// Copyright 2013 Dolphin Emulator Project // Licensed under GPLv2 // Refer to the license.txt file included. #include #include "Common.h" #include "IniFile.h" #include "VideoConfig.h" #include "VideoCommon.h" #include "FileUtil.h" #include "Core.h" #include "Movie.h" #include "OnScreenDisplay.h" VideoConfig g_Config; VideoConfig g_ActiveConfig; void UpdateActiveConfig() { if (Movie::IsPlayingInput() && Movie::IsConfigSaved()) Movie::SetGraphicsConfig(); g_ActiveConfig = g_Config; } VideoConfig::VideoConfig() { bRunning = false; // Needed for the first frame, I think fAspectRatioHackW = 1; fAspectRatioHackH = 1; // disable all features by default backend_info.APIType = API_NONE; backend_info.bUseRGBATextures = false; backend_info.bUseMinimalMipCount = false; backend_info.bSupports3DVision = false; } void VideoConfig::Load(const char *ini_file) { IniFile iniFile; iniFile.Load(ini_file); iniFile.Get("Hardware", "VSync", &bVSync, 0); // Hardware iniFile.Get("Settings", "wideScreenHack", &bWidescreenHack, false); iniFile.Get("Settings", "AspectRatio", &iAspectRatio, (int)ASPECT_AUTO); iniFile.Get("Settings", "Crop", &bCrop, false); iniFile.Get("Settings", "UseXFB", &bUseXFB, 0); iniFile.Get("Settings", "UseRealXFB", &bUseRealXFB, 0); iniFile.Get("Settings", "SafeTextureCacheColorSamples", &iSafeTextureCache_ColorSamples,128); iniFile.Get("Settings", "ShowFPS", &bShowFPS, false); // Settings iniFile.Get("Settings", "LogFPSToFile", &bLogFPSToFile, false); iniFile.Get("Settings", "ShowInputDisplay", &bShowInputDisplay, false); iniFile.Get("Settings", "OverlayStats", &bOverlayStats, false); iniFile.Get("Settings", "OverlayProjStats", &bOverlayProjStats, false); iniFile.Get("Settings", "ShowEFBCopyRegions", &bShowEFBCopyRegions, false); iniFile.Get("Settings", "DLOptimize", &iCompileDLsLevel, 0); iniFile.Get("Settings", "DumpTextures", &bDumpTextures, 0); iniFile.Get("Settings", "HiresTextures", &bHiresTextures, 0); iniFile.Get("Settings", "DumpEFBTarget", &bDumpEFBTarget, 0); iniFile.Get("Settings", "DumpFrames", &bDumpFrames, 0); iniFile.Get("Settings", "FreeLook", &bFreeLook, 0); iniFile.Get("Settings", "UseFFV1", &bUseFFV1, 0); iniFile.Get("Settings", "AnaglyphStereo", &bAnaglyphStereo, false); iniFile.Get("Settings", "AnaglyphStereoSeparation", &iAnaglyphStereoSeparation, 200); iniFile.Get("Settings", "AnaglyphFocalAngle", &iAnaglyphFocalAngle, 0); iniFile.Get("Settings", "EnablePixelLighting", &bEnablePixelLighting, 0); iniFile.Get("Settings", "HackedBufferUpload", &bHackedBufferUpload, 0); iniFile.Get("Settings", "FastDepthCalc", &bFastDepthCalc, true); iniFile.Get("Settings", "MSAA", &iMultisampleMode, 0); iniFile.Get("Settings", "EFBScale", &iEFBScale, (int) SCALE_1X); // native iniFile.Get("Settings", "DstAlphaPass", &bDstAlphaPass, false); iniFile.Get("Settings", "TexFmtOverlayEnable", &bTexFmtOverlayEnable, 0); iniFile.Get("Settings", "TexFmtOverlayCenter", &bTexFmtOverlayCenter, 0); iniFile.Get("Settings", "WireFrame", &bWireFrame, 0); iniFile.Get("Settings", "DisableFog", &bDisableFog, 0); iniFile.Get("Settings", "EnableOpenCL", &bEnableOpenCL, false); iniFile.Get("Settings", "OMPDecoder", &bOMPDecoder, false); iniFile.Get("Settings", "EnableShaderDebugging", &bEnableShaderDebugging, false); iniFile.Get("Enhancements", "ForceFiltering", &bForceFiltering, 0); iniFile.Get("Enhancements", "MaxAnisotropy", &iMaxAnisotropy, 0); // NOTE - this is x in (1 << x) iniFile.Get("Enhancements", "PostProcessingShader", &sPostProcessingShader, ""); iniFile.Get("Enhancements", "Enable3dVision", &b3DVision, false); iniFile.Get("Hacks", "EFBAccessEnable", &bEFBAccessEnable, true); iniFile.Get("Hacks", "DlistCachingEnable", &bDlistCachingEnable,false); iniFile.Get("Hacks", "EFBCopyEnable", &bEFBCopyEnable, true); iniFile.Get("Hacks", "EFBToTextureEnable", &bCopyEFBToTexture, true); iniFile.Get("Hacks", "EFBScaledCopy", &bCopyEFBScaled, true); iniFile.Get("Hacks", "EFBCopyCacheEnable", &bEFBCopyCacheEnable, false); iniFile.Get("Hacks", "EFBEmulateFormatChanges", &bEFBEmulateFormatChanges, false); iniFile.Get("Hacks", "ForceDualSourceBlend", &bForceDualSourceBlend, false); iniFile.Get("Hardware", "Adapter", &iAdapter, 0); // Load common settings iniFile.Load(File::GetUserPath(F_DOLPHINCONFIG_IDX)); bool bTmp; iniFile.Get("Interface", "UsePanicHandlers", &bTmp, true); SetEnableAlert(bTmp); // Shader Debugging causes a huge slowdown and it's easy to forget about it // since it's not exposed in the settings dialog. It's only used by // developers, so displaying an obnoxious message avoids some confusion and // is not too annoying/confusing for users. // // XXX(delroth): This is kind of a bad place to put this, but the current // VideoCommon is a mess and we don't have a central initialization // function to do these kind of checks. Instead, the init code is // triplicated for each video backend. if (bEnableShaderDebugging) OSD::AddMessage("Warning: Shader Debugging is enabled, performance will suffer heavily", 15000); } void VideoConfig::GameIniLoad(const char* default_ini_file, const char* local_ini_file) { bool gfx_override_exists = false; // XXX: Again, bad place to put OSD messages at (see delroth's comment above) // XXX: This will add an OSD message for each projection hack value... meh #define CHECK_SETTING(section, key, var) do { \ decltype(var) temp = var; \ if (iniFile.GetIfExists(section, key, &var) && var != temp) { \ char buf[256]; \ snprintf(buf, sizeof(buf), "Note: Option \"%s\" is overridden by game ini.", key); \ OSD::AddMessage(buf, 7500); \ gfx_override_exists = true; \ } \ } while (0) IniFile iniFile; iniFile.Load(default_ini_file); iniFile.Load(local_ini_file, true); CHECK_SETTING("Video_Hardware", "VSync", bVSync); CHECK_SETTING("Video_Settings", "wideScreenHack", bWidescreenHack); CHECK_SETTING("Video_Settings", "AspectRatio", iAspectRatio); CHECK_SETTING("Video_Settings", "Crop", bCrop); CHECK_SETTING("Video_Settings", "UseXFB", bUseXFB); CHECK_SETTING("Video_Settings", "UseRealXFB", bUseRealXFB); CHECK_SETTING("Video_Settings", "SafeTextureCacheColorSamples", iSafeTextureCache_ColorSamples); CHECK_SETTING("Video_Settings", "DLOptimize", iCompileDLsLevel); CHECK_SETTING("Video_Settings", "HiresTextures", bHiresTextures); CHECK_SETTING("Video_Settings", "AnaglyphStereo", bAnaglyphStereo); CHECK_SETTING("Video_Settings", "AnaglyphStereoSeparation", iAnaglyphStereoSeparation); CHECK_SETTING("Video_Settings", "AnaglyphFocalAngle", iAnaglyphFocalAngle); CHECK_SETTING("Video_Settings", "EnablePixelLighting", bEnablePixelLighting); CHECK_SETTING("Video_Settings", "HackedBufferUpload", bHackedBufferUpload); CHECK_SETTING("Video_Settings", "FastDepthCalc", bFastDepthCalc); CHECK_SETTING("Video_Settings", "MSAA", iMultisampleMode); int tmp = -9000; CHECK_SETTING("Video_Settings", "EFBScale", tmp); // integral if (tmp != -9000) { if (tmp != SCALE_FORCE_INTEGRAL) { iEFBScale = tmp; } else // Round down to multiple of native IR { switch (iEFBScale) { case SCALE_AUTO: iEFBScale = SCALE_AUTO_INTEGRAL; break; case SCALE_1_5X: iEFBScale = SCALE_1X; break; case SCALE_2_5X: iEFBScale = SCALE_2X; break; default: break; } } } CHECK_SETTING("Video_Settings", "DstAlphaPass", bDstAlphaPass); CHECK_SETTING("Video_Settings", "DisableFog", bDisableFog); CHECK_SETTING("Video_Settings", "EnableOpenCL", bEnableOpenCL); CHECK_SETTING("Video_Settings", "OMPDecoder", bOMPDecoder); CHECK_SETTING("Video_Enhancements", "ForceFiltering", bForceFiltering); CHECK_SETTING("Video_Enhancements", "MaxAnisotropy", iMaxAnisotropy); // NOTE - this is x in (1 << x) CHECK_SETTING("Video_Enhancements", "PostProcessingShader", sPostProcessingShader); CHECK_SETTING("Video_Enhancements", "Enable3dVision", b3DVision); CHECK_SETTING("Video_Hacks", "EFBAccessEnable", bEFBAccessEnable); CHECK_SETTING("Video_Hacks", "DlistCachingEnable", bDlistCachingEnable); CHECK_SETTING("Video_Hacks", "EFBCopyEnable", bEFBCopyEnable); CHECK_SETTING("Video_Hacks", "EFBToTextureEnable", bCopyEFBToTexture); CHECK_SETTING("Video_Hacks", "EFBScaledCopy", bCopyEFBScaled); CHECK_SETTING("Video_Hacks", "EFBCopyCacheEnable", bEFBCopyCacheEnable); CHECK_SETTING("Video_Hacks", "EFBEmulateFormatChanges", bEFBEmulateFormatChanges); CHECK_SETTING("Video", "ProjectionHack", iPhackvalue[0]); CHECK_SETTING("Video", "PH_SZNear", iPhackvalue[1]); CHECK_SETTING("Video", "PH_SZFar", iPhackvalue[2]); CHECK_SETTING("Video", "PH_ExtraParam", iPhackvalue[3]); CHECK_SETTING("Video", "PH_ZNear", sPhackvalue[0]); CHECK_SETTING("Video", "PH_ZFar", sPhackvalue[1]); CHECK_SETTING("Video", "ZTPSpeedupHack", bZTPSpeedHack); CHECK_SETTING("Video", "UseBBox", bUseBBox); CHECK_SETTING("Video", "PerfQueriesEnable", bPerfQueriesEnable); if (gfx_override_exists) OSD::AddMessage("Warning: Opening the graphics configuration will reset settings and might cause issues!", 10000); } void VideoConfig::VerifyValidity() { // TODO: Check iMaxAnisotropy value if (iAdapter < 0 || iAdapter > ((int)backend_info.Adapters.size() - 1)) iAdapter = 0; if (iMultisampleMode < 0 || iMultisampleMode >= (int)backend_info.AAModes.size()) iMultisampleMode = 0; if (!backend_info.bSupports3DVision) b3DVision = false; if (!backend_info.bSupportsFormatReinterpretation) bEFBEmulateFormatChanges = false; if (!backend_info.bSupportsPixelLighting) bEnablePixelLighting = false; if (backend_info.APIType != API_OPENGL) backend_info.bSupportsGLSLUBO = false; } void VideoConfig::Save(const char *ini_file) { IniFile iniFile; iniFile.Load(ini_file); iniFile.Set("Hardware", "VSync", bVSync); iniFile.Set("Settings", "AspectRatio", iAspectRatio); iniFile.Set("Settings", "Crop", bCrop); iniFile.Set("Settings", "wideScreenHack", bWidescreenHack); iniFile.Set("Settings", "UseXFB", bUseXFB); iniFile.Set("Settings", "UseRealXFB", bUseRealXFB); iniFile.Set("Settings", "SafeTextureCacheColorSamples", iSafeTextureCache_ColorSamples); iniFile.Set("Settings", "ShowFPS", bShowFPS); iniFile.Set("Settings", "LogFPSToFile", bLogFPSToFile); iniFile.Set("Settings", "ShowInputDisplay", bShowInputDisplay); iniFile.Set("Settings", "OverlayStats", bOverlayStats); iniFile.Set("Settings", "OverlayProjStats", bOverlayProjStats); iniFile.Set("Settings", "DLOptimize", iCompileDLsLevel); iniFile.Set("Settings", "Show", iCompileDLsLevel); iniFile.Set("Settings", "DumpTextures", bDumpTextures); iniFile.Set("Settings", "HiresTextures", bHiresTextures); iniFile.Set("Settings", "DumpEFBTarget", bDumpEFBTarget); iniFile.Set("Settings", "DumpFrames", bDumpFrames); iniFile.Set("Settings", "FreeLook", bFreeLook); iniFile.Set("Settings", "UseFFV1", bUseFFV1); iniFile.Set("Settings", "AnaglyphStereo", bAnaglyphStereo); iniFile.Set("Settings", "AnaglyphStereoSeparation", iAnaglyphStereoSeparation); iniFile.Set("Settings", "AnaglyphFocalAngle", iAnaglyphFocalAngle); iniFile.Set("Settings", "EnablePixelLighting", bEnablePixelLighting); iniFile.Set("Settings", "HackedBufferUpload", bHackedBufferUpload); iniFile.Set("Settings", "FastDepthCalc", bFastDepthCalc); iniFile.Set("Settings", "ShowEFBCopyRegions", bShowEFBCopyRegions); iniFile.Set("Settings", "MSAA", iMultisampleMode); iniFile.Set("Settings", "EFBScale", iEFBScale); iniFile.Set("Settings", "TexFmtOverlayEnable", bTexFmtOverlayEnable); iniFile.Set("Settings", "TexFmtOverlayCenter", bTexFmtOverlayCenter); iniFile.Set("Settings", "Wireframe", bWireFrame); iniFile.Set("Settings", "DstAlphaPass", bDstAlphaPass); iniFile.Set("Settings", "DisableFog", bDisableFog); iniFile.Set("Settings", "EnableOpenCL", bEnableOpenCL); iniFile.Set("Settings", "OMPDecoder", bOMPDecoder); iniFile.Set("Settings", "EnableShaderDebugging", bEnableShaderDebugging); iniFile.Set("Enhancements", "ForceFiltering", bForceFiltering); iniFile.Set("Enhancements", "MaxAnisotropy", iMaxAnisotropy); iniFile.Set("Enhancements", "PostProcessingShader", sPostProcessingShader); iniFile.Set("Enhancements", "Enable3dVision", b3DVision); iniFile.Set("Hacks", "EFBAccessEnable", bEFBAccessEnable); iniFile.Set("Hacks", "DlistCachingEnable", bDlistCachingEnable); iniFile.Set("Hacks", "EFBCopyEnable", bEFBCopyEnable); iniFile.Set("Hacks", "EFBToTextureEnable", bCopyEFBToTexture); iniFile.Set("Hacks", "EFBScaledCopy", bCopyEFBScaled); iniFile.Set("Hacks", "EFBCopyCacheEnable", bEFBCopyCacheEnable); iniFile.Set("Hacks", "EFBEmulateFormatChanges", bEFBEmulateFormatChanges); iniFile.Set("Hacks", "ForceDualSourceBlend", bForceDualSourceBlend); iniFile.Set("Hardware", "Adapter", iAdapter); iniFile.Save(ini_file); } bool VideoConfig::IsVSync() { return Core::isTabPressed ? false : bVSync; }