// Copyright 2008 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #include #include #include #include #include #include "Common/CommonTypes.h" #include "Common/LdrWatcher.h" #include "Common/StringUtil.h" typedef NTSTATUS(NTAPI* PRTL_HEAP_COMMIT_ROUTINE)(IN PVOID Base, IN OUT PVOID* CommitAddress, IN OUT PSIZE_T CommitSize); typedef struct _RTL_HEAP_PARAMETERS { ULONG Length; SIZE_T SegmentReserve; SIZE_T SegmentCommit; SIZE_T DeCommitFreeBlockThreshold; SIZE_T DeCommitTotalFreeThreshold; SIZE_T MaximumAllocationSize; SIZE_T VirtualMemoryThreshold; SIZE_T InitialCommit; SIZE_T InitialReserve; PRTL_HEAP_COMMIT_ROUTINE CommitRoutine; SIZE_T Reserved[2]; } RTL_HEAP_PARAMETERS, *PRTL_HEAP_PARAMETERS; typedef PVOID (*RtlCreateHeap_t)(_In_ ULONG Flags, _In_opt_ PVOID HeapBase, _In_opt_ SIZE_T ReserveSize, _In_opt_ SIZE_T CommitSize, _In_opt_ PVOID Lock, _In_opt_ PRTL_HEAP_PARAMETERS Parameters); static HANDLE WINAPI HeapCreateLow4GB(_In_ DWORD flOptions, _In_ SIZE_T dwInitialSize, _In_ SIZE_T dwMaximumSize) { auto ntdll = GetModuleHandleW(L"ntdll"); if (!ntdll) return nullptr; auto RtlCreateHeap = reinterpret_cast(GetProcAddress(ntdll, "RtlCreateHeap")); if (!RtlCreateHeap) return nullptr; // These values are arbitrary; just change them if problems are encountered later. uintptr_t target_addr = 0x00200000; size_t max_heap_size = 0x01000000; uintptr_t highest_addr = (1ull << 32) - max_heap_size; void* low_heap = nullptr; for (; !low_heap && target_addr <= highest_addr; target_addr += 0x1000) low_heap = VirtualAlloc((void*)target_addr, max_heap_size, MEM_RESERVE, PAGE_READWRITE); if (!low_heap) return nullptr; return RtlCreateHeap(0, low_heap, 0, 0, nullptr, nullptr); } static bool ModifyProtectedRegion(void* address, size_t size, std::function func) { DWORD old_protect; if (!VirtualProtect(address, size, PAGE_READWRITE, &old_protect)) return false; func(); if (!VirtualProtect(address, size, old_protect, &old_protect)) return false; return true; } // Does not do input sanitization - assumes well-behaved input since Ldr has already parsed it. class ImportPatcher { public: ImportPatcher(uintptr_t module_base) : base(module_base) { auto mz = reinterpret_cast(base); auto pe = reinterpret_cast(base + mz->e_lfanew); directories = pe->OptionalHeader.DataDirectory; } template T GetRva(uint32_t rva) { return reinterpret_cast(base + rva); } bool PatchIAT(const char* module_name, const char* function_name, void* value) { auto import_dir = &directories[IMAGE_DIRECTORY_ENTRY_IMPORT]; for (auto import_desc = GetRva(import_dir->VirtualAddress); import_desc->OriginalFirstThunk; import_desc++) { auto module = GetRva(import_desc->Name); auto names = GetRva(import_desc->OriginalFirstThunk); auto thunks = GetRva(import_desc->FirstThunk); if (!stricmp(module, module_name)) { for (auto name = names; name->u1.Function; name++) { if (!IMAGE_SNAP_BY_ORDINAL(name->u1.Ordinal)) { auto import = GetRva(name->u1.AddressOfData); if (!strcmp(import->Name, function_name)) { auto index = name - names; return ModifyProtectedRegion(&thunks[index], sizeof(thunks[index]), [=] { thunks[index].u1.Function = reinterpret_cast(value); }); } } } // Function not found return false; } } // Module not found return false; } private: uintptr_t base; PIMAGE_DATA_DIRECTORY directories; }; struct UcrtPatchInfo { u32 checksum; u32 rva; u32 length; }; bool ApplyUcrtPatch(const wchar_t* name, const UcrtPatchInfo& patch) { auto module = GetModuleHandleW(name); if (!module) return false; auto pe = (PIMAGE_NT_HEADERS)((uintptr_t)module + ((PIMAGE_DOS_HEADER)module)->e_lfanew); if (pe->OptionalHeader.CheckSum != patch.checksum) return false; void* patch_addr = (void*)((uintptr_t)module + patch.rva); size_t patch_size = patch.length; ModifyProtectedRegion(patch_addr, patch_size, [=] { memset(patch_addr, 0x90, patch_size); }); FlushInstructionCache(GetCurrentProcess(), patch_addr, patch_size); return true; } #pragma comment(lib, "version.lib") struct Version { u16 major; u16 minor; u16 build; u16 qfe; Version& operator=(u64&& rhs) { major = static_cast(rhs >> 48); minor = static_cast(rhs >> 32); build = static_cast(rhs >> 16); qfe = static_cast(rhs); return *this; } }; static bool GetModulePath(const wchar_t* name, std::wstring* path) { auto module = GetModuleHandleW(name); if (module == nullptr) return false; DWORD path_len = MAX_PATH; retry: path->resize(path_len); path_len = GetModuleFileNameW(module, const_cast(path->data()), static_cast(path->size())); if (!path_len) return false; auto error = GetLastError(); if (error == ERROR_SUCCESS) return true; if (error == ERROR_INSUFFICIENT_BUFFER) goto retry; return false; } static bool GetModuleVersion(const wchar_t* name, Version* version) { std::wstring path; if (!GetModulePath(name, &path)) return false; DWORD handle; DWORD data_len = GetFileVersionInfoSizeW(path.c_str(), &handle); if (!data_len) return false; std::vector block(data_len); if (!GetFileVersionInfoW(path.c_str(), handle, data_len, block.data())) return false; void* buf; UINT buf_len; if (!VerQueryValueW(block.data(), LR"(\)", &buf, &buf_len)) return false; auto info = static_cast(buf); *version = (static_cast(info->dwFileVersionMS) << 32) | info->dwFileVersionLS; return true; } void CompatPatchesInstall(LdrWatcher* watcher) { watcher->Install({{L"EZFRD64.dll", L"811EZFRD64.DLL"}, [](const LdrDllLoadEvent& event) { // *EZFRD64 is incldued in software packages for cheapo third-party gamepads // (and gamepad adapters). The module cannot handle its heap being above 4GB, // which tends to happen very often on modern Windows. // NOTE: The patch will always be applied, but it will only actually avoid the // crash if applied before module initialization (i.e. called on the Ldr // callout path). auto patcher = ImportPatcher(event.base_address); patcher.PatchIAT("kernel32.dll", "HeapCreate", HeapCreateLow4GB); }}); watcher->Install({{L"ucrtbase.dll"}, [](const LdrDllLoadEvent& event) { // ucrtbase implements caching between fseek/fread, old versions have a bug // such that some reads return incorrect data. This causes noticable bugs // in dolphin since we use these APIs for reading game images. Version version; if (!GetModuleVersion(event.name.c_str(), &version)) return; const u16 fixed_build = 10548; if (version.build >= fixed_build) return; const UcrtPatchInfo patches[] = { // 10.0.10240.16384 (th1.150709-1700) {0xF61ED, 0x6AE7B, 5}, // 10.0.10240.16390 (th1_st1.150714-1601) {0xF5ED9, 0x6AE7B, 5}, // 10.0.10137.0 (th1.150602-2238) {0xF8B5E, 0x63ED6, 2}, }; for (const auto& patch : patches) { if (ApplyUcrtPatch(event.name.c_str(), patch)) return; } // If we reach here, the version is buggy (afaik) and patching failed auto msg = StringFromFormat( "You are running %S version %d.%d.%d.%d.\n" "An important fix affecting Dolphin was introduced in build %d.\n" "You can use Dolphin, but there will be known bugs.\n" "Please update this file by installing the latest Universal C Runtime.\n", event.name.c_str(), version.major, version.minor, version.build, version.qfe, fixed_build); // Use MessageBox for maximal user annoyance MessageBoxA(nullptr, msg.c_str(), "WARNING: BUGGY UCRT VERSION", MB_ICONEXCLAMATION); }}); } int __cdecl EnableCompatPatches() { static LdrWatcher watcher; CompatPatchesInstall(&watcher); return 0; } // Create a segment which is recognized by the linker to be part of the CRT // initialization. XI* = C startup, XC* = C++ startup. "A" placement is reserved // for system use. C startup is before C++. // Use last C++ slot in hopes that makes using C++ from this code safe. #pragma section(".CRT$XCZ", read) // Place a symbol in the special segment, make it have C linkage so that // referencing it doesn't require ugly decorated names. // Use /include:enableCompatPatches linker flag to enable this. extern "C" { __declspec(allocate(".CRT$XCZ")) decltype(&EnableCompatPatches) enableCompatPatches = EnableCompatPatches; };