - 1; } virtual wxWindow *GetHeaderWindow(wxGrid *grid) const wxOVERRIDE { return grid->GetGridRowLabelWindow(); } virtual int GetHeaderWindowSize(wxGrid *grid) const wxOVERRIDE { return grid->GetRowLabelSize(); } }; class wxGridColumnOperations : public wxGridOperations { public: virtual wxGridOperations& Dual() const wxOVERRIDE; virtual int GetNumberOfLines(const wxGrid *grid) const wxOVERRIDE { return grid->GetNumberCols(); } virtual wxGrid::wxGridSelectionModes GetSelectionMode() const wxOVERRIDE { return wxGrid::wxGridSelectColumns; } virtual wxGridCellCoords MakeCoords(int thisDir, int otherDir) const wxOVERRIDE { return wxGridCellCoords(otherDir, thisDir); } virtual int CalcScrolledPosition(wxGrid *grid, int pos) const wxOVERRIDE { return grid->CalcScrolledPosition(wxPoint(0, pos)).y; } virtual int Select(const wxGridCellCoords& c) const wxOVERRIDE { return c.GetCol(); } virtual int Select(const wxPoint& pt) const wxOVERRIDE { return pt.y; } virtual int Select(const wxSize& sz) const wxOVERRIDE { return sz.y; } virtual int Select(const wxRect& r) const wxOVERRIDE { return r.y; } virtual int& Select(wxRect& r) const wxOVERRIDE { return r.y; } virtual int& SelectSize(wxRect& r) const wxOVERRIDE { return r.height; } virtual wxSize MakeSize(int first, int second) const wxOVERRIDE { return wxSize(second, first); } virtual void Set(wxGridCellCoords& coords, int line) const wxOVERRIDE { coords.SetCol(line); } virtual void DrawParallelLine(wxDC& dc, int start, int end, int pos) const wxOVERRIDE { dc.DrawLine(pos, start, pos, end); } virtual int PosToLine(const wxGrid *grid, int pos, bool clip = false) const wxOVERRIDE { return grid->XToCol(pos, clip); } virtual int GetLineStartPos(const wxGrid *grid, int line) const wxOVERRIDE { return grid->GetColLeft(line); } virtual int GetLineEndPos(const wxGrid *grid, int line) const wxOVERRIDE { return grid->GetColRight(line); } virtual int GetLineSize(const wxGrid *grid, int line) const wxOVERRIDE { return grid->GetColWidth(line); } virtual const wxArrayInt& GetLineEnds(const wxGrid *grid) const wxOVERRIDE { return grid->m_colRights; } virtual int GetDefaultLineSize(const wxGrid *grid) const wxOVERRIDE { return grid->GetDefaultColSize(); } virtual int GetMinimalAcceptableLineSize(const wxGrid *grid) const wxOVERRIDE { return grid->GetColMinimalAcceptableWidth(); } virtual int GetMinimalLineSize(const wxGrid *grid, int line) const wxOVERRIDE { return grid->GetColMinimalWidth(line); } virtual void SetLineSize(wxGrid *grid, int line, int size) const wxOVERRIDE { grid->SetColSize(line, size); } virtual void SetDefaultLineSize(wxGrid *grid, int size, bool resizeExisting) const wxOVERRIDE { grid->SetDefaultColSize(size, resizeExisting); } virtual int GetLineAt(const wxGrid *grid, int pos) const wxOVERRIDE { return grid->GetColAt(pos); } virtual int GetLinePos(const wxGrid *grid, int line) const wxOVERRIDE { return grid->GetColPos(line); } virtual int GetLineBefore(const wxGrid* grid, int line) const wxOVERRIDE { int posBefore = grid->GetColPos(line) - 1; return posBefore >= 0 ? grid->GetColAt(posBefore) : wxNOT_FOUND; } virtual wxWindow *GetHeaderWindow(wxGrid *grid) const wxOVERRIDE { return grid->GetGridColLabelWindow(); } virtual int GetHeaderWindowSize(wxGrid *grid) const wxOVERRIDE { return grid->GetColLabelSize(); } }; // This class abstracts the difference between operations going forward // (down/right) and backward (up/left) and allows to use the same code for // functions which differ only in the direction of grid traversal. // // Notice that all operations in this class work with display positions and not // internal indices which can be different if the columns were reordered. // // Like wxGridOperations it's an ABC with two concrete subclasses below. Unlike // it, this is a normal object and not just a function dispatch table and has a // non-default ctor. // // Note: the explanation of this discrepancy is the existence of (very useful) // Dual() method in wxGridOperations which forces us to make wxGridOperations a // function dispatcher only. class wxGridDirectionOperations { public: // The oper parameter to ctor selects whether we work with rows or columns wxGridDirectionOperations(wxGrid *grid, const wxGridOperations& oper) : m_grid(grid), m_oper(oper) { } // Check if the component of this point in our direction is at the // boundary, i.e. is the first/last row/column virtual bool IsAtBoundary(const wxGridCellCoords& coords) const = 0; // Increment the component of this point in our direction virtual void Advance(wxGridCellCoords& coords) const = 0; // Find the line at the given distance, in pixels, away from this one // (this uses clipping, i.e. anything after the last line is counted as the // last one and anything before the first one as 0) // // TODO: Implementation of this method currently doesn't support column // reordering as it mixes up indices and positions. But this doesn't // really matter as it's only called for rows (Page Up/Down only work // vertically) and row reordering is not currently supported. We'd // need to fix it if this ever changes however. virtual int MoveByPixelDistance(int line, int distance) const = 0; // This class is never used polymorphically but give it a virtual dtor // anyhow to suppress g++ complaints about it virtual ~wxGridDirectionOperations() { } protected: // Get the position of the row or column from the given coordinates pair. // // This is just a shortcut to avoid repeating m_oper and m_grid multiple // times in the derived classes code. int GetLinePos(const wxGridCellCoords& coords) const { return m_oper.GetLinePos(m_grid, m_oper.Select(coords)); } // Get the index of the row or column from the position. int GetLineAt(int pos) const { return m_oper.GetLineAt(m_grid, pos); } // Check if the given line is visible, i.e. has non 0 size. bool IsLineVisible(int line) const { return m_oper.GetLineSize(m_grid, line) != 0; } wxGrid * const m_grid; const wxGridOperations& m_oper; }; class wxGridBackwardOperations : public wxGridDirectionOperations { public: wxGridBackwardOperations(wxGrid *grid, const wxGridOperations& oper) : wxGridDirectionOperations(grid, oper) { } virtual bool IsAtBoundary(const wxGridCellCoords& coords) const wxOVERRIDE { wxASSERT_MSG( m_oper.Select(coords) >= 0, "invalid row/column" ); int pos = GetLinePos(coords); while ( pos ) { // Check the previous line. int line = GetLineAt(--pos); if ( IsLineVisible(line) ) { // There is another visible line before this one, hence it's // not at boundary. return false; } } // We reached the boundary without finding any visible lines. return true; } virtual void Advance(wxGridCellCoords& coords) const wxOVERRIDE { int pos = GetLinePos(coords); for ( ;; ) { // This is not supposed to happen if IsAtBoundary() returned false. wxCHECK_RET( pos, "can't advance when already at boundary" ); int line = GetLineAt(--pos); if ( IsLineVisible(line) ) { m_oper.Set(coords, line); break; } } } virtual int MoveByPixelDistance(int line, int distance) const wxOVERRIDE { int pos = m_oper.GetLineStartPos(m_grid, line); return m_oper.PosToLine(m_grid, pos - distance + 1, true); } }; // Please refer to the comments above when reading this class code, it's // absolutely symmetrical to wxGridBackwardOperations. class wxGridForwardOperations : public wxGridDirectionOperations { public: wxGridForwardOperations(wxGrid *grid, const wxGridOperations& oper) : wxGridDirectionOperations(grid, oper), m_numLines(oper.GetNumberOfLines(grid)) { } virtual bool IsAtBoundary(const wxGridCellCoords& coords) const wxOVERRIDE { wxASSERT_MSG( m_oper.Select(coords) < m_numLines, "invalid row/column" ); int pos = GetLinePos(coords); while ( pos < m_numLines - 1 ) { int line = GetLineAt(++pos); if ( IsLineVisible(line) ) return false; } return true; } virtual void Advance(wxGridCellCoords& coords) const wxOVERRIDE { int pos = GetLinePos(coords); for ( ;; ) { wxCHECK_RET( pos < m_numLines - 1, "can't advance when already at boundary" ); int line = GetLineAt(++pos); if ( IsLineVisible(line) ) { m_oper.Set(coords, line); break; } } } virtual int MoveByPixelDistance(int line, int distance) const wxOVERRIDE { int pos = m_oper.GetLineStartPos(m_grid, line); return m_oper.PosToLine(m_grid, pos + distance, true); } private: const int m_numLines; }; // ---------------------------------------------------------------------------- // data structures used for the data type registry // ---------------------------------------------------------------------------- struct wxGridDataTypeInfo { wxGridDataTypeInfo(const wxString& typeName, wxGridCellRenderer* renderer, wxGridCellEditor* editor) : m_typeName(typeName), m_renderer(renderer), m_editor(editor) {} ~wxGridDataTypeInfo() { wxSafeDecRef(m_renderer); wxSafeDecRef(m_editor); } wxString m_typeName; wxGridCellRenderer* m_renderer; wxGridCellEditor* m_editor; wxDECLARE_NO_COPY_CLASS(wxGridDataTypeInfo); }; WX_DEFINE_ARRAY_WITH_DECL_PTR(wxGridDataTypeInfo*, wxGridDataTypeInfoArray, class WXDLLIMPEXP_ADV); class WXDLLIMPEXP_ADV wxGridTypeRegistry { public: wxGridTypeRegistry() {} ~wxGridTypeRegistry(); void RegisterDataType(const wxString& typeName, wxGridCellRenderer* renderer, wxGridCellEditor* editor); // find one of already registered data types int FindRegisteredDataType(const wxString& typeName); // try to FindRegisteredDataType(), if this fails and typeName is one of // standard typenames, register it and return its index int FindDataType(const wxString& typeName); // try to FindDataType(), if it fails see if it is not one of already // registered data types with some params in which case clone the // registered data type and set params for it int FindOrCloneDataType(const wxString& typeName); wxGridCellRenderer* GetRenderer(int index); wxGridCellEditor* GetEditor(int index); private: wxGridDataTypeInfoArray m_typeinfo; }; #endif // wxUSE_GRID #endif // _WX_GENERIC_GRID_PRIVATE_H_