// Copyright (C) 2003 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #include "Setup.h" #include "Thread.h" #include "Common.h" #ifdef __APPLE__ #include #elif defined BSD4_4 #include #endif #ifdef USE_BEGINTHREADEX #include #endif namespace Common { int CurrentThreadId() { #ifdef _WIN32 return GetCurrentThreadId(); #elif defined __APPLE__ return mach_thread_self(); #else return 0; #endif } #ifdef _WIN32 void SetThreadAffinity(std::thread::native_handle_type thread, u32 mask) { SetThreadAffinityMask(thread, mask); } void SetCurrentThreadAffinity(u32 mask) { SetThreadAffinityMask(GetCurrentThread(), mask); } // Supporting functions void SleepCurrentThread(int ms) { Sleep(ms); } void SwitchCurrentThread() { SwitchToThread(); } // Sets the debugger-visible name of the current thread. // Uses undocumented (actually, it is now documented) trick. // http://msdn.microsoft.com/library/default.asp?url=/library/en-us/vsdebug/html/vxtsksettingthreadname.asp // This is implemented much nicer in upcoming msvc++, see: // http://msdn.microsoft.com/en-us/library/xcb2z8hs(VS.100).aspx void SetCurrentThreadName(const char* szThreadName) { static const DWORD MS_VC_EXCEPTION = 0x406D1388; #pragma pack(push,8) struct THREADNAME_INFO { DWORD dwType; // must be 0x1000 LPCSTR szName; // pointer to name (in user addr space) DWORD dwThreadID; // thread ID (-1=caller thread) DWORD dwFlags; // reserved for future use, must be zero } info; #pragma pack(pop) info.dwType = 0x1000; info.szName = szThreadName; info.dwThreadID = -1; //dwThreadID; info.dwFlags = 0; __try { RaiseException(MS_VC_EXCEPTION, 0, sizeof(info)/sizeof(ULONG_PTR), (ULONG_PTR*)&info); } __except(EXCEPTION_CONTINUE_EXECUTION) {} } #else // !WIN32, so must be POSIX threads void SetThreadAffinity(std::thread::native_handle_type thread, u32 mask) { #ifdef __APPLE__ thread_policy_set(pthread_mach_thread_np(thread), THREAD_AFFINITY_POLICY, (integer_t *)&mask, 1); #elif defined __linux__ || defined BSD4_4 cpu_set_t cpu_set; CPU_ZERO(&cpu_set); for (int i = 0; i != sizeof(mask) * 8; ++i) if ((mask >> i) & 1) CPU_SET(i, &cpu_set); pthread_setaffinity_np(thread, sizeof(cpu_set), &cpu_set); #endif } void SetCurrentThreadAffinity(u32 mask) { SetThreadAffinity(pthread_self(), mask); } static pthread_key_t threadname_key; static pthread_once_t threadname_key_once = PTHREAD_ONCE_INIT; void SleepCurrentThread(int ms) { usleep(1000 * ms); } void SwitchCurrentThread() { usleep(1000 * 1); } static void FreeThreadName(void* threadname) { free(threadname); } static void ThreadnameKeyAlloc() { pthread_key_create(&threadname_key, FreeThreadName); } void SetCurrentThreadName(const char* szThreadName) { pthread_once(&threadname_key_once, ThreadnameKeyAlloc); void* threadname; if ((threadname = pthread_getspecific(threadname_key)) != NULL) free(threadname); pthread_setspecific(threadname_key, strdup(szThreadName)); INFO_LOG(COMMON, "%s(%s)\n", __FUNCTION__, szThreadName); } #endif } // namespace Common